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refactor(#902): regenerate states - update provinces
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4 changed files with 66 additions and 1495 deletions
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@ -1150,20 +1150,26 @@ window.BurgsAndStates = (function () {
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Math.random = aleaPRNG(localSeed);
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const {cells, states, burgs} = pack;
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const provinces = [0];
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const provinceIds = new Uint16Array(cells.i.length);
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regenerate &&
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const isProvinceLocked = province => province.lock || (!regenerateInLockedStates && states[province.state]?.lock);
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const isProvinceCellLocked = cell => provinceIds[cell] && isProvinceLocked(provinces[provinceIds[cell]]);
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if (regenerate) {
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pack.provinces.forEach(province => {
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if (!province.i || !province.removed) return;
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const isLockedOnStateLevel = !regenerateInLockedStates && states[province.state].lock;
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if (province.lock || isLockedOnStateLevel) {
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province.i = provinces.length; // update id
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provinces.push(province);
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}
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});
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if (!province.i || province.removed || !isProvinceLocked(province)) return;
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const newId = provinces.length;
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for (const i of cells.i) {
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if (cells.province[i] === province.i) provinceIds[i] = newId;
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}
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province.i = newId;
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provinces.push(province);
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});
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}
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cells.province = cells.province || new Uint16Array(cells.i.length);
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const percentage = +provincesInput.value;
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const max = percentage == 100 ? 1000 : gauss(20, 5, 5, 100) * percentage ** 0.5; // max growth
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@ -1179,12 +1185,13 @@ window.BurgsAndStates = (function () {
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// generate provinces for selected burgs
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states.forEach(s => {
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s.provinces = [];
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if (!s.i || s.removed) return;
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s.provinces = provinces.filter(p => p.state === s.i).map(p => p.i); // locked provinces ids
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if (provinces.length) s.provinces = provinces.filter(p => p.state === s.i).map(p => p.i); // locked provinces ids
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if (s.lock && !regenerateInLockedStates) return; // don't regenerate provinces of a locked state
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const stateBurgs = burgs
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.filter(b => b.state === s.i && !b.removed && !cells.province[b.cell])
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.filter(b => b.state === s.i && !b.removed && !provinceIds[b.cell])
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.sort((a, b) => b.population * gauss(1, 0.2, 0.5, 1.5, 3) - a.population)
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.sort((a, b) => b.capital - a.capital);
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if (stateBurgs.length < 2) return; // at least 2 provinces are required
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@ -1194,7 +1201,6 @@ window.BurgsAndStates = (function () {
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for (let i = 0; i < provincesNumber; i++) {
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const provinceId = provinces.length;
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s.provinces.push(provinceId);
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const center = stateBurgs[i].cell;
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const burg = stateBurgs[i].i;
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const c = stateBurgs[i].culture;
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@ -1208,6 +1214,8 @@ window.BurgsAndStates = (function () {
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const type = getType(center, burg.port);
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const coa = COA.generate(stateBurgs[i].coa, kinship, null, type);
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coa.shield = COA.getShield(c, s.i);
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s.provinces.push(provinceId);
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provinces.push({i: provinceId, state: s.i, center, burg, name, formName, fullName, color, coa});
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}
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});
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@ -1216,9 +1224,9 @@ window.BurgsAndStates = (function () {
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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const cost = [];
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provinces.forEach(function (p) {
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if (!p.i || p.removed || p.lock) return;
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cells.province[p.center] = p.i;
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provinces.forEach(p => {
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if (!p.i || p.removed || isProvinceLocked(p)) return;
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provinceIds[p.center] = p.i;
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queue.queue({e: p.center, p: 0, province: p.i, state: p.state});
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cost[p.center] = 1;
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});
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@ -1226,8 +1234,8 @@ window.BurgsAndStates = (function () {
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while (queue.length) {
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const {e, p, province, state} = queue.dequeue();
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cells.c[e].forEach(function (e) {
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if (provinces[province].lock) return; // do not overwrite cell of locked provinces
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cells.c[e].forEach(e => {
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if (isProvinceCellLocked(e)) return; // do not overwrite cell of locked provinces
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const land = cells.h[e] >= 20;
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if (!land && !cells.t[e]) return; // cannot pass deep ocean
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@ -1237,7 +1245,7 @@ window.BurgsAndStates = (function () {
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if (totalCost > max) return;
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if (!cost[e] || totalCost < cost[e]) {
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if (land) cells.province[e] = province; // assign province to a cell
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if (land) provinceIds[e] = province; // assign province to a cell
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cost[e] = totalCost;
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queue.queue({e, p: totalCost, province, state});
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}
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@ -1247,23 +1255,26 @@ window.BurgsAndStates = (function () {
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// justify provinces shapes a bit
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for (const i of cells.i) {
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if (cells.burg[i]) continue; // do not overwrite burgs
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if (provinces[cells.province[i]].lock) return; // do not overwrite cell of locked provinces
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if (isProvinceCellLocked(i)) continue; // do not overwrite cell of locked provinces
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const neibs = cells.c[i]
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.filter(c => cells.state[c] === cells.state[i] && !provinces[cells.province[c]].lock)
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.map(c => cells.province[c]);
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const adversaries = neibs.filter(c => c !== cells.province[i]);
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.filter(c => cells.state[c] === cells.state[i] && !isProvinceCellLocked(c))
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.map(c => provinceIds[c]);
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const adversaries = neibs.filter(c => c !== provinceIds[i]);
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if (adversaries.length < 2) continue;
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const buddies = neibs.filter(c => c === cells.province[i]).length;
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const buddies = neibs.filter(c => c === provinceIds[i]).length;
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if (buddies.length > 2) continue;
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const competitors = adversaries.map(p => adversaries.reduce((s, v) => (v === p ? s + 1 : s), 0));
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const max = d3.max(competitors);
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if (buddies >= max) continue;
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cells.province[i] = adversaries[competitors.indexOf(max)];
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provinceIds[i] = adversaries[competitors.indexOf(max)];
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}
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// add "wild" provinces if some cells don't have a province assigned
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const noProvince = Array.from(cells.i).filter(i => cells.state[i] && !cells.province[i]); // cells without province assigned
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const noProvince = Array.from(cells.i).filter(i => cells.state[i] && !provinceIds[i]); // cells without province assigned
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states.forEach(s => {
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if (!s.i || s.removed) return;
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if (s.lock && !regenerateInLockedStates) return;
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@ -1279,36 +1290,34 @@ window.BurgsAndStates = (function () {
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return spliced[0] ? `New ${spliced[0]}` : null;
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};
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let stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !cells.province[i]);
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let stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !provinceIds[i]);
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while (stateNoProvince.length) {
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// add new province
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const province = provinces.length;
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const provinceId = provinces.length;
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const burgCell = stateNoProvince.find(i => cells.burg[i]);
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const center = burgCell ? burgCell : stateNoProvince[0];
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const burg = burgCell ? cells.burg[burgCell] : 0;
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cells.province[center] = province;
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provinceIds[center] = provinceId;
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// expand province
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const cost = [];
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cost[center] = 1;
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queue.queue({e: center, p: 0});
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while (queue.length) {
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const next = queue.dequeue(),
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n = next.e,
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p = next.p;
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const {e, p} = queue.dequeue();
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cells.c[n].forEach(function (e) {
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if (cells.province[e]) return;
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const land = cells.h[e] >= 20;
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if (cells.state[e] && cells.state[e] !== s.i) return;
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const ter = land ? (cells.state[e] === s.i ? 3 : 20) : cells.t[e] ? 10 : 30;
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cells.c[e].forEach(nextCellId => {
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if (provinceIds[nextCellId]) return;
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const land = cells.h[nextCellId] >= 20;
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if (cells.state[nextCellId] && cells.state[nextCellId] !== s.i) return;
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const ter = land ? (cells.state[nextCellId] === s.i ? 3 : 20) : cells.t[nextCellId] ? 10 : 30;
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const totalCost = p + ter;
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if (totalCost > max) return;
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if (!cost[e] || totalCost < cost[e]) {
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if (land && cells.state[e] === s.i) cells.province[e] = province; // assign province to a cell
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cost[e] = totalCost;
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queue.queue({e, p: totalCost});
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if (!cost[nextCellId] || totalCost < cost[nextCellId]) {
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if (land && cells.state[nextCellId] === s.i) provinceIds[nextCellId] = provinceId; // assign province to a cell
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cost[nextCellId] = totalCost;
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queue.queue({e: nextCellId, p: totalCost});
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}
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});
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}
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@ -1318,7 +1327,7 @@ window.BurgsAndStates = (function () {
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const f = pack.features[cells.f[center]];
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const color = getMixedColor(s.color);
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const provCells = stateNoProvince.filter(i => cells.province[i] === province);
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const provCells = stateNoProvince.filter(i => provinceIds[i] === provinceId);
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const singleIsle = provCells.length === f.cells && !provCells.find(i => cells.f[i] !== f.i);
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const isleGroup = !singleIsle && !provCells.find(i => pack.features[cells.f[i]].group !== "isle");
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const colony = !singleIsle && !isleGroup && P(0.5) && !isPassable(s.center, center);
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@ -1345,8 +1354,8 @@ window.BurgsAndStates = (function () {
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const coa = COA.generate(s.coa, kinship, dominion, type);
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coa.shield = COA.getShield(c, s.i);
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provinces.push({i: province, state: s.i, center, burg, name, formName, fullName, color, coa});
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s.provinces.push(province);
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provinces.push({i: provinceId, state: s.i, center, burg, name, formName, fullName, color, coa});
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s.provinces.push(provinceId);
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// check if there is a land way within the same state between two cells
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function isPassable(from, to) {
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@ -1367,10 +1376,11 @@ window.BurgsAndStates = (function () {
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}
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// re-check
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stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !cells.province[i]);
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stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !provinceIds[i]);
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}
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});
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cells.province = provinceIds;
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pack.provinces = provinces;
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TIME && console.timeEnd("generateProvinces");
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File diff suppressed because it is too large
Load diff
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@ -1132,6 +1132,7 @@ function drawBorders() {
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const provToCell = cells.c[i].find(
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n => cells.state[n] === s && p > cells.province[n] && pUsed[p][n] !== cells.province[n]
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);
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if (provToCell) {
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const provTo = cells.province[provToCell];
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pUsed[p][provToCell] = provTo;
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@ -148,14 +148,14 @@ function regenerateStates() {
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BurgsAndStates.generateDiplomacy();
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BurgsAndStates.defineStateForms();
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BurgsAndStates.generateProvinces(true);
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if (!layerIsOn("toggleStates")) toggleStates();
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else drawStates();
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if (!layerIsOn("toggleBorders")) toggleBorders();
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else drawBorders();
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layerIsOn("toggleStates") ? drawStates() : toggleStates();
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layerIsOn("toggleBorders") ? drawBorders() : toggleBorders();
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if (layerIsOn("toggleProvinces")) drawProvinces();
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BurgsAndStates.drawStateLabels();
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Military.generate();
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if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
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if (layerIsOn("toggleEmblems")) drawEmblems();
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if (document.getElementById("burgsOverviewRefresh")?.offsetParent) burgsOverviewRefresh.click();
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if (document.getElementById("statesEditorRefresh")?.offsetParent) statesEditorRefresh.click();
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@ -203,10 +203,11 @@ function recreateStates() {
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byId(`stateCOA${state.i}`)?.remove();
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document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.remove();
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// remove province emblems
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// remove province data and emblems
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for (const provinceId of state.provinces) {
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byId(`provinceCOA${provinceId}`)?.remove();
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document.querySelector(`#provinceEmblems > use[data-i="${provinceId}"]`)?.remove();
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pack.provinces[provinceId].removed = true;
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}
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}
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@ -246,9 +247,9 @@ function recreateStates() {
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byId(`stateCOA${state.i}`)?.setAttribute("id", `stateCOA${newId}`);
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document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.setAttribute("data-i", newId);
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state.provinces.forEach(id => {
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if (!pack.provinces[id] || !pack.provinces[id].removed) return;
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pack.provinces[id].state = newId;
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state.provinces.forEach(provinceId => {
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if (!pack.provinces[provinceId]) return;
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pack.provinces[provinceId].state = newId;
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});
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state.i = newId;
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@ -260,8 +261,6 @@ function recreateStates() {
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const lockedStateIndex = lockedStatesIds.indexOf(stateId) + 1;
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// lockedStateIndex is an index of locked state or 0 if state is not locked
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pack.cells.state[i] = lockedStateIndex;
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// TODO: update province id reference
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}
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for (let i = newStates.length; i < count; i++) {
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