refactor: render covering layers fix

This commit is contained in:
Azgaar 2022-08-31 00:58:08 +03:00
parent 8abf443f70
commit 5361565cd7
5 changed files with 34 additions and 21 deletions

View file

@ -26,8 +26,6 @@ import {createGrid} from "./grid/grid";
import {createPack} from "./pack/pack";
import {getInputValue, setInputValue} from "utils/nodeUtils";
import {calculateMapCoordinates} from "modules/coordinates";
import {drawPoint, drawPolygons} from "utils/debugUtils";
import {isReligion} from "utils/typeUtils";
const {Zoom, ThreeD} = window;
@ -74,13 +72,6 @@ async function generate(options?: IGenerationOptions) {
// renderLayer("states");
renderLayer("religions");
// drawPolygons(pack.cells.religion, pack.cells.v, pack.vertices.p, {fillOpacity: 0.8, excludeZeroes: true});
pack.religions.filter(isReligion).forEach(({center}) =>
drawPoint(pack.cells.p[center], {
radius: 5
})
);
WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
// showStatistics();
INFO && console.groupEnd();