mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-18 02:01:22 +01:00
refactor: submap - restore rivers
This commit is contained in:
parent
1d9ba6f17c
commit
499762f1bb
6 changed files with 100 additions and 81 deletions
4
main.js
4
main.js
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@ -1177,8 +1177,8 @@ function rankCells() {
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cells.s = new Int16Array(cells.i.length); // cell suitability array
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cells.pop = new Float32Array(cells.i.length); // cell population array
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const flMean = d3.median(cells.fl.filter(f => f)) || 0,
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flMax = d3.max(cells.fl) + d3.max(cells.conf); // to normalize flux
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const flMean = d3.median(cells.fl.filter(f => f)) || 0;
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const flMax = d3.max(cells.fl) + d3.max(cells.conf); // to normalize flux
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const areaMean = d3.mean(cells.area); // to adjust population by cell area
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for (const i of cells.i) {
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@ -22,16 +22,13 @@ window.Resample = (function () {
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OceanLayers();
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calculateMapCoordinates();
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calculateTemperatures();
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generatePrecipitation();
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reGraph();
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Features.markupPack();
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createDefaultRuler();
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restoreCellData(parentMap, inverse);
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restoreRivers(parentMap, projection);
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rankCells();
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restoreCellData(parentMap, inverse, scale);
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restoreRivers(parentMap, projection, scale);
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restoreCultures(parentMap, projection);
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restoreBurgs(parentMap, projection, scale);
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restoreStates(parentMap, projection);
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@ -71,9 +68,11 @@ window.Resample = (function () {
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});
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}
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function restoreCellData(parentMap, inverse) {
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function restoreCellData(parentMap, inverse, scale) {
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pack.cells.biome = new Uint8Array(pack.cells.i.length);
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pack.cells.fl = new Uint16Array(pack.cells.i.length);
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pack.cells.s = new Int16Array(pack.cells.i.length);
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pack.cells.pop = new Float32Array(pack.cells.i.length);
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pack.cells.culture = new Uint16Array(pack.cells.i.length);
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pack.cells.state = new Uint16Array(pack.cells.i.length);
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pack.cells.burg = new Uint16Array(pack.cells.i.length);
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@ -88,8 +87,14 @@ window.Resample = (function () {
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if (isWater(pack, newPackCell)) continue;
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const parentPackCell = parentPackLandCellsQuadtree.find(x, y, Infinity)[2];
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const parentCellArea = parentMap.pack.cells.area[parentPackCell];
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const areaRatio = pack.cells.area[newPackCell] / parentCellArea;
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const scaleRatio = areaRatio / scale;
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pack.cells.biome[newPackCell] = parentMap.pack.cells.biome[parentPackCell];
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pack.cells.fl[newPackCell] = parentMap.pack.cells.fl[parentPackCell];
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pack.cells.s[newPackCell] = parentMap.pack.cells.s[parentPackCell] * scaleRatio;
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pack.cells.pop[newPackCell] = parentMap.pack.cells.pop[parentPackCell] * scaleRatio;
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pack.cells.culture[newPackCell] = parentMap.pack.cells.culture[parentPackCell];
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pack.cells.state[newPackCell] = parentMap.pack.cells.state[parentPackCell];
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pack.cells.religion[newPackCell] = parentMap.pack.cells.religion[parentPackCell];
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@ -97,9 +102,10 @@ window.Resample = (function () {
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}
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}
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function restoreRivers(parentMap, projection) {
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function restoreRivers(parentMap, projection, scale) {
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pack.cells.r = new Uint16Array(pack.cells.i.length);
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pack.cells.conf = new Uint8Array(pack.cells.i.length);
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const offset = grid.spacing * 2;
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pack.rivers = parentMap.pack.rivers
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.map(river => {
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@ -107,7 +113,7 @@ window.Resample = (function () {
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const points = parentPoints
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.map(([parentX, parentY]) => {
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const [x, y] = projection(parentX, parentY);
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return isInMap(x, y) ? [rn(x, 2), rn(y, 2)] : null;
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return isInMap(x, y, offset) ? [rn(x, 2), rn(y, 2)] : null;
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})
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.filter(Boolean);
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if (points.length < 2) return null;
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@ -118,7 +124,8 @@ window.Resample = (function () {
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pack.cells.r[cellId] = river.i;
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});
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return {...river, cells, points, source: cells.at(0), mouth: cells.at(-2)};
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const widthFactor = river.widthFactor * scale;
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return {...river, cells, points, source: cells.at(0), mouth: cells.at(-2), widthFactor};
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})
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.filter(Boolean);
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@ -203,12 +210,14 @@ window.Resample = (function () {
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}
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function restoreRoutes(parentMap, projection) {
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const offset = grid.spacing * 2;
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pack.routes = parentMap.pack.routes
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.map(route => {
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const points = route.points
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.map(([parentX, parentY]) => {
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const [x, y] = projection(parentX, parentY);
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if (!isInMap(x, y)) return null;
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if (!isInMap(x, y, offset)) return null;
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const cell = findCell(x, y);
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return [rn(x, 2), rn(y, 2), cell];
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@ -320,8 +329,8 @@ window.Resample = (function () {
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return graph.cells.h[cellId] < 20;
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}
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function isInMap(x, y) {
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return x >= 0 && x <= graphWidth && y >= 0 && y <= graphHeight;
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function isInMap(x, y, offset = 0) {
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return x + offset >= 0 && x - offset <= graphWidth && y + offset >= 0 && y - offset <= graphHeight;
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}
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return {process};
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@ -190,7 +190,15 @@ window.Rivers = (function () {
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const meanderedPoints = addMeandering(riverCells);
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const discharge = cells.fl[mouth]; // m3 in second
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const length = getApproximateLength(meanderedPoints);
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const width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor, 0));
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const sourceWidth = getSourceWidth(cells.fl[source]);
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const width = getWidth(
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getOffset({
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flux: discharge,
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pointIndex: meanderedPoints.length,
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widthFactor,
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sourceWidth
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})
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);
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pack.rivers.push({
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i: riverId,
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@ -200,7 +208,7 @@ window.Rivers = (function () {
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length,
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width,
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widthFactor,
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sourceWidth: 0,
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sourceWidth,
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parent,
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cells: riverCells
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});
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@ -306,59 +314,49 @@ window.Rivers = (function () {
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// add points at 1/3 and 2/3 of a line between adjacents river cells
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const addMeandering = function (riverCells, riverPoints = null, meandering = 0.5) {
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const {fl, conf, h} = pack.cells;
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const {fl, h} = pack.cells;
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const meandered = [];
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const lastStep = riverCells.length - 1;
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const points = getRiverPoints(riverCells, riverPoints);
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let step = h[riverCells[0]] < 20 ? 1 : 10;
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let fluxPrev = 0;
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const getFlux = (step, flux) => (step === lastStep ? fluxPrev : flux);
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for (let i = 0; i <= lastStep; i++, step++) {
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const cell = riverCells[i];
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const isLastCell = i === lastStep;
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const [x1, y1] = points[i];
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const flux1 = getFlux(i, fl[cell]);
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fluxPrev = flux1;
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meandered.push([x1, y1, flux1]);
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meandered.push([x1, y1, fl[cell]]);
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if (isLastCell) break;
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const nextCell = riverCells[i + 1];
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const [x2, y2] = points[i + 1];
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if (nextCell === -1) {
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meandered.push([x2, y2, fluxPrev]);
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meandered.push([x2, y2, fl[cell]]);
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break;
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}
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const dist2 = (x2 - x1) ** 2 + (y2 - y1) ** 2; // square distance between cells
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if (dist2 <= 25 && riverCells.length >= 6) continue;
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const flux2 = getFlux(i + 1, fl[nextCell]);
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const keepInitialFlux = conf[nextCell] || flux1 === flux2;
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const meander = meandering + 1 / step + Math.max(meandering - step / 100, 0);
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const angle = Math.atan2(y2 - y1, x2 - x1);
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const sinMeander = Math.sin(angle) * meander;
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const cosMeander = Math.cos(angle) * meander;
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if (step < 10 && (dist2 > 64 || (dist2 > 36 && riverCells.length < 5))) {
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if (step < 20 && (dist2 > 64 || (dist2 > 36 && riverCells.length < 5))) {
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// if dist2 is big or river is small add extra points at 1/3 and 2/3 of segment
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const p1x = (x1 * 2 + x2) / 3 + -sinMeander;
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const p1y = (y1 * 2 + y2) / 3 + cosMeander;
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const p2x = (x1 + x2 * 2) / 3 + sinMeander / 2;
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const p2y = (y1 + y2 * 2) / 3 - cosMeander / 2;
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const [p1fl, p2fl] = keepInitialFlux ? [flux1, flux1] : [(flux1 * 2 + flux2) / 3, (flux1 + flux2 * 2) / 3];
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meandered.push([p1x, p1y, p1fl], [p2x, p2y, p2fl]);
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meandered.push([p1x, p1y, 0], [p2x, p2y, 0]);
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} else if (dist2 > 25 || riverCells.length < 6) {
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// if dist is medium or river is small add 1 extra middlepoint
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const p1x = (x1 + x2) / 2 + -sinMeander;
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const p1y = (y1 + y2) / 2 + cosMeander;
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const p1fl = keepInitialFlux ? flux1 : (flux1 + flux2) / 2;
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meandered.push([p1x, p1y, p1fl]);
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meandered.push([p1x, p1y, 0]);
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}
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}
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@ -385,29 +383,35 @@ window.Rivers = (function () {
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};
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const FLUX_FACTOR = 500;
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const MAX_FLUX_WIDTH = 2;
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const MAX_FLUX_WIDTH = 1;
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const LENGTH_FACTOR = 200;
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const STEP_WIDTH = 1 / LENGTH_FACTOR;
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const LENGTH_STEP_WIDTH = 1 / LENGTH_FACTOR;
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const LENGTH_PROGRESSION = [1, 1, 2, 3, 5, 8, 13, 21, 34].map(n => n / LENGTH_FACTOR);
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const MAX_PROGRESSION = last(LENGTH_PROGRESSION);
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const getOffset = (flux, pointNumber, widthFactor, startingWidth = 0) => {
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const fluxWidth = Math.min(flux ** 0.9 / FLUX_FACTOR, MAX_FLUX_WIDTH);
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const lengthWidth = pointNumber * STEP_WIDTH + (LENGTH_PROGRESSION[pointNumber] || MAX_PROGRESSION);
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const getOffset = ({flux, pointIndex, widthFactor, startingWidth}) => {
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if (pointIndex === 0) return startingWidth;
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const fluxWidth = Math.min(flux ** 0.7 / FLUX_FACTOR, MAX_FLUX_WIDTH);
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const lengthWidth = pointIndex * LENGTH_STEP_WIDTH + (LENGTH_PROGRESSION[pointIndex] || MAX_PROGRESSION);
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return widthFactor * (lengthWidth + fluxWidth) + startingWidth;
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};
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const getSourceWidth = flux => rn(Math.min(flux ** 0.9 / FLUX_FACTOR, MAX_FLUX_WIDTH), 2);
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// build polygon from a list of points and calculated offset (width)
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const getRiverPath = function (points, widthFactor, startingWidth = 0) {
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const getRiverPath = (points, widthFactor, startingWidth) => {
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const riverPointsLeft = [];
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const riverPointsRight = [];
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let flux = 0;
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for (let p = 0; p < points.length; p++) {
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const [x0, y0] = points[p - 1] || points[p];
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const [x1, y1, flux] = points[p];
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const [x2, y2] = points[p + 1] || points[p];
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for (let pointIndex = 0; pointIndex < points.length; pointIndex++) {
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const [x0, y0] = points[pointIndex - 1] || points[pointIndex];
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const [x1, y1, pointFlux] = points[pointIndex];
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const [x2, y2] = points[pointIndex + 1] || points[pointIndex];
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if (pointFlux > flux) flux = pointFlux;
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const offset = getOffset(flux, p, widthFactor, startingWidth);
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const offset = getOffset({flux, pointIndex, widthFactor, startingWidth});
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const angle = Math.atan2(y0 - y2, x0 - x2);
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const sinOffset = Math.sin(angle) * offset;
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const cosOffset = Math.cos(angle) * offset;
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@ -507,6 +511,7 @@ window.Rivers = (function () {
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getBasin,
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getWidth,
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getOffset,
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getSourceWidth,
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getApproximateLength,
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getRiverPoints,
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remove,
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@ -74,13 +74,10 @@ function createRiver() {
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function addRiver() {
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const {rivers, cells} = pack;
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const {addMeandering, getApproximateLength, getWidth, getOffset, getName, getRiverPath, getBasin, getNextId} =
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Rivers;
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const riverCells = createRiver.cells;
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if (riverCells.length < 2) return tip("Add at least 2 cells", false, "error");
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const riverId = getNextId(rivers);
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const riverId = Rivers.getNextId(rivers);
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const parent = cells.r[last(riverCells)] || riverId;
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riverCells.forEach(cell => {
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@ -89,17 +86,24 @@ function createRiver() {
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const source = riverCells[0];
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const mouth = parent === riverId ? last(riverCells) : riverCells[riverCells.length - 2];
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const sourceWidth = 0.05;
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const sourceWidth = Rivers.getSourceWidth(cells.fl[source]);
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const defaultWidthFactor = rn(1 / (pointsInput.dataset.cells / 10000) ** 0.25, 2);
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const widthFactor = 1.2 * defaultWidthFactor;
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const meanderedPoints = addMeandering(riverCells);
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const meanderedPoints = Rivers.addMeandering(riverCells);
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const discharge = cells.fl[mouth]; // m3 in second
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const length = getApproximateLength(meanderedPoints);
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const width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor, sourceWidth));
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const name = getName(mouth);
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const basin = getBasin(parent);
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const length = Rivers.getApproximateLength(meanderedPoints);
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const width = Rivers.getWidth(
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Rivers.getOffset({
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flux: discharge,
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pointIndex: meanderedPoints.length,
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widthFactor,
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startingWidth: sourceWidth
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})
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);
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const name = Rivers.getName(mouth);
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const basin = Rivers.getBasin(parent);
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rivers.push({
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i: riverId,
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@ -124,7 +128,7 @@ function createRiver() {
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.select("#rivers")
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.append("path")
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.attr("id", id)
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.attr("d", getRiverPath(meanderedPoints, widthFactor, sourceWidth));
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.attr("d", Rivers.getRiverPath(meanderedPoints, widthFactor, sourceWidth));
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editRiver(id);
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}
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@ -86,10 +86,16 @@ function editRiver(id) {
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}
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function updateRiverWidth(river) {
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const {addMeandering, getWidth, getOffset} = Rivers;
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const {cells, discharge, widthFactor, sourceWidth} = river;
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const meanderedPoints = addMeandering(cells);
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river.width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor, sourceWidth));
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const meanderedPoints = Rivers.addMeandering(cells);
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river.width = Rivers.getWidth(
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Rivers.getOffset({
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flux: discharge,
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pointIndex: meanderedPoints.length,
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widthFactor,
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startingWidth: sourceWidth
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})
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);
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const width = `${rn(river.width * distanceScale, 3)} ${distanceUnitInput.value}`;
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byId("riverWidth").value = width;
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@ -668,28 +668,15 @@ function addRiverOnClick() {
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if (cells.h[i] < 20) return tip("Cannot create river in water cell", false, "error");
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if (cells.b[i]) return;
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const {
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alterHeights,
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resolveDepressions,
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addMeandering,
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getRiverPath,
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getBasin,
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getName,
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getType,
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getWidth,
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getOffset,
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getApproximateLength,
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getNextId
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} = Rivers;
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const riverCells = [];
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let riverId = getNextId(rivers);
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let riverId = Rivers.getNextId(rivers);
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let parent = riverId;
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const initialFlux = grid.cells.prec[cells.g[i]];
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cells.fl[i] = initialFlux;
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const h = alterHeights();
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resolveDepressions(h);
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const h = Rivers.alterHeights();
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Rivers.resolveDepressions(h);
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while (i) {
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cells.r[i] = riverId;
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@ -763,11 +750,19 @@ function addRiverOnClick() {
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const defaultWidthFactor = rn(1 / (pointsInput.dataset.cells / 10000) ** 0.25, 2);
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const widthFactor =
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river?.widthFactor || (!parent || parent === riverId ? defaultWidthFactor * 1.2 : defaultWidthFactor);
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const meanderedPoints = addMeandering(riverCells);
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const sourceWidth = river?.sourceWidth || Rivers.getSourceWidth(cells.fl[source]);
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const meanderedPoints = Rivers.addMeandering(riverCells);
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const discharge = cells.fl[mouth]; // m3 in second
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const length = getApproximateLength(meanderedPoints);
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const width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor));
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const length = Rivers.getApproximateLength(meanderedPoints);
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const width = Rivers.getWidth(
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Rivers.getOffset({
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flux: discharge,
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pointIndex: meanderedPoints.length,
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widthFactor,
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startingWidth: sourceWidth
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})
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);
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if (river) {
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river.source = source;
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@ -776,9 +771,9 @@ function addRiverOnClick() {
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river.width = width;
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river.cells = riverCells;
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} else {
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const basin = getBasin(parent);
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const name = getName(mouth);
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const type = getType({i: riverId, length, parent});
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const basin = Rivers.getBasin(parent);
|
||||
const name = Rivers.getName(mouth);
|
||||
const type = Rivers.getType({i: riverId, length, parent});
|
||||
|
||||
rivers.push({
|
||||
i: riverId,
|
||||
|
|
@ -788,7 +783,7 @@ function addRiverOnClick() {
|
|||
length,
|
||||
width,
|
||||
widthFactor,
|
||||
sourceWidth: 0,
|
||||
sourceWidth,
|
||||
parent,
|
||||
cells: riverCells,
|
||||
basin,
|
||||
|
|
@ -799,7 +794,7 @@ function addRiverOnClick() {
|
|||
|
||||
// render river
|
||||
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
|
||||
const path = getRiverPath(meanderedPoints, widthFactor);
|
||||
const path = Rivers.getRiverPath(meanderedPoints, widthFactor, sourceWidth);
|
||||
const id = "river" + riverId;
|
||||
const riversG = viewbox.select("#rivers");
|
||||
riversG.append("path").attr("id", id).attr("d", path);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue