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fix the isOutdated function for versions past 1.99
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3 changed files with 64 additions and 43 deletions
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@ -2,17 +2,17 @@
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window.Zones = (function () {
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const config = {
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invasion: {modifier: 1.8, generate: addInvasion}, // invasion of enemy lands
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rebels: {modifier: 1.6, generate: addRebels}, // rebels along a state border
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proselytism: {modifier: 1.6, generate: addProselytism}, // proselitism of organized religion
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crusade: {modifier: 1.6, generate: addCrusade}, // crusade on heresy lands
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disease: {modifier: 1.8, generate: addDisease}, // disease starting in a random city
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disaster: {modifier: 1.4, generate: addDisaster}, // disaster starting in a random city
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eruption: {modifier: 1.4, generate: addEruption}, // volcanic eruption aroung volcano
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avalanche: {modifier: 1.0, generate: addAvalanche}, // avalanche impacting highland road
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fault: {modifier: 1.4, generate: addFault}, // fault line in elevated areas
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flood: {modifier: 1.4, generate: addFlood}, // flood on river banks
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tsunami: {modifier: 1.2, generate: addTsunami} // tsunami starting near coast
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invasion: {quantity: 1.8, generate: addInvasion}, // invasion of enemy lands
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rebels: {quantity: 1.6, generate: addRebels}, // rebels along a state border
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proselytism: {quantity: 1.6, generate: addProselytism}, // proselitism of organized religion
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crusade: {quantity: 1.6, generate: addCrusade}, // crusade on heresy lands
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disease: {quantity: 1.8, generate: addDisease}, // disease starting in a random city
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disaster: {quantity: 1.2, generate: addDisaster}, // disaster starting in a random city
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eruption: {quantity: 1.4, generate: addEruption}, // volcanic eruption aroung volcano
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avalanche: {quantity: 1.0, generate: addAvalanche}, // avalanche impacting highland road
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fault: {quantity: 1.4, generate: addFault}, // fault line in elevated areas
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flood: {quantity: 1.4, generate: addFlood}, // flood on river banks
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tsunami: {quantity: 1.2, generate: addTsunami} // tsunami starting near coast
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};
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const generate = function (globalModifier = 1) {
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@ -22,12 +22,13 @@ window.Zones = (function () {
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pack.zones = [];
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Object.values(config).forEach(type => {
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const count = rn(Math.random() * type.modifier * globalModifier);
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const count = rn(Math.random() * type.quantity * globalModifier);
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for (let i = 0; i < count; i++) {
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type.generate(usedCells);
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}
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});
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console.table(pack.zones);
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drawZones();
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function drawZones() {
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@ -59,11 +60,11 @@ window.Zones = (function () {
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if (!atWar.length) return;
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const invader = ra(atWar);
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const target = invader.diplomacy.findIndex(d => d === "Enemy");
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const target = invader.diplomacy.find(d => d === "Enemy");
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const cells = pack.cells;
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const cell = ra(
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cells.i.filter(i => cells.state[i] === target && cells.c[i].some(c => cells.state[c] === invader.i))
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cells.i.filter(i => cells.state[i] === target.i && cells.c[i].some(c => cells.state[c] === invader.i))
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);
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if (!cell) return;
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@ -78,7 +79,7 @@ window.Zones = (function () {
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cells.c[q].forEach(e => {
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if (usedCells[e]) return;
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if (cells.state[e] !== target) return;
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if (cells.state[e] !== target.i) return;
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usedCells[e] = 1;
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queue.push(e);
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});
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@ -426,7 +427,7 @@ window.Zones = (function () {
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});
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}
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const name = getAdjective(burgs[cells.burg[cell]].name) + " Flood";
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const name = getAdjective(pack.burgs[cells.burg[cell]].name) + " Flood";
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pack.zones.push({name, type: "Disaster", cells: cellsArray, color: "url(#hatch13)"});
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}
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