fix: don't redraw removed scaleBar

This commit is contained in:
Azgaar 2023-11-21 04:39:54 +04:00
parent 433152db06
commit 5ec59da7b7
6 changed files with 37 additions and 18 deletions

View file

@ -623,7 +623,7 @@ window.ThreeD = (function () {
material.map = texture;
if (addMesh) addGlobe3dMesh();
};
img2.src = await getMapURL("mesh", {globe: true, fullMap: true});
img2.src = await getMapURL("mesh", {noScaleBar: true, fullMap: true});
}
function addGlobe3dMesh() {

View file

@ -535,7 +535,7 @@ class Planimeter extends Measurer {
// Scale bar
function drawScaleBar(scaleBar, scaleLevel) {
if (scaleBar.style("display") === "none") return; // no need to re-draw hidden element
if (!scaleBar.size() || scaleBar.style("display") === "none") return;
scaleBar.selectAll("*").remove(); // fully redraw every time
const distanceScale = +distanceScaleInput.value;

View file

@ -136,7 +136,14 @@ window.UISubmap = (function () {
}
async function loadPreview($container, w, h) {
const url = await getMapURL("png", {globe: false, noWater: true, fullMap: true, noLabels: true, noScaleBar: true, noIce: true});
const url = await getMapURL("png", {
globe: false,
noWater: true,
fullMap: true,
noLabels: true,
noScaleBar: true,
noIce: true
});
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
@ -173,7 +180,11 @@ window.UISubmap = (function () {
const {angle, shiftX, shiftY, ratio, mirrorH, mirrorV} = getTransformInput();
const [cx, cy] = [graphWidth / 2, graphHeight / 2];
const rot = alfa => (x, y) => [(x - cx) * Math.cos(alfa) - (y - cy) * Math.sin(alfa) + cx, (y - cy) * Math.cos(alfa) + (x - cx) * Math.sin(alfa) + cy];
const rot = alfa => (x, y) =>
[
(x - cx) * Math.cos(alfa) - (y - cy) * Math.sin(alfa) + cx,
(y - cy) * Math.cos(alfa) + (x - cx) * Math.sin(alfa) + cy
];
const shift = (dx, dy) => (x, y) => [x + dx, y + dy];
const scale = r => (x, y) => [(x - cx) * r + cx, (y - cy) * r + cy];
const flipH = (x, y) => [-x + 2 * cx, y];
@ -185,7 +196,11 @@ window.UISubmap = (function () {
let inverse = id;
if (angle) [projection, inverse] = [rot(angle), rot(-angle)];
if (ratio) [projection, inverse] = [app(scale(Math.pow(1.1, ratio)), projection), app(inverse, scale(Math.pow(1.1, -ratio)))];
if (ratio)
[projection, inverse] = [
app(scale(Math.pow(1.1, ratio)), projection),
app(inverse, scale(Math.pow(1.1, -ratio)))
];
if (mirrorH) [projection, inverse] = [app(flipH, projection), app(inverse, flipH)];
if (mirrorV) [projection, inverse] = [app(flipV, projection), app(inverse, flipV)];
if (shiftX || shiftY) {
@ -244,7 +259,10 @@ window.UISubmap = (function () {
// fix scale
distanceScaleInput.value = distanceScaleOutput.value = rn((distanceScale = distanceScaleOutput.value / scale), 2);
populationRateInput.value = populationRateOutput.value = rn((populationRate = populationRateOutput.value / scale), 2);
populationRateInput.value = populationRateOutput.value = rn(
(populationRate = populationRateOutput.value / scale),
2
);
customization = 0;
startResample(options);
}, 1000);