Merge pull request #927 from Azgaar/religions-live-update

Religions live update
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Azgaar 2023-03-22 21:44:13 +03:00 committed by GitHub
commit 5ca3ac44a4
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9 changed files with 537 additions and 400 deletions

View file

@ -5617,7 +5617,7 @@
</div>
<div id="iconSelector" style="display: none" class="dialog">
<table id="iconTable" class="table pointer" style="font-size: 2em; text-align: center"></table>
<table id="iconTable" class="table pointer" style="font-size: 2em; text-align: center; width: 100%"></table>
<div style="font-style: italic; font-size: 1.2em; margin: 0.4em 0 0 0.4em">
<span>Select from the list or paste a Unicode character here: </span>
<input id="iconInput" style="width: 2em" />
@ -7860,10 +7860,10 @@
<script src="modules/river-generator.js"></script>
<script src="modules/lakes.js"></script>
<script src="modules/names-generator.js?v=1.87.14"></script>
<script src="modules/cultures-generator.js?v=1.89.07"></script>
<script src="modules/cultures-generator.js?v=1.89.10"></script>
<script src="modules/burgs-and-states.js?v=1.89.07"></script>
<script src="modules/routes-generator.js"></script>
<script src="modules/religions-generator.js?v=1.89.07"></script>
<script src="modules/religions-generator.js?v=1.89.10"></script>
<script src="modules/military-generator.js"></script>
<script src="modules/markers-generator.js?v=1.87.13"></script>
<script src="modules/coa-generator.js"></script>
@ -7877,12 +7877,12 @@
<script src="modules/ui/stylePresets.js?v=1.89.11"></script>
<script src="modules/ui/general.js?v=1.87.03"></script>
<script src="modules/ui/options.js?v=1.88.10"></script>
<script src="main.js?v=1.89.05"></script>
<script src="modules/ui/options.js?v=1.88.12"></script>
<script src="main.js?v=1.89.12"></script>
<script defer src="modules/relief-icons.js"></script>
<script defer src="modules/ui/style.js"></script>
<script defer src="modules/ui/editors.js?v=1.89.09"></script>
<script defer src="modules/ui/editors.js?v=1.89.12"></script>
<script defer src="modules/ui/tools.js?v=1.89.00"></script>
<script defer src="modules/ui/world-configurator.js"></script>
<script defer src="modules/ui/heightmap-editor.js?v=1.89.06"></script>

View file

@ -694,6 +694,7 @@ async function generate(options) {
if (shouldRegenerateGrid(grid, precreatedSeed)) grid = precreatedGraph || generateGrid();
else delete grid.cells.h;
grid.cells.h = await HeightmapGenerator.generate(grid);
pack = {}; // reset pack
markFeatures();
markupGridOcean();

View file

@ -118,21 +118,23 @@ window.Cultures = (function () {
function selectCultures(culturesNumber) {
let def = getDefault(culturesNumber);
if (culturesNumber === def.length) return def;
if (def.every(d => d.odd === 1)) return def.splice(0, culturesNumber);
const count = Math.min(culturesNumber, def.length);
const cultures = [];
pack.cultures?.forEach(function (culture) {
if (culture.lock) cultures.push(culture);
});
if (!cultures.length) {
if (culturesNumber === def.length) return def;
if (def.every(d => d.odd === 1)) return def.splice(0, culturesNumber);
}
for (let culture, rnd, i = 0; cultures.length < count && i < 200; i++) {
for (let culture, rnd, i = 0; cultures.length < culturesNumber && def.length > 0;) {
do {
rnd = rand(def.length - 1);
culture = def[rnd];
} while (!P(culture.odd));
i++;
} while (i < 200 && !P(culture.odd));
cultures.push(culture);
def.splice(rnd, 1);
}

View file

@ -590,16 +590,23 @@ function drawCultureCenters() {
}
function cultureCenterDrag() {
const $el = d3.select(this);
const cultureId = +this.id.slice(13);
d3.event.on("drag", () => {
const tr = parseTransform(this.getAttribute("transform"));
const x0 = +tr[0] - d3.event.x;
const y0 = +tr[1] - d3.event.y;
function handleDrag() {
const {x, y} = d3.event;
$el.attr("cx", x).attr("cy", y);
this.setAttribute("transform", `translate(${x0 + x},${y0 + y})`);
const cell = findCell(x, y);
if (pack.cells.h[cell] < 20) return; // ignore dragging on water
pack.cultures[cultureId].center = cell;
recalculateCultures();
});
}
const dragDebounced = debounce(handleDrag, 50);
d3.event.on("drag", dragDebounced);
}
function toggleLegend() {

View file

@ -3,11 +3,11 @@ addListeners();
export function open() {
closeDialogs("#religionsEditor, .stable");
if (!layerIsOn("toggleReligions")) toggleReligions();
if (layerIsOn("toggleStates")) toggleStates();
if (layerIsOn("toggleBiomes")) toggleBiomes();
if (layerIsOn("toggleCultures")) toggleReligions();
if (layerIsOn("toggleCultures")) toggleCultures();
if (layerIsOn("toggleProvinces")) toggleProvinces();
if (!layerIsOn("toggleReligions")) toggleReligions();
refreshReligionsEditor();
drawReligionCenters();
@ -23,13 +23,15 @@ export function open() {
function insertEditorHtml() {
const editorHtml = /* html */ `<div id="religionsEditor" class="dialog stable">
<div id="religionsHeader" class="header" style="grid-template-columns: 13em 6em 7em 18em 5em 6em">
<div id="religionsHeader" class="header" style="grid-template-columns: 13em 6em 7em 18em 6em 7em 6em 7em">
<div data-tip="Click to sort by religion name" class="sortable alphabetically" data-sortby="name">Religion&nbsp;</div>
<div data-tip="Click to sort by religion type" class="sortable alphabetically icon-sort-name-down" data-sortby="type">Type&nbsp;</div>
<div data-tip="Click to sort by religion form" class="sortable alphabetically hide" data-sortby="form">Form&nbsp;</div>
<div data-tip="Click to sort by supreme deity" class="sortable alphabetically hide" data-sortby="deity">Supreme Deity&nbsp;</div>
<div data-tip="Click to sort by religion area" class="sortable hide" data-sortby="area">Area&nbsp;</div>
<div data-tip="Click to sort by number of believers (religion area population)" class="sortable hide" data-sortby="population">Believers&nbsp;</div>
<div data-tip="Click to sort by potential extent type" class="sortable alphabetically hide" data-sortby="expansion">Potential&nbsp;</div>
<div data-tip="Click to sort by expansionism" class="sortable hide" data-sortby="expansionism">Expansion&nbsp;</div>
</div>
<div id="religionsBody" class="table" data-type="absolute"></div>
@ -88,6 +90,11 @@ function insertEditorHtml() {
</div>
<button id="religionsAdd" data-tip="Add a new religion. Hold Shift to add multiple" class="icon-plus"></button>
<button id="religionsExport" data-tip="Download religions-related data" class="icon-download"></button>
<button id="religionsRecalculate" data-tip="Recalculate religions based on current values of growth-related attributes" class="icon-retweet"></button>
<span data-tip="Allow religion center, extent, and expansionism changes to take an immediate effect">
<input id="religionsAutoChange" class="checkbox" type="checkbox" />
<label for="religionsAutoChange" class="checkbox-label"><i>auto-apply changes</i></label>
</span>
</div>
</div>`;
@ -109,6 +116,7 @@ function addListeners() {
byId("religionsManuallyCancel").on("click", () => exitReligionsManualAssignment());
byId("religionsAdd").on("click", enterAddReligionMode);
byId("religionsExport").on("click", downloadReligionsCsv);
byId("religionsRecalculate").on("click", () => recalculateReligions(true));
}
function refreshReligionsEditor() {
@ -166,9 +174,10 @@ function religionsEditorAddLines() {
data-type=""
data-form=""
data-deity=""
data-expansion=""
data-expansionism=""
>
<svg width="11" height="11" class="placeholder"></svg>
<svg width="9" height="9" class="placeholder"></svg>
<input data-tip="Religion name. Click and type to change" class="religionName italic" style="width: 11em"
value="${r.name}" autocorrect="off" spellcheck="false" />
<select data-tip="Religion type" class="religionType placeholder" style="width: 5em">
@ -178,9 +187,11 @@ function religionsEditorAddLines() {
<span data-tip="Click to re-generate supreme deity" class="icon-arrows-cw placeholder hide"></span>
<input data-tip="Religion supreme deity" class="religionDeity placeholder hide" style="width: 17em" value="" autocorrect="off" spellcheck="false" />
<span data-tip="Religion area" style="padding-right: 4px" class="icon-map-o hide"></span>
<div data-tip="Religion area" class="religionArea hide" style="width: 5em">${si(area) + unit}</div>
<div data-tip="Religion area" class="religionArea hide" style="width: 6em">${si(area) + unit}</div>
<span data-tip="${populationTip}" class="icon-male hide"></span>
<div data-tip="${populationTip}" class="religionPopulation hide pointer">${si(population)}</div>
<div data-tip="${populationTip}" class="religionPopulation hide pointer" style="width: 5em">${si(
population
)}</div>
</div>`;
continue;
}
@ -195,6 +206,7 @@ function religionsEditorAddLines() {
data-type="${r.type}"
data-form="${r.form}"
data-deity="${r.deity || ""}"
data-expansion="${r.expansion}"
data-expansionism="${r.expansionism}"
>
<fill-box fill="${r.color}"></fill-box>
@ -209,13 +221,13 @@ function religionsEditorAddLines() {
<input data-tip="Religion supreme deity" class="religionDeity hide" style="width: 17em"
value="${r.deity || ""}" autocorrect="off" spellcheck="false" />
<span data-tip="Religion area" style="padding-right: 4px" class="icon-map-o hide"></span>
<div data-tip="Religion area" class="religionArea hide" style="width: 5em">${si(area) + unit}</div>
<div data-tip="Religion area" class="religionArea hide" style="width: 6em">${si(area) + unit}</div>
<span data-tip="${populationTip}" class="icon-male hide"></span>
<div data-tip="${populationTip}" class="religionPopulation hide pointer">${si(population)}</div>
<span
data-tip="Lock religion, will regenerate the origin folk and organized religion if they are not also locked"
class="icon-lock${r.lock ? "" : "-open"} hide"
></span>
<div data-tip="${populationTip}" class="religionPopulation hide pointer" style="width: 5em">${si(
population
)}</div>
${getExpansionColumns(r)}
<span data-tip="Lock this religion" class="icon-lock${r.lock ? "" : "-open"} hide"></span>
<span data-tip="Remove religion" class="icon-trash-empty hide"></span>
</div>`;
}
@ -245,6 +257,8 @@ function religionsEditorAddLines() {
$body.querySelectorAll("div > input.religionDeity").forEach(el => el.on("input", religionChangeDeity));
$body.querySelectorAll("div > span.icon-arrows-cw").forEach(el => el.on("click", regenerateDeity));
$body.querySelectorAll("div > div.religionPopulation").forEach(el => el.on("click", changePopulation));
$body.querySelectorAll("div > select.religionExtent").forEach(el => el.on("change", religionChangeExtent));
$body.querySelectorAll("div > input.religionExpantion").forEach(el => el.on("change", religionChangeExpansionism));
$body.querySelectorAll("div > span.icon-trash-empty").forEach(el => el.on("click", religionRemovePrompt));
$body.querySelectorAll("div > span.icon-lock").forEach($el => $el.on("click", updateLockStatus));
$body.querySelectorAll("div > span.icon-lock-open").forEach($el => $el.on("click", updateLockStatus));
@ -253,6 +267,7 @@ function religionsEditorAddLines() {
$body.dataset.type = "absolute";
togglePercentageMode();
}
applySorting(religionsHeader);
$("#religionsEditor").dialog({width: fitContent()});
}
@ -264,6 +279,41 @@ function getTypeOptions(type) {
return options;
}
function getExpansionColumns(r) {
if (r.type === "Folk") {
const tip =
"Folk religions are not competitive and do not expand. Initially they cover all cells of their parent culture, but get ousted by organized religions when they expand";
return /* html */ `
<span data-tip="${tip}" class="icon-resize-full-alt hide" style="padding-right: 2px"></span>
<span data-tip="${tip}" class="religionExtent hide" style="width: 5em">culture</span>
<span data-tip="${tip}" class="icon-resize-full hide"></span>
<input data-tip="${tip}" class="religionExpantion hide" disabled type="number" value='0' />`;
}
return /* html */ `
<span data-tip="Potential religion extent" class="icon-resize-full-alt hide" style="padding-right: 2px"></span>
<select data-tip="Potential religion extent" class="religionExtent hide" style="width: 5em">
${getExtentOptions(r.expansion)}
</select>
<span data-tip="Religion expansionism. Defines competitive size" class="icon-resize-full hide"></span>
<input
data-tip="Religion expansionism. Defines competitive size. Click to change, then click Recalculate to apply change"
class="religionExpantion hide"
type="number"
min="0"
max="99"
step=".1"
value=${r.expansionism}
/>`;
}
function getExtentOptions(type) {
let options = "";
const types = ["global", "state", "culture"];
types.forEach(t => (options += `<option ${type === t ? "selected" : ""} value="${t}">${t}</option>`));
return options;
}
const religionHighlightOn = debounce(event => {
const religionId = Number(event.id || event.target.dataset.id);
const $el = $body.querySelector(`div[data-id='${religionId}']`);
@ -272,20 +322,19 @@ const religionHighlightOn = debounce(event => {
if (!layerIsOn("toggleReligions")) return;
if (customization) return;
const animate = d3.transition().duration(1500).ease(d3.easeSinIn);
const animate = d3.transition().duration(2000).ease(d3.easeSinIn);
relig
.select("#religion" + religionId)
.raise()
.transition(animate)
.attr("stroke-width", 2.5)
.attr("stroke", "#c13119");
.attr("stroke", "#d0240f");
debug
.select("#religionsCenter" + religionId)
.raise()
.transition(animate)
.attr("r", 8)
.attr("stroke-width", 2)
.attr("stroke", "#c13119");
.attr("r", 3)
.attr("stroke", "#d0240f");
}, 200);
function religionHighlightOff(event) {
@ -301,8 +350,7 @@ function religionHighlightOff(event) {
debug
.select("#religionsCenter" + religionId)
.transition()
.attr("r", 4)
.attr("stroke-width", 1.2)
.attr("r", 2)
.attr("stroke", null);
}
@ -434,6 +482,20 @@ function changePopulation() {
}
}
function religionChangeExtent() {
const religion = +this.parentNode.dataset.id;
this.parentNode.dataset.expansion = this.value;
pack.religions[religion].expansion = this.value;
recalculateReligions();
}
function religionChangeExpansionism() {
const religion = +this.parentNode.dataset.id;
this.parentNode.dataset.expansionism = this.value;
pack.religions[religion].expansionism = +this.value;
recalculateReligions();
}
function religionRemovePrompt() {
if (customization) return;
@ -471,11 +533,14 @@ function drawReligionCenters() {
const religionCenters = debug
.append("g")
.attr("id", "religionCenters")
.attr("stroke-width", 1.2)
.attr("stroke-width", 0.8)
.attr("stroke", "#444444")
.style("cursor", "move");
const data = pack.religions.filter(r => r.i && r.center && r.cells && !r.removed);
let data = pack.religions.filter(r => r.i && r.center && !r.removed);
const showExtinct = $body.dataset.extinct === "show";
if (!showExtinct) data = data.filter(r => r.cells > 0);
religionCenters
.selectAll("circle")
.data(data)
@ -483,7 +548,7 @@ function drawReligionCenters() {
.append("circle")
.attr("id", d => "religionsCenter" + d.i)
.attr("data-id", d => d.i)
.attr("r", 4)
.attr("r", 2)
.attr("fill", d => d.color)
.attr("cx", d => pack.cells.p[d.center][0])
.attr("cy", d => pack.cells.p[d.center][1])
@ -499,15 +564,23 @@ function drawReligionCenters() {
}
function religionCenterDrag() {
const $el = d3.select(this);
const religionId = +this.dataset.id;
d3.event.on("drag", () => {
const tr = parseTransform(this.getAttribute("transform"));
const x0 = +tr[0] - d3.event.x;
const y0 = +tr[1] - d3.event.y;
function handleDrag() {
const {x, y} = d3.event;
$el.attr("cx", x).attr("cy", y);
this.setAttribute("transform", `translate(${x0 + x},${y0 + y})`);
const cell = findCell(x, y);
if (pack.cells.h[cell] < 20) return; // ignore dragging on water
pack.religions[religionId].center = cell;
});
recalculateReligions();
}
const dragDebounced = debounce(handleDrag, 50);
d3.event.on("drag", dragDebounced);
}
function toggleLegend() {
@ -578,13 +651,14 @@ async function showHierarchy() {
function toggleExtinct() {
$body.dataset.extinct = $body.dataset.extinct !== "show" ? "show" : "hide";
religionsEditorAddLines();
drawReligionCenters();
}
function enterReligionsManualAssignent() {
if (!layerIsOn("toggleReligions")) toggleReligions();
customization = 7;
relig.append("g").attr("id", "temp");
document.querySelectorAll("#religionsBottom > button").forEach(el => (el.style.display = "none"));
document.querySelectorAll("#religionsBottom > *").forEach(el => (el.style.display = "none"));
byId("religionsManuallyButtons").style.display = "inline-block";
debug.select("#religionCenters").style("display", "none");
@ -686,7 +760,7 @@ function exitReligionsManualAssignment(close) {
customization = 0;
relig.select("#temp").remove();
removeCircle();
document.querySelectorAll("#religionsBottom > button").forEach(el => (el.style.display = "inline-block"));
document.querySelectorAll("#religionsBottom > *").forEach(el => (el.style.display = "inline-block"));
byId("religionsManuallyButtons").style.display = "none";
byId("religionsEditor")
@ -740,15 +814,15 @@ function addReligion() {
function downloadReligionsCsv() {
const unit = getAreaUnit("2");
const headers = `Id,Name,Color,Type,Form,Supreme Deity,Area ${unit},Believers,Origins`;
const headers = `Id,Name,Color,Type,Form,Supreme Deity,Area ${unit},Believers,Origins,Potential,Expansionism`;
const lines = Array.from($body.querySelectorAll(":scope > div"));
const data = lines.map($line => {
const {id, name, color, type, form, deity, area, population} = $line.dataset;
const {id, name, color, type, form, deity, area, population, expansion, expansionism} = $line.dataset;
const deityText = '"' + deity + '"';
const {origins} = pack.religions[+id];
const originList = (origins || []).filter(origin => origin).map(origin => pack.religions[origin].name);
const originText = '"' + originList.join(", ") + '"';
return [id, name, color, type, form, deityText, area, population, originText].join(",");
return [id, name, color, type, form, deityText, area, population, originText, expansion, expansionism].join(",");
});
const csvData = [headers].concat(data).join("\n");
@ -773,3 +847,13 @@ function updateLockStatus() {
classList.toggle("icon-lock-open");
classList.toggle("icon-lock");
}
function recalculateReligions(must) {
if (!must && !religionsAutoChange.checked) return;
Religions.recalculate();
drawReligions();
refreshReligionsEditor();
drawReligionCenters();
}

View file

@ -304,15 +304,34 @@ window.Religions = (function () {
Heresy: {Heresy: 1}
};
const methods = {
"Random + type": 3,
"Random + ism": 1,
"Supreme + ism": 5,
"Faith of + Supreme": 5,
"Place + ism": 1,
"Culture + ism": 2,
"Place + ian + type": 6,
"Culture + type": 4
const namingMethods = {
Folk: {
"Culture + type": 1
},
Organized: {
"Random + type": 3,
"Random + ism": 1,
"Supreme + ism": 5,
"Faith of + Supreme": 5,
"Place + ism": 1,
"Culture + ism": 2,
"Place + ian + type": 6,
"Culture + type": 4
},
Cult: {
"Burg + ian + type": 2,
"Random + ian + type": 1,
"Type + of the + meaning": 2
},
Heresy: {
"Burg + ian + type": 3,
"Random + ism": 3,
"Random + ian + type": 2,
"Type + of the + meaning": 1
}
};
const types = {
@ -342,372 +361,406 @@ window.Religions = (function () {
}
};
const generate = function () {
const expansionismMap = {
Folk: () => 0,
Organized: () => gauss(5, 3, 0, 10, 1),
Cult: () => gauss(0.5, 0.5, 0, 5, 1),
Heresy: () => gauss(1, 0.5, 0, 5, 1)
};
function generate() {
TIME && console.time("generateReligions");
const {cells, states, cultures} = pack;
const lockedReligions = pack.religions?.filter(r => r.i && r.lock && !r.removed) || [];
const religionIds = new Uint16Array(cells.culture); // cell religion; initially based on culture
const religions = [];
const folkReligions = generateFolkReligions();
const organizedReligions = generateOrganizedReligions(+religionsInput.value, lockedReligions);
// add folk religions
cultures.forEach(c => {
if (!c.i) return religions.push({i: 0, name: "No religion"});
const namedReligions = specifyReligions([...folkReligions, ...organizedReligions]);
const indexedReligions = combineReligions(namedReligions, lockedReligions);
const religionIds = expandReligions(indexedReligions);
const religions = defineOrigins(religionIds, indexedReligions);
if (c.removed) {
religions.push({
i: c.i,
name: "Extinct religion for " + c.name,
color: getMixedColor(c.color, 0.1, 0),
removed: true
});
return;
}
const newId = c.i;
if (pack.religions) {
const lockedFolkReligion = pack.religions.find(
r => r.culture === c.i && !r.removed && r.lock && r.type === "Folk"
);
if (lockedFolkReligion) {
for (const i of cells.i) {
if (cells.religion[i] === lockedFolkReligion.i) religionIds[i] = newId;
}
lockedFolkReligion.i = newId;
religions.push(lockedFolkReligion);
return;
}
}
const form = rw(forms.Folk);
const name = c.name + " " + rw(types[form]);
const deity = form === "Animism" ? null : getDeityName(c.i);
const color = getMixedColor(c.color, 0.1, 0);
religions.push({
i: newId,
name,
color,
culture: newId,
type: "Folk",
form,
deity,
center: c.center,
origins: [0]
});
});
if (religionsInput.value == 0 || pack.cultures.length < 2) {
religions.filter(r => r.i).forEach(r => (r.code = abbreviate(r.name)));
cells.religion = religionIds;
pack.religions = religions;
return;
}
const burgs = pack.burgs.filter(b => b.i && !b.removed);
const sorted =
burgs.length > +religionsInput.value
? burgs.sort((a, b) => b.population - a.population).map(b => b.cell)
: cells.i.filter(i => cells.s[i] > 2).sort((a, b) => cells.s[b] - cells.s[a]);
const religionsTree = d3.quadtree();
const spacing = (graphWidth + graphHeight) / 6 / religionsInput.value; // base min distance between towns
const cultsCount = Math.floor((rand(10, 40) / 100) * religionsInput.value);
const count = +religionsInput.value - cultsCount + religions.length;
function getReligionsInRadius({x, y, r, max}) {
if (max === 0) return [0];
const cellsInRadius = findAll(x, y, r);
const religions = unique(cellsInRadius.map(i => religionIds[i]).filter(r => r));
return religions.length ? religions.slice(0, max) : [0];
}
// restore locked non-folk religions
if (pack.religions) {
const lockedNonFolkReligions = pack.religions.filter(r => r.lock && !r.removed && r.type !== "Folk");
for (const religion of lockedNonFolkReligions) {
const newId = religions.length;
for (const i of cells.i) {
if (cells.religion[i] === religion.i) religionIds[i] = newId;
}
religion.i = newId;
religion.origins = religion.origins.filter(origin => origin < newId);
religionsTree.add(cells.p[religion.center]);
religions.push(religion);
}
}
// generate organized religions
for (let i = 0; religions.length < count && i < 1000; i++) {
let center = sorted[biased(0, sorted.length - 1, 5)]; // religion center
const form = rw(forms.Organized);
const state = cells.state[center];
const culture = cells.culture[center];
const deity = form === "Non-theism" ? null : getDeityName(culture);
let [name, expansion] = getReligionName(form, deity, center);
if (expansion === "state" && !state) expansion = "global";
if (expansion === "culture" && !culture) expansion = "global";
if (expansion === "state" && Math.random() > 0.5) center = states[state].center;
if (expansion === "culture" && Math.random() > 0.5) center = cultures[culture].center;
if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c]))
center = cells.c[center].find(c => cells.burg[c]);
const [x, y] = cells.p[center];
const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make the placement not uniform
if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
// add "Old" to name of the folk religion on this culture
const isFolkBased = expansion === "culture" || P(0.5);
const folk = isFolkBased && religions.find(r => r.culture === culture && r.type === "Folk");
if (folk && expansion === "culture" && folk.name.slice(0, 3) !== "Old") folk.name = "Old " + folk.name;
const origins = folk ? [folk.i] : getReligionsInRadius({x, y, r: 150 / count, max: 2});
const expansionism = rand(3, 8);
const baseColor = religions[culture]?.color || states[state]?.color || getRandomColor();
const color = getMixedColor(baseColor, 0.3, 0);
religions.push({
i: religions.length,
name,
color,
culture,
type: "Organized",
form,
deity,
expansion,
expansionism,
center,
origins
});
religionsTree.add([x, y]);
}
// generate cults
for (let i = 0; religions.length < count + cultsCount && i < 1000; i++) {
const form = rw(forms.Cult);
let center = sorted[biased(0, sorted.length - 1, 1)]; // religion center
if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c]))
center = cells.c[center].find(c => cells.burg[c]);
const [x, y] = cells.p[center];
const s = spacing * gauss(2, 0.3, 1, 3, 2); // randomize to make the placement not uniform
if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
const culture = cells.culture[center];
const origins = getReligionsInRadius({x, y, r: 300 / count, max: rand(0, 4)});
const deity = getDeityName(culture);
const name = getCultName(form, center);
const expansionism = gauss(1.1, 0.5, 0, 5);
const color = getMixedColor(cultures[culture].color, 0.5, 0); // "url(#hatch7)";
religions.push({
i: religions.length,
name,
color,
culture,
type: "Cult",
form,
deity,
expansion: "global",
expansionism,
center,
origins
});
religionsTree.add([x, y]);
}
expandReligions();
// generate heresies
religions
.filter(r => r.type === "Organized")
.forEach(r => {
if (r.expansionism < 3) return;
const count = gauss(0, 1, 0, 3);
for (let i = 0; i < count; i++) {
let center = ra(cells.i.filter(i => religionIds[i] === r.i && cells.c[i].some(c => religionIds[c] !== r.i)));
if (!center) continue;
if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c]))
center = cells.c[center].find(c => cells.burg[c]);
const [x, y] = cells.p[center];
if (religionsTree.find(x, y, spacing / 10) !== undefined) continue; // to close to other
const culture = cells.culture[center];
const name = getCultName("Heresy", center);
const expansionism = gauss(1.2, 0.5, 0, 5);
const color = getMixedColor(r.color, 0.4, 0.2); // "url(#hatch6)";
religions.push({
i: religions.length,
name,
color,
culture,
type: "Heresy",
form: r.form,
deity: r.deity,
expansion: "global",
expansionism,
center,
origins: [r.i]
});
religionsTree.add([x, y]);
}
});
expandHeresies();
pack.religions = religions;
pack.cells.religion = religionIds;
checkCenters();
cells.religion = religionIds;
pack.religions = religions;
TIME && console.timeEnd("generateReligions");
}
// growth algorithm to assign cells to religions
function expandReligions() {
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [];
function generateFolkReligions() {
return pack.cultures
.filter(c => c.i && !c.removed)
.map(culture => ({type: "Folk", form: rw(forms.Folk), culture: culture.i, center: culture.center}));
}
religions
.filter(r => !r.lock && (r.type === "Organized" || r.type === "Cult"))
.forEach(r => {
religionIds[r.center] = r.i;
queue.queue({e: r.center, p: 0, r: r.i, s: cells.state[r.center], c: r.culture});
cost[r.center] = 1;
});
function generateOrganizedReligions(desiredReligionNumber, lockedReligions) {
const cells = pack.cells;
const lockedReligionCount = lockedReligions.filter(({type}) => type !== "Folk").length || 0;
const requiredReligionsNumber = desiredReligionNumber - lockedReligionCount;
if (requiredReligionsNumber < 1) return [];
const neutral = (cells.i.length / 5000) * 200 * gauss(1, 0.3, 0.2, 2, 2) * neutralInput.value; // limit cost for organized religions growth
const popCost = d3.max(cells.pop) / 3; // enougth population to spered religion without penalty
const candidateCells = getCandidateCells();
const religionCores = placeReligions();
while (queue.length) {
const {e, p, r, c, s} = queue.dequeue();
const expansion = religions[r].expansion;
const cultsCount = Math.floor((rand(1, 4) / 10) * religionCores.length); // 10-40%
const heresiesCount = Math.floor((rand(0, 3) / 10) * religionCores.length); // 0-30%
const organizedCount = religionCores.length - cultsCount - heresiesCount;
cells.c[e].forEach(nextCell => {
if (expansion === "culture" && c !== cells.culture[nextCell]) return;
if (expansion === "state" && s !== cells.state[nextCell]) return;
if (religions[religionIds[nextCell]]?.lock) return;
const getType = index => {
if (index < organizedCount) return "Organized";
if (index < organizedCount + cultsCount) return "Cult";
return "Heresy";
};
const cultureCost = c !== cells.culture[nextCell] ? 10 : 0;
const stateCost = s !== cells.state[nextCell] ? 10 : 0;
const biomeCost = cells.road[nextCell] ? 1 : biomesData.cost[cells.biome[nextCell]];
const populationCost = Math.max(rn(popCost - cells.pop[nextCell]), 0);
const heightCost = Math.max(cells.h[nextCell], 20) - 20;
const waterCost = cells.h[nextCell] < 20 ? (cells.road[nextCell] ? 50 : 1000) : 0;
const totalCost =
p +
(cultureCost + stateCost + biomeCost + populationCost + heightCost + waterCost) / religions[r].expansionism;
if (totalCost > neutral) return;
return religionCores.map((cellId, index) => {
const type = getType(index);
const form = rw(forms[type]);
const cultureId = cells.culture[cellId];
if (!cost[nextCell] || totalCost < cost[nextCell]) {
if (cells.h[nextCell] >= 20 && cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
cost[nextCell] = totalCost;
queue.queue({e: nextCell, p: totalCost, r, c, s});
}
});
return {type, form, culture: cultureId, center: cellId};
});
function placeReligions() {
const religionCells = [];
const religionsTree = d3.quadtree();
// pre-populate with locked centers
lockedReligions.forEach(({center}) => religionsTree.add(cells.p[center]));
// min distance between religion inceptions
const spacing = (graphWidth + graphHeight) / 2 / desiredReligionNumber;
for (const cellId of candidateCells) {
const [x, y] = cells.p[cellId];
if (religionsTree.find(x, y, spacing) === undefined) {
religionCells.push(cellId);
religionsTree.add([x, y]);
if (religionCells.length === requiredReligionsNumber) return religionCells;
}
}
WARN && console.warn(`Placed only ${religionCells.length} of ${requiredReligionsNumber} religions`);
return religionCells;
}
function getCandidateCells() {
const validBurgs = pack.burgs.filter(b => b.i && !b.removed);
if (validBurgs.length >= requiredReligionsNumber)
return validBurgs.sort((a, b) => b.population - a.population).map(burg => burg.cell);
return cells.i.filter(i => cells.s[i] > 2).sort((a, b) => cells.s[b] - cells.s[a]);
}
}
function specifyReligions(newReligions) {
const {cells, cultures} = pack;
const rawReligions = newReligions.map(({type, form, culture: cultureId, center}) => {
const supreme = getDeityName(cultureId);
const deity = form === "Non-theism" || form === "Animism" ? null : supreme;
const stateId = cells.state[center];
let [name, expansion] = generateReligionName(type, form, supreme, center);
if (expansion === "state" && !stateId) expansion = "global";
const expansionism = expansionismMap[type]();
const color = getReligionColor(cultures[cultureId], type);
return {name, type, form, culture: cultureId, center, deity, expansion, expansionism, color};
});
return rawReligions;
function getReligionColor(culture, type) {
if (!culture.i) return getRandomColor();
if (type === "Folk") return culture.color;
if (type === "Heresy") return getMixedColor(culture.color, 0.35, 0.2);
if (type === "Cult") return getMixedColor(culture.color, 0.5, 0);
return getMixedColor(culture.color, 0.25, 0.4);
}
}
// indexes, conditionally renames, and abbreviates religions
function combineReligions(namedReligions, lockedReligions) {
const indexedReligions = [{name: "No religion", i: 0}];
const {lockedReligionQueue, highestLockedIndex, codes, numberLockedFolk} = parseLockedReligions();
const maxIndex = Math.max(
highestLockedIndex,
namedReligions.length + lockedReligions.length + 1 - numberLockedFolk
);
for (let index = 1, progress = 0; index < maxIndex; index = indexedReligions.length) {
// place locked religion back at its old index
if (index === lockedReligionQueue[0]?.i) {
const nextReligion = lockedReligionQueue.shift();
indexedReligions.push(nextReligion);
continue;
}
// slot the new religions
if (progress < namedReligions.length) {
const nextReligion = namedReligions[progress];
progress++;
if (
nextReligion.type === "Folk" &&
lockedReligions.some(({type, culture}) => type === "Folk" && culture === nextReligion.culture)
)
continue; // when there is a locked Folk religion for this culture discard duplicate
const newName = renameOld(nextReligion);
const code = abbreviate(newName, codes);
codes.push(code);
indexedReligions.push({...nextReligion, i: index, name: newName, code});
continue;
}
indexedReligions.push({i: index, type: "Folk", culture: 0, name: "Removed religion", removed: true});
}
return indexedReligions;
function parseLockedReligions() {
// copy and sort the locked religions list
const lockedReligionQueue = lockedReligions
.map(religion => {
// and filter their origins to locked religions
let newOrigin = religion.origins.filter(n => lockedReligions.some(({i: index}) => index === n));
if (newOrigin === []) newOrigin = [0];
return {...religion, origins: newOrigin};
})
.sort((a, b) => a.i - b.i);
const highestLockedIndex = Math.max(...lockedReligions.map(r => r.i));
const codes = lockedReligions.length > 0 ? lockedReligions.map(r => r.code) : [];
const numberLockedFolk = lockedReligions.filter(({type}) => type === "Folk").length;
return {lockedReligionQueue, highestLockedIndex, codes, numberLockedFolk};
}
// prepend 'Old' to names of folk religions which have organized competitors
function renameOld({name, type, culture: cultureId}) {
if (type !== "Folk") return name;
const haveOrganized =
namedReligions.some(
({type, culture, expansion}) => culture === cultureId && type === "Organized" && expansion === "culture"
) ||
lockedReligions.some(
({type, culture, expansion}) => culture === cultureId && type === "Organized" && expansion === "culture"
);
if (haveOrganized && name.slice(0, 3) !== "Old") return `Old ${name}`;
return name;
}
}
// finally generate and stores origins trees
function defineOrigins(religionIds, indexedReligions) {
const religionOriginsParamsMap = {
Organized: {clusterSize: 100, maxReligions: 2},
Cult: {clusterSize: 50, maxReligions: 3},
Heresy: {clusterSize: 50, maxReligions: 4}
};
const origins = indexedReligions.map(({i, type, culture: cultureId, expansion, center}) => {
if (i === 0) return null; // no religion
if (type === "Folk") return [0]; // folk religions originate from its parent culture only
const folkReligion = indexedReligions.find(({culture, type}) => type === "Folk" && culture === cultureId);
const isFolkBased = folkReligion && cultureId && expansion === "culture" && each(2)(center);
if (isFolkBased) return [folkReligion.i];
const {clusterSize, maxReligions} = religionOriginsParamsMap[type];
const fallbackOrigin = folkReligion?.i || 0;
return getReligionsInRadius(pack.cells.c, center, religionIds, i, clusterSize, maxReligions, fallbackOrigin);
});
return indexedReligions.map((religion, index) => ({...religion, origins: origins[index]}));
}
function getReligionsInRadius(neighbors, center, religionIds, religionId, clusterSize, maxReligions, fallbackOrigin) {
const foundReligions = new Set();
const queue = [center];
const checked = {};
for (let size = 0; queue.length && size < clusterSize; size++) {
const cellId = queue.shift();
checked[cellId] = true;
for (const neibId of neighbors[cellId]) {
if (checked[neibId]) continue;
checked[neibId] = true;
const neibReligion = religionIds[neibId];
if (neibReligion && neibReligion !== religionId) foundReligions.add(neibReligion);
if (foundReligions.size >= maxReligions) return [...foundReligions];
queue.push(neibId);
}
}
// growth algorithm to assign cells to heresies
function expandHeresies() {
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [];
return foundReligions.size ? [...foundReligions] : [fallbackOrigin];
}
religions
.filter(r => !r.lock && r.type === "Heresy")
.forEach(r => {
const b = religionIds[r.center]; // "base" religion id
religionIds[r.center] = r.i; // heresy id
queue.queue({e: r.center, p: 0, r: r.i, b});
cost[r.center] = 1;
});
// growth algorithm to assign cells to religions
function expandReligions(religions) {
const cells = pack.cells;
const religionIds = spreadFolkReligions(religions);
const neutral = (cells.i.length / 5000) * 500 * neutralInput.value; // limit cost for heresies growth
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [];
while (queue.length) {
const {e, p, r, b} = queue.dequeue();
const maxExpansionCost = (cells.i.length / 20) * neutralInput.value; // limit cost for organized religions growth
cells.c[e].forEach(nextCell => {
if (religions[religionIds[nextCell]]?.lock) return;
const religionCost = religionIds[nextCell] === b ? 0 : 2000;
const biomeCost = cells.road[nextCell] ? 0 : biomesData.cost[cells.biome[nextCell]];
const heightCost = Math.max(cells.h[nextCell], 20) - 20;
const waterCost = cells.h[nextCell] < 20 ? (cells.road[nextCell] ? 50 : 1000) : 0;
const totalCost =
p + (religionCost + biomeCost + heightCost + waterCost) / Math.max(religions[r].expansionism, 0.1);
const biomePassageCost = cellId => biomesData.cost[cells.biome[cellId]];
if (totalCost > neutral) return;
religions
.filter(r => r.i && !r.lock && r.type !== "Folk" && !r.removed)
.forEach(r => {
religionIds[r.center] = r.i;
queue.queue({e: r.center, p: 0, r: r.i, s: cells.state[r.center]});
cost[r.center] = 1;
});
if (!cost[nextCell] || totalCost < cost[nextCell]) {
if (cells.h[nextCell] >= 20 && cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
cost[nextCell] = totalCost;
queue.queue({e: nextCell, p: totalCost, r});
}
});
}
}
const religionsMap = new Map(religions.map(r => [r.i, r]));
function checkCenters() {
const codes = religions.map(r => r.code);
religions.forEach(r => {
if (!r.i) return;
r.code = abbreviate(r.name, codes);
const isMainRoad = cellId => cells.road[cellId] - cells.crossroad[cellId] > 4;
const isTrail = cellId => cells.h[cellId] > 19 && cells.road[cellId] - cells.crossroad[cellId] === 1;
const isSeaRoute = cellId => cells.h[cellId] < 20 && cells.road[cellId];
const isWater = cellId => cells.h[cellId] < 20;
// move religion center if it's not within religion area after expansion
if (religionIds[r.center] === r.i) return; // in area
const firstCell = cells.i.find(i => religionIds[i] === r.i);
if (firstCell) r.center = firstCell; // move center, othervise it's an extinct religion
while (queue.length) {
const {e: cellId, p, r, s: state} = queue.dequeue();
const {culture, expansion, expansionism} = religionsMap.get(r);
cells.c[cellId].forEach(nextCell => {
if (expansion === "culture" && culture !== cells.culture[nextCell]) return;
if (expansion === "state" && state !== cells.state[nextCell]) return;
if (religionsMap.get(religionIds[nextCell])?.lock) return;
const cultureCost = culture !== cells.culture[nextCell] ? 10 : 0;
const stateCost = state !== cells.state[nextCell] ? 10 : 0;
const passageCost = getPassageCost(nextCell);
const cellCost = cultureCost + stateCost + passageCost;
const totalCost = p + 10 + cellCost / expansionism;
if (totalCost > maxExpansionCost) return;
if (!cost[nextCell] || totalCost < cost[nextCell]) {
if (cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
cost[nextCell] = totalCost;
queue.queue({e: nextCell, p: totalCost, r, s: state});
}
});
}
};
return religionIds;
function getPassageCost(cellId) {
if (isWater(cellId)) return isSeaRoute ? 50 : 500;
if (isMainRoad(cellId)) return 1;
const biomeCost = biomePassageCost(cellId);
return isTrail(cellId) ? biomeCost / 1.5 : biomeCost;
}
}
// folk religions initially get all cells of their culture, and locked religions are retained
function spreadFolkReligions(religions) {
const cells = pack.cells;
const hasPrior = cells.religion && true;
const religionIds = new Uint16Array(cells.i.length);
const folkReligions = religions.filter(religion => religion.type === "Folk" && !religion.removed);
const cultureToReligionMap = new Map(folkReligions.map(({i, culture}) => [culture, i]));
for (const cellId of cells.i) {
const oldId = (hasPrior && cells.religion[cellId]) || 0;
if (oldId && religions[oldId]?.lock && !religions[oldId]?.removed) {
religionIds[cellId] = oldId;
continue;
}
const cultureId = cells.culture[cellId];
religionIds[cellId] = cultureToReligionMap.get(cultureId) || 0;
}
return religionIds;
}
function checkCenters() {
const cells = pack.cells;
pack.religions.forEach(r => {
if (!r.i) return;
// move religion center if it's not within religion area after expansion
if (cells.religion[r.center] === r.i) return; // in area
const firstCell = cells.i.find(i => cells.religion[i] === r.i);
const cultureHome = pack.cultures[r.culture]?.center;
if (firstCell) r.center = firstCell; // move center, othervise it's an extinct religion
else if (r.type === "Folk" && cultureHome) r.center = cultureHome; // reset extinct culture centers
});
}
function recalculate() {
const newReligionIds = expandReligions(pack.religions);
pack.cells.religion = newReligionIds;
checkCenters();
}
const add = function (center) {
const {cells, religions} = pack;
const {cells, cultures, religions} = pack;
const religionId = cells.religion[center];
const culture = cells.culture[center];
const color = getMixedColor(religions[religionId].color, 0.3, 0);
const cultureId = cells.culture[center];
const missingFolk =
cultureId !== 0 &&
!religions.some(({type, culture, removed}) => type === "Folk" && culture === cultureId && !removed);
const color = missingFolk ? cultures[cultureId].color : getMixedColor(religions[religionId].color, 0.3, 0);
const type =
religions[religionId].type === "Organized" ? rw({Organized: 4, Cult: 1, Heresy: 2}) : rw({Organized: 5, Cult: 2});
const type = missingFolk
? "Folk"
: religions[religionId].type === "Organized"
? rw({Organized: 4, Cult: 1, Heresy: 2})
: rw({Organized: 5, Cult: 2});
const form = rw(forms[type]);
const deity =
type === "Heresy" ? religions[religionId].deity : form === "Non-theism" ? null : getDeityName(culture);
type === "Heresy"
? religions[religionId].deity
: form === "Non-theism" || form === "Animism"
? null
: getDeityName(cultureId);
let name, expansion;
if (type === "Organized") [name, expansion] = getReligionName(form, deity, center);
else {
name = getCultName(form, center);
expansion = "global";
}
const [name, expansion] = generateReligionName(type, form, deity, center);
const formName = type === "Heresy" ? religions[religionId].form : form;
const code = abbreviate(
name,
religions.map(r => r.code)
);
const influences = getReligionsInRadius(cells.c, center, cells.religion, 0, 25, 3, 0);
const origins = type === "Folk" ? [0] : influences;
const i = religions.length;
religions.push({
i,
name,
color,
culture,
culture: cultureId,
type,
form: formName,
deity,
expansion,
expansionism: 0,
expansionism: expansionismMap[type](),
center,
cells: 0,
area: 0,
rural: 0,
urban: 0,
origins: [religionId],
origins,
code
});
cells.religion[center] = i;
@ -736,22 +789,24 @@ window.Religions = (function () {
if (a === "Number") return ra(base.number);
if (a === "Being") return ra(base.being);
if (a === "Adjective") return ra(base.adjective);
if (a === "Color + Animal") return ra(base.color) + " " + ra(base.animal);
if (a === "Adjective + Animal") return ra(base.adjective) + " " + ra(base.animal);
if (a === "Adjective + Being") return ra(base.adjective) + " " + ra(base.being);
if (a === "Adjective + Genitive") return ra(base.adjective) + " " + ra(base.genitive);
if (a === "Color + Being") return ra(base.color) + " " + ra(base.being);
if (a === "Color + Genitive") return ra(base.color) + " " + ra(base.genitive);
if (a === "Being + of + Genitive") return ra(base.being) + " of " + ra(base.genitive);
if (a === "Being + of the + Genitive") return ra(base.being) + " of the " + ra(base.theGenitive);
if (a === "Animal + of + Genitive") return ra(base.animal) + " of " + ra(base.genitive);
if (a === "Color + Animal") return `${ra(base.color)} ${ra(base.animal)}`;
if (a === "Adjective + Animal") return `${ra(base.adjective)} ${ra(base.animal)}`;
if (a === "Adjective + Being") return `${ra(base.adjective)} ${ra(base.being)}`;
if (a === "Adjective + Genitive") return `${ra(base.adjective)} ${ra(base.genitive)}`;
if (a === "Color + Being") return `${ra(base.color)} ${ra(base.being)}`;
if (a === "Color + Genitive") return `${ra(base.color)} ${ra(base.genitive)}`;
if (a === "Being + of + Genitive") return `${ra(base.being)} of ${ra(base.genitive)}`;
if (a === "Being + of the + Genitive") return `${ra(base.being)} of the ${ra(base.theGenitive)}`;
if (a === "Animal + of + Genitive") return `${ra(base.animal)} of ${ra(base.genitive)}`;
if (a === "Adjective + Being + of + Genitive")
return ra(base.adjective) + " " + ra(base.being) + " of " + ra(base.genitive);
return `${ra(base.adjective)} ${ra(base.being)} of ${ra(base.genitive)}`;
if (a === "Adjective + Animal + of + Genitive")
return ra(base.adjective) + " " + ra(base.animal) + " of " + ra(base.genitive);
return `${ra(base.adjective)} ${ra(base.animal)} of ${ra(base.genitive)}`;
ERROR && console.error("Unkown generation approach");
}
function getReligionName(form, deity, center) {
function generateReligionName(variety, form, deity, center) {
const {cells, cultures, burgs, states} = pack;
const random = () => Names.getCulture(cells.culture[center], null, null, "", 0);
@ -767,7 +822,7 @@ window.Religions = (function () {
return adj ? getAdjective(name) : name;
};
const m = rw(methods);
const m = rw(namingMethods[variety]);
if (m === "Random + type") return [random() + " " + type(), "global"];
if (m === "Random + ism") return [trimVowels(random()) + "ism", "global"];
if (m === "Supreme + ism" && deity) return [trimVowels(supreme()) + "ism", "global"];
@ -777,24 +832,11 @@ window.Religions = (function () {
if (m === "Culture + ism") return [trimVowels(culture()) + "ism", "culture"];
if (m === "Place + ian + type") return [place("adj") + " " + type(), "state"];
if (m === "Culture + type") return [culture() + " " + type(), "culture"];
if (m === "Burg + ian + type") return [`${place("adj")} ${type()}`, "global"];
if (m === "Random + ian + type") return [`${getAdjective(random())} ${type()}`, "global"];
if (m === "Type + of the + meaning") return [`${type()} of the ${generateMeaning()}`, "global"];
return [trimVowels(random()) + "ism", "global"]; // else
}
function getCultName(form, center) {
const cells = pack.cells;
const type = function () {
return rw(types[form]);
};
const random = function () {
return trimVowels(Names.getCulture(cells.culture[center], null, null, "", 0).split(/[ ,]+/)[0]);
};
const burg = function () {
return trimVowels(pack.burgs[cells.burg[center]].name.split(/[ ,]+/)[0]);
};
if (cells.burg[center]) return burg() + "ian " + type();
if (Math.random() > 0.5) return random() + "ian " + type();
return type() + " of the " + generateMeaning();
}
return {generate, add, getDeityName, updateCultures};
return {generate, add, getDeityName, updateCultures, recalculate};
})();

View file

@ -1188,6 +1188,6 @@ async function editCultures() {
async function editReligions() {
if (customization) return;
const Editor = await import("../dynamic/editors/religions-editor.js?v=1.88.07");
const Editor = await import("../dynamic/editors/religions-editor.js?v=1.89.10");
Editor.open();
}

View file

@ -537,7 +537,7 @@ function applyStoredOptions() {
options.stateLabelsMode = stateLabelsModeInput.value;
}
// randomize options if randomization is allowed (not locked or options='default')
// randomize options if randomization is allowed (not locked or queryParam options='default')
function randomizeOptions() {
const randomize = new URL(window.location.href).searchParams.get("options") === "default"; // ignore stored options
@ -549,7 +549,7 @@ function randomizeOptions() {
manorsInput.value = 1000;
manorsOutput.value = "auto";
}
if (randomize || !locked("religions")) religionsInput.value = religionsOutput.value = gauss(5, 2, 2, 10);
if (randomize || !locked("religions")) religionsInput.value = religionsOutput.value = gauss(6, 3, 2, 10);
if (randomize || !locked("power")) powerInput.value = powerOutput.value = gauss(4, 2, 0, 10, 2);
if (randomize || !locked("neutral")) neutralInput.value = neutralOutput.value = rn(1 + Math.random(), 1);
if (randomize || !locked("cultures")) culturesInput.value = culturesOutput.value = gauss(12, 3, 5, 30);

View file

@ -1,7 +1,7 @@
"use strict";
// version and caching control
const version = "1.89.11"; // generator version, update each time
const version = "1.89.12"; // generator version, update each time
{
document.title += " v" + version;
@ -28,6 +28,7 @@ const version = "1.89.11"; // generator version, update each time
<ul>
<strong>Latest changes:</strong>
<li>Religions can be edited and redrawn like cultures</li>
<li>Lock states, provinces, cultures, and religions from regeneration</li>
<li>Heightmap brushes: linear edit option</li>
<li>Data Charts screen</li>