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[Draft] Submap refactoring (#1153)
* refactor: submap - start * refactor: submap - continue * Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into submap-refactoring * refactor: submap - relocate burgs * refactor: submap - restore routes * refactor: submap - restore lake names * refactor: submap - UI update * refactor: submap - restore river and biome data * refactor: submap - simplify options * refactor: submap - restore rivers * refactor: submap - recalculateMapSize * refactor: submap - add middle points * refactor: submap - don't add middle points, unified findPath fn * chore: update version * feat: submap - relocate out of map regiments * feat: submap - fix route gen * feat: submap - allow custom number of cells * feat: submap - add checkbox submapRescaleBurgStyles * feat: submap - update version hash * chore: supporters update --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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18 changed files with 1043 additions and 745 deletions
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@ -74,13 +74,10 @@ function createRiver() {
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function addRiver() {
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const {rivers, cells} = pack;
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const {addMeandering, getApproximateLength, getWidth, getOffset, getName, getRiverPath, getBasin, getNextId} =
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Rivers;
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const riverCells = createRiver.cells;
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if (riverCells.length < 2) return tip("Add at least 2 cells", false, "error");
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const riverId = getNextId(rivers);
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const riverId = Rivers.getNextId(rivers);
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const parent = cells.r[last(riverCells)] || riverId;
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riverCells.forEach(cell => {
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@ -89,17 +86,24 @@ function createRiver() {
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const source = riverCells[0];
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const mouth = parent === riverId ? last(riverCells) : riverCells[riverCells.length - 2];
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const sourceWidth = 0.05;
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const sourceWidth = Rivers.getSourceWidth(cells.fl[source]);
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const defaultWidthFactor = rn(1 / (pointsInput.dataset.cells / 10000) ** 0.25, 2);
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const widthFactor = 1.2 * defaultWidthFactor;
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const meanderedPoints = addMeandering(riverCells);
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const meanderedPoints = Rivers.addMeandering(riverCells);
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const discharge = cells.fl[mouth]; // m3 in second
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const length = getApproximateLength(meanderedPoints);
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const width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor, sourceWidth));
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const name = getName(mouth);
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const basin = getBasin(parent);
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const length = Rivers.getApproximateLength(meanderedPoints);
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const width = Rivers.getWidth(
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Rivers.getOffset({
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flux: discharge,
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pointIndex: meanderedPoints.length,
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widthFactor,
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startingWidth: sourceWidth
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})
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);
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const name = Rivers.getName(mouth);
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const basin = Rivers.getBasin(parent);
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rivers.push({
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i: riverId,
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@ -118,13 +122,11 @@ function createRiver() {
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});
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const id = "river" + riverId;
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// render river
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lineGen.curve(d3.curveCatmullRom.alpha(0.1));
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viewbox
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.select("#rivers")
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.append("path")
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.attr("id", id)
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.attr("d", getRiverPath(meanderedPoints, widthFactor, sourceWidth));
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.attr("d", Rivers.getRiverPath(meanderedPoints, widthFactor, sourceWidth));
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editRiver(id);
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}
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