diff --git a/public/modules/submap.js b/public/modules/submap.js
deleted file mode 100644
index 8d23498e..00000000
--- a/public/modules/submap.js
+++ /dev/null
@@ -1,409 +0,0 @@
-"use strict";
-
-window.Submap = (function () {
- const isWater = (pack, id) => pack.cells.h[id] < 20;
- const inMap = (x, y) => x > 0 && x < graphWidth && y > 0 && y < graphHeight;
-
- /*
- generate new map based on an existing one (resampling parentMap)
- parentMap: {seed, grid, pack} from original map
- options = {
- projection: f(Number,Number)->[Number, Number]
- function to calculate new coordinates
- inverse: g(Number,Number)->[Number, Number]
- inverse of f
- depressRivers: Bool carve out riverbeds?
- smoothHeightMap: Bool run smooth filter on heights
- addLakesInDepressions: call FMG original funtion on heightmap
-
- lockMarkers: Bool Auto lock all copied markers
- lockBurgs: Bool Auto lock all copied burgs
- }
- */
- function resample(parentMap, options) {
- const projection = options.projection;
- const inverse = options.inverse;
- const stage = s => INFO && console.info("SUBMAP:", s);
- const timeStart = performance.now();
- invokeActiveZooming();
-
- // copy seed
- seed = parentMap.seed;
- Math.random = aleaPRNG(seed);
- INFO && console.group("SubMap with seed: " + seed);
-
- applyGraphSize();
- grid = generateGrid();
-
- drawScaleBar(scaleBar, scale);
- fitScaleBar(scaleBar, svgWidth, svgHeight);
-
- const resampler = (points, qtree, f) => {
- for (const [i, [x, y]] of points.entries()) {
- const [tx, ty] = inverse(x, y);
- const oldid = qtree.find(tx, ty, Infinity)[2];
- f(i, oldid);
- }
- };
-
- stage("Resampling heightmap, temperature and precipitation");
- // resample heightmap from old WorldState
- const n = grid.points.length;
- grid.cells.h = new Uint8Array(n); // heightmap
- grid.cells.temp = new Int8Array(n); // temperature
- grid.cells.prec = new Uint8Array(n); // precipitation
- const reverseGridMap = new Uint32Array(n); // cellmap from new -> oldcell
-
- const oldGrid = parentMap.grid;
- // build cache old -> [newcelllist]
- const forwardGridMap = parentMap.grid.points.map(_ => []);
- const parentPackQ = d3.quadtree(parentMap.pack.cells.p.map(([x, y], i) => [x, y, i]));
- resampler(grid.points, parentPackQ, (id, oldid) => {
- const cid = parentMap.pack.cells.g[oldid];
- grid.cells.h[id] = oldGrid.cells.h[cid];
- grid.cells.temp[id] = oldGrid.cells.temp[cid];
- grid.cells.prec[id] = oldGrid.cells.prec[cid];
- if (options.depressRivers) forwardGridMap[cid].push(id);
- reverseGridMap[id] = cid;
- });
- // TODO: add smooth/noise function for h, temp, prec n times
-
- // smooth heightmap
- // smoothing should never change cell type (land->water or water->land)
-
- if (options.smoothHeightMap) {
- const gcells = grid.cells;
- gcells.h.forEach((h, i) => {
- const hs = gcells.c[i].map(c => gcells.h[c]);
- hs.push(h);
- gcells.h[i] = h >= 20 ? Math.max(d3.mean(hs), 20) : Math.min(d3.mean(hs), 19);
- });
- }
-
- if (options.depressRivers) {
- stage("Generating riverbeds");
- const rbeds = new Uint16Array(grid.cells.i.length);
-
- // and erode riverbeds
- parentMap.pack.rivers.forEach(r =>
- r.cells.forEach(oldpc => {
- if (oldpc < 0) return; // ignore out-of-map marker (-1)
- const oldc = parentMap.pack.cells.g[oldpc];
- const targetCells = forwardGridMap[oldc];
- if (!targetCells) throw "TargetCell shouldn't be empty";
- targetCells.forEach(c => {
