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feat: routes generation
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19 changed files with 607 additions and 295 deletions
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@ -6,27 +6,20 @@ window.BurgsAndStates = (function () {
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const n = cells.i.length;
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cells.burg = new Uint16Array(n); // cell burg
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cells.road = new Uint16Array(n); // cell road power
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cells.crossroad = new Uint16Array(n); // cell crossroad power
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const burgs = (pack.burgs = placeCapitals());
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pack.states = createStates();
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const capitalRoutes = Routes.getRoads();
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placeTowns();
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expandStates();
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normalizeStates();
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const townRoutes = Routes.getTrails();
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specifyBurgs();
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const oceanRoutes = Routes.getSearoutes();
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collectStatistics();
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assignColors();
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generateCampaigns();
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generateDiplomacy();
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Routes.draw(capitalRoutes, townRoutes, oceanRoutes);
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drawBurgs();
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function placeCapitals() {
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@ -167,7 +160,6 @@ window.BurgsAndStates = (function () {
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const specifyBurgs = function () {
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TIME && console.time("specifyBurgs");
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const cells = pack.cells,
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vertices = pack.vertices,
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features = pack.features,
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temp = grid.cells.temp;
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@ -185,7 +177,7 @@ window.BurgsAndStates = (function () {
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} else b.port = 0;
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// define burg population (keep urbanization at about 10% rate)
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b.population = rn(Math.max((cells.s[i] + cells.road[i] / 2) / 8 + b.i / 1000 + (i % 100) / 1000, 0.1), 3);
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b.population = rn(Math.max(cells.s[i] / 8 + b.i / 1000 + (i % 100) / 1000, 0.1), 3);
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if (b.capital) b.population = rn(b.population * 1.3, 3); // increase capital population
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if (b.port) {
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