feat: drawFeatures

This commit is contained in:
Azgaar 2024-09-06 21:14:54 +02:00
parent 6d9c86ba74
commit 4b071730f7
16 changed files with 233 additions and 416 deletions

View file

@ -46,7 +46,7 @@ window.Features = (function () {
while (queue.length) {
const cellId = queue.pop();
if (borderCells[cellId]) border = true;
if (!border && borderCells[cellId]) border = true;
for (const neighborId of neighbors[cellId]) {
const isNeibLand = heights[neighborId] >= 20;
@ -81,43 +81,30 @@ window.Features = (function () {
function markupPack() {
TIME && console.time("markupPack");
const gridCellsNumber = grid.cells.i.length;
const OCEAN_MIN_SIZE = gridCellsNumber / 25;
const SEA_MIN_SIZE = gridCellsNumber / 1000;
const CONTINENT_MIN_SIZE = gridCellsNumber / 10;
const ISLAND_MIN_SIZE = gridCellsNumber / 1000;
const {cells, vertices} = pack;
const {h: heights, c: neighbors, b: borderCells, i} = cells;
const packCellsNumber = i.length;
if (!packCellsNumber) return; // no cells -> there is nothing to do
const {h: heights, c: neighbors, b: borderCells, i} = pack.cells;
const cellsNumber = i.length;
if (!cellsNumber) return; // no cells -> there is nothing to do
const distanceField = new Int8Array(cellsNumber); // pack.cells.t
const featureIds = new Uint16Array(cellsNumber); // pack.cells.f
const haven = createTypedArray({maxValue: cellsNumber, length: cellsNumber}); // haven: opposite water cell
const harbor = new Uint8Array(cellsNumber); // harbor: number of adjacent water cells
const distanceField = new Int8Array(packCellsNumber); // pack.cells.t
const featureIds = new Uint16Array(packCellsNumber); // pack.cells.f
const haven = createTypedArray({maxValue: packCellsNumber, length: packCellsNumber}); // haven: opposite water cell
const harbor = new Uint8Array(packCellsNumber); // harbor: number of adjacent water cells
const features = [0];
const defineHaven = cellId => {
const waterCells = neighbors[cellId].filter(isWater);
const distances = waterCells.map(c => dist2(cells.p[cellId], cells.p[c]));
const closest = distances.indexOf(Math.min.apply(Math, distances));
haven[cellId] = waterCells[closest];
harbor[cellId] = waterCells.length;
};
const queue = [0];
for (let featureId = 1; queue[0] !== -1; featureId++) {
const firstCell = queue[0];
featureIds[firstCell] = featureId;
const land = isLand(firstCell);
let border = false; // true if feature touches map border
let border = Boolean(borderCells[firstCell]); // true if feature touches map border
let totalCells = 1; // count cells in a feature
while (queue.length) {
const cellId = queue.pop();
if (borderCells[cellId]) border = true;
if (!border && borderCells[cellId]) border = true;
for (const neighborId of neighbors[cellId]) {
const isNeibLand = isLand(neighborId);
@ -141,10 +128,7 @@ window.Features = (function () {
}
}
const featureVertices = getFeatureVertices({firstCell, vertices, cells, featureIds, featureId});
const points = clipPoly(featureVertices.map(vertex => vertices.p[vertex]));
const area = d3.polygonArea(points); // feature perimiter area
features.push(addFeature({firstCell, land, border, featureVertices, featureId, totalCells, area}));
features.push(addFeature({firstCell, land, border, featureId, totalCells}));
queue[0] = featureIds.findIndex(f => f === UNMARKED); // find unmarked cell
}
@ -160,100 +144,112 @@ window.Features = (function () {
TIME && console.timeEnd("markupPack");
function addFeature({firstCell, land, border, featureVertices, featureId, totalCells, area}) {
function defineHaven(cellId) {
const waterCells = neighbors[cellId].filter(isWater);
const distances = waterCells.map(neibCellId => dist2(cells.p[cellId], cells.p[neibCellId]));
const closest = distances.indexOf(Math.min.apply(Math, distances));
haven[cellId] = waterCells[closest];
harbor[cellId] = waterCells.length;
}
function addFeature({firstCell, land, border, featureId, totalCells}) {
const type = land ? "island" : border ? "ocean" : "lake";
const featureVertices = type === "ocean" ? [] : getFeatureVertices(firstCell);
const points = clipPoly(featureVertices.map(vertex => vertices.p[vertex]));
const area = d3.polygonArea(points); // feature perimiter area
const absArea = Math.abs(rn(area));
if (land) return addIsland();
if (border) return addOcean();
return addLake();
const feature = {
i: featureId,
type,
land,
border,
firstCell,
cells: totalCells,
vertices: featureVertices,
area: absArea
};
function addIsland() {
const group = defineIslandGroup();
const feature = {
i: featureId,
type: "island",
group,
land: true,
border,
cells: totalCells,
firstCell,
vertices: featureVertices,
area: absArea
};
return feature;
if (type === "lake") {
if (area > 0) feature.vertices = feature.vertices.reverse();
feature.shoreline = unique(feature.vertices.map(vertex => vertices.c[vertex].filter(isLand)).flat());
feature.height = Lakes.getHeight(feature);
}
function addOcean() {
const group = defineOceanGroup();
const feature = {
i: featureId,
type: "ocean",
group,
land: false,
border: false,
cells: totalCells,
firstCell,
vertices: featureVertices,
area: absArea
};
return feature;
}
return feature;
function addLake() {
const group = "freshwater"; // temp, to be defined later
const name = ""; // temp, to be defined later
function getFeatureVertices(firstCell) {
const getType = cellId => featureIds[cellId];
const type = getType(firstCell);
const ofSameType = cellId => getType(cellId) === type;
const ofDifferentType = cellId => borderCells[cellId] || getType(cellId) !== type;
// ensure lake ring is clockwise (to form a hole)
const lakeVertices = area > 0 ? featureVertices.reverse() : featureVertices;
const isOnBorder = neighbors[firstCell].some(ofDifferentType);
if (!isOnBorder) throw new Error(`Markup: firstCell ${firstCell} is not on the feature or map border`);
const shoreline = getShoreline(); // land cells around lake
const height = getLakeElevation();
const startingVertex = cells.v[firstCell].find(v => vertices.c[v].some(ofDifferentType));
if (startingVertex === undefined) throw new Error(`Markup: startingVertex for cell ${firstCell} is not found`);
function getShoreline() {
const isLand = cellId => heights[cellId] >= MIN_LAND_HEIGHT;
const cellsAround = lakeVertices.map(vertex => vertices.c[vertex].filter(isLand)).flat();
return unique(cellsAround);
}
function getLakeElevation() {
const MIN_ELEVATION_DELTA = 0.1;
const minShoreHeight = d3.min(shoreline.map(cellId => heights[cellId])) || MIN_LAND_HEIGHT;
return rn(minShoreHeight - MIN_ELEVATION_DELTA, 2);
}
const feature = {
i: featureId,
type: "lake",
group,
name,
land: false,
border: false,
cells: totalCells,
firstCell,
vertices: lakeVertices,
shoreline: shoreline,
height,
area: absArea
};
return feature;
}
function defineOceanGroup() {
if (totalCells > OCEAN_MIN_SIZE) return "ocean";
if (totalCells > SEA_MIN_SIZE) return "sea";
return "gulf";
}
function defineIslandGroup() {
const prevFeature = features[featureIds[firstCell - 1]];
if (prevFeature && prevFeature.type === "lake") return "lake_island";
if (totalCells > CONTINENT_MIN_SIZE) return "continent";
if (totalCells > ISLAND_MIN_SIZE) return "island";
return "isle";
return connectVertices({vertices, startingVertex, ofSameType, closeRing: true});
}
}
}
return {markupGrid, markupPack};
// add properties to pack features
function specify() {
const gridCellsNumber = grid.cells.i.length;
const OCEAN_MIN_SIZE = gridCellsNumber / 25;
const SEA_MIN_SIZE = gridCellsNumber / 1000;
const CONTINENT_MIN_SIZE = gridCellsNumber / 10;
const ISLAND_MIN_SIZE = gridCellsNumber / 1000;
for (const feature of pack.features) {
if (!feature || feature.type === "ocean") continue;
feature.group = defineGroup(feature);
if (feature.type === "lake") {
feature.height = Lakes.getHeight(feature);
feature.name = Lakes.getName(feature);
}
}
function defineGroup(feature) {
if (feature.type === "island") return defineIslandGroup(feature);
if (feature.type === "ocean") return defineOceanGroup();
if (feature.type === "lake") return defineLakeGroup(feature);
throw new Error(`Markup: unknown feature type ${feature.type}`);
}
function defineOceanGroup(feature) {
if (feature.cells > OCEAN_MIN_SIZE) return "ocean";
if (feature.cells > SEA_MIN_SIZE) return "sea";
return "gulf";
}
function defineIslandGroup(feature) {
const prevFeature = pack.features[pack.cells.f[feature.firstCell - 1]];
if (prevFeature && prevFeature.type === "lake") return "lake_island";
if (feature.cells > CONTINENT_MIN_SIZE) return "continent";
if (feature.cells > ISLAND_MIN_SIZE) return "island";
return "isle";
}
function defineLakeGroup(feature) {
if (feature.temp < -3) return "frozen";
if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 10 === 0) return "lava";
if (!feature.inlets && !feature.outlet) {
if (feature.evaporation > feature.flux * 4) return "dry";
if (feature.cells < 3 && feature.firstCell % 10 === 0) return "sinkhole";
}
if (!feature.outlet && feature.evaporation > feature.flux) return "salt";
return "freshwater";
}
}
return {markupGrid, markupPack, specify};
})();