Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into dev-economics

This commit is contained in:
Azgaar 2021-07-05 21:11:33 +03:00
commit 7dc71a5616
33 changed files with 5797 additions and 2941 deletions

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@ -239,7 +239,6 @@ i.icon-lock {
#labels { #labels {
text-anchor: start; text-anchor: start;
dominant-baseline: central; dominant-baseline: central;
text-shadow: 0 0 4px white;
cursor: pointer; cursor: pointer;
} }
@ -285,6 +284,12 @@ i.icon-lock {
animation: dash 80s linear backwards; animation: dash 80s linear backwards;
} }
.arrow {
marker-end: url(#end-arrow-small);
stroke: #555;
stroke-width: 0.5;
}
@keyframes dash { @keyframes dash {
to { to {
stroke-dashoffset: 0; stroke-dashoffset: 0;
@ -1554,6 +1559,11 @@ div.states > div.resourceBonus > span.icon-male {
width: 5.5em; width: 5.5em;
} }
#saveTilesScreen div.label {
display: inline-block;
width: 5em;
}
#regimentBody div { #regimentBody div {
margin: 0.1em 0; margin: 0.1em 0;
} }

View file

@ -235,7 +235,7 @@
<div id="loading"> <div id="loading">
<div id="titleName"><t data-t="titleName">Azgaar's</t></div> <div id="titleName"><t data-t="titleName">Azgaar's</t></div>
<div id="title"><t data-t="title">Fantasy Map Generator</t></div> <div id="title"><t data-t="title">Fantasy Map Generator</t></div>
<div id="version"><t data-t="version">v. </t>1.61</div> <div id="version"><t data-t="version">v. </t>1.63</div>
<p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p> <p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p>
</div> </div>
@ -673,6 +673,15 @@
</tr> </tr>
</tbody> </tbody>
<tbody id="styleShadow">
<tr data-tip="Set text shadow">
<td>Text shadow</td>
<td>
<input id="styleShadowInput" type="text" value="0 0 4px white"/>
</td>
</tr>
</tbody>
<tbody id="styleFont"> <tbody id="styleFont">
<tr data-tip="Select font"> <tr data-tip="Select font">
<td>Font</td> <td>Font</td>
@ -756,7 +765,7 @@
<tr data-tip="Select color scheme for the element"> <tr data-tip="Select color scheme for the element">
<td>Color scheme</td> <td>Color scheme</td>
<td> <td>
<select id="styleHeightmapScheme" onchange="drawHeightmap()"> <select id="styleHeightmapScheme">
<option value="bright" selected>Bright</option> <option value="bright" selected>Bright</option>
<option value="light">Light</option> <option value="light">Light</option>
<option value="green">Green</option> <option value="green">Green</option>
@ -768,14 +777,14 @@
<tr data-tip="Terracing rate. Set to 0 (toggle off) to improve performance"> <tr data-tip="Terracing rate. Set to 0 (toggle off) to improve performance">
<td>Terracing</td> <td>Terracing</td>
<td> <td>
<input id="styleHeightmapTerracing" type="range" min=0 max=20 step=1> <input id="styleHeightmapTerracingInput" type="range" min=0 max=20 step=1>
<output id="styleHeightmapTerracingOutput">0</output> <output id="styleHeightmapTerracingOutput">0</output>
</td> </td>
</tr> </tr>
<tr data-tip="Layers reduction rate. Increase to improve performance"> <tr data-tip="Layers reduction rate. Increase to improve performance">
<td>Reduce layers</td> <td>Reduce layers</td>
<td> <td>
<input id="styleHeightmapSkip" type="range" min=0 max=10 step=1 value=5 oninput="styleHeightmapSkipOutput.value = this.value; drawHeightmap()"> <input id="styleHeightmapSkipInput" type="range" min=0 max=10 step=1 value=5 >
<output id="styleHeightmapSkipOutput">5</output> <output id="styleHeightmapSkipOutput">5</output>
</td> </td>
</tr> </tr>
@ -783,7 +792,7 @@
<tr data-tip="Line simplification rate. Increase to slightly improve performance"> <tr data-tip="Line simplification rate. Increase to slightly improve performance">
<td>Simplify line</td> <td>Simplify line</td>
<td> <td>
<input id="styleHeightmapSimplification" type="range" min=0 max=10 step=1 value=0 oninput="styleHeightmapSimplificationOutput.value = this.value; drawHeightmap()"> <input id="styleHeightmapSimplificationInput" type="range" min=0 max=10 step=1 value=0 >
<output id="styleHeightmapSimplificationOutput">0</output> <output id="styleHeightmapSimplificationOutput">0</output>
</td> </td>
</tr> </tr>
@ -791,7 +800,7 @@
<tr data-tip="Select line interpolation type"> <tr data-tip="Select line interpolation type">
<td>Line style</td> <td>Line style</td>
<td> <td>
<select id="styleHeightmapCurve" onchange="drawHeightmap()"> <select id="styleHeightmapCurve">
<option value=0 selected>Curved</option> <option value=0 selected>Curved</option>
<option value=1>Linear</option> <option value=1>Linear</option>
<option value=2>Rectangular</option> <option value=2>Rectangular</option>
@ -957,7 +966,7 @@
<input id="pointsInput" type="range" min=1 max=13 value=4 data-cells=10000 > <input id="pointsInput" type="range" min=1 max=13 value=4 data-cells=10000 >
</td> </td>
<td> <td>
<output id="pointsOutput" style="color: #053305">10K</output> <output id="pointsOutput_formatted" style="color: #053305">10K</output>
</td> </td>
</tr> </tr>
@ -1155,7 +1164,7 @@
<input id="tooltipSizeInput" data-stored="tooltipSize" type="range" min=4 max=32 value=14> <input id="tooltipSizeInput" data-stored="tooltipSize" type="range" min=4 max=32 value=14>
</td> </td>
<td> <td>
<input id="tooltipSizeOutput" data-stored="tooltipSize" type="number" min=4 max=32 value=14> <input id="tooltipSizeOutput" data-stored="tooltipSize" type="number" min=0 max=256 value=14>
</td> </td>
</tr> </tr>
@ -1364,9 +1373,20 @@
<input id="renderOcean" class="checkbox" type="checkbox"> <input id="renderOcean" class="checkbox" type="checkbox">
<label for="renderOcean" class="checkbox-label">Render ocean cells</label> <label for="renderOcean" class="checkbox-label">Render ocean cells</label>
</div> </div>
<div id="changeHeightsBox" data-tip="Regenerate rivers and allow water flow to slightly change heights"> <div id="allowErosionBox" data-tip="Regenerate rivers and allow water flow to change heights and form new lakes. Better to keep checked">
<input id="changeHeights" class="checkbox" type="checkbox" checked> <input id="allowErosion" class="checkbox" type="checkbox" checked>
<label for="changeHeights" class="checkbox-label">Allow water erosion</label> <label for="allowErosion" class="checkbox-label">Allow water erosion</label>
</div>
<div data-tip="Maximum number of iterations taken to resolve depressions. Increase if you have rivers ending nowhere">
Depressions filling max iterations:
<input id="resolveDepressionsStepsInput" data-stored="resolveDepressionsSteps" type="range" min=0 max=500 value=250>
<input id="resolveDepressionsStepsOutput" data-stored="resolveDepressionsSteps" type="number" min=0 max=1000 value=250>
</div>
<div data-tip="Depression depth to form a new lake. Increase to reduce number of lakes added by system">
Depression depth threshold:
<input id="lakeElevationLimitInput" data-stored="lakeElevationLimit" type="range" min=0 max=80 value=20>
<input id="lakeElevationLimitOutput" data-stored="lakeElevationLimit" type="number" min=0 max=80 value=20>
</div> </div>
</div> </div>
@ -2328,8 +2348,8 @@
<div style="width:4em">Hill</div> <div style="width:4em">Hill</div>
<i class="icon-trash-empty pointer" data-tip="Remove the step"></i> <i class="icon-trash-empty pointer" data-tip="Remove the step"></i>
<i class="icon-resize-vertical" data-tip="Drag to reorder"></i> <i class="icon-resize-vertical" data-tip="Drag to reorder"></i>
<span>y:<input class="templateY" data-tip="Placement range percentage along Y axis (minY-maxY)" value="47-53"></span> <span>y:<input class="templateY" data-tip="Y axis position in percentage (minY-maxY or Y)" value="47-53"></span>
<span>x:<input class="templateX" data-tip="Placement range percentage along X axis (minX-maxX)" value="65-75"></span> <span>x:<input class="templateX" data-tip="X axis position in percentage (minX-maxX or X)" value="65-75"></span>
<span>h:<input class="templateHeight" data-tip="Blob maximum height, use hyphen to get a random number in range" value="90-100"></span> <span>h:<input class="templateHeight" data-tip="Blob maximum height, use hyphen to get a random number in range" value="90-100"></span>
<span>n:<input class="templateCount" data-tip="Blobs to add, use hyphen to get a random number in range" value="1"></span> <span>n:<input class="templateCount" data-tip="Blobs to add, use hyphen to get a random number in range" value="1"></span>
</div> </div>
@ -2844,6 +2864,7 @@
<button id="notesPin" data-tip="Toggle notes box dispay: hide or do not hide the box on mouse move" class="icon-pin"></button> <button id="notesPin" data-tip="Toggle notes box dispay: hide or do not hide the box on mouse move" class="icon-pin"></button>
<button id="notesDownload" data-tip="Download notes to PC" class="icon-download"></button> <button id="notesDownload" data-tip="Download notes to PC" class="icon-download"></button>
<button id="notesUpload" data-tip="Upload notes from PC" class="icon-upload"></button> <button id="notesUpload" data-tip="Upload notes from PC" class="icon-upload"></button>
<button id="notesClearStyle" data-tip="Remove all styling, get plain text only" class="icon-eraser"></button>
<button id="notesRemove" data-tip="Remove this note" class="icon-trash fastDelete"></button> <button id="notesRemove" data-tip="Remove this note" class="icon-trash fastDelete"></button>
</div> </div>
</div> </div>
@ -3136,8 +3157,8 @@
<div data-tip="Set scale bar size"> <div data-tip="Set scale bar size">
<div>Bar size:</div> <div>Bar size:</div>
<input id="barSizeOutput" type="range" min=.5 max=5 value=2 step=.1> <input id="barSizeOutput" data-stored="barSize" type="range" min=.5 max=5 value=2 step=.1>
<input id="barSize" data-stored="barSize" type="number" min=.5 max=5 value=2 step=.1> <input id="barSizeInput" data-stored="barSize" type="number" min=.5 max=5 value=2 step=.1>
</div> </div>
<div data-tip="Type scale bar label, leave blank to hide label"> <div data-tip="Type scale bar label, leave blank to hide label">
@ -3164,14 +3185,14 @@
<div data-tip="Set how many people are in one population point"> <div data-tip="Set how many people are in one population point">
<div>1 population point =</div> <div>1 population point =</div>
<input id="populationRateOutput" type="range" min=10 max=9990 step=10 value=1000 style="width:6em"> <input id="populationRateOutput" data-stored="populationRate" type="range" min=10 max=9990 step=10 value=1000 style="width:6em">
<input id="populationRate" data-stored="populationRate" type="number" min=10 max=9990 step=10 value=1000 data-value=1000 style="width:4.5em"> <input id="populationRateInput" data-stored="populationRate" type="number" min=10 max=9990 step=10 value=1000 style="width:4.5em">
</div> </div>
<div data-tip="Set urbanization rate: burgs population relative to all population"> <div data-tip="Set urbanization rate: burgs population relative to all population">
<div>Urbanization rate:</div> <div>Urbanization rate:</div>
<input id="urbanizationOutput" type="range" min=.01 max=5 step=.01 value=1> <input id="urbanizationOutput" data-stored="urbanization" type="range" min=.01 max=5 step=.01 value=1 >
<input id="urbanization" data-stored="urbanization" type="number" min=.01 max=5 step=.01 value=1 data-value=1> <input id="urbanizationInput" data-stored="urbanization" type="number" min=.01 max=5 step=.01 value=1 >
</div> </div>
</div> </div>
@ -3450,6 +3471,7 @@
<button onclick="saveSVG()" data-tip="Download the map as vector image (open in browser or Inkscape)">.svg</button> <button onclick="saveSVG()" data-tip="Download the map as vector image (open in browser or Inkscape)">.svg</button>
<button onclick="savePNG()" data-tip="Download visible part of the map as .png (lossless compressed)">.png</button> <button onclick="savePNG()" data-tip="Download visible part of the map as .png (lossless compressed)">.png</button>
<button onclick="saveJPEG()" data-tip="Download visible part of the map as .jpeg (lossy compressed) image">.jpeg</button> <button onclick="saveJPEG()" data-tip="Download visible part of the map as .jpeg (lossy compressed) image">.jpeg</button>
<button onclick="openSaveTiles()" data-tip="Split map into smaller png tiles and download as zip archive">tiles</button>
<button onclick="saveGeoJSON()" data-tip="Download map data in GeoJSON format">.json</button> <button onclick="saveGeoJSON()" data-tip="Download map data in GeoJSON format">.json</button>
<button onclick="quickSave()" data-tip="Save the project to browser storage (unreliable). Shortcut: F6">storage</button> <button onclick="quickSave()" data-tip="Save the project to browser storage (unreliable). Shortcut: F6">storage</button>
</div> </div>
@ -3457,8 +3479,12 @@
<p style="font-style: italic">Generator uses pop-up window to download files. Please ensure your browser does not block popups.</p> <p style="font-style: italic">Generator uses pop-up window to download files. Please ensure your browser does not block popups.</p>
<div data-tip="Define scale of a saved png/jpeg image (e.g. 5x). Saving big images is slow and may cause a browser crash!" style="margin-bottom: .3em"> <div data-tip="Define scale of a saved png/jpeg image (e.g. 5x). Saving big images is slow and may cause a browser crash!" style="margin-bottom: .3em">
PNG / JPEG scale: PNG / JPEG scale:
<input id="pngResolutionInput" data-stored="pngResolution" type="range" min=1 max=8 value=1 style="width: 10.8em" oninput="pngResolutionOutput.value = this.value"> <input id="pngResolutionInput" data-stored="pngResolution" type="range" min=1 max=8 value=1 style="width: 14em">
<input id="pngResolutionOutput" data-stored="pngResolution" type="number" min=1 max=8 value=1 oninput="pngResolutionInput.value = this.value"> <input id="pngResolutionOutput" data-stored="pngResolution" type="number" min=1 max=8 value=1>
</div>
<div data-tip="Check to not allow system to automatically hide labels">
<input id="showLabels" class="checkbox" type="checkbox" onchange="hideLabels.checked = !this.checked; invokeActiveZooming()" checked="">
<label for="showLabels" class="checkbox-label">Show all labels</label>
</div> </div>
</div> </div>
@ -3471,6 +3497,31 @@
</div> </div>
</div> </div>
<div id="saveTilesScreen" style="display: none" class="dialog">
<p style="font-style: italic">Map will be split into tiles and downloaded as a single zip file. Avoid saving to big images</p>
<div data-tip="Number of columns" style="margin-bottom: .3em">
<div class="label">Columns:</div>
<input id="tileColsInput" data-stored="tileCols" type="range" min=2 max=20 value=8 style="width: 11em">
<input id="tileColsOutput" data-stored="tileCols" type="number" min=2 value=8 >
</div>
<div data-tip="Number of rows" style="margin-bottom: .3em">
<div class="label">Rows:</div>
<input id="tileRowsInput" data-stored="tileRows" type="range" min=2 max=20 value=8 style="width: 11em">
<input id="tileRowsOutput" data-stored="tileRows" type="number" min=2 value=8 >
</div>
<div data-tip="Image scale relative to image size (e.g. 5x)" style="margin-bottom: .3em">
<div class="label">Scale:</div>
<input id="tileScaleInput" data-stored="tileScale" type="range" min=1 max=4 value=1 style="width: 11em">
<input id="tileScaleOutput" data-stored="tileScale" type="number" min=1 value=1
>
</div>
<div data-tip="Calculated size of image if combined" style="margin-bottom: .3em">
<div class="label">Total size:</div>
<div id="tileSize" style="display: inline-block">1000 x 1000 px</div>
</div>
<div id="tileStatus" style="background-color: #33333310; font-style: italic"></div>
</div>
<div id="alert" style="display: none" class="dialog"> <div id="alert" style="display: none" class="dialog">
<p id="alertMessage">Warning!</p> <p id="alertMessage">Warning!</p>
</div> </div>
@ -3512,6 +3563,9 @@
<marker id="end-arrow" viewBox="0 -5 10 10" refX="6" markerWidth="7" markerHeight="7" orient="auto"> <marker id="end-arrow" viewBox="0 -5 10 10" refX="6" markerWidth="7" markerHeight="7" orient="auto">
<path d="M0,-5L10,0L0,5" fill="#000"></path> <path d="M0,-5L10,0L0,5" fill="#000"></path>
</marker> </marker>
<marker id="end-arrow-small" viewBox="0 -5 10 10" refX="6" markerWidth="2" markerHeight="2" orient="auto">
<path d="M0,-5L10,0L0,5" fill="#555"></path>
</marker>
<symbol id="icon-store" viewBox="0 0 616 512"> <symbol id="icon-store" viewBox="0 0 616 512">
<path d="M602 118.6L537.1 15C531.3 5.7 521 0 510 0H106C95 0 84.7 5.7 78.9 15L14 118.6c-33.5 53.5-3.8 127.9 58.8 136.4 4.5.6 9.1.9 13.7.9 29.6 0 55.8-13 73.8-33.1 18 20.1 44.3 33.1 73.8 33.1 29.6 0 55.8-13 73.8-33.1 18 20.1 44.3 33.1 73.8 33.1 29.6 0 55.8-13 73.8-33.1 18.1 20.1 44.3 33.1 73.8 33.1 4.7 0 9.2-.3 13.7-.9 62.8-8.4 92.6-82.8 59-136.4zM529.5 288c-10 0-19.9-1.5-29.5-3.8V384H116v-99.8c-9.6 2.2-19.5 3.8-29.5 3.8-6 0-12.1-.4-18-1.2-5.6-.8-11.1-2.1-16.4-3.6V480c0 17.7 14.3 32 32 32h448c17.7 0 32-14.3 32-32V283.2c-5.4 1.6-10.8 2.9-16.4 3.6-6.1.8-12.1 1.2-18.2 1.2z"></path> <path d="M602 118.6L537.1 15C531.3 5.7 521 0 510 0H106C95 0 84.7 5.7 78.9 15L14 118.6c-33.5 53.5-3.8 127.9 58.8 136.4 4.5.6 9.1.9 13.7.9 29.6 0 55.8-13 73.8-33.1 18 20.1 44.3 33.1 73.8 33.1 29.6 0 55.8-13 73.8-33.1 18 20.1 44.3 33.1 73.8 33.1 29.6 0 55.8-13 73.8-33.1 18.1 20.1 44.3 33.1 73.8 33.1 4.7 0 9.2-.3 13.7-.9 62.8-8.4 92.6-82.8 59-136.4zM529.5 288c-10 0-19.9-1.5-29.5-3.8V384H116v-99.8c-9.6 2.2-19.5 3.8-29.5 3.8-6 0-12.1-.4-18-1.2-5.6-.8-11.1-2.1-16.4-3.6V480c0 17.7 14.3 32 32 32h448c17.7 0 32-14.3 32-32V283.2c-5.4 1.6-10.8 2.9-16.4 3.6-6.1.8-12.1 1.2-18.2 1.2z"></path>
@ -4391,7 +4445,8 @@
<script defer src="modules/ui/general.js"></script> <script defer src="modules/ui/general.js"></script>
<script defer src="modules/ui/options.js"></script> <script defer src="modules/ui/options.js"></script>
<script defer src="modules/ui/style.js"></script> <script defer src="modules/ui/style.js"></script>
<script defer src="modules/save-and-load.js"></script> <script defer src="modules/save.js"></script>
<script defer src="modules/load.js"></script>
<script defer src="main.js"></script> <script defer src="main.js"></script>
<script defer src="modules/relief-icons.js"></script> <script defer src="modules/relief-icons.js"></script>
<script defer src="modules/ui/tools.js"></script> <script defer src="modules/ui/tools.js"></script>
@ -4431,5 +4486,6 @@
<script defer src="libs/rgbquant.min.js"></script> <script defer src="libs/rgbquant.min.js"></script>
<script defer src="libs/jquery.ui.touch-punch.min.js"></script> <script defer src="libs/jquery.ui.touch-punch.min.js"></script>
<script defer src="libs/pell.min.js"></script> <script defer src="libs/pell.min.js"></script>
<script defer src="libs/jszip.min.js"></script>
</body> </body>
</html> </html>

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main.js

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@ -1,49 +1,72 @@
(function (global, factory) { (function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.HeightmapGenerator = factory());
typeof define === 'function' && define.amd ? define(factory) : })(this, function () {
(global.HeightmapGenerator = factory()); "use strict";
}(this, (function () { 'use strict';
let cells, p; let cells, p;
const generate = function() { const generate = function () {
TIME && console.time('generateHeightmap'); TIME && console.time("generateHeightmap");
cells = grid.cells, p = grid.points; cells = grid.cells;
p = grid.points;
cells.h = new Uint8Array(grid.points.length); cells.h = new Uint8Array(grid.points.length);
switch (document.getElementById("templateInput").value) { const template = document.getElementById("templateInput").value;
case "Volcano": templateVolcano(); break; switch (template) {
case "High Island": templateHighIsland(); break; case "Volcano":
case "Low Island": templateLowIsland(); break; templateVolcano();
case "Continents": templateContinents(); break; break;
case "Archipelago": templateArchipelago(); break; case "High Island":
case "Atoll": templateAtoll(); break; templateHighIsland();
case "Mediterranean": templateMediterranean(); break; break;
case "Peninsula": templatePeninsula(); break; case "Low Island":
case "Pangea": templatePangea(); break; templateLowIsland();
case "Isthmus": templateIsthmus(); break; break;
case "Shattered": templateShattered(); break; case "Continents":
templateContinents();
break;
case "Archipelago":
templateArchipelago();
break;
case "Atoll":
templateAtoll();
break;
case "Mediterranean":
templateMediterranean();
break;
case "Peninsula":
templatePeninsula();
break;
case "Pangea":
templatePangea();
break;
case "Isthmus":
templateIsthmus();
break;
case "Shattered":
templateShattered();
break;
} }
TIME && console.timeEnd('generateHeightmap'); TIME && console.timeEnd("generateHeightmap");
} };
// parse template step // parse template step
function addStep(a1, a2, a3, a4, a5) { function addStep(a1, a2, a3, a4, a5) {
if (a1 === "Hill") addHill(a2, a3, a4, a5); else if (a1 === "Hill") return addHill(a2, a3, a4, a5);
if (a1 === "Pit") addPit(a2, a3, a4, a5); else if (a1 === "Pit") return addPit(a2, a3, a4, a5);
if (a1 === "Range") addRange(a2, a3, a4, a5); else if (a1 === "Range") return addRange(a2, a3, a4, a5);
if (a1 === "Trough") addTrough(a2, a3, a4, a5); else if (a1 === "Trough") return addTrough(a2, a3, a4, a5);
if (a1 === "Strait") addStrait(a2, a3); else if (a1 === "Strait") return addStrait(a2, a3);
if (a1 === "Add") modify(a3, a2, 1); else if (a1 === "Add") return modify(a3, a2, 1);
if (a1 === "Multiply") modify(a3, 0, a2); else if (a1 === "Multiply") return modify(a3, 0, a2);
if (a1 === "Smooth") smooth(a2); if (a1 === "Smooth") return smooth(a2);
} }
// Heighmap Template: Volcano // Heighmap Template: Volcano
function templateVolcano() { function templateVolcano() {
addStep("Hill", "1", "90-100", "44-56", "40-60"); addStep("Hill", "1", "90-100", "44-56", "40-60");
addStep("Multiply", .8, "50-100"); addStep("Multiply", 0.8, "50-100");
addStep("Range", "1.5", "30-55", "45-55", "40-60"); addStep("Range", "1.5", "30-55", "45-55", "40-60");
addStep("Smooth", 2); addStep("Smooth", 2);
addStep("Hill", "1.5", "25-35", "25-30", "20-75"); addStep("Hill", "1.5", "25-35", "25-30", "20-75");
@ -62,7 +85,7 @@
addStep("Trough", "2-3", "20-30", "60-80", "70-80"); addStep("Trough", "2-3", "20-30", "60-80", "70-80");
addStep("Hill", "1", "10-15", "60-60", "50-50"); addStep("Hill", "1", "10-15", "60-60", "50-50");
addStep("Hill", "1.5", "13-16", "15-20", "20-75"); addStep("Hill", "1.5", "13-16", "15-20", "20-75");
addStep("Multiply", .8, "20-100"); addStep("Multiply", 0.8, "20-100");
addStep("Range", "1.5", "30-40", "15-85", "30-40"); addStep("Range", "1.5", "30-40", "15-85", "30-40");
addStep("Range", "1.5", "30-40", "15-85", "60-70"); addStep("Range", "1.5", "30-40", "15-85", "60-70");
addStep("Pit", "2-3", "10-15", "15-85", "20-80"); addStep("Pit", "2-3", "10-15", "15-85", "20-80");
@ -79,14 +102,14 @@
addStep("Hill", "1.5", "10-15", "5-15", "20-80"); addStep("Hill", "1.5", "10-15", "5-15", "20-80");
addStep("Hill", "1", "10-15", "85-95", "70-80"); addStep("Hill", "1", "10-15", "85-95", "70-80");
addStep("Pit", "3-5", "10-15", "15-85", "20-80"); addStep("Pit", "3-5", "10-15", "15-85", "20-80");
addStep("Multiply", .4, "20-100"); addStep("Multiply", 0.4, "20-100");
} }
// Heighmap Template: Continents // Heighmap Template: Continents
function templateContinents() { function templateContinents() {
addStep("Hill", "1", "80-85", "75-80", "40-60"); addStep("Hill", "1", "80-85", "75-80", "40-60");
addStep("Hill", "1", "80-85", "20-25", "40-60"); addStep("Hill", "1", "80-85", "20-25", "40-60");
addStep("Multiply", .22, "20-100"); addStep("Multiply", 0.22, "20-100");
addStep("Hill", "5-6", "15-20", "25-75", "20-82"); addStep("Hill", "5-6", "15-20", "25-75", "20-82");
addStep("Range", ".8", "30-60", "5-15", "20-45"); addStep("Range", ".8", "30-60", "5-15", "20-45");
addStep("Range", ".8", "30-60", "5-15", "55-80"); addStep("Range", ".8", "30-60", "5-15", "55-80");
@ -118,7 +141,7 @@
addStep("Hill", "1.5", "30-50", "25-75", "30-70"); addStep("Hill", "1.5", "30-50", "25-75", "30-70");
addStep("Hill", ".5", "30-50", "25-35", "30-70"); addStep("Hill", ".5", "30-50", "25-35", "30-70");
addStep("Smooth", 1); addStep("Smooth", 1);
addStep("Multiply", .2, "25-100"); addStep("Multiply", 0.2, "25-100");
addStep("Hill", ".5", "10-20", "50-55", "48-52"); addStep("Hill", ".5", "10-20", "50-55", "48-52");
} }
@ -131,7 +154,7 @@
addStep("Smooth", 1); addStep("Smooth", 1);
addStep("Hill", "2-3", "30-70", "0-5", "20-80"); addStep("Hill", "2-3", "30-70", "0-5", "20-80");
addStep("Hill", "2-3", "30-70", "95-100", "20-80"); addStep("Hill", "2-3", "30-70", "95-100", "20-80");
addStep("Multiply", .8, "land"); addStep("Multiply", 0.8, "land");
addStep("Trough", "3-5", "40-50", "0-100", "0-10"); addStep("Trough", "3-5", "40-50", "0-100", "0-10");
addStep("Trough", "3-5", "40-50", "0-100", "90-100"); addStep("Trough", "3-5", "40-50", "0-100", "90-100");
} }
@ -156,7 +179,7 @@
addStep("Hill", "1-2", "5-40", "15-50", "90-100"); addStep("Hill", "1-2", "5-40", "15-50", "90-100");
addStep("Hill", "8-12", "20-40", "20-80", "48-52"); addStep("Hill", "8-12", "20-40", "20-80", "48-52");
addStep("Smooth", 2); addStep("Smooth", 2);
addStep("Multiply", .7, "land"); addStep("Multiply", 0.7, "land");
addStep("Trough", "3-4", "25-35", "5-95", "10-20"); addStep("Trough", "3-4", "25-35", "5-95", "10-20");
addStep("Trough", "3-4", "25-35", "5-95", "80-90"); addStep("Trough", "3-4", "25-35", "5-95", "80-90");
addStep("Range", "5-6", "30-40", "10-90", "35-65"); addStep("Range", "5-6", "30-40", "10-90", "35-65");
@ -187,48 +210,78 @@
function getBlobPower() { function getBlobPower() {
switch (+pointsInput.dataset.cells) { switch (+pointsInput.dataset.cells) {
case 1000: return .93; case 1000:
case 2000: return .95; return 0.93;
case 5000: return .96; case 2000:
case 10000: return .98; return 0.95;
case 20000: return .985; case 5000:
case 30000: return .987; return 0.96;
case 40000: return .9892; case 10000:
case 50000: return .9911; return 0.98;
case 60000: return .9921; case 20000:
case 70000: return .9934; return 0.985;
case 80000: return .9942; case 30000:
case 90000: return .9946; return 0.987;
case 100000: return .995; case 40000:
return 0.9892;
case 50000:
return 0.9911;
case 60000:
return 0.9921;
case 70000:
return 0.9934;
case 80000:
return 0.9942;
case 90000:
return 0.9946;
case 100000:
return 0.995;
} }
} }
function getLinePower() { function getLinePower() {
switch (+pointsInput.dataset.cells) { switch (+pointsInput.dataset.cells) {
case 1000: return .74; case 1000:
case 2000: return .75; return 0.74;
case 5000: return .78; case 2000:
case 10000: return .81; return 0.75;
case 20000: return .82; case 5000:
case 30000: return .83; return 0.78;
case 40000: return .84; case 10000:
case 50000: return .855; return 0.81;
case 60000: return .87; case 20000:
case 70000: return .885; return 0.82;
case 80000: return .91; case 30000:
case 90000: return .92; return 0.83;
case 100000: return .93; case 40000:
return 0.84;
case 50000:
return 0.855;
case 60000:
return 0.87;
case 70000:
return 0.885;
case 80000:
return 0.91;
case 90000:
return 0.92;
case 100000:
return 0.93;
} }
} }
const addHill = function(count, height, rangeX, rangeY) { const addHill = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count); count = getNumberInRange(count);
const power = getBlobPower(); const power = getBlobPower();
while (count > 0) {addOneHill(); count--;} while (count > 0) {
addOneHill();
count--;
}
function addOneHill() { function addOneHill() {
const change = new Uint8Array( cells.h.length); const change = new Uint8Array(cells.h.length);
let limit = 0, start; let limit = 0,
start;
let h = lim(getNumberInRange(height)); let h = lim(getNumberInRange(height));
do { do {
@ -236,7 +289,7 @@
const y = getPointInRange(rangeY, graphHeight); const y = getPointInRange(rangeY, graphHeight);
start = findGridCell(x, y); start = findGridCell(x, y);
limit++; limit++;
} while (cells.h[start] + h > 90 && limit < 50) } while (cells.h[start] + h > 90 && limit < 50);
change[start] = h; change[start] = h;
const queue = [start]; const queue = [start];
@ -245,23 +298,26 @@
for (const c of cells.c[q]) { for (const c of cells.c[q]) {
if (change[c]) continue; if (change[c]) continue;
change[c] = change[q] ** power * (Math.random() * .2 + .9); change[c] = change[q] ** power * (Math.random() * 0.2 + 0.9);
if (change[c] > 1) queue.push(c); if (change[c] > 1) queue.push(c);
} }
} }
cells.h = cells.h.map((h, i) => lim(h + change[i])); cells.h = cells.h.map((h, i) => lim(h + change[i]));
} }
};
} const addPit = function (count, height, rangeX, rangeY) {
const addPit = function(count, height, rangeX, rangeY) {
count = getNumberInRange(count); count = getNumberInRange(count);
while (count > 0) {addOnePit(); count--;} while (count > 0) {
addOnePit();
count--;
}
function addOnePit() { function addOnePit() {
const used = new Uint8Array(cells.h.length); const used = new Uint8Array(cells.h.length);
let limit = 0, start; let limit = 0,
start;
let h = lim(getNumberInRange(height)); let h = lim(getNumberInRange(height));
do { do {
@ -269,28 +325,31 @@
const y = getPointInRange(rangeY, graphHeight); const y = getPointInRange(rangeY, graphHeight);
start = findGridCell(x, y); start = findGridCell(x, y);
limit++; limit++;
} while (cells.h[start] < 20 && limit < 50) } while (cells.h[start] < 20 && limit < 50);
const queue = [start]; const queue = [start];
while (queue.length) { while (queue.length) {
const q = queue.shift(); const q = queue.shift();
h = h ** getBlobPower() * (Math.random() * .2 + .9); h = h ** getBlobPower() * (Math.random() * 0.2 + 0.9);
if (h < 1) return; if (h < 1) return;
cells.c[q].forEach(function(c, i) { cells.c[q].forEach(function (c, i) {
if (used[c]) return; if (used[c]) return;
cells.h[c] = lim(cells.h[c] - h * (Math.random() * .2 + .9)); cells.h[c] = lim(cells.h[c] - h * (Math.random() * 0.2 + 0.9));
used[c] = 1; used[c] = 1;
queue.push(c); queue.push(c);
}); });
} }
} }
} };
const addRange = function(count, height, rangeX, rangeY) { const addRange = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count); count = getNumberInRange(count);
const power = getLinePower(); const power = getLinePower();
while (count > 0) {addOneRange(); count--;} while (count > 0) {
addOneRange();
count--;
}
function addOneRange() { function addOneRange() {
const used = new Uint8Array(cells.h.length); const used = new Uint8Array(cells.h.length);
@ -300,13 +359,16 @@
const startX = getPointInRange(rangeX, graphWidth); const startX = getPointInRange(rangeX, graphWidth);
const startY = getPointInRange(rangeY, graphHeight); const startY = getPointInRange(rangeY, graphHeight);
let dist = 0, limit = 0, endX, endY; let dist = 0,
limit = 0,
endX,
endY;
do { do {
endX = Math.random() * graphWidth * .8 + graphWidth * .1; endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
endY = Math.random() * graphHeight * .7 + graphHeight * .15; endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
dist = Math.abs(endY - startY) + Math.abs(endX - startX); dist = Math.abs(endY - startY) + Math.abs(endX - startX);
limit++; limit++;
} while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50) } while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50);
let range = getRange(findGridCell(startX, startY), findGridCell(endX, endY)); let range = getRange(findGridCell(startX, startY), findGridCell(endX, endY));
@ -317,11 +379,14 @@
while (cur !== end) { while (cur !== end) {
let min = Infinity; let min = Infinity;
cells.c[cur].forEach(function(e) { cells.c[cur].forEach(function (e) {
if (used[e]) return; if (used[e]) return;
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2; let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > .85) diff = diff / 2; if (Math.random() > 0.85) diff = diff / 2;
if (diff < min) {min = diff; cur = e;} if (diff < min) {
min = diff;
cur = e;
}
}); });
if (min === Infinity) return range; if (min === Infinity) return range;
range.push(cur); range.push(cur);
@ -332,25 +397,29 @@
} }
// add height to ridge and cells around // add height to ridge and cells around
let queue = range.slice(), i = 0; let queue = range.slice(),
i = 0;
while (queue.length) { while (queue.length) {
const frontier = queue.slice(); const frontier = queue.slice();
queue = [], i++; (queue = []), i++;
frontier.forEach(i => { frontier.forEach(i => {
cells.h[i] = lim(cells.h[i] + h * (Math.random() * .3 + .85)); cells.h[i] = lim(cells.h[i] + h * (Math.random() * 0.3 + 0.85));
}); });
h = h ** power - 1; h = h ** power - 1;
if (h < 2) break; if (h < 2) break;
frontier.forEach(f => { frontier.forEach(f => {
cells.c[f].forEach(i => { cells.c[f].forEach(i => {
if (!used[i]) {queue.push(i); used[i] = 1;} if (!used[i]) {
queue.push(i);
used[i] = 1;
}
}); });
}); });
} }
// generate prominences // generate prominences
range.forEach((cur, d) => { range.forEach((cur, d) => {
if (d%6 !== 0) return; if (d % 6 !== 0) return;
for (const l of d3.range(i)) { for (const l of d3.range(i)) {
const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1); //debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
@ -358,35 +427,43 @@
cur = min; cur = min;
} }
}); });
} }
} };
const addTrough = function(count, height, rangeX, rangeY) { const addTrough = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count); count = getNumberInRange(count);
const power = getLinePower(); const power = getLinePower();
while (count > 0) {addOneTrough(); count--;} while (count > 0) {
addOneTrough();
count--;
}
function addOneTrough() { function addOneTrough() {
const used = new Uint8Array(cells.h.length); const used = new Uint8Array(cells.h.length);
let h = lim(getNumberInRange(height)); let h = lim(getNumberInRange(height));
// find start and end points // find start and end points
let limit = 0, startX, startY, start, dist = 0, endX, endY; let limit = 0,
startX,
startY,
start,
dist = 0,
endX,
endY;
do { do {
startX = getPointInRange(rangeX, graphWidth); startX = getPointInRange(rangeX, graphWidth);
startY = getPointInRange(rangeY, graphHeight); startY = getPointInRange(rangeY, graphHeight);
start = findGridCell(startX, startY); start = findGridCell(startX, startY);
limit++; limit++;
} while (cells.h[start] < 20 && limit < 50) } while (cells.h[start] < 20 && limit < 50);
limit = 0; limit = 0;
do { do {
endX = Math.random() * graphWidth * .8 + graphWidth * .1; endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
endY = Math.random() * graphHeight * .7 + graphHeight * .15; endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
dist = Math.abs(endY - startY) + Math.abs(endX - startX); dist = Math.abs(endY - startY) + Math.abs(endX - startX);
limit++; limit++;
} while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50) } while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50);
let range = getRange(start, findGridCell(endX, endY)); let range = getRange(start, findGridCell(endX, endY));
@ -397,11 +474,14 @@
while (cur !== end) { while (cur !== end) {
let min = Infinity; let min = Infinity;
cells.c[cur].forEach(function(e) { cells.c[cur].forEach(function (e) {
if (used[e]) return; if (used[e]) return;
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2; let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > .8) diff = diff / 2; if (Math.random() > 0.8) diff = diff / 2;
if (diff < min) {min = diff; cur = e;} if (diff < min) {
min = diff;
cur = e;
}
}); });
if (min === Infinity) return range; if (min === Infinity) return range;
range.push(cur); range.push(cur);
@ -412,25 +492,29 @@
} }
// add height to ridge and cells around // add height to ridge and cells around
let queue = range.slice(), i = 0; let queue = range.slice(),
i = 0;
while (queue.length) { while (queue.length) {
const frontier = queue.slice(); const frontier = queue.slice();
queue = [], i++; (queue = []), i++;
frontier.forEach(i => { frontier.forEach(i => {
cells.h[i] = lim(cells.h[i] - h * (Math.random() * .3 + .85)); cells.h[i] = lim(cells.h[i] - h * (Math.random() * 0.3 + 0.85));
}); });
h = h ** power - 1; h = h ** power - 1;
if (h < 2) break; if (h < 2) break;
frontier.forEach(f => { frontier.forEach(f => {
cells.c[f].forEach(i => { cells.c[f].forEach(i => {
if (!used[i]) {queue.push(i); used[i] = 1;} if (!used[i]) {
queue.push(i);
used[i] = 1;
}
}); });
}); });
} }
// generate prominences // generate prominences
range.forEach((cur, d) => { range.forEach((cur, d) => {
if (d%6 !== 0) return; if (d % 6 !== 0) return;
for (const l of d3.range(i)) { for (const l of d3.range(i)) {
const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1); //debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
@ -438,21 +522,21 @@
cur = min; cur = min;
} }
}); });
} }
} };
const addStrait = function(width, direction = "vertical") { const addStrait = function (width, direction = "vertical") {
width = Math.min(getNumberInRange(width), grid.cellsX/3); width = Math.min(getNumberInRange(width), grid.cellsX / 3);
if (width < 1 && P(width)) return; if (width < 1 && P(width)) return;
const used = new Uint8Array(cells.h.length); const used = new Uint8Array(cells.h.length);
const vert = direction === "vertical"; const vert = direction === "vertical";
const startX = vert ? Math.floor(Math.random() * graphWidth * .4 + graphWidth * .3) : 5; const startX = vert ? Math.floor(Math.random() * graphWidth * 0.4 + graphWidth * 0.3) : 5;
const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * .4 + graphHeight * .3); const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * 0.4 + graphHeight * 0.3);
const endX = vert ? Math.floor((graphWidth - startX) - (graphWidth * .1) + (Math.random() * graphWidth * .2)) : graphWidth - 5; const endX = vert ? Math.floor(graphWidth - startX - graphWidth * 0.1 + Math.random() * graphWidth * 0.2) : graphWidth - 5;
const endY = vert ? graphHeight - 5 : Math.floor((graphHeight - startY) - (graphHeight * .1) + (Math.random() * graphHeight * .2)); const endY = vert ? graphHeight - 5 : Math.floor(graphHeight - startY - graphHeight * 0.1 + Math.random() * graphHeight * 0.2);
const start = findGridCell(startX, startY), end = findGridCell(endX, endY); const start = findGridCell(startX, startY),
end = findGridCell(endX, endY);
let range = getRange(start, end); let range = getRange(start, end);
const query = []; const query = [];
@ -461,10 +545,13 @@
while (cur !== end) { while (cur !== end) {
let min = Infinity; let min = Infinity;
cells.c[cur].forEach(function(e) { cells.c[cur].forEach(function (e) {
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2; let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > 0.8) diff = diff / 2; if (Math.random() > 0.8) diff = diff / 2;
if (diff < min) {min = diff; cur = e;} if (diff < min) {
min = diff;
cur = e;
}
}); });
range.push(cur); range.push(cur);
} }
@ -472,12 +559,12 @@
return range; return range;
} }
const step = .1 / width; const step = 0.1 / width;
while (width > 0) { while (width > 0) {
const exp = .9 - step * width; const exp = 0.9 - step * width;
range.forEach(function(r) { range.forEach(function (r) {
cells.c[r].forEach(function(e) { cells.c[r].forEach(function (e) {
if (used[e]) return; if (used[e]) return;
used[e] = 1; used[e] = 1;
query.push(e); query.push(e);
@ -486,39 +573,42 @@
}); });
}); });
range = query.slice(); range = query.slice();
width--; width--;
} }
} };
const modify = function(range, add, mult, power) { const modify = function (range, add, mult, power) {
const min = range === "land" ? 20 : range === "all" ? 0 : +range.split("-")[0]; const min = range === "land" ? 20 : range === "all" ? 0 : +range.split("-")[0];
const max = range === "land" || range === "all" ? 100 : +range.split("-")[1]; const max = range === "land" || range === "all" ? 100 : +range.split("-")[1];
grid.cells.h = grid.cells.h.map(h => h >= min && h <= max ? mod(h) : h); grid.cells.h = grid.cells.h.map(h => (h >= min && h <= max ? mod(h) : h));
function mod(v) { function mod(v) {
if (add) v = min === 20 ? Math.max(v + add, 20) : v + add; if (add) v = min === 20 ? Math.max(v + add, 20) : v + add;
if (mult !== 1) v = min === 20 ? (v-20) * mult + 20 : v * mult; if (mult !== 1) v = min === 20 ? (v - 20) * mult + 20 : v * mult;
if (power) v = min === 20 ? (v-20) ** power + 20 : v ** power; if (power) v = min === 20 ? (v - 20) ** power + 20 : v ** power;
return lim(v); return lim(v);
} }
} };
const smooth = function(fr = 2, add = 0) { const smooth = function (fr = 2, add = 0) {
cells.h = cells.h.map((h, i) => { cells.h = cells.h.map((h, i) => {
const a = [h]; const a = [h];
cells.c[i].forEach(c => a.push(cells.h[c])); cells.c[i].forEach(c => a.push(cells.h[c]));
return lim((h * (fr-1) + d3.mean(a) + add) / fr); return lim((h * (fr - 1) + d3.mean(a) + add) / fr);
}); });
} };
function getPointInRange(range, length) { function getPointInRange(range, length) {
if (typeof range !== "string") {ERROR && console.error("Range should be a string"); return;} if (typeof range !== "string") {
const min = range.split("-")[0]/100 || 0; ERROR && console.error("Range should be a string");
const max = range.split("-")[1]/100 || 100; return;
}
const min = range.split("-")[0] / 100 || 0;
const max = range.split("-")[1] / 100 || min;
return rand(min * length, max * length); return rand(min * length, max * length);
} }
return {generate, addHill, addRange, addTrough, addStrait, addPit, smooth, modify}; return {generate, addHill, addRange, addTrough, addStrait, addPit, smooth, modify};
});
})));

