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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-23 20:41:23 +01:00
submap: projection moved to options, fix double burg error
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parent
312f640107
commit
711653e115
4 changed files with 93 additions and 55 deletions
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@ -9,30 +9,71 @@ function openSubmapOptions() {
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title: "Submap options",
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resizable: false,
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width: fitContent(),
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position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
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position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
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buttons: {
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Submap: function () {
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$(this).dialog("close");
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generateSubmap();
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},
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Cancel: function () { $(this).dialog("close"); },
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}
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});
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}
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function openRemapOptions() {
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resetZoom(0);
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$("#remapOptionsDialog").dialog({
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title: "Resampler options",
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resizable: false,
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width: fitContent(),
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position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
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position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
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buttons: {
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Resample: function () {
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const cellNumId = Number(document.getElementById('submapPointsInput').value);
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const cells = cellsDensityConstants[cellNumId];
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$(this).dialog("close");
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if (!cells) {
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console.error('Unknown cell number!');
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return;
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}
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changeCellsDensity(cellNumId);
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resampleCurrentMap();
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},
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Cancel: function () { $(this).dialog("close"); },
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},
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});
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}
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const resampleCurrentMap = debounce(async function () {
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WARN && console.warn("Resampling current map");
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});
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/* callbacks */
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const generateSubmap = debounce(async function () {
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const resampleCurrentMap = debounce(function () {
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// Resample the whole map to different cell resolution or shape
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WARN && console.warn("Resampling current map");
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const options = {
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lockMarkers: false,
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lockBurgs: false,
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depressRivers: false,
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addLakesInDepressions: false,
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promoteTowns: false,
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smoothHeightMap: false,
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projection: (x,y) => [x, y],
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inverse: (x,y) => [x, y],
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}
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startResample(options);
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}, 1000);
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const generateSubmap = debounce(function () {
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// Create submap from the current map
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// submap limits defined by the current window size (canvas viewport)
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WARN && console.warn("Resampling current map");
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closeDialogs("#worldConfigurator, #options3d");
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const checked = id => Boolean(document.getElementById(id).checked)
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// Create projection func from current zoom extents
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const [[x0, y0], [x1, y1]] = getViewBoxExtent();
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const options = {
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lockMarkers: checked("submapLockMarkers"),
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lockBurgs: checked("submapLockBurgs"),
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@ -41,14 +82,8 @@ const generateSubmap = debounce(async function () {
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addLakesInDepressions: checked("submapAddLakeInDepression"),
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promoteTowns: checked("submapPromoteTowns"),
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smoothHeightMap: scale > 2,
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}
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// Create projection func from current zoom extents
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const [[x0, y0], [x1, y1]] = getViewBoxExtent();
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const projection = (x, y, inverse=false) => {
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return inverse
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? [x * (x1-x0) / graphWidth + x0, y * (y1-y0) / graphHeight + y0]
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: [(x-x0) * graphWidth / (x1-x0), (y-y0) * graphHeight / (y1-y0)];
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inverse: (x,y) => [x * (x1-x0) / graphWidth + x0, y * (y1-y0) / graphHeight + y0],
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projection: (x, y) => [(x-x0) * graphWidth / (x1-x0), (y-y0) * graphHeight / (y1-y0)],
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}
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// converting map position on the planet
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@ -65,7 +100,11 @@ const generateSubmap = debounce(async function () {
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distanceScaleInput.value = distanceScaleOutput.value = rn(distanceScale = distanceScaleOutput.value / scale, 2);
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populationRateInput.value = populationRateOutput.value = rn(populationRate = populationRateOutput.value / scale, 2);
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customization = 0;
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startResample(options);
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}, 1000);
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async function startResample(options) {
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undraw();
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resetZoom(0);
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let oldstate = {
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@ -78,7 +117,7 @@ const generateSubmap = debounce(async function () {
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try {
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const oldScale = scale;
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await Submap.resample(oldstate, projection, options);
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await Submap.resample(oldstate, options);
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if (options.promoteTowns) {
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const groupName = 'largetowns';
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moveAllBurgsToGroup('towns', groupName);
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@ -87,7 +126,7 @@ const generateSubmap = debounce(async function () {
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invokeActiveZooming();
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}
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} catch (error) {
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generateSubmapErrorHandler(error, oldstate, projection, options);
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showSubmapErrorHandler(error);
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}
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oldstate = null; // destroy old state to free memory
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@ -96,31 +135,21 @@ const generateSubmap = debounce(async function () {
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turnButtonOn('toggleMarkers');
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if (ThreeD.options.isOn) ThreeD.redraw();
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if ($("#worldConfigurator").is(":visible")) editWorld();
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}, 1000);
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}
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function generateSubmapErrorHandler(error, oldstate, projection, options) {
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function showSubmapErrorHandler(error) {
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ERROR && console.error(error);
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clearMainTip();
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alertMessage.innerHTML = `An error is occured on map resampling. Please retry.
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<br>If error is critical, clear the stored data and try again.
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alertMessage.innerHTML = `Map resampling failed :_(.
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<br>You may retry after clearing stored data or contact us at discord.
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<p id="errorBox">${parseError(error)}</p>`;
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$("#alert").dialog({
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resizable: false,
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title: "Generation error",
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width: "32em",
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buttons: {
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Regenerate: async function () {
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try {
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await Submap.resample(oldstate, projection, options);
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} catch (error) {
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generateSubmapErrorHandler(error, oldstate, projection, options);
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}
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$(this).dialog("close");
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},
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Ignore: function () {
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$(this).dialog("close");
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}
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Ok: function () { $(this).dialog("close"); }
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},
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position: {my: "center", at: "center", of: "svg"}
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});
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