Add new marker lore descriptions

This commit is contained in:
skoinks 2021-10-09 00:52:55 +03:00
parent eed79ca96c
commit 7599b67aeb

View file

@ -183,7 +183,8 @@ window.Markers = (function () {
const river = pack.rivers.find(r => r.i === pack.cells.r[cell]);
const riverName = river ? `${river.name} ${river.type}` : "river";
const name = river && P(0.2) ? river.name : burg.name;
notes.push({id, name: `${name} Bridge`, legend: `A stone bridge over the ${riverName} near ${burg.name}`});
const adjectives = ["stone", "wooden", "lengthy", "formidable", "rickety", "beaten", "weathered"];
notes.push({id, name: `${name} Bridge`, legend: `A ${ra(adjectives)} bridge spans over the ${riverName} near ${burg.name}`});
quantity--;
}
}
@ -450,7 +451,7 @@ window.Markers = (function () {
const [cell] = extractAnyElement(lighthouses);
const id = addMarker({cell, icon, type, px: 14});
const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to keep the navigation safe`});
notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to serve as a beacon for ships in the open sea`});
quantity--;
}
}
@ -466,7 +467,7 @@ window.Markers = (function () {
const cell = waterfalls[i];
const id = addMarker({cell, icon, type, dy: 54, px: 16});
const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `An extremely beautiful waterfall`});
notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `A gorgeous waterfall`});
}
}
@ -523,7 +524,7 @@ window.Markers = (function () {
const id = addMarker({cell, icon, type, dy: 48});
const name = `${lake.name} Monster`;
const length = gauss(10, 5, 5, 100);
const legend = `Rumors said a relic monster of ${length} ${heightUnit.value} long inhabits ${lake.name} Lake. Truth or lie, but folks are afraid to fish in the lake`;
const legend = `Rumors say a relic monster of ${length} ${heightUnit.value} long inhabits ${lake.name} Lake. Truth or lie, folks are afraid to fish in the lake`;
notes.push({id, name, legend});
quantity--;
}
@ -554,15 +555,37 @@ window.Markers = (function () {
let quantity = getQuantity(hills, 30, 600, multiplier);
if (!quantity) return;
const subjects = ["Locals", "Old folks", "Old books", "Tipplers"];
const species = ["Ogre", "Troll", "Cyclops", "Giant", "Monster", "Beast", "Dragon", "Undead", "Ghoul", "Vampire"];
const adjectives = [
"great",
"big",
"huge",
"prime",
"golden",
"proud",
"lucky",
"fat",
"giant",
"hungry",
"magical",
"superior",
"terrifying",
"horrifying",
"feared"
];
const subjects = ["Locals", "Elders", "Inscriptions", "Tipplers", "Legends", "Whispers", "Rumors", "Journeying folk", "Tales"];
const species = ["Ogre", "Troll", "Cyclops", "Giant", "Monster", "Beast", "Dragon", "Undead", "Ghoul", "Vampire", "Hag", "Banshee", "Bearded Devil", "Roc", "Hydra", "Worg"];
const modusOperandi = [
"steals their cattle",
"doesn't mind eating children",
"steals cattle at night",
"prefers eating children",
"doesn't mind of human flesh",
"keeps the region at bay",
"eats their kids",
"abducts young women"
"eats kids whole",
"abducts young women",
"terrorizes the region",
"harasses travelers in the area",
"snatches people from homes",
"attacks anyone who dares to approach its lair",
"attacks unsuspecting victims"
];
while (quantity) {
@ -571,7 +594,7 @@ window.Markers = (function () {
const monster = ra(species);
const toponym = Names.getCulture(cells.culture[cell]);
const name = `${toponym} ${monster}`;
const legend = `${ra(subjects)} tell tales of an old ${monster} who inhabits ${toponym} hills and ${ra(modusOperandi)}`;
const legend = `${ra(subjects)} speak of a ${ra(adjectives)} ${monster} who inhabits ${toponym} hills and ${ra(modusOperandi)}`;
notes.push({id, name, legend});
quantity--;
}
@ -741,7 +764,7 @@ window.Markers = (function () {
let quantity = getQuantity(statues, 80, 1200, multiplier);
if (!quantity) return;
const variants = ["Statue", "Obelisk", "Monument", "Column", "Monolith", "Pillar", "Megalith", "Stele", "Runestone"];
const variants = ["Statue", "Obelisk", "Monument", "Column", "Monolith", "Pillar", "Megalith", "Stele", "Runestone", "Sculpture", "Effigy", "Idol"];
const scripts = {
cypriot: "𐠁𐠂𐠃𐠄𐠅𐠈𐠊𐠋𐠌𐠍𐠎𐠏𐠐𐠑𐠒𐠓𐠔𐠕𐠖𐠗𐠘𐠙𐠚𐠛𐠜𐠝𐠞𐠟𐠠𐠡𐠢𐠣𐠤𐠥𐠦𐠧𐠨𐠩𐠪𐠫𐠬𐠭𐠮𐠯𐠰𐠱𐠲𐠳𐠴𐠵𐠷𐠸𐠼𐠿 ",
geez: "ሀለሐመሠረሰቀበተኀነአከወዐዘየደገጠጰጸፀፈፐ ",
@ -775,7 +798,7 @@ window.Markers = (function () {
let quantity = getQuantity(ruins, 80, 1200, multiplier);
if (!quantity) return;
const types = ["City", "Town", "Pyramid", "Fort"];
const types = ["City", "Town", "Settlement", "Pyramid", "Fort", "Stronghold", "Temple", "Sacred site", "Mausoleum", "Outpost", "Fortification", "Fortress", "Castle", ""];
while (quantity) {
const [cell] = extractAnyElement(ruins);
@ -783,7 +806,7 @@ window.Markers = (function () {
const ruinType = ra(types);
const name = `Ruined ${ruinType}`;
const legend = `Ruins of an ancient ${ruinType.toLowerCase()}. A good place for a treasures hunt`;
const legend = `Ruins of an ancient ${ruinType.toLowerCase()}. Untold riches may lie within.`;
notes.push({id, name, legend});
quantity--;
}