mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 01:41:22 +01:00
v1.0.47
This commit is contained in:
parent
5320279289
commit
729d91c053
11 changed files with 557 additions and 193 deletions
480
main.js
480
main.js
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@ -646,7 +646,7 @@ function generateSeed() {
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// Place points to calculate Voronoi diagram
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function placePoints() {
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console.time("placePoints");
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const cellsDesired = 10000 * densityInput.value; // generate 10k points for graphSize = 1
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const cellsDesired = 10000 * densityInput.value; // generate 10k points for each densityInput point
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const spacing = grid.spacing = rn(Math.sqrt(graphWidth * graphHeight / cellsDesired), 2); // spacing between points before jirrering
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grid.boundary = getBoundaryPoints(graphWidth, graphHeight, spacing);
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grid.points = getJitteredGrid(graphWidth, graphHeight, spacing); // jittered square grid
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@ -1175,163 +1175,7 @@ function rankCells() {
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console.timeEnd('rankCells');
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}
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// add a some zones
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function addZones(number = 1) {
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console.time("addZones");
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const data = [], cells = pack.cells, states = pack.states, burgs = pack.burgs;
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const used = new Uint8Array(cells.i.length); // to store used cells
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if (Math.random() < .8 * number) addRebels(); // rebels along a state border
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for (let i=0; i < rn(Math.random() * 1.8 * number); i++) addDisease(); // disease starting in a random city
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for (let i=0; i < rn(Math.random() * 1.8 * number); i++) addDisaster(); // disaster starting in a random city
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for (let i=0; i < rn(Math.random() * 1.8 * number); i++) addEruption(); // volcanic eruption afecing cells aroung volcanoes
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for (let i=0; i < rn(Math.random() * 1.4 * number); i++) addFault(); // fault line
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function addRebels() {
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const state = states.find(s => s.i && s.neighbors.size > 0 && s.neighbors.values().next().value);
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if (!state) return;
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const neib = state.neighbors.values().next().value;
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const cellsArray = cells.i.filter(i => cells.state[i] === state.i && cells.c[i].some(c => cells.state[c] === neib));
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const rebels = rw({"Rebels":5, "Insurgents":2, "Recusants":1,
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"Mutineers":1, "Rioters":1, "Dissenters":1, "Secessionists":1,
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"Insurrection":2, "Rebellion":1, "Conspiracy":2});
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const name = getAdjective(states[neib].name) + " " + rebels;
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data.push({name, type:"Rebels", cells:cellsArray, fill:"url(#hatch3)"});
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}
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function addDisease() {
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const burg = ra(burgs.filter(b => b.i && !b.removed)); // random burg
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if (!burg) return;
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const cellsArray = [], cost = [], power = rand(20, 40);
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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queue.queue({e:burg.cell, p:0});
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while (queue.length) {
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const next = queue.dequeue();
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if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e);
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used[next.e] = 1;
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cells.c[next.e].forEach(function(e) {
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const r = cells.road[next.e];
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const c = r ? Math.max(10 - r, 1) : 100;
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const p = next.p + c;
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if (p > power) return;
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if (!cost[e] || p < cost[e]) {
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cost[e] = p;
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queue.queue({e, p});
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}
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});
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}
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const adjective = () => ra(["Great", "Silent", "Severe", "Blind", "Unknown", "Loud", "Deadly", "Burning", "Bloody", "Brutal", "Fatal"]);
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const animal = () => ra(["Ape", "Bear", "Boar", "Cat", "Cow", "Dog", "Pig", "Fox", "Bird", "Horse", "Rat", "Raven", "Sheep", "Spider", "Wolf"]);
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const color = () => ra(["Golden", "White", "Black", "Red", "Pink", "Purple", "Blue", "Green", "Yellow", "Amber", "Orange", "Brown", "Grey"]);
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const type = rw({"Fever":5, "Pestilence":2, "Flu":2, "Pox":2, "Smallpox":2, "Plague":4, "Cholera":2, "Ague":1, "Dropsy":1, "Leprosy":2});
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const name = rw({[color()]:4, [animal()]:2, [adjective()]:1}) + " " + type;
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data.push({name, type:"Disease", cells:cellsArray, fill:"url(#hatch12)"});
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}
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function addDisaster() {
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const burg = ra(burgs.filter(b => b.i && !b.removed)); // random burg
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if (!burg) return;
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const cellsArray = [], cost = [], power = rand(5, 28);
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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queue.queue({e:burg.cell, p:0});
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while (queue.length) {
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const next = queue.dequeue();
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if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e);
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used[next.e] = 1;
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cells.c[next.e].forEach(function(e) {
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const c = rand(1, 10);
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const p = next.p + c;
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if (p > power) return;
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if (!cost[e] || p < cost[e]) {
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cost[e] = p;
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queue.queue({e, p});
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}
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});
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}
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// Avalanche, Tsunami
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const type = rw({"Famine":5, "Drought":3, "Dearth":1, "Earthquake":3, "Tornadoes":1, "Wildfires":1, "Flood":3});
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const name = getAdjective(burg.name) + " " + type;
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data.push({name, type:"Disaster", cells:cellsArray, fill:"url(#hatch5)"});
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}
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function addEruption() {
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const volcanoes = [];
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markers.selectAll("use[data-id='#marker_volcano']").each(function() {
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volcanoes.push(this.dataset.cell);
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});
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if (!volcanoes.length) return;
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const cell = +ra(volcanoes);
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const id = markers.select("use[data-cell='"+cell+"']").attr("id");
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const note = notes.filter(n => n.id === id);
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if (note[0]) note[0].legend = note[0].legend.replace("Active volcano", "Erupting volcano");
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const name = note[0] ? note[0].name.replace(" Volcano", "") + " Eruption" : "Volcano Eruption";
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const cellsArray = [], queue = [cell], power = rand(10, 30);
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while (queue.length) {
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const q = Math.random() < .5 ? queue.shift() : queue.pop();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e]) return;
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used[e] = 1;
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queue.push(e);
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});
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}
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data.push({name, type:"Disaster", cells:cellsArray, fill:"url(#hatch7)"});
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}
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function addFault() {
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const elevated = cells.i.filter(i => cells.h[i] > 50 && cells.h[i] < 70 && !used[i]);
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if (!elevated.length) return;
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const cell = ra(elevated);
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const cellsArray = [], queue = [cell], power = rand(3, 15);
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while (queue.length) {
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const q = queue.pop();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e]) return;
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used[e] = 1;
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queue.push(e);
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});
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}
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const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
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const name = proper + " Fault";
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data.push({name, type:"Disaster", cells:cellsArray, fill:"url(#hatch2)"});
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}
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void function drawZones() {
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zones.selectAll("g").data(data).enter().append("g")
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.attr("id", (d, i) => "zone"+i).attr("data-description", d => d.name).attr("data-type", d => d.type)
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.attr("data-cells", d => d.cells.join(",")).attr("fill", d => d.fill)
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.selectAll("polygon").data(d => d.cells).enter().append("polygon")
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.attr("points", d => getPackPolygon(d)).attr("id", function(d) {return this.parentNode.id+"_"+d});
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}()
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console.timeEnd("addZones");
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}
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// add some markers as an example
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// generate some markers
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function addMarkers(number = 1) {
