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reset PRNG - make points generation deterministic
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2 changed files with 3 additions and 1 deletions
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@ -25,7 +25,8 @@ function getBoundaryPoints(width, height, spacing) {
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function getJitteredGrid(width, height, spacing) {
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const radius = spacing / 2; // square radius
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const jittering = radius * 0.9; // max deviation
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const jitter = () => Math.random() * 2 * jittering - jittering;
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const doubleJittering = jittering * 2;
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const jitter = () => Math.random() * doubleJittering - jittering;
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let points = [];
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for (let y = radius; y < height; y += spacing) {
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