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https://github.com/Azgaar/Fantasy-Map-Generator.git
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feat: alternative point samplers WIP
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parent
df4d80bb86
commit
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7 changed files with 200 additions and 79 deletions
83
main.js
83
main.js
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@ -310,12 +310,45 @@ async function checkLoadParameters() {
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generateMapOnLoad();
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}
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function debugGrids() {
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debug
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.selectAll("circle.grid")
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.data(grid.points)
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.enter()
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.append("circle")
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.attr("data-id", (d, i) => "point-" + i)
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.attr("cx", d => d[0])
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.attr("cy", d => d[1])
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.attr("r", 0.5)
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.attr("fill", "blue");
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let path = "";
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grid.cells.i.forEach(i => (path += "M" + getGridPolygon(i)));
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debug.append("path").attr("fill", "none").attr("stroke", "blue").attr("stroke-width", 0.3).attr("d", path);
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debug
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.selectAll("circle.boundary")
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.data(grid.boundary)
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.enter()
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.append("circle")
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.attr("cx", d => d[0])
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.attr("cy", d => d[1])
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.attr("r", 0.3)
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.attr("fill", "white");
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zoom.translateExtent([
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[-graphWidth / 2, -graphHeight / 2],
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[graphWidth * 1.5, graphHeight * 1.5]
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]);
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}
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async function generateMapOnLoad() {
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await applyStyleOnLoad(); // apply previously selected default or custom style
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await generate(); // generate map
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applyPreset(); // apply saved layers preset
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fitMapToScreen();
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focusOn(); // based on searchParams focus on point, cell or burg from MFCG
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debugGrids();
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}
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// focus on coordinates, cell or burg provided in searchParams
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@ -1034,15 +1067,22 @@ function generatePrecipitation() {
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const MAX_PASSABLE_ELEVATION = 85;
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// define wind directions based on cells latitude and prevailing winds there
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d3.range(0, cells.i.length, cellsX).forEach(function (c, i) {
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d3.range(0, cells.i.length, cellsX).forEach(function (cellId, i) {
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debug
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.append("circle")
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.attr("cx", grid.points[cellId][0])
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.attr("cy", grid.points[cellId][1])
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.attr("r", 2)
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.attr("fill", "blue");
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const lat = mapCoordinates.latN - (i / cellsY) * mapCoordinates.latT;
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const latBand = ((Math.abs(lat) - 1) / 5) | 0;
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const latMod = latitudeModifier[latBand];
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const windTier = (Math.abs(lat - 89) / 30) | 0; // 30d tiers from 0 to 5 from N to S
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const {isWest, isEast, isNorth, isSouth} = getWindDirections(windTier);
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if (isWest) westerly.push([c, latMod, windTier]);
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if (isEast) easterly.push([c + cellsX - 1, latMod, windTier]);
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if (isWest) westerly.push([cellId, latMod, windTier]);
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if (isEast) easterly.push([cellId + cellsX - 1, latMod, windTier]);
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if (isNorth) northerly++;
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if (isSouth) southerly++;
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});
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@ -1066,6 +1106,8 @@ function generatePrecipitation() {
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passWind(d3.range(cells.i.length - cellsX, cells.i.length, 1), maxPrecS, -cellsX, cellsY);
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}
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drawWindDirection();
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function getWindDirections(tier) {
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const angle = options.winds[tier];
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@ -1120,24 +1162,25 @@ function generatePrecipitation() {
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return minmax(normalLoss + diff * mod, 1, humidity);
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}
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void (function drawWindDirection() {
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function drawWindDirection() {
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const wind = prec.append("g").attr("id", "wind");
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d3.range(0, 6).forEach(function (t) {
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options.winds.forEach((direction, tier) => {
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if (westerly.length > 1) {
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const west = westerly.filter(w => w[2] === t);
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const west = westerly.filter(w => w[2] === tier);
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if (west && west.length > 3) {
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const from = west[0][0],
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to = west[west.length - 1][0];
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const from = west.at(0)[0];
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const to = west.at(-1)[0];
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const y = (grid.points[from][1] + grid.points[to][1]) / 2;
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wind.append("text").attr("x", 20).attr("y", y).text("\u21C9");
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}
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}
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if (easterly.length > 1) {
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const east = easterly.filter(w => w[2] === t);
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const east = easterly.filter(w => w[2] === tier);
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if (east && east.length > 3) {
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const from = east[0][0],
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to = east[east.length - 1][0];
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const from = east.at(0)[0];
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const to = east.at(-1)[0];
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const y = (grid.points[from][1] + grid.points[to][1]) / 2;
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wind
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.append("text")
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@ -1160,7 +1203,7 @@ function generatePrecipitation() {
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.attr("x", graphWidth / 2)
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.attr("y", graphHeight - 20)
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.text("\u21C8");
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})();
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}
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TIME && console.timeEnd("generatePrecipitation");
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}
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@ -1169,20 +1212,24 @@ function generatePrecipitation() {
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function reGraph() {
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TIME && console.time("reGraph");
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const {cells: gridCells, points, features} = grid;
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const repackGridCells = grid.type === "jittered";
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const newCells = {p: [], g: [], h: []}; // store new data
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const spacing2 = grid.spacing ** 2;
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for (const i of gridCells.i) {
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const height = gridCells.h[i];
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const type = gridCells.t[i];
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if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points
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if (type === -2 && (i % 4 === 0 || features[gridCells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
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const [x, y] = points[i];
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if (repackGridCells) {
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if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points
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if (type === -2 && (i % 4 === 0 || features[gridCells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
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}
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const [x, y] = points[i];
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addNewPoint(i, x, y, height);
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// add additional points for cells along coast
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if (type === 1 || type === -1) {
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if (repackGridCells && (type === 1 || type === -1)) {
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if (gridCells.b[i]) continue; // not for near-border cells
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gridCells.c[i].forEach(function (e) {
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if (i > e) return;
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@ -1253,6 +1300,8 @@ function drawCoastline() {
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vchain.map(v => vertices.p[v]),
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1
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);
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if (points.length < 3) debugger;
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const area = d3.polygonArea(points); // area with lakes/islands
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if (area > 0 && features[f].type === "lake") {
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points = points.reverse();
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@ -1962,6 +2011,8 @@ const regenerateMap = debounce(async function (options) {
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fitMapToScreen();
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shouldShowLoading && hideLoading();
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clearMainTip();
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debugGrids();
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}, 250);
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// clear the map
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