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add info text
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2 changed files with 14 additions and 6 deletions
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@ -3664,12 +3664,16 @@
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</div>
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<div id="submapOptionsDialog" style="display: none; max-width:300px;" class="dialog">
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<p style="font-style: italic; color: red; font-weight:bold;">Original map will be destroyed! Don't forget to save your work!</p>
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<p style="font-style: italic; color: red; font-weight:bold;">Warning! This operation is destructive and irreversible. Don't forget to save your original map!</p>
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<p>Population rate (Units editor -> population) and map pixel size will
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be automatically updated according to the current scale factor. If you'd like
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to generate a new parent-map, <b>don't forget to reset them!</b> Options are interpreted as usual.</p>
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<p>
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Automatically copied: Heightmap, Biome, Precipitation, Cultures, States, Provinces, Regiments (military).
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<em>Data to be copied:</em> Heightmap, Biome, Religion, Population, Precipitation, Cultures, States, Provinces, Regiments (military).
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</p>
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<p>
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<em>Data to be destroyed (regenerated):</em> Markers, Zones, Rivers (mostly regenerate at the same place).
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Remapping Burgs (cities) is not 100% guaranteed, you may need to fix missing or wrongly mapped burgs manually.
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</p>
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<hr />
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<p>Remap (copy) the following features to the new map:</p>
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@ -210,9 +210,8 @@ window.Submap = (function () {
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// TODO: normalize according to the base-map
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rankCells();
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// transfer basemap cultures
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stage("Porting Cultures");
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pack.cultures = parentMap.pack.cultures;
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// fix culture centers
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const validCultures = new Set(pack.cells.culture);
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pack.cultures.forEach((c, i) => {
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@ -292,8 +291,13 @@ window.Submap = (function () {
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Military.redraw();
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stage("markers and zones (if requested).");
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if (options.addMarkers) Markers.generate();
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if (options.addZones) addZones();
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if (!options.copyMarkers) Markers.generate();
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else {
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// TODO
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pack.markers = [];
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}
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if (!options.copyZones) addZones();
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Names.getMapName();
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stage("Submap done.");
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