[Draft] Submap refactoring (#1153)

* refactor: submap - start

* refactor: submap - continue

* Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into submap-refactoring

* refactor: submap - relocate burgs

* refactor: submap - restore routes

* refactor: submap - restore lake names

* refactor: submap - UI update

* refactor: submap - restore river and biome data

* refactor: submap - simplify options

* refactor: submap - restore rivers

* refactor: submap - recalculateMapSize

* refactor: submap - add middle points

* refactor: submap - don't add middle points, unified findPath fn

* chore: update version

* feat: submap - relocate out of map regiments

* feat: submap - fix route gen

* feat: submap - allow custom number of cells

* feat: submap - add checkbox submapRescaleBurgStyles

* feat: submap - update version hash

* chore: supporters update

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
This commit is contained in:
Azgaar 2024-12-12 13:11:54 +01:00 committed by GitHub
parent 23f36c3210
commit 66d22f26c0
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
18 changed files with 1043 additions and 745 deletions

View file

@ -241,10 +241,8 @@ void (function addFindAll() {
};
const tree_filter = function (x, y, radius) {
var t = {x, y, x0: this._x0, y0: this._y0, x3: this._x1, y3: this._y1, quads: [], node: this._root};
if (t.node) {
t.quads.push(new Quad(t.node, t.x0, t.y0, t.x3, t.y3));
}
const t = {x, y, x0: this._x0, y0: this._y0, x3: this._x1, y3: this._y1, quads: [], node: this._root};
if (t.node) t.quads.push(new Quad(t.node, t.x0, t.y0, t.x3, t.y3));
radiusSearchInit(t, radius);
var i = 0;

View file

@ -176,3 +176,60 @@ function connectVertices({vertices, startingVertex, ofSameType, addToChecked, cl
if (closeRing) chain.push(startingVertex);
return chain;
}
/**
* Finds the shortest path between two cells using a cost-based pathfinding algorithm.
* @param {number} start - The ID of the starting cell.
* @param {(id: number) => boolean} isExit - A function that returns true if the cell is the exit cell.
* @param {(current: number, next: number) => number} getCost - A function that returns the path cost from current cell to the next cell. Must return `Infinity` for impassable connections.
* @returns {number[] | null} An array of cell IDs of the path from start to exit, or null if no path is found or start and exit are the same.
*/
function findPath(start, isExit, getCost) {
if (isExit(start)) return null;
const from = [];
const cost = [];
const queue = new FlatQueue();
queue.push(start, 0);
while (queue.length) {
const currentCost = queue.peekValue();
const current = queue.pop();
for (const next of pack.cells.c[current]) {
if (isExit(next)) {
from[next] = current;
return restorePath(next, start, from);
}
const nextCost = getCost(current, next);
if (nextCost === Infinity) continue; // impassable cell
const totalCost = currentCost + nextCost;
if (totalCost >= cost[next]) continue; // has cheaper path
from[next] = current;
cost[next] = totalCost;
queue.push(next, totalCost);
}
}
return null;
}
// supplementary function for findPath
function restorePath(exit, start, from) {
const pathCells = [];
let current = exit;
let prev = exit;
while (current !== start) {
pathCells.push(current);
prev = from[current];
current = prev;
}
pathCells.push(current);
return pathCells.reverse();
}

View file

@ -2,8 +2,10 @@ const byId = document.getElementById.bind(document);
Node.prototype.on = function (name, fn, options) {
this.addEventListener(name, fn, options);
return this;
};
Node.prototype.off = function (name, fn) {
this.removeEventListener(name, fn);
return this;
};