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[Draft] Submap refactoring (#1153)
* refactor: submap - start * refactor: submap - continue * Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into submap-refactoring * refactor: submap - relocate burgs * refactor: submap - restore routes * refactor: submap - restore lake names * refactor: submap - UI update * refactor: submap - restore river and biome data * refactor: submap - simplify options * refactor: submap - restore rivers * refactor: submap - recalculateMapSize * refactor: submap - add middle points * refactor: submap - don't add middle points, unified findPath fn * chore: update version * feat: submap - relocate out of map regiments * feat: submap - fix route gen * feat: submap - allow custom number of cells * feat: submap - add checkbox submapRescaleBurgStyles * feat: submap - update version hash * chore: supporters update --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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18 changed files with 1043 additions and 745 deletions
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@ -3,7 +3,7 @@
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// module to control the Tools options (click to edit, to re-geenerate, tp add)
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toolsContent.addEventListener("click", function (event) {
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if (customization) return tip("Please exit the customization mode first", false, "warning");
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if (customization) return tip("Please exit the customization mode first", false, "error");
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if (!["BUTTON", "I"].includes(event.target.tagName)) return;
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const button = event.target.id;
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@ -70,8 +70,8 @@ toolsContent.addEventListener("click", function (event) {
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else if (button === "addRoute") createRoute();
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else if (button === "addMarker") toggleAddMarker();
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// click to create a new map buttons
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else if (button === "openSubmapMenu") UISubmap.openSubmapMenu();
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else if (button === "openResampleMenu") UISubmap.openResampleMenu();
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else if (button === "openSubmapTool") openSubmapTool();
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else if (button === "openTransformTool") openTransformTool();
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});
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function processFeatureRegeneration(event, button) {
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@ -668,28 +668,15 @@ function addRiverOnClick() {
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if (cells.h[i] < 20) return tip("Cannot create river in water cell", false, "error");
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if (cells.b[i]) return;
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const {
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alterHeights,
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resolveDepressions,
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addMeandering,
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getRiverPath,
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getBasin,
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getName,
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getType,
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getWidth,
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getOffset,
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getApproximateLength,
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getNextId
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} = Rivers;
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const riverCells = [];
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let riverId = getNextId(rivers);
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let riverId = Rivers.getNextId(rivers);
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let parent = riverId;
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const initialFlux = grid.cells.prec[cells.g[i]];
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cells.fl[i] = initialFlux;
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const h = alterHeights();
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resolveDepressions(h);
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const h = Rivers.alterHeights();
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Rivers.resolveDepressions(h);
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while (i) {
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cells.r[i] = riverId;
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@ -763,11 +750,19 @@ function addRiverOnClick() {
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const defaultWidthFactor = rn(1 / (pointsInput.dataset.cells / 10000) ** 0.25, 2);
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const widthFactor =
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river?.widthFactor || (!parent || parent === riverId ? defaultWidthFactor * 1.2 : defaultWidthFactor);
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const meanderedPoints = addMeandering(riverCells);
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const sourceWidth = river?.sourceWidth || Rivers.getSourceWidth(cells.fl[source]);
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const meanderedPoints = Rivers.addMeandering(riverCells);
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const discharge = cells.fl[mouth]; // m3 in second
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const length = getApproximateLength(meanderedPoints);
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const width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor));
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const length = Rivers.getApproximateLength(meanderedPoints);
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const width = Rivers.getWidth(
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Rivers.getOffset({
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flux: discharge,
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pointIndex: meanderedPoints.length,
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widthFactor,
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startingWidth: sourceWidth
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})
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);
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if (river) {
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river.source = source;
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@ -776,9 +771,9 @@ function addRiverOnClick() {
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river.width = width;
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river.cells = riverCells;
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} else {
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const basin = getBasin(parent);
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const name = getName(mouth);
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const type = getType({i: riverId, length, parent});
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const basin = Rivers.getBasin(parent);
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const name = Rivers.getName(mouth);
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const type = Rivers.getType({i: riverId, length, parent});
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rivers.push({
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i: riverId,
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@ -788,7 +783,7 @@ function addRiverOnClick() {
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length,
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width,
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widthFactor,
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sourceWidth: 0,
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sourceWidth,
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parent,
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cells: riverCells,
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basin,
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@ -798,8 +793,7 @@ function addRiverOnClick() {
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}
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// render river
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lineGen.curve(d3.curveCatmullRom.alpha(0.1));
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const path = getRiverPath(meanderedPoints, widthFactor);
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const path = Rivers.getRiverPath(meanderedPoints, widthFactor, sourceWidth);
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const id = "river" + riverId;
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const riversG = viewbox.select("#rivers");
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riversG.append("path").attr("id", id).attr("d", path);
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