refactor(#902): regenerate states - update provinces

This commit is contained in:
Azgaar 2023-01-01 18:00:18 +03:00
parent 77d644afb1
commit 5f1c2adee0
4 changed files with 66 additions and 1495 deletions

View file

@ -1150,20 +1150,26 @@ window.BurgsAndStates = (function () {
Math.random = aleaPRNG(localSeed); Math.random = aleaPRNG(localSeed);
const {cells, states, burgs} = pack; const {cells, states, burgs} = pack;
const provinces = [0]; const provinces = [0];
const provinceIds = new Uint16Array(cells.i.length);
regenerate && const isProvinceLocked = province => province.lock || (!regenerateInLockedStates && states[province.state]?.lock);
const isProvinceCellLocked = cell => provinceIds[cell] && isProvinceLocked(provinces[provinceIds[cell]]);
if (regenerate) {
pack.provinces.forEach(province => { pack.provinces.forEach(province => {
if (!province.i || !province.removed) return; if (!province.i || province.removed || !isProvinceLocked(province)) return;
const isLockedOnStateLevel = !regenerateInLockedStates && states[province.state].lock;
if (province.lock || isLockedOnStateLevel) { const newId = provinces.length;
province.i = provinces.length; // update id for (const i of cells.i) {
provinces.push(province); if (cells.province[i] === province.i) provinceIds[i] = newId;
} }
});
province.i = newId;
provinces.push(province);
});
}
cells.province = cells.province || new Uint16Array(cells.i.length);
const percentage = +provincesInput.value; const percentage = +provincesInput.value;
const max = percentage == 100 ? 1000 : gauss(20, 5, 5, 100) * percentage ** 0.5; // max growth const max = percentage == 100 ? 1000 : gauss(20, 5, 5, 100) * percentage ** 0.5; // max growth
@ -1179,12 +1185,13 @@ window.BurgsAndStates = (function () {
// generate provinces for selected burgs // generate provinces for selected burgs
states.forEach(s => { states.forEach(s => {
s.provinces = [];
if (!s.i || s.removed) return; if (!s.i || s.removed) return;
s.provinces = provinces.filter(p => p.state === s.i).map(p => p.i); // locked provinces ids if (provinces.length) s.provinces = provinces.filter(p => p.state === s.i).map(p => p.i); // locked provinces ids
if (s.lock && !regenerateInLockedStates) return; // don't regenerate provinces of a locked state if (s.lock && !regenerateInLockedStates) return; // don't regenerate provinces of a locked state
const stateBurgs = burgs const stateBurgs = burgs
.filter(b => b.state === s.i && !b.removed && !cells.province[b.cell]) .filter(b => b.state === s.i && !b.removed && !provinceIds[b.cell])
.sort((a, b) => b.population * gauss(1, 0.2, 0.5, 1.5, 3) - a.population) .sort((a, b) => b.population * gauss(1, 0.2, 0.5, 1.5, 3) - a.population)
.sort((a, b) => b.capital - a.capital); .sort((a, b) => b.capital - a.capital);
if (stateBurgs.length < 2) return; // at least 2 provinces are required if (stateBurgs.length < 2) return; // at least 2 provinces are required
@ -1194,7 +1201,6 @@ window.BurgsAndStates = (function () {
for (let i = 0; i < provincesNumber; i++) { for (let i = 0; i < provincesNumber; i++) {
const provinceId = provinces.length; const provinceId = provinces.length;
s.provinces.push(provinceId);
const center = stateBurgs[i].cell; const center = stateBurgs[i].cell;
const burg = stateBurgs[i].i; const burg = stateBurgs[i].i;
const c = stateBurgs[i].culture; const c = stateBurgs[i].culture;
@ -1208,6 +1214,8 @@ window.BurgsAndStates = (function () {
const type = getType(center, burg.port); const type = getType(center, burg.port);
const coa = COA.generate(stateBurgs[i].coa, kinship, null, type); const coa = COA.generate(stateBurgs[i].coa, kinship, null, type);
coa.shield = COA.getShield(c, s.i); coa.shield = COA.getShield(c, s.i);
s.provinces.push(provinceId);
provinces.push({i: provinceId, state: s.i, center, burg, name, formName, fullName, color, coa}); provinces.push({i: provinceId, state: s.i, center, burg, name, formName, fullName, color, coa});
} }
}); });
@ -1216,9 +1224,9 @@ window.BurgsAndStates = (function () {
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p}); const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = []; const cost = [];
provinces.forEach(function (p) { provinces.forEach(p => {
if (!p.i || p.removed || p.lock) return; if (!p.i || p.removed || isProvinceLocked(p)) return;
cells.province[p.center] = p.i; provinceIds[p.center] = p.i;
queue.queue({e: p.center, p: 0, province: p.i, state: p.state}); queue.queue({e: p.center, p: 0, province: p.i, state: p.state});
cost[p.center] = 1; cost[p.center] = 1;
}); });
@ -1226,8 +1234,8 @@ window.BurgsAndStates = (function () {
while (queue.length) { while (queue.length) {
const {e, p, province, state} = queue.dequeue(); const {e, p, province, state} = queue.dequeue();
cells.c[e].forEach(function (e) { cells.c[e].forEach(e => {
if (provinces[province].lock) return; // do not overwrite cell of locked provinces if (isProvinceCellLocked(e)) return; // do not overwrite cell of locked provinces
const land = cells.h[e] >= 20; const land = cells.h[e] >= 20;
if (!land && !cells.t[e]) return; // cannot pass deep ocean if (!land && !cells.t[e]) return; // cannot pass deep ocean
@ -1237,7 +1245,7 @@ window.BurgsAndStates = (function () {
if (totalCost > max) return; if (totalCost > max) return;
if (!cost[e] || totalCost < cost[e]) { if (!cost[e] || totalCost < cost[e]) {
if (land) cells.province[e] = province; // assign province to a cell if (land) provinceIds[e] = province; // assign province to a cell
cost[e] = totalCost; cost[e] = totalCost;
queue.queue({e, p: totalCost, province, state}); queue.queue({e, p: totalCost, province, state});
} }
@ -1247,23 +1255,26 @@ window.BurgsAndStates = (function () {
// justify provinces shapes a bit // justify provinces shapes a bit
for (const i of cells.i) { for (const i of cells.i) {
if (cells.burg[i]) continue; // do not overwrite burgs if (cells.burg[i]) continue; // do not overwrite burgs
if (provinces[cells.province[i]].lock) return; // do not overwrite cell of locked provinces if (isProvinceCellLocked(i)) continue; // do not overwrite cell of locked provinces
const neibs = cells.c[i] const neibs = cells.c[i]
.filter(c => cells.state[c] === cells.state[i] && !provinces[cells.province[c]].lock) .filter(c => cells.state[c] === cells.state[i] && !isProvinceCellLocked(c))
.map(c => cells.province[c]); .map(c => provinceIds[c]);
const adversaries = neibs.filter(c => c !== cells.province[i]); const adversaries = neibs.filter(c => c !== provinceIds[i]);
if (adversaries.length < 2) continue; if (adversaries.length < 2) continue;
const buddies = neibs.filter(c => c === cells.province[i]).length;
const buddies = neibs.filter(c => c === provinceIds[i]).length;
if (buddies.length > 2) continue; if (buddies.length > 2) continue;
const competitors = adversaries.map(p => adversaries.reduce((s, v) => (v === p ? s + 1 : s), 0)); const competitors = adversaries.map(p => adversaries.reduce((s, v) => (v === p ? s + 1 : s), 0));
const max = d3.max(competitors); const max = d3.max(competitors);
if (buddies >= max) continue; if (buddies >= max) continue;
cells.province[i] = adversaries[competitors.indexOf(max)];
provinceIds[i] = adversaries[competitors.indexOf(max)];
} }
// add "wild" provinces if some cells don't have a province assigned // add "wild" provinces if some cells don't have a province assigned
const noProvince = Array.from(cells.i).filter(i => cells.state[i] && !cells.province[i]); // cells without province assigned const noProvince = Array.from(cells.i).filter(i => cells.state[i] && !provinceIds[i]); // cells without province assigned
states.forEach(s => { states.forEach(s => {
if (!s.i || s.removed) return; if (!s.i || s.removed) return;
if (s.lock && !regenerateInLockedStates) return; if (s.lock && !regenerateInLockedStates) return;
@ -1279,36 +1290,34 @@ window.BurgsAndStates = (function () {
return spliced[0] ? `New ${spliced[0]}` : null; return spliced[0] ? `New ${spliced[0]}` : null;
}; };
let stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !cells.province[i]); let stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !provinceIds[i]);
while (stateNoProvince.length) { while (stateNoProvince.length) {
// add new province // add new province
const province = provinces.length; const provinceId = provinces.length;
const burgCell = stateNoProvince.find(i => cells.burg[i]); const burgCell = stateNoProvince.find(i => cells.burg[i]);
const center = burgCell ? burgCell : stateNoProvince[0]; const center = burgCell ? burgCell : stateNoProvince[0];
const burg = burgCell ? cells.burg[burgCell] : 0; const burg = burgCell ? cells.burg[burgCell] : 0;
cells.province[center] = province; provinceIds[center] = provinceId;
// expand province // expand province
const cost = []; const cost = [];
cost[center] = 1; cost[center] = 1;
queue.queue({e: center, p: 0}); queue.queue({e: center, p: 0});
while (queue.length) { while (queue.length) {
const next = queue.dequeue(), const {e, p} = queue.dequeue();
n = next.e,
p = next.p;
cells.c[n].forEach(function (e) { cells.c[e].forEach(nextCellId => {
if (cells.province[e]) return; if (provinceIds[nextCellId]) return;
const land = cells.h[e] >= 20; const land = cells.h[nextCellId] >= 20;
if (cells.state[e] && cells.state[e] !== s.i) return; if (cells.state[nextCellId] && cells.state[nextCellId] !== s.i) return;
const ter = land ? (cells.state[e] === s.i ? 3 : 20) : cells.t[e] ? 10 : 30; const ter = land ? (cells.state[nextCellId] === s.i ? 3 : 20) : cells.t[nextCellId] ? 10 : 30;
const totalCost = p + ter; const totalCost = p + ter;
if (totalCost > max) return; if (totalCost > max) return;
if (!cost[e] || totalCost < cost[e]) { if (!cost[nextCellId] || totalCost < cost[nextCellId]) {
if (land && cells.state[e] === s.i) cells.province[e] = province; // assign province to a cell if (land && cells.state[nextCellId] === s.i) provinceIds[nextCellId] = provinceId; // assign province to a cell
cost[e] = totalCost; cost[nextCellId] = totalCost;
queue.queue({e, p: totalCost}); queue.queue({e: nextCellId, p: totalCost});
} }
}); });
} }
@ -1318,7 +1327,7 @@ window.BurgsAndStates = (function () {
const f = pack.features[cells.f[center]]; const f = pack.features[cells.f[center]];
const color = getMixedColor(s.color); const color = getMixedColor(s.color);
const provCells = stateNoProvince.filter(i => cells.province[i] === province); const provCells = stateNoProvince.filter(i => provinceIds[i] === provinceId);
const singleIsle = provCells.length === f.cells && !provCells.find(i => cells.f[i] !== f.i); const singleIsle = provCells.length === f.cells && !provCells.find(i => cells.f[i] !== f.i);
const isleGroup = !singleIsle && !provCells.find(i => pack.features[cells.f[i]].group !== "isle"); const isleGroup = !singleIsle && !provCells.find(i => pack.features[cells.f[i]].group !== "isle");
const colony = !singleIsle && !isleGroup && P(0.5) && !isPassable(s.center, center); const colony = !singleIsle && !isleGroup && P(0.5) && !isPassable(s.center, center);
@ -1345,8 +1354,8 @@ window.BurgsAndStates = (function () {
const coa = COA.generate(s.coa, kinship, dominion, type); const coa = COA.generate(s.coa, kinship, dominion, type);
coa.shield = COA.getShield(c, s.i); coa.shield = COA.getShield(c, s.i);
provinces.push({i: province, state: s.i, center, burg, name, formName, fullName, color, coa}); provinces.push({i: provinceId, state: s.i, center, burg, name, formName, fullName, color, coa});
s.provinces.push(province); s.provinces.push(provinceId);
// check if there is a land way within the same state between two cells // check if there is a land way within the same state between two cells
function isPassable(from, to) { function isPassable(from, to) {
@ -1367,10 +1376,11 @@ window.BurgsAndStates = (function () {
} }
// re-check // re-check
stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !cells.province[i]); stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !provinceIds[i]);
} }
}); });
cells.province = provinceIds;
pack.provinces = provinces; pack.provinces = provinces;
TIME && console.timeEnd("generateProvinces"); TIME && console.timeEnd("generateProvinces");

