Merge pull request #350 from evolvedexperiment/master

Fix for whole world globe
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Azgaar 2019-11-01 16:39:15 +03:00 committed by GitHub
commit 7a06e0bdd4
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@ -260,7 +260,7 @@ async function updateGlobeTexure(addMesh) {
const mapHeight = rn(mapCoordinates.latT / 180 * height); const mapHeight = rn(mapCoordinates.latT / 180 * height);
const mapWidth = world ? mapHeight * 2 : rn(graphWidth / graphHeight * mapHeight); const mapWidth = world ? mapHeight * 2 : rn(graphWidth / graphHeight * mapHeight);
const dy = world ? 0 : (90 - mapCoordinates.latN) / 180 * height; const dy = world ? 0 : (90 - mapCoordinates.latN) / 180 * height;
const dx = mapWidth / 4; const dx = world ? 0 : mapWidth / 4;
// draw map on canvas // draw map on canvas
const ctx = document.createElement("canvas").getContext("2d"); const ctx = document.createElement("canvas").getContext("2d");