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v1.4.26
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9c8594e085
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4 changed files with 14 additions and 4 deletions
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@ -2454,7 +2454,7 @@
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</div>
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</div>
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<div id="regimentBottom">
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<div id="regimentBottom">
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<button id="regimentAttack" data-tip="Attack other regiment" class="icon-target"></button>
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<button id="regimentAttack" data-tip="Attack foreign regiment" class="icon-target"></button>
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<button id="regimentAdd" data-tip="Create new regiment or fleet" class="icon-user-plus"></button>
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<button id="regimentAdd" data-tip="Create new regiment or fleet" class="icon-user-plus"></button>
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<button id="regimentSplit" data-tip="Split regiment into 2 separate ones" class="icon-half"></button>
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<button id="regimentSplit" data-tip="Split regiment into 2 separate ones" class="icon-half"></button>
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<button id="regimentAttach" data-tip="Attach regiment to another one (include this regiment to another one)" class="icon-attach"></button>
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<button id="regimentAttach" data-tip="Attach regiment to another one (include this regiment to another one)" class="icon-attach"></button>
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@ -2587,6 +2587,7 @@
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<button id="battleRun" data-tip="Iterate battle" class="icon-play"></button>
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<button id="battleRun" data-tip="Iterate battle" class="icon-play"></button>
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<button id="battleApply" data-tip="End battle: apply current results and close the screen" class="icon-check"></button>
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<button id="battleApply" data-tip="End battle: apply current results and close the screen" class="icon-check"></button>
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<button id="battleCancel" data-tip="Cancel battle: roll back results and close the screen" class="icon-cancel"></button>
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<button id="battleCancel" data-tip="Cancel battle: roll back results and close the screen" class="icon-cancel"></button>
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<button id="battleWiki" data-tip="Open Battle Simulation Tutorial" class="icon-info"></button>
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</div>
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</div>
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</div>
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</div>
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@ -2743,7 +2744,7 @@
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<button id="templateSave" data-tip="Download the template as a text file" class="icon-download"></button>
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<button id="templateSave" data-tip="Download the template as a text file" class="icon-download"></button>
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<button id="templateLoad" data-tip="Open previously downloaded template" class="icon-upload"></button>
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<button id="templateLoad" data-tip="Open previously downloaded template" class="icon-upload"></button>
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<button id="templateCA" data-tip="Find or share custom template on Cartography Assets portal" class="icon-drafting-compass" onclick="openURL('https://www.cartographyassets.com/assets/categories/templates.89')"></button>
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<button id="templateCA" data-tip="Find or share custom template on Cartography Assets portal" class="icon-drafting-compass" onclick="openURL('https://www.cartographyassets.com/assets/categories/templates.89')"></button>
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<button id="templateTutorial" data-tip="Open Template Editor Tutorial" class="icon-info" onclick="openURL('https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-template-editor')"></button>
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<button id="templateTutorial" data-tip="Open Template Editor Tutorial" class="icon-info" onclick="wiki('Heightmap-template-editor')"></button>
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</div>
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</div>
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</div>
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</div>
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@ -3474,6 +3475,7 @@
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<button id="militaryPercentage" data-tip="Toggle percentage / absolute values views" class="icon-percent"></button>
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<button id="militaryPercentage" data-tip="Toggle percentage / absolute values views" class="icon-percent"></button>
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<button id="militaryOverviewRecalculate" data-tip="Recalculate military forces based on current options" class="icon-retweet"></button>
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<button id="militaryOverviewRecalculate" data-tip="Recalculate military forces based on current options" class="icon-retweet"></button>
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<button id="militaryExport" data-tip="Save military-related data as a text file (.csv)" class="icon-download"></button>
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<button id="militaryExport" data-tip="Save military-related data as a text file (.csv)" class="icon-download"></button>
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<button id="militaryWiki" data-tip="Open Military Forces Tutorial" class="icon-info"></button>
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</div>
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</div>
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</div>
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</div>
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@ -48,6 +48,7 @@ class Battle {
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document.getElementById("battleRun").addEventListener("click", () => Battle.prototype.context.run());
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document.getElementById("battleRun").addEventListener("click", () => Battle.prototype.context.run());
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document.getElementById("battleApply").addEventListener("click", () => Battle.prototype.context.applyResults());
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document.getElementById("battleApply").addEventListener("click", () => Battle.prototype.context.applyResults());
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document.getElementById("battleCancel").addEventListener("click", () => Battle.prototype.context.cancelResults());
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document.getElementById("battleCancel").addEventListener("click", () => Battle.prototype.context.cancelResults());
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document.getElementById("battleWiki").addEventListener("click", () => wiki("Battle-Simulator"));
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document.getElementById("battlePhase_attackers").addEventListener("click", ev => this.toggleChange(ev));
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document.getElementById("battlePhase_attackers").addEventListener("click", ev => this.toggleChange(ev));
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document.getElementById("battlePhase_attackers").nextElementSibling.addEventListener("click", ev => Battle.prototype.context.changePhase(ev, "attackers"));
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document.getElementById("battlePhase_attackers").nextElementSibling.addEventListener("click", ev => Battle.prototype.context.changePhase(ev, "attackers"));
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@ -293,7 +294,7 @@ class Battle {
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const forces = this.getJoinedForces(this[side].regiments);
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const forces = this.getJoinedForces(this[side].regiments);
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const phase = this[side].phase;
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const phase = this[side].phase;
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const adjuster = populationRate.value / 10; // population adjuster, by default 100
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const adjuster = Math.max(populationRate.value / 10, 10); // population adjuster, by default 100
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this[side].power = d3.sum(options.military.map(u => (forces[u.name] || 0) * u.power * scheme[phase][u.type])) / adjuster;
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this[side].power = d3.sum(options.military.map(u => (forces[u.name] || 0) * u.power * scheme[phase][u.type])) / adjuster;
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const UIvalue = this[side].power ? Math.max(this[side].power|0, 1) : 0;
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const UIvalue = this[side].power ? Math.max(this[side].power|0, 1) : 0;
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document.getElementById("battlePower_"+side).innerHTML = UIvalue;
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document.getElementById("battlePower_"+side).innerHTML = UIvalue;
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@ -26,6 +26,7 @@ function overviewMilitary() {
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document.getElementById("militaryRegimentsList").addEventListener("click", () => overviewRegiments(-1));
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document.getElementById("militaryRegimentsList").addEventListener("click", () => overviewRegiments(-1));
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document.getElementById("militaryOverviewRecalculate").addEventListener("click", militaryRecalculate);
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document.getElementById("militaryOverviewRecalculate").addEventListener("click", militaryRecalculate);
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document.getElementById("militaryExport").addEventListener("click", downloadMilitaryData);
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document.getElementById("militaryExport").addEventListener("click", downloadMilitaryData);
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document.getElementById("militaryWiki").addEventListener("click", () => wiki("Military-Forces"));
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body.addEventListener("change", function(ev) {
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body.addEventListener("change", function(ev) {
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const el = ev.target, line = el.parentNode, state = +line.dataset.id;
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const el = ev.target, line = el.parentNode, state = +line.dataset.id;
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@ -418,6 +418,7 @@ const nth = n => n+(["st","nd","rd"][((n+90)%100-10)%10-1]||"th");
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// conjunct array: [A,B,C] => "A, B and C"
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// conjunct array: [A,B,C] => "A, B and C"
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function list(array) {
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function list(array) {
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if (!Intl.ListFormat) return array.join(", ");
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const conjunction = new Intl.ListFormat(window.lang || "en", {style:"long", type:"conjunction"});
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const conjunction = new Intl.ListFormat(window.lang || "en", {style:"long", type:"conjunction"});
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return conjunction.format(array);
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return conjunction.format(array);
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}
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}
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@ -574,7 +575,12 @@ function getAbsolutePath(href) {
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// open URL in a new tab or window
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// open URL in a new tab or window
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function openURL(url) {
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function openURL(url) {
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window.open(url, '_blank');
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window.open(url, "_blank");
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}
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// open project wiki-page
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function wiki(page) {
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window.open("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/" + page, "_blank");
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}
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}
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// wrap URL into html a element
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// wrap URL into html a element
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