feat: alternative point samplers WIP

This commit is contained in:
Azgaar 2024-07-15 22:21:04 +02:00
parent df4d80bb86
commit 62fa8d517b
7 changed files with 200 additions and 79 deletions

View file

@ -1610,6 +1610,22 @@
</td> </td>
</tr> </tr>
<tr data-tip="Select points sampling algorithm. Defines structure of the underlying graph">
<td>
<i data-locked="0" id="lock_gridType" class="icon-lock-open"></i>
</td>
<td>Grid type</td>
<td>
<select id="gridType" data-stored="gridType">
<option value="jittered" selected>Jittered</option>
<option value="hexFlat">Hex flat</option>
<option value="hexPointy">Hex pointy</option>
<option value="square">Square</option>
</select>
</td>
<td></td>
</tr>
<tr data-tip="Define map name (will be used to name downloaded files)"> <tr data-tip="Define map name (will be used to name downloaded files)">
<td> <td>
<i data-locked="0" id="lock_mapName" class="icon-lock-open"></i> <i data-locked="0" id="lock_mapName" class="icon-lock-open"></i>
@ -8074,7 +8090,7 @@
<script src="utils/commonUtils.js?v=1.89.29"></script> <script src="utils/commonUtils.js?v=1.89.29"></script>
<script src="utils/arrayUtils.js"></script> <script src="utils/arrayUtils.js"></script>
<script src="utils/colorUtils.js"></script> <script src="utils/colorUtils.js"></script>
<script src="utils/graphUtils.js?v=1.96.00"></script> <script src="utils/graphUtils.js?v=1.99.00"></script>
<script src="utils/nodeUtils.js"></script> <script src="utils/nodeUtils.js"></script>
<script src="utils/numberUtils.js?v=1.89.08"></script> <script src="utils/numberUtils.js?v=1.89.08"></script>
<script src="utils/polyfills.js?v=1.95.03"></script> <script src="utils/polyfills.js?v=1.95.03"></script>
@ -8084,6 +8100,7 @@
<script src="utils/unitUtils.js?v=1.87.00"></script> <script src="utils/unitUtils.js?v=1.87.00"></script>
<script src="modules/voronoi.js"></script> <script src="modules/voronoi.js"></script>
<script src="modules/points-generator.js"></script>
<script src="config/heightmap-templates.js"></script> <script src="config/heightmap-templates.js"></script>
<script src="config/precreated-heightmaps.js"></script> <script src="config/precreated-heightmaps.js"></script>
<script src="modules/heightmap-generator.js?v=1.88.00"></script> <script src="modules/heightmap-generator.js?v=1.88.00"></script>
@ -8111,7 +8128,7 @@
<script src="modules/ui/general.js?v=1.98.01"></script> <script src="modules/ui/general.js?v=1.98.01"></script>
<script src="modules/ui/options.js?v=1.98.03"></script> <script src="modules/ui/options.js?v=1.98.03"></script>
<script src="main.js?v=1.98.01"></script> <script src="main.js?v=1.99.00"></script>
<script defer src="modules/relief-icons.js"></script> <script defer src="modules/relief-icons.js"></script>
<script defer src="modules/ui/style.js?v=1.96.00"></script> <script defer src="modules/ui/style.js?v=1.96.00"></script>
@ -8152,7 +8169,7 @@
<script defer src="modules/coa-renderer.js?v=1.94.00"></script> <script defer src="modules/coa-renderer.js?v=1.94.00"></script>
<script defer src="libs/rgbquant.min.js"></script> <script defer src="libs/rgbquant.min.js"></script>
<script defer src="libs/jquery.ui.touch-punch.min.js"></script> <script defer src="libs/jquery.ui.touch-punch.min.js"></script>
<script defer src="modules/io/save.js?v=1.98.01"></script> <script defer src="modules/io/save.js?v=1.99.00"></script>
<script defer src="modules/io/load.js?v=1.98.01"></script> <script defer src="modules/io/load.js?v=1.98.01"></script>
<script defer src="modules/io/cloud.js?v=1.96.00"></script> <script defer src="modules/io/cloud.js?v=1.96.00"></script>
<script defer src="modules/io/export.js?v=1.98.01"></script> <script defer src="modules/io/export.js?v=1.98.01"></script>

83
main.js
View file

@ -310,12 +310,45 @@ async function checkLoadParameters() {
generateMapOnLoad(); generateMapOnLoad();
} }
function debugGrids() {
debug
.selectAll("circle.grid")
.data(grid.points)
.enter()
.append("circle")
.attr("data-id", (d, i) => "point-" + i)
.attr("cx", d => d[0])
.attr("cy", d => d[1])
.attr("r", 0.5)
.attr("fill", "blue");
let path = "";
grid.cells.i.forEach(i => (path += "M" + getGridPolygon(i)));
debug.append("path").attr("fill", "none").attr("stroke", "blue").attr("stroke-width", 0.3).attr("d", path);
debug
.selectAll("circle.boundary")
.data(grid.boundary)
.enter()
.append("circle")
.attr("cx", d => d[0])
.attr("cy", d => d[1])
.attr("r", 0.3)
.attr("fill", "white");
zoom.translateExtent([
[-graphWidth / 2, -graphHeight / 2],
[graphWidth * 1.5, graphHeight * 1.5]
]);
}
async function generateMapOnLoad() { async function generateMapOnLoad() {
await applyStyleOnLoad(); // apply previously selected default or custom style await applyStyleOnLoad(); // apply previously selected default or custom style
await generate(); // generate map await generate(); // generate map
applyPreset(); // apply saved layers preset applyPreset(); // apply saved layers preset
fitMapToScreen(); fitMapToScreen();
focusOn(); // based on searchParams focus on point, cell or burg from MFCG focusOn(); // based on searchParams focus on point, cell or burg from MFCG
debugGrids();
} }
// focus on coordinates, cell or burg provided in searchParams // focus on coordinates, cell or burg provided in searchParams
@ -1034,15 +1067,22 @@ function generatePrecipitation() {
const MAX_PASSABLE_ELEVATION = 85; const MAX_PASSABLE_ELEVATION = 85;
// define wind directions based on cells latitude and prevailing winds there // define wind directions based on cells latitude and prevailing winds there
d3.range(0, cells.i.length, cellsX).forEach(function (c, i) { d3.range(0, cells.i.length, cellsX).forEach(function (cellId, i) {
debug
.append("circle")
.attr("cx", grid.points[cellId][0])
.attr("cy", grid.points[cellId][1])
.attr("r", 2)
.attr("fill", "blue");
const lat = mapCoordinates.latN - (i / cellsY) * mapCoordinates.latT; const lat = mapCoordinates.latN - (i / cellsY) * mapCoordinates.latT;
const latBand = ((Math.abs(lat) - 1) / 5) | 0; const latBand = ((Math.abs(lat) - 1) / 5) | 0;
const latMod = latitudeModifier[latBand]; const latMod = latitudeModifier[latBand];
const windTier = (Math.abs(lat - 89) / 30) | 0; // 30d tiers from 0 to 5 from N to S const windTier = (Math.abs(lat - 89) / 30) | 0; // 30d tiers from 0 to 5 from N to S
const {isWest, isEast, isNorth, isSouth} = getWindDirections(windTier); const {isWest, isEast, isNorth, isSouth} = getWindDirections(windTier);
if (isWest) westerly.push([c, latMod, windTier]); if (isWest) westerly.push([cellId, latMod, windTier]);
if (isEast) easterly.push([c + cellsX - 1, latMod, windTier]); if (isEast) easterly.push([cellId + cellsX - 1, latMod, windTier]);
if (isNorth) northerly++; if (isNorth) northerly++;
if (isSouth) southerly++; if (isSouth) southerly++;
}); });
@ -1066,6 +1106,8 @@ function generatePrecipitation() {
passWind(d3.range(cells.i.length - cellsX, cells.i.length, 1), maxPrecS, -cellsX, cellsY); passWind(d3.range(cells.i.length - cellsX, cells.i.length, 1), maxPrecS, -cellsX, cellsY);
} }
drawWindDirection();
function getWindDirections(tier) { function getWindDirections(tier) {
const angle = options.winds[tier]; const angle = options.winds[tier];
@ -1120,24 +1162,25 @@ function generatePrecipitation() {
return minmax(normalLoss + diff * mod, 1, humidity); return minmax(normalLoss + diff * mod, 1, humidity);
} }
void (function drawWindDirection() { function drawWindDirection() {
const wind = prec.append("g").attr("id", "wind"); const wind = prec.append("g").attr("id", "wind");
d3.range(0, 6).forEach(function (t) { options.winds.forEach((direction, tier) => {
if (westerly.length > 1) { if (westerly.length > 1) {
const west = westerly.filter(w => w[2] === t); const west = westerly.filter(w => w[2] === tier);
if (west && west.length > 3) { if (west && west.length > 3) {
const from = west[0][0], const from = west.at(0)[0];
to = west[west.length - 1][0]; const to = west.at(-1)[0];
const y = (grid.points[from][1] + grid.points[to][1]) / 2; const y = (grid.points[from][1] + grid.points[to][1]) / 2;
wind.append("text").attr("x", 20).attr("y", y).text("\u21C9"); wind.append("text").attr("x", 20).attr("y", y).text("\u21C9");
} }
} }
if (easterly.length > 1) { if (easterly.length > 1) {
const east = easterly.filter(w => w[2] === t); const east = easterly.filter(w => w[2] === tier);
if (east && east.length > 3) { if (east && east.length > 3) {
const from = east[0][0], const from = east.at(0)[0];
to = east[east.length - 1][0]; const to = east.at(-1)[0];
const y = (grid.points[from][1] + grid.points[to][1]) / 2; const y = (grid.points[from][1] + grid.points[to][1]) / 2;
wind wind
.append("text") .append("text")
@ -1160,7 +1203,7 @@ function generatePrecipitation() {
.attr("x", graphWidth / 2) .attr("x", graphWidth / 2)
.attr("y", graphHeight - 20) .attr("y", graphHeight - 20)
.text("\u21C8"); .text("\u21C8");
})(); }
TIME && console.timeEnd("generatePrecipitation"); TIME && console.timeEnd("generatePrecipitation");
} }
@ -1169,20 +1212,24 @@ function generatePrecipitation() {
function reGraph() { function reGraph() {
TIME && console.time("reGraph"); TIME && console.time("reGraph");
const {cells: gridCells, points, features} = grid; const {cells: gridCells, points, features} = grid;
const repackGridCells = grid.type === "jittered";
const newCells = {p: [], g: [], h: []}; // store new data const newCells = {p: [], g: [], h: []}; // store new data
const spacing2 = grid.spacing ** 2; const spacing2 = grid.spacing ** 2;
for (const i of gridCells.i) { for (const i of gridCells.i) {
const height = gridCells.h[i]; const height = gridCells.h[i];
const type = gridCells.t[i]; const type = gridCells.t[i];
if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points
if (type === -2 && (i % 4 === 0 || features[gridCells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
const [x, y] = points[i];
if (repackGridCells) {
if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points
if (type === -2 && (i % 4 === 0 || features[gridCells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
}
const [x, y] = points[i];
addNewPoint(i, x, y, height); addNewPoint(i, x, y, height);
// add additional points for cells along coast // add additional points for cells along coast
if (type === 1 || type === -1) { if (repackGridCells && (type === 1 || type === -1)) {
if (gridCells.b[i]) continue; // not for near-border cells if (gridCells.b[i]) continue; // not for near-border cells
gridCells.c[i].forEach(function (e) { gridCells.c[i].forEach(function (e) {
if (i > e) return; if (i > e) return;
@ -1253,6 +1300,8 @@ function drawCoastline() {
vchain.map(v => vertices.p[v]), vchain.map(v => vertices.p[v]),
1 1
); );
if (points.length < 3) debugger;
const area = d3.polygonArea(points); // area with lakes/islands const area = d3.polygonArea(points); // area with lakes/islands
if (area > 0 && features[f].type === "lake") { if (area > 0 && features[f].type === "lake") {
points = points.reverse(); points = points.reverse();
@ -1962,6 +2011,8 @@ const regenerateMap = debounce(async function (options) {
fitMapToScreen(); fitMapToScreen();
shouldShowLoading && hideLoading(); shouldShowLoading && hideLoading();
clearMainTip(); clearMainTip();
debugGrids();
}, 250); }, 250);
// clear the map // clear the map

View file

@ -858,4 +858,9 @@ export function resolveVersionConflicts(version) {
shiftCompass(); shiftCompass();
} }
} }
if (version < 1.99) {
// v1.99.00 added alternative graph point sampling methods
if (!graph.type) graph.type = "jittered";
}
} }

View file

@ -457,7 +457,7 @@ async function parseLoadedData(data, mapVersion) {
{ {
// dynamically import and run auto-update script // dynamically import and run auto-update script
const versionNumber = parseFloat(params[0]); const versionNumber = parseFloat(params[0]);
const {resolveVersionConflicts} = await import("../dynamic/auto-update.js?v=1.98.00"); const {resolveVersionConflicts} = await import("../dynamic/auto-update.js?v=1.99.00");
resolveVersionConflicts(versionNumber); resolveVersionConflicts(versionNumber);
} }

101
modules/points-generator.js Normal file
View file

@ -0,0 +1,101 @@
"use strict";
const pointsGenerators = {
jittered: generateJitteredPoints,
hexFlat: generateHexFlatPoints,
hexPointy: generateHexPointyPoints,
square: generateSquarePoints
};
function generatePoints() {
TIME && console.time("placePoints");
const cellsDesired = +byId("pointsInput").dataset.cells;
const spacing = Math.sqrt((graphWidth * graphHeight) / cellsDesired); // spacing between points
const boundary = getBoundaryPoints(graphWidth, graphHeight, spacing);
const type = byId("gridType").value;
const {points, cellsX, cellsY} = pointsGenerators[type](graphWidth, graphHeight, spacing);
TIME && console.timeEnd("placePoints");
return {spacing, cellsDesired, type, boundary, points, cellsX, cellsY};
}
function generateJitteredPoints(width, height, spacing) {
return generateSquareJitteredPoints(0.9, width, height, spacing);
}
function generateSquarePoints(width, height, spacing) {
return generateSquareJitteredPoints(0, width, height, spacing);
}
function generateSquareJitteredPoints(jittering, width, height, spacing) {
const radius = spacing / 2;
const maxDeviation = radius * jittering;
const jitter = () => (jittering ? Math.random() * maxDeviation * 2 - maxDeviation : 0);
let points = [];
for (let y = radius; y < height; y += spacing) {
for (let x = radius; x < width; x += spacing) {
const xj = Math.min(rn(x + jitter(), 2), width);
const yj = Math.min(rn(y + jitter(), 2), height);
points.push([xj, yj]);
}
}
const cellsX = Math.floor((width + 0.5 * spacing - 1e-10) / spacing);
const cellsY = Math.floor((height + 0.5 * spacing - 1e-10) / spacing);
return {points, cellsX, cellsY};
}
function generateHexFlatPoints(width, height, spacing) {
return generateHexPoints(false, width, height, spacing);
}
function generateHexPointyPoints(width, height, spacing) {
return generateHexPoints(true, width, height, spacing);
}
function generateHexPoints(isPointy, width, height, spacing) {
const hexRatio = Math.sqrt(3) / 2;
const spacingX = isPointy ? spacing / hexRatio : spacing * 2;
const spacingY = isPointy ? spacing : spacing / hexRatio / 2;
const maxWidth = width + spacingX / 2;
const maxHeight = height + spacingY / 2;
const indentionX = spacingX / 2;
let points = [];
for (let y = 0, row = 0; y < maxHeight; y += spacingY, row++) {
for (let x = row % 2 ? 0 : indentionX; x < maxWidth; x += spacingX) {
if (x > width) x = width;
if (y > height) y = height;
points.push([rn(x, 2), rn(y, 2)]);
}
}
const cellsX = Math.ceil(width / spacingX);
const cellsY = Math.ceil(height / spacingY);
return {points, cellsX, cellsY};
}
// add points along map edge to pseudo-clip voronoi cells
function getBoundaryPoints(width, height, spacing) {
const offset = rn(-1 * spacing);
const bSpacing = spacing * 2;
const w = width - offset * 2;
const h = height - offset * 2;
const numberX = Math.ceil(w / bSpacing) - 1;
const numberY = Math.ceil(h / bSpacing) - 1;
const points = [];
for (let i = 0.5; i < numberX; i++) {
let x = Math.ceil((w * i) / numberX + offset);
points.push([x, offset], [x, h + offset]);
}
for (let i = 0.5; i < numberY; i++) {
let y = Math.ceil((h * i) / numberY + offset);
points.push([offset, y], [w + offset, y]);
}
return points;
}

View file

@ -8,6 +8,9 @@ function shouldRegenerateGrid(grid, expectedSeed) {
const cellsDesired = +byId("pointsInput").dataset.cells; const cellsDesired = +byId("pointsInput").dataset.cells;
if (cellsDesired !== grid.cellsDesired) return true; if (cellsDesired !== grid.cellsDesired) return true;
const gridType = byId("gridType").value;
if (gridType !== grid.type) return true;
const newSpacing = rn(Math.sqrt((graphWidth * graphHeight) / cellsDesired), 2); const newSpacing = rn(Math.sqrt((graphWidth * graphHeight) / cellsDesired), 2);
const newCellsX = Math.floor((graphWidth + 0.5 * newSpacing - 1e-10) / newSpacing); const newCellsX = Math.floor((graphWidth + 0.5 * newSpacing - 1e-10) / newSpacing);
const newCellsY = Math.floor((graphHeight + 0.5 * newSpacing - 1e-10) / newSpacing); const newCellsY = Math.floor((graphHeight + 0.5 * newSpacing - 1e-10) / newSpacing);
@ -17,24 +20,9 @@ function shouldRegenerateGrid(grid, expectedSeed) {
function generateGrid() { function generateGrid() {
Math.random = aleaPRNG(seed); // reset PRNG Math.random = aleaPRNG(seed); // reset PRNG
const {spacing, cellsDesired, boundary, points, cellsX, cellsY} = placePoints(); const {spacing, cellsDesired, type, boundary, points, cellsX, cellsY} = generatePoints();
const {cells, vertices} = calculateVoronoi(points, boundary); const {cells, vertices} = calculateVoronoi(points, boundary);
return {spacing, cellsDesired, boundary, points, cellsX, cellsY, cells, vertices, seed}; return {spacing, cellsDesired, type, boundary, points, cellsX, cellsY, cells, vertices, seed};
}
// place random points to calculate Voronoi diagram
function placePoints() {
TIME && console.time("placePoints");
const cellsDesired = +byId("pointsInput").dataset.cells;
const spacing = rn(Math.sqrt((graphWidth * graphHeight) / cellsDesired), 2); // spacing between points before jirrering
const boundary = getBoundaryPoints(graphWidth, graphHeight, spacing);
const points = getJitteredGrid(graphWidth, graphHeight, spacing); // points of jittered square grid
const cellsX = Math.floor((graphWidth + 0.5 * spacing - 1e-10) / spacing);
const cellsY = Math.floor((graphHeight + 0.5 * spacing - 1e-10) / spacing);
TIME && console.timeEnd("placePoints");
return {spacing, cellsDesired, boundary, points, cellsX, cellsY};
} }
// calculate Delaunay and then Voronoi diagram // calculate Delaunay and then Voronoi diagram
@ -55,47 +43,6 @@ function calculateVoronoi(points, boundary) {
return {cells, vertices}; return {cells, vertices};
} }
// add points along map edge to pseudo-clip voronoi cells
function getBoundaryPoints(width, height, spacing) {
const offset = rn(-1 * spacing);
const bSpacing = spacing * 2;
const w = width - offset * 2;
const h = height - offset * 2;
const numberX = Math.ceil(w / bSpacing) - 1;
const numberY = Math.ceil(h / bSpacing) - 1;
const points = [];
for (let i = 0.5; i < numberX; i++) {
let x = Math.ceil((w * i) / numberX + offset);
points.push([x, offset], [x, h + offset]);
}
for (let i = 0.5; i < numberY; i++) {
let y = Math.ceil((h * i) / numberY + offset);
points.push([offset, y], [w + offset, y]);
}
return points;
}
// get points on a regular square grid and jitter them a bit
function getJitteredGrid(width, height, spacing) {
const radius = spacing / 2; // square radius
const jittering = radius * 0.9; // max deviation
const doubleJittering = jittering * 2;
const jitter = () => Math.random() * doubleJittering - jittering;
let points = [];
for (let y = radius; y < height; y += spacing) {
for (let x = radius; x < width; x += spacing) {
const xj = Math.min(rn(x + jitter(), 2), width);
const yj = Math.min(rn(y + jitter(), 2), height);
points.push([xj, yj]);
}
}
return points;
}
// return cell index on a regular square grid // return cell index on a regular square grid
function findGridCell(x, y, grid) { function findGridCell(x, y, grid) {
return ( return (

View file

@ -1,7 +1,7 @@
"use strict"; "use strict";
// version and caching control // version and caching control
const version = "1.98.03"; // generator version, update each time const version = "1.99.00"; // generator version, update each time
{ {
document.title += " v" + version; document.title += " v" + version;