View file

@ -1,90 +1,153 @@
(function (global, factory) { (function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Lakes = factory());
typeof define === 'function' && define.amd ? define(factory) : })(this, function () {
(global.Lakes = factory()); "use strict";
}(this, (function () {'use strict';
const setClimateData = function(h) { const setClimateData = function (h) {
const cells = pack.cells; const cells = pack.cells;
const lakeOutCells = new Uint16Array(cells.i.length); const lakeOutCells = new Uint16Array(cells.i.length);
pack.features.forEach(f => { pack.features.forEach(f => {
if (f.type !== "lake") return; if (f.type !== "lake") return;
// default flux: sum of precipition around lake first cell // default flux: sum of precipition around lake first cell
f.flux = rn(d3.sum(f.shoreline.map(c => grid.cells.prec[cells.g[c]])) / 2); f.flux = rn(d3.sum(f.shoreline.map(c => grid.cells.prec[cells.g[c]])) / 2);
// temperature and evaporation to detect closed lakes
f.temp = f.cells < 6 ? grid.cells.temp[cells.g[f.firstCell]] : rn(d3.mean(f.shoreline.map(c => grid.cells.temp[cells.g[c]])), 1);
const height = (f.height - 18) ** heightExponentInput.value; // height in meters
const evaporation = (700 * (f.temp + .006 * height) / 50 + 75) / (80 - f.temp); // based on Penman formula, [1-11]
f.evaporation = rn(evaporation * f.cells);
// lake outlet cell // temperature and evaporation to detect closed lakes
f.outCell = f.shoreline[d3.scan(f.shoreline, (a,b) => h[a] - h[b])]; f.temp = f.cells < 6 ? grid.cells.temp[cells.g[f.firstCell]] : rn(d3.mean(f.shoreline.map(c => grid.cells.temp[cells.g[c]])), 1);
lakeOutCells[f.outCell] = f.i; const height = (f.height - 18) ** heightExponentInput.value; // height in meters
}); const evaporation = ((700 * (f.temp + 0.006 * height)) / 50 + 75) / (80 - f.temp); // based on Penman formula, [1-11]
f.evaporation = rn(evaporation * f.cells);
return lakeOutCells; // no outlet for lakes in depressed areas
} if (f.closed) return;
const cleanupLakeData = function() { // lake outlet cell
for (const feature of pack.features) { f.outCell = f.shoreline[d3.scan(f.shoreline, (a, b) => h[a] - h[b])];
if (feature.type !== "lake") continue; lakeOutCells[f.outCell] = f.i;
delete feature.river; });
delete feature.enteringFlux;
delete feature.shoreline;
delete feature.outCell;
feature.height = rn(feature.height);
const inlets = feature.inlets?.filter(r => pack.rivers.find(river => river.i === r)); return lakeOutCells;
if (!inlets || !inlets.length) delete feature.inlets; };
else feature.inlets = inlets;
const outlet = feature.outlet && pack.rivers.find(river => river.i === feature.outlet); // get array of land cells aroound lake
if (!outlet) delete feature.outlet; const getShoreline = function (lake) {
} const uniqueCells = new Set();
} lake.vertices.forEach(v => pack.vertices.c[v].forEach(c => pack.cells.h[c] >= 20 && uniqueCells.add(c)));
lake.shoreline = [...uniqueCells];
};
const defineGroup = function() { const prepareLakeData = h => {
for (const feature of pack.features) { const cells = pack.cells;
if (feature.type !== "lake") continue; const ELEVATION_LIMIT = +document.getElementById("lakeElevationLimitOutput").value;
const lakeEl = lakes.select(`[data-f="${feature.i}"]`).node();
if (!lakeEl) continue;
feature.group = getGroup(feature); pack.features.forEach(f => {
document.getElementById(feature.group).appendChild(lakeEl); if (f.type !== "lake") return;
} delete f.flux;
} delete f.inlets;
delete f.outlet;
delete f.height;
delete f.closed;
!f.shoreline && Lakes.getShoreline(f);
const generateName = function() { // lake surface height is as lowest land cells around
Math.random = aleaPRNG(seed); const min = f.shoreline.sort((a, b) => h[a] - h[b])[0];
for (const feature of pack.features) { f.height = h[min] - 0.1;
if (feature.type !== "lake") continue;
feature.name = getName(feature);
}
}
const getName = function(feature) { // check if lake can be open (not in deep depression)
const landCell = pack.cells.c[feature.firstCell].find(c => pack.cells.h[c] >= 20); if (ELEVATION_LIMIT === 80) {
const culture = pack.cells.culture[landCell]; f.closed = false;
return Names.getCulture(culture); return;
} }
function getGroup(feature) { let deep = true;
if (feature.temp < -3) return "frozen"; const threshold = f.height + ELEVATION_LIMIT;
if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 5 === 0) return "lava"; const queue = [min];
const checked = [];
checked[min] = true;
if (!feature.inlets && !feature.outlet) { // check if elevated lake can potentially pour to another water body
if (feature.evaporation / 2 > feature.flux) return "dry"; while (deep && queue.length) {
if (feature.cells < 3 && feature.firstCell % 5 === 0) return "sinkhole"; const q = queue.pop();
for (const n of cells.c[q]) {
if (checked[n]) continue;
if (h[n] >= threshold) continue;
if (h[n] < 20) {
const nFeature = pack.features[cells.f[n]];
if (nFeature.type === "ocean" || f.height > nFeature.height) {
deep = false;
break;
}
}
checked[n] = true;
queue.push(n);
}
}
f.closed = deep;
});
};
const cleanupLakeData = function () {
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
delete feature.river;
delete feature.enteringFlux;
delete feature.shoreline;
delete feature.outCell;
delete feature.closed;
feature.height = rn(feature.height, 3);
const inlets = feature.inlets?.filter(r => pack.rivers.find(river => river.i === r));
if (!inlets || !inlets.length) delete feature.inlets;
else feature.inlets = inlets;
const outlet = feature.outlet && pack.rivers.find(river => river.i === feature.outlet);
if (!outlet) delete feature.outlet;
}
};
const defineGroup = function () {
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
const lakeEl = lakes.select(`[data-f="${feature.i}"]`).node();
if (!lakeEl) continue;
feature.group = getGroup(feature);
document.getElementById(feature.group).appendChild(lakeEl);
}
};
const generateName = function () {
Math.random = aleaPRNG(seed);
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
feature.name = getName(feature);
}
};
const getName = function (feature) {
const landCell = pack.cells.c[feature.firstCell].find(c => pack.cells.h[c] >= 20);
const culture = pack.cells.culture[landCell];
return Names.getCulture(culture);
};
function getGroup(feature) {
if (feature.temp < -3) return "frozen";
if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 10 === 0) return "lava";
if (!feature.inlets && !feature.outlet) {
if (feature.evaporation / 2 > feature.flux) return "dry";
if (feature.cells < 3 && feature.firstCell % 10 === 0) return "sinkhole";
}
if (!feature.outlet && feature.evaporation > feature.flux) return "salt";
return "freshwater";
} }
if (!feature.outlet && feature.evaporation > feature.flux) return "salt"; return {setClimateData, cleanupLakeData, prepareLakeData, defineGroup, generateName, getName, getShoreline};
});
return "freshwater";
}
return {setClimateData, cleanupLakeData, defineGroup, generateName, getName};
})));

831
modules/load.js Normal file
View file

@ -0,0 +1,831 @@
// Functions to save and load the map
"use strict";
function quickLoad() {
ldb.get("lastMap", blob => {
if (blob) {
loadMapPrompt(blob);
} else {
tip("No map stored. Save map to storage first", true, "error", 2000);
ERROR && console.error("No map stored");
}
});
}
function loadMapPrompt(blob) {
const workingTime = (Date.now() - last(mapHistory).created) / 60000; // minutes
if (workingTime < 5) {
loadLastSavedMap();
return;
}
alertMessage.innerHTML = `Are you sure you want to load saved map?<br>
All unsaved changes made to the current map will be lost`;
$("#alert").dialog({
resizable: false,
title: "Load saved map",
buttons: {
Cancel: function () {
$(this).dialog("close");
},
Load: function () {
loadLastSavedMap();
$(this).dialog("close");
}
}
});
function loadLastSavedMap() {
WARN && console.warn("Load last saved map");
try {
uploadMap(blob);
} catch (error) {
ERROR && console.error(error);
tip("Cannot load last saved map", true, "error", 2000);
}
}
}
function uploadMap(file, callback) {
uploadMap.timeStart = performance.now();
const fileReader = new FileReader();
fileReader.onload = function (fileLoadedEvent) {
if (callback) callback();
document.getElementById("coas").innerHTML = ""; // remove auto-generated emblems
const dataLoaded = fileLoadedEvent.target.result;
const data = dataLoaded.split("\r\n");
const mapVersion = data[0].split("|")[0] || data[0];
if (mapVersion === version) {
parseLoadedData(data);
return;
}
const archive = link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog", "archived version");
const parsed = parseFloat(mapVersion);
let message = "",
load = false;
if (isNaN(parsed) || data.length < 26 || !data[5]) {
message = `The file you are trying to load is outdated or not a valid .map file.
<br>Please try to open it using an ${archive}`;
} else if (parsed < 0.7) {
message = `The map version you are trying to load (${mapVersion}) is too old and cannot be updated to the current version.
<br>Please keep using an ${archive}`;
} else {
load = true;
message = `The map version (${mapVersion}) does not match the Generator version (${version}).
<br>Click OK to get map <b>auto-updated</b>. In case of issues please keep using an ${archive} of the Generator`;
}
alertMessage.innerHTML = message;
$("#alert").dialog({
title: "Version conflict",
width: "38em",
buttons: {
OK: function () {
$(this).dialog("close");
if (load) parseLoadedData(data);
}
}
});
};
fileReader.readAsText(file, "UTF-8");
}
function parseLoadedData(data) {
try {
// exit customization
if (window.closeDialogs) closeDialogs();
customization = 0;
if (customizationMenu.offsetParent) styleTab.click();
const reliefIcons = document.getElementById("defs-relief").innerHTML; // save relief icons
const hatching = document.getElementById("hatching").cloneNode(true); // save hatching
void (function parseParameters() {
const params = data[0].split("|");
if (params[3]) {
seed = params[3];
optionsSeed.value = seed;
}
if (params[4]) graphWidth = +params[4];
if (params[5]) graphHeight = +params[5];
mapId = params[6] ? +params[6] : Date.now();
})();
INFO && console.group("Loaded Map " + seed);
void (function parseSettings() {
const settings = data[1].split("|");
if (settings[0]) applyOption(distanceUnitInput, settings[0]);
if (settings[1]) distanceScaleInput.value = distanceScaleOutput.value = settings[1];
if (settings[2]) areaUnit.value = settings[2];
if (settings[3]) applyOption(heightUnit, settings[3]);
if (settings[4]) heightExponentInput.value = heightExponentOutput.value = settings[4];
if (settings[5]) temperatureScale.value = settings[5];
if (settings[6]) barSizeInput.value = barSizeOutput.value = settings[6];
if (settings[7] !== undefined) barLabel.value = settings[7];
if (settings[8] !== undefined) barBackOpacity.value = settings[8];
if (settings[9]) barBackColor.value = settings[9];
if (settings[10]) barPosX.value = settings[10];
if (settings[11]) barPosY.value = settings[11];
if (settings[12]) populationRate = populationRateInput.value = populationRateOutput.value = settings[12];
if (settings[13]) urbanization = urbanizationInput.value = urbanizationOutput.value = settings[13];
if (settings[14]) mapSizeInput.value = mapSizeOutput.value = Math.max(Math.min(settings[14], 100), 1);
if (settings[15]) latitudeInput.value = latitudeOutput.value = Math.max(Math.min(settings[15], 100), 0);
if (settings[16]) temperatureEquatorInput.value = temperatureEquatorOutput.value = settings[16];
if (settings[17]) temperaturePoleInput.value = temperaturePoleOutput.value = settings[17];
if (settings[18]) precInput.value = precOutput.value = settings[18];
if (settings[19]) options = JSON.parse(settings[19]);
if (settings[20]) mapName.value = settings[20];
if (settings[21]) hideLabels.checked = +settings[21];
})();
void (function parseConfiguration() {
if (data[2]) mapCoordinates = JSON.parse(data[2]);
if (data[4]) notes = JSON.parse(data[4]);
if (data[33]) rulers.fromString(data[33]);
const biomes = data[3].split("|");
biomesData = applyDefaultBiomesSystem();
biomesData.color = biomes[0].split(",");
biomesData.habitability = biomes[1].split(",").map(h => +h);
biomesData.name = biomes[2].split(",");
// push custom biomes if any
for (let i = biomesData.i.length; i < biomesData.name.length; i++) {
biomesData.i.push(biomesData.i.length);
biomesData.iconsDensity.push(0);
biomesData.icons.push([]);
biomesData.cost.push(50);
}
})();
void (function replaceSVG() {
svg.remove();
document.body.insertAdjacentHTML("afterbegin", data[5]);
})();
void (function redefineElements() {
svg = d3.select("#map");
defs = svg.select("#deftemp");
viewbox = svg.select("#viewbox");
scaleBar = svg.select("#scaleBar");
legend = svg.select("#legend");
ocean = viewbox.select("#ocean");
oceanLayers = ocean.select("#oceanLayers");
oceanPattern = ocean.select("#oceanPattern");
lakes = viewbox.select("#lakes");
landmass = viewbox.select("#landmass");
texture = viewbox.select("#texture");
terrs = viewbox.select("#terrs");
biomes = viewbox.select("#biomes");
ice = viewbox.select("#ice");
cells = viewbox.select("#cells");
gridOverlay = viewbox.select("#gridOverlay");
coordinates = viewbox.select("#coordinates");
compass = viewbox.select("#compass");
rivers = viewbox.select("#rivers");
terrain = viewbox.select("#terrain");
relig = viewbox.select("#relig");
cults = viewbox.select("#cults");
regions = viewbox.select("#regions");
statesBody = regions.select("#statesBody");
statesHalo = regions.select("#statesHalo");
provs = viewbox.select("#provs");
zones = viewbox.select("#zones");
borders = viewbox.select("#borders");
stateBorders = borders.select("#stateBorders");
provinceBorders = borders.select("#provinceBorders");
routes = viewbox.select("#routes");
roads = routes.select("#roads");
trails = routes.select("#trails");
searoutes = routes.select("#searoutes");
temperature = viewbox.select("#temperature");
coastline = viewbox.select("#coastline");
prec = viewbox.select("#prec");
population = viewbox.select("#population");
emblems = viewbox.select("#emblems");
labels = viewbox.select("#labels");
icons = viewbox.select("#icons");
burgIcons = icons.select("#burgIcons");
anchors = icons.select("#anchors");
armies = viewbox.select("#armies");
markers = viewbox.select("#markers");
ruler = viewbox.select("#ruler");
fogging = viewbox.select("#fogging");
debug = viewbox.select("#debug");
burgLabels = labels.select("#burgLabels");
})();
void (function parseGridData() {
grid = JSON.parse(data[6]);
calculateVoronoi(grid, grid.points);
grid.cells.h = Uint8Array.from(data[7].split(","));
grid.cells.prec = Uint8Array.from(data[8].split(","));
grid.cells.f = Uint16Array.from(data[9].split(","));
grid.cells.t = Int8Array.from(data[10].split(","));
grid.cells.temp = Int8Array.from(data[11].split(","));
})();
void (function parsePackData() {
pack = {};
reGraph();
reMarkFeatures();
pack.features = JSON.parse(data[12]);
pack.cultures = JSON.parse(data[13]);
pack.states = JSON.parse(data[14]);
pack.burgs = JSON.parse(data[15]);
pack.religions = data[29] ? JSON.parse(data[29]) : [{i: 0, name: "No religion"}];
pack.provinces = data[30] ? JSON.parse(data[30]) : [0];
pack.rivers = data[32] ? JSON.parse(data[32]) : [];
const cells = pack.cells;
cells.biome = Uint8Array.from(data[16].split(","));
cells.burg = Uint16Array.from(data[17].split(","));
cells.conf = Uint8Array.from(data[18].split(","));
cells.culture = Uint16Array.from(data[19].split(","));
cells.fl = Uint16Array.from(data[20].split(","));
cells.pop = Float32Array.from(data[21].split(","));
cells.r = Uint16Array.from(data[22].split(","));
cells.road = Uint16Array.from(data[23].split(","));
cells.s = Uint16Array.from(data[24].split(","));
cells.state = Uint16Array.from(data[25].split(","));
cells.religion = data[26] ? Uint16Array.from(data[26].split(",")) : new Uint16Array(cells.i.length);
cells.province = data[27] ? Uint16Array.from(data[27].split(",")) : new Uint16Array(cells.i.length);
cells.crossroad = data[28] ? Uint16Array.from(data[28].split(",")) : new Uint16Array(cells.i.length);
if (data[31]) {
const namesDL = data[31].split("/");
namesDL.forEach((d, i) => {
const e = d.split("|");
if (!e.length) return;
const b = e[5].split(",").length > 2 || !nameBases[i] ? e[5] : nameBases[i].b;
nameBases[i] = {name: e[0], min: e[1], max: e[2], d: e[3], m: e[4], b};
});
}
})();
const notHidden = selection => selection.node() && selection.style("display") !== "none";
const hasChildren = selection => selection.node()?.hasChildNodes();
const hasChild = (selection, selector) => selection.node()?.querySelector(selector);
const turnOn = el => document.getElementById(el).classList.remove("buttonoff");
void (function restoreLayersState() {
// turn all layers off
document
.getElementById("mapLayers")
.querySelectorAll("li")
.forEach(el => el.classList.add("buttonoff"));
// turn on active layers
if (notHidden(texture) && hasChild(texture, "image")) turnOn("toggleTexture");
if (hasChildren(terrs)) turnOn("toggleHeight");
if (hasChildren(biomes)) turnOn("toggleBiomes");
if (hasChildren(cells)) turnOn("toggleCells");
if (hasChildren(gridOverlay)) turnOn("toggleGrid");
if (hasChildren(coordinates)) turnOn("toggleCoordinates");
if (notHidden(compass) && hasChild(compass, "use")) turnOn("toggleCompass");
if (notHidden(rivers)) turnOn("toggleRivers");
if (notHidden(terrain) && hasChildren(terrain)) turnOn("toggleRelief");
if (hasChildren(relig)) turnOn("toggleReligions");
if (hasChildren(cults)) turnOn("toggleCultures");
if (hasChildren(statesBody)) turnOn("toggleStates");
if (hasChildren(provs)) turnOn("toggleProvinces");
if (hasChildren(zones) && notHidden(zones)) turnOn("toggleZones");
if (notHidden(borders) && hasChild(compass, "use")) turnOn("toggleBorders");
if (notHidden(routes) && hasChild(routes, "path")) turnOn("toggleRoutes");
if (hasChildren(temperature)) turnOn("toggleTemp");
if (hasChild(population, "line")) turnOn("togglePopulation");
if (hasChildren(ice)) turnOn("toggleIce");
if (hasChild(prec, "circle")) turnOn("togglePrec");
if (notHidden(emblems) && hasChild(emblems, "use")) turnOn("toggleEmblems");
if (notHidden(labels)) turnOn("toggleLabels");
if (notHidden(icons)) turnOn("toggleIcons");
if (hasChildren(armies) && notHidden(armies)) turnOn("toggleMilitary");
if (hasChildren(markers) && notHidden(markers)) turnOn("toggleMarkers");
if (notHidden(ruler)) turnOn("toggleRulers");
if (notHidden(scaleBar)) turnOn("toggleScaleBar");
getCurrentPreset();
})();
void (function restoreEvents() {
scaleBar.on("mousemove", () => tip("Click to open Units Editor")).on("click", () => editUnits());
legend.on("mousemove", () => tip("Drag to change the position. Click to hide the legend")).on("click", () => clearLegend());
})();
void (function resolveVersionConflicts() {
const version = parseFloat(data[0].split("|")[0]);
if (version < 0.9) {
// 0.9 has additional relief icons to be included into older maps
document.getElementById("defs-relief").innerHTML = reliefIcons;
}
if (version < 1) {
// 1.0 adds a new religions layer
relig = viewbox.insert("g", "#terrain").attr("id", "relig");
Religions.generate();
// 1.0 adds a legend box
legend = svg.append("g").attr("id", "legend");
legend.attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC").attr("font-size", 13).attr("data-size", 13).attr("data-x", 99).attr("data-y", 93).attr("stroke-width", 2.5).attr("stroke", "#812929").attr("stroke-dasharray", "0 4 10 4").attr("stroke-linecap", "round");
// 1.0 separated drawBorders fron drawStates()
stateBorders = borders.append("g").attr("id", "stateBorders");
provinceBorders = borders.append("g").attr("id", "provinceBorders");
borders.attr("opacity", null).attr("stroke", null).attr("stroke-width", null).attr("stroke-dasharray", null).attr("stroke-linecap", null).attr("filter", null);
stateBorders.attr("opacity", 0.8).attr("stroke", "#56566d").attr("stroke-width", 1).attr("stroke-dasharray", "2").attr("stroke-linecap", "butt");
provinceBorders.attr("opacity", 0.8).attr("stroke", "#56566d").attr("stroke-width", 0.5).attr("stroke-dasharray", "1").attr("stroke-linecap", "butt");
// 1.0 adds state relations, provinces, forms and full names
provs = viewbox.insert("g", "#borders").attr("id", "provs").attr("opacity", 0.6);
BurgsAndStates.collectStatistics();
BurgsAndStates.generateCampaigns();
BurgsAndStates.generateDiplomacy();
BurgsAndStates.defineStateForms();
drawStates();
BurgsAndStates.generateProvinces();
drawBorders();
if (!layerIsOn("toggleBorders")) $("#borders").fadeOut();
if (!layerIsOn("toggleStates")) regions.attr("display", "none").selectAll("path").remove();
// 1.0 adds hatching
document.getElementsByTagName("defs")[0].appendChild(hatching);
// 1.0 adds zones layer
zones = viewbox.insert("g", "#borders").attr("id", "zones").attr("display", "none");
zones.attr("opacity", 0.6).attr("stroke", null).attr("stroke-width", 0).attr("stroke-dasharray", null).attr("stroke-linecap", "butt");
addZones();
if (!markers.selectAll("*").size()) {
addMarkers();
turnButtonOn("toggleMarkers");
}
// 1.0 add fogging layer (state focus)
fogging = viewbox.insert("g", "#ruler").attr("id", "fogging-cont").attr("mask", "url(#fog)").append("g").attr("id", "fogging").style("display", "none");
fogging.append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%");
defs.append("mask").attr("id", "fog").append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%").attr("fill", "white");
// 1.0 changes states opacity bask to regions level
if (statesBody.attr("opacity")) {
regions.attr("opacity", statesBody.attr("opacity"));
statesBody.attr("opacity", null);
}
// 1.0 changed labels to multi-lined
labels.selectAll("textPath").each(function () {
const text = this.textContent;
const shift = this.getComputedTextLength() / -1.5;
this.innerHTML = `<tspan x="${shift}">${text}</tspan>`;
});
// 1.0 added new biome - Wetland
biomesData.name.push("Wetland");
biomesData.color.push("#0b9131");
biomesData.habitability.push(12);
}
if (version < 1.1) {
// v 1.0 initial code had a bug with religion layer id
if (!relig.size()) relig = viewbox.insert("g", "#terrain").attr("id", "relig");
// v 1.0 initially has Sympathy status then relaced with Friendly
for (const s of pack.states) {
if (!s.diplomacy) continue;
s.diplomacy = s.diplomacy.map(r => (r === "Sympathy" ? "Friendly" : r));
}
// labels should be toggled via style attribute, so remove display attribute
labels.attr("display", null);
// v 1.0 added religions heirarchy tree
if (pack.religions[1] && !pack.religions[1].code) {
pack.religions
.filter(r => r.i)
.forEach(r => {
r.origin = 0;
r.code = r.name.slice(0, 2);
});
}
if (!document.getElementById("freshwater")) {
lakes.append("g").attr("id", "freshwater");
lakes.select("#freshwater").attr("opacity", 0.5).attr("fill", "#a6c1fd").attr("stroke", "#5f799d").attr("stroke-width", 0.7).attr("filter", null);
}
if (!document.getElementById("salt")) {
lakes.append("g").attr("id", "salt");
lakes.select("#salt").attr("opacity", 0.5).attr("fill", "#409b8a").attr("stroke", "#388985").attr("stroke-width", 0.7).attr("filter", null);
}
// v 1.1 added new lake and coast groups
if (!document.getElementById("sinkhole")) {
lakes.append("g").attr("id", "sinkhole");
lakes.append("g").attr("id", "frozen");
lakes.append("g").attr("id", "lava");
lakes.select("#sinkhole").attr("opacity", 1).attr("fill", "#5bc9fd").attr("stroke", "#53a3b0").attr("stroke-width", 0.7).attr("filter", null);
lakes.select("#frozen").attr("opacity", 0.95).attr("fill", "#cdd4e7").attr("stroke", "#cfe0eb").attr("stroke-width", 0).attr("filter", null);
lakes.select("#lava").attr("opacity", 0.7).attr("fill", "#90270d").attr("stroke", "#f93e0c").attr("stroke-width", 2).attr("filter", "url(#crumpled)");
coastline.append("g").attr("id", "sea_island");
coastline.append("g").attr("id", "lake_island");
coastline.select("#sea_island").attr("opacity", 0.5).attr("stroke", "#1f3846").attr("stroke-width", 0.7).attr("filter", "url(#dropShadow)");
coastline.select("#lake_island").attr("opacity", 1).attr("stroke", "#7c8eaf").attr("stroke-width", 0.35).attr("filter", null);
}
// v 1.1 features stores more data
defs.select("#land").selectAll("path").remove();
defs.select("#water").selectAll("path").remove();
coastline.selectAll("path").remove();
lakes.selectAll("path").remove();
drawCoastline();
}
if (version < 1.11) {
// v 1.11 added new attributes
terrs.attr("scheme", "bright").attr("terracing", 0).attr("skip", 5).attr("relax", 0).attr("curve", 0);
svg.select("#oceanic > *").attr("id", "oceanicPattern");
oceanLayers.attr("layers", "-6,-3,-1");
gridOverlay.attr("type", "pointyHex").attr("size", 10);
// v 1.11 added cultures heirarchy tree
if (pack.cultures[1] && !pack.cultures[1].code) {
pack.cultures
.filter(c => c.i)
.forEach(c => {
c.origin = 0;
c.code = c.name.slice(0, 2);
});
}
// v 1.11 had an issue with fogging being displayed on load
unfog();
// v 1.2 added new terrain attributes
if (!terrain.attr("set")) terrain.attr("set", "simple");
if (!terrain.attr("size")) terrain.attr("size", 1);
if (!terrain.attr("density")) terrain.attr("density", 0.4);
}
if (version < 1.21) {
// v 1.11 replaced "display" attribute by "display" style
viewbox.selectAll("g").each(function () {
if (this.hasAttribute("display")) {
this.removeAttribute("display");
this.style.display = "none";
}
});
// v 1.21 added rivers data to pack
pack.rivers = []; // rivers data
rivers.selectAll("path").each(function () {
const i = +this.id.slice(5);
const length = this.getTotalLength() / 2;
const s = this.getPointAtLength(length),
e = this.getPointAtLength(0);
const source = findCell(s.x, s.y),
mouth = findCell(e.x, e.y);
const name = Rivers.getName(mouth);
const type = length < 25 ? rw({Creek: 9, River: 3, Brook: 3, Stream: 1}) : "River";
pack.rivers.push({i, parent: 0, length, source, mouth, basin: i, name, type});
});
}
if (version < 1.22) {
// v 1.22 changed state neighbors from Set object to array
BurgsAndStates.collectStatistics();
}
if (version < 1.3) {
// v 1.3 added global options object
const winds = options.slice(); // previostly wind was saved in settings[19]
const year = rand(100, 2000);
const era = Names.getBaseShort(P(0.7) ? 1 : rand(nameBases.length)) + " Era";
const eraShort = era[0] + "E";
const military = Military.getDefaultOptions();
options = {winds, year, era, eraShort, military};
// v 1.3 added campaings data for all states
BurgsAndStates.generateCampaigns();
// v 1.3 added militry layer
armies = viewbox.insert("g", "#icons").attr("id", "armies");
armies.attr("opacity", 1).attr("fill-opacity", 1).attr("font-size", 6).attr("box-size", 3).attr("stroke", "#000").attr("stroke-width", 0.3);
turnButtonOn("toggleMilitary");
Military.generate();
}
if (version < 1.4) {
// v 1.35 added dry lakes
if (!lakes.select("#dry").size()) {
lakes.append("g").attr("id", "dry");
lakes.select("#dry").attr("opacity", 1).attr("fill", "#c9bfa7").attr("stroke", "#8e816f").attr("stroke-width", 0.7).attr("filter", null);
}
// v 1.4 added ice layer
ice = viewbox.insert("g", "#coastline").attr("id", "ice").style("display", "none");
ice.attr("opacity", null).attr("fill", "#e8f0f6").attr("stroke", "#e8f0f6").attr("stroke-width", 1).attr("filter", "url(#dropShadow05)");
drawIce();
// v 1.4 added icon and power attributes for units
for (const unit of options.military) {
if (!unit.icon) unit.icon = getUnitIcon(unit.type);
if (!unit.power) unit.power = unit.crew;
}
function getUnitIcon(type) {
if (type === "naval") return "🌊";
if (type === "ranged") return "🏹";
if (type === "mounted") return "🐴";
if (type === "machinery") return "💣";
if (type === "armored") return "🐢";
if (type === "aviation") return "🦅";
if (type === "magical") return "🔮";
else return "⚔️";
}
// 1.4 added state reference for regiments
pack.states.filter(s => s.military).forEach(s => s.military.forEach(r => (r.state = s.i)));
}
if (version < 1.5) {
// not need to store default styles from v 1.5
localStorage.removeItem("styleClean");
localStorage.removeItem("styleGloom");
localStorage.removeItem("styleAncient");
localStorage.removeItem("styleMonochrome");
// v 1.5 cultures has shield attribute
pack.cultures.forEach(culture => {
if (culture.removed) return;
culture.shield = Cultures.getRandomShield();
});
// v 1.5 added burg type value
pack.burgs.forEach(burg => {
if (!burg.i || burg.removed) return;
burg.type = BurgsAndStates.getType(burg.cell, burg.port);
});
// v 1.5 added emblems
defs.append("g").attr("id", "defs-emblems");
emblems = viewbox.insert("g", "#population").attr("id", "emblems").style("display", "none");
emblems.append("g").attr("id", "burgEmblems");
emblems.append("g").attr("id", "provinceEmblems");
emblems.append("g").attr("id", "stateEmblems");
regenerateEmblems();
toggleEmblems();
// v 1.5 changed releif icons data
terrain.selectAll("use").each(function () {
const type = this.getAttribute("data-type") || this.getAttribute("xlink:href");
this.removeAttribute("xlink:href");
this.removeAttribute("data-type");
this.removeAttribute("data-size");
this.setAttribute("href", type);
});
}
if (version < 1.6) {
// v 1.6 changed rivers data
for (const river of pack.rivers) {
const el = document.getElementById("river" + river.i);
if (el) {
river.widthFactor = +el.getAttribute("data-width");
el.removeAttribute("data-width");
el.removeAttribute("data-increment");
river.discharge = pack.cells.fl[river.mouth] || 1;
river.width = rn(river.length / 100, 2);
river.sourceWidth = 0.1;
} else {
Rivers.remove(river.i);
}
}
// v 1.6 changed lakes data
for (const f of pack.features) {
if (f.type !== "lake") continue;
if (f.evaporation) continue;
f.flux = f.flux || f.cells * 3;
f.temp = grid.cells.temp[pack.cells.g[f.firstCell]];
f.height = f.height || d3.min(pack.cells.c[f.firstCell].map(c => pack.cells.h[c]).filter(h => h >= 20));
const height = (f.height - 18) ** heightExponentInput.value;
const evaporation = ((700 * (f.temp + 0.006 * height)) / 50 + 75) / (80 - f.temp);
f.evaporation = rn(evaporation * f.cells);
f.name = f.name || Lakes.getName(f);
delete f.river;
}
}
if (version < 1.61) {
// v 1.61 changed rulers data
ruler.style("display", null);
rulers = new Rulers();
ruler.selectAll(".ruler > .white").each(function () {
const x1 = +this.getAttribute("x1");
const y1 = +this.getAttribute("y1");
const x2 = +this.getAttribute("x2");
const y2 = +this.getAttribute("y2");
if (isNaN(x1) || isNaN(y1) || isNaN(x2) || isNaN(y2)) return;
const points = [
[x1, y1],
[x2, y2]
];
rulers.create(Ruler, points);
});
ruler.selectAll("g.opisometer").each(function () {
const pointsString = this.dataset.points;
if (!pointsString) return;
const points = JSON.parse(pointsString);
rulers.create(Opisometer, points);
});
ruler.selectAll("path.planimeter").each(function () {
const length = this.getTotalLength();
if (length < 30) return;
const step = length > 1000 ? 40 : length > 400 ? 20 : 10;
const increment = length / Math.ceil(length / step);
const points = [];
for (let i = 0; i <= length; i += increment) {
const point = this.getPointAtLength(i);
points.push([point.x | 0, point.y | 0]);
}
rulers.create(Planimeter, points);
});
ruler.selectAll("*").remove();
if (rulers.data.length) {
turnButtonOn("toggleRulers");
rulers.draw();
} else turnButtonOff("toggleRulers");
// 1.61 changed oceanicPattern from rect to image
const pattern = document.getElementById("oceanic");
const filter = pattern.firstElementChild.getAttribute("filter");
const href = filter ? "./images/" + filter.replace("url(#", "").replace(")", "") + ".png" : "";
pattern.innerHTML = `<image id="oceanicPattern" href=${href} width="100" height="100" opacity="0.2"></image>`;
}
if (version < 1.62) {
// v 1.62 changed grid data
gridOverlay.attr("size", null);
}
if (version < 1.63) {
// v.1.63 change ocean pattern opacity element
const oceanPattern = document.getElementById("oceanPattern");
if (oceanPattern) oceanPattern.removeAttribute("opacity");
const oceanicPattern = document.getElementById("oceanicPattern");
if (!oceanicPattern.getAttribute("opacity")) oceanicPattern.setAttribute("opacity", 0.2);
// v 1.63 moved label text-shadow from css to editable inline style
burgLabels.select("#cities").style("text-shadow", "white 0 0 4px");
burgLabels.select("#towns").style("text-shadow", "white 0 0 4px");
labels.select("#states").style("text-shadow", "white 0 0 4px");
labels.select("#addedLabels").style("text-shadow", "white 0 0 4px");
}
})();
void (function checkDataIntegrity() {
const cells = pack.cells;
if (pack.cells.i.length !== pack.cells.state.length) {
ERROR && console.error("Striping issue. Map data is corrupted. The only solution is to edit the heightmap in erase mode");
}
const invalidStates = [...new Set(cells.state)].filter(s => !pack.states[s] || pack.states[s].removed);
invalidStates.forEach(s => {
const invalidCells = cells.i.filter(i => cells.state[i] === s);
invalidCells.forEach(i => (cells.state[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid state", s, "is assigned to cells", invalidCells);
});
const invalidProvinces = [...new Set(cells.province)].filter(p => p && (!pack.provinces[p] || pack.provinces[p].removed));
invalidProvinces.forEach(p => {
const invalidCells = cells.i.filter(i => cells.province[i] === p);
invalidCells.forEach(i => (cells.province[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid province", p, "is assigned to cells", invalidCells);
});
const invalidCultures = [...new Set(cells.culture)].filter(c => !pack.cultures[c] || pack.cultures[c].removed);
invalidCultures.forEach(c => {
const invalidCells = cells.i.filter(i => cells.culture[i] === c);
invalidCells.forEach(i => (cells.province[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid culture", c, "is assigned to cells", invalidCells);
});
const invalidReligions = [...new Set(cells.religion)].filter(r => !pack.religions[r] || pack.religions[r].removed);
invalidReligions.forEach(r => {
const invalidCells = cells.i.filter(i => cells.religion[i] === r);
invalidCells.forEach(i => (cells.religion[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid religion", c, "is assigned to cells", invalidCells);
});
const invalidFeatures = [...new Set(cells.f)].filter(f => f && !pack.features[f]);
invalidFeatures.forEach(f => {
const invalidCells = cells.i.filter(i => cells.f[i] === f);
// No fix as for now
ERROR && console.error("Data Integrity Check. Invalid feature", f, "is assigned to cells", invalidCells);
});
const invalidBurgs = [...new Set(cells.burg)].filter(b => b && (!pack.burgs[b] || pack.burgs[b].removed));
invalidBurgs.forEach(b => {
const invalidCells = cells.i.filter(i => cells.burg[i] === b);
invalidCells.forEach(i => (cells.burg[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid burg", b, "is assigned to cells", invalidCells);
});
const invalidRivers = [...new Set(cells.r)].filter(r => r && !pack.rivers.find(river => river.i === r));
invalidRivers.forEach(r => {
const invalidCells = cells.i.filter(i => cells.r[i] === r);
invalidCells.forEach(i => (cells.r[i] = 0));
rivers.select("river" + r).remove();
ERROR && console.error("Data Integrity Check. Invalid river", r, "is assigned to cells", invalidCells);
});
pack.burgs.forEach(b => {
if (!b.i || b.removed) return;
if (b.port < 0) {
ERROR && console.error("Data Integrity Check. Burg", b.i, "has invalid port value", b.port);
b.port = 0;
}
if (b.cell >= cells.i.length) {
ERROR && console.error("Data Integrity Check. Burg", b.i, "is linked to invalid cell", b.cell);
b.cell = findCell(b.x, b.y);
cells.i.filter(i => cells.burg[i] === b.i).forEach(i => (cells.burg[i] = 0));
cells.burg[b.cell] = b.i;
}
if (b.state && !pack.states[b.state]) {
ERROR && console.error("Data Integrity Check. Burg", b.i, "is linked to invalid state", b.state);
b.state = 0;
}
});
pack.provinces.forEach(p => {
if (!p.i || p.removed) return;
if (pack.states[p.state] && !pack.states[p.state].removed) return;
ERROR && console.error("Data Integrity Check. Province", p.i, "is linked to removed state", p.state);
p.removed = true; // remove incorrect province
});
})();
changeMapSize();
// remove href from emblems, to trigger rendering on load
emblems.selectAll("use").attr("href", null);
// draw data layers (no kept in svg)
if (rulers && layerIsOn("toggleRulers")) rulers.draw();
if (layerIsOn("toggleGrid")) drawGrid();
// set options
yearInput.value = options.year;
eraInput.value = options.era;
if (window.restoreDefaultEvents) restoreDefaultEvents();
focusOn(); // based on searchParams focus on point, cell or burg
invokeActiveZooming();
WARN && console.warn(`TOTAL: ${rn((performance.now() - uploadMap.timeStart) / 1000, 2)}s`);
showStatistics();
INFO && console.groupEnd("Loaded Map " + seed);
tip("Map is successfully loaded", true, "success", 7000);
} catch (error) {
ERROR && console.error(error);
clearMainTip();
alertMessage.innerHTML = `An error is occured on map loading. Select a different file to load,
<br>generate a new random map or cancel the loading
<p id="errorBox">${parseError(error)}</p>`;
$("#alert").dialog({
resizable: false,
title: "Loading error",
maxWidth: "50em",
buttons: {
"Select file": function () {
$(this).dialog("close");
mapToLoad.click();
},
"New map": function () {
$(this).dialog("close");
regenerateMap();
},
Cancel: function () {
$(this).dialog("close");
}
},
position: {my: "center", at: "center", of: "svg"}
});
}
}

View file

@ -1,60 +1,67 @@
(function (global, factory) { (function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Military = factory());
typeof define === 'function' && define.amd ? define(factory) : })(this, function () {
(global.Military = factory()); "use strict";
}(this, (function () {'use strict';
const generate = function() { const generate = function () {
TIME && console.time("generateMilitaryForces"); TIME && console.time("generateMilitaryForces");
const cells = pack.cells, p = cells.p, states = pack.states; const cells = pack.cells,
p = cells.p,
states = pack.states;
const valid = states.filter(s => s.i && !s.removed); // valid states const valid = states.filter(s => s.i && !s.removed); // valid states
if (!options.military) options.military = getDefaultOptions(); if (!options.military) options.military = getDefaultOptions();
const expn = d3.sum(valid.map(s => s.expansionism)); // total expansion const expn = d3.sum(valid.map(s => s.expansionism)); // total expansion
const area = d3.sum(valid.map(s => s.area)); // total area const area = d3.sum(valid.map(s => s.area)); // total area
const rate = {x:0, Ally:-.2, Friendly:-.1, Neutral:0, Suspicion:.1, Enemy:1, Unknown:0, Rival:.5, Vassal:.5, Suzerain:-.5}; const rate = {x: 0, Ally: -0.2, Friendly: -0.1, Neutral: 0, Suspicion: 0.1, Enemy: 1, Unknown: 0, Rival: 0.5, Vassal: 0.5, Suzerain: -0.5};
const stateModifier = { const stateModifier = {
"melee": {"Nomadic":.5, "Highland":1.2, "Lake":1, "Naval":.7, "Hunting":1.2, "River":1.1}, melee: {Nomadic: 0.5, Highland: 1.2, Lake: 1, Naval: 0.7, Hunting: 1.2, River: 1.1},
"ranged": {"Nomadic":.9, "Highland":1.3, "Lake":1, "Naval":.8, "Hunting":2, "River":.8}, ranged: {Nomadic: 0.9, Highland: 1.3, Lake: 1, Naval: 0.8, Hunting: 2, River: 0.8},
"mounted": {"Nomadic":2.3, "Highland":.6, "Lake":.7, "Naval":.3, "Hunting":.7, "River":.8}, mounted: {Nomadic: 2.3, Highland: 0.6, Lake: 0.7, Naval: 0.3, Hunting: 0.7, River: 0.8},
"machinery":{"Nomadic":.8, "Highland":1.4, "Lake":1.1, "Naval":1.4, "Hunting":.4, "River":1.1}, machinery: {Nomadic: 0.8, Highland: 1.4, Lake: 1.1, Naval: 1.4, Hunting: 0.4, River: 1.1},
"naval": {"Nomadic":.5, "Highland":.5, "Lake":1.2, "Naval":1.8, "Hunting":.7, "River":1.2}, naval: {Nomadic: 0.5, Highland: 0.5, Lake: 1.2, Naval: 1.8, Hunting: 0.7, River: 1.2},
// non-default generic: // non-default generic:
"armored": {"Nomadic":1, "Highland":.5, "Lake":1, "Naval":1, "Hunting":.7, "River":1.1}, armored: {Nomadic: 1, Highland: 0.5, Lake: 1, Naval: 1, Hunting: 0.7, River: 1.1},
"aviation": {"Nomadic":.5, "Highland":.5, "Lake":1.2, "Naval":1.2, "Hunting":.6, "River":1.2}, aviation: {Nomadic: 0.5, Highland: 0.5, Lake: 1.2, Naval: 1.2, Hunting: 0.6, River: 1.2},
"magical": {"Nomadic":1, "Highland":2, "Lake":1, "Naval":1, "Hunting":1, "River":1} magical: {Nomadic: 1, Highland: 2, Lake: 1, Naval: 1, Hunting: 1, River: 1}
}; };
const cellTypeModifier = { const cellTypeModifier = {
"nomadic": {"melee":.2, "ranged":.5, "mounted":3, "machinery":.4, "naval":.3, "armored":1.6, "aviation":1, "magical":.5}, nomadic: {melee: 0.2, ranged: 0.5, mounted: 3, machinery: 0.4, naval: 0.3, armored: 1.6, aviation: 1, magical: 0.5},
"wetland": {"melee":.8, "ranged":2, "mounted":0.3, "machinery":1.2, "naval":1.0, "armored":0.2, "aviation":.5, "magical":0.5}, wetland: {melee: 0.8, ranged: 2, mounted: 0.3, machinery: 1.2, naval: 1.0, armored: 0.2, aviation: 0.5, magical: 0.5},
"highland": {"melee":1.2, "ranged":1.6, "mounted":0.3, "machinery":3, "naval":1.0, "armored":0.8, "aviation":.3, "magical":2} highland: {melee: 1.2, ranged: 1.6, mounted: 0.3, machinery: 3, naval: 1.0, armored: 0.8, aviation: 0.3, magical: 2}
} };
const burgTypeModifier = { const burgTypeModifier = {
"nomadic": {"melee":.3, "ranged":.8, "mounted":3, "machinery":.4, "naval":1.0, "armored":1.6, "aviation":1, "magical":0.5}, nomadic: {melee: 0.3, ranged: 0.8, mounted: 3, machinery: 0.4, naval: 1.0, armored: 1.6, aviation: 1, magical: 0.5},
"wetland": {"melee":1, "ranged":1.6, "mounted":.2, "machinery":1.2, "naval":1.0, "armored":0.2, "aviation":0.5, "magical":0.5}, wetland: {melee: 1, ranged: 1.6, mounted: 0.2, machinery: 1.2, naval: 1.0, armored: 0.2, aviation: 0.5, magical: 0.5},
"highland": {"melee":1.2, "ranged":2, "mounted":.3, "machinery":3, "naval":1.0, "armored":0.8, "aviation":0.3, "magical":2} highland: {melee: 1.2, ranged: 2, mounted: 0.3, machinery: 3, naval: 1.0, armored: 0.8, aviation: 0.3, magical: 2}
} };
valid.forEach(s => { valid.forEach(s => {
const temp = s.temp = {}, d = s.diplomacy; const temp = (s.temp = {}),
const expansionRate = Math.min(Math.max((s.expansionism / expn) / (s.area / area), .25), 4); // how much state expansionism is realized d = s.diplomacy;
const diplomacyRate = d.some(d => d === "Enemy") ? 1 : d.some(d => d === "Rival") ? .8 : d.some(d => d === "Suspicion") ? .5 : .1; // peacefulness const expansionRate = Math.min(Math.max(s.expansionism / expn / (s.area / area), 0.25), 4); // how much state expansionism is realized
const neighborsRate = Math.min(Math.max(s.neighbors.map(n => n ? pack.states[n].diplomacy[s.i] : "Suspicion").reduce((s, r) => s += rate[r], .5), .3), 3); // neighbors rate const diplomacyRate = d.some(d => d === "Enemy") ? 1 : d.some(d => d === "Rival") ? 0.8 : d.some(d => d === "Suspicion") ? 0.5 : 0.1; // peacefulness
s.alert = Math.min(Math.max(rn(expansionRate * diplomacyRate * neighborsRate, 2), .1), 5); // war alert rate (army modifier) const neighborsRate = Math.min(
Math.max(
s.neighbors.map(n => (n ? pack.states[n].diplomacy[s.i] : "Suspicion")).reduce((s, r) => (s += rate[r]), 0.5),
0.3
),
3
); // neighbors rate
s.alert = Math.min(Math.max(rn(expansionRate * diplomacyRate * neighborsRate, 2), 0.1), 5); // war alert rate (army modifier)
temp.platoons = []; temp.platoons = [];
// apply overall state modifiers for unit types based on state features // apply overall state modifiers for unit types based on state features
for (const unit of options.military) { for (const unit of options.military) {
if (!stateModifier[unit.type]) continue; if (!stateModifier[unit.type]) continue;
let modifier = stateModifier[unit.type][s.type] || 1; let modifier = stateModifier[unit.type][s.type] || 1;
if (unit.type === "mounted" && s.formName.includes("Horde")) modifier *= 2; else if (unit.type === "mounted" && s.formName.includes("Horde")) modifier *= 2;
if (unit.type === "naval" && s.form === "Republic") modifier *= 1.2; else if (unit.type === "naval" && s.form === "Republic") modifier *= 1.2;
temp[unit.name] = modifier * s.alert; temp[unit.name] = modifier * s.alert;
} }
}); });
const getType = cell => { const getType = cell => {
@ -62,7 +69,7 @@
if ([7, 8, 9, 12].includes(cells.biome[cell])) return "wetland"; if ([7, 8, 9, 12].includes(cells.biome[cell])) return "wetland";
if (cells.h[cell] >= 70) return "highland"; if (cells.h[cell] >= 70) return "highland";
return "generic"; return "generic";
} };
for (const i of cells.i) { for (const i of cells.i) {
if (!cells.pop[i]) continue; if (!cells.pop[i]) continue;
@ -79,13 +86,19 @@
const perc = +u.rural; const perc = +u.rural;
if (isNaN(perc) || perc <= 0 || !s.temp[u.name]) continue; if (isNaN(perc) || perc <= 0 || !s.temp[u.name]) continue;
const mod = type === "generic" ? 1 : cellTypeModifier[type][u.type] // cell specific modifier const mod = type === "generic" ? 1 : cellTypeModifier[type][u.type]; // cell specific modifier
const army = m * perc * mod; // rural cell army const army = m * perc * mod; // rural cell army
const t = rn(army * s.temp[u.name] * populationRate.value); // total troops const t = rn(army * s.temp[u.name] * populationRate); // total troops
if (!t) continue; if (!t) continue;
let x = p[i][0], y = p[i][1], n = 0; let x = p[i][0],
if (u.type === "naval") {let haven = cells.haven[i]; x = p[haven][0], y = p[haven][1]; n = 1}; // place naval to sea y = p[i][1],
s.temp.platoons.push({cell: i, a:t, t, x, y, u:u.name, n, s:u.separate, type:u.type}); n = 0;
if (u.type === "naval") {
let haven = cells.haven[i];
(x = p[haven][0]), (y = p[haven][1]);
n = 1;
} // place naval to sea
s.temp.platoons.push({cell: i, a: t, t, x, y, u: u.name, n, s: u.separate, type: u.type});
} }
} }
@ -93,7 +106,7 @@
if (!b.i || b.removed || !b.state || !b.population) continue; if (!b.i || b.removed || !b.state || !b.population) continue;
const s = states[b.state]; // burg state const s = states[b.state]; // burg state
let m = b.population * urbanization.value / 100; // basic urban army in percentages let m = (b.population * urbanization) / 100; // basic urban army in percentages
if (b.capital) m *= 1.2; // capital has household troops if (b.capital) m *= 1.2; // capital has household troops
if (b.culture !== s.culture) m = s.form === "Union" ? m / 1.2 : m / 2; // non-dominant culture if (b.culture !== s.culture) m = s.form === "Union" ? m / 1.2 : m / 2; // non-dominant culture
if (cells.religion[b.cell] !== cells.religion[s.center]) m = s.form === "Theocracy" ? m / 2.2 : m / 1.4; // non-dominant religion if (cells.religion[b.cell] !== cells.religion[s.center]) m = s.form === "Theocracy" ? m / 2.2 : m / 1.4; // non-dominant religion
@ -105,25 +118,31 @@
const perc = +u.urban; const perc = +u.urban;
if (isNaN(perc) || perc <= 0 || !s.temp[u.name]) continue; if (isNaN(perc) || perc <= 0 || !s.temp[u.name]) continue;
const mod = type === "generic" ? 1 : burgTypeModifier[type][u.type] // cell specific modifier const mod = type === "generic" ? 1 : burgTypeModifier[type][u.type]; // cell specific modifier
const army = m * perc * mod; // urban cell army const army = m * perc * mod; // urban cell army
const t = rn(army * s.temp[u.name] * populationRate.value); // total troops const t = rn(army * s.temp[u.name] * populationRate); // total troops
if (!t) continue; if (!t) continue;
let x = p[b.cell][0], y = p[b.cell][1], n = 0; let x = p[b.cell][0],
if (u.type === "naval") {let haven = cells.haven[b.cell]; x = p[haven][0], y = p[haven][1]; n = 1}; // place naval in sea cell y = p[b.cell][1],
s.temp.platoons.push({cell: b.cell, a:t, t, x, y, u:u.name, n, s:u.separate, type:u.type}); n = 0;
if (u.type === "naval") {
let haven = cells.haven[b.cell];
(x = p[haven][0]), (y = p[haven][1]);
n = 1;
} // place naval in sea cell
s.temp.platoons.push({cell: b.cell, a: t, t, x, y, u: u.name, n, s: u.separate, type: u.type});
} }
} }
void function removeExistingRegiments() { void (function removeExistingRegiments() {
armies.selectAll("g > g").each(function() { armies.selectAll("g > g").each(function () {
const index = notes.findIndex(n => n.id === this.id); const index = notes.findIndex(n => n.id === this.id);
if (index != -1) notes.splice(index, 1); if (index != -1) notes.splice(index, 1);
}); });
armies.selectAll("g").remove(); armies.selectAll("g").remove();
}() })();
const expected = 3 * populationRate.value; // expected regiment size const expected = 3 * populationRate; // expected regiment size
const mergeable = (n0, n1) => (!n0.s && !n1.s) || n0.type === n1.type; // check if regiments can be merged const mergeable = (n0, n1) => (!n0.s && !n1.s) || n0.type === n1.type; // check if regiments can be merged
// get regiments for each state // get regiments for each state
@ -135,34 +154,49 @@
function createRegiments(nodes, s) { function createRegiments(nodes, s) {
if (!nodes.length) return []; if (!nodes.length) return [];
nodes.sort((a,b) => a.a - b.a); // form regiments in cells with most troops nodes.sort((a, b) => a.a - b.a); // form regiments in cells with most troops
const tree = d3.quadtree(nodes, d => d.x, d => d.y); const tree = d3.quadtree(
nodes,
d => d.x,
d => d.y
);
nodes.forEach(n => { nodes.forEach(n => {
tree.remove(n); tree.remove(n);
const overlap = tree.find(n.x, n.y, 20); const overlap = tree.find(n.x, n.y, 20);
if (overlap && overlap.t && mergeable(n, overlap)) {merge(n, overlap); return;} if (overlap && overlap.t && mergeable(n, overlap)) {
merge(n, overlap);
return;
}
if (n.t > expected) return; if (n.t > expected) return;
const r = (expected - n.t) / (n.s?40:20); // search radius const r = (expected - n.t) / (n.s ? 40 : 20); // search radius
const candidates = tree.findAll(n.x, n.y, r); const candidates = tree.findAll(n.x, n.y, r);
for (const c of candidates) { for (const c of candidates) {
if (c.t < expected && mergeable(n, c)) {merge(n, c); break;} if (c.t < expected && mergeable(n, c)) {
merge(n, c);
break;
}
} }
}); });
// add n0 to n1's ultimate parent // add n0 to n1's ultimate parent
function merge(n0, n1) { function merge(n0, n1) {
if (!n1.childen) n1.childen = [n0]; else n1.childen.push(n0); if (!n1.childen) n1.childen = [n0];
else n1.childen.push(n0);
if (n0.childen) n0.childen.forEach(n => n1.childen.push(n)); if (n0.childen) n0.childen.forEach(n => n1.childen.push(n));
n1.t += n0.t; n1.t += n0.t;
n0.t = 0; n0.t = 0;
} }
// parse regiments data // parse regiments data
const regiments = nodes.filter(n => n.t).sort((a,b) => b.t - a.t).map((r, i) => { const regiments = nodes
const u = {}; u[r.u] = r.a; .filter(n => n.t)
(r.childen||[]).forEach(n => u[n.u] = u[n.u] ? u[n.u] += n.a : n.a); .sort((a, b) => b.t - a.t)
return {i, a:r.t, cell:r.cell, x:r.x, y:r.y, bx:r.x, by:r.y, u, n:r.n, name, state: s.i}; .map((r, i) => {
}); const u = {};
u[r.u] = r.a;
(r.childen || []).forEach(n => (u[n.u] = u[n.u] ? (u[n.u] += n.a) : n.a));
return {i, a: r.t, cell: r.cell, x: r.x, y: r.y, bx: r.x, by: r.y, u, n: r.n, name, state: s.i};
});
// generate name for regiments // generate name for regiments
regiments.forEach(r => { regiments.forEach(r => {
@ -175,65 +209,109 @@
} }
TIME && console.timeEnd("generateMilitaryForces"); TIME && console.timeEnd("generateMilitaryForces");
} };
const getDefaultOptions = function() { const getDefaultOptions = function () {
return [ return [
{icon: "⚔️", name:"infantry", rural:.25, urban:.2, crew:1, power:1, type:"melee", separate:0}, {icon: "⚔️", name: "infantry", rural: 0.25, urban: 0.2, crew: 1, power: 1, type: "melee", separate: 0},
{icon: "🏹", name:"archers", rural:.12, urban:.2, crew:1, power:1, type:"ranged", separate:0}, {icon: "🏹", name: "archers", rural: 0.12, urban: 0.2, crew: 1, power: 1, type: "ranged", separate: 0},
{icon: "🐴", name:"cavalry", rural:.12, urban:.03, crew:2, power:2, type:"mounted", separate:0}, {icon: "🐴", name: "cavalry", rural: 0.12, urban: 0.03, crew: 2, power: 2, type: "mounted", separate: 0},
{icon: "💣", name:"artillery", rural:0, urban:.03, crew:8, power:12, type:"machinery", separate:0}, {icon: "💣", name: "artillery", rural: 0, urban: 0.03, crew: 8, power: 12, type: "machinery", separate: 0},
{icon: "🌊", name:"fleet", rural:0, urban:.015, crew:100, power:50, type:"naval", separate:1} {icon: "🌊", name: "fleet", rural: 0, urban: 0.015, crew: 100, power: 50, type: "naval", separate: 1}
]; ];
} };
const drawRegiments = function(regiments, s) { const drawRegiments = function (regiments, s) {
const size = +armies.attr("box-size"); const size = +armies.attr("box-size");
const w = d => d.n ? size * 4 : size * 6; const w = d => (d.n ? size * 4 : size * 6);
const h = size * 2; const h = size * 2;
const x = d => rn(d.x - w(d) / 2, 2); const x = d => rn(d.x - w(d) / 2, 2);
const y = d => rn(d.y - size, 2); const y = d => rn(d.y - size, 2);
const baseColor = pack.states[s].color[0] === "#" ? pack.states[s].color : "#999"; const baseColor = pack.states[s].color[0] === "#" ? pack.states[s].color : "#999";
const darkerColor = d3.color(baseColor).darker().hex(); const darkerColor = d3.color(baseColor).darker().hex();
const army = armies.append("g").attr("id", "army"+s).attr("fill", baseColor); const army = armies
.append("g")
.attr("id", "army" + s)
.attr("fill", baseColor);
const g = army.selectAll("g").data(regiments).enter().append("g") const g = army
.attr("id", d => "regiment"+s+"-"+d.i).attr("data-name", d => d.name).attr("data-state", s).attr("data-id", d => d.i); .selectAll("g")
g.append("rect").attr("x", d => x(d)).attr("y", d => y(d)).attr("width", d => w(d)).attr("height", h); .data(regiments)
g.append("text").attr("x", d => d.x).attr("y", d => d.y).text(d => getTotal(d)); .enter()
g.append("rect").attr("fill", darkerColor).attr("x", d => x(d)-h).attr("y", d => y(d)).attr("width", h).attr("height", h); .append("g")
g.append("text").attr("class", "regimentIcon").attr("x", d => x(d)-size).attr("y", d => d.y).text(d => d.icon); .attr("id", d => "regiment" + s + "-" + d.i)
} .attr("data-name", d => d.name)
.attr("data-state", s)
.attr("data-id", d => d.i);
g.append("rect")
.attr("x", d => x(d))
.attr("y", d => y(d))
.attr("width", d => w(d))
.attr("height", h);
g.append("text")
.attr("x", d => d.x)
.attr("y", d => d.y)
.text(d => getTotal(d));
g.append("rect")
.attr("fill", darkerColor)
.attr("x", d => x(d) - h)
.attr("y", d => y(d))
.attr("width", h)
.attr("height", h);
g.append("text")
.attr("class", "regimentIcon")
.attr("x", d => x(d) - size)
.attr("y", d => d.y)
.text(d => d.icon);
};
const drawRegiment = function(reg, s) { const drawRegiment = function (reg, s) {
const size = +armies.attr("box-size"); const size = +armies.attr("box-size");
const w = reg.n ? size * 4 : size * 6; const w = reg.n ? size * 4 : size * 6;
const h = size * 2; const h = size * 2;
const x1 = rn(reg.x - w / 2, 2); const x1 = rn(reg.x - w / 2, 2);
const y1 = rn(reg.y - size, 2); const y1 = rn(reg.y - size, 2);
let army = armies.select("g#army"+s); let army = armies.select("g#army" + s);
if (!army.size()) { if (!army.size()) {
const baseColor = pack.states[s].color[0] === "#" ? pack.states[s].color : "#999"; const baseColor = pack.states[s].color[0] === "#" ? pack.states[s].color : "#999";
army = armies.append("g").attr("id", "army"+s).attr("fill", baseColor); army = armies
.append("g")
.attr("id", "army" + s)
.attr("fill", baseColor);
} }
const darkerColor = d3.color(army.attr("fill")).darker().hex(); const darkerColor = d3.color(army.attr("fill")).darker().hex();
const g = army.append("g").attr("id", "regiment"+s+"-"+reg.i).attr("data-name", reg.name).attr("data-state", s).attr("data-id", reg.i); const g = army
.append("g")
.attr("id", "regiment" + s + "-" + reg.i)
.attr("data-name", reg.name)
.attr("data-state", s)
.attr("data-id", reg.i);
g.append("rect").attr("x", x1).attr("y", y1).attr("width", w).attr("height", h); g.append("rect").attr("x", x1).attr("y", y1).attr("width", w).attr("height", h);
g.append("text").attr("x", reg.x).attr("y", reg.y).text(getTotal(reg)); g.append("text").attr("x", reg.x).attr("y", reg.y).text(getTotal(reg));
g.append("rect").attr("fill", darkerColor).attr("x", x1-h).attr("y", y1).attr("width", h).attr("height", h); g.append("rect")
g.append("text").attr("class", "regimentIcon").attr("x", x1-size).attr("y", reg.y).text(reg.icon); .attr("fill", darkerColor)
} .attr("x", x1 - h)
.attr("y", y1)
.attr("width", h)
.attr("height", h);
g.append("text")
.attr("class", "regimentIcon")
.attr("x", x1 - size)
.attr("y", reg.y)
.text(reg.icon);
};
// move one regiment to another // move one regiment to another
const moveRegiment = function(reg, x, y) { const moveRegiment = function (reg, x, y) {
const el = armies.select("g#army"+reg.state).select("g#regiment"+reg.state+"-"+reg.i); const el = armies.select("g#army" + reg.state).select("g#regiment" + reg.state + "-" + reg.i);
if (!el.size()) return; if (!el.size()) return;
const duration = Math.hypot(reg.x - x, reg.y - y) * 8; const duration = Math.hypot(reg.x - x, reg.y - y) * 8;
reg.x = x; reg.y = y; reg.x = x;
reg.y = y;
const size = +armies.attr("box-size"); const size = +armies.attr("box-size");
const w = reg.n ? size * 4 : size * 6; const w = reg.n ? size * 4 : size * 6;
const h = size * 2; const h = size * 2;
@ -243,48 +321,54 @@
const move = d3.transition().duration(duration).ease(d3.easeSinInOut); const move = d3.transition().duration(duration).ease(d3.easeSinInOut);
el.select("rect").transition(move).attr("x", x1(x)).attr("y", y1(y)); el.select("rect").transition(move).attr("x", x1(x)).attr("y", y1(y));
el.select("text").transition(move).attr("x", x).attr("y", y); el.select("text").transition(move).attr("x", x).attr("y", y);
el.selectAll("rect:nth-of-type(2)").transition(move).attr("x", x1(x)-h).attr("y", y1(y)); el.selectAll("rect:nth-of-type(2)")
el.select(".regimentIcon").transition(move).attr("x", x1(x)-size).attr("y", y); .transition(move)
} .attr("x", x1(x) - h)
.attr("y", y1(y));
el.select(".regimentIcon")
.transition(move)
.attr("x", x1(x) - size)
.attr("y", y);
};
// utilize si function to make regiment total text fit regiment box // utilize si function to make regiment total text fit regiment box
const getTotal = reg => reg.a > (reg.n ? 999 : 99999) ? si(reg.a) : reg.a; const getTotal = reg => (reg.a > (reg.n ? 999 : 99999) ? si(reg.a) : reg.a);
const getName = function(r, regiments) { const getName = function (r, regiments) {
const cells = pack.cells; const cells = pack.cells;
const proper = r.n ? null : const proper = r.n ? null : cells.province[r.cell] && pack.provinces[cells.province[r.cell]] ? pack.provinces[cells.province[r.cell]].name : cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]] ? pack.burgs[cells.burg[r.cell]].name : null;
cells.province[r.cell] && pack.provinces[cells.province[r.cell]] ? pack.provinces[cells.province[r.cell]].name : const number = nth(regiments.filter(reg => reg.n === r.n && reg.i < r.i).length + 1);
cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]] ? pack.burgs[cells.burg[r.cell]].name : null
const number = nth(regiments.filter(reg => reg.n === r.n && reg.i < r.i).length+1);
const form = r.n ? "Fleet" : "Regiment"; const form = r.n ? "Fleet" : "Regiment";
return `${number}${proper?` (${proper}) `:` `}${form}`; return `${number}${proper ? ` (${proper}) ` : ` `}${form}`;
} };
// get default regiment emblem // get default regiment emblem
const getEmblem = function(r) { const getEmblem = function (r) {
if (!r.n && !Object.values(r.u).length) return "🔰"; // "Newbie" regiment without troops if (!r.n && !Object.values(r.u).length) return "🔰"; // "Newbie" regiment without troops
if (!r.n && pack.states[r.state].form === "Monarchy" && pack.cells.burg[r.cell] && pack.burgs[pack.cells.burg[r.cell]].capital) return "👑"; // "Royal" regiment based in capital if (!r.n && pack.states[r.state].form === "Monarchy" && pack.cells.burg[r.cell] && pack.burgs[pack.cells.burg[r.cell]].capital) return "👑"; // "Royal" regiment based in capital
const mainUnit = Object.entries(r.u).sort((a,b) => b[1]-a[1])[0][0]; // unit with more troops in regiment const mainUnit = Object.entries(r.u).sort((a, b) => b[1] - a[1])[0][0]; // unit with more troops in regiment
const unit = options.military.find(u => u.name === mainUnit); const unit = options.military.find(u => u.name === mainUnit);
return unit.icon; return unit.icon;
} };
const generateNote = function(r, s) { const generateNote = function (r, s) {
const cells = pack.cells; const cells = pack.cells;
const base = cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]] ? pack.burgs[cells.burg[r.cell]].name : const base = cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]] ? pack.burgs[cells.burg[r.cell]].name : cells.province[r.cell] && pack.provinces[cells.province[r.cell]] ? pack.provinces[cells.province[r.cell]].fullName : null;
cells.province[r.cell] && pack.provinces[cells.province[r.cell]] ? pack.provinces[cells.province[r.cell]].fullName : null;
const station = base ? `${r.name} is ${r.n ? "based" : "stationed"} in ${base}. ` : ""; const station = base ? `${r.name} is ${r.n ? "based" : "stationed"} in ${base}. ` : "";
const composition = r.a ? Object.keys(r.u).map(t => `${t}: ${r.u[t]}`).join("\r\n") : null; const composition = r.a
? Object.keys(r.u)
.map(t => `${t}: ${r.u[t]}`)
.join("\r\n")
: null;
const troops = composition ? `\r\n\r\nRegiment composition in ${options.year} ${options.eraShort}:\r\n${composition}.` : ""; const troops = composition ? `\r\n\r\nRegiment composition in ${options.year} ${options.eraShort}:\r\n${composition}.` : "";
const campaign = s.campaigns ? ra(s.campaigns) : null; const campaign = s.campaigns ? ra(s.campaigns) : null;
const year = campaign ? rand(campaign.start, campaign.end) : gauss(options.year-100, 150, 1, options.year-6); const year = campaign ? rand(campaign.start, campaign.end) : gauss(options.year - 100, 150, 1, options.year - 6);
const conflict = campaign ? ` during the ${campaign.name}` : ""; const conflict = campaign ? ` during the ${campaign.name}` : "";
const legend = `Regiment was formed in ${year} ${options.era}${conflict}. ${station}${troops}`; const legend = `Regiment was formed in ${year} ${options.era}${conflict}. ${station}${troops}`;
notes.push({id:`regiment${s.i}-${r.i}`, name:`${r.icon} ${r.name}`, legend}); notes.push({id: `regiment${s.i}-${r.i}`, name: `${r.icon} ${r.name}`, legend});
} };
return {generate, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, moveRegiment, getTotal, getEmblem}; return {generate, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, moveRegiment, getTotal, getEmblem};
});
})));

