mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-18 02:01:22 +01:00
refactor: drawTemperature
This commit is contained in:
parent
4b32ba1256
commit
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9 changed files with 127 additions and 138 deletions
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@ -619,11 +619,11 @@
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Ro<u>u</u>tes
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</li>
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<li
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id="toggleTemp"
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id="toggleTemperature"
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data-tip="Temperature map: click to toggle, drag to raise or lower the layer. Ctrl + click to edit layer style"
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data-shortcut="T"
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class="buttonoff"
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onclick="toggleTemp(event)"
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onclick="toggleTemperature(event)"
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>
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<u>T</u>emperature
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</li>
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@ -8104,5 +8104,6 @@
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<script defer src="modules/renderers/draw-borders.js?v=1.103.00"></script>
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<script defer src="modules/renderers/draw-heightmap.js?v=1.103.00"></script>
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<script defer src="modules/renderers/draw-temperature.js?v=1.103.00"></script>
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</body>
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</html>
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@ -437,7 +437,7 @@ async function parseLoadedData(data, mapVersion) {
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if (hasChildren(zones) && isVisible(zones)) turnOn("toggleZones");
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if (isVisible(borders) && hasChild(borders, "path")) turnOn("toggleBorders");
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if (isVisible(routes) && hasChild(routes, "path")) turnOn("toggleRoutes");
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if (hasChildren(temperature)) turnOn("toggleTemp");
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if (hasChildren(temperature)) turnOn("toggleTemperature");
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if (hasChild(population, "line")) turnOn("togglePopulation");
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if (hasChildren(ice)) turnOn("toggleIce");
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if (hasChild(prec, "circle")) turnOn("togglePrec");
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@ -110,9 +110,11 @@ function drawHeightmap() {
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// connect vertices to chain: specific case for heightmap
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function connectVertices(cells, vertices, start, h, used) {
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const MAX_ITERATIONS = vertices.c.length;
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const n = cells.i.length;
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const chain = []; // vertices chain to form a path
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for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
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for (let i = 0, current = start; i === 0 || (current !== start && i < MAX_ITERATIONS); i++) {
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const prev = chain[chain.length - 1]; // previous vertex in chain
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chain.push(current); // add current vertex to sequence
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const c = vertices.c[current]; // cells adjacent to vertex
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@ -138,5 +140,9 @@ function drawHeightmap() {
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return chain.filter((d, i) => i % n === 0);
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}
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function getColor(value, scheme = getColorScheme("bright")) {
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return scheme(1 - (value < 20 ? value - 5 : value) / 100);
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}
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TIME && console.timeEnd("drawHeightmap");
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}
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104
modules/renderers/draw-temperature.js
Normal file
104
modules/renderers/draw-temperature.js
Normal file
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@ -0,0 +1,104 @@
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"use strict";
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function drawTemperature() {
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TIME && console.time("drawTemperature");
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temperature.selectAll("*").remove();
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lineGen.curve(d3.curveBasisClosed);
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const scheme = d3.scaleSequential(d3.interpolateSpectral);
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const tMax = +byId("temperatureEquatorOutput").max;
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const tMin = +byId("temperatureEquatorOutput").min;
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const delta = tMax - tMin;
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const {cells, vertices} = grid;
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const n = cells.i.length;
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const checkedCells = new Uint8Array(n);
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const addToChecked = cellId => (checkedCells[cellId] = 1);
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const min = d3.min(cells.temp);
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const max = d3.max(cells.temp);
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const step = Math.max(Math.round(Math.abs(min - max) / 5), 1);
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const isolines = d3.range(min + step, max, step);
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const chains = [];
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const labels = []; // store label coordinates
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for (const cellId of cells.i) {
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const t = cells.temp[cellId];
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if (checkedCells[cellId] || !isolines.includes(t)) continue;
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const startingVertex = findStart(cellId, t);
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if (!startingVertex) continue;
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checkedCells[cellId] = 1;
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const ofSameType = cellId => cells.temp[cellId] >= t;
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const chain = connectVertices({vertices, startingVertex, ofSameType, addToChecked});
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const relaxed = chain.filter((v, i) => i % 4 === 0 || vertices.c[v].some(c => c >= n));
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if (relaxed.length < 6) continue;
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const points = relaxed.map(v => vertices.p[v]);
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chains.push([t, points]);
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addLabel(points, t);
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}
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// min temp isoline covers all graph
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temperature
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.append("path")
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.attr("d", `M0,0 h${graphWidth} v${graphHeight} h${-graphWidth} Z`)
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.attr("fill", scheme(1 - (min - tMin) / delta))
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.attr("stroke", "none");
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for (const t of isolines) {
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const path = chains
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.filter(c => c[0] === t)
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.map(c => round(lineGen(c[1])))
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.join("");
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if (!path) continue;
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const fill = scheme(1 - (t - tMin) / delta),
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stroke = d3.color(fill).darker(0.2);
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temperature.append("path").attr("d", path).attr("fill", fill).attr("stroke", stroke);
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}
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const tempLabels = temperature.append("g").attr("id", "tempLabels").attr("fill-opacity", 1);
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tempLabels
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.selectAll("text")
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.data(labels)
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.enter()
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.append("text")
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.attr("x", d => d[0])
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.attr("y", d => d[1])
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.text(d => convertTemperature(d[2]));
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// find cell with temp < isotherm and find vertex to start path detection
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function findStart(i, t) {
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if (cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell
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return cells.v[i][cells.c[i].findIndex(c => cells.temp[c] < t || !cells.temp[c])];
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}
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function addLabel(points, t) {
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const xCenter = svgWidth / 2;
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// add label on isoline top center
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const tc =
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points[d3.scan(points, (a, b) => a[1] - b[1] + (Math.abs(a[0] - xCenter) - Math.abs(b[0] - xCenter)) / 2)];
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pushLabel(tc[0], tc[1], t);
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// add label on isoline bottom center
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if (points.length > 20) {
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const bc =
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points[d3.scan(points, (a, b) => b[1] - a[1] + (Math.abs(a[0] - xCenter) - Math.abs(b[0] - xCenter)) / 2)];
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const dist2 = (tc[1] - bc[1]) ** 2 + (tc[0] - bc[0]) ** 2; // square distance between this and top point
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if (dist2 > 100) pushLabel(bc[0], bc[1], t);
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}
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}
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function pushLabel(x, y, t) {
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if (x < 20 || x > svgWidth - 20) return;
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if (y < 20 || y > svgHeight - 20) return;
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labels.push([x, y, t]);
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}
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TIME && console.timeEnd("drawTemperature");
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}
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@ -213,7 +213,7 @@ function showMapTooltip(point, e, i, g) {
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// covering elements
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if (layerIsOn("togglePrec") && land) tip("Annual Precipitation: " + getFriendlyPrecipitation(i));
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else if (layerIsOn("togglePopulation")) tip(getPopulationTip(i));
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else if (layerIsOn("toggleTemp")) tip("Temperature: " + convertTemperature(grid.cells.temp[g]));
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else if (layerIsOn("toggleTemperature")) tip("Temperature: " + convertTemperature(grid.cells.temp[g]));
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else if (layerIsOn("toggleBiomes") && pack.cells.biome[i]) {
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const biome = pack.cells.biome[i];
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tip("Biome: " + biomesData.name[biome]);
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@ -75,7 +75,7 @@ function handleKeyup(event) {
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else if (code === "KeyD") toggleBorders();
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else if (code === "KeyR") toggleReligions();
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else if (code === "KeyU") toggleRoutes();
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else if (code === "KeyT") toggleTemp();
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else if (code === "KeyT") toggleTemperature();
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else if (code === "KeyN") togglePopulation();
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else if (code === "KeyJ") toggleIce();
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else if (code === "KeyA") togglePrec();
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@ -170,7 +170,7 @@ function restoreLayers() {
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if (layerIsOn("toggleCoordinates")) drawCoordinates();
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if (layerIsOn("toggleCompass")) compass.style("display", "block");
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if (layerIsOn("toggleRoutes")) drawRoutes();
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if (layerIsOn("toggleTemp")) drawTemp();
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if (layerIsOn("toggleTemperature")) drawTemperature();
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if (layerIsOn("togglePrec")) drawPrec();
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if (layerIsOn("togglePopulation")) drawPopulation();
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if (layerIsOn("toggleBiomes")) drawBiomes();
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@ -202,140 +202,18 @@ function toggleHeight(event) {
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}
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}
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function getColor(value, scheme = getColorScheme("bright")) {
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return scheme(1 - (value < 20 ? value - 5 : value) / 100);
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}
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function toggleTemp(event) {
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function toggleTemperature(event) {
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if (!temperature.selectAll("*").size()) {
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turnButtonOn("toggleTemp");
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drawTemp();
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turnButtonOn("toggleTemperature");
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drawTemperature();
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if (event && isCtrlClick(event)) editStyle("temperature");
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} else {
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if (event && isCtrlClick(event)) {
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editStyle("temperature");
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return;
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}
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turnButtonOff("toggleTemp");
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if (event && isCtrlClick(event)) return editStyle("temperature");
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turnButtonOff("toggleTemperature");
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temperature.selectAll("*").remove();
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}
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}
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function drawTemp() {
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TIME && console.time("drawTemp");
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temperature.selectAll("*").remove();
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lineGen.curve(d3.curveBasisClosed);
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const scheme = d3.scaleSequential(d3.interpolateSpectral);
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const tMax = +temperatureEquatorOutput.max,
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tMin = +temperatureEquatorOutput.min,
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delta = tMax - tMin;
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const cells = grid.cells,
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vertices = grid.vertices,
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n = cells.i.length;
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const used = new Uint8Array(n); // to detect already passed cells
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const min = d3.min(cells.temp),
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max = d3.max(cells.temp);
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const step = Math.max(Math.round(Math.abs(min - max) / 5), 1);
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const isolines = d3.range(min + step, max, step);
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const chains = [],
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labels = []; // store label coordinates
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for (const i of cells.i) {
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const t = cells.temp[i];
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if (used[i] || !isolines.includes(t)) continue;
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const start = findStart(i, t);
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if (!start) continue;
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used[i] = 1;
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const chain = connectVertices(start, t); // vertices chain to form a path
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const relaxed = chain.filter((v, i) => i % 4 === 0 || vertices.c[v].some(c => c >= n));
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if (relaxed.length < 6) continue;
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const points = relaxed.map(v => vertices.p[v]);
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chains.push([t, points]);
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addLabel(points, t);
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}
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// min temp isoline covers all graph
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temperature
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.append("path")
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.attr("d", `M0,0 h${graphWidth} v${graphHeight} h${-graphWidth} Z`)
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.attr("fill", scheme(1 - (min - tMin) / delta))
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.attr("stroke", "none");
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for (const t of isolines) {
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const path = chains
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.filter(c => c[0] === t)
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.map(c => round(lineGen(c[1])))
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.join("");
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if (!path) continue;
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const fill = scheme(1 - (t - tMin) / delta),
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stroke = d3.color(fill).darker(0.2);
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temperature.append("path").attr("d", path).attr("fill", fill).attr("stroke", stroke);
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}
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const tempLabels = temperature.append("g").attr("id", "tempLabels").attr("fill-opacity", 1);
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tempLabels
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.selectAll("text")
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.data(labels)
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.enter()
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.append("text")
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.attr("x", d => d[0])
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.attr("y", d => d[1])
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.text(d => convertTemperature(d[2]));
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// find cell with temp < isotherm and find vertex to start path detection
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function findStart(i, t) {
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if (cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell
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return cells.v[i][cells.c[i].findIndex(c => cells.temp[c] < t || !cells.temp[c])];
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}
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function addLabel(points, t) {
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const c = svgWidth / 2; // map center x coordinate
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// add label on isoline top center
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const tc = points[d3.scan(points, (a, b) => a[1] - b[1] + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)];
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pushLabel(tc[0], tc[1], t);
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// add label on isoline bottom center
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if (points.length > 20) {
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const bc = points[d3.scan(points, (a, b) => b[1] - a[1] + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)];
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const dist2 = (tc[1] - bc[1]) ** 2 + (tc[0] - bc[0]) ** 2; // square distance between this and top point
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if (dist2 > 100) pushLabel(bc[0], bc[1], t);
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}
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}
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function pushLabel(x, y, t) {
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if (x < 20 || x > svgWidth - 20) return;
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if (y < 20 || y > svgHeight - 20) return;
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labels.push([x, y, t]);
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}
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// connect vertices to chain
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function connectVertices(start, t) {
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const chain = []; // vertices chain to form a path
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for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
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const prev = chain[chain.length - 1]; // previous vertex in chain
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chain.push(current); // add current vertex to sequence
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const c = vertices.c[current]; // cells adjacent to vertex
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c.filter(c => cells.temp[c] === t).forEach(c => (used[c] = 1));
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const c0 = c[0] >= n || cells.temp[c[0]] < t;
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const c1 = c[1] >= n || cells.temp[c[1]] < t;
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const c2 = c[2] >= n || cells.temp[c[2]] < t;
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const v = vertices.v[current]; // neighboring vertices
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if (v[0] !== prev && c0 !== c1) current = v[0];
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else if (v[1] !== prev && c1 !== c2) current = v[1];
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else if (v[2] !== prev && c0 !== c2) current = v[2];
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if (current === chain[chain.length - 1]) {
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ERROR && console.error("Next vertex is not found");
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break;
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}
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}
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chain.push(start);
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return chain;
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}
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TIME && console.timeEnd("drawTemp");
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}
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function toggleBiomes(event) {
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if (!biomes.selectAll("path").size()) {
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turnButtonOn("toggleBiomes");
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@ -1429,7 +1307,7 @@ function getLayer(id) {
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if (id === "toggleProvinces") return $("#provs");
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if (id === "toggleBorders") return $("#borders");
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if (id === "toggleRoutes") return $("#routes");
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if (id === "toggleTemp") return $("#temperature");
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if (id === "toggleTemperature") return $("#temperature");
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if (id === "togglePrec") return $("#prec");
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if (id === "togglePopulation") return $("#population");
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if (id === "toggleIce") return $("#ice");
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@ -66,11 +66,11 @@ function editUnits() {
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function changeHeightExponent() {
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calculateTemperatures();
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if (layerIsOn("toggleTemp")) drawTemp();
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if (layerIsOn("toggleTemperature")) drawTemperature();
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}
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function changeTemperatureScale() {
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if (layerIsOn("toggleTemp")) drawTemp();
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if (layerIsOn("toggleTemperature")) drawTemperature();
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}
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function changePopulationRate() {
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@ -91,7 +91,7 @@ function editWorld() {
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pack.cells.h = new Float32Array(heights);
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Biomes.define();
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if (layerIsOn("toggleTemp")) drawTemp();
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if (layerIsOn("toggleTemperature")) drawTemperature();
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if (layerIsOn("togglePrec")) drawPrec();
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if (layerIsOn("toggleBiomes")) drawBiomes();
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if (layerIsOn("toggleCoordinates")) drawCoordinates();
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