[Draft] Submap refactoring (#1153)

* refactor: submap - start

* refactor: submap - continue

* Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into submap-refactoring

* refactor: submap - relocate burgs

* refactor: submap - restore routes

* refactor: submap - restore lake names

* refactor: submap - UI update

* refactor: submap - restore river and biome data

* refactor: submap - simplify options

* refactor: submap - restore rivers

* refactor: submap - recalculateMapSize

* refactor: submap - add middle points

* refactor: submap - don't add middle points, unified findPath fn

* chore: update version

* feat: submap - relocate out of map regiments

* feat: submap - fix route gen

* feat: submap - allow custom number of cells

* feat: submap - add checkbox submapRescaleBurgStyles

* feat: submap - update version hash

* chore: supporters update

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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Azgaar 2024-12-12 13:11:54 +01:00 committed by GitHub
parent 23f36c3210
commit 66d22f26c0
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18 changed files with 1043 additions and 745 deletions

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@ -241,10 +241,8 @@ void (function addFindAll() {
};
const tree_filter = function (x, y, radius) {
var t = {x, y, x0: this._x0, y0: this._y0, x3: this._x1, y3: this._y1, quads: [], node: this._root};
if (t.node) {
t.quads.push(new Quad(t.node, t.x0, t.y0, t.x3, t.y3));
}
const t = {x, y, x0: this._x0, y0: this._y0, x3: this._x1, y3: this._y1, quads: [], node: this._root};
if (t.node) t.quads.push(new Quad(t.node, t.x0, t.y0, t.x3, t.y3));
radiusSearchInit(t, radius);
var i = 0;