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synced 2025-12-17 09:41:24 +01:00
feat: alternative point samplers WIP
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7 changed files with 200 additions and 79 deletions
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@ -8,6 +8,9 @@ function shouldRegenerateGrid(grid, expectedSeed) {
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const cellsDesired = +byId("pointsInput").dataset.cells;
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if (cellsDesired !== grid.cellsDesired) return true;
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const gridType = byId("gridType").value;
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if (gridType !== grid.type) return true;
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const newSpacing = rn(Math.sqrt((graphWidth * graphHeight) / cellsDesired), 2);
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const newCellsX = Math.floor((graphWidth + 0.5 * newSpacing - 1e-10) / newSpacing);
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const newCellsY = Math.floor((graphHeight + 0.5 * newSpacing - 1e-10) / newSpacing);
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@ -17,24 +20,9 @@ function shouldRegenerateGrid(grid, expectedSeed) {
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function generateGrid() {
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Math.random = aleaPRNG(seed); // reset PRNG
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const {spacing, cellsDesired, boundary, points, cellsX, cellsY} = placePoints();
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const {spacing, cellsDesired, type, boundary, points, cellsX, cellsY} = generatePoints();
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const {cells, vertices} = calculateVoronoi(points, boundary);
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return {spacing, cellsDesired, boundary, points, cellsX, cellsY, cells, vertices, seed};
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}
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// place random points to calculate Voronoi diagram
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function placePoints() {
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TIME && console.time("placePoints");
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const cellsDesired = +byId("pointsInput").dataset.cells;
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const spacing = rn(Math.sqrt((graphWidth * graphHeight) / cellsDesired), 2); // spacing between points before jirrering
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const boundary = getBoundaryPoints(graphWidth, graphHeight, spacing);
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const points = getJitteredGrid(graphWidth, graphHeight, spacing); // points of jittered square grid
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const cellsX = Math.floor((graphWidth + 0.5 * spacing - 1e-10) / spacing);
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const cellsY = Math.floor((graphHeight + 0.5 * spacing - 1e-10) / spacing);
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TIME && console.timeEnd("placePoints");
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return {spacing, cellsDesired, boundary, points, cellsX, cellsY};
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return {spacing, cellsDesired, type, boundary, points, cellsX, cellsY, cells, vertices, seed};
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}
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// calculate Delaunay and then Voronoi diagram
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@ -55,47 +43,6 @@ function calculateVoronoi(points, boundary) {
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return {cells, vertices};
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}
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// add points along map edge to pseudo-clip voronoi cells
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function getBoundaryPoints(width, height, spacing) {
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const offset = rn(-1 * spacing);
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const bSpacing = spacing * 2;
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const w = width - offset * 2;
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const h = height - offset * 2;
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const numberX = Math.ceil(w / bSpacing) - 1;
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const numberY = Math.ceil(h / bSpacing) - 1;
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const points = [];
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for (let i = 0.5; i < numberX; i++) {
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let x = Math.ceil((w * i) / numberX + offset);
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points.push([x, offset], [x, h + offset]);
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}
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for (let i = 0.5; i < numberY; i++) {
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let y = Math.ceil((h * i) / numberY + offset);
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points.push([offset, y], [w + offset, y]);
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}
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return points;
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}
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// get points on a regular square grid and jitter them a bit
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function getJitteredGrid(width, height, spacing) {
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const radius = spacing / 2; // square radius
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const jittering = radius * 0.9; // max deviation
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const doubleJittering = jittering * 2;
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const jitter = () => Math.random() * doubleJittering - jittering;
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let points = [];
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for (let y = radius; y < height; y += spacing) {
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for (let x = radius; x < width; x += spacing) {
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const xj = Math.min(rn(x + jitter(), 2), width);
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const yj = Math.min(rn(y + jitter(), 2), height);
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points.push([xj, yj]);
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}
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}
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return points;
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}
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// return cell index on a regular square grid
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function findGridCell(x, y, grid) {
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return (
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