- if (grid.cells.h[c] < 20) return;
- rbeds[c] = 1;
- });
- })
- );
- // raise every land cell a bit except riverbeds
- grid.cells.h.forEach((h, i) => {
- if (rbeds[i] || h < 20) return;
- grid.cells.h[i] = Math.min(h + 2, 100);
- });
- }
-
- stage("Detect features, ocean and generating lakes");
- Features.markupGrid();
-
- addLakesInDeepDepressions();
- openNearSeaLakes();
-
- OceanLayers();
-
- calculateMapCoordinates();
- calculateTemperatures();
- generatePrecipitation();
- stage("Cell cleanup");
- reGraph();
-
- // remove misclassified cells
- stage("Define coastline");
- Features.markupPack();
- createDefaultRuler();
-
- // Packed Graph
- const oldCells = parentMap.pack.cells;
- const forwardMap = parentMap.pack.cells.p.map(_ => []); // old -> [newcelllist]
-
- const pn = pack.cells.i.length;
- const cells = pack.cells;
- cells.culture = new Uint16Array(pn);
- cells.state = new Uint16Array(pn);
- cells.burg = new Uint16Array(pn);
- cells.religion = new Uint16Array(pn);
- cells.province = new Uint16Array(pn);
-
- stage("Resampling culture, state and religion map");
- for (const [id, gridCellId] of cells.g.entries()) {
- const oldGridId = reverseGridMap[gridCellId];
- if (oldGridId === undefined) {
- console.error("Can not find old cell id", reverseGridMap, "in", gridCellId);
- continue;
- }
- // find old parent's children
- const oldChildren = oldCells.i.filter(oid => oldCells.g[oid] == oldGridId);
- let oldid; // matching cell on the original map
-
- if (!oldChildren.length) {
- // it *must* be a (deleted) deep ocean cell
- if (!oldGrid.cells.h[oldGridId] < 20) {
- console.error(`Warning, ${gridCellId} should be water cell, not ${oldGrid.cells.h[oldGridId]}`);
- continue;
- }
- // find replacement: closest water cell
- const [ox, oy] = cells.p[id];
- const [tx, ty] = inverse(x, y);
- oldid = d3.quadtree(oldCells.p.map(([px, py], i) => [px, py, i])).find(tx, ty, Infinity)[2];
- if (!oldid) {
- console.warn("Warning, no id found in quad", id, "parent", gridCellId);
- continue;
- }
- } else {
- // find closest children (packcell) on the parent map
- const distance = x => (x[0] - cells.p[id][0]) ** 2 + (x[1] - cells.p[id][1]) ** 2;
- let d = Infinity;
- oldChildren.forEach(oid => {
- // this should be always true, unless some algo modded the height!
- if (isWater(parentMap.pack, oid) !== isWater(pack, id)) {
- console.warn(`cell sank because of addLakesInDepressions: ${oid}`);
- }
- const [oldpx, oldpy] = oldCells.p[oid];
- const nd = distance(projection(oldpx, oldpy));
- if (isNaN(nd)) {
- console.error("Distance is not a number!", "Old point:", oldpx, oldpy);
- }
- if (nd < d) [d, oldid] = [nd, oid];
- });
- if (oldid === undefined) {
- console.warn("Warning, no match for", id, "(parent:", gridCellId, ")");
- continue;
- }
- }
-
- if (isWater(pack, id) !== isWater(parentMap.pack, oldid)) {
- WARN && console.warn("Type discrepancy detected:", id, oldid, `${pack.cells.t[id]} != ${oldCells.t[oldid]}`);
- }
-
- cells.culture[id] = oldCells.culture[oldid];
- cells.state[id] = oldCells.state[oldid];
- cells.religion[id] = oldCells.religion[oldid];
- cells.province[id] = oldCells.province[oldid];
- // reverseMap.set(id, oldid)
- forwardMap[oldid].push(id);
- }
-
- stage("Regenerating river network");
- Rivers.generate();
-
- // biome calculation based on (resampled) grid.cells.temp and prec
- // it's safe to recalculate.
- stage("Regenerating Biome");
- Biomes.define();
- Features.defineGroups();
- // recalculate suitability and population
- // TODO: normalize according to the base-map
- rankCells();
-
- stage("Porting Cultures");
- pack.cultures = parentMap.pack.cultures;
- // fix culture centers
- const validCultures = new Set(pack.cells.culture);
- pack.cultures.forEach((c, i) => {
- if (!i) return; // ignore wildlands
- if (!validCultures.has(i)) {
- c.removed = true;
- c.center = null;
- return;
- }
- const newCenters = forwardMap[c.center];
- c.center = newCenters.length ? newCenters[0] : pack.cells.culture.findIndex(x => x === i);
- });
-
- stage("Porting and locking burgs");
- copyBurgs(parentMap, projection, options);
-
- // transfer states, mark states without land as removed.
- stage("Porting states");
- const validStates = new Set(pack.cells.state);
- pack.states = parentMap.pack.states;
- // keep valid states and neighbors only
- pack.states.forEach((s, i) => {
- if (!s.i || s.removed) return; // ignore removed and neutrals
- if (!validStates.has(i)) s.removed = true;
- s.neighbors = s.neighbors.filter(n => validStates.has(n));
-
- // find center
- s.center = pack.burgs[s.capital].cell
- ? pack.burgs[s.capital].cell // capital is the best bet
- : pack.cells.state.findIndex(x => x === i); // otherwise use the first valid cell
- });
- States.getPoles();
-
- // transfer provinces, mark provinces without land as removed.
- stage("Porting provinces");
- const validProvinces = new Set(pack.cells.province);
- pack.provinces = parentMap.pack.provinces;
- // mark uneccesary provinces
- pack.provinces.forEach((p, i) => {
- if (!p || p.removed) return;
- if (!validProvinces.has(i)) {
- p.removed = true;
- return;
- }
- const newCenters = forwardMap[p.center];
- p.center = newCenters.length ? newCenters[0] : pack.cells.province.findIndex(x => x === i);
- });
- Provinces.getPoles();
-
- stage("Regenerating routes network");
- regenerateRoutes();
-
- Rivers.specify();
- Lakes.defineNames();
-
- stage("Porting military");
- for (const s of pack.states) {
- if (!s.military) continue;
- for (const m of s.military) {
- [m.x, m.y] = projection(m.x, m.y);
- [m.bx, m.by] = projection(m.bx, m.by);
- const cc = forwardMap[m.cell];
- m.cell = cc && cc.length ? cc[0] : null;
- }
- s.military = s.military.filter(m => m.cell).map((m, i) => ({...m, i}));
- }
-
- stage("Copying markers");
- for (const m of pack.markers) {
- const [x, y] = projection(m.x, m.y);
- if (!inMap(x, y)) {
- Markers.deleteMarker(m.i);
- } else {
- m.x = x;
- m.y = y;
- m.cell = findCell(x, y);
- if (options.lockMarkers) m.lock = true;
- }
- }
- if (layerIsOn("toggleMarkers")) drawMarkers();
-
- stage("Regenerating Zones");
- Zones.generate();
- Names.getMapName();
- stage("Restoring Notes");
- notes = parentMap.notes;
- stage("Submap done");
-
- WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
- showStatistics();
- INFO && console.groupEnd("Generated Map " + seed);
- }
-
- /* find the nearest cell accepted by filter f *and* having at
- * least one *neighbor* fulfilling filter g, up to cell-distance `max`
- * returns [cellid, neighbor] tuple or undefined if no such cell.
