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v1.4.09
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12 changed files with 86 additions and 163 deletions
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@ -61,52 +61,35 @@
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const getSearoutes = function() {
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console.time("generateSearoutes");
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const cells = pack.cells, allPorts = pack.burgs.filter(b => b.port > 0 && !b.removed);
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const allPorts = pack.burgs.filter(b => b.port > 0 && !b.removed);
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if (allPorts.length < 2) return [];
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const bodies = new Set(allPorts.map(b => b.port)); // features with ports
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let paths = []; // array to store path segments
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const connected = []; // store cell id of connected burgs
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bodies.forEach(function(f) {
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const ports = allPorts.filter(b => b.port === f);
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const ports = allPorts.filter(b => b.port === f); // all ports on the same feature
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if (ports.length < 2) return;
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const first = ports[0].cell;
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const farthest = ports[d3.scan(ports, (a, b) => ((b.y - ports[0].y) ** 2 + (b.x - ports[0].x) ** 2) - ((a.y - ports[0].y) ** 2 + (a.x - ports[0].x) ** 2))].cell;
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// directly connect first port with the farthest one on the same island to remove gap
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void function() {
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if (!pack.features[f] || pack.features[f].type === "lake") return;
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const portsOnIsland = ports.filter(b => cells.f[b.cell] === cells.f[first]);
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if (portsOnIsland.length < 4) return;
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const opposite = ports[d3.scan(portsOnIsland, (a, b) => ((b.y - ports[0].y) ** 2 + (b.x - ports[0].x) ** 2) - ((a.y - ports[0].y) ** 2 + (a.x - ports[0].x) ** 2))].cell;
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//debug.append("circle").attr("cx", pack.cells.p[opposite][0]).attr("cy", pack.cells.p[opposite][1]).attr("r", 1);
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//debug.append("circle").attr("cx", pack.cells.p[first][0]).attr("cy", pack.cells.p[first][1]).attr("fill", "red").attr("r", 1);
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const [from, exit, passable] = findOceanPath(opposite, first);
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if (!passable) return;
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from[first] = cells.haven[first];
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const path = restorePath(opposite, first, "ocean", from);
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paths = paths.concat(path);
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}()
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for (let s=0; s < ports.length; s++) {
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const source = ports[s].cell;
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if (connected[source]) continue;
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// directly connect first port with the farthest one
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void function() {
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const [from, exit, passable] = findOceanPath(farthest, first);
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if (!passable) return;
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from[first] = cells.haven[first];
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const path = restorePath(farthest, first, "ocean", from);
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paths = paths.concat(path);
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}()
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for (let t=s+1; t < ports.length; t++) {
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const target = ports[t].cell;
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if (connected[target]) continue;
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// indirectly connect first port with all other ports
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void function() {
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if (ports.length < 3) return;
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for (const p of ports) {
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if (p.cell === first || p.cell === farthest) continue;
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const [from, exit, passable] = findOceanPath(p.cell, first, true);
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const [from, exit, passable] = findOceanPath(target, source, true);
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if (!passable) continue;
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const path = restorePath(p.cell, exit, "ocean", from);
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const path = restorePath(target, exit, "ocean", from);
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paths = paths.concat(path);
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connected[source] = 1;
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connected[target] = 1;
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}
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}()
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}
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});
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@ -235,7 +218,7 @@
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// find water paths
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function findOceanPath(start, exit = null, toRoute = null) {
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const cells = pack.cells;
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const cells = pack.cells, temp = grid.cells.temp;
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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const cost = [], from = [];
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queue.queue({e: start, p: 0});
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@ -247,6 +230,7 @@
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for (const c of cells.c[n]) {
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if (c === exit) {from[c] = n; return [from, exit, true];}
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if (cells.h[c] >= 20) continue; // ignore land cells
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if (temp[cells.g[c]] <= -5) continue; // ignore cells with term <= -5
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const dist2 = (cells.p[c][1] - cells.p[n][1]) ** 2 + (cells.p[c][0] - cells.p[n][0]) ** 2;
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const totalCost = p + (cells.road[c] ? 1 + dist2 / 2 : dist2 + (cells.t[c] ? 1 : 100));
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