removed PriorityQueue in favor of FlatQueue

This commit is contained in:
RyanGuild 2024-10-23 15:04:24 -04:00
parent 8a80faffa5
commit 7c29e6dfa3
6 changed files with 33 additions and 60 deletions

View file

@ -286,7 +286,8 @@ window.BurgsAndStates = (() => {
const {cells, states, cultures, burgs} = pack;
cells.state = cells.state || new Uint16Array(cells.i.length);
const queue = new globalThis.PriorityQueue({comparator: (a, b) => a.p - b.p});
const queue = new FlatQueue();
const cost = [];
const globalGrowthRate = byId("growthRate").valueAsNumber || 1;
@ -307,12 +308,13 @@ window.BurgsAndStates = (() => {
cells.state[capitalCell] = state.i;
const cultureCenter = cultures[state.culture].center;
const b = cells.biome[cultureCenter]; // state native biome
queue.queue({e: state.center, p: 0, s: state.i, b});
queue.push({e: state.center, p: 0, s: state.i, b}, 0);
cost[state.center] = 1;
}
while (queue.length) {
const next = queue.dequeue();
const next = queue.pop();
const {e, p, s, b} = next;
const {type, culture} = states[s];
@ -335,7 +337,7 @@ window.BurgsAndStates = (() => {
if (!cost[e] || totalCost < cost[e]) {
if (cells.h[e] >= 20) cells.state[e] = s; // assign state to cell
cost[e] = totalCost;
queue.queue({e, p: totalCost, s, b});
queue.push({e, p: totalCost, s, b}, totalCost);
}
});
}