mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
make depressions resolve elevation change not that big
This commit is contained in:
parent
ab065da5d2
commit
67235bc41e
8 changed files with 1765 additions and 1264 deletions
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@ -1,44 +1,57 @@
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// module to control the Tools options (click to edit, to re-geenerate, tp add)
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"use strict";
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toolsContent.addEventListener("click", function(event) {
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if (customization) {tip("Please exit the customization mode first", false, "warning"); return;}
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toolsContent.addEventListener("click", function (event) {
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if (customization) {
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tip("Please exit the customization mode first", false, "warning");
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return;
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}
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if (event.target.tagName !== "BUTTON") return;
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const button = event.target.id;
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// Click to open Editor buttons
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if (button === "editHeightmapButton") editHeightmap(); else
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if (button === "editBiomesButton") editBiomes(); else
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if (button === "editStatesButton") editStates(); else
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if (button === "editProvincesButton") editProvinces(); else
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if (button === "editDiplomacyButton") editDiplomacy(); else
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if (button === "editCulturesButton") editCultures(); else
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if (button === "editReligions") editReligions(); else
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if (button === "editEmblemButton") openEmblemEditor(); else
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if (button === "editNamesBaseButton") editNamesbase(); else
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if (button === "editUnitsButton") editUnits(); else
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if (button === "editNotesButton") editNotes(); else
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if (button === "editZonesButton") editZones(); else
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if (button === "overviewBurgsButton") overviewBurgs(); else
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if (button === "overviewRiversButton") overviewRivers(); else
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if (button === "overviewMilitaryButton") overviewMilitary(); else
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if (button === "overviewCellsButton") viewCellDetails();
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if (button === "editHeightmapButton") editHeightmap();
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else if (button === "editBiomesButton") editBiomes();
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else if (button === "editStatesButton") editStates();
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else if (button === "editProvincesButton") editProvinces();
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else if (button === "editDiplomacyButton") editDiplomacy();
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else if (button === "editCulturesButton") editCultures();
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else if (button === "editReligions") editReligions();
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else if (button === "editEmblemButton") openEmblemEditor();
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else if (button === "editNamesBaseButton") editNamesbase();
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else if (button === "editUnitsButton") editUnits();
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else if (button === "editNotesButton") editNotes();
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else if (button === "editZonesButton") editZones();
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else if (button === "overviewBurgsButton") overviewBurgs();
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else if (button === "overviewRiversButton") overviewRivers();
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else if (button === "overviewMilitaryButton") overviewMilitary();
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else if (button === "overviewCellsButton") viewCellDetails();
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// Click to Regenerate buttons
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if (event.target.parentNode.id === "regenerateFeature") {
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if (sessionStorage.getItem("regenerateFeatureDontAsk")) {processFeatureRegeneration(event, button); return;}
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if (sessionStorage.getItem("regenerateFeatureDontAsk")) {
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processFeatureRegeneration(event, button);
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return;
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}
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alertMessage.innerHTML = `Regeneration will remove all the custom changes for the element.<br><br>Are you sure you want to proceed?`
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$("#alert").dialog({resizable: false, title: "Regenerate element",
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alertMessage.innerHTML = `Regeneration will remove all the custom changes for the element.<br><br>Are you sure you want to proceed?`;
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$("#alert").dialog({
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resizable: false,
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title: "Regenerate element",
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buttons: {
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Proceed: function() {processFeatureRegeneration(event, button); $(this).dialog("close");},
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Cancel: function() {$(this).dialog("close");}
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Proceed: function () {
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processFeatureRegeneration(event, button);
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$(this).dialog("close");
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},
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Cancel: function () {
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$(this).dialog("close");
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}
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},
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open: function() {
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open: function () {
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const pane = $(this).dialog("widget").find(".ui-dialog-buttonpane");
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$('<span><input id="dontAsk" class="checkbox" type="checkbox"><label for="dontAsk" class="checkbox-label dontAsk"><i>do not ask again</i></label><span>').prependTo(pane);
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},
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close: function() {
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close: function () {
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const box = $(this).dialog("widget").find(".checkbox")[0];
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if (!box) return;
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if (box.checked) sessionStorage.setItem("regenerateFeatureDontAsk", true);
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@ -48,29 +61,35 @@ toolsContent.addEventListener("click", function(event) {
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}
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// Click to Add buttons
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if (button === "addLabel") toggleAddLabel(); else
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if (button === "addBurgTool") toggleAddBurg(); else
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if (button === "addRiver") toggleAddRiver(); else
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if (button === "addRoute") toggleAddRoute(); else
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if (button === "addMarker") toggleAddMarker();
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if (button === "addLabel") toggleAddLabel();
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else if (button === "addBurgTool") toggleAddBurg();
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else if (button === "addRiver") toggleAddRiver();
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else if (button === "addRoute") toggleAddRoute();
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else if (button === "addMarker") toggleAddMarker();
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});
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function processFeatureRegeneration(event, button) {
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if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
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if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
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if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
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if (button === "regenerateRivers") regenerateRivers(); else
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if (button === "regeneratePopulation") recalculatePopulation(); else
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if (button === "regenerateStates") regenerateStates(); else
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if (button === "regenerateProvinces") regenerateProvinces(); else
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if (button === "regenerateBurgs") regenerateBurgs(); else
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if (button === "regenerateEmblems") regenerateEmblems(); else
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if (button === "regenerateReligions") regenerateReligions(); else
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if (button === "regenerateCultures") regenerateCultures(); else
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if (button === "regenerateMilitary") regenerateMilitary(); else
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if (button === "regenerateIce") regenerateIce(); else
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if (button === "regenerateMarkers") regenerateMarkers(event); else
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if (button === "regenerateZones") regenerateZones(event);
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if (button === "regenerateStateLabels") {
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BurgsAndStates.drawStateLabels();
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if (!layerIsOn("toggleLabels")) toggleLabels();
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} else if (button === "regenerateReliefIcons") {
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ReliefIcons();
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if (!layerIsOn("toggleRelief")) toggleRelief();
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} else if (button === "regenerateRoutes") {
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Routes.regenerate();
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if (!layerIsOn("toggleRoutes")) toggleRoutes();
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} else if (button === "regenerateRivers") regenerateRivers();
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else if (button === "regeneratePopulation") recalculatePopulation();
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else if (button === "regenerateStates") regenerateStates();
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else if (button === "regenerateProvinces") regenerateProvinces();
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else if (button === "regenerateBurgs") regenerateBurgs();
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else if (button === "regenerateEmblems") regenerateEmblems();
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else if (button === "regenerateReligions") regenerateReligions();
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else if (button === "regenerateCultures") regenerateCultures();
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else if (button === "regenerateMilitary") regenerateMilitary();
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else if (button === "regenerateIce") regenerateIce();
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else if (button === "regenerateMarkers") regenerateMarkers(event);
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else if (button === "regenerateZones") regenerateZones(event);
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}
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async function openEmblemEditor() {
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@ -106,10 +125,10 @@ function recalculatePopulation() {
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if (!b.i || b.removed || b.lock) return;
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const i = b.cell;
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b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + i % 100 / 1000, .1), 3);
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b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + (i % 100) / 1000, 0.1), 3);
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if (b.capital) b.population = b.population * 1.3; // increase capital population
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if (b.port) b.population = b.population * 1.3; // increase port population
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b.population = rn(b.population * gauss(2,3,.6,20,3), 3);
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b.population = rn(b.population * gauss(2, 3, 0.6, 20, 3), 3);
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});
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}
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@ -126,14 +145,19 @@ function regenerateStates() {
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}
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// burg local ids sorted by a bit randomized population:
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const sorted = burgs.map((b, i) => [i, b.population * Math.random()]).sort((a, b) => b[1] - a[1]).map(b => b[0]);
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const sorted = burgs
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.map((b, i) => [i, b.population * Math.random()])
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.sort((a, b) => b[1] - a[1])
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.map(b => b[0]);
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const capitalsTree = d3.quadtree();
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// turn all old capitals into towns
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burgs.filter(b => b.capital).forEach(b => {
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moveBurgToGroup(b.i, "towns");
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b.capital = 0;
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});
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burgs
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.filter(b => b.capital)
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.forEach(b => {
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moveBurgToGroup(b.i, "towns");
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b.capital = 0;
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});
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// remove emblems
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document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove());
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@ -145,7 +169,7 @@ function regenerateStates() {
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// if desired states number is 0
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if (regionsInput.value == 0) {
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tip(`Cannot generate zero states. Please check the <i>States Number</i> option`, false, "warn");
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pack.states = pack.states.slice(0,1); // remove all except of neutrals
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pack.states = pack.states.slice(0, 1); // remove all except of neutrals
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pack.states[0].diplomacy = []; // clear diplomacy
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pack.provinces = [0]; // remove all provinces
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pack.cells.state = new Uint16Array(pack.cells.i.length); // reset cells data
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@ -165,10 +189,12 @@ function regenerateStates() {
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pack.states = d3.range(count).map(i => {
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if (!i) return {i, name: neutral};
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let capital = null, x = 0, y = 0;
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let capital = null,
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x = 0,
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y = 0;
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for (const i of sorted) {
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capital = burgs[i];
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x = capital.x, y = capital.y;
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(x = capital.x), (y = capital.y);
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if (capitalsTree.find(x, y, spacing) === undefined) break;
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spacing = Math.max(spacing - 1, 1);
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}
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@ -178,17 +204,17 @@ function regenerateStates() {
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moveBurgToGroup(capital.i, "cities");
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const culture = capital.culture;
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const basename = capital.name.length < 9 && capital.cell%5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0);
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const basename = capital.name.length < 9 && capital.cell % 5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0);
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const name = Names.getState(basename, culture);
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const nomadic = [1, 2, 3, 4].includes(pack.cells.biome[capital.cell]);
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const type = nomadic ? "Nomadic" : pack.cultures[culture].type === "Nomadic" ? "Generic" : pack.cultures[culture].type;
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const expansionism = rn(Math.random() * powerInput.value + 1, 1);
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const cultureType = pack.cultures[culture].type;
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const coa = COA.generate(capital.coa, .3, null, cultureType);
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const coa = COA.generate(capital.coa, 0.3, null, cultureType);
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coa.shield = capital.coa.shield;
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return {i, name, type, capital:capital.i, center:capital.cell, culture, expansionism, coa};
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return {i, name, type, capital: capital.i, center: capital.cell, culture, expansionism, coa};
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});
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BurgsAndStates.expandStates();
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@ -199,8 +225,10 @@ function regenerateStates() {
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BurgsAndStates.generateDiplomacy();
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BurgsAndStates.defineStateForms();
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BurgsAndStates.generateProvinces(true);
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if (!layerIsOn("toggleStates")) toggleStates(); else drawStates();
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if (!layerIsOn("toggleBorders")) toggleBorders(); else drawBorders();
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if (!layerIsOn("toggleStates")) toggleStates();
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else drawStates();
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if (!layerIsOn("toggleBorders")) toggleBorders();
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else drawBorders();
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BurgsAndStates.drawStateLabels();
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Military.generate();
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if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
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@ -224,43 +252,52 @@ function regenerateProvinces() {
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}
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function regenerateBurgs() {
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const cells = pack.cells, states = pack.states, Lockedburgs = pack.burgs.filter(b =>b.lock);
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const cells = pack.cells,
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states = pack.states,
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Lockedburgs = pack.burgs.filter(b => b.lock);
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rankCells();
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cells.burg = new Uint16Array(cells.i.length);
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const burgs = pack.burgs = [0]; // clear burgs array
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states.filter(s => s.i).forEach(s => s.capital = 0); // clear state capitals
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pack.provinces.filter(p => p.i).forEach(p => p.burg = 0); // clear province capitals
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const burgs = (pack.burgs = [0]); // clear burgs array
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states.filter(s => s.i).forEach(s => (s.capital = 0)); // clear state capitals
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pack.provinces.filter(p => p.i).forEach(p => (p.burg = 0)); // clear province capitals
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const burgsTree = d3.quadtree();
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const score = new Int16Array(cells.s.map(s => s * Math.random())); // cell score for capitals placement
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const sorted = cells.i.filter(i => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes
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const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** .8) + states.length : +manorsInput.value + states.length;
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const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** .7 / 66); // base min distance between towns
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const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** 0.8) + states.length : +manorsInput.value + states.length;
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const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** 0.7 / 66); // base min distance between towns
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//clear locked list since ids will change
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//burglock.selectAll("text").remove();
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for (let j=0; j < Lockedburgs.length; j++) {
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for (let j = 0; j < Lockedburgs.length; j++) {
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const id = burgs.length;
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const oldBurg = Lockedburgs[j];
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oldBurg.i = id;
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burgs.push(oldBurg);
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burgsTree.add([oldBurg.x, oldBurg.y]);
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cells.burg[oldBurg.cell] = id;
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if (oldBurg.capital) {states[oldBurg.state].capital = id; states[oldBurg.state].center = oldBurg.cell;}
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if (oldBurg.capital) {
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states[oldBurg.state].capital = id;
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states[oldBurg.state].center = oldBurg.cell;
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}
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//burglock.append("text").attr("data-id", id);
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}
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for (let i=0; i < sorted.length && burgs.length < burgsCount; i++) {
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for (let i = 0; i < sorted.length && burgs.length < burgsCount; i++) {
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const id = burgs.length;
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const cell = sorted[i];
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const x = cells.p[cell][0], y = cells.p[cell][1];
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const x = cells.p[cell][0],
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y = cells.p[cell][1];
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const s = spacing * gauss(1, .3, .2, 2, 2); // randomize to make the placement not uniform
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const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make the placement not uniform
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if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg
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const state = cells.state[cell];
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const capital = state && !states[state].capital; // if state doesn't have capital, make this burg a capital, no capital for neutral lands
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if (capital) {states[state].capital = id; states[state].center = cell;}
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if (capital) {
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states[state].capital = id;
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states[state].center = cell;
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}
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const culture = cells.culture[cell];
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const name = Names.getCulture(culture);
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@ -270,16 +307,20 @@ function regenerateBurgs() {
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}
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// add a capital at former place for states without added capitals
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states.filter(s => s.i && !s.removed && !s.capital).forEach(s => {
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const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg
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s.capital = burg;
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s.center = pack.burgs[burg].cell;
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pack.burgs[burg].capital = 1;
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pack.burgs[burg].state = s.i;
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moveBurgToGroup(burg, "cities");
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});
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states
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.filter(s => s.i && !s.removed && !s.capital)
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.forEach(s => {
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const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg
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s.capital = burg;
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s.center = pack.burgs[burg].cell;
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pack.burgs[burg].capital = 1;
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pack.burgs[burg].state = s.i;
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moveBurgToGroup(burg, "cities");
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});
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pack.features.forEach(f => {if (f.port) f.port = 0}); // reset features ports counter
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pack.features.forEach(f => {
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if (f.port) f.port = 0;
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}); // reset features ports counter
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BurgsAndStates.specifyBurgs();
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BurgsAndStates.defineBurgFeatures();
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BurgsAndStates.drawBurgs();
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@ -313,10 +354,10 @@ function regenerateEmblems() {
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if (!burg.i || burg.removed) return;
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const state = pack.states[burg.state];
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let kinship = state ? .25 : 0;
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if (burg.capital) kinship += .1;
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else if (burg.port) kinship -= .1;
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if (state && burg.culture !== state.culture) kinship -= .25;
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let kinship = state ? 0.25 : 0;
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if (burg.capital) kinship += 0.1;
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else if (burg.port) kinship -= 0.1;
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if (state && burg.culture !== state.culture) kinship -= 0.25;
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burg.coa = COA.generate(state ? state.coa : null, kinship, null, burg.type);
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burg.coa.shield = COA.getShield(burg.culture, state ? burg.state : 0);
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});
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@ -327,16 +368,16 @@ function regenerateEmblems() {
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let dominion = false;
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if (!province.burg) {
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dominion = P(.2);
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if (province.formName === "Colony") dominion = P(.95); else
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if (province.formName === "Island") dominion = P(.6); else
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if (province.formName === "Islands") dominion = P(.5); else
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if (province.formName === "Territory") dominion = P(.4); else
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if (province.formName === "Land") dominion = P(.3);
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dominion = P(0.2);
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if (province.formName === "Colony") dominion = P(0.95);
|
||||
else if (province.formName === "Island") dominion = P(0.6);
|
||||
else if (province.formName === "Islands") dominion = P(0.5);
|
||||
else if (province.formName === "Territory") dominion = P(0.4);
|
||||
else if (province.formName === "Land") dominion = P(0.3);
|
||||
}
|
||||
|
||||
const nameByBurg = province.burg && province.name.slice(0, 3) === parent.name.slice(0, 3);
|
||||
const kinship = dominion ? 0 : nameByBurg ? .8 : .4;
|
||||
const kinship = dominion ? 0 : nameByBurg ? 0.8 : 0.4;
|
||||
const culture = pack.cells.culture[province.center];
|
||||
const type = BurgsAndStates.getType(province.center, parent.port);
|
||||
province.coa = COA.generate(parent.coa, kinship, dominion, type);
|
||||
|
|
@ -348,7 +389,8 @@ function regenerateEmblems() {
|
|||
|
||||
function regenerateReligions() {
|
||||
Religions.generate();
|
||||
if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions();
|
||||
if (!layerIsOn("toggleReligions")) toggleReligions();
|
||||
else drawReligions();
|
||||
}
|
||||
|
||||
function regenerateCultures() {
|
||||
|
|
@ -356,7 +398,8 @@ function regenerateCultures() {
|
|||
Cultures.expand();
|
||||
BurgsAndStates.updateCultures();
|
||||
Religions.updateCultures();
|
||||
if (!layerIsOn("toggleCultures")) toggleCultures(); else drawCultures();
|
||||
if (!layerIsOn("toggleCultures")) toggleCultures();
|
||||
else drawCultures();
|
||||
refreshAllEditors();
|
||||
}
|
||||
|
||||
|
|
@ -373,15 +416,18 @@ function regenerateIce() {
|
|||
}
|
||||
|
||||
function regenerateMarkers(event) {
|
||||
if (isCtrlClick(event)) prompt("Please provide markers number multiplier", {default:1, step:.01, min:0, max:100}, v => addNumberOfMarkers(v));
|
||||
else addNumberOfMarkers(gauss(1, .5, .3, 5, 2));
|
||||
if (isCtrlClick(event)) prompt("Please provide markers number multiplier", {default: 1, step: 0.01, min: 0, max: 100}, v => addNumberOfMarkers(v));
|
||||
else addNumberOfMarkers(gauss(1, 0.5, 0.3, 5, 2));
|
||||
|
||||
function addNumberOfMarkers(number) {
|
||||
// remove existing markers and assigned notes
|
||||
markers.selectAll("use").each(function() {
|
||||
const index = notes.findIndex(n => n.id === this.id);
|
||||
if (index != -1) notes.splice(index, 1);
|
||||
}).remove();
|
||||
markers
|
||||
.selectAll("use")
|
||||
.each(function () {
|
||||
const index = notes.findIndex(n => n.id === this.id);
|
||||
if (index != -1) notes.splice(index, 1);
|
||||
})
|
||||
.remove();
|
||||
|
||||
addMarkers(number);
|
||||
if (!layerIsOn("toggleMarkers")) toggleMarkers();
|
||||
|
|
@ -389,8 +435,8 @@ function regenerateMarkers(event) {
|
|||
}
|
||||
|
||||
function regenerateZones(event) {
|
||||
if (isCtrlClick(event)) prompt("Please provide zones number multiplier", {default:1, step:.01, min:0, max:100}, v => addNumberOfZones(v));
|
||||
else addNumberOfZones(gauss(1, .5, .6, 5, 2));
|
||||
if (isCtrlClick(event)) prompt("Please provide zones number multiplier", {default: 1, step: 0.01, min: 0, max: 100}, v => addNumberOfZones(v));
|
||||
else addNumberOfZones(gauss(1, 0.5, 0.6, 5, 2));
|
||||
|
||||
function addNumberOfZones(number) {
|
||||
zones.selectAll("g").remove(); // remove existing zones
|
||||
|
|
@ -408,10 +454,13 @@ function unpressClickToAddButton() {
|
|||
|
||||
function toggleAddLabel() {
|
||||
const pressed = document.getElementById("addLabel").classList.contains("pressed");
|
||||
if (pressed) {unpressClickToAddButton(); return;}
|
||||
if (pressed) {
|
||||
unpressClickToAddButton();
|
||||
return;
|
||||
}
|
||||
|
||||
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
|
||||
addLabel.classList.add('pressed');
|
||||
addLabel.classList.add("pressed");
|
||||
closeDialogs(".stable");
|
||||
viewbox.style("cursor", "crosshair").on("click", addLabelOnClick);
|
||||
tip("Click on map to place label. Hold Shift to add multiple", true);
|
||||
|
|
@ -428,10 +477,7 @@ function addLabelOnClick() {
|
|||
const id = getNextId("label");
|
||||
|
||||
let group = labels.select("#addedLabels");
|
||||
if (!group.size()) group = labels.append("g").attr("id", "addedLabels")
|
||||
.attr("fill", "#3e3e4b").attr("opacity", 1).attr("stroke", "#3a3a3a")
|
||||
.attr("stroke-width", 0).attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC")
|
||||
.attr("font-size", 18).attr("data-size", 18).attr("filter", null);
|
||||
if (!group.size()) group = labels.append("g").attr("id", "addedLabels").attr("fill", "#3e3e4b").attr("opacity", 1).attr("stroke", "#3a3a3a").attr("stroke-width", 0).attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC").attr("font-size", 18).attr("data-size", 18).attr("filter", null);
|
||||
|
||||
const example = group.append("text").attr("x", 0).attr("x", 0).text(name);
|
||||
const width = example.node().getBBox().width;
|
||||
|
|
@ -439,13 +485,22 @@ function addLabelOnClick() {
|
|||
example.remove();
|
||||
|
||||
group.classed("hidden", false);
|
||||
group.append("text").attr("id", id)
|
||||
.append("textPath").attr("xlink:href", "#textPath_"+id).attr("startOffset", "50%").attr("font-size", "100%")
|
||||
.append("tspan").attr("x", x).text(name);
|
||||
group
|
||||
.append("text")
|
||||
.attr("id", id)
|
||||
.append("textPath")
|
||||
.attr("xlink:href", "#textPath_" + id)
|
||||
.attr("startOffset", "50%")
|
||||
.attr("font-size", "100%")
|
||||
.append("tspan")
|
||||
.attr("x", x)
|
||||
.text(name);
|
||||
|
||||
defs.select("#textPaths")
|
||||
.append("path").attr("id", "textPath_"+id)
|
||||
.attr("d", `M${point[0]-width},${point[1]} h${width*2}`);
|
||||
defs
|
||||
.select("#textPaths")
|
||||
.append("path")
|
||||
.attr("id", "textPath_" + id)
|
||||
.attr("d", `M${point[0] - width},${point[1]} h${width * 2}`);
|
||||
|
||||
if (d3.event.shiftKey === false) unpressClickToAddButton();
|
||||
}
|
||||
|
|
@ -466,7 +521,7 @@ function toggleAddRiver() {
|
|||
}
|
||||
|
||||
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
|
||||
addRiver.classList.add('pressed');
|
||||
addRiver.classList.add("pressed");
|
||||
document.getElementById("addNewRiver").classList.add("pressed");
|
||||
closeDialogs(".stable");
|
||||
viewbox.style("cursor", "crosshair").on("click", addRiverOnClick);
|
||||
|
|
@ -486,22 +541,27 @@ function addRiverOnClick() {
|
|||
|
||||
// height with added t value to make map less depressed
|
||||
const h = Array.from(cells.h)
|
||||
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + cells.t[i] / 100)
|
||||
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000);
|
||||
Rivers.resolveDepressions(h);
|
||||
.map((h, i) => (h < 20 || cells.t[i] < 1 ? h : h + cells.t[i] / 100))
|
||||
.map((h, i) => (h < 20 || cells.t[i] < 1 ? h : h + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000));
|
||||
Rivers.resolveDepressions(h, 200);
|
||||
|
||||
while (i) {
|
||||
cells.r[i] = river;
|
||||
const x = cells.p[i][0], y = cells.p[i][1];
|
||||
dataRiver.push({x, y, cell:i});
|
||||
const x = cells.p[i][0],
|
||||
y = cells.p[i][1];
|
||||
dataRiver.push({x, y, cell: i});
|
||||
|
||||
const min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
|
||||
if (h[i] <= h[min]) {tip(`Cell ${i} is depressed, river cannot flow further`, false, "error"); return;}
|
||||
const tx = cells.p[min][0], ty = cells.p[min][1];
|
||||
if (h[i] <= h[min]) {
|
||||
tip(`Cell ${i} is depressed, river cannot flow further`, false, "error");
|
||||
return;
|
||||
}
|
||||
const tx = cells.p[min][0],
|
||||
ty = cells.p[min][1];
|
||||
|
||||
if (h[min] < 20) {
|
||||
// pour to water body
|
||||
dataRiver.push({x: tx, y: ty, cell:i});
|
||||
dataRiver.push({x: tx, y: ty, cell: i});
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -526,19 +586,22 @@ function addRiverOnClick() {
|
|||
}
|
||||
|
||||
// extend old river
|
||||
rivers.select("#river"+r).remove();
|
||||
cells.i.filter(i => cells.r[i] === river).forEach(i => cells.r[i] = r);
|
||||
riverCells.forEach(i => cells.r[i] = 0);
|
||||
rivers.select("#river" + r).remove();
|
||||
cells.i.filter(i => cells.r[i] === river).forEach(i => (cells.r[i] = r));
|
||||
riverCells.forEach(i => (cells.r[i] = 0));
|
||||
river = r;
|
||||
cells.fl[min] = cells.fl[i] + grid.cells.prec[cells.g[min]];
|
||||
i = min;
|
||||
}
|
||||
|
||||
const points = Rivers.addMeandering(dataRiver, 1, .5);
|
||||
const widthFactor = rn(.8 + Math.random() * .4, 1); // river width modifier [.8, 1.2]
|
||||
const sourceWidth = .1;
|
||||
const points = Rivers.addMeandering(dataRiver, 1, 0.5);
|
||||
const widthFactor = rn(0.8 + Math.random() * 0.4, 1); // river width modifier [.8, 1.2]
|
||||
const sourceWidth = 0.1;
|
||||
const [path, length, offset] = Rivers.getPath(points, widthFactor, sourceWidth);
|
||||
rivers.append("path").attr("d", path).attr("id", "river"+river);
|
||||
rivers
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("id", "river" + river);
|
||||
|
||||
// add new river to data or change extended river attributes
|
||||
const r = pack.rivers.find(r => r.i === river);
|
||||
|
|
@ -555,10 +618,10 @@ function addRiverOnClick() {
|
|||
const source = dataRiver[0].cell;
|
||||
const width = rn(offset ** 2, 2); // mounth width in km
|
||||
const name = Rivers.getName(mouth);
|
||||
const smallLength = pack.rivers.map(r => r.length||0).sort((a,b) => a-b)[Math.ceil(pack.rivers.length * .15)];
|
||||
const type = length < smallLength ? rw({"Creek":9, "River":3, "Brook":3, "Stream":1}) : "River";
|
||||
const smallLength = pack.rivers.map(r => r.length || 0).sort((a, b) => a - b)[Math.ceil(pack.rivers.length * 0.15)];
|
||||
const type = length < smallLength ? rw({Creek: 9, River: 3, Brook: 3, Stream: 1}) : "River";
|
||||
|
||||
pack.rivers.push({i:river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type});
|
||||
pack.rivers.push({i: river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type});
|
||||
}
|
||||
|
||||
if (d3.event.shiftKey === false) {
|
||||
|
|
@ -570,10 +633,13 @@ function addRiverOnClick() {
|
|||
|
||||
function toggleAddRoute() {
|
||||
const pressed = document.getElementById("addRoute").classList.contains("pressed");
|
||||
if (pressed) {unpressClickToAddButton(); return;}
|
||||
if (pressed) {
|
||||
unpressClickToAddButton();
|
||||
return;
|
||||
}
|
||||
|
||||
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
|
||||
addRoute.classList.add('pressed');
|
||||
addRoute.classList.add("pressed");
|
||||
closeDialogs(".stable");
|
||||
viewbox.style("cursor", "crosshair").on("click", addRouteOnClick);
|
||||
tip("Click on map to add a first control point", true);
|
||||
|
|
@ -590,10 +656,13 @@ function addRouteOnClick() {
|
|||
|
||||
function toggleAddMarker() {
|
||||
const pressed = document.getElementById("addMarker").classList.contains("pressed");
|
||||
if (pressed) {unpressClickToAddButton(); return;}
|
||||
if (pressed) {
|
||||
unpressClickToAddButton();
|
||||
return;
|
||||
}
|
||||
|
||||
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
|
||||
addMarker.classList.add('pressed');
|
||||
addMarker.classList.add("pressed");
|
||||
closeDialogs(".stable");
|
||||
viewbox.style("cursor", "crosshair").on("click", addMarkerOnClick);
|
||||
tip("Click on map to add a marker. Hold Shift to add multiple", true);
|
||||
|
|
@ -602,27 +671,44 @@ function toggleAddMarker() {
|
|||
|
||||
function addMarkerOnClick() {
|
||||
const point = d3.mouse(this);
|
||||
const x = rn(point[0], 2), y = rn(point[1], 2);
|
||||
const x = rn(point[0], 2),
|
||||
y = rn(point[1], 2);
|
||||
const id = getNextId("markerElement");
|
||||
|
||||
const selected = markerSelectGroup.value;
|
||||
const valid = selected && d3.select("#defs-markers").select("#"+selected).size();
|
||||
const symbol = valid ? "#"+selected : "#marker0";
|
||||
const valid =
|
||||
selected &&
|
||||
d3
|
||||
.select("#defs-markers")
|
||||
.select("#" + selected)
|
||||
.size();
|
||||
const symbol = valid ? "#" + selected : "#marker0";
|
||||
const added = markers.select("[data-id='" + symbol + "']").size();
|
||||
let desired = valid && added ? markers.select("[data-id='" + symbol + "']").attr("data-size") : 1;
|
||||
if (isNaN(desired)) desired = 1;
|
||||
const size = desired * 5 + 25 / scale;
|
||||
|
||||
markers.append("use").attr("id", id).attr("xlink:href", symbol).attr("data-id", symbol)
|
||||
.attr("data-x", x).attr("data-y", y).attr("x", x - size / 2).attr("y", y - size)
|
||||
.attr("data-size", desired).attr("width", size).attr("height", size);
|
||||
markers
|
||||
.append("use")
|
||||
.attr("id", id)
|
||||
.attr("xlink:href", symbol)
|
||||
.attr("data-id", symbol)
|
||||
.attr("data-x", x)
|
||||
.attr("data-y", y)
|
||||
.attr("x", x - size / 2)
|
||||
.attr("y", y - size)
|
||||
.attr("data-size", desired)
|
||||
.attr("width", size)
|
||||
.attr("height", size);
|
||||
|
||||
if (d3.event.shiftKey === false) unpressClickToAddButton();
|
||||
}
|
||||
|
||||
function viewCellDetails() {
|
||||
$("#cellInfo").dialog({
|
||||
resizable: false, width: "22em", title: "Cell Details",
|
||||
resizable: false,
|
||||
width: "22em",
|
||||
title: "Cell Details",
|
||||
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
|
||||
});
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue