mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
refactor: refactor greneration routine
This commit is contained in:
parent
d1208b12ec
commit
6b2de4d20e
19 changed files with 401 additions and 292 deletions
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@ -7647,7 +7647,7 @@
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<script type="module" src="/src/modules/heightmap-generator.js"></script>
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<script type="module" src="/src/modules/ocean-layers.js"></script>
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<script type="module" src="/src/modules/river-generator.js"></script>
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<script type="module" src="/src/modules/lakes.js"></script>
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<script type="module" src="/src/modules/lakes.ts"></script>
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<script type="module" src="/src/modules/names-generator.js"></script>
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<script type="module" src="/src/modules/biomes.js"></script>
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<script type="module" src="/src/modules/cultures-generator.js"></script>
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9
src/config/generation.ts
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9
src/config/generation.ts
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@ -0,0 +1,9 @@
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export const MIN_LAND_HEIGHT = 20;
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export const MAX_HEIGHT = 100;
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export enum DISTANCE_FIELD {
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LAND_COAST = 1,
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UNMARKED = 0,
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WATER_COAST = -1
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}
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@ -2,6 +2,7 @@
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export const MOBILE = window.innerWidth < 600 || window.navigator.userAgentData?.mobile;
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// typed arrays max values
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export const INT8_MAX = 127;
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export const UINT8_MAX = 255;
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export const UINT16_MAX = 65535;
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export const UINT32_MAX = 4294967295;
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@ -6,7 +6,7 @@ import {ERROR, INFO, TIME} from "config/logging";
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import {closeDialogs} from "dialogs/utils";
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import {layerIsOn, turnLayerButtonOff, turnLayerButtonOn, updatePresetInput, renderLayer} from "layers";
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import {drawCoastline} from "modules/coastline";
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import {markFeatures, markupGridOcean} from "modules/markup";
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import {markupGridFeatures} from "modules/markup";
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import {generatePrecipitation} from "modules/precipitation";
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import {calculateTemperatures} from "modules/temperature";
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import {moveCircle, removeCircle} from "modules/ui/editors";
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@ -214,11 +214,11 @@ export function open(options) {
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TIME && console.time("regenerateErasedData");
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const erosionAllowed = allowErosion.checked;
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markFeatures();
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markupGridOcean();
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markupGridFeatures();
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if (erosionAllowed) {
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Lakes.addLakesInDeepDepressions();
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Lakes.openNearSeaLakes();
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Lakes.addLakesInDeepDepressions(grid);
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Lakes.openNearSeaLakes(grid);
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}
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OceanLayers();
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calculateTemperatures();
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@ -336,8 +336,8 @@ export function open(options) {
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zone.selectAll("*").remove();
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});
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markFeatures();
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markupGridOcean();
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markupGridFeatures();
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if (erosionAllowed) addLakesInDeepDepressions();
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OceanLayers();
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calculateTemperatures();
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@ -2,7 +2,7 @@ import * as d3 from "d3";
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import {heightmapTemplates} from "config/heightmap-templates";
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import {precreatedHeightmaps} from "config/precreated-heightmaps";
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import {shouldRegenerateGrid, generateGrid} from "utils/graphUtils";
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import {shouldRegenerateGridPoints, generateGrid} from "utils/graphUtils";
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import {byId} from "utils/shorthands";
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import {generateSeed} from "utils/probabilityUtils";
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import {getColorScheme} from "utils/colorUtils";
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@ -274,7 +274,7 @@ function getName(id) {
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}
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function getGraph(currentGraph) {
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const newGraph = shouldRegenerateGrid(currentGraph) ? generateGrid() : structuredClone(currentGraph);
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const newGraph = shouldRegenerateGridPoints(currentGraph) ? generateGrid() : structuredClone(currentGraph);
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delete newGraph.cells.h;
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return newGraph;
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}
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@ -151,7 +151,7 @@ export function loadMapFromURL(maplink, random) {
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});
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}
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function showUploadErrorMessage(error, URL, random) {
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export function showUploadErrorMessage(error, URL, random) {
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ERROR && console.error(error);
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alertMessage.innerHTML = /* html */ `Cannot load map from the ${link(URL, "link provided")}. ${
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random ? `A new random map is generated. ` : ""
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@ -168,7 +168,7 @@ function showUploadErrorMessage(error, URL, random) {
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});
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}
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function uploadMap(file, callback) {
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export function uploadMap(file, callback) {
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uploadMap.timeStart = performance.now();
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const OLDEST_SUPPORTED_VERSION = 0.7;
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const currentVersion = parseFloat(version);
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@ -4,6 +4,8 @@ import {TIME} from "config/logging";
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import {rn} from "utils/numberUtils";
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import {aleaPRNG} from "scripts/aleaPRNG";
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import {byId} from "utils/shorthands";
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import {getInputNumber, getInputValue} from "utils/nodeUtils";
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import {DISTANCE_FIELD, MIN_LAND_HEIGHT} from "config/generation";
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window.Lakes = (function () {
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const setClimateData = function (h) {
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@ -154,17 +156,21 @@ window.Lakes = (function () {
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return "freshwater";
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}
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function addLakesInDeepDepressions() {
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TIME && console.time("addLakesInDeepDepressions");
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const {cells, features} = grid;
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const {c, h, b} = cells;
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const ELEVATION_LIMIT = +byId("lakeElevationLimitOutput").value;
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const {LAND_COAST, WATER_COAST} = DISTANCE_FIELD;
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function addLakesInDeepDepressions(grid: IGraph & Partial<IGrid>) {
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const ELEVATION_LIMIT = getInputNumber("lakeElevationLimitOutput");
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if (ELEVATION_LIMIT === 80) return;
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for (const i of cells.i) {
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if (b[i] || h[i] < 20) continue;
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TIME && console.time("addLakesInDeepDepressions");
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const {cells, features} = grid;
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if (!features) throw new Error("addLakesInDeepDepressions: features are not defined");
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const {c, h, b} = cells;
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const minHeight = d3.min(c[i].map(c => h[c]));
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for (const i of cells.i) {
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if (b[i] || h[i] < MIN_LAND_HEIGHT) continue;
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const minHeight = d3.min(c[i].map(c => h[c])) || 0;
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if (h[i] > minHeight) continue;
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let deep = true;
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@ -175,12 +181,12 @@ window.Lakes = (function () {
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// check if elevated cell can potentially pour to water
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while (deep && queue.length) {
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const q = queue.pop();
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const q = queue.pop()!;
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for (const n of c[q]) {
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if (checked[n]) continue;
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if (h[n] >= threshold) continue;
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if (h[n] < 20) {
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if (h[n] < MIN_LAND_HEIGHT) {
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deep = false;
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break;
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}
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@ -197,56 +203,68 @@ window.Lakes = (function () {
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}
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}
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function addLake(lakeCells) {
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const f = features.length;
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function addLake(lakeCells: number[]) {
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const featureId = features!.length;
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lakeCells.forEach(i => {
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cells.h[i] = 19;
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cells.t[i] = -1;
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cells.f[i] = f;
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c[i].forEach(n => !lakeCells.includes(n) && (cells.t[c] = 1));
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});
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for (const lakeCellId of lakeCells) {
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cells.h[lakeCellId] = MIN_LAND_HEIGHT - 1;
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cells.t[lakeCellId] = WATER_COAST;
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cells.f[lakeCellId] = featureId;
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features.push({i: f, land: false, border: false, type: "lake"});
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for (const neibCellId of c[lakeCellId]) {
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if (!lakeCells.includes(neibCellId)) cells.t[neibCellId] = LAND_COAST;
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}
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}
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features!.push({i: featureId, land: false, border: false, type: "lake"});
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}
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TIME && console.timeEnd("addLakesInDeepDepressions");
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}
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// near sea lakes usually get a lot of water inflow, most of them should brake threshold and flow out to sea (see Ancylus Lake)
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function openNearSeaLakes() {
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if (byId("templateInput").value === "Atoll") return; // no need for Atolls
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function openNearSeaLakes(grid: IGraph & Partial<IGrid>) {
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if (getInputValue("templateInput") === "Atoll") return; // no need for Atolls
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const {cells, features} = grid;
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if (!features?.find(f => f && f.type === "lake")) return; // no lakes
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const cells = grid.cells;
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const features = grid.features;
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if (!features.find(f => f.type === "lake")) return; // no lakes
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TIME && console.time("openLakes");
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const LIMIT = 22; // max height that can be breached by water
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for (const i of cells.i) {
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const lake = cells.f[i];
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if (features[lake].type !== "lake") continue; // not a lake cell
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const isLake = (featureId: number) => featureId && (features[featureId] as IGridFeature).type === "lake";
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const isOcean = (featureId: number) => featureId && (features[featureId] as IGridFeature).type === "ocean";
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check_neighbours: for (const c of cells.c[i]) {
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if (cells.t[c] !== 1 || cells.h[c] > LIMIT) continue; // water cannot brake this
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for (const cellId of cells.i) {
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const featureId = cells.f[cellId];
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if (!isLake(featureId)) continue; // not a lake cell
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for (const n of cells.c[c]) {
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const ocean = cells.f[n];
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if (features[ocean].type !== "ocean") continue; // not an ocean
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removeLake(c, lake, ocean);
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check_neighbours: for (const neibCellId of cells.c[cellId]) {
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// water cannot brake the barrier
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if (cells.t[neibCellId] !== WATER_COAST || cells.h[neibCellId] > LIMIT) continue;
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for (const neibOfNeibCellId of cells.c[neibCellId]) {
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const neibOfNeibFeatureId = cells.f[neibOfNeibCellId];
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if (!isOcean(neibOfNeibFeatureId)) continue; // not an ocean
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removeLake(neibCellId, featureId, neibOfNeibFeatureId);
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break check_neighbours;
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}
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}
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}
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function removeLake(threshold, lake, ocean) {
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cells.h[threshold] = 19;
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cells.t[threshold] = -1;
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cells.f[threshold] = ocean;
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cells.c[threshold].forEach(function (c) {
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if (cells.h[c] >= 20) cells.t[c] = 1; // mark as coastline
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});
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features[lake].type = "ocean"; // mark former lake as ocean
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function removeLake(barrierCellId: number, lakeFeatureId: number, oceanFeatureId: number) {
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cells.h[barrierCellId] = MIN_LAND_HEIGHT - 1;
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cells.t[barrierCellId] = WATER_COAST;
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cells.f[barrierCellId] = oceanFeatureId;
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for (const neibCellId of cells.c[barrierCellId]) {
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if (cells.h[neibCellId] >= MIN_LAND_HEIGHT) cells.t[neibCellId] = LAND_COAST;
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}
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if (features && lakeFeatureId) {
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// mark former lake as ocean
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(features[lakeFeatureId] as IGridFeature).type = "ocean";
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}
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}
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TIME && console.timeEnd("openLakes");
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@ -1,145 +0,0 @@
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import {TIME} from "config/logging";
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import {aleaPRNG} from "scripts/aleaPRNG";
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// Mark features (ocean, lakes, islands) and calculate distance field
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export function markFeatures() {
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TIME && console.time("markFeatures");
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Math.random = aleaPRNG(seed); // get the same result on heightmap edit in Erase mode
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const cells = grid.cells;
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const heights = grid.cells.h;
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cells.f = new Uint16Array(cells.i.length); // cell feature number
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cells.t = new Int8Array(cells.i.length); // cell type: 1 = land coast; -1 = water near coast
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grid.features = [0];
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for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
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cells.f[queue[0]] = i; // feature number
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const land = heights[queue[0]] >= 20;
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let border = false; // true if feature touches map border
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while (queue.length) {
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const q = queue.pop();
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if (cells.b[q]) border = true;
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cells.c[q].forEach(c => {
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const cLand = heights[c] >= 20;
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if (land === cLand && !cells.f[c]) {
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cells.f[c] = i;
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queue.push(c);
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} else if (land && !cLand) {
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cells.t[q] = 1;
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cells.t[c] = -1;
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}
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});
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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grid.features.push({i, land, border, type});
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queue[0] = cells.f.findIndex(f => !f); // find unmarked cell
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}
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TIME && console.timeEnd("markFeatures");
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}
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export function markupGridOcean() {
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TIME && console.time("markupGridOcean");
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markup(grid.cells, -2, -1, -10);
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TIME && console.timeEnd("markupGridOcean");
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}
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// Calculate cell-distance to coast for every cell
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export function markup(cells, start, increment, limit) {
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for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
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count = 0;
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const prevT = t - increment;
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for (let i = 0; i < cells.i.length; i++) {
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if (cells.t[i] !== prevT) continue;
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for (const c of cells.c[i]) {
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if (cells.t[c]) continue;
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cells.t[c] = t;
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count++;
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}
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}
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}
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}
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// Re-mark features (ocean, lakes, islands)
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export function reMarkFeatures() {
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TIME && console.time("reMarkFeatures");
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const {cells} = pack;
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const features = [0];
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cells.f = new Uint16Array(cells.i.length); // cell feature number
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cells.t = new Int8Array(cells.i.length); // cell type: 1 = land along coast; -1 = water along coast;
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cells.haven = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length); // cell haven (opposite water cell);
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cells.harbor = new Uint8Array(cells.i.length); // cell harbor (number of adjacent water cells);
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const defineHaven = i => {
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const water = cells.c[i].filter(c => cells.h[c] < 20);
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const dist2 = water.map(c => (cells.p[i][0] - cells.p[c][0]) ** 2 + (cells.p[i][1] - cells.p[c][1]) ** 2);
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const closest = water[dist2.indexOf(Math.min.apply(Math, dist2))];
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cells.haven[i] = closest;
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cells.harbor[i] = water.length;
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};
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if (!cells.i.length) return; // no cells -> there is nothing to do
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for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
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const start = queue[0]; // first cell
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cells.f[start] = i; // assign feature number
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const land = cells.h[start] >= 20;
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let border = false; // true if feature touches map border
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let cellNumber = 1; // to count cells number in a feature
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while (queue.length) {
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const q = queue.pop();
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if (cells.b[q]) border = true;
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cells.c[q].forEach(function (e) {
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const eLand = cells.h[e] >= 20;
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if (land && !eLand) {
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cells.t[q] = 1;
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cells.t[e] = -1;
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if (!cells.haven[q]) defineHaven(q);
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} else if (land && eLand) {
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if (!cells.t[e] && cells.t[q] === 1) cells.t[e] = 2;
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else if (!cells.t[q] && cells.t[e] === 1) cells.t[q] = 2;
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}
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if (!cells.f[e] && land === eLand) {
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queue.push(e);
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cells.f[e] = i;
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cellNumber++;
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}
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});
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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let group;
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if (type === "ocean") group = defineOceanGroup(cellNumber);
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else if (type === "island") group = defineIslandGroup(start, cellNumber);
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features.push({i, land, border, type, cells: cellNumber, firstCell: start, group});
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queue[0] = cells.f.findIndex(f => !f); // find unmarked cell
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}
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// markupPackLand
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markup(pack.cells, 3, 1, 0);
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function defineOceanGroup(number) {
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if (number > grid.cells.i.length / 25) return "ocean";
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if (number > grid.cells.i.length / 100) return "sea";
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return "gulf";
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}
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function defineIslandGroup(cell, number) {
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if (cell && features[cells.f[cell - 1]].type === "lake") return "lake_island";
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if (number > grid.cells.i.length / 10) return "continent";
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if (number > grid.cells.i.length / 1000) return "island";
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return "isle";
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}
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pack.features = features;
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TIME && console.timeEnd("reMarkFeatures");
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}
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186
src/modules/markup.ts
Normal file
186
src/modules/markup.ts
Normal file
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@ -0,0 +1,186 @@
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import {MIN_LAND_HEIGHT, DISTANCE_FIELD} from "config/generation";
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import {TIME} from "config/logging";
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import {INT8_MAX} from "constants";
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// @ts-expect-error js module
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import {aleaPRNG} from "scripts/aleaPRNG";
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const {UNMARKED, LAND_COAST, WATER_COAST} = DISTANCE_FIELD;
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|
||||
// define features (grid.features: ocean, lakes, islands) and calculate distance field (cells.t)
|
||||
export function markupGridFeatures(grid: IGraph & {cells: {h: UintArray}}) {
|
||||
TIME && console.time("markupGridFeatures");
|
||||
Math.random = aleaPRNG(seed); // get the same result on heightmap edit in Erase mode
|
||||
|
||||
if (!grid.cells || !grid.cells.h) {
|
||||
throw new Error("markupGridFeatures: grid.cells.h is required");
|
||||
}
|
||||
|
||||
const cells = grid.cells;
|
||||
const heights = cells.h;
|
||||
const n = cells.i.length;
|
||||
|
||||
const featureIds = new Uint16Array(n); // starts from 1
|
||||
let distanceField = new Int8Array(n);
|
||||
const features: TGridFeatures = [0];
|
||||
|
||||
const queue = [0];
|
||||
for (let featureId = 1; queue[0] !== -1; featureId++) {
|
||||
const firstCell = queue[0];
|
||||
featureIds[firstCell] = featureId;
|
||||
|
||||
const land = heights[firstCell] >= MIN_LAND_HEIGHT;
|
||||
let border = false; // set true if feature touches map edge
|
||||
|
||||
while (queue.length) {
|
||||
const cellId = queue.pop()!;
|
||||
if (cells.b[cellId]) border = true;
|
||||
|
||||
for (const neighborId of cells.c[cellId]) {
|
||||
const isNeibLand = heights[neighborId] >= MIN_LAND_HEIGHT;
|
||||
|
||||
if (land === isNeibLand && featureIds[neighborId] === UNMARKED) {
|
||||
featureIds[neighborId] = featureId;
|
||||
queue.push(neighborId);
|
||||
} else if (land && !isNeibLand) {
|
||||
distanceField[cellId] = LAND_COAST;
|
||||
distanceField[neighborId] = WATER_COAST;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const type = land ? "island" : border ? "ocean" : "lake";
|
||||
features.push({i: featureId, land, border, type});
|
||||
|
||||
queue[0] = featureIds.findIndex(f => f === UNMARKED); // find unmarked cell
|
||||
}
|
||||
|
||||
// markup deep ocean cells
|
||||
distanceField = markup({graph: grid, distanceField, start: -2, increment: -1, limit: -10});
|
||||
|
||||
TIME && console.timeEnd("markupGridFeatures");
|
||||
return {featureIds, distanceField, features};
|
||||
}
|
||||
|
||||
// calculate distance to coast for every cell
|
||||
function markup({
|
||||
graph,
|
||||
distanceField,
|
||||
start,
|
||||
increment,
|
||||
limit
|
||||
}: {
|
||||
graph: IGraph;
|
||||
distanceField: Int8Array;
|
||||
start: number;
|
||||
increment: number;
|
||||
limit: number;
|
||||
}) {
|
||||
const cellsLength = graph.cells.i.length;
|
||||
const neighbors = graph.cells.c;
|
||||
|
||||
for (let distance = start, marked = Infinity; marked > 0 && distance > limit; distance += increment) {
|
||||
marked = 0;
|
||||
const prevDistance = distance - increment;
|
||||
for (let cellId = 0; cellId < cellsLength; cellId++) {
|
||||
if (distanceField[cellId] !== prevDistance) continue;
|
||||
|
||||
for (const neighborId of neighbors[cellId]) {
|
||||
if (distanceField[neighborId] !== UNMARKED) continue;
|
||||
distanceField[neighborId] = distance;
|
||||
marked++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return distanceField;
|
||||
}
|
||||
|
||||
// Re-mark features (ocean, lakes, islands)
|
||||
export function reMarkFeatures() {
|
||||
TIME && console.time("reMarkFeatures");
|
||||
const {cells} = pack;
|
||||
const features: TPackFeatures = [0];
|
||||
const n = cells.i.length;
|
||||
|
||||
cells.f = new Uint16Array(n); // cell feature number
|
||||
cells.t = new Int8Array(n); // cell type: 1 = land along coast; -1 = water along coast;
|
||||
cells.haven = n < 65535 ? new Uint16Array(n) : new Uint32Array(n); // cell haven (opposite water cell);
|
||||
cells.harbor = new Uint8Array(n); // cell harbor (number of adjacent water cells);
|
||||
|
||||
const defineHaven = (i: number) => {
|
||||
const water = cells.c[i].filter(c => cells.h[c] < 20);
|
||||
const dist2 = water.map(c => (cells.p[i][0] - cells.p[c][0]) ** 2 + (cells.p[i][1] - cells.p[c][1]) ** 2);
|
||||
const closest = water[dist2.indexOf(Math.min.apply(Math, dist2))];
|
||||
|
||||
cells.haven[i] = closest;
|
||||
cells.harbor[i] = water.length;
|
||||
};
|
||||
|
||||
for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
|
||||
const start = queue[0]; // first cell
|
||||
cells.f[start] = i; // assign feature number
|
||||
const land = cells.h[start] >= 20;
|
||||
let border = false; // true if feature touches map border
|
||||
let cellNumber = 1; // to count cells number in a feature
|
||||
|
||||
while (queue.length) {
|
||||
const firstCellId = queue.pop()!;
|
||||
|
||||
if (cells.b[firstCellId]) border = true;
|
||||
cells.c[firstCellId].forEach(function (e) {
|
||||
const eLand = cells.h[e] >= 20;
|
||||
if (land && !eLand) {
|
||||
cells.t[firstCellId] = 1;
|
||||
cells.t[e] = -1;
|
||||
if (!cells.haven[firstCellId]) defineHaven(firstCellId);
|
||||
} else if (land && eLand) {
|
||||
if (!cells.t[e] && cells.t[firstCellId] === 1) cells.t[e] = 2;
|
||||
else if (!cells.t[firstCellId] && cells.t[e] === 1) cells.t[firstCellId] = 2;
|
||||
}
|
||||
if (!cells.f[e] && land === eLand) {
|
||||
queue.push(e);
|
||||
cells.f[e] = i;
|
||||
cellNumber++;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (land) {
|
||||
const group = defineIslandGroup(start, cellNumber);
|
||||
const feature: IPackFeatureIsland = {i, type: "island", group, land, border, cells: cellNumber, firstCell: start};
|
||||
features.push(feature);
|
||||
} else if (border) {
|
||||
const group = defineOceanGroup(cellNumber);
|
||||
const feature: IPackFeatureOcean = {i, type: "ocean", group, land, border, cells: cellNumber, firstCell: start};
|
||||
features.push(feature);
|
||||
} else {
|
||||
const group = "freshwater"; // temp, to be defined later
|
||||
const name = ""; // temp, to be defined later
|
||||
const cells = cellNumber;
|
||||
const feature: IPackFeatureLake = {i, type: "lake", group, name, land, border, cells, firstCell: start};
|
||||
features.push(feature);
|
||||
}
|
||||
|
||||
queue[0] = cells.f.findIndex(f => f === UNMARKED); // find unmarked cell
|
||||
}
|
||||
|
||||
// markupPackLand
|
||||
markup({graph: pack, distanceField: pack.cells.t, start: 3, increment: 1, limit: INT8_MAX});
|
||||
|
||||
function defineOceanGroup(number: number) {
|
||||
if (number > grid.cells.i.length / 25) return "ocean";
|
||||
if (number > grid.cells.i.length / 100) return "sea";
|
||||
return "gulf";
|
||||
}
|
||||
|
||||
function defineIslandGroup(cell, number) {
|
||||
if (cell && features[cells.f[cell - 1]].type === "lake") return "lake_island";
|
||||
if (number > grid.cells.i.length / 10) return "continent";
|
||||
if (number > grid.cells.i.length / 1000) return "island";
|
||||
return "isle";
|
||||
}
|
||||
|
||||
pack.features = features;
|
||||
|
||||
TIME && console.timeEnd("reMarkFeatures");
|
||||
}
|
||||
|
|
@ -6,6 +6,7 @@ import {getMiddlePoint} from "utils/lineUtils";
|
|||
import {rn} from "utils/numberUtils";
|
||||
import {aleaPRNG} from "scripts/aleaPRNG";
|
||||
import {renderLayer} from "layers";
|
||||
import {markupGridFeatures} from "modules/markup";
|
||||
|
||||
window.Submap = (function () {
|
||||
const isWater = (pack, id) => pack.cells.h[id] < 20;
|
||||
|
|
@ -113,13 +114,12 @@ window.Submap = (function () {
|
|||
}
|
||||
|
||||
stage("Detect features, ocean and generating lakes.");
|
||||
markFeatures();
|
||||
markupGridOcean();
|
||||
markupGridFeatures();
|
||||
|
||||
// Warning: addLakesInDeepDepressions can be very slow!
|
||||
if (options.addLakesInDepressions) {
|
||||
Lakes.addLakesInDeepDepressions();
|
||||
Lakes.openNearSeaLakes();
|
||||
Lakes.addLakesInDeepDepressions(grid);
|
||||
Lakes.openNearSeaLakes(grid);
|
||||
}
|
||||
|
||||
OceanLayers();
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import {closeDialogs} from "dialogs/utils";
|
|||
import {initLayers, renderLayer, restoreLayers} from "layers";
|
||||
import {drawCoastline} from "modules/coastline";
|
||||
import {calculateMapCoordinates, defineMapSize} from "modules/coordinates";
|
||||
import {markFeatures, markupGridOcean} from "modules/markup";
|
||||
import {markupGridFeatures, markupGridOcean} from "modules/markup";
|
||||
import {drawScaleBar, Rulers} from "modules/measurers";
|
||||
import {generatePrecipitation} from "modules/precipitation";
|
||||
import {calculateTemperatures} from "modules/temperature";
|
||||
|
|
@ -18,7 +18,7 @@ import {hideLoading, showLoading} from "scripts/loading";
|
|||
import {clearMainTip, tip} from "scripts/tooltips";
|
||||
import {parseError} from "utils/errorUtils";
|
||||
import {debounce} from "utils/functionUtils";
|
||||
import {generateGrid, shouldRegenerateGrid} from "utils/graphUtils";
|
||||
import {generateGrid, shouldRegenerateGridPoints} from "utils/graphUtils";
|
||||
import {rn} from "utils/numberUtils";
|
||||
import {generateSeed} from "utils/probabilityUtils";
|
||||
import {byId} from "utils/shorthands";
|
||||
|
|
@ -26,33 +26,26 @@ import {rankCells} from "./rankCells";
|
|||
import {reGraph} from "./reGraph";
|
||||
import {showStatistics} from "./statistics";
|
||||
|
||||
export async function generate(options) {
|
||||
const {Zoom, Lakes, HeightmapGenerator, OceanLayers} = window;
|
||||
|
||||
interface IGenerationOptions {
|
||||
seed: string;
|
||||
graph: IGrid;
|
||||
}
|
||||
|
||||
export async function generate(options?: IGenerationOptions) {
|
||||
try {
|
||||
const timeStart = performance.now();
|
||||
const {seed: precreatedSeed, graph: precreatedGraph} = options || {};
|
||||
|
||||
Zoom.invoke();
|
||||
Zoom?.invoke();
|
||||
setSeed(precreatedSeed);
|
||||
INFO && console.group("Generated Map " + seed);
|
||||
|
||||
applyMapSize();
|
||||
randomizeOptions();
|
||||
|
||||
if (shouldRegenerateGrid(grid)) grid = precreatedGraph || generateGrid();
|
||||
else delete grid.cells.h;
|
||||
grid.cells.h = await HeightmapGenerator.generate(grid);
|
||||
|
||||
markFeatures();
|
||||
markupGridOcean();
|
||||
|
||||
Lakes.addLakesInDeepDepressions();
|
||||
Lakes.openNearSeaLakes();
|
||||
|
||||
OceanLayers();
|
||||
defineMapSize();
|
||||
window.mapCoordinates = calculateMapCoordinates();
|
||||
calculateTemperatures();
|
||||
generatePrecipitation();
|
||||
const updatedGrid = await updateGrid(precreatedGraph);
|
||||
|
||||
reGraph();
|
||||
drawCoastline();
|
||||
|
|
@ -117,6 +110,37 @@ export async function generate(options) {
|
|||
}
|
||||
}
|
||||
|
||||
async function updateGrid(precreatedGraph?: IGrid) {
|
||||
const globalGrid = grid;
|
||||
|
||||
const updatedGrid: IGraph & Partial<IGrid> = shouldRegenerateGridPoints(globalGrid)
|
||||
? (precreatedGraph && undressGrid(precreatedGraph)) || generateGrid()
|
||||
: undressGrid(globalGrid);
|
||||
|
||||
const heights = await HeightmapGenerator.generate(updatedGrid);
|
||||
updatedGrid.cells.h = heights;
|
||||
|
||||
const {featureIds, distanceField, features} = markupGridFeatures(updatedGrid);
|
||||
updatedGrid.cells.f = featureIds;
|
||||
updatedGrid.cells.t = distanceField;
|
||||
updatedGrid.features = features;
|
||||
|
||||
Lakes.addLakesInDeepDepressions(updatedGrid);
|
||||
Lakes.openNearSeaLakes(updatedGrid);
|
||||
|
||||
OceanLayers();
|
||||
defineMapSize();
|
||||
window.mapCoordinates = calculateMapCoordinates();
|
||||
calculateTemperatures();
|
||||
generatePrecipitation();
|
||||
}
|
||||
|
||||
function undressGrid(extendedGrid: IGrid) {
|
||||
const {spacing, cellsDesired, boundary, points, cellsX, cellsY, cells, vertices} = extendedGrid;
|
||||
const {i, b, c, v} = cells;
|
||||
return {spacing, cellsDesired, boundary, points, cellsX, cellsY, cells: {i, b, c, v}, vertices};
|
||||
}
|
||||
|
||||
export async function generateMapOnLoad() {
|
||||
await applyStyleOnLoad(); // apply previously selected default or custom style
|
||||
await generate(); // generate map
|
||||
|
|
@ -127,8 +151,7 @@ export async function generateMapOnLoad() {
|
|||
// clear the map
|
||||
export function undraw() {
|
||||
viewbox.selectAll("path, circle, polygon, line, text, use, #zones > g, #armies > g, #ruler > g").remove();
|
||||
document
|
||||
.getElementById("deftemp")
|
||||
byId("deftemp")
|
||||
.querySelectorAll("path, clipPath, svg")
|
||||
.forEach(el => el.remove());
|
||||
byId("coas").innerHTML = ""; // remove auto-generated emblems
|
||||
|
|
@ -5,7 +5,8 @@ import {loadMapFromURL} from "modules/io/load";
|
|||
import {setDefaultEventHandlers} from "scripts/events";
|
||||
import {ldb} from "scripts/indexedDB";
|
||||
import {getInputValue} from "utils/nodeUtils";
|
||||
import {generateMapOnLoad} from "./generation";
|
||||
import {generateMapOnLoad} from "./generation.ts";
|
||||
import {showUploadErrorMessage, uploadMap} from "modules/io/load";
|
||||
|
||||
export function addOnLoadListener() {
|
||||
document.on("DOMContentLoaded", async () => {
|
||||
|
|
@ -73,9 +74,9 @@ function loadLastMap() {
|
|||
if (blob) {
|
||||
WARN && console.warn("Load last saved map");
|
||||
try {
|
||||
uploadMap(blob);
|
||||
resolve();
|
||||
uploadMap(blob, resolve);
|
||||
} catch (error) {
|
||||
ERROR && console.error("Cannot load last saved map", error);
|
||||
reject(error);
|
||||
}
|
||||
} else {
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
import * as d3 from "d3";
|
||||
|
||||
import {TIME} from "config/logging";
|
||||
import {normalize, rn} from "utils/numberUtils";
|
||||
import {normalize} from "utils/numberUtils";
|
||||
import {isWater, isCoastal} from "utils/graphUtils";
|
||||
|
||||
const FLUX_MAX_BONUS = 250;
|
||||
|
|
|
|||
4
src/types/globals.d.ts
vendored
4
src/types/globals.d.ts
vendored
|
|
@ -1,5 +1,5 @@
|
|||
declare const grid: IGrid;
|
||||
declare const pack: IPack;
|
||||
declare let grid: IGrid;
|
||||
declare let pack: IPack;
|
||||
|
||||
declare let seed: string;
|
||||
declare let mapId: number;
|
||||
|
|
|
|||
18
src/types/graph.d.ts
vendored
Normal file
18
src/types/graph.d.ts
vendored
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
// generic part of any graph, simplest verstion of IGrid and IGraph
|
||||
interface IGraph {
|
||||
vertices: IGraphVertices;
|
||||
cells: IGraphCells;
|
||||
}
|
||||
|
||||
interface IGraphVertices {
|
||||
p: TPoints;
|
||||
v: number[][];
|
||||
c: number[][];
|
||||
}
|
||||
|
||||
interface IGraphCells {
|
||||
i: UintArray;
|
||||
b: UintArray;
|
||||
c: number[][];
|
||||
v: number[][];
|
||||
}
|
||||
39
src/types/grid.d.ts
vendored
39
src/types/grid.d.ts
vendored
|
|
@ -1,28 +1,27 @@
|
|||
interface IGrid {
|
||||
interface IGrid extends IGraph {
|
||||
cellsDesired: number;
|
||||
cellsX: number;
|
||||
cellsY: number;
|
||||
spacing: number;
|
||||
boundary: TPoints;
|
||||
points: TPoints;
|
||||
vertices: {
|
||||
p: TPoints;
|
||||
v: number[][];
|
||||
c: number[][];
|
||||
};
|
||||
cells: {
|
||||
i: UintArray;
|
||||
b: UintArray;
|
||||
c: number[][];
|
||||
v: number[][];
|
||||
h: UintArray;
|
||||
t: UintArray;
|
||||
f: UintArray;
|
||||
temp: UintArray;
|
||||
prec: UintArray;
|
||||
};
|
||||
features: IGridFeature[];
|
||||
cells: IGridCells;
|
||||
features: TGridFeatures;
|
||||
}
|
||||
|
||||
interface IGridCells extends IGraphCells {
|
||||
h: UintArray; // heights, [0, 100], see MIN_LAND_HEIGHT constant
|
||||
t: Int8Array; // see DISTANCE_FIELD enum
|
||||
f: Uint16Array; // feature id, see IGridFeature
|
||||
temp: UintArray; // temparature in Celsius
|
||||
prec: UintArray; // precipitation in inner units
|
||||
}
|
||||
|
||||
type TGridFeatures = [0, ...IGridFeature[]];
|
||||
|
||||
interface IGridFeature {
|
||||
i: number;
|
||||
i: number; // starts from 1, not 0
|
||||
land: boolean;
|
||||
border: boolean;
|
||||
border: boolean; // if touches map edge
|
||||
type: "ocean" | "lake" | "island";
|
||||
}
|
||||
|
|
|
|||
6
src/types/overrides.d.ts
vendored
6
src/types/overrides.d.ts
vendored
|
|
@ -6,14 +6,16 @@ interface Navigator {
|
|||
|
||||
interface Window {
|
||||
mapCoordinates: IMapCoordinates;
|
||||
// untyped IIFE modules
|
||||
$: typeof $;
|
||||
d3: typeof d3;
|
||||
// untyped IIFE modules
|
||||
Biomes: typeof Biomes;
|
||||
Names: typeof Names;
|
||||
ThreeD: typeof ThreeD;
|
||||
ReliefIcons: typeof ReliefIcons;
|
||||
Zoom: typeof Zoom;
|
||||
Lakes: typeof Lakes;
|
||||
HeightmapGenerator: typeof HeightmapGenerator;
|
||||
OceanLayers: typeof OceanLayers;
|
||||
}
|
||||
|
||||
interface Node {
|
||||
|
|
|
|||
64
src/types/pack.d.ts
vendored
64
src/types/pack.d.ts
vendored
|
|
@ -1,35 +1,6 @@
|
|||
interface IPack {
|
||||
vertices: {
|
||||
p: TPoints;
|
||||
v: number[][];
|
||||
c: number[][];
|
||||
};
|
||||
features: TPackFeature[];
|
||||
cells: {
|
||||
i: UintArray;
|
||||
p: TPoints;
|
||||
v: number[][];
|
||||
c: number[][];
|
||||
g: UintArray;
|
||||
h: UintArray;
|
||||
t: UintArray;
|
||||
f: UintArray;
|
||||
s: IntArray;
|
||||
pop: Float32Array;
|
||||
fl: UintArray;
|
||||
conf: UintArray;
|
||||
r: UintArray;
|
||||
biome: UintArray;
|
||||
area: UintArray;
|
||||
state: UintArray;
|
||||
culture: UintArray;
|
||||
religion: UintArray;
|
||||
province: UintArray;
|
||||
burg: UintArray;
|
||||
haven: UintArray;
|
||||
harbor: UintArray;
|
||||
q: d3.Quadtree<number[]>;
|
||||
};
|
||||
interface IPack extends IGraph {
|
||||
cells: IPackCells;
|
||||
features: TPackFeatures;
|
||||
states: IState[];
|
||||
cultures: ICulture[];
|
||||
provinces: IProvince[];
|
||||
|
|
@ -38,18 +9,41 @@ interface IPack {
|
|||
religions: IReligion[];
|
||||
}
|
||||
|
||||
interface IPackCells extends IGraphCells {
|
||||
p: TPoints; // cell center points
|
||||
h: UintArray; // heights, [0, 100], see MIN_LAND_HEIGHT constant
|
||||
t: Int8Array; // see DISTANCE_FIELD enum
|
||||
f: Uint16Array; // feature id, see TPackFeature
|
||||
g: UintArray;
|
||||
s: IntArray;
|
||||
pop: Float32Array;
|
||||
fl: UintArray;
|
||||
conf: UintArray;
|
||||
r: UintArray;
|
||||
biome: UintArray;
|
||||
area: UintArray;
|
||||
state: UintArray;
|
||||
culture: UintArray;
|
||||
religion: UintArray;
|
||||
province: UintArray;
|
||||
burg: UintArray;
|
||||
haven: UintArray;
|
||||
harbor: UintArray;
|
||||
q: d3.Quadtree<number[]>;
|
||||
}
|
||||
|
||||
interface IPackFeatureBase {
|
||||
i: number; // feature id starting from 1
|
||||
border: boolean; // if touches map border
|
||||
cells: number; // number of cells
|
||||
firstCell: number; // index of the top left cell
|
||||
vertices: number[]; // indexes of perimetric vertices
|
||||
vertices?: number[]; // indexes of perimetric vertices
|
||||
}
|
||||
|
||||
interface IPackFeatureOcean extends IPackFeatureBase {
|
||||
land: false;
|
||||
type: "ocean";
|
||||
group: "ocean";
|
||||
group: "ocean" | "sea" | "gulf";
|
||||
}
|
||||
|
||||
interface IPackFeatureIsland extends IPackFeatureBase {
|
||||
|
|
@ -67,6 +61,8 @@ interface IPackFeatureLake extends IPackFeatureBase {
|
|||
|
||||
type TPackFeature = IPackFeatureOcean | IPackFeatureIsland | IPackFeatureLake;
|
||||
|
||||
type TPackFeatures = [0, ...TPackFeature[]];
|
||||
|
||||
interface IState {
|
||||
i: number;
|
||||
name: string;
|
||||
|
|
|
|||
|
|
@ -2,15 +2,16 @@
|
|||
import * as d3 from "d3";
|
||||
import Delaunator from "delaunator";
|
||||
|
||||
import {aleaPRNG} from "scripts/aleaPRNG";
|
||||
import {TIME} from "../config/logging";
|
||||
import {createTypedArray} from "./arrayUtils";
|
||||
import {rn} from "./numberUtils";
|
||||
import {byId} from "./shorthands";
|
||||
import {Voronoi} from "/src/modules/voronoi";
|
||||
import {aleaPRNG} from "scripts/aleaPRNG";
|
||||
import {MIN_LAND_HEIGHT, DISTANCE_FIELD} from "config/generation";
|
||||
|
||||
// check if new grid graph should be generated or we can use the existing one
|
||||
export function shouldRegenerateGrid(grid) {
|
||||
export function shouldRegenerateGridPoints(grid: IGrid) {
|
||||
const cellsDesired = Number(byId("pointsInput")?.dataset.cells);
|
||||
if (cellsDesired !== grid.cellsDesired) return true;
|
||||
|
||||
|
|
@ -69,7 +70,7 @@ function getBoundaryPoints(width: number, height: number, spacing: number) {
|
|||
const h = height - offset * 2;
|
||||
const numberX = Math.ceil(w / bSpacing) - 1;
|
||||
const numberY = Math.ceil(h / bSpacing) - 1;
|
||||
const points = [];
|
||||
const points: TPoints = [];
|
||||
|
||||
for (let i = 0.5; i < numberX; i++) {
|
||||
let x = Math.ceil((w * i) / numberX + offset);
|
||||
|
|
@ -91,7 +92,7 @@ function getJitteredGrid(width: number, height: number, spacing: number) {
|
|||
const doubleJittering = jittering * 2;
|
||||
const jitter = () => Math.random() * doubleJittering - jittering;
|
||||
|
||||
let points = [];
|
||||
const points: TPoints = [];
|
||||
for (let y = radius; y < height; y += spacing) {
|
||||
for (let x = radius; x < width; x += spacing) {
|
||||
const xj = Math.min(rn(x + jitter(), 2), width);
|
||||
|
|
@ -161,15 +162,15 @@ export function getGridPolygon(i: number): TPoints {
|
|||
}
|
||||
|
||||
export function isLand(cellId: number) {
|
||||
return pack.cells.h[cellId] >= 20;
|
||||
return pack.cells.h[cellId] >= MIN_LAND_HEIGHT;
|
||||
}
|
||||
|
||||
export function isWater(cellId: number) {
|
||||
return pack.cells.h[cellId] < 20;
|
||||
return pack.cells.h[cellId] < MIN_LAND_HEIGHT;
|
||||
}
|
||||
|
||||
export function isCoastal(i: number) {
|
||||
return pack.cells.t[i] === 1;
|
||||
return pack.cells.t[i] === DISTANCE_FIELD.LAND_COAST;
|
||||
}
|
||||
|
||||
// findAll d3.quandtree search from https://bl.ocks.org/lwthatcher/b41479725e0ff2277c7ac90df2de2b5e
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue