feat: routes rendering

This commit is contained in:
Azgaar 2024-03-24 22:43:37 +01:00
parent 6776e5b867
commit 71e53bd34f
4 changed files with 138 additions and 9 deletions

View file

@ -612,6 +612,7 @@
id="toggleRoutes" id="toggleRoutes"
data-tip="Trade routes: click to toggle, drag to raise or lower the layer. Ctrl + click to edit layer style" data-tip="Trade routes: click to toggle, drag to raise or lower the layer. Ctrl + click to edit layer style"
data-shortcut="U" data-shortcut="U"
class="buttonoff"
onclick="toggleRoutes(event)" onclick="toggleRoutes(event)"
> >
Ro<u>u</u>tes Ro<u>u</u>tes

View file

@ -843,4 +843,12 @@ export function resolveVersionConflicts(version) {
} }
}); });
} }
if (version < 1.98) {
// v1.98.00 changed routes generation algorithm and data format
// 1. cells.road => cells.route; 1 = MAIN; 2 = TRAIL; 3 = SEA;
// 2. cells.crossroad is removed
// 3. pack.routes is added
// 4. rendering is changed
}
} }

View file

@ -134,15 +134,15 @@ window.Routes = (function () {
const routes = []; const routes = [];
for (const {feature, cells} of mainRoads) { for (const {feature, cells} of mainRoads) {
routes.push({i: routes.length, type: "road", feature, cells}); routes.push({i: routes.length, group: "roads", feature, cells});
} }
for (const {feature, cells} of trails) { for (const {feature, cells} of trails) {
routes.push({i: routes.length, type: "trail", feature, cells}); routes.push({i: routes.length, group: "trails", feature, cells});
} }
for (const {feature, cells} of seaRoutes) { for (const {feature, cells} of seaRoutes) {
routes.push({i: routes.length, type: "sea", feature, cells}); routes.push({i: routes.length, group: "searoutes", feature, cells});
} }
return routes; return routes;

View file

@ -169,6 +169,7 @@ function restoreLayers() {
if (layerIsOn("toggleGrid")) drawGrid(); if (layerIsOn("toggleGrid")) drawGrid();
if (layerIsOn("toggleCoordinates")) drawCoordinates(); if (layerIsOn("toggleCoordinates")) drawCoordinates();
if (layerIsOn("toggleCompass")) compass.style("display", "block"); if (layerIsOn("toggleCompass")) compass.style("display", "block");
if (layerIsOn("toggleRoutes")) drawRoutes();
if (layerIsOn("toggleTemp")) drawTemp(); if (layerIsOn("toggleTemp")) drawTemp();
if (layerIsOn("togglePrec")) drawPrec(); if (layerIsOn("togglePrec")) drawPrec();
if (layerIsOn("togglePopulation")) drawPopulation(); if (layerIsOn("togglePopulation")) drawPopulation();
@ -1624,18 +1625,137 @@ function drawRivers() {
function toggleRoutes(event) { function toggleRoutes(event) {
if (!layerIsOn("toggleRoutes")) { if (!layerIsOn("toggleRoutes")) {
turnButtonOn("toggleRoutes"); turnButtonOn("toggleRoutes");
$("#routes").fadeIn(); drawRoutes();
if (event && isCtrlClick(event)) editStyle("routes"); if (event && isCtrlClick(event)) editStyle("routes");
} else { } else {
if (event && isCtrlClick(event)) { if (event && isCtrlClick(event)) return editStyle("routes");
editStyle("routes"); routes.selectAll("path").remove();
return;
}
$("#routes").fadeOut();
turnButtonOff("toggleRoutes"); turnButtonOff("toggleRoutes");
} }
} }
function drawRoutes() {
TIME && console.time("drawRoutes");
const {cells, burgs} = pack;
const lineGen = d3.line();
const SHARP_ANGLE = 135;
const VERY_SHARP_ANGLE = 115;
const points = adjustBurgPoints(); // mutable array of points
const routePaths = {};
const lineGenMap = {
roads: d3.curveCatmullRom.alpha(0.1),
trails: d3.curveCatmullRom.alpha(0.1),
searoutes: d3.curveBasis,
default: d3.curveCatmullRom.alpha(0.1)
};
for (const {i, group, cells} of pack.routes) {
if (group !== "searoutes") straightenPathAngles(cells); // mutates points
const pathPoints = getPathPoints(cells);
lineGen.curve(lineGenMap[group] || lineGenMap.default);
const path = round(lineGen(pathPoints), 1);
if (!routePaths[group]) routePaths[group] = [];
routePaths[group].push(`<path id="route${i}" d="${path}"/>`);
}
routes.selectAll("path").remove();
for (const group in routePaths) {
routes.select("#" + group).html(routePaths[group].join(""));
}
TIME && console.timeEnd("drawRoutes");
function adjustBurgPoints() {
const points = Array.from(cells.p);
for (const burg of burgs) {
if (burg.i === 0) continue;
const {cell, x, y} = burg;
points[cell] = [x, y];
}
return points;
}
function straightenPathAngles(cellIds) {
for (let i = 1; i < cellIds.length - 1; i++) {
const cellId = cellIds[i];
if (cells.burg[cellId]) continue;
const prev = points[cellIds[i - 1]];
const that = points[cellId];
const next = points[cellIds[i + 1]];
const dAx = prev[0] - that[0];
const dAy = prev[1] - that[1];
const dBx = next[0] - that[0];
const dBy = next[1] - that[1];
const angle = (Math.atan2(dAx * dBy - dAy * dBx, dAx * dBx + dAy * dBy) * 180) / Math.PI;
if (Math.abs(angle) < SHARP_ANGLE) {
const middleX = (prev[0] + next[0]) / 2;
const middleY = (prev[1] + next[1]) / 2;
if (Math.abs(angle) < VERY_SHARP_ANGLE) {
const newX = (that[0] + middleX * 2) / 3;
const newY = (that[1] + middleY * 2) / 3;
points[cellId] = [newX, newY];
continue;
}
const newX = (that[0] + middleX) / 2;
const newY = (that[1] + middleY) / 2;
points[cellId] = [newX, newY];
}
}
}
function getPathPoints(cellIds) {
const pathPoints = cellIds.map(cellId => points[cellId]);
if (pathPoints.length === 2) {
// curve and shorten 2-points line
const [[x1, y1], [x2, y2]] = pathPoints;
const middleX = (x1 + x2) / 2;
const middleY = (y1 + y2) / 2;
// add shifted point at the middle to curve the line a bit
const NORMAL_LENGTH = 0.3;
const normal = getNormal([x1, y1], [x2, y2]);
const sign = cellIds[0] % 2 ? 1 : -1;
const normalX = middleX + NORMAL_LENGTH * Math.cos(normal) * sign;
const normalY = middleY + NORMAL_LENGTH * Math.sin(normal) * sign;
// make line shorter to avoid overlapping with other lines
const SHORT_LINE_LENGTH_MODIFIER = 0.8;
const distX = x2 - x1;
const distY = y2 - y1;
const nx1 = x1 + distX * SHORT_LINE_LENGTH_MODIFIER;
const ny1 = y1 + distY * SHORT_LINE_LENGTH_MODIFIER;
const nx2 = x2 - distX * SHORT_LINE_LENGTH_MODIFIER;
const ny2 = y2 - distY * SHORT_LINE_LENGTH_MODIFIER;
return [
[nx1, ny1],
[normalX, normalY],
[nx2, ny2]
];
}
return pathPoints;
}
function getNormal([x1, y1], [x2, y2]) {
return Math.atan2(y1 - y2, x1 - x2) + Math.PI / 2;
}
}
function toggleMilitary() { function toggleMilitary() {
if (!layerIsOn("toggleMilitary")) { if (!layerIsOn("toggleMilitary")) {
turnButtonOn("toggleMilitary"); turnButtonOn("toggleMilitary");