- * accepts coordinates (x, y)
- */
- const findNearest =
- (f, g, max = 3) =>
- (px, py) => {
- const d2 = c => (px - pack.cells.p[c][0]) ** 2 + (py - pack.cells.p[c][0]) ** 2;
- const startCell = findCell(px, py);
- const tested = new Set([startCell]); // ignore analyzed cells
- const kernel = (cs, level) => {
- const [bestf, bestg] = cs.filter(f).reduce(
- ([cf, cg], c) => {
- const neighbors = pack.cells.c[c];
- const betterg = neighbors.filter(g).reduce((u, x) => (d2(x) < d2(u) ? x : u));
- if (cf === undefined) return [c, betterg];
- return betterg && d2(cf) < d2(c) ? [c, betterg] : [cf, cg];
- },
- [undefined, undefined]
- );
- if (bestf && bestg) return [bestf, bestg];
-
- // no suitable pair found, retry with next ring
- const targets = new Set(cs.map(c => pack.cells.c[c]).flat());
- const ring = Array.from(targets).filter(nc => !tested.has(nc));
- if (level >= max || !ring.length) return [undefined, undefined];
- ring.forEach(c => tested.add(c));
- return kernel(ring, level + 1);
- };
- const pair = kernel([startCell], 1);
- return pair;
- };
-
- function copyBurgs(parentMap, projection, options) {
- const cells = pack.cells;
- pack.burgs = parentMap.pack.burgs;
-
- // remap burgs to the best new cell
- pack.burgs.forEach((b, id) => {
- if (id == 0) return; // skip empty city of neturals
- [b.x, b.y] = projection(b.x, b.y);
- b.population = b.population * options.scale; // adjust for populationRate change
-
- // disable out-of-map (removed) burgs
- if (!inMap(b.x, b.y)) {
- b.removed = true;
- b.cell = null;
- return;
- }
-
- const cityCell = findCell(b.x, b.y);
- let searchFunc;
- const isFreeLand = c => cells.t[c] === 1 && !cells.burg[c];
- const nearCoast = c => cells.t[c] === -1;
-
- // check if we need to relocate the burg
- if (cells.burg[cityCell])
- // already occupied
- searchFunc = findNearest(isFreeLand, _ => true, 3);
-
- if (isWater(pack, cityCell) || b.port)
- // burg is in water or port
- searchFunc = findNearest(isFreeLand, nearCoast, 6);
-
- if (searchFunc) {
- const [newCell, neighbor] = searchFunc(b.x, b.y);
- if (!newCell) {
- WARN && console.warn(`Can not relocate Burg: ${b.name} sunk and destroyed. :-(`);
- b.cell = null;
- b.removed = true;
- return;
- }
-
- [b.x, b.y] = b.port ? getCloseToEdgePoint(newCell, neighbor) : cells.p[newCell];
- if (b.port) b.port = cells.f[neighbor]; // copy feature number
- b.cell = newCell;
- if (b.port && !isWater(pack, neighbor)) console.error("betrayal! negihbor must be water!", b);
- } else {
- b.cell = cityCell;
- }
- if (b.i && !b.lock) b.lock = options.lockBurgs;
- cells.burg[b.cell] = id;
- });
- }
-
- function getCloseToEdgePoint(cell1, cell2) {
- const {cells, vertices} = pack;
-
- const [x0, y0] = cells.p[cell1];
-
- const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
- const [x1, y1] = vertices.p[commonVertices[0]];
- const [x2, y2] = vertices.p[commonVertices[1]];
- const xEdge = (x1 + x2) / 2;
- const yEdge = (y1 + y2) / 2;
-
- const x = rn(x0 + 0.95 * (xEdge - x0), 2);
- const y = rn(y0 + 0.95 * (yEdge - y0), 2);
-
- return [x, y];
- }
-
- // export
- return {resample, findNearest};
-})();
diff --git a/public/versioning.js b/public/versioning.js
index 50fd1add..143948f1 100644
--- a/public/versioning.js
+++ b/public/versioning.js
@@ -16,7 +16,7 @@
* For the changes that may be interesting to end users, update the `latestPublicChanges` array below (new changes on top).
*/
-const VERSION = "1.113.5";
+const VERSION = "1.113.6";
if (parseMapVersion(VERSION) !== VERSION) alert("versioning.js: Invalid format or parsing function");
{
diff --git a/src/index.html b/src/index.html
index 6ab9cc06..e5426654 100644
--- a/src/index.html
+++ b/src/index.html
@@ -8539,7 +8539,7 @@
-
+