make depressions resolve elevation change not that big

This commit is contained in:
Azgaar 2021-06-06 01:29:58 +03:00
parent ab065da5d2
commit 67235bc41e
8 changed files with 1765 additions and 1264 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,44 +1,57 @@
// module to control the Tools options (click to edit, to re-geenerate, tp add)
"use strict";
toolsContent.addEventListener("click", function(event) {
if (customization) {tip("Please exit the customization mode first", false, "warning"); return;}
toolsContent.addEventListener("click", function (event) {
if (customization) {
tip("Please exit the customization mode first", false, "warning");
return;
}
if (event.target.tagName !== "BUTTON") return;
const button = event.target.id;
// Click to open Editor buttons
if (button === "editHeightmapButton") editHeightmap(); else
if (button === "editBiomesButton") editBiomes(); else
if (button === "editStatesButton") editStates(); else
if (button === "editProvincesButton") editProvinces(); else
if (button === "editDiplomacyButton") editDiplomacy(); else
if (button === "editCulturesButton") editCultures(); else
if (button === "editReligions") editReligions(); else
if (button === "editEmblemButton") openEmblemEditor(); else
if (button === "editNamesBaseButton") editNamesbase(); else
if (button === "editUnitsButton") editUnits(); else
if (button === "editNotesButton") editNotes(); else
if (button === "editZonesButton") editZones(); else
if (button === "overviewBurgsButton") overviewBurgs(); else
if (button === "overviewRiversButton") overviewRivers(); else
if (button === "overviewMilitaryButton") overviewMilitary(); else
if (button === "overviewCellsButton") viewCellDetails();
if (button === "editHeightmapButton") editHeightmap();
else if (button === "editBiomesButton") editBiomes();
else if (button === "editStatesButton") editStates();
else if (button === "editProvincesButton") editProvinces();
else if (button === "editDiplomacyButton") editDiplomacy();
else if (button === "editCulturesButton") editCultures();
else if (button === "editReligions") editReligions();
else if (button === "editEmblemButton") openEmblemEditor();
else if (button === "editNamesBaseButton") editNamesbase();
else if (button === "editUnitsButton") editUnits();
else if (button === "editNotesButton") editNotes();
else if (button === "editZonesButton") editZones();
else if (button === "overviewBurgsButton") overviewBurgs();
else if (button === "overviewRiversButton") overviewRivers();
else if (button === "overviewMilitaryButton") overviewMilitary();
else if (button === "overviewCellsButton") viewCellDetails();
// Click to Regenerate buttons
if (event.target.parentNode.id === "regenerateFeature") {
if (sessionStorage.getItem("regenerateFeatureDontAsk")) {processFeatureRegeneration(event, button); return;}
if (sessionStorage.getItem("regenerateFeatureDontAsk")) {
processFeatureRegeneration(event, button);
return;
}
alertMessage.innerHTML = `Regeneration will remove all the custom changes for the element.<br><br>Are you sure you want to proceed?`
$("#alert").dialog({resizable: false, title: "Regenerate element",
alertMessage.innerHTML = `Regeneration will remove all the custom changes for the element.<br><br>Are you sure you want to proceed?`;
$("#alert").dialog({
resizable: false,
title: "Regenerate element",
buttons: {
Proceed: function() {processFeatureRegeneration(event, button); $(this).dialog("close");},
Cancel: function() {$(this).dialog("close");}
Proceed: function () {
processFeatureRegeneration(event, button);
$(this).dialog("close");
},
Cancel: function () {
$(this).dialog("close");
}
},
open: function() {
open: function () {
const pane = $(this).dialog("widget").find(".ui-dialog-buttonpane");
$('<span><input id="dontAsk" class="checkbox" type="checkbox"><label for="dontAsk" class="checkbox-label dontAsk"><i>do not ask again</i></label><span>').prependTo(pane);
},
close: function() {
close: function () {
const box = $(this).dialog("widget").find(".checkbox")[0];
if (!box) return;
if (box.checked) sessionStorage.setItem("regenerateFeatureDontAsk", true);
@ -48,29 +61,35 @@ toolsContent.addEventListener("click", function(event) {
}
// Click to Add buttons
if (button === "addLabel") toggleAddLabel(); else
if (button === "addBurgTool") toggleAddBurg(); else
if (button === "addRiver") toggleAddRiver(); else
if (button === "addRoute") toggleAddRoute(); else
if (button === "addMarker") toggleAddMarker();
if (button === "addLabel") toggleAddLabel();
else if (button === "addBurgTool") toggleAddBurg();
else if (button === "addRiver") toggleAddRiver();
else if (button === "addRoute") toggleAddRoute();
else if (button === "addMarker") toggleAddMarker();
});
function processFeatureRegeneration(event, button) {
if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
if (button === "regenerateRivers") regenerateRivers(); else
if (button === "regeneratePopulation") recalculatePopulation(); else
if (button === "regenerateStates") regenerateStates(); else
if (button === "regenerateProvinces") regenerateProvinces(); else
if (button === "regenerateBurgs") regenerateBurgs(); else
if (button === "regenerateEmblems") regenerateEmblems(); else
if (button === "regenerateReligions") regenerateReligions(); else
if (button === "regenerateCultures") regenerateCultures(); else
if (button === "regenerateMilitary") regenerateMilitary(); else
if (button === "regenerateIce") regenerateIce(); else
if (button === "regenerateMarkers") regenerateMarkers(event); else
if (button === "regenerateZones") regenerateZones(event);
if (button === "regenerateStateLabels") {
BurgsAndStates.drawStateLabels();
if (!layerIsOn("toggleLabels")) toggleLabels();
} else if (button === "regenerateReliefIcons") {
ReliefIcons();
if (!layerIsOn("toggleRelief")) toggleRelief();
} else if (button === "regenerateRoutes") {
Routes.regenerate();
if (!layerIsOn("toggleRoutes")) toggleRoutes();
} else if (button === "regenerateRivers") regenerateRivers();
else if (button === "regeneratePopulation") recalculatePopulation();
else if (button === "regenerateStates") regenerateStates();
else if (button === "regenerateProvinces") regenerateProvinces();
else if (button === "regenerateBurgs") regenerateBurgs();
else if (button === "regenerateEmblems") regenerateEmblems();
else if (button === "regenerateReligions") regenerateReligions();
else if (button === "regenerateCultures") regenerateCultures();
else if (button === "regenerateMilitary") regenerateMilitary();
else if (button === "regenerateIce") regenerateIce();
else if (button === "regenerateMarkers") regenerateMarkers(event);
else if (button === "regenerateZones") regenerateZones(event);
}
async function openEmblemEditor() {
@ -106,10 +125,10 @@ function recalculatePopulation() {
if (!b.i || b.removed || b.lock) return;
const i = b.cell;
b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + i % 100 / 1000, .1), 3);
b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + (i % 100) / 1000, 0.1), 3);
if (b.capital) b.population = b.population * 1.3; // increase capital population
if (b.port) b.population = b.population * 1.3; // increase port population
b.population = rn(b.population * gauss(2,3,.6,20,3), 3);
b.population = rn(b.population * gauss(2, 3, 0.6, 20, 3), 3);
});
}
@ -126,14 +145,19 @@ function regenerateStates() {
}
// burg local ids sorted by a bit randomized population:
const sorted = burgs.map((b, i) => [i, b.population * Math.random()]).sort((a, b) => b[1] - a[1]).map(b => b[0]);
const sorted = burgs
.map((b, i) => [i, b.population * Math.random()])
.sort((a, b) => b[1] - a[1])
.map(b => b[0]);
const capitalsTree = d3.quadtree();
// turn all old capitals into towns
burgs.filter(b => b.capital).forEach(b => {
moveBurgToGroup(b.i, "towns");
b.capital = 0;
});
burgs
.filter(b => b.capital)
.forEach(b => {
moveBurgToGroup(b.i, "towns");
b.capital = 0;
});
// remove emblems
document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove());
@ -145,7 +169,7 @@ function regenerateStates() {
// if desired states number is 0
if (regionsInput.value == 0) {
tip(`Cannot generate zero states. Please check the <i>States Number</i> option`, false, "warn");
pack.states = pack.states.slice(0,1); // remove all except of neutrals
pack.states = pack.states.slice(0, 1); // remove all except of neutrals
pack.states[0].diplomacy = []; // clear diplomacy
pack.provinces = [0]; // remove all provinces
pack.cells.state = new Uint16Array(pack.cells.i.length); // reset cells data
@ -165,10 +189,12 @@ function regenerateStates() {
pack.states = d3.range(count).map(i => {
if (!i) return {i, name: neutral};
let capital = null, x = 0, y = 0;
let capital = null,
x = 0,
y = 0;
for (const i of sorted) {
capital = burgs[i];
x = capital.x, y = capital.y;
(x = capital.x), (y = capital.y);
if (capitalsTree.find(x, y, spacing) === undefined) break;
spacing = Math.max(spacing - 1, 1);
}
@ -178,17 +204,17 @@ function regenerateStates() {
moveBurgToGroup(capital.i, "cities");
const culture = capital.culture;
const basename = capital.name.length < 9 && capital.cell%5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0);
const basename = capital.name.length < 9 && capital.cell % 5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0);
const name = Names.getState(basename, culture);
const nomadic = [1, 2, 3, 4].includes(pack.cells.biome[capital.cell]);
const type = nomadic ? "Nomadic" : pack.cultures[culture].type === "Nomadic" ? "Generic" : pack.cultures[culture].type;
const expansionism = rn(Math.random() * powerInput.value + 1, 1);
const cultureType = pack.cultures[culture].type;
const coa = COA.generate(capital.coa, .3, null, cultureType);
const coa = COA.generate(capital.coa, 0.3, null, cultureType);
coa.shield = capital.coa.shield;
return {i, name, type, capital:capital.i, center:capital.cell, culture, expansionism, coa};
return {i, name, type, capital: capital.i, center: capital.cell, culture, expansionism, coa};
});
BurgsAndStates.expandStates();
@ -199,8 +225,10 @@ function regenerateStates() {
BurgsAndStates.generateDiplomacy();
BurgsAndStates.defineStateForms();
BurgsAndStates.generateProvinces(true);
if (!layerIsOn("toggleStates")) toggleStates(); else drawStates();
if (!layerIsOn("toggleBorders")) toggleBorders(); else drawBorders();
if (!layerIsOn("toggleStates")) toggleStates();
else drawStates();
if (!layerIsOn("toggleBorders")) toggleBorders();
else drawBorders();
BurgsAndStates.drawStateLabels();
Military.generate();
if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
@ -224,43 +252,52 @@ function regenerateProvinces() {
}
function regenerateBurgs() {
const cells = pack.cells, states = pack.states, Lockedburgs = pack.burgs.filter(b =>b.lock);
const cells = pack.cells,
states = pack.states,
Lockedburgs = pack.burgs.filter(b => b.lock);
rankCells();
cells.burg = new Uint16Array(cells.i.length);
const burgs = pack.burgs = [0]; // clear burgs array
states.filter(s => s.i).forEach(s => s.capital = 0); // clear state capitals
pack.provinces.filter(p => p.i).forEach(p => p.burg = 0); // clear province capitals
const burgs = (pack.burgs = [0]); // clear burgs array
states.filter(s => s.i).forEach(s => (s.capital = 0)); // clear state capitals
pack.provinces.filter(p => p.i).forEach(p => (p.burg = 0)); // clear province capitals
const burgsTree = d3.quadtree();
const score = new Int16Array(cells.s.map(s => s * Math.random())); // cell score for capitals placement
const sorted = cells.i.filter(i => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes
const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** .8) + states.length : +manorsInput.value + states.length;
const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** .7 / 66); // base min distance between towns
const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** 0.8) + states.length : +manorsInput.value + states.length;
const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** 0.7 / 66); // base min distance between towns
//clear locked list since ids will change
//burglock.selectAll("text").remove();
for (let j=0; j < Lockedburgs.length; j++) {
for (let j = 0; j < Lockedburgs.length; j++) {
const id = burgs.length;
const oldBurg = Lockedburgs[j];
oldBurg.i = id;
burgs.push(oldBurg);
burgsTree.add([oldBurg.x, oldBurg.y]);
cells.burg[oldBurg.cell] = id;
if (oldBurg.capital) {states[oldBurg.state].capital = id; states[oldBurg.state].center = oldBurg.cell;}
if (oldBurg.capital) {
states[oldBurg.state].capital = id;
states[oldBurg.state].center = oldBurg.cell;
}
//burglock.append("text").attr("data-id", id);
}
for (let i=0; i < sorted.length && burgs.length < burgsCount; i++) {
for (let i = 0; i < sorted.length && burgs.length < burgsCount; i++) {
const id = burgs.length;
const cell = sorted[i];
const x = cells.p[cell][0], y = cells.p[cell][1];
const x = cells.p[cell][0],
y = cells.p[cell][1];
const s = spacing * gauss(1, .3, .2, 2, 2); // randomize to make the placement not uniform
const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make the placement not uniform
if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg
const state = cells.state[cell];
const capital = state && !states[state].capital; // if state doesn't have capital, make this burg a capital, no capital for neutral lands
if (capital) {states[state].capital = id; states[state].center = cell;}
if (capital) {
states[state].capital = id;
states[state].center = cell;
}
const culture = cells.culture[cell];
const name = Names.getCulture(culture);
@ -270,16 +307,20 @@ function regenerateBurgs() {
}
// add a capital at former place for states without added capitals
states.filter(s => s.i && !s.removed && !s.capital).forEach(s => {
const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg
s.capital = burg;
s.center = pack.burgs[burg].cell;
pack.burgs[burg].capital = 1;
pack.burgs[burg].state = s.i;
moveBurgToGroup(burg, "cities");
});
states
.filter(s => s.i && !s.removed && !s.capital)
.forEach(s => {
const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg
s.capital = burg;
s.center = pack.burgs[burg].cell;
pack.burgs[burg].capital = 1;
pack.burgs[burg].state = s.i;
moveBurgToGroup(burg, "cities");
});
pack.features.forEach(f => {if (f.port) f.port = 0}); // reset features ports counter
pack.features.forEach(f => {
if (f.port) f.port = 0;
}); // reset features ports counter
BurgsAndStates.specifyBurgs();
BurgsAndStates.defineBurgFeatures();
BurgsAndStates.drawBurgs();
@ -313,10 +354,10 @@ function regenerateEmblems() {
if (!burg.i || burg.removed) return;
const state = pack.states[burg.state];
let kinship = state ? .25 : 0;
if (burg.capital) kinship += .1;
else if (burg.port) kinship -= .1;
if (state && burg.culture !== state.culture) kinship -= .25;
let kinship = state ? 0.25 : 0;
if (burg.capital) kinship += 0.1;
else if (burg.port) kinship -= 0.1;
if (state && burg.culture !== state.culture) kinship -= 0.25;
burg.coa = COA.generate(state ? state.coa : null, kinship, null, burg.type);
burg.coa.shield = COA.getShield(burg.culture, state ? burg.state : 0);
});
@ -327,16 +368,16 @@ function regenerateEmblems() {
let dominion = false;
if (!province.burg) {
dominion = P(.2);
if (province.formName === "Colony") dominion = P(.95); else
if (province.formName === "Island") dominion = P(.6); else
if (province.formName === "Islands") dominion = P(.5); else
if (province.formName === "Territory") dominion = P(.4); else
if (province.formName === "Land") dominion = P(.3);
dominion = P(0.2);
if (province.formName === "Colony") dominion = P(0.95);
else if (province.formName === "Island") dominion = P(0.6);
else if (province.formName === "Islands") dominion = P(0.5);
else if (province.formName === "Territory") dominion = P(0.4);
else if (province.formName === "Land") dominion = P(0.3);
}
const nameByBurg = province.burg && province.name.slice(0, 3) === parent.name.slice(0, 3);
const kinship = dominion ? 0 : nameByBurg ? .8 : .4;
const kinship = dominion ? 0 : nameByBurg ? 0.8 : 0.4;
const culture = pack.cells.culture[province.center];
const type = BurgsAndStates.getType(province.center, parent.port);
province.coa = COA.generate(parent.coa, kinship, dominion, type);
@ -348,7 +389,8 @@ function regenerateEmblems() {
function regenerateReligions() {
Religions.generate();
if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions();
if (!layerIsOn("toggleReligions")) toggleReligions();
else drawReligions();
}
function regenerateCultures() {
@ -356,7 +398,8 @@ function regenerateCultures() {
Cultures.expand();
BurgsAndStates.updateCultures();
Religions.updateCultures();
if (!layerIsOn("toggleCultures")) toggleCultures(); else drawCultures();
if (!layerIsOn("toggleCultures")) toggleCultures();
else drawCultures();
refreshAllEditors();
}
@ -373,15 +416,18 @@ function regenerateIce() {
}
function regenerateMarkers(event) {
if (isCtrlClick(event)) prompt("Please provide markers number multiplier", {default:1, step:.01, min:0, max:100}, v => addNumberOfMarkers(v));
else addNumberOfMarkers(gauss(1, .5, .3, 5, 2));
if (isCtrlClick(event)) prompt("Please provide markers number multiplier", {default: 1, step: 0.01, min: 0, max: 100}, v => addNumberOfMarkers(v));
else addNumberOfMarkers(gauss(1, 0.5, 0.3, 5, 2));
function addNumberOfMarkers(number) {
// remove existing markers and assigned notes
markers.selectAll("use").each(function() {
const index = notes.findIndex(n => n.id === this.id);
if (index != -1) notes.splice(index, 1);
}).remove();
markers
.selectAll("use")
.each(function () {
const index = notes.findIndex(n => n.id === this.id);
if (index != -1) notes.splice(index, 1);
})
.remove();
addMarkers(number);
if (!layerIsOn("toggleMarkers")) toggleMarkers();
@ -389,8 +435,8 @@ function regenerateMarkers(event) {
}
function regenerateZones(event) {
if (isCtrlClick(event)) prompt("Please provide zones number multiplier", {default:1, step:.01, min:0, max:100}, v => addNumberOfZones(v));
else addNumberOfZones(gauss(1, .5, .6, 5, 2));
if (isCtrlClick(event)) prompt("Please provide zones number multiplier", {default: 1, step: 0.01, min: 0, max: 100}, v => addNumberOfZones(v));
else addNumberOfZones(gauss(1, 0.5, 0.6, 5, 2));
function addNumberOfZones(number) {
zones.selectAll("g").remove(); // remove existing zones
@ -408,10 +454,13 @@ function unpressClickToAddButton() {
function toggleAddLabel() {
const pressed = document.getElementById("addLabel").classList.contains("pressed");
if (pressed) {unpressClickToAddButton(); return;}
if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addLabel.classList.add('pressed');
addLabel.classList.add("pressed");
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addLabelOnClick);
tip("Click on map to place label. Hold Shift to add multiple", true);
@ -428,10 +477,7 @@ function addLabelOnClick() {
const id = getNextId("label");
let group = labels.select("#addedLabels");
if (!group.size()) group = labels.append("g").attr("id", "addedLabels")
.attr("fill", "#3e3e4b").attr("opacity", 1).attr("stroke", "#3a3a3a")
.attr("stroke-width", 0).attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC")
.attr("font-size", 18).attr("data-size", 18).attr("filter", null);
if (!group.size()) group = labels.append("g").attr("id", "addedLabels").attr("fill", "#3e3e4b").attr("opacity", 1).attr("stroke", "#3a3a3a").attr("stroke-width", 0).attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC").attr("font-size", 18).attr("data-size", 18).attr("filter", null);
const example = group.append("text").attr("x", 0).attr("x", 0).text(name);
const width = example.node().getBBox().width;
@ -439,13 +485,22 @@ function addLabelOnClick() {
example.remove();
group.classed("hidden", false);
group.append("text").attr("id", id)
.append("textPath").attr("xlink:href", "#textPath_"+id).attr("startOffset", "50%").attr("font-size", "100%")
.append("tspan").attr("x", x).text(name);
group
.append("text")
.attr("id", id)
.append("textPath")
.attr("xlink:href", "#textPath_" + id)
.attr("startOffset", "50%")
.attr("font-size", "100%")
.append("tspan")
.attr("x", x)
.text(name);
defs.select("#textPaths")
.append("path").attr("id", "textPath_"+id)
.attr("d", `M${point[0]-width},${point[1]} h${width*2}`);
defs
.select("#textPaths")
.append("path")
.attr("id", "textPath_" + id)
.attr("d", `M${point[0] - width},${point[1]} h${width * 2}`);
if (d3.event.shiftKey === false) unpressClickToAddButton();
}
@ -466,7 +521,7 @@ function toggleAddRiver() {
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addRiver.classList.add('pressed');
addRiver.classList.add("pressed");
document.getElementById("addNewRiver").classList.add("pressed");
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addRiverOnClick);
@ -486,22 +541,27 @@ function addRiverOnClick() {
// height with added t value to make map less depressed
const h = Array.from(cells.h)
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + cells.t[i] / 100)
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000);
Rivers.resolveDepressions(h);
.map((h, i) => (h < 20 || cells.t[i] < 1 ? h : h + cells.t[i] / 100))
.map((h, i) => (h < 20 || cells.t[i] < 1 ? h : h + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000));
Rivers.resolveDepressions(h, 200);
while (i) {
cells.r[i] = river;
const x = cells.p[i][0], y = cells.p[i][1];
dataRiver.push({x, y, cell:i});
const x = cells.p[i][0],
y = cells.p[i][1];
dataRiver.push({x, y, cell: i});
const min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
if (h[i] <= h[min]) {tip(`Cell ${i} is depressed, river cannot flow further`, false, "error"); return;}
const tx = cells.p[min][0], ty = cells.p[min][1];
if (h[i] <= h[min]) {
tip(`Cell ${i} is depressed, river cannot flow further`, false, "error");
return;
}
const tx = cells.p[min][0],
ty = cells.p[min][1];
if (h[min] < 20) {
// pour to water body
dataRiver.push({x: tx, y: ty, cell:i});
dataRiver.push({x: tx, y: ty, cell: i});
break;
}
@ -526,19 +586,22 @@ function addRiverOnClick() {
}
// extend old river
rivers.select("#river"+r).remove();
cells.i.filter(i => cells.r[i] === river).forEach(i => cells.r[i] = r);
riverCells.forEach(i => cells.r[i] = 0);
rivers.select("#river" + r).remove();
cells.i.filter(i => cells.r[i] === river).forEach(i => (cells.r[i] = r));
riverCells.forEach(i => (cells.r[i] = 0));
river = r;
cells.fl[min] = cells.fl[i] + grid.cells.prec[cells.g[min]];
i = min;
}
const points = Rivers.addMeandering(dataRiver, 1, .5);
const widthFactor = rn(.8 + Math.random() * .4, 1); // river width modifier [.8, 1.2]
const sourceWidth = .1;
const points = Rivers.addMeandering(dataRiver, 1, 0.5);
const widthFactor = rn(0.8 + Math.random() * 0.4, 1); // river width modifier [.8, 1.2]
const sourceWidth = 0.1;
const [path, length, offset] = Rivers.getPath(points, widthFactor, sourceWidth);
rivers.append("path").attr("d", path).attr("id", "river"+river);
rivers
.append("path")
.attr("d", path)
.attr("id", "river" + river);
// add new river to data or change extended river attributes
const r = pack.rivers.find(r => r.i === river);
@ -555,10 +618,10 @@ function addRiverOnClick() {
const source = dataRiver[0].cell;
const width = rn(offset ** 2, 2); // mounth width in km
const name = Rivers.getName(mouth);
const smallLength = pack.rivers.map(r => r.length||0).sort((a,b) => a-b)[Math.ceil(pack.rivers.length * .15)];
const type = length < smallLength ? rw({"Creek":9, "River":3, "Brook":3, "Stream":1}) : "River";
const smallLength = pack.rivers.map(r => r.length || 0).sort((a, b) => a - b)[Math.ceil(pack.rivers.length * 0.15)];
const type = length < smallLength ? rw({Creek: 9, River: 3, Brook: 3, Stream: 1}) : "River";
pack.rivers.push({i:river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type});
pack.rivers.push({i: river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type});
}
if (d3.event.shiftKey === false) {
@ -570,10 +633,13 @@ function addRiverOnClick() {
function toggleAddRoute() {
const pressed = document.getElementById("addRoute").classList.contains("pressed");
if (pressed) {unpressClickToAddButton(); return;}
if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addRoute.classList.add('pressed');
addRoute.classList.add("pressed");
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addRouteOnClick);
tip("Click on map to add a first control point", true);
@ -590,10 +656,13 @@ function addRouteOnClick() {
function toggleAddMarker() {
const pressed = document.getElementById("addMarker").classList.contains("pressed");
if (pressed) {unpressClickToAddButton(); return;}
if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addMarker.classList.add('pressed');
addMarker.classList.add("pressed");
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addMarkerOnClick);
tip("Click on map to add a marker. Hold Shift to add multiple", true);
@ -602,27 +671,44 @@ function toggleAddMarker() {
function addMarkerOnClick() {
const point = d3.mouse(this);
const x = rn(point[0], 2), y = rn(point[1], 2);
const x = rn(point[0], 2),
y = rn(point[1], 2);
const id = getNextId("markerElement");
const selected = markerSelectGroup.value;
const valid = selected && d3.select("#defs-markers").select("#"+selected).size();
const symbol = valid ? "#"+selected : "#marker0";
const valid =
selected &&
d3
.select("#defs-markers")
.select("#" + selected)
.size();
const symbol = valid ? "#" + selected : "#marker0";
const added = markers.select("[data-id='" + symbol + "']").size();
let desired = valid && added ? markers.select("[data-id='" + symbol + "']").attr("data-size") : 1;
if (isNaN(desired)) desired = 1;
const size = desired * 5 + 25 / scale;
markers.append("use").attr("id", id).attr("xlink:href", symbol).attr("data-id", symbol)
.attr("data-x", x).attr("data-y", y).attr("x", x - size / 2).attr("y", y - size)
.attr("data-size", desired).attr("width", size).attr("height", size);
markers
.append("use")
.attr("id", id)
.attr("xlink:href", symbol)
.attr("data-id", symbol)
.attr("data-x", x)
.attr("data-y", y)
.attr("x", x - size / 2)
.attr("y", y - size)
.attr("data-size", desired)
.attr("width", size)
.attr("height", size);
if (d3.event.shiftKey === false) unpressClickToAddButton();
}
function viewCellDetails() {
$("#cellInfo").dialog({
resizable: false, width: "22em", title: "Cell Details",
resizable: false,
width: "22em",
title: "Cell Details",
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
});
}