diff --git a/index.html b/index.html
index 20930605..d7ce4e0a 100644
--- a/index.html
+++ b/index.html
@@ -1366,6 +1366,12 @@
+
+
-
Defenders
+
Defenders
+
+
Warning! This operation is destructive and irreversible. Don't forget to save your map!
+
+
+
+
Warning! This operation is destructive and irreversible. Don't forget to save your original map!
+
+ Settings to be changed: Population rate, map pixel size.
+
+
+ Data to be copied: Heightmap, Biome, Religion, Population, Precipitation, Cultures, States, Provinces, Regiments (military), Markers.
+
+
+ Data to be destroyed (regenerated): Zones, Roads, Rivers (mostly regenerate at the same place).
+
+
+ Remapping Burgs (cities) may be imprecise, you will need to fix missing or wrongly mapped burgs manually.
+
+
Lock remapped items for:
+
+
+
+
+
+
+
+
+
+
Extra / experimental features:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4523,6 +4581,7 @@
+
@@ -4574,6 +4633,7 @@
+
diff --git a/main.js b/main.js
index 6f4fd5fc..f9146b6f 100644
--- a/main.js
+++ b/main.js
@@ -155,6 +155,7 @@ let options = {
};
let mapCoordinates = {}; // map coordinates on globe
let populationRate = +document.getElementById("populationRateInput").value;
+let distanceScale = +document.getElementById("distanceScaleInput").value;
let urbanization = +document.getElementById("urbanizationInput").value;
let urbanDensity = +document.getElementById("urbanDensityInput").value;
@@ -826,6 +827,7 @@ function markupGridOcean() {
TIME && console.timeEnd("markupGridOcean");
}
+// Calculate cell-distance to coast for every cell
function markup(cells, start, increment, limit) {
for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
count = 0;
@@ -1617,14 +1619,16 @@ function addZones(number = 1) {
}
function addRebels() {
- const state = ra(states.filter(s => s.i && s.neighbors.some(n => n)));
+ const state = ra(states.filter(s => s.i && !s.removed && s.neighbors.some(n => n)));
if (!state) return;
- const neib = ra(state.neighbors.filter(n => n));
- const cell = cells.i.find(i => cells.state[i] === state.i && cells.c[i].some(c => cells.state[c] === neib));
+ const neib = ra(state.neighbors.filter(n => n && !states[n].removed));
+ if (!neib) return;
+ const cell = cells.i.find(i => cells.state[i] === state.i && !state.removed && cells.c[i].some(c => cells.state[c] === neib));
const cellsArray = [],
- queue = [cell],
+ queue = [],
power = rand(10, 30);
+ if (cell) queue.push.cell;
while (queue.length) {
const q = queue.shift();
diff --git a/modules/burgs-and-states.js b/modules/burgs-and-states.js
index a9200868..e64e3e77 100644
--- a/modules/burgs-and-states.js
+++ b/modules/burgs-and-states.js
@@ -256,7 +256,7 @@ window.BurgsAndStates = (function () {
icons.selectAll("use").remove();
// capitals
- const capitals = pack.burgs.filter(b => b.capital);
+ const capitals = pack.burgs.filter(b => b.capital && !b.removed);
const capitalIcons = burgIcons.select("#cities");
const capitalLabels = burgLabels.select("#cities");
const capitalSize = capitalIcons.attr("size") || 1;
@@ -299,7 +299,7 @@ window.BurgsAndStates = (function () {
.attr("height", caSize);
// towns
- const towns = pack.burgs.filter(b => b.i && !b.capital);
+ const towns = pack.burgs.filter(b => b.i && !b.capital && !b.removed);
const townIcons = burgIcons.select("#towns");
const townLabels = burgLabels.select("#towns");
const townSize = townIcons.attr("size") || 0.5;
diff --git a/modules/io/load.js b/modules/io/load.js
index 14a59666..75687c05 100644
--- a/modules/io/load.js
+++ b/modules/io/load.js
@@ -205,7 +205,7 @@ async function parseLoadedData(data) {
void (function parseSettings() {
const settings = data[1].split("|");
if (settings[0]) applyOption(distanceUnitInput, settings[0]);
- if (settings[1]) distanceScaleInput.value = distanceScaleOutput.value = settings[1];
+ if (settings[1]) distanceScale = distanceScaleInput.value = distanceScaleOutput.value = settings[1];
if (settings[2]) areaUnit.value = settings[2];
if (settings[3]) applyOption(heightUnit, settings[3]);
if (settings[4]) heightExponentInput.value = heightExponentOutput.value = settings[4];
diff --git a/modules/markers-generator.js b/modules/markers-generator.js
index e2bb55d2..156e348c 100644
--- a/modules/markers-generator.js
+++ b/modules/markers-generator.js
@@ -129,6 +129,12 @@ window.Markers = (function () {
return marker;
}
+ function deleteMarker(markerId) {
+ const noteId = 'marker' + markerId;
+ notes = notes.filter(note => note.id !== noteId);
+ pack.markers = pack.markers.filter(m => m.i !== markerId);
+ }
+
function listVolcanoes({cells}) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 70);
}
@@ -796,5 +802,5 @@ window.Markers = (function () {
notes.push({id, name, legend});
}
- return {add, generate, regenerate, getConfig, setConfig};
+ return {add, generate, regenerate, getConfig, setConfig, deleteMarker};
})();
diff --git a/modules/military-generator.js b/modules/military-generator.js
index c69dc1e3..648f5637 100644
--- a/modules/military-generator.js
+++ b/modules/military-generator.js
@@ -157,14 +157,6 @@ window.Military = (function () {
}
}
- void (function removeExistingRegiments() {
- armies.selectAll("g > g").each(function () {
- const index = notes.findIndex(n => n.id === this.id);
- if (index != -1) notes.splice(index, 1);
- });
- armies.selectAll("g").remove();
- })();
-
const expected = 3 * populationRate; // expected regiment size
const mergeable = (n0, n1) => (!n0.s && !n1.s) || n0.u === n1.u; // check if regiments can be merged
@@ -172,9 +164,10 @@ window.Military = (function () {
valid.forEach(s => {
s.military = createRegiments(s.temp.platoons, s);
delete s.temp; // do not store temp data
- drawRegiments(s.military, s.i);
});
+ redraw();
+
function createRegiments(nodes, s) {
if (!nodes.length) return [];
@@ -236,6 +229,16 @@ window.Military = (function () {
TIME && console.timeEnd("generateMilitaryForces");
};
+ function redraw() {
+ const validStates = pack.states.filter(s => s.i && !s.removed);
+ armies.selectAll("g > g").each(function () {
+ const index = notes.findIndex(n => n.id === this.id);
+ if (index != -1) notes.splice(index, 1);
+ });
+ armies.selectAll("g").remove();
+ validStates.forEach(s => drawRegiments(s.military, s.i));
+ }
+
const getDefaultOptions = function () {
return [
{icon: "⚔️", name: "infantry", rural: 0.25, urban: 0.2, crew: 1, power: 1, type: "melee", separate: 0},
@@ -406,5 +409,5 @@ window.Military = (function () {
notes.push({id: `regiment${s.i}-${r.i}`, name: `${r.icon} ${r.name}`, legend});
};
- return {generate, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, moveRegiment, getTotal, getEmblem};
+ return {generate, redraw, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, moveRegiment, getTotal, getEmblem};
})();
diff --git a/modules/river-generator.js b/modules/river-generator.js
index 0943ea9c..957fe6fc 100644
--- a/modules/river-generator.js
+++ b/modules/river-generator.js
@@ -35,10 +35,12 @@ window.Rivers = (function () {
TIME && console.timeEnd("generateRivers");
function drainWater() {
+ //const MIN_FLUX_TO_FORM_RIVER = 10 * distanceScale;
const MIN_FLUX_TO_FORM_RIVER = 30;
const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25;
const prec = grid.cells.prec;
+ const area = pack.cells.area;
const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
const lakeOutCells = Lakes.setClimateData(h);
diff --git a/modules/submap.js b/modules/submap.js
new file mode 100644
index 00000000..d46be5e9
--- /dev/null
+++ b/modules/submap.js
@@ -0,0 +1,411 @@
+"use strict";
+/*
+Cell resampler module used by submapper and resampler (transform)
+main function: resample(options);
+*/
+
+window.Submap = (function () {
+ const isWater = (map, id) => map.grid.cells.h[map.pack.cells.g[id]] < 20? true: false;
+ const inMap = (x,y) => x>0 && x
0 && y[Number, Number]
+ function to calculate new coordinates
+ inverse: g(Number,Number)->[Number, Number]
+ inverse of f
+ depressRivers: Bool carve out riverbeds?
+ smoothHeightMap: Bool run smooth filter on heights
+ addLakesInDepressions: call FMG original funtion on heightmap
+
+ lockMarkers: Bool Auto lock all copied markers
+ lockBurgs: Bool Auto lock all copied burgs
+ }
+ */
+
+ const projection = options.projection;
+ const inverse = options.inverse;
+ const stage = s => INFO && console.log('SUBMAP:', s);
+ const timeStart = performance.now();
+ const childMap = { grid, pack }
+ invokeActiveZooming();
+
+ // copy seed
+ seed = parentMap.seed;
+ Math.random = aleaPRNG(seed);
+ INFO && console.group("SubMap with seed: " + seed);
+ DEBUG && console.log("Using Options:", options);
+
+ // create new grid
+ applyMapSize();
+ placePoints();
+ calculateVoronoi(grid, grid.points);
+ drawScaleBar(scale);
+
+ const resampler = (points, qtree, f) => {
+ for(const [i,[x, y]] of points.entries()) {
+ const [tx, ty] = inverse(x, y);
+ const oldid = qtree.find(tx,ty,Infinity)[2];
+ f(i, oldid);
+ }
+ }
+
+ stage("Resampling heightmap, temperature and precipitation.")
+ // resample heightmap from old WorldState
+ const n = grid.points.length;
+ grid.cells.h = new Uint8Array(n); // heightmap
+ grid.cells.temp = new Int8Array(n); // temperature
+ grid.cells.prec = new Int8Array(n); // precipitation
+ const reverseGridMap = new Uint32Array(n); // cellmap from new -> oldcell
+
+ const oldGrid = parentMap.grid;
+ // build cache old -> [newcelllist]
+ const forwardGridMap = parentMap.grid.points.map(_=>[]);
+ resampler(grid.points, parentMap.pack.cells.q, (id, oldid) => {
+ const cid = parentMap.pack.cells.g[oldid];
+ grid.cells.h[id] = oldGrid.cells.h[cid];
+ grid.cells.temp[id] = oldGrid.cells.temp[cid];
+ grid.cells.prec[id] = oldGrid.cells.prec[cid];
+ if (options.depressRivers) forwardGridMap[cid].push(id);
+ reverseGridMap[id] = cid;
+ })
+ // TODO: add smooth/noise function for h, temp, prec n times
+
+ // smooth heightmap
+ // smoothing should never change cell type (land->water or water->land)
+
+ if (options.smoothHeightMap) {
+ const gcells = grid.cells;
+ gcells.h.forEach((h,i) => {
+ const hs = gcells.c[i].map(c=>gcells.h[c])
+ hs.push(h)
+ gcells.h[i] = h>=20
+ ? Math.max(d3.mean(hs),20)
+ : Math.min(d3.mean(hs),19);
+ });
+ }
+
+ if (options.depressRivers) {
+ stage("Generating riverbeds.")
+ const rbeds = new Uint16Array(grid.cells.i.length);
+
+ // and erode riverbeds
+ parentMap.pack.rivers.forEach(r =>
+ r.cells.forEach(oldpc => {
+ if (oldpc < 0) return; // ignore out-of-map marker (-1)
+ const oldc = parentMap.pack.cells.g[oldpc];
+ const targetCells = forwardGridMap[oldc];
+ if (!targetCells)
+ throw "TargetCell shouldn't be empty.";
+ targetCells.forEach(c => {
+ if (grid.cells.h[c]<20) return;
+ rbeds[c] = 1;
+ });
+ })
+ );
+ // raise every land cell a bit except riverbeds
+ grid.cells.h.forEach((h, i) => {
+ if (rbeds[i] || h<20) return;
+ grid.cells.h[i] = Math.min(h+2, 100);
+ });
+ }
+
+ stage("Detect features, ocean and generating lakes.")
+ markFeatures();
+ markupGridOcean();
+
+ // Warning: addLakesInDeepDepressions can be very slow!
+ if (options.addLakesInDepressions) {
+ addLakesInDeepDepressions();
+ openNearSeaLakes();
+ }
+
+ OceanLayers();
+
+ calculateMapCoordinates();
+ // calculateTemperatures();
+ // generatePrecipitation();
+ stage("Cell cleanup.")
+ reGraph();
+
+ // remove misclassified cells
+ stage("Define coastline.")
+ drawCoastline();
+
+ /****************************************************/
+ /* Packed Graph */
+ /****************************************************/
+ const oldCells = parentMap.pack.cells;
+ // const reverseMap = new Map(); // cellmap from new -> oldcell
+ const forwardMap = parentMap.pack.cells.p.map(_=>[]); // old -> [newcelllist]
+
+ const pn = pack.cells.i.length;
+ const cells = pack.cells;
+ cells.culture = new Uint16Array(pn);
+ cells.state = new Uint16Array(pn);
+ cells.burg = new Uint16Array(pn);
+ cells.religion = new Uint16Array(pn);
+ cells.road = new Uint16Array(pn);
+ cells.crossroad = new Uint16Array(pn);
+ cells.province = new Uint16Array(pn);
+
+ stage("Resampling culture, state and religion map.")
+ for(const [id, gridCellId] of cells.g.entries()) {
+ const oldGridId = reverseGridMap[gridCellId];
+ if (oldGridId === undefined) {
+ console.error('Can not find old cell id', reverseGridMap, 'in', gridCellId);
+ continue;
+ }
+ // find old parent's children
+ const oldChildren = oldCells.i.filter(oid=>oldCells.g[oid]==oldGridId);
+ let oldid; // matching cell on the original map
+
+ if (!oldChildren.length) {
+ // it *must* be a (deleted) deep ocean cell
+ if (!oldGrid.cells.h[oldGridId] < 20) {
+ console.error(`Warning, ${gridCellId} should be water cell, not ${oldGrid.cells.h[oldGridId]}`);
+ continue;
+ }
+ // find replacement: closest water cell
+ const [ox, oy] = cells.p[id];
+ const [tx, ty] = inverse(x, y);
+ oldid = oldCells.q.find(tx,ty,Infinity)[2];
+ if (!oldid) {
+ console.warn("Warning, no id found in quad", id, "parent", gridCellId);
+ continue;
+ }
+ } else {
+ // find closest children (packcell) on the parent map
+ const distance = x => (x[0]-cells.p[id][0])**2 + (x[1]-cells.p[id][1])**2;
+ let d = Infinity;
+ oldChildren.forEach(oid => {
+ // this should be always true, unless some algo modded the height!
+ if (isWater(parentMap, oid) !== isWater(childMap, id)) {
+ console.warn(`cell sank because of addLakesInDepressions: ${oid}`);
+ return;
+ }
+ const [oldpx, oldpy] = oldCells.p[oid];
+ const nd = distance(projection(oldpx, oldpy));
+ if (isNaN(nd)) {
+ console.error("Distance is not a number!", "Old point:", oldpx, oldpy);
+ }
+ if (nd < d) [d, oldid] = [nd, oid];
+ })
+ if (oldid === undefined) {
+ console.warn("Warning, no match for", id, "(parent:", gridCellId, ")");
+ continue;
+ }
+ }
+
+ if (isWater(childMap, id) !== isWater(parentMap, oldid)) {
+ WARN && console.warn('Type discrepancy detected:', id, oldid, `${pack.cells.t[id]} != ${oldCells.t[oldid]}`);
+ }
+
+ cells.culture[id] = oldCells.culture[oldid];
+ cells.state[id] = oldCells.state[oldid];
+ cells.religion[id] = oldCells.religion[oldid];
+ cells.province[id] = oldCells.province[oldid];
+ // reverseMap.set(id, oldid)
+ forwardMap[oldid].push(id)
+ }
+
+ stage("Regenerating river network.")
+ Rivers.generate();
+ drawRivers();
+ Lakes.defineGroup();
+
+ // biome calculation based on (resampled) grid.cells.temp and prec
+ // it's safe to recalculate.
+ stage("Regenerating Biome.");
+ defineBiomes();
+ // recalculate suitability and population
+ // TODO: normalize according to the base-map
+ rankCells();
+
+ stage("Porting Cultures");
+ pack.cultures = parentMap.pack.cultures;
+ // fix culture centers
+ const validCultures = new Set(pack.cells.culture);
+ pack.cultures.forEach((c, i) => {
+ if (!i) return // ignore wildlands
+ if (!validCultures.has(i)) {
+ c.removed = true;
+ c.center = null;
+ return
+ }
+ const newCenters = forwardMap[c.center]
+ c.center = newCenters.length
+ ? newCenters[0]
+ : pack.cells.culture.findIndex(x => x===i);
+ });
+
+ stage("Porting and locking burgs.");
+ copyBurgs(parentMap, projection, options);
+
+ // transfer states, mark states without land as removed.
+ stage("Porting states.");
+ const validStates = new Set(pack.cells.state);
+ pack.states = parentMap.pack.states;
+ // keep valid states and neighbors only
+ pack.states.forEach((s, i) => {
+ if (!s.i || s.removed) return; // ignore removed and neutrals
+ if (!validStates.has(i)) s.removed = true;
+ s.neighbors = s.neighbors.filter(n => validStates.has(n));
+
+ // find center
+ s.center = pack.burgs[s.capital].cell
+ ? pack.burgs[s.capital].cell // capital is the best bet
+ : pack.cells.state.findIndex(x => x===i); // otherwise use the first valid cell
+ });
+
+ // transfer provinces, mark provinces without land as removed.
+ stage("Porting provinces.");
+ const validProvinces = new Set(pack.cells.province);
+ pack.provinces = parentMap.pack.provinces;
+ // mark uneccesary provinces
+ pack.provinces.forEach((p, i) => {
+ if (!p || p.removed) return;
+ if (!validProvinces.has(i)) {
+ p.removed = true;
+ return
+ }
+ const newCenters = forwardMap[p.center]
+ p.center = newCenters.length
+ ? newCenters[0]
+ : pack.cells.province.findIndex(x => x===i);
+ });
+
+ BurgsAndStates.drawBurgs();
+
+ stage("Regenerating road network.");
+ Routes.regenerate();
+
+ drawStates();
+ drawBorders();
+ BurgsAndStates.drawStateLabels();
+
+ Rivers.specify();
+ Lakes.generateName();
+
+ stage("Porting military.");
+ for (const s of pack.states) {
+ if (!s.military) continue;
+ for (const m of s.military) {
+ [m.x, m.y] = projection(m.x, m.y);
+ [m.bx, m.by] = projection(m.bx, m.by);
+ const cc = forwardMap[m.cell];
+ m.cell = (cc && cc.length)? cc[0]: null;
+ }
+ s.military = s.military.filter(m=>m.cell).map((m, i) => ({...m, i}));
+ }
+ Military.redraw();
+
+ stage("Copying markers.");
+ for (const m of pack.markers) {
+ const [x, y] = projection(m.x, m.y);
+ if (!inMap(x, y)) {
+ Markers.deleteMarker(m.i);
+ } else {
+ m.x = x;
+ m.y = y;
+ m.cell = findCell(x, y);
+ if (options.lockMarkers) m.lock = true;
+ }
+ }
+ drawMarkers();
+
+ stage("Regenerating Zones.");
+ addZones();
+ Names.getMapName();
+ stage("Submap done.");
+
+ WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
+ showStatistics();
+ INFO && console.groupEnd("Generated Map " + seed);
+ }
+
+ /* find the nearest cell accepted by filter f *and* having at
+ * least one *neighbor* fulfilling filter g, up to cell-distance `max`
+ * returns [cellid, neighbor] tuple or undefined if no such cell.
+ * accepts coordinates (x, y)
+ */
+ const findNearest = (f, g, max=3) => (px,py) => {
+ const d2 = c => (px-pack.cells.p[c][0])**2 + (py-pack.cells.p[c][0])**2
+ const startCell = findCell(px, py);
+ const tested = new Set([startCell]); // ignore analyzed cells
+ const kernel = (cs, level) => {
+ const [bestf, bestg] = cs.filter(f).reduce(([cf, cg], c) => {
+ const neighbors = pack.cells.c[c];
+ const betterg = neighbors.filter(g).reduce((u, x) => d2(x) pack.cells.c[c]).flat())
+ const ring = Array.from(targets).filter(nc => !tested.has(nc));
+ if (level >= max || !ring.length)
+ return [undefined, undefined];
+ ring.forEach(c => tested.add(c));
+ return kernel(ring, level+1);
+ }
+ const pair = kernel([startCell], 1);
+ return pair;
+ }
+
+ function copyBurgs(parentMap, projection, options) {
+ const cells = pack.cells;
+ const childMap = { grid, pack }
+ pack.burgs = parentMap.pack.burgs;
+
+ // remap burgs to the best new cell
+ pack.burgs.forEach( (b, id) => {
+ if (id == 0) return; // skip empty city of neturals
+ [b.x, b.y] = projection(b.x, b.y);
+
+ // disable out-of-map (removed) burgs
+ if (!inMap(b.x,b.y)) {
+ b.removed = true;
+ b.cell = null;
+ return;
+ }
+
+ const cityCell = findCell(b.x, b.y);
+ let searchFunc;
+ const isFreeLand = c => cells.t[c] === 1 && !cells.burg[c];
+ const nearCoast = c => cells.t[c] === -1;
+
+ // check if we need to relocate the burg
+ if (cells.burg[cityCell]) // already occupied
+ searchFunc = findNearest(isFreeLand, _ => true, 3);
+
+ if (isWater(childMap, cityCell) || b.port) // burg is in water or port
+ searchFunc = findNearest(isFreeLand, nearCoast, 6);
+
+ if (searchFunc) {
+ const [newCell, neighbor] = searchFunc(b.x, b.y);
+ if (!newCell) {
+ WARN && console.warn(`Can not relocate Burg: ${b.name} sunk and destroyed. :-(`);
+ b.cell = null;
+ b.removed = true;
+ return;
+ }
+ DEBUG && console.log(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
+ [b.x, b.y] = b.port? getMiddlePoint(newCell, neighbor): cells.p[newCell];
+ if (b.port) b.port = cells.f[neighbor]; // copy feature number
+ b.cell = newCell;
+ if (b.port && !isWater(childMap, neighbor)) console.error('betrayal! negihbor must be water!', b);
+ } else {
+ b.cell = cityCell;
+ }
+ if (!b.lock) b.lock = options.lockBurgs;
+ cells.burg[b.cell] = id;
+ });
+ }
+
+ // export
+ return { resample, findNearest }
+})();
diff --git a/modules/ui/burg-editor.js b/modules/ui/burg-editor.js
index 8ec8b61a..0e7aacf0 100644
--- a/modules/ui/burg-editor.js
+++ b/modules/ui/burg-editor.js
@@ -266,14 +266,7 @@ function editBurg(id) {
toggleNewGroupInput();
document.getElementById("burgInputGroup").value = "";
- const newLabelG = document.querySelector("#burgLabels").appendChild(labelG.cloneNode(false));
- newLabelG.id = group;
- const newIconG = document.querySelector("#burgIcons").appendChild(iconG.cloneNode(false));
- newIconG.id = group;
- if (anchor) {
- const newAnchorG = document.querySelector("#anchors").appendChild(anchorG.cloneNode(false));
- newAnchorG.id = group;
- }
+ addBurgsGroup(group);
moveBurgToGroup(id, group);
}
diff --git a/modules/ui/editors.js b/modules/ui/editors.js
index e13f8eff..819a2637 100644
--- a/modules/ui/editors.js
+++ b/modules/ui/editors.js
@@ -169,7 +169,7 @@ function moveBurgToGroup(id, g) {
const icon = document.querySelector("#burgIcons [data-id='" + id + "']");
const anchor = document.querySelector("#anchors [data-id='" + id + "']");
if (!label || !icon) {
- ERROR && console.error("Cannot find label or icon elements");
+ ERROR && console.error(`Cannot find label or icon elements for id ${id}`);
return;
}
@@ -190,6 +190,25 @@ function moveBurgToGroup(id, g) {
}
}
+function moveAllBurgsToGroup(fromGroup, toGroup) {
+ const groupToMove = document.querySelector(`#burgIcons #${fromGroup}`);
+ const burgsToMove = Array.from(groupToMove.children).map(x=>x.dataset.id);
+ addBurgsGroup(toGroup)
+ burgsToMove.forEach(x=>moveBurgToGroup(x, toGroup));
+}
+
+function addBurgsGroup(group) {
+ if (document.querySelector(`#burgLabels > #${group}`)) return;
+ const labelCopy = document.querySelector("#burgLabels > #towns").cloneNode(false);
+ const iconCopy = document.querySelector("#burgIcons > #towns").cloneNode(false);
+ const anchorCopy = document.querySelector("#anchors > #towns").cloneNode(false);
+
+ // FIXME: using the same id is against the spec!
+ document.querySelector("#burgLabels").appendChild(labelCopy).id = group;
+ document.querySelector("#burgIcons").appendChild(iconCopy).id = group;
+ document.querySelector("#anchors").appendChild(anchorCopy).id = group;
+}
+
function removeBurg(id) {
const label = document.querySelector("#burgLabels [data-id='" + id + "']");
const icon = document.querySelector("#burgIcons [data-id='" + id + "']");
diff --git a/modules/ui/markers-editor.js b/modules/ui/markers-editor.js
index d1f1cba4..26f035fa 100644
--- a/modules/ui/markers-editor.js
+++ b/modules/ui/markers-editor.js
@@ -241,8 +241,7 @@ function editMarker(markerI) {
}
function deleteMarker() {
- notes = notes.filter(note => note.id !== element.id);
- pack.markers = pack.markers.filter(m => m.i !== marker.i);
+ Markers.deleteMarker(marker.i)
element.remove();
$("#markerEditor").dialog("close");
if (document.getElementById("markersOverviewRefresh").offsetParent) markersOverviewRefresh.click();
diff --git a/modules/ui/options.js b/modules/ui/options.js
index f9c9473c..89642f5d 100644
--- a/modules/ui/options.js
+++ b/modules/ui/options.js
@@ -335,25 +335,25 @@ function copyMapURL() {
.catch(err => tip("Could not copy URL: " + err, false, "error", 5000));
}
-function changeCellsDensity(value) {
- const convert = v => {
- if (v == 1) return 1000;
- if (v == 2) return 2000;
- if (v == 3) return 5000;
- if (v == 4) return 10000;
- if (v == 5) return 20000;
- if (v == 6) return 30000;
- if (v == 7) return 40000;
- if (v == 8) return 50000;
- if (v == 9) return 60000;
- if (v == 10) return 70000;
- if (v == 11) return 80000;
- if (v == 12) return 90000;
- if (v == 13) return 100000;
- };
- const cells = convert(value);
+const cellsDensityConstants = {
+ 1: 1000,
+ 2: 2000,
+ 3: 5000,
+ 4: 10000,
+ 5: 20000,
+ 6: 30000,
+ 7: 40000,
+ 8: 50000,
+ 9: 60000,
+ 10: 70000,
+ 11: 80000,
+ 12: 90000,
+ 13: 100000,
+};
- pointsInput.setAttribute("data-cells", cells);
+function changeCellsDensity(value) {
+ const cells = value in cellsDensityConstants? cellsDensityConstants[value]: 1000;
+ pointsInput.dataset.cells = cells;
pointsOutput_formatted.value = cells / 1000 + "K";
pointsOutput_formatted.style.color = cells > 50000 ? "#b12117" : cells !== 10000 ? "#dfdf12" : "#053305";
}
diff --git a/modules/ui/style.js b/modules/ui/style.js
index b4179fea..f1586f35 100644
--- a/modules/ui/style.js
+++ b/modules/ui/style.js
@@ -574,20 +574,20 @@ addFontMethod.addEventListener("change", function () {
});
styleFontSize.addEventListener("change", function () {
- changeFontSize(+this.value);
+ changeFontSize(getEl(), +this.value);
});
styleFontPlus.addEventListener("click", function () {
const size = +getEl().attr("data-size") + 1;
- changeFontSize(Math.min(size, 999));
+ changeFontSize(getEl(), Math.min(size, 999));
});
styleFontMinus.addEventListener("click", function () {
const size = +getEl().attr("data-size") - 1;
- changeFontSize(Math.max(size, 1));
+ changeFontSize(getEl(), Math.max(size, 1));
});
-function changeFontSize(size) {
+function changeFontSize(el, size) {
styleFontSize.value = size;
const getSizeOnScale = element => {
@@ -600,7 +600,7 @@ function changeFontSize(size) {
};
const scaleSize = getSizeOnScale(styleElementSelect.value);
- getEl().attr("data-size", size).attr("font-size", scaleSize);
+ el.attr("data-size", size).attr("font-size", scaleSize);
if (styleElementSelect.value === "legend") redrawLegend();
}
diff --git a/modules/ui/submap.js b/modules/ui/submap.js
new file mode 100644
index 00000000..d3e2d917
--- /dev/null
+++ b/modules/ui/submap.js
@@ -0,0 +1,156 @@
+"use strict";
+
+/*
+UI elements for submap generation
+*/
+
+function openSubmapOptions() {
+ $("#submapOptionsDialog").dialog({
+ title: "Submap options",
+ resizable: false,
+ width: fitContent(),
+ position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
+ buttons: {
+ Submap: function () {
+ $(this).dialog("close");
+ generateSubmap();
+ },
+ Cancel: function () { $(this).dialog("close"); },
+ }
+ });
+}
+
+function openRemapOptions() {
+ resetZoom(0);
+ $("#remapOptionsDialog").dialog({
+ title: "Resampler options",
+ resizable: false,
+ width: fitContent(),
+ position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
+ buttons: {
+ Resample: function () {
+ const cellNumId = Number(document.getElementById('submapPointsInput').value);
+ const cells = cellsDensityConstants[cellNumId];
+ $(this).dialog("close");
+ if (!cells) {
+ console.error('Unknown cell number!');
+ return;
+ }
+ changeCellsDensity(cellNumId);
+ resampleCurrentMap();
+ },
+ Cancel: function () { $(this).dialog("close"); },
+ },
+ });
+}
+
+/* callbacks */
+
+const resampleCurrentMap = debounce(function () {
+ // Resample the whole map to different cell resolution or shape
+ WARN && console.warn("Resampling current map");
+ const options = {
+ lockMarkers: false,
+ lockBurgs: false,
+ depressRivers: false,
+ addLakesInDepressions: false,
+ promoteTowns: false,
+ smoothHeightMap: false,
+ projection: (x,y) => [x, y],
+ inverse: (x,y) => [x, y],
+ }
+
+ startResample(options);
+}, 1000);
+
+
+const generateSubmap = debounce(function () {
+ // Create submap from the current map
+ // submap limits defined by the current window size (canvas viewport)
+
+ WARN && console.warn("Resampling current map");
+ closeDialogs("#worldConfigurator, #options3d");
+ const checked = id => Boolean(document.getElementById(id).checked)
+ // Create projection func from current zoom extents
+ const [[x0, y0], [x1, y1]] = getViewBoxExtent();
+
+ const options = {
+ lockMarkers: checked("submapLockMarkers"),
+ lockBurgs: checked("submapLockBurgs"),
+
+ depressRivers: checked("submapDepressRivers"),
+ addLakesInDepressions: checked("submapAddLakeInDepression"),
+ promoteTowns: checked("submapPromoteTowns"),
+ smoothHeightMap: scale > 2,
+ inverse: (x,y) => [x * (x1-x0) / graphWidth + x0, y * (y1-y0) / graphHeight + y0],
+ projection: (x, y) => [(x-x0) * graphWidth / (x1-x0), (y-y0) * graphHeight / (y1-y0)],
+ }
+
+ // converting map position on the planet
+ const mapSizeOutput = document.getElementById("mapSizeOutput");
+ const latitudeOutput = document.getElementById("latitudeOutput");
+ const latN = 90 - (180 - mapSizeInput.value / 100 * 180) * latitudeOutput.value / 100;
+ const newLatN = latN - y0 / graphHeight * mapSizeOutput.value * 180 / 100;
+ mapSizeOutput.value /= scale;
+ latitudeOutput.value = (90 - newLatN) / (180 - mapSizeOutput.value / 100 * 180) * 100;
+ document.getElementById("mapSizeInput").value = mapSizeOutput.value;
+ document.getElementById("latitudeInput").value = latitudeOutput.value;
+
+ // fix scale
+ distanceScaleInput.value = distanceScaleOutput.value = rn(distanceScale = distanceScaleOutput.value / scale, 2);
+ populationRateInput.value = populationRateOutput.value = rn(populationRate = populationRateOutput.value / scale, 2);
+ customization = 0;
+ startResample(options);
+}, 1000);
+
+
+async function startResample(options) {
+ undraw();
+ resetZoom(0);
+ let oldstate = {
+ grid: deepCopy(grid),
+ pack: deepCopy(pack),
+ seed,
+ graphWidth,
+ graphHeight,
+ };
+
+ try {
+ const oldScale = scale;
+ await Submap.resample(oldstate, options);
+ if (options.promoteTowns) {
+ const groupName = 'largetowns';
+ moveAllBurgsToGroup('towns', groupName);
+ changeRadius(rn(oldScale * 0.8,2), groupName);
+ changeFontSize(svg.select(`#labels #${groupName}`), rn(oldScale*2, 2));
+ invokeActiveZooming();
+ }
+ } catch (error) {
+ showSubmapErrorHandler(error);
+ }
+
+ oldstate = null; // destroy old state to free memory
+
+ restoreLayers();
+ turnButtonOn('toggleMarkers');
+ if (ThreeD.options.isOn) ThreeD.redraw();
+ if ($("#worldConfigurator").is(":visible")) editWorld();
+}
+
+function showSubmapErrorHandler(error) {
+ ERROR && console.error(error);
+ clearMainTip();
+
+ alertMessage.innerHTML = `Map resampling failed :_(.
+
You may retry after clearing stored data or contact us at discord.
+ ${parseError(error)}
`;
+ $("#alert").dialog({
+ resizable: false,
+ title: "Generation error",
+ width: "32em",
+ buttons: {
+ Ok: function () { $(this).dialog("close"); }
+ },
+ position: {my: "center", at: "center", of: "svg"}
+ });
+}
diff --git a/modules/ui/units-editor.js b/modules/ui/units-editor.js
index 535b7e14..0f1345e0 100644
--- a/modules/ui/units-editor.js
+++ b/modules/ui/units-editor.js
@@ -103,6 +103,7 @@ function editUnits() {
function restoreDefaultUnits() {
// distanceScale
+ distanceScale = 3;
document.getElementById("distanceScaleOutput").value = 3;
document.getElementById("distanceScaleInput").value = 3;
unlock("distanceScale");
diff --git a/utils/arrayUtils.js b/utils/arrayUtils.js
index 854800ce..b59d48e3 100644
--- a/utils/arrayUtils.js
+++ b/utils/arrayUtils.js
@@ -15,3 +15,37 @@ function common(a, b) {
function unique(array) {
return [...new Set(array)];
}
+
+// deep copy for Arrays (and other objects)
+function deepCopy(obj) {
+ const id = x=>x;
+ const dcTArray = a => a.map(id);
+ const dcObject = x => Object.fromEntries(Object.entries(x).map(([k,d])=>[k,dcAny(d)]));
+ const dcAny = x => x instanceof Object ? (cf.get(x.constructor)||id)(x) : x;
+ // don't map keys, probably this is what we would expect
+ const dcMapCore = m => [...m.entries()].map(([k,v])=>[k, dcAny(v)]);
+
+ const cf = new Map([
+ [Int8Array, dcTArray],
+ [Uint8Array, dcTArray],
+ [Uint8ClampedArray, dcTArray],
+ [Int16Array, dcTArray],
+ [Uint16Array, dcTArray],
+ [Int32Array, dcTArray],
+ [Uint32Array, dcTArray],
+ [Float32Array, dcTArray],
+ [Float64Array, dcTArray],
+ [BigInt64Array, dcTArray],
+ [BigUint64Array, dcTArray],
+ [Map, m => new Map(dcMapCore(m))],
+ [WeakMap, m => new WeakMap(dcMapCore(m))],
+ [Array, a => a.map(dcAny)],
+ [Set, s => [...s.values()].map(dcAny)],
+ [Date, d => new Date(d.getTime())],
+ [Object, dcObject],
+ // other types will be referenced
+ // ... extend here to implement their custom deep copy
+ ]);
+
+ return dcAny(obj);
+}