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refactor(es modules): use polylabel module and update aleaPRNG as local lib
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21 changed files with 220 additions and 10 deletions
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@ -8,6 +8,7 @@ import {getMiddlePoint} from "utils/lineUtils";
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import {minmax, rn} from "utils/numberUtils";
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import {each, gauss, generateSeed, P, ra, rand, rw} from "utils/probabilityUtils";
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import {round, splitInTwo} from "utils/stringUtils";
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import {aleaPRNG} from "scripts/aleaPRNG";
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window.BurgsAndStates = (function () {
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const generate = function () {
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