mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 17:51:24 +01:00
show production in burgs editor
This commit is contained in:
parent
5d5d5d225b
commit
5b8c5a7a78
4 changed files with 89 additions and 37 deletions
|
|
@ -1,42 +1,42 @@
|
|||
'use strict';
|
||||
|
||||
window.Production = (function () {
|
||||
const BONUS_PRODUCTION = 5;
|
||||
const BONUS_PRODUCTION = 4;
|
||||
const BIOME_PRODUCTION = [
|
||||
[{resource: 11, production: 1}], // marine: fish 1
|
||||
[{resource: 2, production: 0.5}], // hot desert: stone 0.5
|
||||
[{resource: 2, production: 0.5}], // cold desert: stone 0.5
|
||||
[{resource: 11, production: 0.75}], // marine: fish
|
||||
[{resource: 2, production: 0.5}], // hot desert: stone
|
||||
[{resource: 2, production: 0.5}], // cold desert: stone
|
||||
[
|
||||
{resource: 12, production: 0.75},
|
||||
{resource: 10, production: 0.75}
|
||||
{resource: 12, production: 0.4},
|
||||
{resource: 10, production: 0.4}
|
||||
], // savanna: game 0.75, cattle 0.75
|
||||
[{resource: 10, production: 1}], // grassland: cattle 1
|
||||
[{resource: 9, production: 1}], // tropical seasonal forest: grain 1
|
||||
[{resource: 10, production: 0.5}], // grassland: cattle
|
||||
[{resource: 9, production: 0.5}], // tropical seasonal forest: grain
|
||||
[
|
||||
{resource: 9, production: 1},
|
||||
{resource: 1, production: 1}
|
||||
], // temperate deciduous forest: grain 1, wood 1
|
||||
{resource: 9, production: 0.5},
|
||||
{resource: 1, production: 0.5}
|
||||
], // temperate deciduous forest: grain, wood
|
||||
[
|
||||
{resource: 9, production: 1},
|
||||
{resource: 1, production: 1}
|
||||
], // tropical rainforest: grain 1, wood 1
|
||||
{resource: 9, production: 0.5},
|
||||
{resource: 1, production: 0.5}
|
||||
], // tropical rainforest: grain, wood
|
||||
[
|
||||
{resource: 9, production: 1},
|
||||
{resource: 1, production: 1}
|
||||
], // temperate rainforest: grain 1, wood 1
|
||||
{resource: 9, production: 0.5},
|
||||
{resource: 1, production: 0.5}
|
||||
], // temperate rainforest: grain, wood
|
||||
[
|
||||
{resource: 1, production: 1},
|
||||
{resource: 12, production: 0.75}
|
||||
], // taiga: wood 1, game 0.75
|
||||
[{resource: 29, production: 0.5}], // tundra: furs 0.5
|
||||
{resource: 1, production: 0.5},
|
||||
{resource: 12, production: 0.4}
|
||||
], // taiga: wood, game
|
||||
[{resource: 29, production: 0.5}], // tundra: furs
|
||||
[], // glacier: nothing
|
||||
[
|
||||
{resource: 4, production: 0.5},
|
||||
{resource: 12, production: 0.75}
|
||||
] // wetland: iron .5, game .75
|
||||
{resource: 4, production: 0.4},
|
||||
{resource: 12, production: 0.4}
|
||||
] // wetland: iron, game
|
||||
];
|
||||
const RIVER_PRODUCTION = [{resource: 11, production: 1.5}]; // fish 1.5
|
||||
const HILLS_PRODUCTION = [{resource: 34, production: 1}]; // coal 1
|
||||
const RIVER_PRODUCTION = [{resource: 11, production: 0.5}]; // fish
|
||||
const HILLS_PRODUCTION = [{resource: 34, production: 0.5}]; // coal
|
||||
const FOOD_MULTIPLIER = 3;
|
||||
|
||||
const collectResources = () => {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue