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refactor: refactor greneration routine
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19 changed files with 401 additions and 292 deletions
186
src/modules/markup.ts
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186
src/modules/markup.ts
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import {MIN_LAND_HEIGHT, DISTANCE_FIELD} from "config/generation";
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import {TIME} from "config/logging";
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import {INT8_MAX} from "constants";
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// @ts-expect-error js module
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import {aleaPRNG} from "scripts/aleaPRNG";
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const {UNMARKED, LAND_COAST, WATER_COAST} = DISTANCE_FIELD;
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// define features (grid.features: ocean, lakes, islands) and calculate distance field (cells.t)
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export function markupGridFeatures(grid: IGraph & {cells: {h: UintArray}}) {
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TIME && console.time("markupGridFeatures");
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Math.random = aleaPRNG(seed); // get the same result on heightmap edit in Erase mode
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if (!grid.cells || !grid.cells.h) {
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throw new Error("markupGridFeatures: grid.cells.h is required");
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}
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const cells = grid.cells;
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const heights = cells.h;
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const n = cells.i.length;
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const featureIds = new Uint16Array(n); // starts from 1
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let distanceField = new Int8Array(n);
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const features: TGridFeatures = [0];
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const queue = [0];
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for (let featureId = 1; queue[0] !== -1; featureId++) {
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const firstCell = queue[0];
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featureIds[firstCell] = featureId;
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const land = heights[firstCell] >= MIN_LAND_HEIGHT;
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let border = false; // set true if feature touches map edge
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while (queue.length) {
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const cellId = queue.pop()!;
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if (cells.b[cellId]) border = true;
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for (const neighborId of cells.c[cellId]) {
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const isNeibLand = heights[neighborId] >= MIN_LAND_HEIGHT;
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if (land === isNeibLand && featureIds[neighborId] === UNMARKED) {
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featureIds[neighborId] = featureId;
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queue.push(neighborId);
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} else if (land && !isNeibLand) {
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distanceField[cellId] = LAND_COAST;
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distanceField[neighborId] = WATER_COAST;
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}
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}
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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features.push({i: featureId, land, border, type});
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queue[0] = featureIds.findIndex(f => f === UNMARKED); // find unmarked cell
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}
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// markup deep ocean cells
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distanceField = markup({graph: grid, distanceField, start: -2, increment: -1, limit: -10});
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TIME && console.timeEnd("markupGridFeatures");
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return {featureIds, distanceField, features};
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}
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// calculate distance to coast for every cell
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function markup({
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graph,
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distanceField,
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start,
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increment,
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limit
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}: {
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graph: IGraph;
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distanceField: Int8Array;
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start: number;
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increment: number;
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limit: number;
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}) {
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const cellsLength = graph.cells.i.length;
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const neighbors = graph.cells.c;
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for (let distance = start, marked = Infinity; marked > 0 && distance > limit; distance += increment) {
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marked = 0;
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const prevDistance = distance - increment;
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for (let cellId = 0; cellId < cellsLength; cellId++) {
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if (distanceField[cellId] !== prevDistance) continue;
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for (const neighborId of neighbors[cellId]) {
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if (distanceField[neighborId] !== UNMARKED) continue;
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distanceField[neighborId] = distance;
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marked++;
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}
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}
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}
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return distanceField;
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}
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// Re-mark features (ocean, lakes, islands)
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export function reMarkFeatures() {
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TIME && console.time("reMarkFeatures");
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const {cells} = pack;
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const features: TPackFeatures = [0];
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const n = cells.i.length;
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cells.f = new Uint16Array(n); // cell feature number
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cells.t = new Int8Array(n); // cell type: 1 = land along coast; -1 = water along coast;
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cells.haven = n < 65535 ? new Uint16Array(n) : new Uint32Array(n); // cell haven (opposite water cell);
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cells.harbor = new Uint8Array(n); // cell harbor (number of adjacent water cells);
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const defineHaven = (i: number) => {
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const water = cells.c[i].filter(c => cells.h[c] < 20);
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const dist2 = water.map(c => (cells.p[i][0] - cells.p[c][0]) ** 2 + (cells.p[i][1] - cells.p[c][1]) ** 2);
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const closest = water[dist2.indexOf(Math.min.apply(Math, dist2))];
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cells.haven[i] = closest;
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cells.harbor[i] = water.length;
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};
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for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
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const start = queue[0]; // first cell
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cells.f[start] = i; // assign feature number
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const land = cells.h[start] >= 20;
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let border = false; // true if feature touches map border
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let cellNumber = 1; // to count cells number in a feature
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while (queue.length) {
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const firstCellId = queue.pop()!;
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if (cells.b[firstCellId]) border = true;
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cells.c[firstCellId].forEach(function (e) {
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const eLand = cells.h[e] >= 20;
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if (land && !eLand) {
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cells.t[firstCellId] = 1;
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cells.t[e] = -1;
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if (!cells.haven[firstCellId]) defineHaven(firstCellId);
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} else if (land && eLand) {
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if (!cells.t[e] && cells.t[firstCellId] === 1) cells.t[e] = 2;
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else if (!cells.t[firstCellId] && cells.t[e] === 1) cells.t[firstCellId] = 2;
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}
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if (!cells.f[e] && land === eLand) {
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queue.push(e);
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cells.f[e] = i;
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cellNumber++;
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}
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});
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}
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if (land) {
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const group = defineIslandGroup(start, cellNumber);
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const feature: IPackFeatureIsland = {i, type: "island", group, land, border, cells: cellNumber, firstCell: start};
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features.push(feature);
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} else if (border) {
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const group = defineOceanGroup(cellNumber);
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const feature: IPackFeatureOcean = {i, type: "ocean", group, land, border, cells: cellNumber, firstCell: start};
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features.push(feature);
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} else {
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const group = "freshwater"; // temp, to be defined later
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const name = ""; // temp, to be defined later
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const cells = cellNumber;
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const feature: IPackFeatureLake = {i, type: "lake", group, name, land, border, cells, firstCell: start};
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features.push(feature);
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}
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queue[0] = cells.f.findIndex(f => f === UNMARKED); // find unmarked cell
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}
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// markupPackLand
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markup({graph: pack, distanceField: pack.cells.t, start: 3, increment: 1, limit: INT8_MAX});
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function defineOceanGroup(number: number) {
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if (number > grid.cells.i.length / 25) return "ocean";
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if (number > grid.cells.i.length / 100) return "sea";
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return "gulf";
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}
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function defineIslandGroup(cell, number) {
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if (cell && features[cells.f[cell - 1]].type === "lake") return "lake_island";
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if (number > grid.cells.i.length / 10) return "continent";
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if (number > grid.cells.i.length / 1000) return "island";
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return "isle";
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}
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pack.features = features;
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TIME && console.timeEnd("reMarkFeatures");
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}
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