View file

@ -1,26 +1,26 @@
(function (global, factory) { (function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Names = factory());
typeof define === 'function' && define.amd ? define(factory) : })(this, function () {
(global.Names = factory()); "use strict";
}(this, (function () { 'use strict';
let chains = []; let chains = [];
// calculate Markov chain for a namesbase // calculate Markov chain for a namesbase
const calculateChain = function(string) { const calculateChain = function (string) {
const chain = [], array = string.split(","); const chain = [];
const array = string.split(",");
for (const n of array) { for (const n of array) {
let name = n.trim().toLowerCase(); let name = n.trim().toLowerCase();
const basic = !(/[^\u0000-\u007f]/.test(name)); // basic chars and English rules can be applied const basic = !/[^\u0000-\u007f]/.test(name); // basic chars and English rules can be applied
// split word into pseudo-syllables // split word into pseudo-syllables
for (let i=-1, syllable = ""; i < name.length; i += (syllable.length||1), syllable = "") { for (let i = -1, syllable = ""; i < name.length; i += syllable.length || 1, syllable = "") {
let prev = name[i] || ""; // pre-onset letter let prev = name[i] || ""; // pre-onset letter
let v = 0; // 0 if no vowels in syllable let v = 0; // 0 if no vowels in syllable
for (let c=i+1; name[c] && syllable.length < 5; c++) { for (let c = i + 1; name[c] && syllable.length < 5; c++) {
const that = name[c], next = name[c+1]; // next char const that = name[c],
next = name[c + 1]; // next char
syllable += that; syllable += that;
if (syllable === " " || syllable === "-") break; // syllable starts with space or hyphen if (syllable === " " || syllable === "-") break; // syllable starts with space or hyphen
if (!next || next === " " || next === "-") break; // no need to check if (!next || next === " " || next === "-") break; // no need to check
@ -29,7 +29,8 @@
// do not split some diphthongs // do not split some diphthongs
if (that === "y" && next === "e") continue; // 'ye' if (that === "y" && next === "e") continue; // 'ye'
if (basic) { // English-like if (basic) {
// English-like
if (that === "o" && next === "o") continue; // 'oo' if (that === "o" && next === "o") continue; // 'oo'
if (that === "e" && next === "e") continue; // 'ee' if (that === "e" && next === "e") continue; // 'ee'
if (that === "a" && next === "e") continue; // 'ae' if (that === "a" && next === "e") continue; // 'ae'
@ -37,7 +38,7 @@
} }
if (vowel(that) === next) break; // two same vowels in a row if (vowel(that) === next) break; // two same vowels in a row
if (v && vowel(name[c+2])) break; // syllable has vowel and additional vowel is expected soon if (v && vowel(name[c + 2])) break; // syllable has vowel and additional vowel is expected soon
} }
if (chain[prev] === undefined) chain[prev] = []; if (chain[prev] === undefined) chain[prev] = [];
@ -46,17 +47,20 @@
} }
return chain; return chain;
} };
// update chain for specific base // update chain for specific base
const updateChain = (i) => chains[i] = nameBases[i] || nameBases[i].b ? calculateChain(nameBases[i].b) : null; const updateChain = i => (chains[i] = nameBases[i] || nameBases[i].b ? calculateChain(nameBases[i].b) : null);
// update chains for all used bases // update chains for all used bases
const clearChains = () => chains = []; const clearChains = () => (chains = []);
// generate name using Markov's chain // generate name using Markov's chain
const getBase = function(base, min, max, dupl) { const getBase = function (base, min, max, dupl) {
if (base === undefined) {ERROR && console.error("Please define a base"); return;} if (base === undefined) {
ERROR && console.error("Please define a base");
return;
}
if (!chains[base]) updateChain(base); if (!chains[base]) updateChain(base);
const data = chains[base]; const data = chains[base];
@ -70,12 +74,20 @@
if (!max) max = nameBases[base].max; if (!max) max = nameBases[base].max;
if (dupl !== "") dupl = nameBases[base].d; if (dupl !== "") dupl = nameBases[base].d;
let v = data[""], cur = ra(v), w = ""; let v = data[""],
for (let i=0; i < 20; i++) { cur = ra(v),
if (cur === "") { // end of word w = "";
if (w.length < min) {cur = ""; w = ""; v = data[""];} else break; for (let i = 0; i < 20; i++) {
if (cur === "") {
// end of word
if (w.length < min) {
cur = "";
w = "";
v = data[""];
} else break;
} else { } else {
if (w.length + cur.length > max) { // word too long if (w.length + cur.length > max) {
// word too long
if (w.length < min) w += cur; if (w.length < min) w += cur;
break; break;
} else v = data[last(cur)] || data[""]; } else v = data[last(cur)] || data[""];
@ -87,23 +99,27 @@
// parse word to get a final name // parse word to get a final name
const l = last(w); // last letter const l = last(w); // last letter
if (l === "'" || l === " " || l === "-") w = w.slice(0,-1); // not allow some characters at the end if (l === "'" || l === " " || l === "-") w = w.slice(0, -1); // not allow some characters at the end
const basic = !(/[^\u0000-\u007f]/.test(w)); // true if word has only basic characters const basic = !/[^\u0000-\u007f]/.test(w); // true if word has only basic characters
let name = [...w].reduce(function(r, c, i, d) { let name = [...w].reduce(function (r, c, i, d) {
if (c === d[i+1] && !dupl.includes(c)) return r; // duplication is not allowed if (c === d[i + 1] && !dupl.includes(c)) return r; // duplication is not allowed
if (!r.length) return c.toUpperCase(); if (!r.length) return c.toUpperCase();
if (r.slice(-1) === "-" && c === " ") return r; // remove space after hyphen if (r.slice(-1) === "-" && c === " ") return r; // remove space after hyphen
if (r.slice(-1) === " ") return r + c.toUpperCase(); // capitalize letter after space if (r.slice(-1) === " ") return r + c.toUpperCase(); // capitalize letter after space
if (r.slice(-1) === "-") return r + c.toUpperCase(); // capitalize letter after hyphen if (r.slice(-1) === "-") return r + c.toUpperCase(); // capitalize letter after hyphen
if (c === "a" && d[i+1] === "e") return r; // "ae" => "e" if (c === "a" && d[i + 1] === "e") return r; // "ae" => "e"
if (basic && i+1 < d.length && !vowel(c) && !vowel(d[i-1]) && !vowel(d[i+1])) return r; // remove consonant between 2 consonants if (basic && i + 1 < d.length && !vowel(c) && !vowel(d[i - 1]) && !vowel(d[i + 1])) return r; // remove consonant between 2 consonants
if (i+2 < d.length && c === d[i+1] && c === d[i+2]) return r; // remove three same letters in a row if (i + 2 < d.length && c === d[i + 1] && c === d[i + 2]) return r; // remove three same letters in a row
return r + c; return r + c;
}, ""); }, "");
// join the word if any part has only 1 letter // join the word if any part has only 1 letter
if (name.split(" ").some(part => part.length < 2)) name = name.split(" ").map((p,i) => i ? p.toLowerCase() : p).join(""); if (name.split(" ").some(part => part.length < 2))
name = name
.split(" ")
.map((p, i) => (i ? p.toLowerCase() : p))
.join("");
if (name.length < 2) { if (name.length < 2) {
ERROR && console.error("Name is too short! Random name will be selected"); ERROR && console.error("Name is too short! Random name will be selected");
@ -111,33 +127,40 @@
} }
return name; return name;
} };
// generate name for culture // generate name for culture
const getCulture = function(culture, min, max, dupl) { const getCulture = function (culture, min, max, dupl) {
if (culture === undefined) {ERROR && console.error("Please define a culture"); return;} if (culture === undefined) {
ERROR && console.error("Please define a culture");
return;
}
const base = pack.cultures[culture].base; const base = pack.cultures[culture].base;
return getBase(base, min, max, dupl); return getBase(base, min, max, dupl);
} };
// generate short name for culture // generate short name for culture
const getCultureShort = function(culture) { const getCultureShort = function (culture) {
if (culture === undefined) {ERROR && console.error("Please define a culture"); return;} if (culture === undefined) {
ERROR && console.error("Please define a culture");
return;
}
return getBaseShort(pack.cultures[culture].base); return getBaseShort(pack.cultures[culture].base);
} };
// generate short name for base // generate short name for base
const getBaseShort = function(base) { const getBaseShort = function (base) {
if (nameBases[base] === undefined) { if (nameBases[base] === undefined) {
tip(`Namebase ${base} does not exist. Please upload custom namebases of change the base in Cultures Editor`, false, "error"); tip(`Namebase ${base} does not exist. Please upload custom namebases of change the base in Cultures Editor`, false, "error");
base = 1; base = 1;
} }
const min = nameBases[base].min-1; const min = nameBases[base].min - 1;
const max = Math.max(nameBases[base].max-2, min); const max = Math.max(nameBases[base].max - 2, min);
return getBase(base, min, max, "", 0); return getBase(base, min, max, "", 0);
} };
// generate state name based on capital or random name and culture-specific suffix // generate state name based on capital or random name and culture-specific suffix
// prettier-ignore
const getState = function(name, culture, base) { const getState = function(name, culture, base) {
if (name === undefined) {ERROR && console.error("Please define a base name"); return;} if (name === undefined) {ERROR && console.error("Please define a base name"); return;}
if (culture === undefined && base === undefined) {ERROR && console.error("Please define a culture"); return;} if (culture === undefined && base === undefined) {ERROR && console.error("Please define a culture"); return;}
@ -191,33 +214,37 @@
if (name.slice(-1 * suffix.length) === suffix) return name; // no suffix if name already ends with it if (name.slice(-1 * suffix.length) === suffix) return name; // no suffix if name already ends with it
const s1 = suffix.charAt(0); const s1 = suffix.charAt(0);
if (name.slice(-1) === s1) name = name.slice(0, -1); // remove name last letter if it's a suffix first letter if (name.slice(-1) === s1) name = name.slice(0, -1); // remove name last letter if it's a suffix first letter
if (vowel(s1) === vowel(name.slice(-1)) && vowel(s1) === vowel(name.slice(-2,-1))) name = name.slice(0, -1); // remove name last char if 2 last chars are the same type as suffix's 1st if (vowel(s1) === vowel(name.slice(-1)) && vowel(s1) === vowel(name.slice(-2, -1))) name = name.slice(0, -1); // remove name last char if 2 last chars are the same type as suffix's 1st
if (name.slice(-1) === s1) name = name.slice(0, -1); // remove name last letter if it's a suffix first letter if (name.slice(-1) === s1) name = name.slice(0, -1); // remove name last letter if it's a suffix first letter
return name + suffix; return name + suffix;
} }
// generato name for the map // generato name for the map
const getMapName = function(force) { const getMapName = function (force) {
if (!force && locked("mapName")) return; if (!force && locked("mapName")) return;
if (force && locked("mapName")) unlock("mapName"); if (force && locked("mapName")) unlock("mapName");
const base = P(.7) ? 2 : P(.5) ? rand(0, 6) : rand(0, 31); const base = P(0.7) ? 2 : P(0.5) ? rand(0, 6) : rand(0, 31);
if (!nameBases[base]) {tip("Namebase is not found", false, "error"); return ""}; if (!nameBases[base]) {
const min = nameBases[base].min-1; tip("Namebase is not found", false, "error");
const max = Math.max(nameBases[base].max-3, min); return "";
}
const min = nameBases[base].min - 1;
const max = Math.max(nameBases[base].max - 3, min);
const baseName = getBase(base, min, max, "", 0); const baseName = getBase(base, min, max, "", 0);
const name = P(.7) ? addSuffix(baseName) : baseName; const name = P(0.7) ? addSuffix(baseName) : baseName;
mapName.value = name; mapName.value = name;
} };
function addSuffix(name) { function addSuffix(name) {
const suffix = P(.8) ? "ia" : "land"; const suffix = P(0.8) ? "ia" : "land";
if (suffix === "ia" && name.length > 6) name = name.slice(0, -(name.length-3)); else if (suffix === "ia" && name.length > 6) name = name.slice(0, -(name.length - 3));
if (suffix === "land" && name.length > 6) name = name.slice(0, -(name.length-5)); else if (suffix === "land" && name.length > 6) name = name.slice(0, -(name.length - 5));
return validateSuffix(name, suffix); return validateSuffix(name, suffix);
} }
const getNameBases = function() { const getNameBases = function () {
// name, min length, max length, letters to allow duplication, multi-word name rate [deprecated] // name, min length, max length, letters to allow duplication, multi-word name rate [deprecated]
// prettier-ignore
return [ return [
// real-world bases by Azgaar: // real-world bases by Azgaar:
{name: "German", i: 0, min: 5, max: 12, d: "lt", m: 0, b: "Achern,Aichhalden,Aitern,Albbruck,Alpirsbach,Altensteig,Althengstett,Appenweier,Auggen,Wildbad,Badenen,Badenweiler,Baiersbronn,Ballrechten,Bellingen,Berghaupten,Bernau,Biberach,Biederbach,Binzen,Birkendorf,Birkenfeld,Bischweier,Blumberg,Bollen,Bollschweil,Bonndorf,Bosingen,Braunlingen,Breisach,Breisgau,Breitnau,Brigachtal,Buchenbach,Buggingen,Buhl,Buhlertal,Calw,Dachsberg,Dobel,Donaueschingen,Dornhan,Dornstetten,Dottingen,Dunningen,Durbach,Durrheim,Ebhausen,Ebringen,Efringen,Egenhausen,Ehrenkirchen,Ehrsberg,Eimeldingen,Eisenbach,Elzach,Elztal,Emmendingen,Endingen,Engelsbrand,Enz,Enzklosterle,Eschbronn,Ettenheim,Ettlingen,Feldberg,Fischerbach,Fischingen,Fluorn,Forbach,Freiamt,Freiburg,Freudenstadt,Friedenweiler,Friesenheim,Frohnd,Furtwangen,Gaggenau,Geisingen,Gengenbach,Gernsbach,Glatt,Glatten,Glottertal,Gorwihl,Gottenheim,Grafenhausen,Grenzach,Griesbach,Gutach,Gutenbach,Hag,Haiterbach,Hardt,Harmersbach,Hasel,Haslach,Hausach,Hausen,Hausern,Heitersheim,Herbolzheim,Herrenalb,Herrischried,Hinterzarten,Hochenschwand,Hofen,Hofstetten,Hohberg,Horb,Horben,Hornberg,Hufingen,Ibach,Ihringen,Inzlingen,Kandern,Kappel,Kappelrodeck,Karlsbad,Karlsruhe,Kehl,Keltern,Kippenheim,Kirchzarten,Konigsfeld,Krozingen,Kuppenheim,Kussaberg,Lahr,Lauchringen,Lauf,Laufenburg,Lautenbach,Lauterbach,Lenzkirch,Liebenzell,Loffenau,Loffingen,Lorrach,Lossburg,Mahlberg,Malsburg,Malsch,March,Marxzell,Marzell,Maulburg,Monchweiler,Muhlenbach,Mullheim,Munstertal,Murg,Nagold,Neubulach,Neuenburg,Neuhausen,Neuried,Neuweiler,Niedereschach,Nordrach,Oberharmersbach,Oberkirch,Oberndorf,Oberbach,Oberried,Oberwolfach,Offenburg,Ohlsbach,Oppenau,Ortenberg,otigheim,Ottenhofen,Ottersweier,Peterstal,Pfaffenweiler,Pfalzgrafenweiler,Pforzheim,Rastatt,Renchen,Rheinau,Rheinfelden,Rheinmunster,Rickenbach,Rippoldsau,Rohrdorf,Rottweil,Rummingen,Rust,Sackingen,Sasbach,Sasbachwalden,Schallbach,Schallstadt,Schapbach,Schenkenzell,Schiltach,Schliengen,Schluchsee,Schomberg,Schonach,Schonau,Schonenberg,Schonwald,Schopfheim,Schopfloch,Schramberg,Schuttertal,Schwenningen,Schworstadt,Seebach,Seelbach,Seewald,Sexau,Simmersfeld,Simonswald,Sinzheim,Solden,Staufen,Stegen,Steinach,Steinen,Steinmauern,Straubenhardt,Stuhlingen,Sulz,Sulzburg,Teinach,Tiefenbronn,Tiengen,Titisee,Todtmoos,Todtnau,Todtnauberg,Triberg,Tunau,Tuningen,uhlingen,Unterkirnach,Reichenbach,Utzenfeld,Villingen,Villingendorf,Vogtsburg,Vohrenbach,Waldachtal,Waldbronn,Waldkirch,Waldshut,Wehr,Weil,Weilheim,Weisenbach,Wembach,Wieden,Wiesental,Wildberg,Winzeln,Wittlingen,Wittnau,Wolfach,Wutach,Wutoschingen,Wyhlen,Zavelstein"}, {name: "German", i: 0, min: 5, max: 12, d: "lt", m: 0, b: "Achern,Aichhalden,Aitern,Albbruck,Alpirsbach,Altensteig,Althengstett,Appenweier,Auggen,Wildbad,Badenen,Badenweiler,Baiersbronn,Ballrechten,Bellingen,Berghaupten,Bernau,Biberach,Biederbach,Binzen,Birkendorf,Birkenfeld,Bischweier,Blumberg,Bollen,Bollschweil,Bonndorf,Bosingen,Braunlingen,Breisach,Breisgau,Breitnau,Brigachtal,Buchenbach,Buggingen,Buhl,Buhlertal,Calw,Dachsberg,Dobel,Donaueschingen,Dornhan,Dornstetten,Dottingen,Dunningen,Durbach,Durrheim,Ebhausen,Ebringen,Efringen,Egenhausen,Ehrenkirchen,Ehrsberg,Eimeldingen,Eisenbach,Elzach,Elztal,Emmendingen,Endingen,Engelsbrand,Enz,Enzklosterle,Eschbronn,Ettenheim,Ettlingen,Feldberg,Fischerbach,Fischingen,Fluorn,Forbach,Freiamt,Freiburg,Freudenstadt,Friedenweiler,Friesenheim,Frohnd,Furtwangen,Gaggenau,Geisingen,Gengenbach,Gernsbach,Glatt,Glatten,Glottertal,Gorwihl,Gottenheim,Grafenhausen,Grenzach,Griesbach,Gutach,Gutenbach,Hag,Haiterbach,Hardt,Harmersbach,Hasel,Haslach,Hausach,Hausen,Hausern,Heitersheim,Herbolzheim,Herrenalb,Herrischried,Hinterzarten,Hochenschwand,Hofen,Hofstetten,Hohberg,Horb,Horben,Hornberg,Hufingen,Ibach,Ihringen,Inzlingen,Kandern,Kappel,Kappelrodeck,Karlsbad,Karlsruhe,Kehl,Keltern,Kippenheim,Kirchzarten,Konigsfeld,Krozingen,Kuppenheim,Kussaberg,Lahr,Lauchringen,Lauf,Laufenburg,Lautenbach,Lauterbach,Lenzkirch,Liebenzell,Loffenau,Loffingen,Lorrach,Lossburg,Mahlberg,Malsburg,Malsch,March,Marxzell,Marzell,Maulburg,Monchweiler,Muhlenbach,Mullheim,Munstertal,Murg,Nagold,Neubulach,Neuenburg,Neuhausen,Neuried,Neuweiler,Niedereschach,Nordrach,Oberharmersbach,Oberkirch,Oberndorf,Oberbach,Oberried,Oberwolfach,Offenburg,Ohlsbach,Oppenau,Ortenberg,otigheim,Ottenhofen,Ottersweier,Peterstal,Pfaffenweiler,Pfalzgrafenweiler,Pforzheim,Rastatt,Renchen,Rheinau,Rheinfelden,Rheinmunster,Rickenbach,Rippoldsau,Rohrdorf,Rottweil,Rummingen,Rust,Sackingen,Sasbach,Sasbachwalden,Schallbach,Schallstadt,Schapbach,Schenkenzell,Schiltach,Schliengen,Schluchsee,Schomberg,Schonach,Schonau,Schonenberg,Schonwald,Schopfheim,Schopfloch,Schramberg,Schuttertal,Schwenningen,Schworstadt,Seebach,Seelbach,Seewald,Sexau,Simmersfeld,Simonswald,Sinzheim,Solden,Staufen,Stegen,Steinach,Steinen,Steinmauern,Straubenhardt,Stuhlingen,Sulz,Sulzburg,Teinach,Tiefenbronn,Tiengen,Titisee,Todtmoos,Todtnau,Todtnauberg,Triberg,Tunau,Tuningen,uhlingen,Unterkirnach,Reichenbach,Utzenfeld,Villingen,Villingendorf,Vogtsburg,Vohrenbach,Waldachtal,Waldbronn,Waldkirch,Waldshut,Wehr,Weil,Weilheim,Weisenbach,Wembach,Wieden,Wiesental,Wildberg,Winzeln,Wittlingen,Wittnau,Wolfach,Wutach,Wutoschingen,Wyhlen,Zavelstein"},
@ -245,7 +272,7 @@
{name: "Celtic", i: 22, min: 4, max: 12, d: "nld", m: 0, b: "Aberaman,Aberangell,Aberarth,Aberavon,Aberbanc,Aberbargoed,Aberbeeg,Abercanaid,Abercarn,Abercastle,Abercegir,Abercraf,Abercregan,Abercych,Abercynon,Aberdare,Aberdaron,Aberdaugleddau,Aberdeen,Aberdulais,Aberdyfi,Aberedw,Abereiddy,Abererch,Abereron,Aberfan,Aberffraw,Aberffrwd,Abergavenny,Abergele,Aberglasslyn,Abergorlech,Abergwaun,Abergwesyn,Abergwili,Abergwynfi,Abergwyngregyn,Abergynolwyn,Aberhafesp,Aberhonddu,Aberkenfig,Aberllefenni,Abermain,Abermaw,Abermorddu,Abermule,Abernant,Aberpennar,Aberporth,Aberriw,Abersoch,Abersychan,Abertawe,Aberteifi,Aberthin,Abertillery,Abertridwr,Aberystwyth,Achininver,Afonhafren,Alisaha,Antinbhearmor,Ardenna,Attacon,Beira,Bhrura,Boioduro,Bona,Boudobriga,Bravon,Brigant,Briganta,Briva,Cambodunum,Cambra,Caracta,Catumagos,Centobriga,Ceredigion,Chalain,Dinn,Diwa,Dubingen,Duro,Ebora,Ebruac,Eburodunum,Eccles,Eighe,Eireann,Ferkunos,Genua,Ghrainnse,Inbhear,Inbhir,Inbhirair,Innerleithen,Innerleven,Innerwick,Inver,Inveraldie,Inverallan,Inveralmond,Inveramsay,Inveran,Inveraray,Inverarnan,Inverbervie,Inverclyde,Inverell,Inveresk,Inverfarigaig,Invergarry,Invergordon,Invergowrie,Inverhaddon,Inverkeilor,Inverkeithing,Inverkeithney,Inverkip,Inverleigh,Inverleith,Inverloch,Inverlochlarig,Inverlochy,Invermay,Invermoriston,Inverness,Inveroran,Invershin,Inversnaid,Invertrossachs,Inverugie,Inveruglas,Inverurie,Kilninver,Kirkcaldy,Kirkintilloch,Krake,Latense,Leming,Lindomagos,Llanaber,Lochinver,Lugduno,Magoduro,Monmouthshire,Narann,Novioduno,Nowijonago,Octoduron,Penning,Pheofharain,Ricomago,Rossinver,Salodurum,Seguia,Sentica,Theorsa,Uige,Vitodurum,Windobona"}, {name: "Celtic", i: 22, min: 4, max: 12, d: "nld", m: 0, b: "Aberaman,Aberangell,Aberarth,Aberavon,Aberbanc,Aberbargoed,Aberbeeg,Abercanaid,Abercarn,Abercastle,Abercegir,Abercraf,Abercregan,Abercych,Abercynon,Aberdare,Aberdaron,Aberdaugleddau,Aberdeen,Aberdulais,Aberdyfi,Aberedw,Abereiddy,Abererch,Abereron,Aberfan,Aberffraw,Aberffrwd,Abergavenny,Abergele,Aberglasslyn,Abergorlech,Abergwaun,Abergwesyn,Abergwili,Abergwynfi,Abergwyngregyn,Abergynolwyn,Aberhafesp,Aberhonddu,Aberkenfig,Aberllefenni,Abermain,Abermaw,Abermorddu,Abermule,Abernant,Aberpennar,Aberporth,Aberriw,Abersoch,Abersychan,Abertawe,Aberteifi,Aberthin,Abertillery,Abertridwr,Aberystwyth,Achininver,Afonhafren,Alisaha,Antinbhearmor,Ardenna,Attacon,Beira,Bhrura,Boioduro,Bona,Boudobriga,Bravon,Brigant,Briganta,Briva,Cambodunum,Cambra,Caracta,Catumagos,Centobriga,Ceredigion,Chalain,Dinn,Diwa,Dubingen,Duro,Ebora,Ebruac,Eburodunum,Eccles,Eighe,Eireann,Ferkunos,Genua,Ghrainnse,Inbhear,Inbhir,Inbhirair,Innerleithen,Innerleven,Innerwick,Inver,Inveraldie,Inverallan,Inveralmond,Inveramsay,Inveran,Inveraray,Inverarnan,Inverbervie,Inverclyde,Inverell,Inveresk,Inverfarigaig,Invergarry,Invergordon,Invergowrie,Inverhaddon,Inverkeilor,Inverkeithing,Inverkeithney,Inverkip,Inverleigh,Inverleith,Inverloch,Inverlochlarig,Inverlochy,Invermay,Invermoriston,Inverness,Inveroran,Invershin,Inversnaid,Invertrossachs,Inverugie,Inveruglas,Inverurie,Kilninver,Kirkcaldy,Kirkintilloch,Krake,Latense,Leming,Lindomagos,Llanaber,Lochinver,Lugduno,Magoduro,Monmouthshire,Narann,Novioduno,Nowijonago,Octoduron,Penning,Pheofharain,Ricomago,Rossinver,Salodurum,Seguia,Sentica,Theorsa,Uige,Vitodurum,Windobona"},
{name: "Mesopotamian", i: 23, min: 4, max: 9, d: "srpl", m: .1, b: "Adab,Akkad,Akshak,Amnanum,Arbid,Arpachiyah,Arrapha,Assur,Babilim,Badtibira,Balawat,Barsip,Borsippa,Carchemish,Chagar Bazar,Chuera,Ctesiphon ,Der,Dilbat,Diniktum,Doura,Durkurigalzu,Ekallatum,Emar,Erbil,Eridu,Eshnunn,Fakhariya ,Gawra,Girsu,Hadatu,Hamoukar,Haradum,Harran,Hatra,Idu,Irisagrig,Isin,Jemdet,Kahat,Kartukulti,Khaiber,Kish ,Kisurra,Kuara,Kutha,Lagash,Larsa ,Leilan,Marad,Mardaman,Mari,Mashkan,Mumbaqat ,Nabada,Nagar,Nerebtum,Nimrud,Nineveh,Nippur,Nuzi,Qalatjarmo,Qatara,Rawda,Seleucia,Shaduppum,Shanidar,Sharrukin,Shemshara,Shibaniba,Shuruppak,Sippar,Tarbisu,Tellagrab,Tellessawwan,Tellessweyhat,Tellhassuna,Telltaya,Telul,Terqa,Thalathat,Tutub,Ubaid ,Umma,Ur,Urfa,Urkesh,Uruk,Urum,Zabalam,Zenobia"}, {name: "Mesopotamian", i: 23, min: 4, max: 9, d: "srpl", m: .1, b: "Adab,Akkad,Akshak,Amnanum,Arbid,Arpachiyah,Arrapha,Assur,Babilim,Badtibira,Balawat,Barsip,Borsippa,Carchemish,Chagar Bazar,Chuera,Ctesiphon ,Der,Dilbat,Diniktum,Doura,Durkurigalzu,Ekallatum,Emar,Erbil,Eridu,Eshnunn,Fakhariya ,Gawra,Girsu,Hadatu,Hamoukar,Haradum,Harran,Hatra,Idu,Irisagrig,Isin,Jemdet,Kahat,Kartukulti,Khaiber,Kish ,Kisurra,Kuara,Kutha,Lagash,Larsa ,Leilan,Marad,Mardaman,Mari,Mashkan,Mumbaqat ,Nabada,Nagar,Nerebtum,Nimrud,Nineveh,Nippur,Nuzi,Qalatjarmo,Qatara,Rawda,Seleucia,Shaduppum,Shanidar,Sharrukin,Shemshara,Shibaniba,Shuruppak,Sippar,Tarbisu,Tellagrab,Tellessawwan,Tellessweyhat,Tellhassuna,Telltaya,Telul,Terqa,Thalathat,Tutub,Ubaid ,Umma,Ur,Urfa,Urkesh,Uruk,Urum,Zabalam,Zenobia"},
{name: "Iranian", i: 24, min: 5, max: 11, d: "", m: .1, b: "Abali,Abrisham,Absard,Abuzeydabad,Afus,Alavicheh,Alikosh,Amol,Anarak,Anbar,Andisheh,Anshan,Aran,Ardabil,Arderica,Ardestan,Arjomand,Asgaran,Asgharabad,Ashian,Awan,Babajan,Badrud,Bafran,Baghestan,Baghshad,Bahadoran,Baharan Shahr,Baharestan,Bakun,Bam,Baqershahr,Barzok,Bastam,Behistun,Bitistar,Bumahen,Bushehr,Chadegan,Chahardangeh,Chamgardan,Chermahin,Choghabonut,Chugan,Damaneh,Damavand,Darabgard,Daran,Dastgerd,Dehaq,Dehaqan,Dezful,Dizicheh,Dorcheh,Dowlatabad,Duruntash,Ecbatana,Eslamshahr,Estakhr,Ezhiyeh,Falavarjan,Farrokhi,Fasham,Ferdowsieh,Fereydunshahr,Ferunabad,Firuzkuh,Fuladshahr,Ganjdareh,Ganzak,Gaz,Geoy,Godin,Goldasht,Golestan,Golpayegan,Golshahr,Golshan,Gorgab,Guged,Habibabad,Hafshejan,Hajjifiruz,Hana,Harand,Hasanabad,Hasanlu,Hashtgerd,Hecatompylos,Hormirzad,Imanshahr,Isfahan,Jandaq,Javadabad,Jiroft,Jowsheqan ,Jowzdan,Kabnak,Kahriz Sang,Kahrizak,Kangavar,Karaj,Karkevand,Kashan,Kelishad,Kermanshah,Khaledabad,Khansar,Khorramabad,Khur,Khvorzuq,Kilan,Komeh,Komeshcheh,Konar,Kuhpayeh,Kul,Kushk,Lavasan,Laybid,Liyan,Lyan,Mahabad,Mahallat,Majlesi,Malard,Manzariyeh,Marlik,Meshkat,Meymeh,Miandasht,Mish,Mobarakeh,Nahavand,Nain,Najafabad,Naqshe,Narezzash,Nasimshahr,Nasirshahr,Nasrabad,Natanz,Neyasar,Nikabad,Nimvar,Nushabad,Pakdasht,Parand,Pardis,Parsa,Pasargadai,Patigrabana,Pir Bakran,Pishva,Qahderijan,Qahjaverestan,Qamsar,Qarchak,Qods,Rabat,Ray-shahr,Rezvanshahr,Rhages,Robat Karim,Rozveh,Rudehen,Sabashahr,Safadasht,Sagzi,Salehieh,Sandal,Sarvestan,Sedeh,Sefidshahr,Semirom,Semnan,Shadpurabad,Shah,Shahdad,Shahedshahr,Shahin,Shahpour,Shahr,Shahreza,Shahriar,Sharifabad,Shemshak,Shiraz,Shushan,Shushtar,Sialk,Sin,Sukhteh,Tabas,Tabriz,Takhte,Talkhuncheh,Talli,Tarq,Temukan,Tepe,Tiran,Tudeshk,Tureng,Urmia,Vahidieh,Vahrkana,Vanak,Varamin,Varnamkhast,Varzaneh,Vazvan,Yahya,Yarim,Yasuj,Zarrin Shahr,Zavareh,Zayandeh,Zazeran,Ziar,Zibashahr,Zranka"}, {name: "Iranian", i: 24, min: 5, max: 11, d: "", m: .1, b: "Abali,Abrisham,Absard,Abuzeydabad,Afus,Alavicheh,Alikosh,Amol,Anarak,Anbar,Andisheh,Anshan,Aran,Ardabil,Arderica,Ardestan,Arjomand,Asgaran,Asgharabad,Ashian,Awan,Babajan,Badrud,Bafran,Baghestan,Baghshad,Bahadoran,Baharan Shahr,Baharestan,Bakun,Bam,Baqershahr,Barzok,Bastam,Behistun,Bitistar,Bumahen,Bushehr,Chadegan,Chahardangeh,Chamgardan,Chermahin,Choghabonut,Chugan,Damaneh,Damavand,Darabgard,Daran,Dastgerd,Dehaq,Dehaqan,Dezful,Dizicheh,Dorcheh,Dowlatabad,Duruntash,Ecbatana,Eslamshahr,Estakhr,Ezhiyeh,Falavarjan,Farrokhi,Fasham,Ferdowsieh,Fereydunshahr,Ferunabad,Firuzkuh,Fuladshahr,Ganjdareh,Ganzak,Gaz,Geoy,Godin,Goldasht,Golestan,Golpayegan,Golshahr,Golshan,Gorgab,Guged,Habibabad,Hafshejan,Hajjifiruz,Hana,Harand,Hasanabad,Hasanlu,Hashtgerd,Hecatompylos,Hormirzad,Imanshahr,Isfahan,Jandaq,Javadabad,Jiroft,Jowsheqan ,Jowzdan,Kabnak,Kahriz Sang,Kahrizak,Kangavar,Karaj,Karkevand,Kashan,Kelishad,Kermanshah,Khaledabad,Khansar,Khorramabad,Khur,Khvorzuq,Kilan,Komeh,Komeshcheh,Konar,Kuhpayeh,Kul,Kushk,Lavasan,Laybid,Liyan,Lyan,Mahabad,Mahallat,Majlesi,Malard,Manzariyeh,Marlik,Meshkat,Meymeh,Miandasht,Mish,Mobarakeh,Nahavand,Nain,Najafabad,Naqshe,Narezzash,Nasimshahr,Nasirshahr,Nasrabad,Natanz,Neyasar,Nikabad,Nimvar,Nushabad,Pakdasht,Parand,Pardis,Parsa,Pasargadai,Patigrabana,Pir Bakran,Pishva,Qahderijan,Qahjaverestan,Qamsar,Qarchak,Qods,Rabat,Ray-shahr,Rezvanshahr,Rhages,Robat Karim,Rozveh,Rudehen,Sabashahr,Safadasht,Sagzi,Salehieh,Sandal,Sarvestan,Sedeh,Sefidshahr,Semirom,Semnan,Shadpurabad,Shah,Shahdad,Shahedshahr,Shahin,Shahpour,Shahr,Shahreza,Shahriar,Sharifabad,Shemshak,Shiraz,Shushan,Shushtar,Sialk,Sin,Sukhteh,Tabas,Tabriz,Takhte,Talkhuncheh,Talli,Tarq,Temukan,Tepe,Tiran,Tudeshk,Tureng,Urmia,Vahidieh,Vahrkana,Vanak,Varamin,Varnamkhast,Varzaneh,Vazvan,Yahya,Yarim,Yasuj,Zarrin Shahr,Zavareh,Zayandeh,Zazeran,Ziar,Zibashahr,Zranka"},
{name: "Hawaiian", i: 25, min: 5, max: 10, d: "auo", m: 1, b: "Aapueo,Ahoa,Ahuakaio,Ahuakamalii,Ahuakeio,Ahupau,Aki,Alaakua,Alae,Alaeloa,Alaenui,Alamihi,Aleamai,Alena,Alio,Aupokopoko,Auwahi,Hahakea,Haiku,Halakaa,Halehaku,Halehana,Halemano,Haleu,Haliimaile,Hamakuapoko,Hamoa,Hanakaoo,Hanaulu,Hanawana,Hanehoi,Haneoo,Haou,Hikiaupea,Hoalua,Hokuula,Honohina,Honokahua,Honokala,Honokalani,Honokeana,Honokohau,Honokowai,Honolua,Honolulu,Honolulunui,Honomaele,Honomanu,Hononana,Honopou,Hoolawa,Hopenui,Hualele,Huelo,Hulaia,Ihuula,Ilikahi,Interisland,Kaalaea,Kaalelehinale,Kaapahu,Kaehoeho,Kaeleku,Kaeo,Kahakuloa,Kahalawe,Kahalawe,Kahalehili,Kahana,Kahilo,Kahuai,Kaiaula,Kailihiakoko,Kailua,Kainehe,Kakalahale,Kakanoni,Kakio,Kakiweka,Kalena,Kalenanui,Kaleoaihe,Kalepa,Kaliae,Kalialinui,Kalihi,Kalihi,Kalihi,Kalimaohe,Kaloi,Kamani,Kamaole,Kamehame,Kanahena,Kanaio,Kaniaula,Kaonoulu,Kaopa,Kapaloa,Kapaula,Kapewakua,Kapohue,Kapuaikini,Kapunakea,Kapuuomahuka,Kauau,Kauaula,Kaukuhalahala,Kaulalo,Kaulanamoa,Kauluohana,Kaumahalua,Kaumakani,Kaumanu,Kaunauhane,Kaunuahane,Kaupakulua,Kawaipapa,Kawaloa,Kawaloa,Kawalua,Kawela,Keaa,Keaalii,Keaaula,Keahua,Keahuapono,Keakuapauaela,Kealahou,Keanae,Keauhou,Kekuapawela,Kelawea,Keokea,Keopuka,Kepio,Kihapuhala,Kikoo,Kilolani,Kipapa,Koakupuna,Koali,Koananai,Koheo,Kolea,Kolokolo,Kooka,Kopili,Kou,Kualapa,Kuhiwa,Kuholilea,Kuhua,Kuia,Kuiaha,Kuikui,Kukoae,Kukohia,Kukuiaeo,Kukuioolu,Kukuipuka,Kukuiula,Kulahuhu,Kumunui,Lapakea,Lapalapaiki,Lapueo,Launiupoko,Loiloa,Lole,Lualailua,Maalo,Mahinahina,Mahulua,Maiana,Mailepai,Makaakini,Makaalae,Makaehu,Makaiwa,Makaliua,Makapipi,Makapuu,Makawao,Makila,Mala,Maluaka,Mamalu,Manawaiapiki,Manawainui,Maulili,Mehamenui,Miana,Mikimiki,Moalii,Moanui,Mohopili,Mohopilo,Mokae,Mokuia,Mokupapa,Mooiki,Mooloa,Moomuku,Muolea,Nahuakamalii,Nailiilipoko,Nakaaha,Nakalepo,Nakaohu,Nakapehu,Nakula,Napili,Niniau,Niumalu,Nuu,Ohia,Oloewa,Olowalu,Omaopio,Onau,Onouli,Opaeula,Opana,Opikoula,Paakea,Paeahu,Paehala,Paeohi,Pahoa,Paia,Pakakia,Pakala,Palauea,Palemo,Panaewa,Paniau,Papaaea,Papaanui,Papaauhau,Papahawahawa,Papaka,Papauluana,Pauku,Paunau,Pauwalu,Pauwela,Peahi,Piapia,Pohakanele,Pohoula,Polaiki,Polanui,Polapola,Polua,Poopoo,Popoiwi,Popoloa,Poponui,Poupouwela,Puaa,Puaaluu,Puahoowali,Puakea,Puako,Pualaea,Puehuehu,Puekahi,Pueokauiki,Pukaauhuhu,Pukalani,Pukuilua,Pulehu,Pulehuiki,Pulehunui,Punaluu,Puolua,Puou,Puuhaehae,Puuhaoa,Puuiki,Puuki,Puukohola,Puulani,Puumaneoneo,Puunau,Puunoa,Puuomaiai,Puuomaile,Uaoa,Uhao,Ukumehame,Ulaino,Ulumalu,Unknown,Various,Wahikuli,Waiahole,Waiakoa,Waianae,Waianu,Waiawa,Waiehu,Waieli,Waihee,Waikapu,Wailamoa,Wailaulau,Wailua,Wailuku,Wainee,Waiohole,Waiohonu,Waiohue,Waiohuli,Waiokama,Waiokila,Waiopai,Waiopua,Waipao,Waipio,Waipioiki,Waipionui,Waipouli,Wakiu,Wananalua"}, {name: "Hawaiian", i: 25, min: 5, max: 10, d: "auo", m: 1, b: "Aapueo,Ahoa,Ahuakaio,Ahuakamalii,Ahuakeio,Ahupau,Aki,Alaakua,Alae,Alaeloa,Alaenui,Alamihi,Aleamai,Alena,Alio,Aupokopoko,Auwahi,Hahakea,Haiku,Halakaa,Halehaku,Halehana,Halemano,Haleu,Haliimaile,Hamakuapoko,Hamoa,Hanakaoo,Hanaulu,Hanawana,Hanehoi,Haneoo,Haou,Hikiaupea,Hoalua,Hokuula,Honohina,Honokahua,Honokala,Honokalani,Honokeana,Honokohau,Honokowai,Honolua,Honolulu,Honolulunui,Honomaele,Honomanu,Hononana,Honopou,Hoolawa,Hopenui,Hualele,Huelo,Hulaia,Ihuula,Ilikahi,Kaalaea,Kaalelehinale,Kaapahu,Kaehoeho,Kaeleku,Kaeo,Kahakuloa,Kahalawe,Kahalawe,Kahalehili,Kahana,Kahilo,Kahuai,Kaiaula,Kailihiakoko,Kailua,Kainehe,Kakalahale,Kakanoni,Kakio,Kakiweka,Kalena,Kalenanui,Kaleoaihe,Kalepa,Kaliae,Kalialinui,Kalihi,Kalihi,Kalihi,Kalimaohe,Kaloi,Kamani,Kamaole,Kamehame,Kanahena,Kanaio,Kaniaula,Kaonoulu,Kaopa,Kapaloa,Kapaula,Kapewakua,Kapohue,Kapuaikini,Kapunakea,Kapuuomahuka,Kauau,Kauaula,Kaukuhalahala,Kaulalo,Kaulanamoa,Kauluohana,Kaumahalua,Kaumakani,Kaumanu,Kaunauhane,Kaunuahane,Kaupakulua,Kawaipapa,Kawaloa,Kawaloa,Kawalua,Kawela,Keaa,Keaalii,Keaaula,Keahua,Keahuapono,Keakuapauaela,Kealahou,Keanae,Keauhou,Kekuapawela,Kelawea,Keokea,Keopuka,Kepio,Kihapuhala,Kikoo,Kilolani,Kipapa,Koakupuna,Koali,Koananai,Koheo,Kolea,Kolokolo,Kooka,Kopili,Kou,Kualapa,Kuhiwa,Kuholilea,Kuhua,Kuia,Kuiaha,Kuikui,Kukoae,Kukohia,Kukuiaeo,Kukuioolu,Kukuipuka,Kukuiula,Kulahuhu,Kumunui,Lapakea,Lapalapaiki,Lapueo,Launiupoko,Loiloa,Lole,Lualailua,Maalo,Mahinahina,Mahulua,Maiana,Mailepai,Makaakini,Makaalae,Makaehu,Makaiwa,Makaliua,Makapipi,Makapuu,Makawao,Makila,Mala,Maluaka,Mamalu,Manawaiapiki,Manawainui,Maulili,Mehamenui,Miana,Mikimiki,Moalii,Moanui,Mohopili,Mohopilo,Mokae,Mokuia,Mokupapa,Mooiki,Mooloa,Moomuku,Muolea,Nahuakamalii,Nailiilipoko,Nakaaha,Nakalepo,Nakaohu,Nakapehu,Nakula,Napili,Niniau,Niumalu,Nuu,Ohia,Oloewa,Olowalu,Omaopio,Onau,Onouli,Opaeula,Opana,Opikoula,Paakea,Paeahu,Paehala,Paeohi,Pahoa,Paia,Pakakia,Pakala,Palauea,Palemo,Panaewa,Paniau,Papaaea,Papaanui,Papaauhau,Papahawahawa,Papaka,Papauluana,Pauku,Paunau,Pauwalu,Pauwela,Peahi,Piapia,Pohakanele,Pohoula,Polaiki,Polanui,Polapola,Polua,Poopoo,Popoiwi,Popoloa,Poponui,Poupouwela,Puaa,Puaaluu,Puahoowali,Puakea,Puako,Pualaea,Puehuehu,Puekahi,Pueokauiki,Pukaauhuhu,Pukalani,Pukuilua,Pulehu,Pulehuiki,Pulehunui,Punaluu,Puolua,Puou,Puuhaehae,Puuhaoa,Puuiki,Puuki,Puukohola,Puulani,Puumaneoneo,Puunau,Puunoa,Puuomaiai,Puuomaile,Uaoa,Uhao,Ukumehame,Ulaino,Ulumalu,Wahikuli,Waiahole,Waiakoa,Waianae,Waianu,Waiawa,Waiehu,Waieli,Waihee,Waikapu,Wailamoa,Wailaulau,Wailua,Wailuku,Wainee,Waiohole,Waiohonu,Waiohue,Waiohuli,Waiokama,Waiokila,Waiopai,Waiopua,Waipao,Waipio,Waipioiki,Waipionui,Waipouli,Wakiu,Wananalua"},
{name: "Karnataka", i: 26, min: 5, max: 11, d: "tnl", m: 0, b: "Adityapatna,Adyar,Afzalpur,Aland,Alnavar,Alur,Ambikanagara,Anekal,Ankola,Annigeri,Arkalgud,Arsikere,Athni,Aurad,Badami,Bagalkot,Bagepalli,Bail,Bajpe,Bangalore,Bangarapet,Bankapura,Bannur,Bantval,Basavakalyan,Basavana,Belgaum,Beltangadi,Belur,Bhadravati,Bhalki,Bhatkal,Bhimarayanagudi,Bidar,Bijapur,Bilgi,Birur,Bommasandra,Byadgi,Challakere,Chamarajanagar,Channagiri,Channapatna,Channarayapatna,Chik,Chikmagalur,Chiknayakanhalli,Chikodi,Chincholi,Chintamani,Chitapur,Chitgoppa,Chitradurga,Dandeli,Dargajogihalli,Devadurga,Devanahalli,Dod,Donimalai,Gadag,Gajendragarh,Gangawati,Gauribidanur,Gokak,Gonikoppal,Gubbi,Gudibanda,Gulbarga,Guledgudda,Gundlupet,Gurmatkal,Haliyal,Hangal,Harapanahalli,Harihar,Hassan,Hatti,Haveri,Hebbagodi,Heggadadevankote,Hirekerur,Holalkere,Hole,Homnabad,Honavar,Honnali,Hoovina,Hosakote,Hosanagara,Hosdurga,Hospet,Hubli,Hukeri,Hungund,Hunsur,Ilkal,Indi,Jagalur,Jamkhandi,Jevargi,Jog,Kadigenahalli,Kadur,Kalghatgi,Kamalapuram,Kampli,Kanakapura,Karkal,Karwar,Khanapur,Kodiyal,Kolar,Kollegal,Konnur,Koppa,Koppal,Koratagere,Kotturu,Krishnarajanagara,Krishnarajasagara,Krishnarajpet,Kudchi,Kudligi,Kudremukh,Kumta,Kundapura,Kundgol,Kunigal,Kurgunta,Kushalnagar,Kushtagi,Lakshmeshwar,Lingsugur,Londa,Maddur,Madhugiri,Madikeri,Mahalingpur,Malavalli,Mallar,Malur,Mandya,Mangalore,Manvi,Molakalmuru,Mudalgi,Mudbidri,Muddebihal,Mudgal,Mudhol,Mudigere,Mulbagal,Mulgund,Mulki,Mulur,Mundargi,Mundgod,Munirabad,Mysore,Nagamangala,Nanjangud,Narasimharajapura,Naregal,Nargund,Navalgund,Nipani,Pandavapura,Pavagada,Piriyapatna,Pudu,Puttur,Rabkavi,Raichur,Ramanagaram,Ramdurg,Ranibennur,Raybag,Robertson,Ron,Sadalgi,Sagar,Sakleshpur,Saligram,Sandur,Sankeshwar,Saundatti,Savanur,Sedam,Shahabad,Shahpur,Shaktinagar,Shiggaon,Shikarpur,Shirhatti,Shorapur,Shrirangapattana,Siddapur,Sidlaghatta,Sindgi,Sindhnur,Sira,Siralkoppa,Sirsi,Siruguppa,Somvarpet,Sorab,Sringeri,Srinivaspur,Sulya,Talikota,Tarikere,Tekkalakote,Terdal,Thumbe,Tiptur,Tirthahalli,Tirumakudal,Tumkur,Turuvekere,Udupi,Vijayapura,Wadi,Yadgir,Yelandur,Yelbarga,Yellapur,Yenagudde"}, {name: "Karnataka", i: 26, min: 5, max: 11, d: "tnl", m: 0, b: "Adityapatna,Adyar,Afzalpur,Aland,Alnavar,Alur,Ambikanagara,Anekal,Ankola,Annigeri,Arkalgud,Arsikere,Athni,Aurad,Badami,Bagalkot,Bagepalli,Bail,Bajpe,Bangalore,Bangarapet,Bankapura,Bannur,Bantval,Basavakalyan,Basavana,Belgaum,Beltangadi,Belur,Bhadravati,Bhalki,Bhatkal,Bhimarayanagudi,Bidar,Bijapur,Bilgi,Birur,Bommasandra,Byadgi,Challakere,Chamarajanagar,Channagiri,Channapatna,Channarayapatna,Chik,Chikmagalur,Chiknayakanhalli,Chikodi,Chincholi,Chintamani,Chitapur,Chitgoppa,Chitradurga,Dandeli,Dargajogihalli,Devadurga,Devanahalli,Dod,Donimalai,Gadag,Gajendragarh,Gangawati,Gauribidanur,Gokak,Gonikoppal,Gubbi,Gudibanda,Gulbarga,Guledgudda,Gundlupet,Gurmatkal,Haliyal,Hangal,Harapanahalli,Harihar,Hassan,Hatti,Haveri,Hebbagodi,Heggadadevankote,Hirekerur,Holalkere,Hole,Homnabad,Honavar,Honnali,Hoovina,Hosakote,Hosanagara,Hosdurga,Hospet,Hubli,Hukeri,Hungund,Hunsur,Ilkal,Indi,Jagalur,Jamkhandi,Jevargi,Jog,Kadigenahalli,Kadur,Kalghatgi,Kamalapuram,Kampli,Kanakapura,Karkal,Karwar,Khanapur,Kodiyal,Kolar,Kollegal,Konnur,Koppa,Koppal,Koratagere,Kotturu,Krishnarajanagara,Krishnarajasagara,Krishnarajpet,Kudchi,Kudligi,Kudremukh,Kumta,Kundapura,Kundgol,Kunigal,Kurgunta,Kushalnagar,Kushtagi,Lakshmeshwar,Lingsugur,Londa,Maddur,Madhugiri,Madikeri,Mahalingpur,Malavalli,Mallar,Malur,Mandya,Mangalore,Manvi,Molakalmuru,Mudalgi,Mudbidri,Muddebihal,Mudgal,Mudhol,Mudigere,Mulbagal,Mulgund,Mulki,Mulur,Mundargi,Mundgod,Munirabad,Mysore,Nagamangala,Nanjangud,Narasimharajapura,Naregal,Nargund,Navalgund,Nipani,Pandavapura,Pavagada,Piriyapatna,Pudu,Puttur,Rabkavi,Raichur,Ramanagaram,Ramdurg,Ranibennur,Raybag,Robertson,Ron,Sadalgi,Sagar,Sakleshpur,Saligram,Sandur,Sankeshwar,Saundatti,Savanur,Sedam,Shahabad,Shahpur,Shaktinagar,Shiggaon,Shikarpur,Shirhatti,Shorapur,Shrirangapattana,Siddapur,Sidlaghatta,Sindgi,Sindhnur,Sira,Siralkoppa,Sirsi,Siruguppa,Somvarpet,Sorab,Sringeri,Srinivaspur,Sulya,Talikota,Tarikere,Tekkalakote,Terdal,Thumbe,Tiptur,Tirthahalli,Tirumakudal,Tumkur,Turuvekere,Udupi,Vijayapura,Wadi,Yadgir,Yelandur,Yelbarga,Yellapur,Yenagudde"},
{name: "Quechua", i: 27, min: 6, max: 12, d: "l", m: 0, b: "Altomisayoq,Ancash,Andahuaylas,Apachekta,Apachita,Apu ,Apurimac,Arequipa,Atahuallpa,Atawalpa,Atico,Ayacucho,Ayllu,Cajamarca,Carhuac,Carhuacatac,Cashan,Caullaraju,Caxamalca,Cayesh,Chacchapunta,Chacraraju,Champara,Chanchan,Chekiacraju,Chinchey,Chontah,Chopicalqui,Chucuito,Chuito,Chullo,Chumpi,Chuncho,Chuquiapo,Churup,Cochapata,Cojup,Collota,Conococha,Copa,Corihuayrachina,Cusichaca,Despacho,Haika,Hanpiq,Hatun,Haywarisqa,Huaca,Hualcan,Huamanga,Huamashraju,Huancarhuas,Huandoy,Huantsan,Huarmihuanusca,Huascaran,Huaylas,Huayllabamba,Huichajanca,Huinayhuayna,Huinioch,Illiasca,Intipunku,Ishinca,Jahuacocha,Jirishanca,Juli,Jurau,Kakananpunta,Kamasqa,Karpay,Kausay,Khuya ,Kuelap,Llaca,Llactapata,Llanganuco,Llaqta,Llupachayoc,Machu,Mallku,Matarraju,Mikhuy,Milluacocha,Munay,Ocshapalca,Ollantaytambo,Pacamayo,Paccharaju,Pachacamac,Pachakamaq,Pachakuteq,Pachakuti,Pachamama  ,Paititi,Pajaten,Palcaraju,Pampa,Panaka,Paqarina,Paqo,Parap,Paria,Patallacta,Phuyupatamarca,Pisac,Pongos,Pucahirca,Pucaranra,Puscanturpa,Putaca,Qawaq ,Qayqa,Qochamoqo,Qollana,Qorihuayrachina,Qorimoqo,Quenuaracra,Queshque,Quillcayhuanca,Quillya,Quitaracsa,Quitaraju,Qusqu,Rajucolta,Rajutakanan,Rajutuna,Ranrahirca,Ranrapalca,Raria,Rasac,Rimarima,Riobamba,Runkuracay,Rurec,Sacsa,Saiwa,Sarapo,Sayacmarca,Sinakara,TamboColorado,Tamboccocha,Taripaypacha,Taulliraju,Tawantinsuyu,Taytanchis,Tiwanaku,Tocllaraju,Tsacra,Tuco,Tullparaju,Tumbes,Ulta,Uruashraju,Vallunaraju,Vilcabamba,Wacho ,Wankawillka,Wayra,Yachay,Yahuarraju,Yanamarey,Yanesha,Yerupaja"}, {name: "Quechua", i: 27, min: 6, max: 12, d: "l", m: 0, b: "Altomisayoq,Ancash,Andahuaylas,Apachekta,Apachita,Apu ,Apurimac,Arequipa,Atahuallpa,Atawalpa,Atico,Ayacucho,Ayllu,Cajamarca,Carhuac,Carhuacatac,Cashan,Caullaraju,Caxamalca,Cayesh,Chacchapunta,Chacraraju,Champara,Chanchan,Chekiacraju,Chinchey,Chontah,Chopicalqui,Chucuito,Chuito,Chullo,Chumpi,Chuncho,Chuquiapo,Churup,Cochapata,Cojup,Collota,Conococha,Copa,Corihuayrachina,Cusichaca,Despacho,Haika,Hanpiq,Hatun,Haywarisqa,Huaca,Hualcan,Huamanga,Huamashraju,Huancarhuas,Huandoy,Huantsan,Huarmihuanusca,Huascaran,Huaylas,Huayllabamba,Huichajanca,Huinayhuayna,Huinioch,Illiasca,Intipunku,Ishinca,Jahuacocha,Jirishanca,Juli,Jurau,Kakananpunta,Kamasqa,Karpay,Kausay,Khuya ,Kuelap,Llaca,Llactapata,Llanganuco,Llaqta,Llupachayoc,Machu,Mallku,Matarraju,Mikhuy,Milluacocha,Munay,Ocshapalca,Ollantaytambo,Pacamayo,Paccharaju,Pachacamac,Pachakamaq,Pachakuteq,Pachakuti,Pachamama  ,Paititi,Pajaten,Palcaraju,Pampa,Panaka,Paqarina,Paqo,Parap,Paria,Patallacta,Phuyupatamarca,Pisac,Pongos,Pucahirca,Pucaranra,Puscanturpa,Putaca,Qawaq ,Qayqa,Qochamoqo,Qollana,Qorihuayrachina,Qorimoqo,Quenuaracra,Queshque,Quillcayhuanca,Quillya,Quitaracsa,Quitaraju,Qusqu,Rajucolta,Rajutakanan,Rajutuna,Ranrahirca,Ranrapalca,Raria,Rasac,Rimarima,Riobamba,Runkuracay,Rurec,Sacsa,Saiwa,Sarapo,Sayacmarca,Sinakara,TamboColorado,Tamboccocha,Taripaypacha,Taulliraju,Tawantinsuyu,Taytanchis,Tiwanaku,Tocllaraju,Tsacra,Tuco,Tullparaju,Tumbes,Ulta,Uruashraju,Vallunaraju,Vilcabamba,Wacho ,Wankawillka,Wayra,Yachay,Yahuarraju,Yanamarey,Yanesha,Yerupaja"},
{name: "Swahili", i: 28, min: 4, max: 9, d: "", m: 0, b: "Abim,Adjumani,Alebtong,Amolatar,Amuria,Amuru,Apac,Arua,Arusha,Babati,Baragoi,Bombo,Budaka,Bugembe,Bugiri,Buikwe,Bukedea,Bukoba,Bukomansimbi,Bukungu,Buliisa,Bundibugyo,Bungoma,Busembatya,Bushenyi,Busia,Busia,Busolwe,Butaleja,Butambala,Butere,Buwenge,Buyende,Dadaab,Dodoma,Dokolo,Eldoret,Elegu,Emali,Embu,Entebbe,Garissa,Gede,Gulu,Handeni,Hima,Hoima,Hola,Ibanda,Iganga,Iringa,Isingiro,Isiolo,Jinja,Kaabong,Kabale,Kaberamaido,Kabuyanda,Kabwohe,Kagadi,Kahama,Kajiado,Kakamega,Kakinga,Kakira,Kakiri,Kakuma,Kalangala,Kaliro,Kalisizo,Kalongo,Kalungu,Kampala,Kamuli,Kamwenge,Kanoni,Kanungu,Kapchorwa,Kapenguria,Kasese,Kasulu,Katakwi,Kayunga,Kericho,Keroka,Kiambu,Kibaale,Kibaha,Kibingo,Kiboga,Kibwezi,Kigoma,Kihiihi,Kilifi,Kira,Kiruhura,Kiryandongo,Kisii,Kisoro,Kisumu,Kitale,Kitgum,Kitui,Koboko,Korogwe,Kotido,Kumi,Kyazanga,Kyegegwa,Kyenjojo,Kyotera,Lamu,Langata,Lindi,Lodwar,Lokichoggio,Londiani,Loyangalani,Lugazi,Lukaya,Luweero,Lwakhakha,Lwengo,Lyantonde,Machakos,Mafinga,Makambako,Makindu,Malaba,Malindi,Manafwa,Mandera,Maralal,Marsabit,Masaka,Masindi,MasindiPort,Masulita,Matugga,Mayuge,Mbale,Mbarara,Mbeya,Meru,Mitooma,Mityana,Mombasa,Morogoro,Moroto,Moshi,Moyale,Moyo,Mpanda,Mpigi,Mpondwe,Mtwara,Mubende,Mukono,Mumias,Muranga,Musoma,Mutomo,Mutukula,Mwanza,Nagongera,Nairobi,Naivasha,Nakapiripirit,Nakaseke,Nakasongola,Nakuru,Namanga,Namayingo,Namutumba,Nansana,Nanyuki,Narok,Naromoru,Nebbi,Ngora,Njeru,Njombe,Nkokonjeru,Ntungamo,Nyahururu,Nyeri,Oyam,Pader,Paidha,Pakwach,Pallisa,Rakai,Ruiru,Rukungiri,Rwimi,Sanga,Sembabule,Shimoni,Shinyanga,Singida,Sironko,Songea,Soroti,Ssabagabo,Sumbawanga,Tabora,Takaungu,Tanga,Thika,Tororo,Tunduma,Vihiga,Voi,Wajir,Wakiso,Watamu,Webuye,Wobulenzi,Wote,Wundanyi,Yumbe,Zanzibar"}, {name: "Swahili", i: 28, min: 4, max: 9, d: "", m: 0, b: "Abim,Adjumani,Alebtong,Amolatar,Amuria,Amuru,Apac,Arua,Arusha,Babati,Baragoi,Bombo,Budaka,Bugembe,Bugiri,Buikwe,Bukedea,Bukoba,Bukomansimbi,Bukungu,Buliisa,Bundibugyo,Bungoma,Busembatya,Bushenyi,Busia,Busia,Busolwe,Butaleja,Butambala,Butere,Buwenge,Buyende,Dadaab,Dodoma,Dokolo,Eldoret,Elegu,Emali,Embu,Entebbe,Garissa,Gede,Gulu,Handeni,Hima,Hoima,Hola,Ibanda,Iganga,Iringa,Isingiro,Isiolo,Jinja,Kaabong,Kabale,Kaberamaido,Kabuyanda,Kabwohe,Kagadi,Kahama,Kajiado,Kakamega,Kakinga,Kakira,Kakiri,Kakuma,Kalangala,Kaliro,Kalisizo,Kalongo,Kalungu,Kampala,Kamuli,Kamwenge,Kanoni,Kanungu,Kapchorwa,Kapenguria,Kasese,Kasulu,Katakwi,Kayunga,Kericho,Keroka,Kiambu,Kibaale,Kibaha,Kibingo,Kiboga,Kibwezi,Kigoma,Kihiihi,Kilifi,Kira,Kiruhura,Kiryandongo,Kisii,Kisoro,Kisumu,Kitale,Kitgum,Kitui,Koboko,Korogwe,Kotido,Kumi,Kyazanga,Kyegegwa,Kyenjojo,Kyotera,Lamu,Langata,Lindi,Lodwar,Lokichoggio,Londiani,Loyangalani,Lugazi,Lukaya,Luweero,Lwakhakha,Lwengo,Lyantonde,Machakos,Mafinga,Makambako,Makindu,Malaba,Malindi,Manafwa,Mandera,Maralal,Marsabit,Masaka,Masindi,MasindiPort,Masulita,Matugga,Mayuge,Mbale,Mbarara,Mbeya,Meru,Mitooma,Mityana,Mombasa,Morogoro,Moroto,Moshi,Moyale,Moyo,Mpanda,Mpigi,Mpondwe,Mtwara,Mubende,Mukono,Mumias,Muranga,Musoma,Mutomo,Mutukula,Mwanza,Nagongera,Nairobi,Naivasha,Nakapiripirit,Nakaseke,Nakasongola,Nakuru,Namanga,Namayingo,Namutumba,Nansana,Nanyuki,Narok,Naromoru,Nebbi,Ngora,Njeru,Njombe,Nkokonjeru,Ntungamo,Nyahururu,Nyeri,Oyam,Pader,Paidha,Pakwach,Pallisa,Rakai,Ruiru,Rukungiri,Rwimi,Sanga,Sembabule,Shimoni,Shinyanga,Singida,Sironko,Songea,Soroti,Ssabagabo,Sumbawanga,Tabora,Takaungu,Tanga,Thika,Tororo,Tunduma,Vihiga,Voi,Wajir,Wakiso,Watamu,Webuye,Wobulenzi,Wote,Wundanyi,Yumbe,Zanzibar"},
@ -264,7 +291,7 @@
{name: "Arachnid", i: 40, min: 4, max: 10, d: "erlsk", m: 0, b: "Aaqok'ser,Acah,Aiced,Aisi,Aizachis,Allinqel,As'taq,Ashrash,Caaqtos,Caq'zux,Ceek'sax,Ceezuq,Cek'siereel,Cen'qi,Ceqru,Ceqzocer,Cezeed,Chachocaq,Charis,Chashar,Chashilieth,Checib,Chen'qal,Chernul,Cherzoq,Chezi,Chiazu,Chikoqal,Chishros,Chixhi,Chizhi,Chizoser,Chollash,Choq'sha,Chouk'rix,Cinchichail,Collul,Ecush'taid,Eenqachal,Ekiqe,El'zos,El'zur,Ellu,Eq'tur,Eqa,Eqas,Er'uria,Erikas,Ertu,Es'tase,Esrub,Evirrot,Exha,Haqsho,Heekath,Hiavheesh,Hitha,Hok'thi,Hossa,Iacid,Iciever,Ik'si,Illuq,Iri,Isicer,Isnir,Ivrid,Kaalzux,Keezut,Kheellavas,Kheizoh,Khellinqesh,Khiachod,Khika,Khinchi,Khirzur,Khivila,Khonrud,Khontid,Khosi,Khrakku,Khraqshis,Khrerrith,Khrethish'ti,Khriashus,Khrika,Khrirni,Khrocoqshesh,Klashirel,Klassa,Kleil'sha,Kliakis,Klishuth,Klith'osha,Krarnit,Kras'tex,Kreelzi,Krivas,Krotieqas,Laco,Lairta,Lais'tid,Laizuh,Lasnoth,Lekkol,Len'qeer,Leqanches,Lezad,Lhezsi,Lhilir,Lhivhath,Lhok'thu,Lialliesed,Liaraq,Liarisriq,Liceva,Lichorro,Lilla,Livorzish,Lokieqib,Nakar,Nakur,Naros,Natha,Necuk'saih,Neerhaca,Neet'er,Neezoh,Nenchiled,Nerhalneth,Nir'ih,Nizus,Noreeqo,Novalsher,On'qix,Qailloncho,Qak'sovo,Qalitho,Qartori,Qas'tor,Qasol,Qavrud,Qavud,Qazar,Qazieveq,Qazru,Qeik'thoth,Qekno,Qeqravee,Qes'tor,Qhaaviq,Qhaik'sal,Qhak'sish,Qhazsakais,Qhechorte,Qheliva,Qhenchaqes,Qherazal,Qhesoh,Qhiallud,Qhon'qos,Qhoshielleed,Qish'tur,Qisih,Qollal,Qorhoci,Qouxet,Qranchiq,Racith,Rak'zes,Ranchis,Rarhie,Rarzi,Rarzisiaq,Ras'tih,Ravosho,Recad,Rekid,Relshacash,Reqishee,Rernee,Rertachis,Rezhokketh,Reziel,Rhacish,Rhail'shel,Rhairhizse,Rhakivex,Rhaqeer,Rhartix,Rheciezsei,Rheevid,Rhel'shir,Rhetovraix,Rhevhie,Rhialzub,Rhiavekot,Rhikkos,Rhiqese,Rhiqi,Rhiqracar,Rhisned,Rhokno,Rhousnateb,Rhouvaqid,Riakeesnex,Rik'sid,Rintachal,Rir'ul,Rorrucis,Rosharhir,Rourk'u,Rouzakri,Sailiqei,Sanchiqed,Sanqad,Saqshu,Sat'ier,Sazi,Seiqas,Shieth'i,Shiqsheh,Shizha,Shrachuvo,Shranqo,Shravhos,Shravuth,Shreerhod,Shrethuh,Shriantieth,Shronqash,Shrovarhir,Shrozih,Siacaqoh,Siezosh,Silrul,Siq'sha,Sirro,Sornosi,Srachussi,Sreqrud,Srirnukaaq,Szaca,Szacih,Szaqova,Szasu,Szazhilos,Szeerrud,Szeezsad,Szeknur,Szesir,Szet'as,Szetirrar,Szezhirros,Szilshith,Szon'qol,Szornuq,Xaax'uq,Xeekke,Xosax,Yaconchi,Yacozses,Yazrer,Yeek'su,Yeeq'zox,Yeqil,Yeqroq,Yeveed,Yevied,Yicaveeh,Yirresh,Yisie,Yithik'thaih,Yorhaqshes,Zacheek'sa,Zakkasa,Zaqi,Zelraq,Zeqo,Zhaivoq,Zharuncho,Zhath'arhish,Zhavirrit,Zhazilraq,Zhazot,Zhazsachiel,Zhek'tha,Zhequ,Zhias'ted,Zhicat,Zhicur,Zhiese,Zhirhacil,Zhizri,Zhochizses,Zhorkir,Ziarih,Zirnib,Zis'teq,Zivezeh"}, {name: "Arachnid", i: 40, min: 4, max: 10, d: "erlsk", m: 0, b: "Aaqok'ser,Acah,Aiced,Aisi,Aizachis,Allinqel,As'taq,Ashrash,Caaqtos,Caq'zux,Ceek'sax,Ceezuq,Cek'siereel,Cen'qi,Ceqru,Ceqzocer,Cezeed,Chachocaq,Charis,Chashar,Chashilieth,Checib,Chen'qal,Chernul,Cherzoq,Chezi,Chiazu,Chikoqal,Chishros,Chixhi,Chizhi,Chizoser,Chollash,Choq'sha,Chouk'rix,Cinchichail,Collul,Ecush'taid,Eenqachal,Ekiqe,El'zos,El'zur,Ellu,Eq'tur,Eqa,Eqas,Er'uria,Erikas,Ertu,Es'tase,Esrub,Evirrot,Exha,Haqsho,Heekath,Hiavheesh,Hitha,Hok'thi,Hossa,Iacid,Iciever,Ik'si,Illuq,Iri,Isicer,Isnir,Ivrid,Kaalzux,Keezut,Kheellavas,Kheizoh,Khellinqesh,Khiachod,Khika,Khinchi,Khirzur,Khivila,Khonrud,Khontid,Khosi,Khrakku,Khraqshis,Khrerrith,Khrethish'ti,Khriashus,Khrika,Khrirni,Khrocoqshesh,Klashirel,Klassa,Kleil'sha,Kliakis,Klishuth,Klith'osha,Krarnit,Kras'tex,Kreelzi,Krivas,Krotieqas,Laco,Lairta,Lais'tid,Laizuh,Lasnoth,Lekkol,Len'qeer,Leqanches,Lezad,Lhezsi,Lhilir,Lhivhath,Lhok'thu,Lialliesed,Liaraq,Liarisriq,Liceva,Lichorro,Lilla,Livorzish,Lokieqib,Nakar,Nakur,Naros,Natha,Necuk'saih,Neerhaca,Neet'er,Neezoh,Nenchiled,Nerhalneth,Nir'ih,Nizus,Noreeqo,Novalsher,On'qix,Qailloncho,Qak'sovo,Qalitho,Qartori,Qas'tor,Qasol,Qavrud,Qavud,Qazar,Qazieveq,Qazru,Qeik'thoth,Qekno,Qeqravee,Qes'tor,Qhaaviq,Qhaik'sal,Qhak'sish,Qhazsakais,Qhechorte,Qheliva,Qhenchaqes,Qherazal,Qhesoh,Qhiallud,Qhon'qos,Qhoshielleed,Qish'tur,Qisih,Qollal,Qorhoci,Qouxet,Qranchiq,Racith,Rak'zes,Ranchis,Rarhie,Rarzi,Rarzisiaq,Ras'tih,Ravosho,Recad,Rekid,Relshacash,Reqishee,Rernee,Rertachis,Rezhokketh,Reziel,Rhacish,Rhail'shel,Rhairhizse,Rhakivex,Rhaqeer,Rhartix,Rheciezsei,Rheevid,Rhel'shir,Rhetovraix,Rhevhie,Rhialzub,Rhiavekot,Rhikkos,Rhiqese,Rhiqi,Rhiqracar,Rhisned,Rhokno,Rhousnateb,Rhouvaqid,Riakeesnex,Rik'sid,Rintachal,Rir'ul,Rorrucis,Rosharhir,Rourk'u,Rouzakri,Sailiqei,Sanchiqed,Sanqad,Saqshu,Sat'ier,Sazi,Seiqas,Shieth'i,Shiqsheh,Shizha,Shrachuvo,Shranqo,Shravhos,Shravuth,Shreerhod,Shrethuh,Shriantieth,Shronqash,Shrovarhir,Shrozih,Siacaqoh,Siezosh,Silrul,Siq'sha,Sirro,Sornosi,Srachussi,Sreqrud,Srirnukaaq,Szaca,Szacih,Szaqova,Szasu,Szazhilos,Szeerrud,Szeezsad,Szeknur,Szesir,Szet'as,Szetirrar,Szezhirros,Szilshith,Szon'qol,Szornuq,Xaax'uq,Xeekke,Xosax,Yaconchi,Yacozses,Yazrer,Yeek'su,Yeeq'zox,Yeqil,Yeqroq,Yeveed,Yevied,Yicaveeh,Yirresh,Yisie,Yithik'thaih,Yorhaqshes,Zacheek'sa,Zakkasa,Zaqi,Zelraq,Zeqo,Zhaivoq,Zharuncho,Zhath'arhish,Zhavirrit,Zhazilraq,Zhazot,Zhazsachiel,Zhek'tha,Zhequ,Zhias'ted,Zhicat,Zhicur,Zhiese,Zhirhacil,Zhizri,Zhochizses,Zhorkir,Ziarih,Zirnib,Zis'teq,Zivezeh"},
{name: "Serpents", i: 41, min: 5, max: 11, d: "slrk", m: 0, b: "Aj'ha,Aj'i,Aj'tiss,Ajakess,Aksas,Aksiss,Al'en,An'jeshe,Apjige,Arkkess,Athaz,Atus,Azras,Caji,Cakrasar,Cal'arrun,Capji,Cathras,Cej'han,Ces,Cez'jenta,Cij'te,Cinash,Cizran,Coth'jus,Cothrash,Culzanek,Cunaless,Ej'tesh,Elzazash,Ergek,Eshjuk,Ethris,Gan'jas,Gapja,Gar'thituph,Gopjeguss,Gor'thesh,Gragishaph,Grar'theness,Grath'ji,Gressinas,Grolzesh,Grorjar,Grozrash,Guj'ika,Harji,Hej'hez,Herkush,Horgarrez,Illuph,Ipjar,Ithashin,Kaj'ess,Kar'kash,Kepjusha,Ki'kintus,Kissere,Koph,Kopjess,Kra'kasher,Krak,Krapjez,Krashjuless,Kraz'ji,Krirrigis,Krussin,Ma'lush,Mage,Maj'tak,Mal'a,Mapja,Mar'kash,Mar'kis,Marjin,Mas,Mathan,Men'jas,Meth'jaresh,Mij'hegak,Min'jash,Mith'jas,Monassu,Moss,Naj'hass,Najugash,Nak,Napjiph,Nar'ka,Nar'thuss,Narrusha,Nash,Nashjekez,Nataph,Nij'ass,Nij'tessiph,Nishjiss,Norkkuss,Nus,Olluruss,Or'thi,Or'thuss,Paj'a,Parkka,Pas,Pathujen,Paz'jaz,Pepjerras,Pirkkanar,Pituk,Porjunek,Pu'ke,Ragen,Ran'jess,Rargush,Razjuph,Rilzan,Riss,Rithruz,Rorgiss,Rossez,Rraj'asesh,Rraj'tass,Rrar'kess,Rrar'thuph,Rras,Rrazresh,Rrej'hish,Rrigelash,Rris,Rris,Rroksurrush,Rukrussush,Rurri,Russa,Ruth'jes,Sa'kitesh,Sar'thass,Sarjas,Sazjuzush,Ser'thez,Sezrass,Shajas,Shas,Shashja,Shass,Shetesh,Shijek,Shun'jaler,Shurjarri,Skaler,Skalla,Skallentas,Skaph,Skar'kerriz,Skath'jeruk,Sker'kalas,Skor,Skoz'ji,Sku'lu,Skuph,Skur'thur,Slalli,Slalt'har,Slelziress,Slil'ar,Sloz'jisa,Sojesh,Solle,Sorge,Sral'e,Sran'ji,Srapjess,Srar'thazur,Srash,Srath'jess,Srathrarre,Srerkkash,Srus,Sruss'tugeph,Sun,Suss'tir,Uzrash,Vargush,Vek,Vess'tu,Viph,Vult'ha,Vupjer,Vushjesash,Xagez,Xassa,Xulzessu,Zaj'tiss,Zan'jer,Zarriss,Zassegus,Zirres,Zsor,Zurjass"} {name: "Serpents", i: 41, min: 5, max: 11, d: "slrk", m: 0, b: "Aj'ha,Aj'i,Aj'tiss,Ajakess,Aksas,Aksiss,Al'en,An'jeshe,Apjige,Arkkess,Athaz,Atus,Azras,Caji,Cakrasar,Cal'arrun,Capji,Cathras,Cej'han,Ces,Cez'jenta,Cij'te,Cinash,Cizran,Coth'jus,Cothrash,Culzanek,Cunaless,Ej'tesh,Elzazash,Ergek,Eshjuk,Ethris,Gan'jas,Gapja,Gar'thituph,Gopjeguss,Gor'thesh,Gragishaph,Grar'theness,Grath'ji,Gressinas,Grolzesh,Grorjar,Grozrash,Guj'ika,Harji,Hej'hez,Herkush,Horgarrez,Illuph,Ipjar,Ithashin,Kaj'ess,Kar'kash,Kepjusha,Ki'kintus,Kissere,Koph,Kopjess,Kra'kasher,Krak,Krapjez,Krashjuless,Kraz'ji,Krirrigis,Krussin,Ma'lush,Mage,Maj'tak,Mal'a,Mapja,Mar'kash,Mar'kis,Marjin,Mas,Mathan,Men'jas,Meth'jaresh,Mij'hegak,Min'jash,Mith'jas,Monassu,Moss,Naj'hass,Najugash,Nak,Napjiph,Nar'ka,Nar'thuss,Narrusha,Nash,Nashjekez,Nataph,Nij'ass,Nij'tessiph,Nishjiss,Norkkuss,Nus,Olluruss,Or'thi,Or'thuss,Paj'a,Parkka,Pas,Pathujen,Paz'jaz,Pepjerras,Pirkkanar,Pituk,Porjunek,Pu'ke,Ragen,Ran'jess,Rargush,Razjuph,Rilzan,Riss,Rithruz,Rorgiss,Rossez,Rraj'asesh,Rraj'tass,Rrar'kess,Rrar'thuph,Rras,Rrazresh,Rrej'hish,Rrigelash,Rris,Rris,Rroksurrush,Rukrussush,Rurri,Russa,Ruth'jes,Sa'kitesh,Sar'thass,Sarjas,Sazjuzush,Ser'thez,Sezrass,Shajas,Shas,Shashja,Shass,Shetesh,Shijek,Shun'jaler,Shurjarri,Skaler,Skalla,Skallentas,Skaph,Skar'kerriz,Skath'jeruk,Sker'kalas,Skor,Skoz'ji,Sku'lu,Skuph,Skur'thur,Slalli,Slalt'har,Slelziress,Slil'ar,Sloz'jisa,Sojesh,Solle,Sorge,Sral'e,Sran'ji,Srapjess,Srar'thazur,Srash,Srath'jess,Srathrarre,Srerkkash,Srus,Sruss'tugeph,Sun,Suss'tir,Uzrash,Vargush,Vek,Vess'tu,Viph,Vult'ha,Vupjer,Vushjesash,Xagez,Xassa,Xulzessu,Zaj'tiss,Zan'jer,Zarriss,Zassegus,Zirres,Zsor,Zurjass"}
]; ];
} };
return {getBase, getCulture, getCultureShort, getBaseShort, getState, updateChain, clearChains, getNameBases, getMapName, calculateChain}; return {getBase, getCulture, getCultureShort, getBaseShort, getState, updateChain, clearChains, getNameBases, getMapName, calculateChain};
}))); });

View file

@ -1,8 +1,7 @@
(function (global, factory) { (function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.OceanLayers = factory());
typeof define === 'function' && define.amd ? define(factory) : })(this, function () {
(global.OceanLayers = factory()); "use strict";
}(this, (function () { 'use strict';
let cells, vertices, pointsN, used; let cells, vertices, pointsN, used;
@ -12,11 +11,11 @@
TIME && console.time("drawOceanLayers"); TIME && console.time("drawOceanLayers");
lineGen.curve(d3.curveBasisClosed); lineGen.curve(d3.curveBasisClosed);
cells = grid.cells, pointsN = grid.cells.i.length, vertices = grid.vertices; (cells = grid.cells), (pointsN = grid.cells.i.length), (vertices = grid.vertices);
const limits = outline === "random" ? randomizeOutline() : outline.split(",").map(s => +s); const limits = outline === "random" ? randomizeOutline() : outline.split(",").map(s => +s);
const chains = []; const chains = [];
const opacity = rn(.4 / limits.length, 2); const opacity = rn(0.4 / limits.length, 2);
used = new Uint8Array(pointsN); // to detect already passed cells used = new Uint8Array(pointsN); // to detect already passed cells
for (const i of cells.i) { for (const i of cells.i) {
@ -29,10 +28,13 @@
const chain = connectVertices(start, t); // vertices chain to form a path const chain = connectVertices(start, t); // vertices chain to form a path
if (chain.length < 4) continue; if (chain.length < 4) continue;
const relax = 1 + t * -2; // select only n-th point const relax = 1 + t * -2; // select only n-th point
const relaxed = chain.filter((v, i) => !(i%relax) || vertices.c[v].some(c => c >= pointsN)); const relaxed = chain.filter((v, i) => !(i % relax) || vertices.c[v].some(c => c >= pointsN));
if (relaxed.length < 4) continue; if (relaxed.length < 4) continue;
const points = clipPoly(relaxed.map(v => vertices.p[v]), 1); const points = clipPoly(
chains.push([t, points]); relaxed.map(v => vertices.p[v]),
1
);
chains.push([t, points]);
} }
for (const t of limits) { for (const t of limits) {
@ -48,14 +50,18 @@
} }
TIME && console.timeEnd("drawOceanLayers"); TIME && console.timeEnd("drawOceanLayers");
} };
function randomizeOutline() { function randomizeOutline() {
const limits = []; const limits = [];
let odd = .2 let odd = 0.2;
for (let l = -9; l < 0; l++) { for (let l = -9; l < 0; l++) {
if (P(odd)) {odd = .2; limits.push(l);} if (P(odd)) {
else {odd *= 2;} odd = 0.2;
limits.push(l);
} else {
odd *= 2;
}
} }
return limits; return limits;
} }
@ -63,24 +69,26 @@
// connect vertices to chain // connect vertices to chain
function connectVertices(start, t) { function connectVertices(start, t) {
const chain = []; // vertices chain to form a path const chain = []; // vertices chain to form a path
for (let i=0, current = start; i === 0 || current !== start && i < 10000; i++) { for (let i = 0, current = start; i === 0 || (current !== start && i < 10000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => cells.t[c] === t).forEach(c => used[c] = 1); c.filter(c => cells.t[c] === t).forEach(c => (used[c] = 1));
const v = vertices.v[current]; // neighboring vertices const v = vertices.v[current]; // neighboring vertices
const c0 = !cells.t[c[0]] || cells.t[c[0]] === t-1; const c0 = !cells.t[c[0]] || cells.t[c[0]] === t - 1;
const c1 = !cells.t[c[1]] || cells.t[c[1]] === t-1; const c1 = !cells.t[c[1]] || cells.t[c[1]] === t - 1;
const c2 = !cells.t[c[2]] || cells.t[c[2]] === t-1; const c2 = !cells.t[c[2]] || cells.t[c[2]] === t - 1;
if (v[0] !== undefined && v[0] !== prev && c0 !== c1) current = v[0]; if (v[0] !== undefined && v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== undefined && v[1] !== prev && c1 !== c2) current = v[1]; else if (v[1] !== undefined && v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== undefined && v[2] !== prev && c0 !== c2) current = v[2]; else if (v[2] !== undefined && v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {ERROR && console.error("Next vertex is not found"); break;} if (current === chain[chain.length - 1]) {
ERROR && console.error("Next vertex is not found");
break;
}
} }
chain.push(chain[0]); // push first vertex as the last one chain.push(chain[0]); // push first vertex as the last one
return chain; return chain;
} }
return OceanLayers; return OceanLayers;
});
})));

View file

@ -1,355 +1,385 @@
(function (global, factory) { (function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Rivers = factory());
typeof define === 'function' && define.amd ? define(factory) : })(this, function () {
(global.Rivers = factory()); "use strict";
}(this, (function () {'use strict';
const generate = function(changeHeights = true) { const generate = function (allowErosion = true) {
TIME && console.time('generateRivers'); TIME && console.time("generateRivers");
Math.random = aleaPRNG(seed); Math.random = aleaPRNG(seed);
const cells = pack.cells, p = cells.p, features = pack.features; const {cells, features} = pack;
const p = cells.p;
const riversData = []; // rivers data const riversData = []; // rivers data
cells.fl = new Uint16Array(cells.i.length); // water flux array cells.fl = new Uint16Array(cells.i.length); // water flux array
cells.r = new Uint16Array(cells.i.length); // rivers array cells.r = new Uint16Array(cells.i.length); // rivers array
cells.conf = new Uint8Array(cells.i.length); // confluences array cells.conf = new Uint8Array(cells.i.length); // confluences array
let riverNext = 1; // first river id is 1 let riverNext = 1; // first river id is 1
const h = alterHeights(); const h = alterHeights();
removeStoredLakeData(); Lakes.prepareLakeData(h);
resolveDepressions(h); resolveDepressions(h);
drainWater(); drainWater();
defineRivers(); defineRivers();
Lakes.cleanupLakeData(); Lakes.cleanupLakeData();
if (changeHeights) cells.h = Uint8Array.from(h); // apply changed heights as basic one if (allowErosion) cells.h = Uint8Array.from(h); // apply changed heights as basic one
TIME && console.timeEnd('generateRivers'); TIME && console.timeEnd("generateRivers");
// height with added t value to make map less depressed function drainWater() {
function alterHeights() { const MIN_FLUX_TO_FORM_RIVER = 30;
const h = Array.from(cells.h) const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + cells.t[i] / 100) const lakeOutCells = Lakes.setClimateData(h);
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000);
return h;
}
function removeStoredLakeData() { // const flow = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length);
features.forEach(f => { // flow[i] = min;
delete f.flux; // debug.append("path").attr("class", "arrow").attr("d", `M${cells.p[i][0]},${cells.p[i][1]}L${cells.p[min][0]},${cells.p[min][1]}`);
delete f.inlets;
delete f.outlet;
delete f.height;
});
}
function drainWater() { land.forEach(function (i) {
const MIN_FLUX_TO_FORM_RIVER = 30; cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation
const land = cells.i.filter(i => h[i] >= 20).sort((a,b) => h[b] - h[a]); const [x, y] = p[i];
const lakeOutCells = Lakes.setClimateData(h);
land.forEach(function(i) { // create lake outlet if lake is not in deep depression and flux > evaporation
cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation const lakes = lakeOutCells[i] ? features.filter(feature => i === feature.outCell && feature.flux > feature.evaporation) : [];
const x = p[i][0], y = p[i][1]; for (const lake of lakes) {
const lakeCell = cells.c[i].find(c => h[c] < 20 && cells.f[c] === lake.i);
// create lake outlet if flux > evaporation cells.fl[lakeCell] += Math.max(lake.flux - lake.evaporation, 0); // not evaporated lake water drains to outlet
const lakes = !lakeOutCells[i] ? [] : features.filter(feature => i === feature.outCell && feature.flux > feature.evaporation);
for (const lake of lakes) {
const lakeCell = cells.c[i].find(c => h[c] < 20 && cells.f[c] === lake.i);
cells.fl[lakeCell] += Math.max(lake.flux - lake.evaporation, 0); // not evaporated lake water drains to outlet // allow chain lakes to retain identity
if (cells.r[lakeCell] !== lake.river) {
// allow chain lakes to retain identity const sameRiver = cells.c[lakeCell].some(c => cells.r[c] === lake.river);
if (cells.r[lakeCell] !== lake.river) { if (sameRiver) {
const sameRiver = cells.c[lakeCell].some(c => cells.r[c] === lake.river); cells.r[lakeCell] = lake.river;
if (sameRiver) { riversData.push({river: lake.river, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]});
cells.r[lakeCell] = lake.river; } else {
riversData.push({river: lake.river, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]}); cells.r[lakeCell] = riverNext;
} else { riversData.push({river: riverNext, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]});
cells.r[lakeCell] = riverNext; riverNext++;
riversData.push({river: riverNext, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]}); }
riverNext++;
} }
lake.outlet = cells.r[lakeCell];
flowDown(i, cells.fl[i], cells.fl[lakeCell], lake.outlet);
} }
lake.outlet = cells.r[lakeCell]; // assign all tributary rivers to outlet basin
flowDown(i, cells.fl[i], cells.fl[lakeCell], lake.outlet); for (let outlet = lakes[0]?.outlet, l = 0; l < lakes.length; l++) {
} lakes[l].inlets?.forEach(fork => (riversData.find(r => r.river === fork).parent = outlet));
}
// assign all tributary rivers to outlet basin // near-border cell: pour water out of the screen
for (let outlet = lakes[0]?.outlet, l = 0; l < lakes.length; l++) { if (cells.b[i] && cells.r[i]) {
lakes[l].inlets?.forEach(fork => riversData.find(r => r.river === fork).parent = outlet); let to = [];
} const min = Math.min(y, graphHeight - y, x, graphWidth - x);
if (min === y) to = [x, 0];
else if (min === graphHeight - y) to = [x, graphHeight];
else if (min === x) to = [0, y];
else if (min === graphWidth - x) to = [graphWidth, y];
riversData.push({river: cells.r[i], cell: i, x: to[0], y: to[1], flux: cells.fl[i]});
return;
}
// near-border cell: pour water out of the screen // downhill cell (make sure it's not in the source lake)
if (cells.b[i] && cells.r[i]) { const filtered = lakeOutCells[i] ? cells.c[i].filter(c => !lakes.map(lake => lake.i).includes(cells.f[c])) : cells.c[i];
const to = []; const min = filtered.sort((a, b) => h[a] - h[b])[0];
const min = Math.min(y, graphHeight - y, x, graphWidth - x);
if (min === y) {to[0] = x; to[1] = 0;} else
if (min === graphHeight - y) {to[0] = x; to[1] = graphHeight;} else
if (min === x) {to[0] = 0; to[1] = y;} else
if (min === graphWidth - x) {to[0] = graphWidth; to[1] = y;}
riversData.push({river: cells.r[i], cell: i, x: to[0], y: to[1], flux: cells.fl[i]});
return;
}
// downhill cell (make sure it's not in the source lake) // cells is depressed
const min = lakeOutCells[i] if (h[i] <= h[min]) return;
? cells.c[i].filter(c => !lakes.map(lake => lake.i).includes(cells.f[c])).sort((a, b) => h[a] - h[b])[0]
: cells.c[i].sort((a, b) => h[a] - h[b])[0];
if (cells.fl[i] < MIN_FLUX_TO_FORM_RIVER) { if (cells.fl[i] < MIN_FLUX_TO_FORM_RIVER) {
if (h[min] >= 20) cells.fl[min] += cells.fl[i]; if (h[min] >= 20) cells.fl[min] += cells.fl[i];
return; // flux is too small to operate as river return; // flux is too small to operate as river
} }
// proclaim a new river // proclaim a new river
if (!cells.r[i]) { if (!cells.r[i]) {
cells.r[i] = riverNext; cells.r[i] = riverNext;
riversData.push({river: riverNext, cell: i, x, y, flux: cells.fl[i]}); riversData.push({river: riverNext, cell: i, x, y, flux: cells.fl[i]});
riverNext++; riverNext++;
} }
flowDown(min, cells.fl[min], cells.fl[i], cells.r[i], i); flowDown(min, cells.fl[min], cells.fl[i], cells.r[i], i);
}); });
} }
function flowDown(toCell, toFlux, fromFlux, river, fromCell = 0) { function flowDown(toCell, toFlux, fromFlux, river, fromCell = 0) {
if (cells.r[toCell]) { if (cells.r[toCell]) {
// downhill cell already has river assigned // downhill cell already has river assigned
if (toFlux < fromFlux) { if (toFlux < fromFlux) {
cells.conf[toCell] = cells.fl[toCell]; // mark confluence cells.conf[toCell] = cells.fl[toCell]; // mark confluence
if (h[toCell] >= 20) riversData.find(r => r.river === cells.r[toCell]).parent = river; // min river is a tributary of current river if (h[toCell] >= 20) riversData.find(r => r.river === cells.r[toCell]).parent = river; // min river is a tributary of current river
cells.r[toCell] = river; // re-assign river if downhill part has less flux cells.r[toCell] = river; // re-assign river if downhill part has less flux
} else {
cells.conf[toCell] += fromFlux; // mark confluence
if (h[toCell] >= 20) riversData.find(r => r.river === river).parent = cells.r[toCell]; // current river is a tributary of min river
}
} else cells.r[toCell] = river; // assign the river to the downhill cell
if (h[toCell] < 20) {
// pour water to the water body
const haven = fromCell ? cells.haven[fromCell] : toCell;
riversData.push({river, cell: haven, x: p[toCell][0], y: p[toCell][1], flux: fromFlux});
const waterBody = features[cells.f[toCell]];
if (waterBody.type === "lake") {
if (!waterBody.river || fromFlux > waterBody.enteringFlux) {
waterBody.river = river;
waterBody.enteringFlux = fromFlux;
}
waterBody.flux = waterBody.flux + fromFlux;
waterBody.inlets ? waterBody.inlets.push(river) : (waterBody.inlets = [river]);
}
} else { } else {
cells.conf[toCell] += fromFlux; // mark confluence // propagate flux and add next river segment
if (h[toCell] >= 20) riversData.find(r => r.river === river).parent = cells.r[toCell]; // current river is a tributary of min river cells.fl[toCell] += fromFlux;
riversData.push({river, cell: toCell, x: p[toCell][0], y: p[toCell][1], flux: fromFlux});
} }
} else cells.r[toCell] = river; // assign the river to the downhill cell }
if (h[toCell] < 20) { function defineRivers() {
// pour water to the water body cells.r = new Uint16Array(cells.i.length); // re-initiate rivers array
const haven = fromCell ? cells.haven[fromCell] : toCell; pack.rivers = []; // rivers data
riversData.push({river, cell: haven, x: p[toCell][0], y: p[toCell][1], flux: fromFlux}); const riverPaths = [];
const waterBody = features[cells.f[toCell]]; for (let r = 1; r <= riverNext; r++) {
if (waterBody.type === "lake") { const riverSegments = riversData.filter(d => d.river === r);
if (!waterBody.river || fromFlux > waterBody.enteringFlux) { if (riverSegments.length < 3) continue;
waterBody.river = river;
waterBody.enteringFlux = fromFlux; for (const segment of riverSegments) {
const i = segment.cell;
if (cells.r[i]) continue;
if (cells.h[i] < 20) continue;
cells.r[i] = r;
} }
waterBody.flux = waterBody.flux + fromFlux;
waterBody.inlets ? waterBody.inlets.push(river) : waterBody.inlets = [river];
}
} else {
// propagate flux and add next river segment
cells.fl[toCell] += fromFlux;
riversData.push({river, cell: toCell, x: p[toCell][0], y: p[toCell][1], flux: fromFlux});
}
}
function defineRivers() { const source = riverSegments[0].cell;
cells.r = new Uint16Array(cells.i.length); // re-initiate rivers array const mouth = riverSegments[riverSegments.length - 2].cell;
pack.rivers = []; // rivers data
const riverPaths = [];
for (let r = 1; r <= riverNext; r++) { const widthFactor = rn(0.8 + Math.random() * 0.4, 1); // river width modifier [.8, 1.2]
const riverSegments = riversData.filter(d => d.river === r); const sourceWidth = cells.h[source] >= 20 ? 0.1 : rn(Math.min(Math.max((cells.fl[source] / 500) ** 0.4, 0.5), 1.7), 2);
if (riverSegments.length < 3) continue;
for (const segment of riverSegments) { const riverMeandered = addMeandering(riverSegments, sourceWidth * 10, 0.5);
const i = segment.cell; const [path, length, offset] = getPath(riverMeandered, widthFactor, sourceWidth);
if (cells.r[i]) continue; riverPaths.push([path, r]);
if (cells.h[i] < 20) continue;
cells.r[i] = r; const parent = riverSegments[0].parent || 0;
const width = rn(offset ** 2, 2); // mounth width in km
const discharge = last(riverSegments).flux; // in m3/s
pack.rivers.push({i: r, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent});
} }
const source = riverSegments[0].cell; // draw rivers
const mouth = riverSegments[riverSegments.length-2].cell; rivers.html(riverPaths.map(d => `<path id="river${d[1]}" d="${d[0]}"/>`).join(""));
}
};
const widthFactor = rn(.8 + Math.random() * .4, 1); // river width modifier [.8, 1.2] // add distance to water value to land cells to make map less depressed
const sourceWidth = cells.h[source] >= 20 ? .1 : rn(Math.min(Math.max((cells.fl[source] / 500) ** .4, .5), 1.7), 2); const alterHeights = () => {
const cells = pack.cells;
return Array.from(cells.h).map((h, i) => {
if (h < 20 || cells.t[i] < 1) return h;
return h + cells.t[i] / 100 + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000;
});
};
const riverMeandered = addMeandering(riverSegments, sourceWidth * 10, .5); // depression filling algorithm (for a correct water flux modeling)
const [path, length, offset] = getPath(riverMeandered, widthFactor, sourceWidth); const resolveDepressions = function (h) {
riverPaths.push([path, r]); const {cells, features} = pack;
const maxIterations = +document.getElementById("resolveDepressionsStepsOutput").value;
const checkLakeMaxIteration = maxIterations * 0.85;
const elevateLakeMaxIteration = maxIterations * 0.75;
const parent = riverSegments[0].parent || 0; const height = i => features[cells.f[i]].height || h[i]; // height of lake or specific cell
const width = rn(offset ** 2, 2); // mounth width in km
const discharge = last(riverSegments).flux; // in m3/s const lakes = features.filter(f => f.type === "lake");
pack.rivers.push({i:r, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent}); const land = cells.i.filter(i => h[i] >= 20 && !cells.b[i]); // exclude near-border cells
land.sort((a, b) => h[a] - h[b]); // lowest cells go first
const progress = [];
let depressions = Infinity;
let prevDepressions = null;
for (let iteration = 0; depressions && iteration < maxIterations; iteration++) {
if (progress.length > 5 && d3.sum(progress) > 0) {
// bad progress, abort and set heights back
h = alterHeights();
depressions = progress[0];
break;
}
depressions = 0;
if (iteration < checkLakeMaxIteration) {
for (const l of lakes) {
if (l.closed) continue;
const minHeight = d3.min(l.shoreline.map(s => h[s]));
if (minHeight >= 100 || l.height > minHeight) continue;
if (iteration > elevateLakeMaxIteration) {
l.shoreline.forEach(i => (h[i] = cells.h[i]));
l.height = d3.min(l.shoreline.map(s => h[s])) - 1;
l.closed = true;
continue;
}
depressions++;
l.height = minHeight + 0.2;
}
}
for (const i of land) {
const minHeight = d3.min(cells.c[i].map(c => height(c)));
if (minHeight >= 100 || h[i] > minHeight) continue;
depressions++;
h[i] = minHeight + 0.1;
}
prevDepressions !== null && progress.push(depressions - prevDepressions);
prevDepressions = depressions;
} }
// draw rivers depressions && WARN && console.warn(`Unresolved depressions: ${depressions}. Edit heightmap to fix`);
rivers.html(riverPaths.map(d => `<path id="river${d[1]}" d="${d[0]}"/>`).join("")); };
}
}
// depression filling algorithm (for a correct water flux modeling) // add more river points on 1/3 and 2/3 of length
const resolveDepressions = function(h) { const addMeandering = function (segments, width = 1, meandering = 0.5) {
const {cells, features} = pack; const riverMeandered = []; // to store enhanced segments
const ITERATIONS = 150;
const lakes = features.filter(f => f.type === "lake"); for (let s = 0; s < segments.length; s++, width++) {
lakes.forEach(l => { const sX = segments[s].x,
const uniqueCells = new Set(); sY = segments[s].y; // segment start coordinates
l.vertices.forEach(v => pack.vertices.c[v].forEach(c => cells.h[c] >= 20 && uniqueCells.add(c))); const c = pack.cells.conf[segments[s].cell] || 0; // if segment is river confluence
l.shoreline = [...uniqueCells]; riverMeandered.push([sX, sY, c]);
});
const land = cells.i.filter(i => h[i] >= 20 && !cells.b[i]); // exclude near-border cells if (s + 1 === segments.length) break; // do not meander last segment
land.sort((a,b) => h[b] - h[a]); // highest cells go first
let depressions = Infinity; const eX = segments[s + 1].x,
for (let l = 0; depressions && l < ITERATIONS; l++) { eY = segments[s + 1].y; // segment end coordinates
depressions = 0; const angle = Math.atan2(eY - sY, eX - sX);
const sin = Math.sin(angle),
cos = Math.cos(angle);
for (const l of lakes) { const meander = meandering + 1 / width + Math.random() * Math.max(meandering - width / 100, 0);
const minHeight = d3.min(l.shoreline.map(s => h[s])); const dist2 = (eX - sX) ** 2 + (eY - sY) ** 2; // square distance between segment start and end
if (minHeight >= 100 || l.height > minHeight) continue;
l.height = minHeight + 1; if (width < 10 && (dist2 > 64 || (dist2 > 36 && segments.length < 6))) {
depressions++; // if dist2 is big or river is small add extra points at 1/3 and 2/3 of segment
const p1x = (sX * 2 + eX) / 3 + -sin * meander;
const p1y = (sY * 2 + eY) / 3 + cos * meander;
const p2x = (sX + eX * 2) / 3 + sin * meander;
const p2y = (sY + eY * 2) / 3 + cos * meander;
riverMeandered.push([p1x, p1y], [p2x, p2y]);
} else if (dist2 > 25 || segments.length < 6) {
// if dist is medium or river is small add 1 extra middlepoint
const p1x = (sX + eX) / 2 + -sin * meander;
const p1y = (sY + eY) / 2 + cos * meander;
riverMeandered.push([p1x, p1y]);
}
} }
for (const i of land) { return riverMeandered;
const minHeight = d3.min(cells.c[i].map(c => cells.t[c] > 0 ? h[c] : pack.features[cells.f[c]].height || h[c])); };
if (minHeight >= 100 || h[i] > minHeight) continue;
h[i] = minHeight + 1;
depressions++;
}
}
depressions && ERROR && console.error("Heightmap is depressed. Issues with rivers expected. Remove depressed areas to resolve"); const getPath = function (points, widthFactor = 1, sourceWidth = 0.1) {
} let offset,
extraOffset = sourceWidth; // starting river width (to make river source visible)
const riverLength = points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i - 1][0], v[1] - p[i - 1][1]) : 0), 0); // summ of segments length
const widening = 1000 + riverLength * 30;
const riverPointsLeft = [],
riverPointsRight = []; // store points on both sides to build a valid polygon
const last = points.length - 1;
const factor = riverLength / points.length;
// add more river points on 1/3 and 2/3 of length // first point
const addMeandering = function(segments, width = 1, meandering = .5) { let x = points[0][0],
const riverMeandered = []; // to store enhanced segments y = points[0][1],
c;
for (let s = 0; s < segments.length; s++, width++) { let angle = Math.atan2(y - points[1][1], x - points[1][0]);
const sX = segments[s].x, sY = segments[s].y; // segment start coordinates let sin = Math.sin(angle),
const c = pack.cells.conf[segments[s].cell] || 0; // if segment is river confluence cos = Math.cos(angle);
riverMeandered.push([sX, sY, c]); let xLeft = x + -sin * extraOffset,
yLeft = y + cos * extraOffset;
if (s+1 === segments.length) break; // do not meander last segment
const eX = segments[s+1].x, eY = segments[s+1].y; // segment end coordinates
const angle = Math.atan2(eY - sY, eX - sX);
const sin = Math.sin(angle), cos = Math.cos(angle);
const meander = meandering + 1 / width + Math.random() * Math.max(meandering - width / 100, 0);
const dist2 = (eX - sX) ** 2 + (eY - sY) ** 2; // square distance between segment start and end
if (width < 10 && (dist2 > 64 || (dist2 > 36 && segments.length < 6))) {
// if dist2 is big or river is small add extra points at 1/3 and 2/3 of segment
const p1x = (sX * 2 + eX) / 3 + -sin * meander;
const p1y = (sY * 2 + eY) / 3 + cos * meander;
const p2x = (sX + eX * 2) / 3 + sin * meander;
const p2y = (sY + eY * 2) / 3 + cos * meander;
riverMeandered.push([p1x, p1y], [p2x, p2y]);
} else if (dist2 > 25 || segments.length < 6) {
// if dist is medium or river is small add 1 extra middlepoint
const p1x = (sX + eX) / 2 + -sin * meander;
const p1y = (sY + eY) / 2 + cos * meander;
riverMeandered.push([p1x, p1y]);
}
}
return riverMeandered;
}
const getPath = function(points, widthFactor = 1, sourceWidth = .1) {
let offset, extraOffset = sourceWidth; // starting river width (to make river source visible)
const riverLength = points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i-1][0], v[1] - p[i-1][1]) : 0), 0); // summ of segments length
const widening = 1000 + riverLength * 30;
const riverPointsLeft = [], riverPointsRight = []; // store points on both sides to build a valid polygon
const last = points.length - 1;
const factor = riverLength / points.length;
// first point
let x = points[0][0], y = points[0][1], c;
let angle = Math.atan2(y - points[1][1], x - points[1][0]);
let sin = Math.sin(angle), cos = Math.cos(angle);
let xLeft = x + -sin * extraOffset, yLeft = y + cos * extraOffset;
riverPointsLeft.push([xLeft, yLeft]);
let xRight = x + sin * extraOffset, yRight = y + -cos * extraOffset;
riverPointsRight.unshift([xRight, yRight]);
// middle points
for (let p = 1; p < last; p++) {
x = points[p][0], y = points[p][1], c = points[p][2] || 0;
const xPrev = points[p-1][0], yPrev = points[p - 1][1];
const xNext = points[p+1][0], yNext = points[p + 1][1];
angle = Math.atan2(yPrev - yNext, xPrev - xNext);
sin = Math.sin(angle), cos = Math.cos(angle);
offset = (Math.atan(Math.pow(p * factor, 2) / widening) / 2 * widthFactor) + extraOffset;
const confOffset = Math.atan(c * 5 / widening);
extraOffset += confOffset;
xLeft = x + -sin * offset, yLeft = y + cos * (offset + confOffset);
riverPointsLeft.push([xLeft, yLeft]); riverPointsLeft.push([xLeft, yLeft]);
xRight = x + sin * offset, yRight = y + -cos * offset; let xRight = x + sin * extraOffset,
yRight = y + -cos * extraOffset;
riverPointsRight.unshift([xRight, yRight]); riverPointsRight.unshift([xRight, yRight]);
}
// end point // middle points
x = points[last][0], y = points[last][1], c = points[last][2]; for (let p = 1; p < last; p++) {
if (c) extraOffset += Math.atan(c * 10 / widening); // add extra width on river confluence (x = points[p][0]), (y = points[p][1]), (c = points[p][2] || 0);
angle = Math.atan2(points[last-1][1] - y, points[last-1][0] - x); const xPrev = points[p - 1][0],
sin = Math.sin(angle), cos = Math.cos(angle); yPrev = points[p - 1][1];
xLeft = x + -sin * offset, yLeft = y + cos * offset; const xNext = points[p + 1][0],
riverPointsLeft.push([xLeft, yLeft]); yNext = points[p + 1][1];
xRight = x + sin * offset, yRight = y + -cos * offset; angle = Math.atan2(yPrev - yNext, xPrev - xNext);
riverPointsRight.unshift([xRight, yRight]); (sin = Math.sin(angle)), (cos = Math.cos(angle));
offset = (Math.atan(Math.pow(p * factor, 2) / widening) / 2) * widthFactor + extraOffset;
const confOffset = Math.atan((c * 5) / widening);
extraOffset += confOffset;
(xLeft = x + -sin * offset), (yLeft = y + cos * (offset + confOffset));
riverPointsLeft.push([xLeft, yLeft]);
(xRight = x + sin * offset), (yRight = y + -cos * offset);
riverPointsRight.unshift([xRight, yRight]);
}
// generate polygon path and return // end point
lineGen.curve(d3.curveCatmullRom.alpha(0.1)); (x = points[last][0]), (y = points[last][1]), (c = points[last][2]);
const right = lineGen(riverPointsRight); if (c) extraOffset += Math.atan((c * 10) / widening); // add extra width on river confluence
let left = lineGen(riverPointsLeft); angle = Math.atan2(points[last - 1][1] - y, points[last - 1][0] - x);
left = left.substring(left.indexOf("C")); (sin = Math.sin(angle)), (cos = Math.cos(angle));
return [round(right + left, 2), rn(riverLength, 2), offset]; (xLeft = x + -sin * offset), (yLeft = y + cos * offset);
} riverPointsLeft.push([xLeft, yLeft]);
(xRight = x + sin * offset), (yRight = y + -cos * offset);
riverPointsRight.unshift([xRight, yRight]);
const specify = function() { // generate polygon path and return
const rivers = pack.rivers; lineGen.curve(d3.curveCatmullRom.alpha(0.1));
if (!rivers.length) return; const right = lineGen(riverPointsRight);
Math.random = aleaPRNG(seed); let left = lineGen(riverPointsLeft);
const tresholdElement = Math.ceil(rivers.length * .15); left = left.substring(left.indexOf("C"));
const smallLength = rivers.map(r => r.length || 0).sort((a, b) => a-b)[tresholdElement]; return [round(right + left, 2), rn(riverLength, 2), offset];
const smallType = {"Creek":9, "River":3, "Brook":3, "Stream":1}; // weighted small river types };
for (const r of rivers) { const specify = function () {
r.basin = getBasin(r.i); const rivers = pack.rivers;
r.name = getName(r.mouth); if (!rivers.length) return;
const small = r.length < smallLength; Math.random = aleaPRNG(seed);
r.type = r.parent && !(r.i%6) ? small ? "Branch" : "Fork" : small ? rw(smallType) : "River"; const thresholdElement = Math.ceil(rivers.length * 0.15);
} const smallLength = rivers.map(r => r.length || 0).sort((a, b) => a - b)[thresholdElement];
} const smallType = {Creek: 9, River: 3, Brook: 3, Stream: 1}; // weighted small river types
const getName = function(cell) { for (const r of rivers) {
return Names.getCulture(pack.cells.culture[cell]); r.basin = getBasin(r.i);
} r.name = getName(r.mouth);
const small = r.length < smallLength;
r.type = r.parent && !(r.i % 6) ? (small ? "Branch" : "Fork") : small ? rw(smallType) : "River";
}
};
// remove river and all its tributaries const getName = function (cell) {
const remove = function(id) { return Names.getCulture(pack.cells.culture[cell]);
const cells = pack.cells; };
const riversToRemove = pack.rivers.filter(r => r.i === id || r.parent === id || r.basin === id).map(r => r.i);
riversToRemove.forEach(r => rivers.select("#river"+r).remove());
cells.r.forEach((r, i) => {
if (!r || !riversToRemove.includes(r)) return;
cells.r[i] = 0;
cells.fl[i] = grid.cells.prec[cells.g[i]];
cells.conf[i] = 0;
});
pack.rivers = pack.rivers.filter(r => !riversToRemove.includes(r.i));
}
const getBasin = function(r) { // remove river and all its tributaries
const parent = pack.rivers.find(river => river.i === r)?.parent; const remove = function (id) {
if (!parent || r === parent) return r; const cells = pack.cells;
return getBasin(parent); const riversToRemove = pack.rivers.filter(r => r.i === id || r.parent === id || r.basin === id).map(r => r.i);
} riversToRemove.forEach(r => rivers.select("#river" + r).remove());
cells.r.forEach((r, i) => {
if (!r || !riversToRemove.includes(r)) return;
cells.r[i] = 0;
cells.fl[i] = grid.cells.prec[cells.g[i]];
cells.conf[i] = 0;
});
pack.rivers = pack.rivers.filter(r => !riversToRemove.includes(r.i));
};
return {generate, resolveDepressions, addMeandering, getPath, specify, getName, getBasin, remove}; const getBasin = function (r) {
const parent = pack.rivers.find(river => river.i === r)?.parent;
if (!parent || r === parent) return r;
return getBasin(parent);
};
}))); return {generate, alterHeights, resolveDepressions, addMeandering, getPath, specify, getName, getBasin, remove};
});

View file

@ -1,33 +1,36 @@
(function (global, factory) { (function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Routes = factory());
typeof define === 'function' && define.amd ? define(factory) : })(this, function () {
(global.Routes = factory()); "use strict";
}(this, (function () {'use strict';
const getRoads = function() { const getRoads = function () {
TIME && console.time("generateMainRoads"); TIME && console.time("generateMainRoads");
const cells = pack.cells, burgs = pack.burgs.filter(b => b.i && !b.removed); const cells = pack.cells;
const burgs = pack.burgs.filter(b => b.i && !b.removed);
const capitals = burgs.filter(b => b.capital); const capitals = burgs.filter(b => b.capital);
if (capitals.length < 2) return []; // not enough capitals to build main roads if (capitals.length < 2) return []; // not enough capitals to build main roads
const paths = []; // array to store path segments const paths = []; // array to store path segments
for (const b of capitals) { for (const b of capitals) {
const connect = capitals.filter(c => c.i > b.i && c.feature === b.feature); const connect = capitals.filter(c => c.i > b.i && c.feature === b.feature);
if (!connect.length) continue; if (!connect.length) continue;
const farthest = d3.scan(connect, (a, c) => ((c.y - b.y) ** 2 + (c.x - b.x) ** 2) - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2)); const farthest = d3.scan(connect, (a, c) => (c.y - b.y) ** 2 + (c.x - b.x) ** 2 - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2));
const [from, exit] = findLandPath(b.cell, connect[farthest].cell, null); const [from, exit] = findLandPath(b.cell, connect[farthest].cell, null);
const segments = restorePath(b.cell, exit, "main", from); const segments = restorePath(b.cell, exit, "main", from);
segments.forEach(s => paths.push(s)); segments.forEach(s => paths.push(s));
} }
cells.i.forEach(i => cells.s[i] += cells.road[i] / 2); // add roads to suitability score cells.i.forEach(i => (cells.s[i] += cells.road[i] / 2)); // add roads to suitability score
TIME && console.timeEnd("generateMainRoads"); TIME && console.timeEnd("generateMainRoads");
return paths; return paths;
} };
const getTrails = function() { const getTrails = function () {
TIME && console.time("generateTrails"); TIME && console.time("generateTrails");
const cells = pack.cells, burgs = pack.burgs.filter(b => b.i && !b.removed); const cells = pack.cells;
const burgs = pack.burgs.filter(b => b.i && !b.removed);
if (burgs.length < 2) return []; // not enough burgs to build trails if (burgs.length < 2) return []; // not enough burgs to build trails
let paths = []; // array to store path segments let paths = []; // array to store path segments
@ -35,11 +38,11 @@
const isle = burgs.filter(b => b.feature === f.i); // burgs on island const isle = burgs.filter(b => b.feature === f.i); // burgs on island
if (isle.length < 2) continue; if (isle.length < 2) continue;
isle.forEach(function(b, i) { isle.forEach(function (b, i) {
let path = []; let path = [];
if (!i) { if (!i) {
// build trail from the first burg on island to the farthest one on the same island // build trail from the first burg on island to the farthest one on the same island
const farthest = d3.scan(isle, (a, c) => ((c.y - b.y) ** 2 + (c.x - b.x) ** 2) - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2)); const farthest = d3.scan(isle, (a, c) => (c.y - b.y) ** 2 + (c.x - b.x) ** 2 - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2));
const to = isle[farthest].cell; const to = isle[farthest].cell;
if (cells.road[to]) return; if (cells.road[to]) return;
const [from, exit] = findLandPath(b.cell, to, null); const [from, exit] = findLandPath(b.cell, to, null);
@ -57,26 +60,31 @@
TIME && console.timeEnd("generateTrails"); TIME && console.timeEnd("generateTrails");
return paths; return paths;
} };
const getSearoutes = function() { const getSearoutes = function () {
TIME && console.time("generateSearoutes"); TIME && console.time("generateSearoutes");
const allPorts = pack.burgs.filter(b => b.port > 0 && !b.removed); const {cells, burgs, features} = pack;
if (allPorts.length < 2) return []; const allPorts = burgs.filter(b => b.port > 0 && !b.removed);
const bodies = new Set(allPorts.map(b => b.port)); // features with ports if (!allPorts.length) return [];
const bodies = new Set(allPorts.map(b => b.port)); // water features with ports
let paths = []; // array to store path segments let paths = []; // array to store path segments
const connected = []; // store cell id of connected burgs const connected = []; // store cell id of connected burgs
bodies.forEach(function(f) { bodies.forEach(f => {
const ports = allPorts.filter(b => b.port === f); // all ports on the same feature const ports = allPorts.filter(b => b.port === f); // all ports on the same feature
if (ports.length < 2) return; if (!ports.length) return;
for (let s=0; s < ports.length; s++) { if (features[f].border) addOverseaRoute(f, ports[0]);
// get inner-map routes
for (let s = 0; s < ports.length; s++) {
const source = ports[s].cell; const source = ports[s].cell;
if (connected[source]) continue; if (connected[source]) continue;
for (let t=s+1; t < ports.length; t++) { for (let t = s + 1; t < ports.length; t++) {
const target = ports[t].cell; const target = ports[t].cell;
if (connected[target]) continue; if (connected[target]) continue;
@ -90,61 +98,63 @@
connected[target] = 1; connected[target] = 1;
} }
} }
}); });
function addOverseaRoute(f, port) {
const {x, y, cell: source} = port;
const dist = p => Math.abs(p[0] - x) + Math.abs(p[1] - y);
const [x1, y1] = [
[0, y],
[x, 0],
[graphWidth, y],
[x, graphHeight]
].sort((a, b) => dist(a) - dist(b))[0];
const target = findCell(x1, y1);
if (cells.f[target] === f && cells.h[target] < 20) {
const [from, exit, passable] = findOceanPath(target, source, true);
if (passable) {
const path = restorePath(target, exit, "ocean", from);
paths = paths.concat(path);
last(path).push([x1, y1]);
}
}
}
TIME && console.timeEnd("generateSearoutes"); TIME && console.timeEnd("generateSearoutes");
return paths; return paths;
} };
const draw = function(main, small, ocean) { const draw = function (main, small, water) {
TIME && console.time("drawRoutes"); TIME && console.time("drawRoutes");
const cells = pack.cells, burgs = pack.burgs; const {cells, burgs} = pack;
const {burg, p} = cells;
const getBurgCoords = b => [burgs[b].x, burgs[b].y];
const getPathPoints = cells => cells.map(i => (Array.isArray(i) ? i : burg[i] ? getBurgCoords(burg[i]) : p[i]));
const getPath = segment => round(lineGen(getPathPoints(segment)), 1);
const getPathsHTML = (paths, type) => paths.map((path, i) => `<path id="${type}${i}" d="${getPath(path)}" />`).join("");
lineGen.curve(d3.curveCatmullRom.alpha(0.1)); lineGen.curve(d3.curveCatmullRom.alpha(0.1));
roads.html(getPathsHTML(main, "road"));
trails.html(getPathsHTML(small, "trail"));
// main routes
roads.selectAll("path").data(main).enter().append("path")
.attr("id", (d, i) => "road" + i)
.attr("d", d => round(lineGen(d.map(c => {
const b = cells.burg[c];
const x = b ? burgs[b].x : cells.p[c][0];
const y = b ? burgs[b].y : cells.p[c][1];
return [x, y];
})), 1));
// small routes
trails.selectAll("path").data(small).enter().append("path")
.attr("id", (d, i) => "trail" + i)
.attr("d", d => round(lineGen(d.map(c => {
const b = cells.burg[c];
const x = b ? burgs[b].x : cells.p[c][0];
const y = b ? burgs[b].y : cells.p[c][1];
return [x, y];
})), 1));
// ocean routes
lineGen.curve(d3.curveBundle.beta(1)); lineGen.curve(d3.curveBundle.beta(1));
searoutes.selectAll("path").data(ocean).enter().append("path") searoutes.html(getPathsHTML(water, "searoute"));
.attr("id", (d, i) => "searoute" + i)
.attr("d", d => round(lineGen(d.map(c => {
const b = cells.burg[c];
const x = b ? burgs[b].x : cells.p[c][0];
const y = b ? burgs[b].y : cells.p[c][1];
return [x, y];
})), 1));
TIME && console.timeEnd("drawRoutes"); TIME && console.timeEnd("drawRoutes");
} };
const regenerate = function() { const regenerate = function () {
routes.selectAll("path").remove(); routes.selectAll("path").remove();
pack.cells.road = new Uint16Array(pack.cells.i.length); pack.cells.road = new Uint16Array(pack.cells.i.length);
pack.cells.crossroad = new Uint16Array(pack.cells.i.length); pack.cells.crossroad = new Uint16Array(pack.cells.i.length);
const main = getRoads(); const main = getRoads();
const small = getTrails(); const small = getTrails();
const ocean = getSearoutes(); const water = getSearoutes();
draw(main, small, ocean); draw(main, small, water);
} };
return {getRoads, getTrails, getSearoutes, draw, regenerate}; return {getRoads, getTrails, getSearoutes, draw, regenerate};
@ -152,11 +162,14 @@
function findLandPath(start, exit = null, toRoad = null) { function findLandPath(start, exit = null, toRoad = null) {
const cells = pack.cells; const cells = pack.cells;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p}); const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [], from = []; const cost = [],
from = [];
queue.queue({e: start, p: 0}); queue.queue({e: start, p: 0});
while (queue.length) { while (queue.length) {
const next = queue.dequeue(), n = next.e, p = next.p; const next = queue.dequeue(),
n = next.e,
p = next.p;
if (toRoad && cells.road[n]) return [from, n]; if (toRoad && cells.road[n]) return [from, n];
for (const c of cells.c[n]) { for (const c of cells.c[n]) {
@ -175,7 +188,6 @@
cost[c] = totalCost; cost[c] = totalCost;
queue.queue({e: c, p: totalCost}); queue.queue({e: c, p: totalCost});
} }
} }
return [from, exit]; return [from, exit];
} }
@ -183,7 +195,9 @@
function restorePath(start, end, type, from) { function restorePath(start, end, type, from) {
const cells = pack.cells; const cells = pack.cells;
const path = []; // to store all segments; const path = []; // to store all segments;
let segment = [], current = end, prev = end; let segment = [],
current = end,
prev = end;
const score = type === "main" ? 5 : 1; // to incrade road score at cell const score = type === "main" ? 5 : 1; // to incrade road score at cell
if (type === "ocean" || !cells.road[prev]) segment.push(end); if (type === "ocean" || !cells.road[prev]) segment.push(end);
@ -197,8 +211,14 @@
if (segment.length) { if (segment.length) {
segment.push(current); segment.push(current);
path.push(segment); path.push(segment);
if (segment[0] !== end) {cells.road[segment[0]] += score; cells.crossroad[segment[0]] += score;} if (segment[0] !== end) {
if (current !== start) {cells.road[current] += score; cells.crossroad[current] += score;} cells.road[segment[0]] += score;
cells.crossroad[segment[0]] += score;
}
if (current !== start) {
cells.road[current] += score;
cells.crossroad[current] += score;
}
} }
segment = []; segment = [];
prev = current; prev = current;
@ -218,29 +238,34 @@
// find water paths // find water paths
function findOceanPath(start, exit = null, toRoute = null) { function findOceanPath(start, exit = null, toRoute = null) {
const cells = pack.cells, temp = grid.cells.temp; const cells = pack.cells,
temp = grid.cells.temp;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p}); const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [], from = []; const cost = [],
from = [];
queue.queue({e: start, p: 0}); queue.queue({e: start, p: 0});
while (queue.length) { while (queue.length) {
const next = queue.dequeue(), n = next.e, p = next.p; const next = queue.dequeue(),
n = next.e,
p = next.p;
if (toRoute && n !== start && cells.road[n]) return [from, n, true]; if (toRoute && n !== start && cells.road[n]) return [from, n, true];
for (const c of cells.c[n]) { for (const c of cells.c[n]) {
if (c === exit) {from[c] = n; return [from, exit, true];} if (c === exit) {
from[c] = n;
return [from, exit, true];
}
if (cells.h[c] >= 20) continue; // ignore land cells if (cells.h[c] >= 20) continue; // ignore land cells
if (temp[cells.g[c]] <= -5) continue; // ignore cells with term <= -5 if (temp[cells.g[c]] <= -5) continue; // ignore cells with term <= -5
const dist2 = (cells.p[c][1] - cells.p[n][1]) ** 2 + (cells.p[c][0] - cells.p[n][0]) ** 2; const dist2 = (cells.p[c][1] - cells.p[n][1]) ** 2 + (cells.p[c][0] - cells.p[n][0]) ** 2;
const totalCost = p + (cells.road[c] ? 1 + dist2 / 2 : dist2 + (cells.t[c] ? 1 : 100)); const totalCost = p + (cells.road[c] ? 1 + dist2 / 2 : dist2 + (cells.t[c] ? 1 : 100));
if (from[c] || totalCost >= cost[c]) continue; if (from[c] || totalCost >= cost[c]) continue;
from[c] = n, cost[c] = totalCost; (from[c] = n), (cost[c] = totalCost);
queue.queue({e: c, p: totalCost}); queue.queue({e: c, p: totalCost});
} }
} }
return [from, exit, false]; return [from, exit, false];
} }
});
})));

636
modules/save.js Normal file
View file

@ -0,0 +1,636 @@
// Functions to save and load the map
"use strict";
// download map as SVG
async function saveSVG() {
TIME && console.time("saveSVG");
const url = await getMapURL("svg");
const link = document.createElement("a");
link.download = getFileName() + ".svg";
link.href = url;
link.click();
tip(`${link.download} is saved. Open "Downloads" screen (crtl + J) to check. You can set image scale in options`, true, "success", 5000);
TIME && console.timeEnd("saveSVG");
}
// download map as PNG
async function savePNG() {
TIME && console.time("savePNG");
const url = await getMapURL("png");
const link = document.createElement("a");
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
canvas.width = svgWidth * pngResolutionInput.value;
canvas.height = svgHeight * pngResolutionInput.value;
const img = new Image();
img.src = url;
img.onload = function () {
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
link.download = getFileName() + ".png";
canvas.toBlob(function (blob) {
link.href = window.URL.createObjectURL(blob);
link.click();
window.setTimeout(function () {
canvas.remove();
window.URL.revokeObjectURL(link.href);
tip(`${link.download} is saved. Open "Downloads" screen (crtl + J) to check. You can set image scale in options`, true, "success", 5000);
}, 1000);
});
};
TIME && console.timeEnd("savePNG");
}
// download map as JPEG
async function saveJPEG() {
TIME && console.time("saveJPEG");
const url = await getMapURL("png");
const canvas = document.createElement("canvas");
canvas.width = svgWidth * pngResolutionInput.value;
canvas.height = svgHeight * pngResolutionInput.value;
const img = new Image();
img.src = url;
img.onload = async function () {
canvas.getContext("2d").drawImage(img, 0, 0, canvas.width, canvas.height);
const quality = Math.min(rn(1 - pngResolutionInput.value / 20, 2), 0.92);
const URL = await canvas.toDataURL("image/jpeg", quality);
const link = document.createElement("a");
link.download = getFileName() + ".jpeg";
link.href = URL;
link.click();
tip(`${link.download} is saved. Open "Downloads" screen (CTRL + J) to check`, true, "success", 7000);
window.setTimeout(() => window.URL.revokeObjectURL(URL), 5000);
};
TIME && console.timeEnd("saveJPEG");
}
// download map as png tiles
async function saveTiles() {
return new Promise(async (resolve, reject) => {
// download schema
const urlSchema = await getMapURL("tiles", "schema");
const zip = new JSZip();
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
canvas.width = graphWidth;
canvas.height = graphHeight;
const imgSchema = new Image();
imgSchema.src = urlSchema;
imgSchema.onload = function () {
ctx.drawImage(imgSchema, 0, 0, canvas.width, canvas.height);
canvas.toBlob(blob => zip.file(`fmg_tile_schema.png`, blob));
};
// download tiles
const url = await getMapURL("tiles");
const tilesX = +document.getElementById("tileColsInput").value;
const tilesY = +document.getElementById("tileRowsInput").value;
const scale = +document.getElementById("tileScaleInput").value;
const tileW = (graphWidth / tilesX) | 0;
const tileH = (graphHeight / tilesY) | 0;
const tolesTotal = tilesX * tilesY;
const width = graphWidth * scale;
const height = width * (tileH / tileW);
canvas.width = width;
canvas.height = height;
let loaded = 0;
const img = new Image();
img.src = url;
img.onload = function () {
for (let y = 0, i = 0; y + tileH <= graphHeight; y += tileH) {
for (let x = 0; x + tileW <= graphWidth; x += tileW, i++) {
ctx.drawImage(img, x, y, tileW, tileH, 0, 0, width, height);
const name = `fmg_tile_${i}.png`;
canvas.toBlob(blob => {
zip.file(name, blob);
loaded += 1;
if (loaded === tolesTotal) return downloadZip();
});
}
}
};
function downloadZip() {
const name = `${getFileName()}.zip`;
zip.generateAsync({type: "blob"}).then(blob => {
const link = document.createElement("a");
link.href = URL.createObjectURL(blob);
link.download = name;
link.click();
link.remove();
setTimeout(() => URL.revokeObjectURL(link.href), 5000);
resolve(true);
});
}
});
}
// parse map svg to object url
async function getMapURL(type, subtype) {
const cloneEl = document.getElementById("map").cloneNode(true); // clone svg
cloneEl.id = "fantasyMap";
document.body.appendChild(cloneEl);
const clone = d3.select(cloneEl);
if (subtype !== "schema") clone.select("#debug").remove();
const cloneDefs = cloneEl.getElementsByTagName("defs")[0];
const svgDefs = document.getElementById("defElements");
const isFirefox = navigator.userAgent.toLowerCase().indexOf("firefox") > -1;
if (isFirefox && type === "mesh") clone.select("#oceanPattern").remove();
if (subtype === "globe") clone.select("#scaleBar").remove();
if (subtype === "noWater") {
clone.select("#oceanBase").attr("opacity", 0);
clone.select("#oceanPattern").attr("opacity", 0);
}
if (type !== "png") {
// reset transform to show the whole map
clone.attr("width", graphWidth).attr("height", graphHeight);
clone.select("#viewbox").attr("transform", null);
}
if (type === "svg") removeUnusedElements(clone);
if (customization && type === "mesh") updateMeshCells(clone);
inlineStyle(clone);
// remove unused filters
const filters = cloneEl.querySelectorAll("filter");
for (let i = 0; i < filters.length; i++) {
const id = filters[i].id;
if (cloneEl.querySelector("[filter='url(#" + id + ")']")) continue;
if (cloneEl.getAttribute("filter") === "url(#" + id + ")") continue;
filters[i].remove();
}
// remove unused patterns
const patterns = cloneEl.querySelectorAll("pattern");
for (let i = 0; i < patterns.length; i++) {
const id = patterns[i].id;
if (cloneEl.querySelector("[fill='url(#" + id + ")']")) continue;
patterns[i].remove();
}
// remove unused symbols
const symbols = cloneEl.querySelectorAll("symbol");
for (let i = 0; i < symbols.length; i++) {
const id = symbols[i].id;
if (cloneEl.querySelector("use[*|href='#" + id + "']")) continue;
symbols[i].remove();
}
// add displayed emblems
if (layerIsOn("toggleEmblems") && emblems.selectAll("use").size()) {
cloneEl
.getElementById("emblems")
?.querySelectorAll("use")
.forEach(el => {
const href = el.getAttribute("href") || el.getAttribute("xlink:href");
if (!href) return;
const emblem = document.getElementById(href.slice(1));
if (emblem) cloneDefs.append(emblem.cloneNode(true));
});
} else {
cloneDefs.querySelector("#defs-emblems")?.remove();
}
// replace ocean pattern href to base64
if (PRODUCTION && cloneEl.getElementById("oceanicPattern")) {
const el = cloneEl.getElementById("oceanicPattern");
const url = el.getAttribute("href");
await new Promise(resolve => {
getBase64(url, base64 => {
el.setAttribute("href", base64);
resolve();
});
});
}
// add relief icons
if (cloneEl.getElementById("terrain")) {
const uniqueElements = new Set();
const terrainNodes = cloneEl.getElementById("terrain").childNodes;
for (let i = 0; i < terrainNodes.length; i++) {
const href = terrainNodes[i].getAttribute("href") || terrainNodes[i].getAttribute("xlink:href");
uniqueElements.add(href);
}
const defsRelief = svgDefs.getElementById("defs-relief");
for (const terrain of [...uniqueElements]) {
const element = defsRelief.querySelector(terrain);
if (element) cloneDefs.appendChild(element.cloneNode(true));
}
}
// add wind rose
if (cloneEl.getElementById("compass")) {
const rose = svgDefs.getElementById("rose");
if (rose) cloneDefs.appendChild(rose.cloneNode(true));
}
// add port icon
if (cloneEl.getElementById("anchors")) {
const anchor = svgDefs.getElementById("icon-anchor");
if (anchor) cloneDefs.appendChild(anchor.cloneNode(true));
}
// add grid pattern
if (cloneEl.getElementById("gridOverlay")?.hasChildNodes()) {
const type = cloneEl.getElementById("gridOverlay").getAttribute("type");
const pattern = svgDefs.getElementById("pattern_" + type);
if (pattern) cloneDefs.appendChild(pattern.cloneNode(true));
}
if (!cloneEl.getElementById("hatching").children.length) cloneEl.getElementById("hatching").remove(); // remove unused hatching group
if (!cloneEl.getElementById("fogging-cont")) cloneEl.getElementById("fog").remove(); // remove unused fog
if (!cloneEl.getElementById("regions")) cloneEl.getElementById("statePaths").remove(); // removed unused statePaths
if (!cloneEl.getElementById("labels")) cloneEl.getElementById("textPaths").remove(); // removed unused textPaths
// add armies style
if (cloneEl.getElementById("armies")) cloneEl.insertAdjacentHTML("afterbegin", "<style>#armies text {stroke: none; fill: #fff; text-shadow: 0 0 4px #000; dominant-baseline: central; text-anchor: middle; font-family: Helvetica; fill-opacity: 1;}#armies text.regimentIcon {font-size: .8em;}</style>");
// add xlink: for href to support svg1.1
if (type === "svg") {
cloneEl.querySelectorAll("[href]").forEach(el => {
const href = el.getAttribute("href");
el.removeAttribute("href");
el.setAttribute("xlink:href", href);
});
}
const fontStyle = await GFontToDataURI(getFontsToLoad(clone)); // load non-standard fonts
if (fontStyle) clone.select("defs").append("style").text(fontStyle.join("\n")); // add font to style
clone.remove();
const serialized = `<?xml version="1.0" encoding="UTF-8" standalone="no"?>` + new XMLSerializer().serializeToString(cloneEl);
const blob = new Blob([serialized], {type: "image/svg+xml;charset=utf-8"});
const url = window.URL.createObjectURL(blob);
window.setTimeout(() => window.URL.revokeObjectURL(url), 5000);
return url;
}
// remove hidden g elements and g elements without children to make downloaded svg smaller in size
function removeUnusedElements(clone) {
if (!terrain.selectAll("use").size()) clone.select("#defs-relief").remove();
if (markers.style("display") === "none") clone.select("#defs-markers").remove();
for (let empty = 1; empty; ) {
empty = 0;
clone.selectAll("g").each(function () {
if (!this.hasChildNodes() || this.style.display === "none" || this.classList.contains("hidden")) {
empty++;
this.remove();
}
if (this.hasAttribute("display") && this.style.display === "inline") this.removeAttribute("display");
});
}
}
function updateMeshCells(clone) {
const data = renderOcean.checked ? grid.cells.i : grid.cells.i.filter(i => grid.cells.h[i] >= 20);
const scheme = getColorScheme();
clone.select("#heights").attr("filter", "url(#blur1)");
clone
.select("#heights")
.selectAll("polygon")
.data(data)
.join("polygon")
.attr("points", d => getGridPolygon(d))
.attr("id", d => "cell" + d)
.attr("stroke", d => getColor(grid.cells.h[d], scheme));
}
// for each g element get inline style
function inlineStyle(clone) {
const emptyG = clone.append("g").node();
const defaultStyles = window.getComputedStyle(emptyG);
clone.selectAll("g, #ruler *, #scaleBar > text").each(function () {
const compStyle = window.getComputedStyle(this);
let style = "";
for (let i = 0; i < compStyle.length; i++) {
const key = compStyle[i];
const value = compStyle.getPropertyValue(key);
// Firefox mask hack
if (key === "mask-image" && value !== defaultStyles.getPropertyValue(key)) {
style += "mask-image: url('#land');";
continue;
}
if (key === "cursor") continue; // cursor should be default
if (this.hasAttribute(key)) continue; // don't add style if there is the same attribute
if (value === defaultStyles.getPropertyValue(key)) continue;
style += key + ":" + value + ";";
}
for (const key in compStyle) {
const value = compStyle.getPropertyValue(key);
if (key === "cursor") continue; // cursor should be default
if (this.hasAttribute(key)) continue; // don't add style if there is the same attribute
if (value === defaultStyles.getPropertyValue(key)) continue;
style += key + ":" + value + ";";
}
if (style != "") this.setAttribute("style", style);
});
emptyG.remove();
}
// get non-standard fonts used for labels to fetch them from web
function getFontsToLoad(clone) {
const webSafe = ["Georgia", "Times+New+Roman", "Comic+Sans+MS", "Lucida+Sans+Unicode", "Courier+New", "Verdana", "Arial", "Impact"]; // fonts to not fetch
const fontsInUse = new Set(); // to store fonts currently in use
clone.selectAll("#labels > g").each(function () {
if (!this.hasChildNodes()) return;
const font = this.dataset.font;
if (!font || webSafe.includes(font)) return;
fontsInUse.add(font);
});
const legendFont = legend.attr("data-font");
if (legend.node().hasChildNodes() && !webSafe.includes(legendFont)) fontsInUse.add(legendFont);
const fonts = [...fontsInUse];
return fonts.length ? "https://fonts.googleapis.com/css?family=" + fonts.join("|") : null;
}
// code from Kaiido's answer https://stackoverflow.com/questions/42402584/how-to-use-google-fonts-in-canvas-when-drawing-dom-objects-in-svg
function GFontToDataURI(url) {
if (!url) return Promise.resolve();
return fetch(url) // first fecth the embed stylesheet page
.then(resp => resp.text()) // we only need the text of it
.then(text => {
let s = document.createElement("style");
s.innerHTML = text;
document.head.appendChild(s);
const styleSheet = Array.prototype.filter.call(document.styleSheets, sS => sS.ownerNode === s)[0];
const FontRule = rule => {
const src = rule.style.getPropertyValue("src");
const url = src ? src.split("url(")[1].split(")")[0] : "";
return {rule, src, url: url.substring(url.length - 1, 1)};
};
const fontProms = [];
for (const r of styleSheet.cssRules) {
let fR = FontRule(r);
if (!fR.url) continue;
fontProms.push(
fetch(fR.url) // fetch the actual font-file (.woff)
.then(resp => resp.blob())
.then(blob => {
return new Promise(resolve => {
let f = new FileReader();
f.onload = e => resolve(f.result);
f.readAsDataURL(blob);
});
})
.then(dataURL => fR.rule.cssText.replace(fR.url, dataURL))
);
}
document.head.removeChild(s); // clean up
return Promise.all(fontProms); // wait for all this has been done
});
}
// prepare map data for saving
function getMapData() {
TIME && console.time("createMapDataBlob");
return new Promise(resolve => {
const date = new Date();
const dateString = date.getFullYear() + "-" + (date.getMonth() + 1) + "-" + date.getDate();
const license = "File can be loaded in azgaar.github.io/Fantasy-Map-Generator";
const params = [version, license, dateString, seed, graphWidth, graphHeight, mapId].join("|");
const settings = [distanceUnitInput.value, distanceScaleInput.value, areaUnit.value, heightUnit.value, heightExponentInput.value, temperatureScale.value, barSizeInput.value, barLabel.value, barBackOpacity.value, barBackColor.value, barPosX.value, barPosY.value, populationRate, urbanization, mapSizeOutput.value, latitudeOutput.value, temperatureEquatorOutput.value, temperaturePoleOutput.value, precOutput.value, JSON.stringify(options), mapName.value, +hideLabels.checked].join("|");
const coords = JSON.stringify(mapCoordinates);
const biomes = [biomesData.color, biomesData.habitability, biomesData.name].join("|");
const notesData = JSON.stringify(notes);
const rulersString = rulers.toString();
// clone svg
const cloneEl = document.getElementById("map").cloneNode(true);
// set transform values to default
cloneEl.setAttribute("width", graphWidth);
cloneEl.setAttribute("height", graphHeight);
cloneEl.querySelector("#viewbox").removeAttribute("transform");
// always remove rulers
cloneEl.querySelector("#ruler").innerHTML = "";
const svg_xml = new XMLSerializer().serializeToString(cloneEl);
const gridGeneral = JSON.stringify({spacing: grid.spacing, cellsX: grid.cellsX, cellsY: grid.cellsY, boundary: grid.boundary, points: grid.points, features: grid.features});
const features = JSON.stringify(pack.features);
const cultures = JSON.stringify(pack.cultures);
const states = JSON.stringify(pack.states);
const burgs = JSON.stringify(pack.burgs);
const religions = JSON.stringify(pack.religions);
const provinces = JSON.stringify(pack.provinces);
const rivers = JSON.stringify(pack.rivers);
// store name array only if it is not the same as default
const defaultNB = Names.getNameBases();
const namesData = nameBases
.map((b, i) => {
const names = defaultNB[i] && defaultNB[i].b === b.b ? "" : b.b;
return `${b.name}|${b.min}|${b.max}|${b.d}|${b.m}|${names}`;
})
.join("/");
// round population to save resources
const pop = Array.from(pack.cells.pop).map(p => rn(p, 4));
// data format as below
const data = [params, settings, coords, biomes, notesData, svg_xml, gridGeneral, grid.cells.h, grid.cells.prec, grid.cells.f, grid.cells.t, grid.cells.temp, features, cultures, states, burgs, pack.cells.biome, pack.cells.burg, pack.cells.conf, pack.cells.culture, pack.cells.fl, pop, pack.cells.r, pack.cells.road, pack.cells.s, pack.cells.state, pack.cells.religion, pack.cells.province, pack.cells.crossroad, religions, provinces, namesData, rivers, rulersString].join("\r\n");
const blob = new Blob([data], {type: "text/plain"});
TIME && console.timeEnd("createMapDataBlob");
resolve(blob);
});
}
// Download .map file
async function saveMap() {
if (customization) return tip("Map cannot be saved when edit mode is active, please exit the mode and retry", false, "error");
closeDialogs("#alert");
const blob = await getMapData();
const URL = window.URL.createObjectURL(blob);
const link = document.createElement("a");
link.download = getFileName() + ".map";
link.href = URL;
link.click();
tip(`${link.download} is saved. Open "Downloads" screen (CTRL + J) to check`, true, "success", 7000);
window.URL.revokeObjectURL(URL);
}
function saveGeoJSON_Cells() {
const json = {type: "FeatureCollection", features: []};
const cells = pack.cells;
const getPopulation = i => {
const [r, u] = getCellPopulation(i);
return rn(r + u);
};
const getHeight = i => parseInt(getFriendlyHeight([cells.p[i][0], cells.p[i][1]]));
cells.i.forEach(i => {
const coordinates = getCellCoordinates(cells.v[i]);
const height = getHeight(i);
const biome = cells.biome[i];
const type = pack.features[cells.f[i]].type;
const population = getPopulation(i);
const state = cells.state[i];
const province = cells.province[i];
const culture = cells.culture[i];
const religion = cells.religion[i];
const neighbors = cells.c[i];
const properties = {id: i, height, biome, type, population, state, province, culture, religion, neighbors};
const feature = {type: "Feature", geometry: {type: "Polygon", coordinates}, properties};
json.features.push(feature);
});
const name = getFileName("Cells") + ".geojson";
downloadFile(JSON.stringify(json), name, "application/json");
}
function saveGeoJSON_Routes() {
const json = {type: "FeatureCollection", features: []};
routes.selectAll("g > path").each(function () {
const coordinates = getRoutePoints(this);
const id = this.id;
const type = this.parentElement.id;
const feature = {type: "Feature", geometry: {type: "LineString", coordinates}, properties: {id, type}};
json.features.push(feature);
});
const name = getFileName("Routes") + ".geojson";
downloadFile(JSON.stringify(json), name, "application/json");
}
function saveGeoJSON_Rivers() {
const json = {type: "FeatureCollection", features: []};
rivers.selectAll("path").each(function () {
const coordinates = getRiverPoints(this);
const id = this.id;
const width = +this.dataset.increment;
const increment = +this.dataset.increment;
const river = pack.rivers.find(r => r.i === +id.slice(5));
const name = river ? river.name : "";
const type = river ? river.type : "";
const i = river ? river.i : "";
const basin = river ? river.basin : "";
const feature = {type: "Feature", geometry: {type: "LineString", coordinates}, properties: {id, i, basin, name, type, width, increment}};
json.features.push(feature);
});
const name = getFileName("Rivers") + ".geojson";
downloadFile(JSON.stringify(json), name, "application/json");
}
function saveGeoJSON_Markers() {
const json = {type: "FeatureCollection", features: []};
markers.selectAll("use").each(function () {
const coordinates = getQGIScoordinates(this.dataset.x, this.dataset.y);
const id = this.id;
const type = this.dataset.id.substring(1);
const icon = document.getElementById(type).textContent;
const note = notes.length ? notes.find(note => note.id === this.id) : null;
const name = note ? note.name : "";
const legend = note ? note.legend : "";
const feature = {type: "Feature", geometry: {type: "Point", coordinates}, properties: {id, type, icon, name, legend}};
json.features.push(feature);
});
const name = getFileName("Markers") + ".geojson";
downloadFile(JSON.stringify(json), name, "application/json");
}
function getCellCoordinates(vertices) {
const p = pack.vertices.p;
const coordinates = vertices.map(n => getQGIScoordinates(p[n][0], p[n][1]));
return [coordinates.concat([coordinates[0]])];
}
function getRoutePoints(node) {
let points = [];
const l = node.getTotalLength();
const increment = l / Math.ceil(l / 2);
for (let i = 0; i <= l; i += increment) {
const p = node.getPointAtLength(i);
points.push(getQGIScoordinates(p.x, p.y));
}
return points;
}
function getRiverPoints(node) {
let points = [];
const l = node.getTotalLength() / 2; // half-length
const increment = 0.25; // defines density of points
for (let i = l, c = i; i >= 0; i -= increment, c += increment) {
const p1 = node.getPointAtLength(i);
const p2 = node.getPointAtLength(c);
const [x, y] = getQGIScoordinates((p1.x + p2.x) / 2, (p1.y + p2.y) / 2);
points.push([x, y]);
}
return points;
}
async function quickSave() {
if (customization) {
tip("Map cannot be saved when edit mode is active, please exit the mode and retry", false, "error");
return;
}
const blob = await getMapData();
if (blob) ldb.set("lastMap", blob); // auto-save map
tip("Map is saved to browser memory. Please also save as .map file to secure progress", true, "success", 2000);
}
const saveReminder = function () {
if (localStorage.getItem("noReminder")) return;
const message = ["Please don't forget to save your work as a .map file", "Please remember to save work as a .map file", "Saving in .map format will ensure your data won't be lost in case of issues", "Safety is number one priority. Please save the map", "Don't forget to save your map on a regular basis!", "Just a gentle reminder for you to save the map", "Please don't forget to save your progress (saving as .map is the best option)", "Don't want to be reminded about need to save? Press CTRL+Q"];
saveReminder.reminder = setInterval(() => {
if (customization) return;
tip(ra(message), true, "warn", 2500);
}, 1e6);
saveReminder.status = 1;
};
saveReminder();
function toggleSaveReminder() {
if (saveReminder.status) {
tip("Save reminder is turned off. Press CTRL+Q again to re-initiate", true, "warn", 2000);
clearInterval(saveReminder.reminder);
localStorage.setItem("noReminder", true);
saveReminder.status = 0;
} else {
tip("Save reminder is turned on. Press CTRL+Q to turn off", true, "warn", 2000);
localStorage.removeItem("noReminder");
saveReminder();
}
}

View file

@ -1,6 +1,5 @@
"use strict"; "use strict";
class Battle { class Battle {
constructor(attacker, defender) { constructor(attacker, defender) {
if (customization) return; if (customization) return;
closeDialogs(".stable"); closeDialogs(".stable");
@ -11,8 +10,8 @@ class Battle {
this.x = defender.x; this.x = defender.x;
this.y = defender.y; this.y = defender.y;
this.cell = findCell(this.x, this.y); this.cell = findCell(this.x, this.y);
this.attackers = {regiments:[], distances:[], morale:100, casualties:0, power:0}; this.attackers = {regiments: [], distances: [], morale: 100, casualties: 0, power: 0};
this.defenders = {regiments:[], distances:[], morale:100, casualties:0, power:0}; this.defenders = {regiments: [], distances: [], morale: 100, casualties: 0, power: 0};
this.addHeaders(); this.addHeaders();
this.addRegiment("attackers", attacker); this.addRegiment("attackers", attacker);
@ -26,7 +25,9 @@ class Battle {
this.getInitialMorale(); this.getInitialMorale();
$("#battleScreen").dialog({ $("#battleScreen").dialog({
title: this.name, resizable: false, width: fitContent(), title: this.name,
resizable: false,
width: fitContent(),
position: {my: "center", at: "center", of: "#map"}, position: {my: "center", at: "center", of: "#map"},
close: () => Battle.prototype.context.cancelResults() close: () => Battle.prototype.context.cancelResults()
}); });
@ -38,7 +39,7 @@ class Battle {
document.getElementById("battleType").addEventListener("click", ev => this.toggleChange(ev)); document.getElementById("battleType").addEventListener("click", ev => this.toggleChange(ev));
document.getElementById("battleType").nextElementSibling.addEventListener("click", ev => Battle.prototype.context.changeType(ev)); document.getElementById("battleType").nextElementSibling.addEventListener("click", ev => Battle.prototype.context.changeType(ev));
document.getElementById("battleNameShow").addEventListener("click", () => Battle.prototype.context.showNameSection()); document.getElementById("battleNameShow").addEventListener("click", () => Battle.prototype.context.showNameSection());
document.getElementById("battleNamePlace").addEventListener("change", ev => Battle.prototype.context.place = ev.target.value); document.getElementById("battleNamePlace").addEventListener("change", ev => (Battle.prototype.context.place = ev.target.value));
document.getElementById("battleNameFull").addEventListener("change", ev => Battle.prototype.context.changeName(ev)); document.getElementById("battleNameFull").addEventListener("change", ev => Battle.prototype.context.changeName(ev));
document.getElementById("battleNameCulture").addEventListener("click", () => Battle.prototype.context.generateName("culture")); document.getElementById("battleNameCulture").addEventListener("click", () => Battle.prototype.context.generateName("culture"));
document.getElementById("battleNameRandom").addEventListener("click", () => Battle.prototype.context.generateName("random")); document.getElementById("battleNameRandom").addEventListener("click", () => Battle.prototype.context.generateName("random"));
@ -69,9 +70,9 @@ class Battle {
if (typesA.every(t => t === "aviation") && typesD.every(t => t === "aviation")) return "air"; // if attackers and defender have only aviation units if (typesA.every(t => t === "aviation") && typesD.every(t => t === "aviation")) return "air"; // if attackers and defender have only aviation units
if (attacker.n && !defender.n && typesA.some(t => t !== "naval")) return "landing"; // if attacked is naval with non-naval units and defender is not naval if (attacker.n && !defender.n && typesA.some(t => t !== "naval")) return "landing"; // if attacked is naval with non-naval units and defender is not naval
if (!defender.n && pack.burgs[pack.cells.burg[this.cell]].walls) return "siege"; // defender is in walled town if (!defender.n && pack.burgs[pack.cells.burg[this.cell]].walls) return "siege"; // defender is in walled town
if (P(.1) && [5,6,7,8,9,12].includes(pack.cells.biome[this.cell])) return "ambush"; // 20% if defenders are in forest or marshes if (P(0.1) && [5, 6, 7, 8, 9, 12].includes(pack.cells.biome[this.cell])) return "ambush"; // 20% if defenders are in forest or marshes
return "field"; return "field";
} };
this.type = getType(); this.type = getType();
this.setType(); this.setType();
@ -80,9 +81,9 @@ class Battle {
setType() { setType() {
document.getElementById("battleType").className = "icon-button-" + this.type; document.getElementById("battleType").className = "icon-button-" + this.type;
const sideSpecific = document.getElementById("battlePhases_"+this.type+"_attackers"); const sideSpecific = document.getElementById("battlePhases_" + this.type + "_attackers");
const attackers = sideSpecific ? sideSpecific.content : document.getElementById("battlePhases_"+this.type).content; const attackers = sideSpecific ? sideSpecific.content : document.getElementById("battlePhases_" + this.type).content;
const defenders = sideSpecific ? document.getElementById("battlePhases_"+this.type+"_defenders").content : attackers; const defenders = sideSpecific ? document.getElementById("battlePhases_" + this.type + "_defenders").content : attackers;
document.getElementById("battlePhase_attackers").nextElementSibling.innerHTML = ""; document.getElementById("battlePhase_attackers").nextElementSibling.innerHTML = "";
document.getElementById("battlePhase_defenders").nextElementSibling.innerHTML = ""; document.getElementById("battlePhase_defenders").nextElementSibling.innerHTML = "";
@ -91,9 +92,13 @@ class Battle {
} }
definePlace() { definePlace() {
const cells = pack.cells, i = this.cell; const cells = pack.cells,
i = this.cell;
const burg = cells.burg[i] ? pack.burgs[cells.burg[i]].name : null; const burg = cells.burg[i] ? pack.burgs[cells.burg[i]].name : null;
const getRiver = i => {const river = pack.rivers.find(r => r.i === i); return river.name + " " + river.type}; const getRiver = i => {
const river = pack.rivers.find(r => r.i === i);
return river.name + " " + river.type;
};
const river = !burg && cells.r[i] ? getRiver(cells.r[i]) : null; const river = !burg && cells.r[i] ? getRiver(cells.r[i]) : null;
const proper = burg || river ? null : Names.getCulture(cells.culture[this.cell]); const proper = burg || river ? null : Names.getCulture(cells.culture[this.cell]);
return burg ? burg : river ? river : proper; return burg ? burg : river ? river : proper;
@ -102,10 +107,10 @@ class Battle {
defineName() { defineName() {
if (this.type === "field") return "Battle of " + this.place; if (this.type === "field") return "Battle of " + this.place;
if (this.type === "naval") return "Naval Battle of " + this.place; if (this.type === "naval") return "Naval Battle of " + this.place;
if (this.type === "siege") return "Siege of "+ this.place; if (this.type === "siege") return "Siege of " + this.place;
if (this.type === "ambush") return this.place + " Ambush"; if (this.type === "ambush") return this.place + " Ambush";
if (this.type === "landing") return this.place + " Landing"; if (this.type === "landing") return this.place + " Landing";
if (this.type === "air") return `${this.place} ${P(.8) ? "Air Battle" : "Dogfight"}`; if (this.type === "air") return `${this.place} ${P(0.8) ? "Air Battle" : "Dogfight"}`;
} }
getTypeName() { getTypeName() {
@ -121,7 +126,7 @@ class Battle {
let headers = "<thead><tr><th></th><th></th>"; let headers = "<thead><tr><th></th><th></th>";
for (const u of options.military) { for (const u of options.military) {
const label = capitalize(u.name.replace(/_/g, ' ')); const label = capitalize(u.name.replace(/_/g, " "));
headers += `<th data-tip="${label}">${u.icon}</th>`; headers += `<th data-tip="${label}">${u.icon}</th>`;
} }
@ -130,11 +135,11 @@ class Battle {
} }
addRegiment(side, regiment) { addRegiment(side, regiment) {
regiment.casualties = Object.keys(regiment.u).reduce((a,b) => (a[b]=0,a), {}); regiment.casualties = Object.keys(regiment.u).reduce((a, b) => ((a[b] = 0), a), {});
regiment.survivors = Object.assign({}, regiment.u); regiment.survivors = Object.assign({}, regiment.u);
const state = pack.states[regiment.state]; const state = pack.states[regiment.state];
const distance = Math.hypot(this.y-regiment.by, this.x-regiment.bx) * distanceScaleInput.value | 0; // distance between regiment and its base const distance = (Math.hypot(this.y - regiment.by, this.x - regiment.bx) * distanceScaleInput.value) | 0; // distance between regiment and its base
const color = state.color[0] === "#" ? state.color : "#999"; const color = state.color[0] === "#" ? state.color : "#999";
const icon = `<svg width="1.4em" height="1.4em" style="margin-bottom: -.6em"> const icon = `<svg width="1.4em" height="1.4em" style="margin-bottom: -.6em">
<rect x="0" y="0" width="100%" height="100%" fill="${color}" class="fillRect"></rect> <rect x="0" y="0" width="100%" height="100%" fill="${color}" class="fillRect"></rect>
@ -146,14 +151,14 @@ class Battle {
let survivors = `<tr class="battleSurvivors"><td></td><td data-tip="Supply line length, affects morale">Distance to base: ${distance} ${distanceUnitInput.value}</td>`; let survivors = `<tr class="battleSurvivors"><td></td><td data-tip="Supply line length, affects morale">Distance to base: ${distance} ${distanceUnitInput.value}</td>`;
for (const u of options.military) { for (const u of options.military) {
initial += `<td data-tip="Initial forces" style="width: 2.5em; text-align: center">${regiment.u[u.name]||0}</td>`; initial += `<td data-tip="Initial forces" style="width: 2.5em; text-align: center">${regiment.u[u.name] || 0}</td>`;
casualties += `<td data-tip="Casualties" style="width: 2.5em; text-align: center; color: red">0</td>`; casualties += `<td data-tip="Casualties" style="width: 2.5em; text-align: center; color: red">0</td>`;
survivors += `<td data-tip="Survivors" style="width: 2.5em; text-align: center; color: green">${regiment.u[u.name]||0}</td>`; survivors += `<td data-tip="Survivors" style="width: 2.5em; text-align: center; color: green">${regiment.u[u.name] || 0}</td>`;
} }
initial += `<td data-tip="Initial forces" style="width: 2.5em; text-align: center">${regiment.a||0}</td></tr>`; initial += `<td data-tip="Initial forces" style="width: 2.5em; text-align: center">${regiment.a || 0}</td></tr>`;
casualties += `<td data-tip="Casualties" style="width: 2.5em; text-align: center; color: red">0</td></tr>`; casualties += `<td data-tip="Casualties" style="width: 2.5em; text-align: center; color: red">0</td></tr>`;
survivors += `<td data-tip="Survivors" style="width: 2.5em; text-align: center; color: green">${regiment.a||0}</td></tr>`; survivors += `<td data-tip="Survivors" style="width: 2.5em; text-align: center; color: green">${regiment.a || 0}</td></tr>`;
const div = side === "attackers" ? battleAttackers : battleDefenders; const div = side === "attackers" ? battleAttackers : battleDefenders;
div.innerHTML += body + initial + casualties + survivors + "</tbody>"; div.innerHTML += body + initial + casualties + survivors + "</tbody>";
@ -164,13 +169,19 @@ class Battle {
addSide() { addSide() {
const body = document.getElementById("regimentSelectorBody"); const body = document.getElementById("regimentSelectorBody");
const context = Battle.prototype.context; const context = Battle.prototype.context;
const regiments = pack.states.filter(s => s.military && !s.removed).map(s => s.military).flat(); const regiments = pack.states
const distance = reg => rn(Math.hypot(context.y-reg.y, context.x-reg.x) * distanceScaleInput.value) + " " + distanceUnitInput.value; .filter(s => s.military && !s.removed)
.map(s => s.military)
.flat();
const distance = reg => rn(Math.hypot(context.y - reg.y, context.x - reg.x) * distanceScaleInput.value) + " " + distanceUnitInput.value;
const isAdded = reg => context.defenders.regiments.some(r => r === reg) || context.attackers.regiments.some(r => r === reg); const isAdded = reg => context.defenders.regiments.some(r => r === reg) || context.attackers.regiments.some(r => r === reg);
body.innerHTML = regiments.map(r => { body.innerHTML = regiments
const s = pack.states[r.state], added = isAdded(r), dist = added ? "0 " + distanceUnitInput.value : distance(r); .map(r => {
return `<div ${added ? "class='inactive'" : ""} data-s=${s.i} data-i=${r.i} data-state=${s.name} data-regiment=${r.name} const s = pack.states[r.state],
added = isAdded(r),
dist = added ? "0 " + distanceUnitInput.value : distance(r);
return `<div ${added ? "class='inactive'" : ""} data-s=${s.i} data-i=${r.i} data-state=${s.name} data-regiment=${r.name}
data-total=${r.a} data-distance=${dist} data-tip="Click to select regiment"> data-total=${r.a} data-distance=${dist} data-tip="Click to select regiment">
<svg width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${s.color}" class="fillRect"></svg> <svg width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${s.color}" class="fillRect"></svg>
<div style="width:6em">${s.name.slice(0, 11)}</div> <div style="width:6em">${s.name.slice(0, 11)}</div>
@ -179,11 +190,15 @@ class Battle {
<div style="width:4em">${r.a}</div> <div style="width:4em">${r.a}</div>
<div style="width:4em">${dist}</div> <div style="width:4em">${dist}</div>
</div>`; </div>`;
}).join(""); })
.join("");
$("#regimentSelectorScreen").dialog({ $("#regimentSelectorScreen").dialog({
resizable: false, width: fitContent(), title: "Add regiment to the battle", resizable: false,
position: {my: "left center", at: "right+10 center", of: "#battleScreen"}, close: addSideClosed, width: fitContent(),
title: "Add regiment to the battle",
position: {my: "left center", at: "right+10 center", of: "#battleScreen"},
close: addSideClosed,
buttons: { buttons: {
"Add to attackers": () => addSideClicked("attackers"), "Add to attackers": () => addSideClicked("attackers"),
"Add to defenders": () => addSideClicked("defenders"), "Add to defenders": () => addSideClicked("defenders"),
@ -195,13 +210,19 @@ class Battle {
body.addEventListener("click", selectLine); body.addEventListener("click", selectLine);
function selectLine(ev) { function selectLine(ev) {
if (ev.target.className === "inactive") {tip("Regiment is already in the battle", false, "error"); return}; if (ev.target.className === "inactive") {
tip("Regiment is already in the battle", false, "error");
return;
}
ev.target.classList.toggle("selected"); ev.target.classList.toggle("selected");
} }
function addSideClicked(side) { function addSideClicked(side) {
const selected = body.querySelectorAll(".selected"); const selected = body.querySelectorAll(".selected");
if (!selected.length) {tip("Please select a regiment first", false, "error"); return} if (!selected.length) {
tip("Please select a regiment first", false, "error");
return;
}
$("#regimentSelectorScreen").dialog("close"); $("#regimentSelectorScreen").dialog("close");
selected.forEach(line => { selected.forEach(line => {
@ -212,8 +233,9 @@ class Battle {
Battle.prototype.getInitialMorale.call(context); Battle.prototype.getInitialMorale.call(context);
// move regiment // move regiment
const defenders = context.defenders.regiments, attackers = context.attackers.regiments; const defenders = context.defenders.regiments,
const shift = side === "attackers" ? attackers.length * -8 : (defenders.length-1) * 8; attackers = context.attackers.regiments;
const shift = side === "attackers" ? attackers.length * -8 : (defenders.length - 1) * 8;
regiment.px = regiment.x; regiment.px = regiment.x;
regiment.py = regiment.y; regiment.py = regiment.y;
Military.moveRegiment(regiment, defenders[0].x, defenders[0].y + shift); Military.moveRegiment(regiment, defenders[0].x, defenders[0].y + shift);
@ -227,7 +249,7 @@ class Battle {
} }
showNameSection() { showNameSection() {
document.querySelectorAll("#battleBottom > button").forEach(el => el.style.display = "none"); document.querySelectorAll("#battleBottom > button").forEach(el => (el.style.display = "none"));
document.getElementById("battleNameSection").style.display = "inline-block"; document.getElementById("battleNameSection").style.display = "inline-block";
document.getElementById("battleNamePlace").value = this.place; document.getElementById("battleNamePlace").value = this.place;
@ -235,22 +257,20 @@ class Battle {
} }
hideNameSection() { hideNameSection() {
document.querySelectorAll("#battleBottom > button").forEach(el => el.style.display = "inline-block"); document.querySelectorAll("#battleBottom > button").forEach(el => (el.style.display = "inline-block"));
document.getElementById("battleNameSection").style.display = "none"; document.getElementById("battleNameSection").style.display = "none";
} }
changeName(ev) { changeName(ev) {
this.name = ev.target.value; this.name = ev.target.value;
$("#battleScreen").dialog({"title":this.name}); $("#battleScreen").dialog({title: this.name});
} }
generateName(type) { generateName(type) {
const place = type === "culture" const place = type === "culture" ? Names.getCulture(pack.cells.culture[this.cell], null, null, "") : Names.getBase(rand(nameBases.length - 1));
? Names.getCulture(pack.cells.culture[this.cell], null, null, "")
: Names.getBase(rand(nameBases.length-1));
document.getElementById("battleNamePlace").value = this.place = place; document.getElementById("battleNamePlace").value = this.place = place;
document.getElementById("battleNameFull").value = this.name = this.defineName(); document.getElementById("battleNameFull").value = this.name = this.defineName();
$("#battleScreen").dialog({"title":this.name}); $("#battleScreen").dialog({title: this.name});
} }
getJoinedForces(regiments) { getJoinedForces(regiments) {
@ -266,47 +286,47 @@ class Battle {
calculateStrength(side) { calculateStrength(side) {
const scheme = { const scheme = {
// field battle phases // field battle phases
"skirmish": {"melee":.2, "ranged":2.4, "mounted":.1, "machinery":3, "naval":1, "armored":.2, "aviation":1.8, "magical":1.8}, // ranged excel skirmish: {melee: 0.2, ranged: 2.4, mounted: 0.1, machinery: 3, naval: 1, armored: 0.2, aviation: 1.8, magical: 1.8}, // ranged excel
"melee": {"melee":2, "ranged":1.2, "mounted":1.5, "machinery":.5, "naval":.2, "armored":2, "aviation":.8, "magical":.8}, // melee excel melee: {melee: 2, ranged: 1.2, mounted: 1.5, machinery: 0.5, naval: 0.2, armored: 2, aviation: 0.8, magical: 0.8}, // melee excel
"pursue": {"melee":1, "ranged":1, "mounted":4, "machinery":.05, "naval":1, "armored":1, "aviation":1.5, "magical":.6}, // mounted excel pursue: {melee: 1, ranged: 1, mounted: 4, machinery: 0.05, naval: 1, armored: 1, aviation: 1.5, magical: 0.6}, // mounted excel
"retreat": {"melee":.1, "ranged":.01, "mounted":.5, "machinery":.01, "naval":.2, "armored":.1, "aviation":.8, "magical":.05}, // reduced retreat: {melee: 0.1, ranged: 0.01, mounted: 0.5, machinery: 0.01, naval: 0.2, armored: 0.1, aviation: 0.8, magical: 0.05}, // reduced
// naval battle phases // naval battle phases
"shelling": {"melee":0, "ranged":.2, "mounted":0, "machinery":2, "naval":2, "armored":0, "aviation":.1, "magical":.5}, // naval and machinery excel shelling: {melee: 0, ranged: 0.2, mounted: 0, machinery: 2, naval: 2, armored: 0, aviation: 0.1, magical: 0.5}, // naval and machinery excel
"boarding": {"melee":1, "ranged":.5, "mounted":.5, "machinery":0, "naval":.5, "armored":.4, "aviation":0, "magical":.2}, // melee excel boarding: {melee: 1, ranged: 0.5, mounted: 0.5, machinery: 0, naval: 0.5, armored: 0.4, aviation: 0, magical: 0.2}, // melee excel
"chase": {"melee":0, "ranged":.15, "mounted":0, "machinery":1, "naval":1, "armored":0, "aviation":.15, "magical":.5}, // reduced chase: {melee: 0, ranged: 0.15, mounted: 0, machinery: 1, naval: 1, armored: 0, aviation: 0.15, magical: 0.5}, // reduced
"withdrawal": {"melee":0, "ranged":.02, "mounted":0, "machinery":.5, "naval":.1, "armored":0, "aviation":.1, "magical":.3}, // reduced withdrawal: {melee: 0, ranged: 0.02, mounted: 0, machinery: 0.5, naval: 0.1, armored: 0, aviation: 0.1, magical: 0.3}, // reduced
// siege phases // siege phases
"blockade": {"melee":.25, "ranged":.25, "mounted":.2, "machinery":.5, "naval":.2, "armored":.1, "aviation":.25, "magical":.25}, // no active actions blockade: {melee: 0.25, ranged: 0.25, mounted: 0.2, machinery: 0.5, naval: 0.2, armored: 0.1, aviation: 0.25, magical: 0.25}, // no active actions
"sheltering": {"melee":.3, "ranged":.5, "mounted":.2, "machinery":.5, "naval":.2, "armored":.1, "aviation":.25, "magical":.25}, // no active actions sheltering: {melee: 0.3, ranged: 0.5, mounted: 0.2, machinery: 0.5, naval: 0.2, armored: 0.1, aviation: 0.25, magical: 0.25}, // no active actions
"sortie": {"melee":2, "ranged":.5, "mounted":1.2, "machinery":.2, "naval":.1, "armored":.5, "aviation":1, "magical":1}, // melee excel sortie: {melee: 2, ranged: 0.5, mounted: 1.2, machinery: 0.2, naval: 0.1, armored: 0.5, aviation: 1, magical: 1}, // melee excel
"bombardment": {"melee":.2, "ranged":.5, "mounted":.2, "machinery":3, "naval":1, "armored":.5, "aviation":1, "magical":1}, // machinery excel bombardment: {melee: 0.2, ranged: 0.5, mounted: 0.2, machinery: 3, naval: 1, armored: 0.5, aviation: 1, magical: 1}, // machinery excel
"storming": {"melee":1, "ranged":.6, "mounted":.5, "machinery":1, "naval":.1, "armored":.1, "aviation":.5, "magical":.5}, // melee excel storming: {melee: 1, ranged: 0.6, mounted: 0.5, machinery: 1, naval: 0.1, armored: 0.1, aviation: 0.5, magical: 0.5}, // melee excel
"defense": {"melee":2, "ranged":3, "mounted":1, "machinery":1, "naval":.1, "armored":1, "aviation":.5, "magical":1}, // ranged excel defense: {melee: 2, ranged: 3, mounted: 1, machinery: 1, naval: 0.1, armored: 1, aviation: 0.5, magical: 1}, // ranged excel
"looting": {"melee":1.6, "ranged":1.6, "mounted":.5, "machinery":.2, "naval":.02, "armored":.2, "aviation":.1, "magical":.3}, // melee excel looting: {melee: 1.6, ranged: 1.6, mounted: 0.5, machinery: 0.2, naval: 0.02, armored: 0.2, aviation: 0.1, magical: 0.3}, // melee excel
"surrendering": {"melee":.1, "ranged":.1, "mounted":.05, "machinery":.01, "naval":.01, "armored":.02, "aviation":.01, "magical":.03}, // reduced surrendering: {melee: 0.1, ranged: 0.1, mounted: 0.05, machinery: 0.01, naval: 0.01, armored: 0.02, aviation: 0.01, magical: 0.03}, // reduced
// ambush phases // ambush phases
"surprise": {"melee":2, "ranged":2.4, "mounted":1, "machinery":1, "naval":1, "armored":1, "aviation":.8, "magical":1.2}, // increased surprise: {melee: 2, ranged: 2.4, mounted: 1, machinery: 1, naval: 1, armored: 1, aviation: 0.8, magical: 1.2}, // increased
"shock": {"melee":.5, "ranged":.5, "mounted":.5, "machinery":.4, "naval":.3, "armored":.1, "aviation":.4, "magical":.5}, // reduced shock: {melee: 0.5, ranged: 0.5, mounted: 0.5, machinery: 0.4, naval: 0.3, armored: 0.1, aviation: 0.4, magical: 0.5}, // reduced
// langing phases // langing phases
"landing": {"melee":.8, "ranged":.6, "mounted":.6, "machinery":.5, "naval":.5, "armored":.5, "aviation":.5, "magical":.6}, // reduced landing: {melee: 0.8, ranged: 0.6, mounted: 0.6, machinery: 0.5, naval: 0.5, armored: 0.5, aviation: 0.5, magical: 0.6}, // reduced
"flee": {"melee":.1, "ranged":.01, "mounted":.5, "machinery":.01, "naval":.5, "armored":.1, "aviation":.2, "magical":.05}, // reduced flee: {melee: 0.1, ranged: 0.01, mounted: 0.5, machinery: 0.01, naval: 0.5, armored: 0.1, aviation: 0.2, magical: 0.05}, // reduced
"waiting": {"melee":.05, "ranged":.5, "mounted":.05, "machinery":.5, "naval":2, "armored":.05, "aviation":.5, "magical":.5}, // reduced waiting: {melee: 0.05, ranged: 0.5, mounted: 0.05, machinery: 0.5, naval: 2, armored: 0.05, aviation: 0.5, magical: 0.5}, // reduced
// air battle phases // air battle phases
"maneuvering": {"melee":0, "ranged":.1, "mounted":0, "machinery":.2, "naval":0, "armored":0, "aviation":1, "magical":.2}, // aviation maneuvering: {melee: 0, ranged: 0.1, mounted: 0, machinery: 0.2, naval: 0, armored: 0, aviation: 1, magical: 0.2}, // aviation
"dogfight": {"melee":0, "ranged":.1, "mounted":0, "machinery":.1, "naval":0, "armored":0, "aviation":2, "magical":.1} // aviation dogfight: {melee: 0, ranged: 0.1, mounted: 0, machinery: 0.1, naval: 0, armored: 0, aviation: 2, magical: 0.1} // aviation
}; };
const forces = this.getJoinedForces(this[side].regiments); const forces = this.getJoinedForces(this[side].regiments);
const phase = this[side].phase; const phase = this[side].phase;
const adjuster = Math.max(populationRate.value / 10, 10); // population adjuster, by default 100 const adjuster = Math.max(populationRate / 10, 10); // population adjuster, by default 100
this[side].power = d3.sum(options.military.map(u => (forces[u.name] || 0) * u.power * scheme[phase][u.type])) / adjuster; this[side].power = d3.sum(options.military.map(u => (forces[u.name] || 0) * u.power * scheme[phase][u.type])) / adjuster;
const UIvalue = this[side].power ? Math.max(this[side].power|0, 1) : 0; const UIvalue = this[side].power ? Math.max(this[side].power | 0, 1) : 0;
document.getElementById("battlePower_"+side).innerHTML = UIvalue; document.getElementById("battlePower_" + side).innerHTML = UIvalue;
} }
getInitialMorale() { getInitialMorale() {
@ -320,7 +340,7 @@ class Battle {
} }
updateMorale(side) { updateMorale(side) {
const morale = document.getElementById("battleMorale_"+side); const morale = document.getElementById("battleMorale_" + side);
morale.dataset.tip = morale.dataset.tip.replace(morale.value, ""); morale.dataset.tip = morale.dataset.tip.replace(morale.value, "");
morale.value = this[side].morale | 0; morale.value = this[side].morale | 0;
morale.dataset.tip += morale.value; morale.dataset.tip += morale.value;
@ -335,9 +355,11 @@ class Battle {
} }
rollDie(side) { rollDie(side) {
const el = document.getElementById("battleDie_"+side); const el = document.getElementById("battleDie_" + side);
const prev = +el.innerHTML; const prev = +el.innerHTML;
do {el.innerHTML = rand(1, 6)} while (el.innerHTML == prev) do {
el.innerHTML = rand(1, 6);
} while (el.innerHTML == prev);
this[side].die = +el.innerHTML; this[side].die = +el.innerHTML;
} }
@ -357,12 +379,18 @@ class Battle {
if (prev[0] === "skirmish" && prev[1] === "skirmish") { if (prev[0] === "skirmish" && prev[1] === "skirmish") {
const forces = this.getJoinedForces(this.attackers.regiments.concat(this.defenders.regiments)); const forces = this.getJoinedForces(this.attackers.regiments.concat(this.defenders.regiments));
const total = d3.sum(Object.values(forces)); // total forces const total = d3.sum(Object.values(forces)); // total forces
const ranged = d3.sum(options.military.filter(u => u.type === "ranged").map(u => u.name).map(u => forces[u])) / total; // ranged units const ranged =
if (P(ranged) || P(.8-i/10)) return ["skirmish", "skirmish"]; d3.sum(
options.military
.filter(u => u.type === "ranged")
.map(u => u.name)
.map(u => forces[u])
) / total; // ranged units
if (P(ranged) || P(0.8 - i / 10)) return ["skirmish", "skirmish"];
} }
return ["melee", "melee"]; // default option return ["melee", "melee"]; // default option
} };
const getNavalBattlePhase = () => { const getNavalBattlePhase = () => {
const prev = [this.attackers.phase || "shelling", this.defenders.phase || "shelling"]; // previous phase const prev = [this.attackers.phase || "shelling", this.defenders.phase || "shelling"]; // previous phase
@ -372,66 +400,66 @@ class Battle {
// withdrawal phase when power imbalanced // withdrawal phase when power imbalanced
if (!prev[0] === "boarding") { if (!prev[0] === "boarding") {
if (powerRatio < .5 || P(this.attackers.casualties) && powerRatio < 1) return ["withdrawal", "chase"]; if (powerRatio < 0.5 || (P(this.attackers.casualties) && powerRatio < 1)) return ["withdrawal", "chase"];
if (powerRatio > 2 || P(this.defenders.casualties) && powerRatio > 1) return ["chase", "withdrawal"]; if (powerRatio > 2 || (P(this.defenders.casualties) && powerRatio > 1)) return ["chase", "withdrawal"];
} }
// boarding phase can start from 2nd iteration // boarding phase can start from 2nd iteration
if (prev[0] === "boarding" || P(i/10 - .1)) return ["boarding", "boarding"]; if (prev[0] === "boarding" || P(i / 10 - 0.1)) return ["boarding", "boarding"];
return ["shelling", "shelling"]; // default option return ["shelling", "shelling"]; // default option
} };
const getSiegePhase = () => { const getSiegePhase = () => {
const prev = [this.attackers.phase || "blockade", this.defenders.phase || "sheltering"]; // previous phase const prev = [this.attackers.phase || "blockade", this.defenders.phase || "sheltering"]; // previous phase
let phase = ["blockade", "sheltering"] // default phase let phase = ["blockade", "sheltering"]; // default phase
if (prev[0] === "retreat" || prev[0] === "looting") return prev; if (prev[0] === "retreat" || prev[0] === "looting") return prev;
if (P(1 - morale[0] / 30) && powerRatio < 1) return ["retreat", "pursue"]; // attackers retreat chance if moral < 30 if (P(1 - morale[0] / 30) && powerRatio < 1) return ["retreat", "pursue"]; // attackers retreat chance if moral < 30
if (P(1 - morale[1] / 15)) return ["looting", "surrendering"]; // defenders surrendering chance if moral < 15 if (P(1 - morale[1] / 15)) return ["looting", "surrendering"]; // defenders surrendering chance if moral < 15
if (P((powerRatio-1) / 2)) return ["storming", "defense"]; // start storm if (P((powerRatio - 1) / 2)) return ["storming", "defense"]; // start storm
if (prev[0] !== "storming") { if (prev[0] !== "storming") {
const machinery = options.military.filter(u => u.type === "machinery").map(u => u.name); // machinery units const machinery = options.military.filter(u => u.type === "machinery").map(u => u.name); // machinery units
const attackers = this.getJoinedForces(this.attackers.regiments); const attackers = this.getJoinedForces(this.attackers.regiments);
const machineryA = d3.sum(machinery.map(u => attackers[u])); const machineryA = d3.sum(machinery.map(u => attackers[u]));
if (i && machineryA && P(.9)) phase[0] = "bombardment"; if (i && machineryA && P(0.9)) phase[0] = "bombardment";
const defenders = this.getJoinedForces(this.defenders.regiments); const defenders = this.getJoinedForces(this.defenders.regiments);
const machineryD = d3.sum(machinery.map(u => defenders[u])); const machineryD = d3.sum(machinery.map(u => defenders[u]));
if (machineryD && P(.9)) phase[1] = "bombardment"; if (machineryD && P(0.9)) phase[1] = "bombardment";
if (i && prev[1] !== "sortie" && machineryD < machineryA && P(.25) && P(morale[1]/70)) phase[1] = "sortie"; // defenders sortie if (i && prev[1] !== "sortie" && machineryD < machineryA && P(0.25) && P(morale[1] / 70)) phase[1] = "sortie"; // defenders sortie
} }
return phase; return phase;
} };
const getAmbushPhase = () => { const getAmbushPhase = () => {
const prev = [this.attackers.phase || "shock", this.defenders.phase || "surprise"]; // previous phase const prev = [this.attackers.phase || "shock", this.defenders.phase || "surprise"]; // previous phase
if (prev[1] === "surprise" && P(1-powerRatio*i/5)) return ["shock", "surprise"]; if (prev[1] === "surprise" && P(1 - (powerRatio * i) / 5)) return ["shock", "surprise"];
// chance if moral < 25 // chance if moral < 25
if (P(1 - morale[0] / 25)) return ["retreat", "pursue"]; if (P(1 - morale[0] / 25)) return ["retreat", "pursue"];
if (P(1 - morale[1] / 25)) return ["pursue", "retreat"]; if (P(1 - morale[1] / 25)) return ["pursue", "retreat"];
return ["melee", "melee"]; // default option return ["melee", "melee"]; // default option
} };
const getLandingPhase = () => { const getLandingPhase = () => {
const prev = [this.attackers.phase || "landing", this.defenders.phase || "defense"]; // previous phase const prev = [this.attackers.phase || "landing", this.defenders.phase || "defense"]; // previous phase
if (prev[1] === "waiting") return ["flee", "waiting"]; if (prev[1] === "waiting") return ["flee", "waiting"];
if (prev[1] === "pursue") return ["flee", P(.3) ? "pursue" : "waiting"]; if (prev[1] === "pursue") return ["flee", P(0.3) ? "pursue" : "waiting"];
if (prev[1] === "retreat") return ["pursue", "retreat"]; if (prev[1] === "retreat") return ["pursue", "retreat"];
if (prev[0] === "landing") { if (prev[0] === "landing") {
const attackers = P(i/2) ? "melee" : "landing"; const attackers = P(i / 2) ? "melee" : "landing";
const defenders = i ? prev[1] : P(.5) ? "defense" : "shock"; const defenders = i ? prev[1] : P(0.5) ? "defense" : "shock";
return [attackers, defenders]; return [attackers, defenders];
} }
@ -439,7 +467,7 @@ class Battle {
if (P(1 - morale[1] / 25)) return ["pursue", "retreat"]; // chance if moral < 25 if (P(1 - morale[1] / 25)) return ["pursue", "retreat"]; // chance if moral < 25
return ["melee", "melee"]; // default option return ["melee", "melee"]; // default option
} };
const getAirBattlePhase = () => { const getAirBattlePhase = () => {
const prev = [this.attackers.phase || "maneuvering", this.defenders.phase || "maneuvering"]; // previous phase const prev = [this.attackers.phase || "maneuvering", this.defenders.phase || "maneuvering"]; // previous phase
@ -448,53 +476,87 @@ class Battle {
if (P(1 - morale[0] / 25)) return ["retreat", "pursue"]; if (P(1 - morale[0] / 25)) return ["retreat", "pursue"];
if (P(1 - morale[1] / 25)) return ["pursue", "retreat"]; if (P(1 - morale[1] / 25)) return ["pursue", "retreat"];
if (prev[0] === "maneuvering" && P(1-i/10)) return ["maneuvering", "maneuvering"]; if (prev[0] === "maneuvering" && P(1 - i / 10)) return ["maneuvering", "maneuvering"];
return ["dogfight", "dogfight"]; // default option return ["dogfight", "dogfight"]; // default option
} };
const phase = function(type) { const phase = (function (type) {
switch (type) { switch (type) {
case "field": return getFieldBattlePhase(); case "field":
case "naval": return getNavalBattlePhase(); return getFieldBattlePhase();
case "siege": return getSiegePhase(); case "naval":
case "ambush": return getAmbushPhase(); return getNavalBattlePhase();
case "landing": return getLandingPhase(); case "siege":
case "air": return getAirBattlePhase(); return getSiegePhase();
default: getFieldBattlePhase(); case "ambush":
return getAmbushPhase();
case "landing":
return getLandingPhase();
case "air":
return getAirBattlePhase();
default:
getFieldBattlePhase();
} }
}(this.type); })(this.type);
this.attackers.phase = phase[0]; this.attackers.phase = phase[0];
this.defenders.phase = phase[1]; this.defenders.phase = phase[1];
const buttonA = document.getElementById("battlePhase_attackers"); const buttonA = document.getElementById("battlePhase_attackers");
buttonA.className = "icon-button-" + this.attackers.phase; buttonA.className = "icon-button-" + this.attackers.phase;
buttonA.dataset.tip = buttonA.nextElementSibling.querySelector("[data-phase='"+phase[0]+"']").dataset.tip; buttonA.dataset.tip = buttonA.nextElementSibling.querySelector("[data-phase='" + phase[0] + "']").dataset.tip;
const buttonD = document.getElementById("battlePhase_defenders"); const buttonD = document.getElementById("battlePhase_defenders");
buttonD.className = "icon-button-" + this.defenders.phase; buttonD.className = "icon-button-" + this.defenders.phase;
buttonD.dataset.tip = buttonD.nextElementSibling.querySelector("[data-phase='"+phase[1]+"']").dataset.tip; buttonD.dataset.tip = buttonD.nextElementSibling.querySelector("[data-phase='" + phase[1] + "']").dataset.tip;
} }
run() { run() {
// validations // validations
if (!this.attackers.power) {tip("Attackers army destroyed", false, "warn"); return} if (!this.attackers.power) {
if (!this.defenders.power) {tip("Defenders army destroyed", false, "warn"); return} tip("Attackers army destroyed", false, "warn");
return;
}
if (!this.defenders.power) {
tip("Defenders army destroyed", false, "warn");
return;
}
// calculate casualties // calculate casualties
const attack = this.attackers.power * (this.attackers.die / 10 + .4); const attack = this.attackers.power * (this.attackers.die / 10 + 0.4);
const defense = this.defenders.power * (this.defenders.die / 10 + .4); const defense = this.defenders.power * (this.defenders.die / 10 + 0.4);
// casualties modifier for phase // casualties modifier for phase
const phase = { const phase = {
"skirmish":.1, "melee":.2, "pursue":.3, "retreat":.3, "boarding":.2, "shelling":.1, "chase":.03, "withdrawal": .03, skirmish: 0.1,
"blockade":0, "sheltering":0, "sortie":.1, "bombardment":.05, "storming":.2, "defense":.2, "looting":.5, "surrendering":.5, melee: 0.2,
"surprise":.3, "shock":.3, "landing":.3, "flee":0, "waiting":0, "maneuvering":.1, "dogfight":.2}; pursue: 0.3,
retreat: 0.3,
boarding: 0.2,
shelling: 0.1,
chase: 0.03,
withdrawal: 0.03,
blockade: 0,
sheltering: 0,
sortie: 0.1,
bombardment: 0.05,
storming: 0.2,
defense: 0.2,
looting: 0.5,
surrendering: 0.5,
surprise: 0.3,
shock: 0.3,
landing: 0.3,
flee: 0,
waiting: 0,
maneuvering: 0.1,
dogfight: 0.2
};
const casualties = Math.random() * (Math.max(phase[this.attackers.phase], phase[this.defenders.phase])); // total casualties, ~10% per iteration const casualties = Math.random() * Math.max(phase[this.attackers.phase], phase[this.defenders.phase]); // total casualties, ~10% per iteration
const casualtiesA = casualties * defense / (attack + defense); // attackers casualties, ~5% per iteration const casualtiesA = (casualties * defense) / (attack + defense); // attackers casualties, ~5% per iteration
const casualtiesD = casualties * attack / (attack + defense); // defenders casualties, ~5% per iteration const casualtiesD = (casualties * attack) / (attack + defense); // defenders casualties, ~5% per iteration
this.calculateCasualties("attackers", casualtiesA); this.calculateCasualties("attackers", casualtiesA);
this.calculateCasualties("defenders", casualtiesD); this.calculateCasualties("defenders", casualtiesD);
@ -519,7 +581,7 @@ class Battle {
calculateCasualties(side, casualties) { calculateCasualties(side, casualties) {
for (const r of this[side].regiments) { for (const r of this[side].regiments) {
for (const unit in r.u) { for (const unit in r.u) {
const rand = .8 + Math.random() * .4; const rand = 0.8 + Math.random() * 0.4;
const died = Math.min(Pint(r.u[unit] * casualties * rand), r.survivors[unit]); const died = Math.min(Pint(r.u[unit] * casualties * rand), r.survivors[unit]);
r.casualties[unit] -= died; r.casualties[unit] -= died;
r.survivors[unit] -= died; r.survivors[unit] -= died;
@ -551,10 +613,16 @@ class Battle {
const button = ev.target; const button = ev.target;
const div = button.nextElementSibling; const div = button.nextElementSibling;
const hideSection = function() {button.style.opacity = 1; div.style.display = "none"} const hideSection = function () {
if (div.style.display === "block") {hideSection(); return} button.style.opacity = 1;
div.style.display = "none";
};
if (div.style.display === "block") {
hideSection();
return;
}
button.style.opacity = .5; button.style.opacity = 0.5;
div.style.display = "block"; div.style.display = "block";
document.getElementsByTagName("body")[0].addEventListener("click", hideSection, {once: true}); document.getElementsByTagName("body")[0].addEventListener("click", hideSection, {once: true});
@ -568,13 +636,13 @@ class Battle {
this.calculateStrength("attackers"); this.calculateStrength("attackers");
this.calculateStrength("defenders"); this.calculateStrength("defenders");
this.name = this.defineName(); this.name = this.defineName();
$("#battleScreen").dialog({"title":this.name}); $("#battleScreen").dialog({title: this.name});
} }
changePhase(ev, side) { changePhase(ev, side) {
if (ev.target.tagName !== "BUTTON") return; if (ev.target.tagName !== "BUTTON") return;
const phase = this[side].phase = ev.target.dataset.phase; const phase = (this[side].phase = ev.target.dataset.phase);
const button = document.getElementById("battlePhase_"+side); const button = document.getElementById("battlePhase_" + side);
button.className = "icon-button-" + phase; button.className = "icon-button-" + phase;
button.dataset.tip = ev.target.dataset.tip; button.dataset.tip = ev.target.dataset.tip;
this.calculateStrength(side); this.calculateStrength(side);
@ -587,12 +655,12 @@ class Battle {
const battleStatus = getBattleStatus(relativeCasualties, maxCasualties); const battleStatus = getBattleStatus(relativeCasualties, maxCasualties);
function getBattleStatus(relative, max) { function getBattleStatus(relative, max) {
if (isNaN(relative)) return ["standoff", "standoff"]; // if no casualties at all if (isNaN(relative)) return ["standoff", "standoff"]; // if no casualties at all
if (max < .05) return ["minor skirmishes", "minor skirmishes"]; if (max < 0.05) return ["minor skirmishes", "minor skirmishes"];
if (relative > 95) return ["attackers flawless victory", "disorderly retreat of defenders"]; if (relative > 95) return ["attackers flawless victory", "disorderly retreat of defenders"];
if (relative > .7) return ["attackers decisive victory", "defenders disastrous defeat"]; if (relative > 0.7) return ["attackers decisive victory", "defenders disastrous defeat"];
if (relative > .6) return ["attackers victory", "defenders defeat"]; if (relative > 0.6) return ["attackers victory", "defenders defeat"];
if (relative > .4) return ["stalemate", "stalemate"]; if (relative > 0.4) return ["stalemate", "stalemate"];
if (relative > .3) return ["attackers defeat", "defenders victory"]; if (relative > 0.3) return ["attackers defeat", "defenders victory"];
if (relative > 0.5) return ["attackers disastrous defeat", "decisive victory of defenders"]; if (relative > 0.5) return ["attackers disastrous defeat", "decisive victory of defenders"];
if (relative >= 0) return ["attackers disorderly retreat", "flawless victory of defenders"]; if (relative >= 0) return ["attackers disorderly retreat", "flawless victory of defenders"];
return ["stalemate", "stalemate"]; // exception return ["stalemate", "stalemate"]; // exception
@ -609,16 +677,10 @@ class Battle {
if (note) { if (note) {
const status = side === "attackers" ? battleStatus[0] : battleStatus[1]; const status = side === "attackers" ? battleStatus[0] : battleStatus[1];
const losses = r.a ? Math.abs(d3.sum(Object.values(r.casualties))) / r.a : 1; const losses = r.a ? Math.abs(d3.sum(Object.values(r.casualties))) / r.a : 1;
const regStatus = const regStatus = losses === 1 ? "is destroyed" : losses > 0.8 ? "is almost completely destroyed" : losses > 0.5 ? "suffered terrible losses" : losses > 0.3 ? "suffered severe losses" : losses > 0.2 ? "suffered heavy losses" : losses > 0.05 ? "suffered significant losses" : losses > 0 ? "suffered unsignificant losses" : "left the battle without loss";
losses === 1 ? "is destroyed" : const casualties = Object.keys(r.casualties)
losses > .8 ? "is almost completely destroyed" : .map(t => (r.casualties[t] ? `${Math.abs(r.casualties[t])} ${t}` : null))
losses > .5 ? "suffered terrible losses" : .filter(c => c);
losses > .3 ? "suffered severe losses" :
losses > .2 ? "suffered heavy losses" :
losses > .05 ? "suffered significant losses" :
losses > 0 ? "suffered unsignificant losses" :
"left the battle without loss";
const casualties = Object.keys(r.casualties).map(t => r.casualties[t] ? `${Math.abs(r.casualties[t])} ${t}` : null).filter(c => c);
const casualtiesText = casualties.length ? " Casualties: " + list(casualties) + "." : ""; const casualtiesText = casualties.length ? " Casualties: " + list(casualties) + "." : "";
const legend = `\r\n\r\n${battleName} (${options.year} ${options.eraShort}): ${status}. The regiment ${regStatus}.${casualtiesText}`; const legend = `\r\n\r\n${battleName} (${options.year} ${options.eraShort}): ${status}. The regiment ${regStatus}.${casualtiesText}`;
note.legend += legend; note.legend += legend;
@ -630,33 +692,38 @@ class Battle {
} }
// append battlefield marker // append battlefield marker
void function addMarkerSymbol() { void (function addMarkerSymbol() {
if (svg.select("#defs-markers").select("#marker_battlefield").size()) return; if (svg.select("#defs-markers").select("#marker_battlefield").size()) return;
const symbol = svg.select("#defs-markers").append("symbol").attr("id", "marker_battlefield").attr("viewBox", "0 0 30 30"); const symbol = svg.select("#defs-markers").append("symbol").attr("id", "marker_battlefield").attr("viewBox", "0 0 30 30");
symbol.append("path").attr("d", "M6,19 l9,10 L24,19").attr("fill", "#000000").attr("stroke", "none"); symbol.append("path").attr("d", "M6,19 l9,10 L24,19").attr("fill", "#000000").attr("stroke", "none");
symbol.append("circle").attr("cx", 15).attr("cy", 15).attr("r", 10).attr("fill", "#ffffff").attr("stroke", "#000000").attr("stroke-width", 1); symbol.append("circle").attr("cx", 15).attr("cy", 15).attr("r", 10).attr("fill", "#ffffff").attr("stroke", "#000000").attr("stroke-width", 1);
symbol.append("text").attr("x", "50%").attr("y", "52%").attr("fill", "#000000").attr("stroke", "#3200ff").attr("stroke-width", 0) symbol.append("text").attr("x", "50%").attr("y", "52%").attr("fill", "#000000").attr("stroke", "#3200ff").attr("stroke-width", 0).attr("font-size", "12px").attr("dominant-baseline", "central").text("⚔️");
.attr("font-size", "12px").attr("dominant-baseline", "central").text("⚔️"); })();
}()
const getSide = (regs, n) => regs.length > 1 const getSide = (regs, n) => (regs.length > 1 ? `${n ? "regiments" : "forces"} of ${list([...new Set(regs.map(r => pack.states[r.state].name))])}` : getAdjective(pack.states[regs[0].state].name) + " " + regs[0].name);
? `${n ? "regiments" : "forces"} of ${list([... new Set(regs.map(r => pack.states[r.state].name))])}`
: getAdjective(pack.states[regs[0].state].name) + " " + regs[0].name;
const getLosses = casualties => Math.min(rn(casualties * 100), 100); const getLosses = casualties => Math.min(rn(casualties * 100), 100);
const status = battleStatus[+P(.7)]; const status = battleStatus[+P(0.7)];
const result = `The ${this.getTypeName(this.type)} ended in ${status}`; const result = `The ${this.getTypeName(this.type)} ended in ${status}`;
const legend = `${this.name} took place in ${options.year} ${options.eraShort}. It was fought between ${getSide(this.attackers.regiments, 1)} and ${getSide(this.defenders.regiments, 0)}. ${result}. const legend = `${this.name} took place in ${options.year} ${options.eraShort}. It was fought between ${getSide(this.attackers.regiments, 1)} and ${getSide(this.defenders.regiments, 0)}. ${result}.
\r\nAttackers losses: ${getLosses(this.attackers.casualties)}%, defenders losses: ${getLosses(this.defenders.casualties)}%`; \r\nAttackers losses: ${getLosses(this.attackers.casualties)}%, defenders losses: ${getLosses(this.defenders.casualties)}%`;
const id = getNextId("markerElement"); const id = getNextId("markerElement");
notes.push({id, name:this.name, legend}); notes.push({id, name: this.name, legend});
tip(`${this.name} is over. ${result}`, true, "success", 4000); tip(`${this.name} is over. ${result}`, true, "success", 4000);
markers.append("use").attr("id", id) markers
.attr("xlink:href", "#marker_battlefield").attr("data-id", "#marker_battlefield") .append("use")
.attr("data-x", this.x).attr("data-y", this.y).attr("x", this.x - 15).attr("y", this.y - 30) .attr("id", id)
.attr("data-size", 1).attr("width", 30).attr("height", 30); .attr("xlink:href", "#marker_battlefield")
.attr("data-id", "#marker_battlefield")
.attr("data-x", this.x)
.attr("data-y", this.y)
.attr("x", this.x - 15)
.attr("y", this.y - 30)
.attr("data-size", 1)
.attr("width", 30)
.attr("height", 30);
$("#battleScreen").dialog("destroy"); $("#battleScreen").dialog("destroy");
this.cleanData(); this.cleanData();
@ -682,5 +749,4 @@ class Battle {
}); });
delete Battle.prototype.context; delete Battle.prototype.context;
} }
}
}

