mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-03-23 23:57:23 +01:00
feat: relief three.js renderer
This commit is contained in:
parent
7a49098425
commit
7481a2843e
19 changed files with 828 additions and 120 deletions
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@ -2140,6 +2140,9 @@
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<button id="editProvincesButton" data-tip="Click to open Provinces Editor" data-shortcut="Shift + P">
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Provinces
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</button>
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<button id="editReliefButton" data-tip="Click to open Relief Icons Editor" onclick="editReliefIcon()">
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Relief
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</button>
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<button id="editReligions" data-tip="Click to open Religions Editor" data-shortcut="Shift + R">
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Religions
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</button>
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@ -1,39 +1,430 @@
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import { extent, polygonContains } from "d3";
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import { minmax, rand, rn } from "../utils";
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import {extent, polygonContains} from "d3";
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import * as THREE from "three";
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import {minmax, rand, rn} from "../utils";
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interface ReliefIcon {
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i: string;
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i: string; // e.g. "#relief-mount-1"
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x: number;
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y: number;
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s: number;
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s: number; // size (width = height in map units)
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}
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declare global {
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var drawReliefIcons: () => void;
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var terrain: import("d3").Selection<SVGGElement, unknown, null, undefined>;
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var getPackPolygon: (i: number) => [number, number][];
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var graphWidth: number;
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var graphHeight: number;
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var poissonDiscSampler: (x0: number, y0: number, x1: number, y1: number, r: number) => Iterable<[number, number]>;
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var renderReliefIcons: () => void;
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var enterReliefSvgEditMode: () => void;
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var exitReliefSvgEditMode: () => void;
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var prepareReliefForSave: () => void;
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var restoreReliefAfterSave: () => void;
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var migrateReliefFromSvg: () => void;
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}
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// Module state
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let reliefIconData: ReliefIcon[] = [];
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let svgEditMode = false;
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let fo: SVGForeignObjectElement | null = null;
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let renderer: any = null; // THREE.WebGLRenderer
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let camera: any = null; // THREE.OrthographicCamera
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let scene: any = null; // THREE.Scene
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const textureCache = new Map<string, any>(); // set name → THREE.Texture
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const RELIEF_SYMBOLS: Record<string, string[]> = {
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simple: [
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"relief-mount-1",
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"relief-hill-1",
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"relief-conifer-1",
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"relief-deciduous-1",
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"relief-acacia-1",
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"relief-palm-1",
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"relief-grass-1",
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"relief-swamp-1",
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"relief-dune-1"
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],
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gray: [
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"relief-mount-2-bw",
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"relief-mount-3-bw",
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"relief-mount-4-bw",
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"relief-mount-5-bw",
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"relief-mount-6-bw",
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"relief-mount-7-bw",
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"relief-mountSnow-1-bw",
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"relief-mountSnow-2-bw",
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"relief-mountSnow-3-bw",
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"relief-mountSnow-4-bw",
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"relief-mountSnow-5-bw",
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"relief-mountSnow-6-bw",
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"relief-hill-2-bw",
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"relief-hill-3-bw",
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"relief-hill-4-bw",
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"relief-hill-5-bw",
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"relief-conifer-2-bw",
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"relief-coniferSnow-1-bw",
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"relief-swamp-2-bw",
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"relief-swamp-3-bw",
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"relief-cactus-1-bw",
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"relief-cactus-2-bw",
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"relief-cactus-3-bw",
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"relief-deadTree-1-bw",
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"relief-deadTree-2-bw",
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"relief-vulcan-1-bw",
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"relief-vulcan-2-bw",
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"relief-vulcan-3-bw",
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"relief-dune-2-bw",
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"relief-grass-2-bw",
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"relief-acacia-2-bw",
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"relief-palm-2-bw",
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"relief-deciduous-2-bw",
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"relief-deciduous-3-bw"
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],
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colored: [
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"relief-mount-2",
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"relief-mount-3",
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"relief-mount-4",
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"relief-mount-5",
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"relief-mount-6",
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"relief-mount-7",
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"relief-mountSnow-1",
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"relief-mountSnow-2",
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"relief-mountSnow-3",
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"relief-mountSnow-4",
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"relief-mountSnow-5",
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"relief-mountSnow-6",
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"relief-hill-2",
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"relief-hill-3",
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"relief-hill-4",
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"relief-hill-5",
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"relief-conifer-2",
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"relief-coniferSnow-1",
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"relief-swamp-2",
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"relief-swamp-3",
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"relief-cactus-1",
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"relief-cactus-2",
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"relief-cactus-3",
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"relief-deadTree-1",
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"relief-deadTree-2",
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"relief-vulcan-1",
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"relief-vulcan-2",
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"relief-vulcan-3",
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"relief-dune-2",
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"relief-grass-2",
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"relief-acacia-2",
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"relief-palm-2",
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"relief-deciduous-2",
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"relief-deciduous-3"
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]
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};
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function resolveSprite(symbolHref: string) {
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const id = symbolHref.startsWith("#") ? symbolHref.slice(1) : symbolHref;
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for (const [set, ids] of Object.entries(RELIEF_SYMBOLS)) {
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const idx = ids.indexOf(id);
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if (idx !== -1) return {set, tileIndex: idx};
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}
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throw new Error(`Relief: unknown symbol href "${symbolHref}"`);
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}
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function loadTexture(set: string): Promise<any> {
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if (textureCache.has(set)) return Promise.resolve(textureCache.get(set));
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return new Promise(resolve => {
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const loader = new THREE.TextureLoader();
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loader.load(
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`images/relief/${set}.png`,
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texture => {
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texture.flipY = false;
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texture.needsUpdate = true;
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texture.minFilter = THREE.LinearMipmapLinearFilter;
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texture.magFilter = THREE.LinearFilter;
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texture.generateMipmaps = true;
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texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
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textureCache.set(set, texture);
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resolve(texture);
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},
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undefined,
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() => {
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console.warn(`Relief: atlas not found for "${set}". Run: npm run generate-atlases`);
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resolve(null);
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}
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);
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});
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}
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async function preloadTextures(): Promise<void> {
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const sets = new Set<string>();
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for (const r of reliefIconData) sets.add(resolveSprite(r.i).set);
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await Promise.all([...sets].map(loadTexture));
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}
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function ensureRenderer(): boolean {
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if (renderer) {
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// Recover from WebGL context loss (can happen when canvas is detached from DOM)
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if (renderer.getContext().isContextLost()) {
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renderer.forceContextRestore();
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renderer.dispose();
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renderer = null;
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camera = null;
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scene = null;
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disposeTextureCache();
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// fall through to recreate
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} else {
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if (fo && !fo.isConnected) terrain.node()!.appendChild(fo);
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return true;
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}
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}
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// foreignObject hosts the WebGL canvas inside the SVG.
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// Dimensions are set here so the browser can start compositing before renderFrame runs.
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fo = document.createElementNS("http://www.w3.org/2000/svg", "foreignObject") as unknown as SVGForeignObjectElement;
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fo.id = "terrainFo";
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fo.setAttribute("x", "0");
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fo.setAttribute("y", "0");
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fo.setAttribute("width", String(graphWidth));
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fo.setAttribute("height", String(graphHeight));
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// IMPORTANT: use document.createElement, not createElementNS.
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// createElementNS with XHTML namespace can produce an Element without getContext().
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const canvas = document.createElement("canvas");
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canvas.id = "terrainGlCanvas";
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(fo as unknown as Element).appendChild(canvas);
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terrain.node()!.appendChild(fo);
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try {
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renderer = new THREE.WebGLRenderer({canvas, alpha: true, antialias: false, preserveDrawingBuffer: true});
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renderer.setClearColor(0x000000, 0);
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renderer.setPixelRatio(window.devicePixelRatio || 1);
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// setSize sets canvas.width/height (physical) and canvas.style.width/height (CSS px).
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// We override the CSS size to 100% so the canvas always fills the foreignObject.
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renderer.setSize(graphWidth, graphHeight);
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canvas.style.cssText = "display:block;pointer-events:none;position:absolute;top:0;left:0;width:100%;height:100%;";
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} catch (e) {
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console.error("Relief: WebGL init failed", e);
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return false;
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}
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// Camera in SVG coordinate space: (left, right, top, bottom, near, far).
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// top=0, bottom=H puts map y=0 at screen-top and map y=H at screen-bottom.
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camera = new THREE.OrthographicCamera(0, graphWidth, 0, graphHeight, -1, 1);
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scene = new THREE.Scene();
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return true;
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}
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// ─── Scene / geometry ─────────────────────────────────────────────────────────
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/**
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* Build a single BufferGeometry with all icon quads for one atlas set.
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* Geometry order matches the painter's-order sort of reliefIconData,
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* so depth is correct within the set without needing depth testing.
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*
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* UV layout (texture.flipY = false means v=0 is top of image):
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* u = col/cols … (col+1)/cols
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* v = row/rows … (row+1)/rows
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*/
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function buildSetMesh(icons: ReliefIcon[], set: string, texture: any): any {
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const ids = RELIEF_SYMBOLS[set] ?? [];
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const n = ids.length || 1;
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const cols = Math.ceil(Math.sqrt(n));
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const rows = Math.ceil(n / cols);
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const positions = new Float32Array(icons.length * 4 * 3);
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const uvs = new Float32Array(icons.length * 4 * 2);
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const indices = new Uint32Array(icons.length * 6);
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let vi = 0,
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ii = 0;
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for (const r of icons) {
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const {tileIndex} = resolveSprite(r.i);
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const col = tileIndex % cols;
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const row = Math.floor(tileIndex / cols);
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const u0 = col / cols,
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u1 = (col + 1) / cols;
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const v0 = row / rows,
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v1 = (row + 1) / rows;
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const x0 = r.x,
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x1 = r.x + r.s;
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const y0 = r.y,
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y1 = r.y + r.s;
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const base = vi;
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// TL
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positions.set([x0, y0, 0], vi * 3);
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uvs.set([u0, v0], vi * 2);
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vi++;
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// TR
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positions.set([x1, y0, 0], vi * 3);
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uvs.set([u1, v0], vi * 2);
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vi++;
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// BL
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positions.set([x0, y1, 0], vi * 3);
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uvs.set([u0, v1], vi * 2);
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vi++;
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// BR
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positions.set([x1, y1, 0], vi * 3);
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uvs.set([u1, v1], vi * 2);
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vi++;
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// Two CCW triangles (winding doesn't matter with DoubleSide, but consistent)
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indices.set([base, base + 1, base + 3, base, base + 3, base + 2], ii);
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ii += 6;
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}
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const geo = new THREE.BufferGeometry();
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geo.setAttribute("position", new THREE.BufferAttribute(positions, 3));
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geo.setAttribute("uv", new THREE.BufferAttribute(uvs, 2));
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geo.setIndex(new THREE.BufferAttribute(indices, 1));
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const mat = new THREE.MeshBasicMaterial({
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map: texture,
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transparent: true,
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side: THREE.DoubleSide,
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depthTest: false,
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depthWrite: false
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});
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return new THREE.Mesh(geo, mat);
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}
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function disposeTextureCache(): void {
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for (const tex of textureCache.values()) tex?.dispose();
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textureCache.clear();
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}
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function disposeScene(): void {
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if (!scene) return;
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while (scene.children.length) {
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const mesh = scene.children[0];
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scene.remove(mesh);
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mesh.geometry?.dispose();
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// dispose material but NOT the texture (shared in textureCache, explicitly cleared separately)
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if (mesh.material) {
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mesh.material.map = null;
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mesh.material.dispose();
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}
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}
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}
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function buildScene(): void {
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if (!scene) return;
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disposeScene();
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// Group icons by set (normally all icons belong to the same set)
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const bySet = new Map<string, ReliefIcon[]>();
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for (const r of reliefIconData) {
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const {set} = resolveSprite(r.i);
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let arr = bySet.get(set);
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if (!arr) {
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arr = [];
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bySet.set(set, arr);
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}
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arr.push(r);
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}
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for (const [set, icons] of bySet) {
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const texture = textureCache.get(set);
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if (!texture) continue;
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scene.add(buildSetMesh(icons, set, texture));
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}
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}
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function renderFrame(): void {
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if (!renderer || !camera || !scene || !fo) return;
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const x = -viewX / scale;
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const y = -viewY / scale;
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const w = graphWidth / scale;
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const h = graphHeight / scale;
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// Position the foreignObject to cancel the D3 zoom transform applied to #viewbox.
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fo.setAttribute("x", String(x));
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fo.setAttribute("y", String(y));
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fo.setAttribute("width", String(w));
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fo.setAttribute("height", String(h));
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// Camera frustum = the map region currently visible through the fo aperture
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camera.left = x;
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camera.right = x + w;
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camera.top = y;
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camera.bottom = y + h;
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camera.updateProjectionMatrix();
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renderer.render(scene, camera);
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}
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function enterSvgEditMode(): void {
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if (svgEditMode) return;
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svgEditMode = true;
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terrain
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.node()!
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.insertAdjacentHTML(
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"afterbegin",
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reliefIconData.map(r => `<use href="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`).join("")
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);
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}
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function exitSvgEditMode(): void {
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if (!svgEditMode) return;
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reliefIconData = [];
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terrain.selectAll<SVGUseElement, unknown>("use").each(function () {
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const href = this.getAttribute("href") || (this as any).getAttribute("xlink:href") || "";
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reliefIconData.push({
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i: href,
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x: +this.getAttribute("x")!,
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y: +this.getAttribute("y")!,
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s: +this.getAttribute("width")!
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});
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});
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terrain.selectAll("use").remove();
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svgEditMode = false;
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preloadTextures().then(() => {
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buildScene();
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renderFrame();
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});
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}
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function prepareReliefForSave(): void {
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if (svgEditMode) return;
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terrain
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.node()!
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.insertAdjacentHTML(
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"afterbegin",
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reliefIconData.map(r => `<use href="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`).join("")
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);
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}
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function restoreReliefAfterSave(): void {
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if (!svgEditMode) terrain.selectAll("use").remove();
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}
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const reliefIconsRenderer = (): void => {
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TIME && console.time("drawRelief");
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terrain.selectAll("*").remove();
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disposeTextureCache();
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disposeScene();
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reliefIconData = [];
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svgEditMode = false;
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const cells = pack.cells;
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const density = Number(terrain.attr("density")) || 0.4;
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const size = 2 * (Number(terrain.attr("size")) || 1);
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const mod = 0.2 * size; // size modifier
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const mod = 0.2 * size;
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const relief: ReliefIcon[] = [];
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for (const i of cells.i) {
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const height = cells.h[i];
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if (height < 20) continue; // no icons on water
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if (cells.r[i]) continue; // no icons on rivers
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if (height < 20 || cells.r[i]) continue;
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const biome = cells.biome[i];
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if (height < 50 && biomesData.iconsDensity[biome] === 0) continue; // no icons for this biome
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if (height < 50 && biomesData.iconsDensity[biome] === 0) continue;
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const polygon = getPackPolygon(i);
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const [minX, maxX] = extent(polygon, (p) => p[0]) as [number, number];
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const [minY, maxY] = extent(polygon, (p) => p[1]) as [number, number];
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const [minX, maxX] = extent(polygon, p => p[0]) as [number, number];
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const [minY, maxY] = extent(polygon, p => p[1]) as [number, number];
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if (height < 50) placeBiomeIcons();
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else placeReliefIcons();
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@ -42,45 +433,21 @@ const reliefIconsRenderer = (): void => {
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const iconsDensity = biomesData.iconsDensity[biome] / 100;
|
||||
const radius = 2 / iconsDensity / density;
|
||||
if (Math.random() > iconsDensity * 10) return;
|
||||
|
||||
for (const [cx, cy] of window.poissonDiscSampler(
|
||||
minX,
|
||||
minY,
|
||||
maxX,
|
||||
maxY,
|
||||
radius,
|
||||
)) {
|
||||
for (const [cx, cy] of window.poissonDiscSampler(minX, minY, maxX, maxY, radius)) {
|
||||
if (!polygonContains(polygon, [cx, cy])) continue;
|
||||
let h = (4 + Math.random()) * size;
|
||||
const icon = getBiomeIcon(i, biomesData.icons[biome]);
|
||||
if (icon === "#relief-grass-1") h *= 1.2;
|
||||
relief.push({
|
||||
i: icon,
|
||||
x: rn(cx - h, 2),
|
||||
y: rn(cy - h, 2),
|
||||
s: rn(h * 2, 2),
|
||||
});
|
||||
relief.push({i: icon, x: rn(cx - h, 2), y: rn(cy - h, 2), s: rn(h * 2, 2)});
|
||||
}
|
||||
}
|
||||
|
||||
function placeReliefIcons(): void {
|
||||
const radius = 2 / density;
|
||||
const [icon, h] = getReliefIcon(i, height);
|
||||
|
||||
for (const [cx, cy] of window.poissonDiscSampler(
|
||||
minX,
|
||||
minY,
|
||||
maxX,
|
||||
maxY,
|
||||
radius,
|
||||
)) {
|
||||
for (const [cx, cy] of window.poissonDiscSampler(minX, minY, maxX, maxY, radius)) {
|
||||
if (!polygonContains(polygon, [cx, cy])) continue;
|
||||
relief.push({
|
||||
i: icon,
|
||||
x: rn(cx - h, 2),
|
||||
y: rn(cy - h, 2),
|
||||
s: rn(h * 2, 2),
|
||||
});
|
||||
relief.push({i: icon, x: rn(cx - h, 2), y: rn(cy - h, 2), s: rn(h * 2, 2)});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -92,19 +459,22 @@ const reliefIconsRenderer = (): void => {
|
|||
}
|
||||
}
|
||||
|
||||
// sort relief icons by y+size
|
||||
relief.sort((a, b) => a.y + a.s - (b.y + b.s));
|
||||
|
||||
const reliefHTML: string[] = [];
|
||||
for (const r of relief) {
|
||||
reliefHTML.push(
|
||||
`<use href="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
|
||||
);
|
||||
}
|
||||
terrain.html(reliefHTML.join(""));
|
||||
reliefIconData = relief;
|
||||
|
||||
TIME && console.timeEnd("drawRelief");
|
||||
|
||||
if (reliefIconData.length) {
|
||||
if (ensureRenderer()) {
|
||||
preloadTextures().then(() => {
|
||||
buildScene();
|
||||
renderFrame();
|
||||
});
|
||||
} else {
|
||||
WARN && console.warn("Relief: WebGL renderer failed");
|
||||
}
|
||||
}
|
||||
|
||||
function getBiomeIcon(cellIndex: number, b: string[]): string {
|
||||
let type = b[Math.floor(Math.random() * b.length)];
|
||||
const temp = grid.cells.temp[pack.cells.g[cellIndex]];
|
||||
|
|
@ -130,35 +500,37 @@ const reliefIconsRenderer = (): void => {
|
|||
return rand(1, 3);
|
||||
case "deadTree":
|
||||
return rand(1, 2);
|
||||
case "vulcan":
|
||||
return rand(1, 3);
|
||||
case "deciduous":
|
||||
return rand(2, 3);
|
||||
default:
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
function getOldIcon(type: string): string {
|
||||
switch (type) {
|
||||
case "mountSnow":
|
||||
return "mount";
|
||||
case "vulcan":
|
||||
return "mount";
|
||||
case "coniferSnow":
|
||||
return "conifer";
|
||||
case "cactus":
|
||||
return "dune";
|
||||
case "deadTree":
|
||||
return "dune";
|
||||
default:
|
||||
return type;
|
||||
}
|
||||
const map: Record<string, string> = {
|
||||
mountSnow: "mount",
|
||||
vulcan: "mount",
|
||||
coniferSnow: "conifer",
|
||||
cactus: "dune",
|
||||
deadTree: "dune"
|
||||
};
|
||||
return map[type] ?? type;
|
||||
}
|
||||
|
||||
function getIcon(type: string): string {
|
||||
const set = terrain.attr("set") || "simple";
|
||||
if (set === "simple") return `#relief-${getOldIcon(type)}-1`;
|
||||
if (set === "colored") return `#relief-${type}-${getVariant(type)}`;
|
||||
if (set === "gray") return `#relief-${type}-${getVariant(type)}-bw`;
|
||||
return `#relief-${getOldIcon(type)}-1`; // simple
|
||||
return `#relief-${getOldIcon(type)}-1`;
|
||||
}
|
||||
};
|
||||
|
||||
window.renderReliefIcons = renderFrame;
|
||||
window.drawReliefIcons = reliefIconsRenderer;
|
||||
window.enterReliefSvgEditMode = enterSvgEditMode;
|
||||
window.exitReliefSvgEditMode = exitSvgEditMode;
|
||||
window.prepareReliefForSave = prepareReliefForSave;
|
||||
window.restoreReliefAfterSave = restoreReliefAfterSave;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
import type { Selection } from "d3";
|
||||
import type { NameBase } from "../modules/names-generator";
|
||||
import type { PackedGraph } from "./PackedGraph";
|
||||
import type {Selection} from "d3";
|
||||
import type {NameBase} from "../modules/names-generator";
|
||||
import type {PackedGraph} from "./PackedGraph";
|
||||
|
||||
declare global {
|
||||
var seed: string;
|
||||
|
|
@ -11,7 +11,7 @@ declare global {
|
|||
var TIME: boolean;
|
||||
var WARN: boolean;
|
||||
var ERROR: boolean;
|
||||
var DEBUG: { stateLabels?: boolean; [key: string]: boolean | undefined };
|
||||
var DEBUG: {stateLabels?: boolean; [key: string]: boolean | undefined};
|
||||
var options: any;
|
||||
|
||||
var heightmapTemplates: any;
|
||||
|
|
@ -66,9 +66,9 @@ declare global {
|
|||
};
|
||||
var notes: any[];
|
||||
var style: {
|
||||
burgLabels: { [key: string]: { [key: string]: string } };
|
||||
burgIcons: { [key: string]: { [key: string]: string } };
|
||||
anchors: { [key: string]: { [key: string]: string } };
|
||||
burgLabels: {[key: string]: {[key: string]: string}};
|
||||
burgIcons: {[key: string]: {[key: string]: string}};
|
||||
anchors: {[key: string]: {[key: string]: string}};
|
||||
[key: string]: any;
|
||||
};
|
||||
|
||||
|
|
@ -81,12 +81,14 @@ declare global {
|
|||
message: string,
|
||||
autoHide?: boolean,
|
||||
type?: "info" | "warn" | "error" | "success",
|
||||
timeout?: number,
|
||||
timeout?: number
|
||||
) => void;
|
||||
var locked: (settingId: string) => boolean;
|
||||
var unlock: (settingId: string) => void;
|
||||
var $: (selector: any) => any;
|
||||
var scale: number;
|
||||
var viewX: number;
|
||||
var viewY: number;
|
||||
var changeFont: () => void;
|
||||
var getFriendlyHeight: (coords: [number, number]) => string;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue