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feat: Implement HeightmapGenerator and Voronoi module
- Added HeightmapGenerator class for generating heightmaps with various tools (Hill, Pit, Range, Trough, Strait, etc.). - Introduced Voronoi class for creating Voronoi diagrams using Delaunator. - Updated index.html to include new modules. - Created index.ts to manage module imports. - Enhanced arrayUtils and graphUtils with type definitions and improved functionality. - Added utility functions for generating grids and calculating Voronoi cells.
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8 changed files with 748 additions and 601 deletions
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@ -4,6 +4,7 @@ import { color } from "d3";
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import { byId } from "./shorthands";
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import { rn } from "./numberUtils";
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import { createTypedArray } from "./arrayUtils";
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import { Cells, Vertices, Voronoi, Point } from "../modules/voronoi";
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/**
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* Get boundary points on a regular square grid
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@ -12,14 +13,14 @@ import { createTypedArray } from "./arrayUtils";
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* @param {number} spacing - The spacing between points
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* @returns {Array} - An array of boundary points
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*/
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const getBoundaryPoints = (width: number, height: number, spacing: number) => {
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const getBoundaryPoints = (width: number, height: number, spacing: number): Point[] => {
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const offset = rn(-1 * spacing);
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const bSpacing = spacing * 2;
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const w = width - offset * 2;
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const h = height - offset * 2;
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const numberX = Math.ceil(w / bSpacing) - 1;
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const numberY = Math.ceil(h / bSpacing) - 1;
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const points = [];
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const points: Point[] = [];
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for (let i = 0.5; i < numberX; i++) {
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let x = Math.ceil((w * i) / numberX + offset);
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@ -41,13 +42,13 @@ const getBoundaryPoints = (width: number, height: number, spacing: number) => {
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* @param {number} spacing - The spacing between points
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* @returns {Array} - An array of jittered grid points
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*/
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const getJitteredGrid = (width: number, height: number, spacing: number): number[][] => {
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const getJitteredGrid = (width: number, height: number, spacing: number): Point[] => {
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const radius = spacing / 2; // square radius
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const jittering = radius * 0.9; // max deviation
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const doubleJittering = jittering * 2;
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const jitter = () => Math.random() * doubleJittering - jittering;
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let points: number[][] = [];
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let points: Point[] = [];
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for (let y = radius; y < height; y += spacing) {
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for (let x = radius; x < width; x += spacing) {
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const xj = Math.min(rn(x + jitter(), 2), width);
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@ -64,18 +65,18 @@ const getJitteredGrid = (width: number, height: number, spacing: number): number
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* @param {number} graphHeight - The height of the graph
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* @returns {Object} - An object containing spacing, cellsDesired, boundary points, grid points, cellsX, and cellsY
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*/
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const placePoints = (graphWidth: number, graphHeight: number) => {
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window.TIME && console.time("placePoints");
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const placePoints = (graphWidth: number, graphHeight: number): {spacing: number, cellsDesired: number, boundary: Point[], points: Point[], cellsX: number, cellsY: number} => {
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TIME && console.time("placePoints");
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const cellsDesired = +(byId("pointsInput")?.dataset.cells || 0);
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const spacing = rn(Math.sqrt((graphWidth * graphHeight) / cellsDesired), 2); // spacing between points before jirrering
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const spacing = rn(Math.sqrt((graphWidth * graphHeight) / cellsDesired), 2); // spacing between points before jittering
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const boundary = getBoundaryPoints(graphWidth, graphHeight, spacing);
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const points = getJitteredGrid(graphWidth, graphHeight, spacing); // points of jittered square grid
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const cellsX = Math.floor((graphWidth + 0.5 * spacing - 1e-10) / spacing);
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const cellsY = Math.floor((graphHeight + 0.5 * spacing - 1e-10) / spacing);
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window.TIME && console.timeEnd("placePoints");
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const cellCountX = Math.floor((graphWidth + 0.5 * spacing - 1e-10) / spacing); // number of cells in x direction
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const cellCountY = Math.floor((graphHeight + 0.5 * spacing - 1e-10) / spacing); // number of cells in y direction
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TIME && console.timeEnd("placePoints");
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return {spacing, cellsDesired, boundary, points, cellsX, cellsY};
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return {spacing, cellsDesired, boundary, points, cellsX: cellCountX, cellsY: cellCountY};
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}
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@ -100,11 +101,22 @@ export const shouldRegenerateGrid = (grid: any, expectedSeed: number, graphWidth
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return grid.spacing !== newSpacing || grid.cellsX !== newCellsX || grid.cellsY !== newCellsY;
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}
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interface Grid {
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spacing: number;
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cellsDesired: number;
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boundary: Point[];
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points: Point[];
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cellsX: number;
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cellsY: number;
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seed: string | number;
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cells: Cells;
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vertices: Vertices;
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}
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/**
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* Generates a Voronoi grid based on jittered grid points
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* @returns {Object} - The generated grid object containing spacing, cellsDesired, boundary, points, cellsX, cellsY, cells, vertices, and seed
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*/
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export const generateGrid = (seed: string, graphWidth: number, graphHeight: number) => {
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export const generateGrid = (seed: string, graphWidth: number, graphHeight: number): Grid => {
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Math.random = Alea(seed); // reset PRNG
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const {spacing, cellsDesired, boundary, points, cellsX, cellsY} = placePoints(graphWidth, graphHeight);
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const {cells, vertices} = calculateVoronoi(points, boundary);
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@ -117,19 +129,19 @@ export const generateGrid = (seed: string, graphWidth: number, graphHeight: numb
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* @param {Array} boundary - The boundary points to clip the Voronoi cells
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* @returns {Object} - An object containing Voronoi cells and vertices
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*/
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export const calculateVoronoi = (points: number[][], boundary: number[][]) => {
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window.TIME && console.time("calculateDelaunay");
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export const calculateVoronoi = (points: Point[], boundary: Point[]): {cells: Cells, vertices: Vertices} => {
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TIME && console.time("calculateDelaunay");
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const allPoints = points.concat(boundary);
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const delaunay = Delaunator.from(allPoints);
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window.TIME && console.timeEnd("calculateDelaunay");
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TIME && console.timeEnd("calculateDelaunay");
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window.TIME && console.time("calculateVoronoi");
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const voronoi = new window.Voronoi(delaunay, allPoints, points.length);
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TIME && console.time("calculateVoronoi");
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const voronoi = new Voronoi(delaunay, allPoints, points.length);
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const cells = voronoi.cells;
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cells.i = createTypedArray({maxValue: points.length, length: points.length}).map((_, i) => i); // array of indexes
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cells.i = createTypedArray({maxValue: points.length, length: points.length}).map((_, i) => i) as Uint32Array<ArrayBufferLike>; // array of indexes
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const vertices = voronoi.vertices;
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window.TIME && console.timeEnd("calculateVoronoi");
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TIME && console.timeEnd("calculateVoronoi");
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return {cells, vertices};
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}
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@ -432,9 +444,8 @@ export const drawHeights = ({heights, width, height, scheme, renderOcean}: {heig
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}
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declare global {
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var TIME: boolean;
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interface Window {
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TIME: boolean;
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Voronoi: any;
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shouldRegenerateGrid: typeof shouldRegenerateGrid;
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generateGrid: typeof generateGrid;
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