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console.time("addMarkers");
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const cells = pack.cells;
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@ -1536,6 +1380,326 @@ function addMarkers(number = 1) {
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console.timeEnd("addMarkers");
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}
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// regenerate some zones
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function addZones(number = 1) {
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console.time("addZones");
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const data = [], cells = pack.cells, states = pack.states, burgs = pack.burgs;
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const used = new Uint8Array(cells.i.length); // to store used cells
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for (let i=0; i < rn(Math.random() * 1.8 * number); i++) addInvasion(); // invasion of enemy lands
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for (let i=0; i < rn(Math.random() * 1.6 * number); i++) addRebels(); // rebels along a state border
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for (let i=0; i < rn(Math.random() * 1.6 * number); i++) addProselytism(); // proselitism of organized religion
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for (let i=0; i < rn(Math.random() * 1.6 * number); i++) addCrusade(); // crusade on heresy lands
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for (let i=0; i < rn(Math.random() * 1.8 * number); i++) addDisease(); // disease starting in a random city
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for (let i=0; i < rn(Math.random() * 1.4 * number); i++) addDisaster(); // disaster starting in a random city
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for (let i=0; i < rn(Math.random() * 1.4 * number); i++) addEruption(); // volcanic eruption aroung volcano
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for (let i=0; i < rn(Math.random() * 1.0 * number); i++) addAvalanche(); // avalanche impacting highland road
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for (let i=0; i < rn(Math.random() * 1.4 * number); i++) addFault(); // fault line in elevated areas
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for (let i=0; i < rn(Math.random() * 1.4 * number); i++) addFlood() // flood on river banks
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for (let i=0; i < rn(Math.random() * 1.2 * number); i++) addTsunami() // tsunami starting near coast
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function addInvasion() {
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const atWar = states.filter(s => s.diplomacy.some(d => d === "Enemy"));
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if (!atWar.length) return;
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const invader = ra(atWar);
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const target = invader.diplomacy.findIndex(d => d === "Enemy");
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const cell = ra(cells.i.filter(i => cells.state[i] === target && cells.c[i].some(c => cells.state[c] === invader.i)));
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if (!cell) return;
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const cellsArray = [], queue = [cell], power = rand(5, 30);
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while (queue.length) {
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const q = Math.random() < .4 ? queue.shift() : queue.pop();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e]) return;
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if (cells.state[e] !== target) return;
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used[e] = 1;
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queue.push(e);
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});
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}
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const invasion = rw({"Invasion":4, "Occupation":3, "Raid":2, "Conquest":2,
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"Subjugation":1, "Foray":1, "Irruption":1, "Incursion":2, "Pillage":1, "Intervention":1});
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const name = getAdjective(invader.name) + " " + invasion;
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data.push({name, type:"Invasion", cells:cellsArray, fill:"url(#hatch1)"});
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}
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function addRebels() {
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const state = ra(states.filter(s => s.i && Array.from(s.neighbors).some(n => n)));
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if (!state) return;
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const neib = ra(Array.from(state.neighbors).filter(n => n));
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const cell = cells.i.find(i => cells.state[i] === state.i && cells.c[i].some(c => cells.state[c] === neib));
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const cellsArray = [], queue = [cell], power = rand(10, 30);
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while (queue.length) {
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const q = queue.shift();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e]) return;
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if (cells.state[e] !== state.i) return;
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used[e] = 1;
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if (e%4 !== 0 && !cells.c[e].some(c => cells.state[c] === neib)) return;
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queue.push(e);
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});
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}
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const rebels = rw({"Rebels":5, "Insurgents":2, "Recusants":1,
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"Mutineers":1, "Rioters":1, "Dissenters":1, "Secessionists":1,
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"Insurrection":2, "Rebellion":1, "Conspiracy":2});
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const name = getAdjective(states[neib].name) + " " + rebels;
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data.push({name, type:"Rebels", cells:cellsArray, fill:"url(#hatch3)"});
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}
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function addProselytism() {
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const organized = ra(pack.religions.filter(r => r.type === "Organized"));
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if (!organized) return;
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const cell = ra(cells.i.filter(i => cells.religion[i] && cells.religion[i] !== organized.i && cells.c[i].some(c => cells.religion[c] === organized.i)));
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if (!cell) return;
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const target = cells.religion[cell];
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const cellsArray = [], queue = [cell], power = rand(10, 30);
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while (queue.length) {
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const q = queue.shift();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e]) return;
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if (cells.religion[e] !== target) return;
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if (cells.h[e] < 20) return;
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used[e] = 1;
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//if (e%2 !== 0 && !cells.c[e].some(c => cells.state[c] === neib)) return;
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queue.push(e);
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});
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}
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const name = getAdjective(organized.name.split(" ")[0]) + " Proselytism";
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data.push({name, type:"Proselytism", cells:cellsArray, fill:"url(#hatch6)"});
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}
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function addCrusade() {
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const heresy = ra(pack.religions.filter(r => r.type === "Heresy"));
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if (!heresy) return;
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const cellsArray = cells.i.filter(i => !used[i] && cells.religion[i] === heresy.i);
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if (!cellsArray.length) return;
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cellsArray.forEach(i => used[i] = 1);
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const name = getAdjective(heresy.name.split(" ")[0]) + " Crusade";
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data.push({name, type:"Crusade", cells:cellsArray, fill:"url(#hatch6)"});
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}
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function addDisease() {
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const burg = ra(burgs.filter(b => !used[b.cell] && b.i && !b.removed)); // random burg
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if (!burg) return;
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const cellsArray = [], cost = [], power = rand(20, 37);
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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queue.queue({e:burg.cell, p:0});
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while (queue.length) {
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const next = queue.dequeue();
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if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e);
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used[next.e] = 1;
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cells.c[next.e].forEach(function(e) {
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const r = cells.road[next.e];
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const c = r ? Math.max(10 - r, 1) : 100;
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const p = next.p + c;
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if (p > power) return;
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if (!cost[e] || p < cost[e]) {
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cost[e] = p;
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queue.queue({e, p});
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}
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});
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}
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const adjective = () => ra(["Great", "Silent", "Severe", "Blind", "Unknown", "Loud", "Deadly", "Burning", "Bloody", "Brutal", "Fatal"]);
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const animal = () => ra(["Ape", "Bear", "Boar", "Cat", "Cow", "Dog", "Pig", "Fox", "Bird", "Horse", "Rat", "Raven", "Sheep", "Spider", "Wolf"]);
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const color = () => ra(["Golden", "White", "Black", "Red", "Pink", "Purple", "Blue", "Green", "Yellow", "Amber", "Orange", "Brown", "Grey"]);
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const type = rw({"Fever":5, "Pestilence":2, "Flu":2, "Pox":2, "Smallpox":2, "Plague":4, "Cholera":2, "Ague":1, "Dropsy":1, "Leprosy":2});
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const name = rw({[color()]:4, [animal()]:2, [adjective()]:1}) + " " + type;
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data.push({name, type:"Disease", cells:cellsArray, fill:"url(#hatch12)"});
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}
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function addDisaster() {
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const burg = ra(burgs.filter(b => !used[b.cell] && b.i && !b.removed)); // random burg
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if (!burg) return;
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const cellsArray = [], cost = [], power = rand(5, 25);
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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queue.queue({e:burg.cell, p:0});
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while (queue.length) {
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const next = queue.dequeue();
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if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e);
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used[next.e] = 1;
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cells.c[next.e].forEach(function(e) {
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const c = rand(1, 10);
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const p = next.p + c;
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if (p > power) return;
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if (!cost[e] || p < cost[e]) {
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cost[e] = p;
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queue.queue({e, p});
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}
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});
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}
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const type = rw({"Famine":5, "Dearth":1, "Drought":3, "Earthquake":3, "Tornadoes":1, "Wildfires":1});
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const name = getAdjective(burg.name) + " " + type;
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data.push({name, type:"Disaster", cells:cellsArray, fill:"url(#hatch5)"});
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}
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function addEruption() {
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const volcanoes = [];
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markers.selectAll("use[data-id='#marker_volcano']").each(function() {
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volcanoes.push(this.dataset.cell);
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});
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if (!volcanoes.length) return;
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const cell = +ra(volcanoes);
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const id = markers.select("use[data-cell='"+cell+"']").attr("id");
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const note = notes.filter(n => n.id === id);
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if (note[0]) note[0].legend = note[0].legend.replace("Active volcano", "Erupting volcano");
|
||||
const name = note[0] ? note[0].name.replace(" Volcano", "") + " Eruption" : "Volcano Eruption";
|
||||
|
||||
const cellsArray = [], queue = [cell], power = rand(10, 30);
|
||||
|
||||
while (queue.length) {
|
||||
const q = Math.random() < .5 ? queue.shift() : queue.pop();
|
||||
cellsArray.push(q);
|
||||
if (cellsArray.length > power) break;
|
||||
cells.c[q].forEach(e => {
|
||||
if (used[e]) return;
|
||||
used[e] = 1;
|
||||
queue.push(e);
|
||||
});
|
||||
}
|
||||
|
||||
data.push({name, type:"Disaster", cells:cellsArray, fill:"url(#hatch7)"});
|
||||
}
|
||||
|
||||
function addAvalanche() {
|
||||
const roads = cells.i.filter(i => !used[i] && cells.road[i] && cells.h[i] >= 70);
|
||||
if (!roads.length) return;
|
||||
|
||||
const cell = +ra(roads);
|
||||
const cellsArray = [], queue = [cell], power = rand(3, 15);
|
||||
|
||||
while (queue.length) {
|
||||
const q = Math.random() < .3 ? queue.shift() : queue.pop();
|
||||
cellsArray.push(q);
|
||||
if (cellsArray.length > power) break;
|
||||
cells.c[q].forEach(e => {
|
||||
if (used[e] || cells.h[e] < 65) return;
|
||||
used[e] = 1;
|
||||
queue.push(e);
|
||||
});
|
||||
}
|
||||
|
||||
const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
|
||||
const name = proper + " Avalanche";
|
||||
data.push({name, type:"Disaster", cells:cellsArray, fill:"url(#hatch5)"});
|
||||
}
|
||||
|
||||
function addFault() {
|
||||
const elevated = cells.i.filter(i => !used[i] && cells.h[i] > 50 && cells.h[i] < 70);
|
||||
if (!elevated.length) return;
|
||||
|
||||
const cell = ra(elevated);
|
||||
const cellsArray = [], queue = [cell], power = rand(3, 15);
|
||||
|
||||
while (queue.length) {
|
||||
const q = queue.pop();
|
||||
if (cells.h[q] >= 20) cellsArray.push(q);
|
||||
if (cellsArray.length > power) break;
|
||||
cells.c[q].forEach(e => {
|
||||
if (used[e] || cells.r[e]) return;
|
||||
used[e] = 1;
|
||||
queue.push(e);
|
||||
});
|
||||
}
|
||||
|
||||
const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
|
||||
const name = proper + " Fault";
|
||||
data.push({name, type:"Disaster", cells:cellsArray, fill:"url(#hatch2)"});
|
||||
}
|
||||
|
||||
function addFlood() {
|
||||
const fl = cells.fl.filter(fl => fl), meanFlux = d3.mean(fl), maxFlux = d3.max(fl), flux = (maxFlux - meanFlux) / 2 + meanFlux;
|
||||
const rivers = cells.i.filter(i => !used[i] && cells.h[i] < 50 && cells.r[i] && cells.fl[i] > flux && cells.burg[i]);
|
||||
if (!rivers.length) return;
|
||||
|
||||
const cell = +ra(rivers), river = cells.r[cell];
|
||||
const cellsArray = [], queue = [cell], power = rand(5, 30);
|
||||
|
||||
while (queue.length) {
|
||||
const q = queue.pop();
|
||||
cellsArray.push(q);
|
||||
if (cellsArray.length > power) break;
|
||||
|
||||
cells.c[q].forEach(e => {
|
||||
if (used[e] || cells.h[e] < 20 || cells.r[e] !== river || cells.h[e] > 50 || cells.fl[e] < meanFlux) return;
|
||||
used[e] = 1;
|
||||
queue.push(e);
|
||||
});
|
||||
}
|
||||
|
||||
const name = getAdjective(burgs[cells.burg[cell]].name) + " Flood";
|
||||
data.push({name, type:"Disaster", cells:cellsArray, fill:"url(#hatch13)"});
|
||||
}
|
||||
|
||||
function addTsunami() {
|
||||
const coastal = cells.i.filter(i => !used[i] && cells.t[i] === -1 && pack.features[cells.f[i]].type !== "lake");
|
||||
if (!coastal.length) return;
|
||||
|
||||
const cell = +ra(coastal);
|
||||
const cellsArray = [], queue = [cell], power = rand(10, 30);
|
||||
|
||||
while (queue.length) {
|
||||
const q = queue.shift();
|
||||
if (cells.t[q] === 1) cellsArray.push(q);
|
||||
if (cellsArray.length > power) break;
|
||||
|
||||
cells.c[q].forEach(e => {
|
||||
if (used[e]) return;
|
||||
if (cells.h[e] >= 20 && !cells.t[e]) return;
|
||||
if (pack.features[cells.f[e]].type === "lake") return;
|
||||
used[e] = 1;
|
||||
queue.push(e);
|
||||
});
|
||||
}
|
||||
|
||||
const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
|
||||
const name = proper + " Tsunami";
|
||||
data.push({name, type:"Disaster", cells:cellsArray, fill:"url(#hatch13)"});
|
||||
}
|
||||
|
||||
void function drawZones() {
|
||||
zones.selectAll("g").data(data).enter().append("g")
|
||||
.attr("id", (d, i) => "zone"+i).attr("data-description", d => d.name).attr("data-type", d => d.type)
|
||||
.attr("data-cells", d => d.cells.join(",")).attr("fill", d => d.fill)
|
||||
.selectAll("polygon").data(d => d.cells).enter().append("polygon")
|
||||
.attr("points", d => getPackPolygon(d)).attr("id", function(d) {return this.parentNode.id+"_"+d});
|
||||
}()
|
||||
|
||||
console.timeEnd("addZones");
|
||||
}
|
||||
|
||||
// show map stats on generation complete
|
||||
function showStatistics() {
|
||||
const template = templateInput.value;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue