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chore: split public and src
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684 changed files with 2 additions and 1 deletions
235
public/utils/pathUtils.js
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235
public/utils/pathUtils.js
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"use strict";
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// get continuous paths (isolines) for all cells at once based on getType(cellId) comparison
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function getIsolines(graph, getType, options = {polygons: false, fill: false, halo: false, waterGap: false}) {
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const {cells, vertices} = graph;
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const isolines = {};
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const checkedCells = new Uint8Array(cells.i.length);
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const addToChecked = cellId => (checkedCells[cellId] = 1);
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const isChecked = cellId => checkedCells[cellId] === 1;
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for (const cellId of cells.i) {
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if (isChecked(cellId) || !getType(cellId)) continue;
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addToChecked(cellId);
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const type = getType(cellId);
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const ofSameType = cellId => getType(cellId) === type;
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const ofDifferentType = cellId => getType(cellId) !== type;
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const onborderCell = cells.c[cellId].find(ofDifferentType);
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if (onborderCell === undefined) continue;
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// check if inner lake. Note there is no shoreline for grid features
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const feature = graph.features[cells.f[onborderCell]];
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if (feature.type === "lake" && feature.shoreline?.every(ofSameType)) continue;
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const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
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if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
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const vertexChain = connectVertices({vertices, startingVertex, ofSameType, addToChecked, closeRing: true});
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if (vertexChain.length < 3) continue;
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addIsoline(type, vertices, vertexChain);
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}
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return isolines;
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function addIsoline(type, vertices, vertexChain) {
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if (!isolines[type]) isolines[type] = {};
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if (options.polygons) {
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if (!isolines[type].polygons) isolines[type].polygons = [];
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isolines[type].polygons.push(vertexChain.map(vertexId => vertices.p[vertexId]));
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}
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if (options.fill) {
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if (!isolines[type].fill) isolines[type].fill = "";
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isolines[type].fill += getFillPath(vertices, vertexChain);
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}
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if (options.waterGap) {
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if (!isolines[type].waterGap) isolines[type].waterGap = "";
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const isLandVertex = vertexId => vertices.c[vertexId].every(i => cells.h[i] >= 20);
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isolines[type].waterGap += getBorderPath(vertices, vertexChain, isLandVertex);
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}
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if (options.halo) {
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if (!isolines[type].halo) isolines[type].halo = "";
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const isBorderVertex = vertexId => vertices.c[vertexId].some(i => cells.b[i]);
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isolines[type].halo += getBorderPath(vertices, vertexChain, isBorderVertex);
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}
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}
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}
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function getFillPath(vertices, vertexChain) {
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const points = vertexChain.map(vertexId => vertices.p[vertexId]);
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const firstPoint = points.shift();
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return `M${firstPoint} L${points.join(" ")} Z`;
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}
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function getBorderPath(vertices, vertexChain, discontinue) {
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let discontinued = true;
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let lastOperation = "";
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const path = vertexChain.map(vertexId => {
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if (discontinue(vertexId)) {
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discontinued = true;
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return "";
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}
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const operation = discontinued ? "M" : "L";
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discontinued = false;
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lastOperation = operation;
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const command = operation === "L" && operation === lastOperation ? "" : operation;
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return ` ${command}${vertices.p[vertexId]}`;
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});
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return path.join("").trim();
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}
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// get single path for an non-continuous array of cells
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function getVertexPath(cellsArray) {
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const {cells, vertices} = pack;
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const cellsObj = Object.fromEntries(cellsArray.map(cellId => [cellId, true]));
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const ofSameType = cellId => cellsObj[cellId];
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const ofDifferentType = cellId => !cellsObj[cellId];
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const checkedCells = new Uint8Array(cells.c.length);
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const addToChecked = cellId => (checkedCells[cellId] = 1);
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const isChecked = cellId => checkedCells[cellId] === 1;
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let path = "";
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for (const cellId of cellsArray) {
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if (isChecked(cellId)) continue;
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const onborderCell = cells.c[cellId].find(ofDifferentType);
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if (onborderCell === undefined) continue;
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const feature = pack.features[cells.f[onborderCell]];
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if (feature.type === "lake" && feature.shoreline) {
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if (feature.shoreline.every(ofSameType)) continue; // inner lake
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}
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const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
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if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
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const vertexChain = connectVertices({vertices, startingVertex, ofSameType, addToChecked, closeRing: true});
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if (vertexChain.length < 3) continue;
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path += getFillPath(vertices, vertexChain);
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}
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return path;
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}
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function getPolesOfInaccessibility(graph, getType) {
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const isolines = getIsolines(graph, getType, {polygons: true});
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const poles = Object.entries(isolines).map(([id, isoline]) => {
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const multiPolygon = isoline.polygons.sort((a, b) => b.length - a.length);
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const [x, y] = polylabel(multiPolygon, 20);
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return [id, [rn(x), rn(y)]];
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});
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return Object.fromEntries(poles);
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}
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function connectVertices({vertices, startingVertex, ofSameType, addToChecked, closeRing}) {
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const MAX_ITERATIONS = vertices.c.length;
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const chain = []; // vertices chain to form a path
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let next = startingVertex;
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for (let i = 0; i === 0 || next !== startingVertex; i++) {
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const previous = chain.at(-1);
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const current = next;
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chain.push(current);
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const neibCells = vertices.c[current];
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if (addToChecked) neibCells.filter(ofSameType).forEach(addToChecked);
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const [c1, c2, c3] = neibCells.map(ofSameType);
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const [v1, v2, v3] = vertices.v[current];
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if (v1 !== previous && c1 !== c2) next = v1;
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else if (v2 !== previous && c2 !== c3) next = v2;
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else if (v3 !== previous && c1 !== c3) next = v3;
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if (next >= vertices.c.length) {
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ERROR && console.error("ConnectVertices: next vertex is out of bounds");
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break;
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}
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if (next === current) {
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ERROR && console.error("ConnectVertices: next vertex is not found");
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break;
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}
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if (i === MAX_ITERATIONS) {
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ERROR && console.error("ConnectVertices: max iterations reached", MAX_ITERATIONS);
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break;
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}
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}
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if (closeRing) chain.push(startingVertex);
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return chain;
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}
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/**
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* Finds the shortest path between two cells using a cost-based pathfinding algorithm.
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* @param {number} start - The ID of the starting cell.
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* @param {(id: number) => boolean} isExit - A function that returns true if the cell is the exit cell.
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* @param {(current: number, next: number) => number} getCost - A function that returns the path cost from current cell to the next cell. Must return `Infinity` for impassable connections.
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* @returns {number[] | null} An array of cell IDs of the path from start to exit, or null if no path is found or start and exit are the same.
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*/
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function findPath(start, isExit, getCost) {
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if (isExit(start)) return null;
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const from = [];
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const cost = [];
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const queue = new FlatQueue();
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queue.push(start, 0);
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while (queue.length) {
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const currentCost = queue.peekValue();
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const current = queue.pop();
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for (const next of pack.cells.c[current]) {
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if (isExit(next)) {
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from[next] = current;
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return restorePath(next, start, from);
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}
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const nextCost = getCost(current, next);
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if (nextCost === Infinity) continue; // impassable cell
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const totalCost = currentCost + nextCost;
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if (totalCost >= cost[next]) continue; // has cheaper path
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from[next] = current;
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cost[next] = totalCost;
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queue.push(next, totalCost);
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}
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}
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return null;
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}
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// supplementary function for findPath
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function restorePath(exit, start, from) {
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const pathCells = [];
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let current = exit;
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let prev = exit;
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while (current !== start) {
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pathCells.push(current);
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prev = from[current];
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current = prev;
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}
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pathCells.push(current);
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return pathCells.reverse();
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}
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