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https://github.com/Azgaar/Fantasy-Map-Generator.git
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river type - fix fork type selection
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parent
27d460ce2f
commit
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5 changed files with 58 additions and 34 deletions
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@ -80,6 +80,7 @@
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TIME && console.time("createStates");
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const states = [{i: 0, name: "Neutrals"}];
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const colors = getColors(burgs.length - 1);
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const each5th = each(5);
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burgs.forEach(function (b, i) {
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if (!i) return; // skip first element
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@ -93,7 +94,7 @@
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// states data
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const expansionism = rn(Math.random() * powerInput.value + 1, 1);
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const basename = b.name.length < 9 && b.cell % 5 === 0 ? b.name : Names.getCultureShort(b.culture);
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const basename = b.name.length < 9 && each5th(b.cell) ? b.name : Names.getCultureShort(b.culture);
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const name = Names.getState(basename, b.culture);
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const type = cultures[b.culture].type;
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@ -422,7 +422,6 @@
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if (d % 6 !== 0) return;
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for (const l of d3.range(i)) {
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const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
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//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
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cells.h[min] = (cells.h[cur] * 2 + cells.h[min]) / 3;
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cur = min;
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}
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@ -171,14 +171,14 @@
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const widthFactor = !parent || parent === riverId ? 1.2 : 1;
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const initStep = cells.h[source] >= 20 ? 1 : 10;
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const riverMeandered = addMeandering(riverCells, initStep, 0.5);
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const riverMeandered = addMeandering(riverCells, initStep);
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const [path, length, offset] = getRiverPath(riverMeandered, widthFactor);
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riverPaths.push([path, riverId]);
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// Real mouth width examples: Amazon 6000m, Volga 6000m, Dniepr 3000m, Mississippi 1300m, Themes 900m,
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// Danube 800m, Daugava 600m, Neva 500m, Nile 450m, Don 400m, Wisla 300m, Pripyat 150m, Bug 140m, Muchavets 40m
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const width = rn((offset / 1.4) ** 2, 2); // mouth width in km
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const discharge = cells.fl[mouth]; // in m3/s
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const discharge = cells.fl[mouth]; // m3 in second
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pack.rivers.push({i: riverId, source, mouth, discharge, length, width, widthFactor, sourceWidth: 0, parent, cells: riverCells});
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}
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@ -269,11 +269,12 @@
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};
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// add points at 1/3 and 2/3 of a line between adjacents river cells
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const addMeandering = function (riverCells, step = 1, meandering = 0.5) {
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const addMeandering = function (riverCells, step = 1, meandering = 0.5, riverPoints = null) {
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const {fl, conf} = pack.cells;
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const meandered = [];
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const {p, fl, conf} = pack.cells;
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const lastStep = riverCells.length - 1;
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const points = getRiverPoints(riverCells, riverPoints);
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let fluxPrev = 0;
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const getFlux = (step, flux) => (step === lastStep ? fluxPrev : flux);
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@ -281,22 +282,21 @@
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const cell = riverCells[i];
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const isLastCell = i === lastStep;
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const [x1, y1] = p[cell];
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const [x1, y1] = points[i];
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const flux1 = getFlux(i, fl[cell]);
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fluxPrev = flux1;
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meandered.push([x1, y1, flux1]);
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if (isLastCell) break;
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const nextCell = riverCells[i + 1];
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const [x2, y2] = points[i + 1];
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if (nextCell === -1) {
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const [x, y] = getBorderPoint(cell);
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meandered.push([x, y, fluxPrev]);
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meandered.push([x2, y2, fluxPrev]);
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break;
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}
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const [x2, y2] = p[nextCell];
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const dist2 = (x2 - x1) ** 2 + (y2 - y1) ** 2; // square distance between cells
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if (dist2 <= 25 && riverCells.length >= 6) continue;
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@ -328,6 +328,24 @@
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return meandered;
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};
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const getRiverPoints = (riverCells, riverPoints) => {
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const {p} = pack.cells;
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return riverCells.map((cell, i) => {
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if (riverPoints && riverPoints[i]) return riverPoints[i];
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if (cell === -1) return getBorderPoint(riverCells[i - 1]);
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return p[cell];
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});
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};
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const getBorderPoint = i => {
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const [x, y] = pack.cells.p[i];
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const min = Math.min(y, graphHeight - y, x, graphWidth - x);
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if (min === y) return [x, 0];
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else if (min === graphHeight - y) return [x, graphHeight];
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else if (min === x) return [0, y];
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return [graphWidth, y];
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};
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const fluxFactor = 500;
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const maxFluxWidth = 2;
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const widthFactor = 200;
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@ -373,13 +391,11 @@
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Math.random = aleaPRNG(seed);
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const thresholdElement = Math.ceil(rivers.length * 0.15);
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const smallLength = rivers.map(r => r.length || 0).sort((a, b) => a - b)[thresholdElement];
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const smallType = {Creek: 9, River: 3, Brook: 3, Stream: 1}; // weighted small river types
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for (const r of rivers) {
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r.basin = getBasin(r.i);
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r.name = getName(r.mouth);
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const small = r.length < smallLength;
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r.type = r.parent && !(r.i % 6) ? (small ? "Branch" : "Fork") : small ? rw(smallType) : "River";
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r.type = getType(r, r.length < smallLength);
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}
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};
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@ -387,6 +403,22 @@
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return Names.getCulture(pack.cells.culture[cell]);
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};
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// weighted arrays of river type names
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const riverTypes = {
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main: {
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big: {River: 1},
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small: {Creek: 9, River: 3, Brook: 3, Stream: 1}
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},
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fork: {
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big: {Fork: 1},
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small: {Branch: 1}
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}
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};
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const getType = function (river, isSmall) {
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const isFork = each(3)(river.i) && river.parent && river.parent !== river.i;
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return rw(riverTypes[isFork ? "fork" : "main"][isSmall ? "small" : "big"]);
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};
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// remove river and all its tributaries
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const remove = function (id) {
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const cells = pack.cells;
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@ -407,14 +439,5 @@
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return getBasin(parent);
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};
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const getBorderPoint = i => {
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const [x, y] = pack.cells.p[i];
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const min = Math.min(y, graphHeight - y, x, graphWidth - x);
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if (min === y) return [x, 0];
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else if (min === graphHeight - y) return [x, graphHeight];
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else if (min === x) return [0, y];
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return [graphWidth, y];
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};
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return {generate, alterHeights, resolveDepressions, addMeandering, getPath: getRiverPath, specify, getName, getBasin, remove};
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});
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@ -534,12 +534,12 @@ function addRiverOnClick() {
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const point = d3.mouse(this);
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let i = findCell(point[0], point[1]);
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if (cells.r[i]) return tip("There already a river here", false, "error");
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if (cells.r[i]) return tip("There is already a river here", false, "error");
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if (cells.h[i] < 20) return tip("Cannot create river in water cell", false, "error");
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if (cells.b[i]) return;
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const riverCells = [];
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let riverId = +getNextId("river").slice(5);
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let riverId = last(rivers).id + 1;
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let parent = 0;
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const initialFlux = grid.cells.prec[cells.g[i]];
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@ -555,8 +555,6 @@ function addRiverOnClick() {
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const min = cells.c[i].sort((a, b) => h[a] - h[b])[0]; // downhill cell
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if (h[i] <= h[min]) return tip(`Cell ${i} is depressed, river cannot flow further`, false, "error");
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const [tx, ty] = cells.p[min];
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// pour to water body
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if (h[min] < 20) {
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riverCells.push(min);
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@ -615,12 +613,11 @@ function addRiverOnClick() {
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}
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const river = rivers.find(r => r.i === riverId);
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const sourceWidth = 0.1;
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const widthFactor = river?.widthFactor || (!parent || parent === r ? 1.2 : 1);
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const riverMeandered = Rivers.addMeandering(riverCells, sourceWidth * 10, 0.5);
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const riverMeandered = Rivers.addMeandering(riverCells, 1);
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lineGen.curve(d3.curveCatmullRom.alpha(0.1));
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const [path, length, offset] = Rivers.getRiverPath(riverMeandered, widthFactor, sourceWidth);
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const [path, length, offset] = Rivers.getRiverPath(riverMeandered, widthFactor);
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viewbox
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.select("#rivers")
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.append("path")
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@ -629,9 +626,9 @@ function addRiverOnClick() {
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// add new river to data or change extended river attributes
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const source = riverCells[0];
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const mouth = last(riverCells);
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const discharge = cells.fl[mouth]; // in m3/s
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const width = rn(offset ** 2, 2); // mounth width in km
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const mouth = riverCells[riverCells.length - 2];
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const discharge = cells.fl[mouth]; // m3 in second
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const width = rn((offset / 1.4) ** 2, 2); // mounth width in km
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if (river) {
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river.source = source;
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@ -236,6 +236,10 @@ function P(probability) {
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return Math.random() < probability;
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}
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function each(n) {
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return i => i % n === 0;
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}
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// random number (normal or gaussian distribution)
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function gauss(expected = 100, deviation = 30, min = 0, max = 300, round = 0) {
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return rn(Math.max(Math.min(d3.randomNormal(expected, deviation)(), max), min), round);
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