feat: routes - add route on burg creation

This commit is contained in:
Azgaar 2024-08-11 15:47:15 +02:00
parent 16b441c5cf
commit 6907c9dcac
7 changed files with 191 additions and 95 deletions

View file

@ -172,58 +172,6 @@ window.Routes = (function () {
return routesMerged > 1 ? mergeRoutes(routes) : routes;
}
function preparePointsArray() {
const {cells, burgs} = pack;
return cells.p.map(([x, y], cellId) => {
const burgId = cells.burg[cellId];
if (burgId) return [burgs[burgId].x, burgs[burgId].y];
return [x, y];
});
}
function getPoints(group, cells, points) {
const data = cells.map(cellId => [...points[cellId], cellId]);
// resolve sharp angles
if (group !== "searoutes") {
for (let i = 1; i < cells.length - 1; i++) {
const cellId = cells[i];
if (pack.cells.burg[cellId]) continue;
const [prevX, prevY] = data[i - 1];
const [currX, currY] = data[i];
const [nextX, nextY] = data[i + 1];
const dAx = prevX - currX;
const dAy = prevY - currY;
const dBx = nextX - currX;
const dBy = nextY - currY;
const angle = Math.abs((Math.atan2(dAx * dBy - dAy * dBx, dAx * dBx + dAy * dBy) * 180) / Math.PI);
if (angle < ROUTES_SHARP_ANGLE) {
const middleX = (prevX + nextX) / 2;
const middleY = (prevY + nextY) / 2;
let newX, newY;
if (angle < ROUTES_VERY_SHARP_ANGLE) {
newX = rn((currX + middleX * 2) / 3, 2);
newY = rn((currY + middleY * 2) / 3, 2);
} else {
newX = rn((currX + middleX) / 2, 2);
newY = rn((currY + middleY) / 2, 2);
}
if (findCell(newX, newY) === cellId) {
data[i] = [newX, newY, cellId];
points[cellId] = [data[i][0], data[i][1]]; // change cell coordinate for all routes
}
}
}
}
return data; // [[x, y, cell], [x, y, cell]];
}
function buildLinks(routes) {
const links = {};
@ -247,6 +195,58 @@ window.Routes = (function () {
}
}
function preparePointsArray() {
const {cells, burgs} = pack;
return cells.p.map(([x, y], cellId) => {
const burgId = cells.burg[cellId];
if (burgId) return [burgs[burgId].x, burgs[burgId].y];
return [x, y];
});
}
function getPoints(group, cells, points) {
const data = cells.map(cellId => [...points[cellId], cellId]);
// resolve sharp angles
if (group !== "searoutes") {
for (let i = 1; i < cells.length - 1; i++) {
const cellId = cells[i];
if (pack.cells.burg[cellId]) continue;
const [prevX, prevY] = data[i - 1];
const [currX, currY] = data[i];
const [nextX, nextY] = data[i + 1];
const dAx = prevX - currX;
const dAy = prevY - currY;
const dBx = nextX - currX;
const dBy = nextY - currY;
const angle = Math.abs((Math.atan2(dAx * dBy - dAy * dBx, dAx * dBx + dAy * dBy) * 180) / Math.PI);
if (angle < ROUTES_SHARP_ANGLE) {
const middleX = (prevX + nextX) / 2;
const middleY = (prevY + nextY) / 2;
let newX, newY;
if (angle < ROUTES_VERY_SHARP_ANGLE) {
newX = rn((currX + middleX * 2) / 3, 2);
newY = rn((currY + middleY * 2) / 3, 2);
} else {
newX = rn((currX + middleX) / 2, 2);
newY = rn((currY + middleY) / 2, 2);
}
if (findCell(newX, newY) === cellId) {
data[i] = [newX, newY, cellId];
points[cellId] = [data[i][0], data[i][1]]; // change cell coordinate for all routes
}
}
}
}
return data; // [[x, y, cell], [x, y, cell]];
}
const MIN_PASSABLE_SEA_TEMP = -4;
const TYPE_MODIFIERS = {
"-1": 1, // coastline
@ -418,6 +418,80 @@ window.Routes = (function () {
return edges;
}
// connect cell with routes system by land
function connect(cellId) {
if (isConnected(cellId)) return;
const {cells, routes} = pack;
const path = findConnectionPath(cellId);
if (!path) return;
const pathCells = restorePath(...path);
const pointsArray = preparePointsArray();
const points = getPoints("trails", pathCells, pointsArray);
const feature = cells.f[cellId];
const routeId = Math.max(...routes.map(route => route.i)) + 1;
const newRoute = {i: routeId, group: "trails", feature, points};
routes.push(newRoute);
for (let i = 0; i < pathCells.length; i++) {
const cellId = pathCells[i];
const nextCellId = pathCells[i + 1];
if (nextCellId) addConnection(cellId, nextCellId, routeId);
}
return newRoute;
function findConnectionPath(start) {
const from = [];
const cost = [];
const queue = new FlatQueue();
queue.push(start, 0);
while (queue.length) {
const priority = queue.peekValue();
const next = queue.pop();
for (const neibCellId of cells.c[next]) {
if (isConnected(neibCellId)) {
from[neibCellId] = next;
return [start, neibCellId, from];
}
if (cells.h[neibCellId] < 20) continue; // ignore water cells
const habitability = biomesData.habitability[cells.biome[neibCellId]];
if (!habitability) continue; // inhabitable cells are not passable (eg. lava, glacier)
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
const heightModifier = 1 + Math.max(cells.h[neibCellId] - 25, 25) / 25; // [1, 3];
const cellsCost = distanceCost * habitabilityModifier * heightModifier;
const totalCost = priority + cellsCost;
if (totalCost >= cost[neibCellId]) continue;
from[neibCellId] = next;
cost[neibCellId] = totalCost;
queue.push(neibCellId, totalCost);
}
}
return null; // path is not found
}
function addConnection(from, to, routeId) {
const routes = pack.cells.routes;
if (!routes[from]) routes[from] = {};
routes[from][to] = routeId;
if (!routes[to]) routes[to] = {};
routes[to][from] = routeId;
}
}
// utility functions
function isConnected(cellId) {
const {routes} = pack.cells;
@ -610,6 +684,20 @@ window.Routes = (function () {
}
}
const ROUTE_CURVES = {
roads: d3.curveCatmullRom.alpha(0.1),
trails: d3.curveCatmullRom.alpha(0.1),
searoutes: d3.curveCatmullRom.alpha(0.5),
default: d3.curveCatmullRom.alpha(0.1)
};
function getPath({group, points}) {
const lineGen = d3.line();
lineGen.curve(ROUTE_CURVES[group] || ROUTE_CURVES.default);
const path = round(lineGen(points.map(p => [p[0], p[1]])), 1);
return path;
}
function getLength(routeId) {
const path = routes.select("#route" + routeId).node();
return path.getTotalLength();
@ -638,12 +726,14 @@ window.Routes = (function () {
return {
generate,
connect,
isConnected,
areConnected,
getRoute,
hasRoad,
isCrossroad,
generateName,
getPath,
getLength,
remove
};