mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 12:01:23 +01:00
refactor(#902): regenerate states - update provinces
This commit is contained in:
parent
77d644afb1
commit
5f1c2adee0
4 changed files with 66 additions and 1495 deletions
|
|
@ -1132,6 +1132,7 @@ function drawBorders() {
|
|||
const provToCell = cells.c[i].find(
|
||||
n => cells.state[n] === s && p > cells.province[n] && pUsed[p][n] !== cells.province[n]
|
||||
);
|
||||
|
||||
if (provToCell) {
|
||||
const provTo = cells.province[provToCell];
|
||||
pUsed[p][provToCell] = provTo;
|
||||
|
|
|
|||
|
|
@ -148,14 +148,14 @@ function regenerateStates() {
|
|||
BurgsAndStates.generateDiplomacy();
|
||||
BurgsAndStates.defineStateForms();
|
||||
BurgsAndStates.generateProvinces(true);
|
||||
if (!layerIsOn("toggleStates")) toggleStates();
|
||||
else drawStates();
|
||||
if (!layerIsOn("toggleBorders")) toggleBorders();
|
||||
else drawBorders();
|
||||
|
||||
layerIsOn("toggleStates") ? drawStates() : toggleStates();
|
||||
layerIsOn("toggleBorders") ? drawBorders() : toggleBorders();
|
||||
if (layerIsOn("toggleProvinces")) drawProvinces();
|
||||
|
||||
BurgsAndStates.drawStateLabels();
|
||||
Military.generate();
|
||||
if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
|
||||
if (layerIsOn("toggleEmblems")) drawEmblems();
|
||||
|
||||
if (document.getElementById("burgsOverviewRefresh")?.offsetParent) burgsOverviewRefresh.click();
|
||||
if (document.getElementById("statesEditorRefresh")?.offsetParent) statesEditorRefresh.click();
|
||||
|
|
@ -203,10 +203,11 @@ function recreateStates() {
|
|||
byId(`stateCOA${state.i}`)?.remove();
|
||||
document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.remove();
|
||||
|
||||
// remove province emblems
|
||||
// remove province data and emblems
|
||||
for (const provinceId of state.provinces) {
|
||||
byId(`provinceCOA${provinceId}`)?.remove();
|
||||
document.querySelector(`#provinceEmblems > use[data-i="${provinceId}"]`)?.remove();
|
||||
pack.provinces[provinceId].removed = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -246,9 +247,9 @@ function recreateStates() {
|
|||
byId(`stateCOA${state.i}`)?.setAttribute("id", `stateCOA${newId}`);
|
||||
document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.setAttribute("data-i", newId);
|
||||
|
||||
state.provinces.forEach(id => {
|
||||
if (!pack.provinces[id] || !pack.provinces[id].removed) return;
|
||||
pack.provinces[id].state = newId;
|
||||
state.provinces.forEach(provinceId => {
|
||||
if (!pack.provinces[provinceId]) return;
|
||||
pack.provinces[provinceId].state = newId;
|
||||
});
|
||||
|
||||
state.i = newId;
|
||||
|
|
@ -260,8 +261,6 @@ function recreateStates() {
|
|||
const lockedStateIndex = lockedStatesIds.indexOf(stateId) + 1;
|
||||
// lockedStateIndex is an index of locked state or 0 if state is not locked
|
||||
pack.cells.state[i] = lockedStateIndex;
|
||||
|
||||
// TODO: update province id reference
|
||||
}
|
||||
|
||||
for (let i = newStates.length; i < count; i++) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue