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Refactor layers rendering (#1120)
* feat: render states - use global fn * feat: render states - separate pole detection from layer render * feat: render provinces * chore: unify drawFillWithGap * refactor: drawIce * refactor: drawBorders * refactor: drawHeightmap * refactor: drawTemperature * refactor: drawBiomes * refactor: drawPrec * refactor: drawPrecipitation * refactor: drawPopulation * refactor: drawCells * refactor: geColor * refactor: drawMarkers * refactor: drawScaleBar * refactor: drawScaleBar * refactor: drawMilitary * refactor: pump version to 1.104.00 * refactor: pump version to 1.104.00 * refactor: drawCoastline and createDefaultRuler * refactor: drawCoastline * refactor: Features module start * refactor: features - define distance fields * feat: drawFeatures * feat: drawIce don't hide * feat: detect coastline - fix issue with border feature * feat: separate labels rendering from generation process * feat: auto-update and restore layers * refactor - change layers * refactor - sort layers * fix: regenerate burgs to re-render layers * fix: getColor is not defined * fix: burgs overview - don't auto-show labels on hover * fix: redraw population on change * refactor: improve tooltip logic for burg labels and icons * chore: pump version to 1.104.0 * fefactor: edit coastline and lake * fix: minot fixes * fix: submap --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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52 changed files with 2471 additions and 2711 deletions
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@ -86,13 +86,13 @@ function editWorld() {
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generatePrecipitation();
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const heights = new Uint8Array(pack.cells.h);
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Rivers.generate();
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Lakes.defineGroup();
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Rivers.specify();
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pack.cells.h = new Float32Array(heights);
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Biomes.define();
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Features.specify();
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if (layerIsOn("toggleTemp")) drawTemp();
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if (layerIsOn("togglePrec")) drawPrec();
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if (layerIsOn("toggleTemperature")) drawTemperature();
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if (layerIsOn("togglePrecipitation")) drawPrecipitation();
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if (layerIsOn("toggleBiomes")) drawBiomes();
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if (layerIsOn("toggleCoordinates")) drawCoordinates();
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if (layerIsOn("toggleRivers")) drawRivers();
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