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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-23 20:41:23 +01:00
submap: projection moved to options, fix double burg error
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parent
312f640107
commit
711653e115
4 changed files with 93 additions and 55 deletions
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@ -7,13 +7,15 @@ window.Submap = (function () {
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const isWater = (map, id) => map.grid.cells.h[map.pack.cells.g[id]] < 20? true: false;
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const inMap = (x,y) => x>0 && x<graphWidth && y>0 && y<graphHeight;
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function resample(parentMap, projection, options) {
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function resample(parentMap, options) {
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// generate new map based on an existing one (resampling parentMap)
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// parentMap: {seed, grid, pack} from original map
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// projection: map function from old to new coordinates or backwards
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// prj(x,y,direction:bool) -> [x',y']
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const stage = s => INFO && console.log('SUBMAP:', s)
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const projection = options.projection;
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const inverse = options.inverse;
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const stage = s => INFO && console.log('SUBMAP:', s);
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const timeStart = performance.now();
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const childMap = { grid, pack }
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invokeActiveZooming();
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@ -32,7 +34,7 @@ window.Submap = (function () {
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const resampler = (points, qtree, f) => {
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for(const [i,[x, y]] of points.entries()) {
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const [tx, ty] = projection(x, y, true);
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const [tx, ty] = inverse(x, y);
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const oldid = qtree.find(tx,ty,Infinity)[2];
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f(i, oldid);
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}
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@ -156,7 +158,7 @@ window.Submap = (function () {
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}
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// find replacement: closest water cell
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const [ox, oy] = cells.p[id];
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const [tx, ty] = projection(x, y, true);
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const [tx, ty] = inverse(x, y);
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oldid = oldCells.q.find(tx,ty,Infinity)[2];
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if (!oldid) {
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console.warn("Warning, no id found in quad", id, "parent", gridCellId);
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@ -167,17 +169,13 @@ window.Submap = (function () {
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const distance = x => (x[0]-cells.p[id][0])**2 + (x[1]-cells.p[id][1])**2;
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let d = Infinity;
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oldChildren.forEach(oid => {
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// must be the same type (this should be always true!)
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// this should be always true, unless some algo modded the height!
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if (isWater(parentMap, oid) !== isWater(childMap, id)) {
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console.error(
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"should be the same", oid, id, oldCells.t[oid], cells.t[id],
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"oldparent", oldCells.g[oid], "newparent", cells.g[id],
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"oldheight:", oldGrid.cells.h[oldCells.g[oid]],
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"newheight", grid.cells.h[cells.g[id]])
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throw new Error("should be the same type.")
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console.warn(`cell sank because of addLakesInDepressions: ${oid}`);
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return;
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}
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const [oldpx, oldpy] = oldCells.p[oid];
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const nd = distance(projection(oldpx, oldpy, false));
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const nd = distance(projection(oldpx, oldpy));
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if (isNaN(nd)) {
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console.error("Distance is not a number!", "Old point:", oldpx, oldpy);
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}
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@ -283,8 +281,8 @@ window.Submap = (function () {
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for (const s of pack.states) {
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if (!s.military) continue;
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for (const m of s.military) {
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[m.x, m.y] = projection(m.x, m.y, false);
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[m.bx, m.by] = projection(m.bx, m.by, false);
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[m.x, m.y] = projection(m.x, m.y);
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[m.bx, m.by] = projection(m.bx, m.by);
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const cc = forwardMap[m.cell];
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m.cell = (cc && cc.length)? cc[0]: null;
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}
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@ -294,7 +292,7 @@ window.Submap = (function () {
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stage("Copying markers.");
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for (const m of pack.markers) {
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const [x, y] = projection(m.x, m.y, false);
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const [x, y] = projection(m.x, m.y);
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if (!inMap(x, y)) {
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Markers.deleteMarker(m.i);
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} else {
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@ -339,14 +337,14 @@ window.Submap = (function () {
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function copyBurgs(parentMap, projection, options) {
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const cells = pack.cells;
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const childMap = { grid, pack }
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const isCoast = c => cells.t[c] === 1
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const isCoastFree = c => cells.t[c] === 1 && !cells.burg[c]
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const isNearCoast = c => cells.t[c] === -1
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pack.burgs = parentMap.pack.burgs;
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// remap burgs to the best new cell
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pack.burgs.forEach( (b, id) => {
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if (id == 0) return; // skip empty city of neturals
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[b.x, b.y] = projection(b.x, b.y, false);
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[b.x, b.y] = projection(b.x, b.y);
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// disable out-of-map (removed) burgs
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if (!inMap(b.x,b.y)) {
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@ -357,7 +355,9 @@ window.Submap = (function () {
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let cityCell = findCell(b.x, b.y);
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const searchCoastCell = findNearest(isCoast, isNearCoast, 6);
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const searchCoastCell = findNearest(isCoastFree, isNearCoast, 6);
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const searchFreeCell = findNearest(c => !cells.burg[c], _=>true, 3);
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// pull sunken burgs out of water
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if (isWater(childMap, cityCell)) {
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const res = searchCoastCell(cityCell)
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@ -371,7 +371,7 @@ window.Submap = (function () {
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[b.x, b.y] = b.port? getMiddlePoint(coast, water): cells.p[coast];
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if (b.port) b.port = cells.f[water];
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b.cell = coast;
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} if (b.port) {
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} else if (b.port) {
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// find coast for ports on land
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const res = searchCoastCell(cityCell);
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if (res) {
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@ -385,6 +385,17 @@ window.Submap = (function () {
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[b.x, b.y] = cells.p[cityCell];
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b.port = 0;
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}
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} else if (cells.burg[b.cell]) { // already occupied
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const res = searchFreeCell(cityCell);
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if (!res) {
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WARN && console.warn(`No space left for ${b.name}. Removed.`);
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b.cell = null;
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b.removed = true;
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return;
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}
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const [newCell, _] = res;
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b.cell = newCell;
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[b.x, b.y] = cells.p[newCell];
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} else {
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b.cell = cityCell;
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[b.x, b.y] = cells.p[cityCell];
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