generate dungeons

This commit is contained in:
Azgaar 2021-09-11 23:20:25 +03:00
parent acd9cfdd69
commit 55b90646d8
2 changed files with 31 additions and 20 deletions

View file

@ -13,6 +13,7 @@ window.Markers = (function () {
addLighthouses(number);
addWaterfalls(number);
addBattlefields(number);
addDungeons(number);
TIME && console.timeEnd("addMarkers");
};
@ -20,16 +21,13 @@ window.Markers = (function () {
function addVolcanoes(number) {
const {cells} = pack;
let mounts = Array.from(cells.i)
.filter(i => cells.h[i] > 70)
.sort((a, b) => cells.h[b] - cells.h[a]);
let mounts = Array.from(cells.i.filter(i => cells.h[i] > 70).sort((a, b) => cells.h[b] - cells.h[a]));
let count = mounts.length < 10 ? 0 : Math.ceil((mounts.length / 300) * number);
if (count) addMarker("volcano", "🌋", 52, 50, 13);
while (count && mounts.length) {
const cell = mounts.splice(biased(0, mounts.length - 1, 5), 1);
const x = cells.p[cell][0],
y = cells.p[cell][1];
const [x, y] = cells.p[cell];
const id = appendMarker(cell, "volcano");
const proper = Names.getCulture(cells.culture[cell]);
const name = P(0.3) ? "Mount " + proper : Math.random() > 0.3 ? proper + " Volcano" : proper;
@ -41,9 +39,7 @@ window.Markers = (function () {
function addHotSprings(number) {
const {cells} = pack;
let springs = Array.from(cells.i)
.filter(i => cells.h[i] > 50)
.sort((a, b) => cells.h[b] - cells.h[a]);
let springs = Array.from(cells.i.filter(i => cells.h[i] > 50).sort((a, b) => cells.h[b] - cells.h[a]));
let count = springs.length < 30 ? 0 : Math.ceil((springs.length / 1000) * number);
if (count) addMarker("hot_springs", "♨️", 50, 52, 12.5);
@ -60,7 +56,7 @@ window.Markers = (function () {
function addMines(number) {
const {cells} = pack;
let hills = Array.from(cells.i).filter(i => cells.h[i] > 47 && cells.burg[i]);
let hills = Array.from(cells.i.filter(i => cells.h[i] > 47 && cells.burg[i]));
let count = !hills.length ? 0 : Math.ceil((hills.length / 7) * number);
if (!count) return;
@ -86,10 +82,7 @@ window.Markers = (function () {
const meanRoad = d3.mean(cells.road.filter(r => r));
const meanFlux = d3.mean(cells.fl.filter(fl => fl));
let bridges = Array.from(cells.i)
.filter(i => cells.burg[i] && cells.h[i] >= 20 && cells.r[i] && cells.fl[i] > meanFlux && cells.road[i] > meanRoad)
.sort((a, b) => cells.road[b] + cells.fl[b] / 10 - (cells.road[a] + cells.fl[a] / 10));
let bridges = Array.from(cells.i.filter(i => cells.burg[i] && cells.h[i] >= 20 && cells.r[i] && cells.fl[i] > meanFlux && cells.road[i] > meanRoad).sort((a, b) => cells.road[b] + cells.fl[b] / 10 - (cells.road[a] + cells.fl[a] / 10)));
let count = !bridges.length ? 0 : Math.ceil((bridges.length / 12) * number);
if (count) addMarker("bridge", "🌉", 50, 50, 14);
@ -109,7 +102,7 @@ window.Markers = (function () {
const {cells} = pack;
const maxRoad = d3.max(cells.road) * 0.9;
let taverns = Array.from(cells.i).filter(i => cells.crossroad[i] && cells.h[i] >= 20 && cells.road[i] > maxRoad);
let taverns = Array.from(cells.i.filter(i => cells.crossroad[i] && cells.h[i] >= 20 && cells.road[i] > maxRoad));
if (!taverns.length) return;
const count = Math.ceil(4 * number);
addMarker("inn", "🍻", 50, 50, 14.5);
@ -130,13 +123,12 @@ window.Markers = (function () {
function addLighthouses(number) {
const {cells} = pack;
const lands = cells.i.filter(i => cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c]));
const lighthouses = Array.from(lands).map(i => [i, cells.v[i][cells.c[i].findIndex(c => cells.h[c] < 20 && cells.road[c])]]);
const lighthouses = Array.from(cells.i.filter(i => cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c])));
if (lighthouses.length) addMarker("lighthouse", "🚨", 50, 50, 16);
const count = Math.ceil(4 * number);
for (let i = 0; i < lighthouses.length && i < count; i++) {
const [cell, vertex] = lighthouses[i];
const cell = lighthouses.splice(Math.floor(Math.random() * lighthouses.length), 1);
const id = appendMarker(cell, "lighthouse");
const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to keep the navigation safe`});
@ -146,7 +138,7 @@ window.Markers = (function () {
function addWaterfalls(number) {
const {cells} = pack;
const waterfalls = cells.i.filter(i => cells.r[i] && cells.h[i] > 70);
const waterfalls = Array.from(cells.i.filter(i => cells.r[i] && cells.h[i] > 70));
if (waterfalls.length) addMarker("waterfall", "⟱", 50, 54, 16.5);
const count = Math.ceil(3 * number);
@ -161,7 +153,7 @@ window.Markers = (function () {
function addBattlefields(number) {
const {cells, states} = pack;
let battlefields = Array.from(cells.i).filter(i => cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25);
let battlefields = Array.from(cells.i.filter(i => cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25));
let count = battlefields.length < 100 ? 0 : Math.ceil((battlefields.length / 500) * number);
if (count) addMarker("battlefield", "⚔️", 50, 52, 12);
@ -177,6 +169,25 @@ window.Markers = (function () {
}
}
function addDungeons(number) {
const {cells} = pack;
let dungeons = Array.from(cells.i.filter(i => cells.pop[i] > 0));
let count = dungeons.length < 100 ? 0 : Math.ceil((dungeons.length / 1000) * number);
if (count) addMarker("dungeon", "🗝️", 50, 52, 12);
while (count && dungeons.length) {
const cell = dungeons.splice(Math.floor(Math.random() * dungeons.length), 1);
const id = appendMarker(cell, "dungeon");
const dungeonSeed = `${seed}${cell}`;
const name = "Dungeon";
const legend = `<div>Undiscovered dungeon. See <a href="https://watabou.github.io/one-page-dungeon/?seed=${dungeonSeed}" target="_blank">One page dungeon</a>.</div><iframe src="https://watabou.github.io/one-page-dungeon/?seed=${dungeonSeed}" frameborder="0"></iframe>`;
notes.push({id, name, legend});
count--;
}
}
function addMarker(id, icon, x, y, size) {
const markers = svg.select("#defs-markers");
if (markers.select("#marker_" + id).size()) return;