File diff suppressed because it is too large Load diff

View file

@ -1132,6 +1132,7 @@ function drawBorders() {
const provToCell = cells.c[i].find( const provToCell = cells.c[i].find(
n => cells.state[n] === s && p > cells.province[n] && pUsed[p][n] !== cells.province[n] n => cells.state[n] === s && p > cells.province[n] && pUsed[p][n] !== cells.province[n]
); );
if (provToCell) { if (provToCell) {
const provTo = cells.province[provToCell]; const provTo = cells.province[provToCell];
pUsed[p][provToCell] = provTo; pUsed[p][provToCell] = provTo;

View file

@ -148,14 +148,14 @@ function regenerateStates() {
BurgsAndStates.generateDiplomacy(); BurgsAndStates.generateDiplomacy();
BurgsAndStates.defineStateForms(); BurgsAndStates.defineStateForms();
BurgsAndStates.generateProvinces(true); BurgsAndStates.generateProvinces(true);
if (!layerIsOn("toggleStates")) toggleStates();
else drawStates(); layerIsOn("toggleStates") ? drawStates() : toggleStates();
if (!layerIsOn("toggleBorders")) toggleBorders(); layerIsOn("toggleBorders") ? drawBorders() : toggleBorders();
else drawBorders(); if (layerIsOn("toggleProvinces")) drawProvinces();
BurgsAndStates.drawStateLabels(); BurgsAndStates.drawStateLabels();
Military.generate(); Military.generate();
if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems if (layerIsOn("toggleEmblems")) drawEmblems();
if (document.getElementById("burgsOverviewRefresh")?.offsetParent) burgsOverviewRefresh.click(); if (document.getElementById("burgsOverviewRefresh")?.offsetParent) burgsOverviewRefresh.click();
if (document.getElementById("statesEditorRefresh")?.offsetParent) statesEditorRefresh.click(); if (document.getElementById("statesEditorRefresh")?.offsetParent) statesEditorRefresh.click();
@ -203,10 +203,11 @@ function recreateStates() {
byId(`stateCOA${state.i}`)?.remove(); byId(`stateCOA${state.i}`)?.remove();
document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.remove(); document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.remove();
// remove province emblems // remove province data and emblems
for (const provinceId of state.provinces) { for (const provinceId of state.provinces) {
byId(`provinceCOA${provinceId}`)?.remove(); byId(`provinceCOA${provinceId}`)?.remove();
document.querySelector(`#provinceEmblems > use[data-i="${provinceId}"]`)?.remove(); document.querySelector(`#provinceEmblems > use[data-i="${provinceId}"]`)?.remove();
pack.provinces[provinceId].removed = true;
} }
} }
@ -246,9 +247,9 @@ function recreateStates() {
byId(`stateCOA${state.i}`)?.setAttribute("id", `stateCOA${newId}`); byId(`stateCOA${state.i}`)?.setAttribute("id", `stateCOA${newId}`);
document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.setAttribute("data-i", newId); document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.setAttribute("data-i", newId);
state.provinces.forEach(id => { state.provinces.forEach(provinceId => {
if (!pack.provinces[id] || !pack.provinces[id].removed) return; if (!pack.provinces[provinceId]) return;
pack.provinces[id].state = newId; pack.provinces[provinceId].state = newId;
}); });
state.i = newId; state.i = newId;
@ -260,8 +261,6 @@ function recreateStates() {
const lockedStateIndex = lockedStatesIds.indexOf(stateId) + 1; const lockedStateIndex = lockedStatesIds.indexOf(stateId) + 1;
// lockedStateIndex is an index of locked state or 0 if state is not locked // lockedStateIndex is an index of locked state or 0 if state is not locked
pack.cells.state[i] = lockedStateIndex; pack.cells.state[i] = lockedStateIndex;
// TODO: update province id reference
} }
for (let i = newStates.length; i < count; i++) { for (let i = newStates.length; i < count; i++) {