Refactor route merging logic for improved performance

This commit is contained in:
Azgaar 2024-05-23 03:33:54 +02:00
parent 29e7ab0953
commit 4e79e020e8
4 changed files with 91 additions and 57 deletions

View file

@ -1645,10 +1645,17 @@ function drawRoutes() {
const routePaths = {};
const lineGen = d3.line();
const {cells, burgs} = pack;
let points = cells.p.map(([x, y], cellId) => {
const burgId = cells.burg[cellId];
if (burgId) return [burgs[burgId].x, burgs[burgId].y];
return [x, y];
});
for (const route of pack.routes) {
const {i, group} = route;
lineGen.curve(ROUTE_CURVES[group] || ROUTE_CURVES.default);
const routePoints = getRoutePoints(route);
const routePoints = getRoutePoints(route, points);
const path = round(lineGen(routePoints), 1);
if (!routePaths[group]) routePaths[group] = [];
@ -1666,49 +1673,42 @@ function drawRoutes() {
const ROUTES_SHARP_ANGLE = 135;
const ROUTES_VERY_SHARP_ANGLE = 115;
function getRoutePoints({points, cells: cellIds, group}) {
if (points) return points;
const {cells, burgs} = pack;
function getRoutePoints(route, points) {
if (route.points) return route.points;
const routePoints = route.cells.map(cellId => points[cellId]);
const routePoints = cellIds.map(cellId => {
const burgId = cells.burg[cellId];
if (burgId) {
const {x, y} = burgs[burgId];
return [x, y];
}
if (route.group !== "searoutes2") {
for (let i = 1; i < route.cells.length - 1; i++) {
const cellId = route.cells[i];
if (pack.cells.burg[cellId]) continue;
return cells.p[cellId];
});
const [prevX, prevY] = routePoints[i - 1];
const [currX, currY] = routePoints[i];
const [nextX, nextY] = routePoints[i + 1];
if (group !== "searoutes") {
for (let i = 1; i < cellIds.length - 1; i++) {
const cellId = cellIds[i];
if (cells.burg[cellId]) continue;
const dAx = prevX - currX;
const dAy = prevY - currY;
const dBx = nextX - currX;
const dBy = nextY - currY;
const angle = Math.abs((Math.atan2(dAx * dBy - dAy * dBx, dAx * dBx + dAy * dBy) * 180) / Math.PI);
const prev = routePoints[i - 1];
const that = routePoints[i];
const next = routePoints[i + 1];
if (angle < ROUTES_SHARP_ANGLE) {
const middleX = (prevX + nextX) / 2;
const middleY = (prevY + nextY) / 2;
let newX, newY;
const dAx = prev[0] - that[0];
const dAy = prev[1] - that[1];
const dBx = next[0] - that[0];
const dBy = next[1] - that[1];
const angle = (Math.atan2(dAx * dBy - dAy * dBx, dAx * dBx + dAy * dBy) * 180) / Math.PI;
if (Math.abs(angle) < ROUTES_SHARP_ANGLE) {
const middleX = (prev[0] + next[0]) / 2;
const middleY = (prev[1] + next[1]) / 2;
if (Math.abs(angle) < ROUTES_VERY_SHARP_ANGLE) {
const newX = (that[0] + middleX * 2) / 3;
const newY = (that[1] + middleY * 2) / 3;
routePoints[i] = [newX, newY];
continue;
if (angle < ROUTES_VERY_SHARP_ANGLE) {
newX = rn((currX + middleX * 2) / 3, 2);
newY = rn((currY + middleY * 2) / 3, 2);
} else {
newX = rn((currX + middleX) / 2, 2);
newY = rn((currY + middleY) / 2, 2);
}
const newX = (that[0] + middleX) / 2;
const newY = (that[1] + middleY) / 2;
routePoints[i] = [newX, newY];
if (findCell(newX, newY) === cellId) {
routePoints[i] = [newX, newY];
points[cellId] = routePoints[i]; // change cell coordinate for all routes
}
}
}
}

View file

@ -20,7 +20,7 @@ function editRoute(id) {
updateRouteData();
drawControlPoints(getRoutePoints(getRoute()));
drawControlPoints(getPoints());
drawCells();
$("#routeEditor").dialog({
@ -49,6 +49,17 @@ function editRoute(id) {
return route;
}
function getPoints() {
const {cells, burgs} = pack;
let points = cells.p.map(([x, y], cellId) => {
const burgId = cells.burg[cellId];
if (burgId) return [burgs[burgId].x, burgs[burgId].y];
return [x, y];
});
return getRoutePoints(getRoute(), points);
}
function updateRouteData() {
const route = getRoute();