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Use color from svg
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ca77e1008c
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1 changed files with 5 additions and 4 deletions
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@ -185,7 +185,7 @@ async function newMesh(canvas) {
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return true;
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}
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function createTextMesh(text, font, size) {
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function createTextMesh(text, font, size, color) {
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drawCtx.clearRect(0, 0, drawCtx.canvas.width, drawCtx.canvas.height);
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drawCtx.font = "50px " + font;
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@ -193,7 +193,7 @@ function createTextMesh(text, font, size) {
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drawCtx.canvas.height = 50 + 5;
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drawCtx.font = "50px " + font;
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drawCtx.fillStyle = "rgba(0,0,0,1)";
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drawCtx.fillStyle = color;
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drawCtx.fillText(text, 0, 50);
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// canvas contents will be used for a texture
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@ -264,12 +264,13 @@ async function createMesh(width, height, segmentsX, segmentsY) {
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iconMeshs = []
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const svg = $('svg#map')[0];
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console.log(svg)
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// Labels
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if(layerIsOn("toggleLabels")) {
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// Cities labels
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const cities = $('#viewbox #labels #burgLabels #cities', svg)
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for (const label of cities[0].childNodes) {
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const text_mesh = createTextMesh(label.innerHTML, cities.css('font-family'), 25) // cities.data('size')
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const text_mesh = createTextMesh(label.innerHTML, cities.css('font-family'), 25, cities.css('fill')) // cities.data('size')
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const [x, y, z] = get3dCoords(label.x.baseVal[0].value, label.y.baseVal[0].value)
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text_mesh.position.set(x, y + 15, z);
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@ -284,7 +285,7 @@ async function createMesh(width, height, segmentsX, segmentsY) {
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// Town labels
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const towns = $('#viewbox #labels #burgLabels #towns', svg)
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for (const label of towns[0].childNodes) {
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const text_mesh = createTextMesh(label.innerHTML, towns.css('font-family'), 7) // towns.data('size')
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const text_mesh = createTextMesh(label.innerHTML, towns.css('font-family'), 7, towns.css('fill')) // towns.data('size')
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const [x, y, z] = get3dCoords(label.x.baseVal[0].value, label.y.baseVal[0].value)
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text_mesh.position.set(x, y + 5, z);
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