View file

@ -16,7 +16,10 @@ function editBiomes() {
modules.editBiomes = true; modules.editBiomes = true;
$("#biomesEditor").dialog({ $("#biomesEditor").dialog({
title: "Biomes Editor", resizable: false, width: fitContent(), close: closeBiomesEditor, title: "Biomes Editor",
resizable: false,
width: fitContent(),
close: closeBiomesEditor,
position: {my: "right top", at: "right-10 top+10", of: "svg"} position: {my: "right top", at: "right-10 top+10", of: "svg"}
}); });
@ -33,18 +36,20 @@ function editBiomes() {
document.getElementById("biomesRegenerateReliefIcons").addEventListener("click", regenerateIcons); document.getElementById("biomesRegenerateReliefIcons").addEventListener("click", regenerateIcons);
document.getElementById("biomesExport").addEventListener("click", downloadBiomesData); document.getElementById("biomesExport").addEventListener("click", downloadBiomesData);
body.addEventListener("click", function(ev) { body.addEventListener("click", function (ev) {
const el = ev.target, cl = el.classList; const el = ev.target,
if (cl.contains("fillRect")) biomeChangeColor(el); else cl = el.classList;
if (cl.contains("icon-info-circled")) openWiki(el); else if (cl.contains("fillRect")) biomeChangeColor(el);
if (cl.contains("icon-trash-empty")) removeCustomBiome(el); else if (cl.contains("icon-info-circled")) openWiki(el);
else if (cl.contains("icon-trash-empty")) removeCustomBiome(el);
if (customization === 6) selectBiomeOnLineClick(el); if (customization === 6) selectBiomeOnLineClick(el);
}); });
body.addEventListener("change", function(ev) { body.addEventListener("change", function (ev) {
const el = ev.target, cl = el.classList; const el = ev.target,
if (cl.contains("biomeName")) biomeChangeName(el); else cl = el.classList;
if (cl.contains("biomeHabitability")) biomeChangeHabitability(el); if (cl.contains("biomeName")) biomeChangeName(el);
else if (cl.contains("biomeHabitability")) biomeChangeHabitability(el);
}); });
function refreshBiomesEditor() { function refreshBiomesEditor() {
@ -73,13 +78,15 @@ function editBiomes() {
function biomesEditorAddLines() { function biomesEditorAddLines() {
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value; const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
const b = biomesData; const b = biomesData;
let lines = "", totalArea = 0, totalPopulation = 0;; let lines = "",
totalArea = 0,
totalPopulation = 0;
for (const i of b.i) { for (const i of b.i) {
if (!i || biomesData.name[i] === "removed") continue; // ignore water and removed biomes if (!i || biomesData.name[i] === "removed") continue; // ignore water and removed biomes
const area = b.area[i] * distanceScaleInput.value ** 2; const area = b.area[i] * distanceScaleInput.value ** 2;
const rural = b.rural[i] * populationRate.value; const rural = b.rural[i] * populationRate;
const urban = b.urban[i] * populationRate.value * urbanization.value; const urban = b.urban[i] * populationRate * urbanization;
const population = rn(rural + urban); const population = rn(rural + urban);
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}`; const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}`;
totalArea += area; totalArea += area;
@ -98,7 +105,7 @@ function editBiomes() {
<span data-tip="${populationTip}" class="icon-male hide"></span> <span data-tip="${populationTip}" class="icon-male hide"></span>
<div data-tip="${populationTip}" class="biomePopulation hide">${si(population)}</div> <div data-tip="${populationTip}" class="biomePopulation hide">${si(population)}</div>
<span data-tip="Open Wikipedia article about the biome" class="icon-info-circled pointer hide"></span> <span data-tip="Open Wikipedia article about the biome" class="icon-info-circled pointer hide"></span>
${i>12 && !b.cells[i] ? '<span data-tip="Remove the custom biome" class="icon-trash-empty hide"></span>' : ''} ${i > 12 && !b.cells[i] ? '<span data-tip="Remove the custom biome" class="icon-trash-empty hide"></span>' : ""}
</div>`; </div>`;
} }
body.innerHTML = lines; body.innerHTML = lines;
@ -115,7 +122,10 @@ function editBiomes() {
body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseenter", ev => biomeHighlightOn(ev))); body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseenter", ev => biomeHighlightOn(ev)));
body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseleave", ev => biomeHighlightOff(ev))); body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseleave", ev => biomeHighlightOff(ev)));
if (body.dataset.type === "percentage") {body.dataset.type = "absolute"; togglePercentageMode();} if (body.dataset.type === "percentage") {
body.dataset.type = "absolute";
togglePercentageMode();
}
applySorting(biomesHeader); applySorting(biomesHeader);
$("#biomesEditor").dialog({width: fitContent()}); $("#biomesEditor").dialog({width: fitContent()});
} }
@ -123,25 +133,37 @@ function editBiomes() {
function biomeHighlightOn(event) { function biomeHighlightOn(event) {
if (customization === 6) return; if (customization === 6) return;
const biome = +event.target.dataset.id; const biome = +event.target.dataset.id;
biomes.select("#biome"+biome).raise().transition(animate).attr("stroke-width", 2).attr("stroke", "#cd4c11"); biomes
.select("#biome" + biome)
.raise()
.transition(animate)
.attr("stroke-width", 2)
.attr("stroke", "#cd4c11");
} }
function biomeHighlightOff(event) { function biomeHighlightOff(event) {
if (customization === 6) return; if (customization === 6) return;
const biome = +event.target.dataset.id; const biome = +event.target.dataset.id;
const color = biomesData.color[biome]; const color = biomesData.color[biome];
biomes.select("#biome"+biome).transition().attr("stroke-width", .7).attr("stroke", color); biomes
.select("#biome" + biome)
.transition()
.attr("stroke-width", 0.7)
.attr("stroke", color);
} }
function biomeChangeColor(el) { function biomeChangeColor(el) {
const currentFill = el.getAttribute("fill"); const currentFill = el.getAttribute("fill");
const biome = +el.parentNode.parentNode.dataset.id; const biome = +el.parentNode.parentNode.dataset.id;
const callback = function(fill) { const callback = function (fill) {
el.setAttribute("fill", fill); el.setAttribute("fill", fill);
biomesData.color[biome] = fill; biomesData.color[biome] = fill;
biomes.select("#biome"+biome).attr("fill", fill).attr("stroke", fill); biomes
} .select("#biome" + biome)
.attr("fill", fill)
.attr("stroke", fill);
};
openPicker(currentFill, callback); openPicker(currentFill, callback);
} }
@ -168,30 +190,52 @@ function editBiomes() {
function openWiki(el) { function openWiki(el) {
const name = el.parentNode.dataset.name; const name = el.parentNode.dataset.name;
if (name === "Custom" || !name) {tip("Please provide a biome name", false, "error"); return;} if (name === "Custom" || !name) {
tip("Please provide a biome name", false, "error");
return;
}
const wiki = "https://en.wikipedia.org/wiki/"; const wiki = "https://en.wikipedia.org/wiki/";
switch (name) { switch (name) {
case "Hot desert": openURL(wiki + "Desert_climate#Hot_desert_climates"); case "Hot desert":
case "Cold desert": openURL(wiki + "Desert_climate#Cold_desert_climates"); openURL(wiki + "Desert_climate#Hot_desert_climates");
case "Savanna": openURL(wiki + "Tropical_and_subtropical_grasslands,_savannas,_and_shrublands"); case "Cold desert":
case "Grassland": openURL(wiki + "Temperate_grasslands,_savannas,_and_shrublands"); openURL(wiki + "Desert_climate#Cold_desert_climates");
case "Tropical seasonal forest": openURL(wiki + "Seasonal_tropical_forest"); case "Savanna":
case "Temperate deciduous forest": openURL(wiki + "Temperate_deciduous_forest"); openURL(wiki + "Tropical_and_subtropical_grasslands,_savannas,_and_shrublands");
case "Tropical rainforest": openURL(wiki + "Tropical_rainforest"); case "Grassland":
case "Temperate rainforest": openURL(wiki + "Temperate_rainforest"); openURL(wiki + "Temperate_grasslands,_savannas,_and_shrublands");
case "Taiga": openURL(wiki + "Taiga"); case "Tropical seasonal forest":
case "Tundra": openURL(wiki + "Tundra"); openURL(wiki + "Seasonal_tropical_forest");
case "Glacier": openURL(wiki + "Glacier"); case "Temperate deciduous forest":
case "Wetland": openURL(wiki + "Wetland"); openURL(wiki + "Temperate_deciduous_forest");
default: openURL(`https://en.wikipedia.org/w/index.php?search=${name}`); case "Tropical rainforest":
openURL(wiki + "Tropical_rainforest");
case "Temperate rainforest":
openURL(wiki + "Temperate_rainforest");
case "Taiga":
openURL(wiki + "Taiga");
case "Tundra":
openURL(wiki + "Tundra");
case "Glacier":
openURL(wiki + "Glacier");
case "Wetland":
openURL(wiki + "Wetland");
default:
openURL(`https://en.wikipedia.org/w/index.php?search=${name}`);
} }
} }
function toggleLegend() { function toggleLegend() {
if (legend.selectAll("*").size()) {clearLegend(); return;}; // hide legend if (legend.selectAll("*").size()) {
clearLegend();
return;
} // hide legend
const d = biomesData; const d = biomesData;
const data = Array.from(d.i).filter(i => d.cells[i]).sort((a, b) => d.area[b] - d.area[a]).map(i => [i, d.color[i], d.name[i]]); const data = Array.from(d.i)
.filter(i => d.cells[i])
.sort((a, b) => d.area[b] - d.area[a])
.map(i => [i, d.color[i], d.name[i]]);
drawLegend("Biomes", data); drawLegend("Biomes", data);
} }
@ -202,10 +246,10 @@ function editBiomes() {
const totalArea = +biomesFooterArea.dataset.area; const totalArea = +biomesFooterArea.dataset.area;
const totalPopulation = +biomesFooterPopulation.dataset.population; const totalPopulation = +biomesFooterPopulation.dataset.population;
body.querySelectorAll(":scope> div").forEach(function(el) { body.querySelectorAll(":scope> div").forEach(function (el) {
el.querySelector(".biomeCells").innerHTML = rn(+el.dataset.cells / totalCells * 100) + "%"; el.querySelector(".biomeCells").innerHTML = rn((+el.dataset.cells / totalCells) * 100) + "%";
el.querySelector(".biomeArea").innerHTML = rn(+el.dataset.area / totalArea * 100) + "%"; el.querySelector(".biomeArea").innerHTML = rn((+el.dataset.area / totalArea) * 100) + "%";
el.querySelector(".biomePopulation").innerHTML = rn(+el.dataset.population / totalPopulation * 100) + "%"; el.querySelector(".biomePopulation").innerHTML = rn((+el.dataset.population / totalPopulation) * 100) + "%";
}); });
} else { } else {
body.dataset.type = "absolute"; body.dataset.type = "absolute";
@ -214,8 +258,12 @@ function editBiomes() {
} }
function addCustomBiome() { function addCustomBiome() {
const b = biomesData, i = biomesData.i.length; const b = biomesData,
if (i > 254) {tip("Maximum number of biomes reached (255), data cleansing is required", false, "error"); return;} i = biomesData.i.length;
if (i > 254) {
tip("Maximum number of biomes reached (255), data cleansing is required", false, "error");
return;
}
b.i.push(i); b.i.push(i);
b.color.push(getRandomColor()); b.color.push(getRandomColor());
@ -264,9 +312,9 @@ function editBiomes() {
function downloadBiomesData() { function downloadBiomesData() {
const unit = areaUnit.value === "square" ? distanceUnitInput.value + "2" : areaUnit.value; const unit = areaUnit.value === "square" ? distanceUnitInput.value + "2" : areaUnit.value;
let data = "Id,Biome,Color,Habitability,Cells,Area "+unit+",Population\n"; // headers let data = "Id,Biome,Color,Habitability,Cells,Area " + unit + ",Population\n"; // headers
body.querySelectorAll(":scope > div").forEach(function(el) { body.querySelectorAll(":scope > div").forEach(function (el) {
data += el.dataset.id + ","; data += el.dataset.id + ",";
data += el.dataset.name + ","; data += el.dataset.name + ",";
data += el.dataset.color + ","; data += el.dataset.color + ",";
@ -285,20 +333,17 @@ function editBiomes() {
customization = 6; customization = 6;
biomes.append("g").attr("id", "temp"); biomes.append("g").attr("id", "temp");
document.querySelectorAll("#biomesBottom > button").forEach(el => el.style.display = "none"); document.querySelectorAll("#biomesBottom > button").forEach(el => (el.style.display = "none"));
document.querySelectorAll("#biomesBottom > div").forEach(el => el.style.display = "block"); document.querySelectorAll("#biomesBottom > div").forEach(el => (el.style.display = "block"));
body.querySelector("div.biomes").classList.add("selected"); body.querySelector("div.biomes").classList.add("selected");
biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.add("hidden")); biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.add("hidden"));
body.querySelectorAll("div > input, select, span, svg").forEach(e => e.style.pointerEvents = "none"); body.querySelectorAll("div > input, select, span, svg").forEach(e => (e.style.pointerEvents = "none"));
biomesFooter.style.display = "none"; biomesFooter.style.display = "none";
$("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}}); $("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}});
tip("Click on biome to select, drag the circle to change biome", true); tip("Click on biome to select, drag the circle to change biome", true);
viewbox.style("cursor", "crosshair") viewbox.style("cursor", "crosshair").on("click", selectBiomeOnMapClick).call(d3.drag().on("start", dragBiomeBrush)).on("touchmove mousemove", moveBiomeBrush);
.on("click", selectBiomeOnMapClick)
.call(d3.drag().on("start", dragBiomeBrush))
.on("touchmove mousemove", moveBiomeBrush);
} }
function selectBiomeOnLineClick(line) { function selectBiomeOnLineClick(line) {
@ -310,13 +355,16 @@ function editBiomes() {
function selectBiomeOnMapClick() { function selectBiomeOnMapClick() {
const point = d3.mouse(this); const point = d3.mouse(this);
const i = findCell(point[0], point[1]); const i = findCell(point[0], point[1]);
if (pack.cells.h[i] < 20) {tip("You cannot reassign water via biomes. Please edit the Heightmap to change water", false, "error"); return;} if (pack.cells.h[i] < 20) {
tip("You cannot reassign water via biomes. Please edit the Heightmap to change water", false, "error");
return;
}
const assigned = biomes.select("#temp").select("polygon[data-cell='"+i+"']"); const assigned = biomes.select("#temp").select("polygon[data-cell='" + i + "']");
const biome = assigned.size() ? +assigned.attr("data-biome") : pack.cells.biome[i]; const biome = assigned.size() ? +assigned.attr("data-biome") : pack.cells.biome[i];
body.querySelector("div.selected").classList.remove("selected"); body.querySelector("div.selected").classList.remove("selected");
body.querySelector("div[data-id='"+biome+"']").classList.add("selected"); body.querySelector("div[data-id='" + biome + "']").classList.add("selected");
} }
function dragBiomeBrush() { function dragBiomeBrush() {
@ -341,8 +389,8 @@ function editBiomes() {
const biomeNew = selected.dataset.id; const biomeNew = selected.dataset.id;
const color = biomesData.color[biomeNew]; const color = biomesData.color[biomeNew];
selection.forEach(function(i) { selection.forEach(function (i) {
const exists = temp.select("polygon[data-cell='"+i+"']"); const exists = temp.select("polygon[data-cell='" + i + "']");
const biomeOld = exists.size() ? +exists.attr("data-biome") : pack.cells.biome[i]; const biomeOld = exists.size() ? +exists.attr("data-biome") : pack.cells.biome[i];
if (biomeNew === biomeOld) return; if (biomeNew === biomeOld) return;
@ -361,7 +409,7 @@ function editBiomes() {
function applyBiomesChange() { function applyBiomesChange() {
const changed = biomes.select("#temp").selectAll("polygon"); const changed = biomes.select("#temp").selectAll("polygon");
changed.each(function() { changed.each(function () {
const i = +this.dataset.cell; const i = +this.dataset.cell;
const b = +this.dataset.biome; const b = +this.dataset.biome;
pack.cells.biome[i] = b; pack.cells.biome[i] = b;
@ -379,10 +427,10 @@ function editBiomes() {
biomes.select("#temp").remove(); biomes.select("#temp").remove();
removeCircle(); removeCircle();
document.querySelectorAll("#biomesBottom > button").forEach(el => el.style.display = "inline-block"); document.querySelectorAll("#biomesBottom > button").forEach(el => (el.style.display = "inline-block"));
document.querySelectorAll("#biomesBottom > div").forEach(el => el.style.display = "none"); document.querySelectorAll("#biomesBottom > div").forEach(el => (el.style.display = "none"));
body.querySelectorAll("div > input, select, span, svg").forEach(e => e.style.pointerEvents = "all"); body.querySelectorAll("div > input, select, span, svg").forEach(e => (e.style.pointerEvents = "all"));
biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.remove("hidden")); biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.remove("hidden"));
biomesFooter.style.display = "block"; biomesFooter.style.display = "block";
if (!close) $("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}}); if (!close) $("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}});

View file

@ -64,7 +64,7 @@ function editBurg(id) {
document.getElementById('burgName').value = b.name; document.getElementById('burgName').value = b.name;
document.getElementById('burgType').value = b.type || 'Generic'; document.getElementById('burgType').value = b.type || 'Generic';
document.getElementById('burgPopulation').value = rn(b.population * populationRate.value * urbanization.value); document.getElementById('burgPopulation').value = rn(b.population * populationRate * urbanization);
document.getElementById('burgEditAnchorStyle').style.display = +b.port ? 'inline-block' : 'none'; document.getElementById('burgEditAnchorStyle').style.display = +b.port ? 'inline-block' : 'none';
// update list and select culture // update list and select culture
@ -123,7 +123,7 @@ function editBurg(id) {
'Okhotsk (Russia)', 'Okhotsk (Russia)',
'Fairbanks (Alaska)', 'Fairbanks (Alaska)',
'Nuuk (Greenland)', 'Nuuk (Greenland)',
'Murmansk', 'Murmansk', // -5 - 0
'Arkhangelsk', 'Arkhangelsk',
'Anchorage', 'Anchorage',
'Tromsø', 'Tromsø',
@ -133,7 +133,7 @@ function editBurg(id) {
'Halifax', 'Halifax',
'Prague', 'Prague',
'Copenhagen', 'Copenhagen',
'London', 'London', // 1 - 10
'Antwerp', 'Antwerp',
'Paris', 'Paris',
'Milan', 'Milan',
@ -143,7 +143,7 @@ function editBurg(id) {
'Lisbon', 'Lisbon',
'Barcelona', 'Barcelona',
'Marrakesh', 'Marrakesh',
'Alexandria', 'Alexandria', // 11 - 20
'Tegucigalpa', 'Tegucigalpa',
'Guangzhou', 'Guangzhou',
'Rio de Janeiro', 'Rio de Janeiro',
@ -153,11 +153,10 @@ function editBurg(id) {
'Mogadishu', 'Mogadishu',
'Bangkok', 'Bangkok',
'Aden', 'Aden',
'Khartoum', 'Khartoum'
'Mecca' ]; // 21 - 30
]; if (temperature > 30) return 'Mecca';
const city = cities[temperature + 5]; return cities[temperature + 5] || null;
return city ? 'in ' + city : null;
} }
function dragBurgLabel() { function dragBurgLabel() {
@ -332,7 +331,7 @@ function editBurg(id) {
function changePopulation() { function changePopulation() {
const id = +elSelected.attr('data-id'); const id = +elSelected.attr('data-id');
pack.burgs[id].population = rn(burgPopulation.value / populationRate.value / urbanization.value, 4); pack.burgs[id].population = rn(burgPopulation.value / populationRate / urbanization, 4);
} }
function toggleFeature() { function toggleFeature() {
@ -423,7 +422,7 @@ function editBurg(id) {
const cells = pack.cells; const cells = pack.cells;
const name = elSelected.text(); const name = elSelected.text();
const size = Math.max(Math.min(rn(burg.population), 100), 6); // to be removed once change on MFDC is done const size = Math.max(Math.min(rn(burg.population), 100), 6); // to be removed once change on MFDC is done
const population = rn(burg.population * populationRate.value * urbanization.value); const population = rn(burg.population * populationRate * urbanization);
const s = burg.MFCG || defSeed; const s = burg.MFCG || defSeed;
const cell = burg.cell; const cell = burg.cell;
@ -547,7 +546,7 @@ function editBurg(id) {
const id = +elSelected.attr('data-id'); const id = +elSelected.attr('data-id');
if (pack.burgs[id].capital) { if (pack.burgs[id].capital) {
alertMessage.innerHTML = `You cannot remove the burg as it is a state capital.<br><br> alertMessage.innerHTML = `You cannot remove the burg as it is a state capital.<br><br>
Please change state capital first. You can do it using Burgs Editor (shift + T)`; You can change the capital using Burgs Editor (shift + T)`;
$('#alert').dialog({ $('#alert').dialog({
resizable: false, resizable: false,
title: 'Remove burg', title: 'Remove burg',

View file

@ -71,7 +71,7 @@ function overviewBurgs() {
totalPopulation = 0; totalPopulation = 0;
for (const b of filtered) { for (const b of filtered) {
const population = b.population * populationRate.value * urbanization.value; const population = b.population * populationRate * urbanization;
totalPopulation += population; totalPopulation += population;
const type = b.capital && b.port ? 'a-capital-port' : b.capital ? 'c-capital' : b.port ? 'p-port' : 'z-burg'; const type = b.capital && b.port ? 'a-capital-port' : b.capital ? 'c-capital' : b.port ? 'p-port' : 'z-burg';
const state = pack.states[b.state].name; const state = pack.states[b.state].name;
@ -91,8 +91,8 @@ function overviewBurgs() {
<span data-tip="${b.capital ? ' This burg is a state capital' : 'Click to assign a capital status'}" class="icon-star-empty${b.capital ? '' : ' inactive pointer'}"></span> <span data-tip="${b.capital ? ' This burg is a state capital' : 'Click to assign a capital status'}" class="icon-star-empty${b.capital ? '' : ' inactive pointer'}"></span>
<span data-tip="Click to toggle port status" class="icon-anchor pointer${b.port ? '' : ' inactive'}" style="font-size:.9em"></span> <span data-tip="Click to toggle port status" class="icon-anchor pointer${b.port ? '' : ' inactive'}" style="font-size:.9em"></span>
</div> </div>
<span data-tip="Edit burg" class="icon-pencil"></span>
<span class="locks pointer ${b.lock ? 'icon-lock' : 'icon-lock-open inactive'}"></span> <span class="locks pointer ${b.lock ? 'icon-lock' : 'icon-lock-open inactive'}"></span>
<span data-tip="Click to zoom into view" class="icon-dot-circled pointer"></span>
<span data-tip="Remove burg" class="icon-trash-empty"></span> <span data-tip="Remove burg" class="icon-trash-empty"></span>
</div>`; </div>`;
} }
@ -163,10 +163,10 @@ function overviewBurgs() {
const burg = +this.parentNode.dataset.id; const burg = +this.parentNode.dataset.id;
if (this.value == '' || isNaN(+this.value)) { if (this.value == '' || isNaN(+this.value)) {
tip('Please provide an integer number (like 10000, not 10K)', false, 'error'); tip('Please provide an integer number (like 10000, not 10K)', false, 'error');
this.value = si(pack.burgs[burg].population * populationRate.value * urbanization.value); this.value = si(pack.burgs[burg].population * populationRate * urbanization);
return; return;
} }
pack.burgs[burg].population = this.value / populationRate.value / urbanization.value; pack.burgs[burg].population = this.value / populationRate / urbanization;
this.parentNode.dataset.population = this.value; this.parentNode.dataset.population = this.value;
this.value = si(this.value); this.value = si(this.value);
@ -255,14 +255,9 @@ function overviewBurgs() {
function addBurgOnClick() { function addBurgOnClick() {
const point = d3.mouse(this); const point = d3.mouse(this);
const cell = findCell(point[0], point[1]); const cell = findCell(point[0], point[1]);
if (pack.cells.h[cell] < 20) { if (pack.cells.h[cell] < 20) return tip('You cannot place state into the water. Please click on a land cell', false, 'error');
tip('You cannot place state into the water. Please click on a land cell', false, 'error'); if (pack.cells.burg[cell]) return tip('There is already a burg in this cell. Please select a free cell', false, 'error');
return;
}
if (pack.cells.burg[cell]) {
tip('There is already a burg in this cell. Please select a free cell', false, 'error');
return;
}
addBurg(point); // add new burg addBurg(point); // add new burg
if (d3.event.shiftKey === false) { if (d3.event.shiftKey === false) {
@ -347,7 +342,7 @@ function overviewBurgs() {
d3.select(ev.target).transition().duration(1500).attr('stroke', '#c13119'); d3.select(ev.target).transition().duration(1500).attr('stroke', '#c13119');
const name = d.data.name; const name = d.data.name;
const parent = d.parent.data.name; const parent = d.parent.data.name;
const population = si(d.value * populationRate.value * urbanization.value); const population = si(d.value * populationRate * urbanization);
burgsInfo.innerHTML = `${name}. ${parent}. Population: ${population}`; burgsInfo.innerHTML = `${name}. ${parent}. Population: ${population}`;
burgHighlightOn(ev); burgHighlightOn(ev);
@ -449,7 +444,7 @@ function overviewBurgs() {
data += b.state ? pack.states[b.state].fullName + ',' : pack.states[b.state].name + ','; data += b.state ? pack.states[b.state].fullName + ',' : pack.states[b.state].name + ',';
data += pack.cultures[b.culture].name + ','; data += pack.cultures[b.culture].name + ',';
data += pack.religions[pack.cells.religion[b.cell]].name + ','; data += pack.religions[pack.cells.religion[b.cell]].name + ',';
data += rn(b.population * populationRate.value * urbanization.value) + ','; data += rn(b.population * populationRate * urbanization) + ',';
// add geography data // add geography data
data += mapCoordinates.lonW + (b.x / graphWidth) * mapCoordinates.lonT + ','; data += mapCoordinates.lonW + (b.x / graphWidth) * mapCoordinates.lonT + ',';
@ -497,15 +492,9 @@ function overviewBurgs() {
} }
function importBurgNames(dataLoaded) { function importBurgNames(dataLoaded) {
if (!dataLoaded) { if (!dataLoaded) return tip('Cannot load the file, please check the format', false, 'error');
tip('Cannot load the file, please check the format', false, 'error');
return;
}
const data = dataLoaded.split('\r\n'); const data = dataLoaded.split('\r\n');
if (!data.length) { if (!data.length) return tip('Cannot parse the list, please check the file format', false, 'error');
tip('Cannot parse the list, please check the file format', false, 'error');
return;
}
let change = [], let change = [],
message = `Burgs will be renamed as below. Please confirm`; message = `Burgs will be renamed as below. Please confirm`;

View file

@ -72,8 +72,8 @@ function editCultures() {
for (const c of pack.cultures) { for (const c of pack.cultures) {
if (c.removed) continue; if (c.removed) continue;
const area = c.area * distanceScaleInput.value ** 2; const area = c.area * distanceScaleInput.value ** 2;
const rural = c.rural * populationRate.value; const rural = c.rural * populationRate;
const urban = c.urban * populationRate.value * urbanization.value; const urban = c.urban * populationRate * urbanization;
const population = rn(rural + urban); const population = rn(rural + urban);
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}. Click to edit`; const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}. Click to edit`;
totalArea += area; totalArea += area;
@ -186,8 +186,8 @@ function editCultures() {
.select("g[data-id='" + culture + "'] > path") .select("g[data-id='" + culture + "'] > path")
.classed('selected', 1); .classed('selected', 1);
const c = pack.cultures[culture]; const c = pack.cultures[culture];
const rural = c.rural * populationRate.value; const rural = c.rural * populationRate;
const urban = c.urban * populationRate.value * urbanization.value; const urban = c.urban * populationRate * urbanization;
const population = rural + urban > 0 ? si(rn(rural + urban)) + ' people' : 'Extinct'; const population = rural + urban > 0 ? si(rn(rural + urban)) + ' people' : 'Extinct';
info.innerHTML = `${c.name} culture. ${c.type}. ${population}`; info.innerHTML = `${c.name} culture. ${c.type}. ${population}`;
tip('Drag to change parent, drag to itself to move to the top level. Hold CTRL and click to change abbreviation'); tip('Drag to change parent, drag to itself to move to the top level. Hold CTRL and click to change abbreviation');
@ -323,8 +323,8 @@ function editCultures() {
tip('Culture does not have any cells, cannot change population', false, 'error'); tip('Culture does not have any cells, cannot change population', false, 'error');
return; return;
} }
const rural = rn(c.rural * populationRate.value); const rural = rn(c.rural * populationRate);
const urban = rn(c.urban * populationRate.value * urbanization.value); const urban = rn(c.urban * populationRate * urbanization);
const total = rural + urban; const total = rural + urban;
const l = (n) => Number(n).toLocaleString(); const l = (n) => Number(n).toLocaleString();
const burgs = pack.burgs.filter((b) => !b.removed && b.culture === culture); const burgs = pack.burgs.filter((b) => !b.removed && b.culture === culture);
@ -367,7 +367,7 @@ function editCultures() {
cells.forEach((i) => (pack.cells.pop[i] *= ruralChange)); cells.forEach((i) => (pack.cells.pop[i] *= ruralChange));
} }
if (!isFinite(ruralChange) && +ruralPop.value > 0) { if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value; const points = ruralPop.value / populationRate;
const cells = pack.cells.i.filter((i) => pack.cells.culture[i] === culture); const cells = pack.cells.i.filter((i) => pack.cells.culture[i] === culture);
const pop = rn(points / cells.length); const pop = rn(points / cells.length);
cells.forEach((i) => (pack.cells.pop[i] = pop)); cells.forEach((i) => (pack.cells.pop[i] = pop));
@ -378,7 +378,7 @@ function editCultures() {
burgs.forEach((b) => (b.population = rn(b.population * urbanChange, 4))); burgs.forEach((b) => (b.population = rn(b.population * urbanChange, 4)));
} }
if (!isFinite(urbanChange) && +urbanPop.value > 0) { if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value; const points = urbanPop.value / populationRate / urbanization;
const population = rn(points / burgs.length, 4); const population = rn(points / burgs.length, 4);
burgs.forEach((b) => (b.population = population)); burgs.forEach((b) => (b.population = population));
} }
@ -402,27 +402,36 @@ function editCultures() {
if (customization === 4) return; if (customization === 4) return;
const culture = +this.parentNode.dataset.id; const culture = +this.parentNode.dataset.id;
const message = 'Are you sure you want to remove the culture? <br>This action cannot be reverted'; alertMessage.innerHTML = 'Are you sure you want to remove the culture? <br>This action cannot be reverted';
const onConfirm = () => { $('#alert').dialog({
cults.select('#culture' + culture).remove(); resizable: false,
debug.select('#cultureCenter' + culture).remove(); title: 'Remove culture',
buttons: {
Remove: function () {
cults.select('#culture' + culture).remove();
debug.select('#cultureCenter' + culture).remove();
pack.burgs.filter((b) => b.culture == culture).forEach((b) => (b.culture = 0)); pack.burgs.filter((b) => b.culture == culture).forEach((b) => (b.culture = 0));
pack.states.forEach((s, i) => { pack.states.forEach((s, i) => {
if (s.culture === culture) s.culture = 0; if (s.culture === culture) s.culture = 0;
}); });
pack.cells.culture.forEach((c, i) => { pack.cells.culture.forEach((c, i) => {
if (c === culture) pack.cells.culture[i] = 0; if (c === culture) pack.cells.culture[i] = 0;
}); });
pack.cultures[culture].removed = true; pack.cultures[culture].removed = true;
const origin = pack.cultures[culture].origin; const origin = pack.cultures[culture].origin;
pack.cultures.forEach((c) => { pack.cultures.forEach((c) => {
if (c.origin === culture) c.origin = origin; if (c.origin === culture) c.origin = origin;
}); });
refreshCulturesEditor(); refreshCulturesEditor();
}; $(this).dialog('close');
confirmationDialog({title: 'Remove culture', message, confirm: 'Remove', onConfirm}); },
Cancel: function () {
$(this).dialog('close');
}
}
});
} }
function drawCultureCenters() { function drawCultureCenters() {

View file

@ -2,10 +2,13 @@
function showEPForRoute(node) { function showEPForRoute(node) {
const points = []; const points = [];
debug.select("#controlPoints").selectAll("circle").each(function() { debug
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy")); .select("#controlPoints")
points.push(i); .selectAll("circle")
}); .each(function () {
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
points.push(i);
});
const routeLen = node.getTotalLength() * distanceScaleInput.value; const routeLen = node.getTotalLength() * distanceScaleInput.value;
showElevationProfile(points, routeLen, false); showElevationProfile(points, routeLen, false);
@ -13,10 +16,13 @@ function showEPForRoute(node) {
function showEPForRiver(node) { function showEPForRiver(node) {
const points = []; const points = [];
debug.select("#controlPoints").selectAll("circle").each(function() { debug
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy")); .select("#controlPoints")
points.push(i); .selectAll("circle")
}); .each(function () {
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
points.push(i);
});
const riverLen = (node.getTotalLength() / 2) * distanceScaleInput.value; const riverLen = (node.getTotalLength() / 2) * distanceScaleInput.value;
showElevationProfile(points, riverLen, true); showElevationProfile(points, riverLen, true);
@ -29,7 +35,9 @@ function showElevationProfile(data, routeLen, isRiver) {
document.getElementById("epSave").addEventListener("click", downloadCSV); document.getElementById("epSave").addEventListener("click", downloadCSV);
$("#elevationProfile").dialog({ $("#elevationProfile").dialog({
title: "Elevation profile", resizable: false, width: window.width, title: "Elevation profile",
resizable: false,
width: window.width,
close: closeElevationProfile, close: closeElevationProfile,
position: {my: "left top", at: "left+20 bottom-500", of: window, collision: "fit"} position: {my: "left top", at: "left+20 bottom-500", of: window, collision: "fit"}
}); });
@ -37,27 +45,30 @@ function showElevationProfile(data, routeLen, isRiver) {
// prevent river graphs from showing rivers as flowing uphill - remember the general slope // prevent river graphs from showing rivers as flowing uphill - remember the general slope
let slope = 0; let slope = 0;
if (isRiver) { if (isRiver) {
if (pack.cells.h[data[0]] < pack.cells.h[data[data.length-1]]) { if (pack.cells.h[data[0]] < pack.cells.h[data[data.length - 1]]) {
slope = 1; // up-hill slope = 1; // up-hill
} else if (pack.cells.h[data[0]] > pack.cells.h[data[data.length-1]]) { } else if (pack.cells.h[data[0]] > pack.cells.h[data[data.length - 1]]) {
slope = -1; // down-hill slope = -1; // down-hill
} }
} }
const chartWidth = window.innerWidth-180, chartHeight = 300; // height of our land/sea profile, excluding the biomes data below const chartWidth = window.innerWidth - 180,
const xOffset = 80, yOffset = 80; // this is our drawing starting point from top-left (y = 0) of SVG chartHeight = 300; // height of our land/sea profile, excluding the biomes data below
const xOffset = 80,
yOffset = 80; // this is our drawing starting point from top-left (y = 0) of SVG
const biomesHeight = 40; const biomesHeight = 40;
let lastBurgIndex = 0; let lastBurgIndex = 0;
let lastBurgCell = 0; let lastBurgCell = 0;
let burgCount = 0; let burgCount = 0;
let chartData = {biome:[], burg:[], cell:[], height:[], mi:1000000, ma:0, mih: 100, mah: 0, points:[]}; let chartData = {biome: [], burg: [], cell: [], height: [], mi: 1000000, ma: 0, mih: 100, mah: 0, points: []};
for (let i = 0, prevB = 0, prevH = -1; i < data.length; i++) { for (let i = 0, prevB = 0, prevH = -1; i < data.length; i++) {
let cell = data[i]; let cell = data[i];
let h = pack.cells.h[cell]; let h = pack.cells.h[cell];
if (h < 20) { if (h < 20) {
const f = pack.features[pack.cells.f[cell]]; const f = pack.features[pack.cells.f[cell]];
if (f.type === "lake") h = f.height; else h = 20; if (f.type === "lake") h = f.height;
else h = 20;
} }
// check for river up-hill // check for river up-hill
@ -73,21 +84,25 @@ function showElevationProfile(data, routeLen, isRiver) {
let b = pack.cells.burg[cell]; let b = pack.cells.burg[cell];
if (b == prevB) b = 0; if (b == prevB) b = 0;
else prevB = b; else prevB = b;
if (b) { burgCount++; lastBurgIndex = i; lastBurgCell = cell; } if (b) {
burgCount++;
lastBurgIndex = i;
lastBurgCell = cell;
}
chartData.biome[i] = pack.cells.biome[cell]; chartData.biome[i] = pack.cells.biome[cell];
chartData.burg[i] = b; chartData.burg[i] = b;
chartData.cell[i] = cell; chartData.cell[i] = cell;
let sh = getHeight(h); let sh = getHeight(h);
chartData.height[i] = parseInt(sh.substr(0, sh.indexOf(' '))); chartData.height[i] = parseInt(sh.substr(0, sh.indexOf(" ")));
chartData.mih = Math.min(chartData.mih, h); chartData.mih = Math.min(chartData.mih, h);
chartData.mah = Math.max(chartData.mah, h); chartData.mah = Math.max(chartData.mah, h);
chartData.mi = Math.min(chartData.mi, chartData.height[i]); chartData.mi = Math.min(chartData.mi, chartData.height[i]);
chartData.ma = Math.max(chartData.ma, chartData.height[i]); chartData.ma = Math.max(chartData.ma, chartData.height[i]);
} }
if (lastBurgIndex != 0 && lastBurgCell == chartData.cell[data.length-1] && lastBurgIndex < data.length-1) { if (lastBurgIndex != 0 && lastBurgCell == chartData.cell[data.length - 1] && lastBurgIndex < data.length - 1) {
chartData.burg[data.length-1] = chartData.burg[lastBurgIndex]; chartData.burg[data.length - 1] = chartData.burg[lastBurgIndex];
chartData.burg[lastBurgIndex] = 0; chartData.burg[lastBurgIndex] = 0;
} }
@ -96,7 +111,7 @@ function showElevationProfile(data, routeLen, isRiver) {
function downloadCSV() { function downloadCSV() {
let data = "Point,X,Y,Cell,Height,Height value,Population,Burg,Burg population,Biome,Biome color,Culture,Culture color,Religion,Religion color,Province,Province color,State,State color\n"; // headers let data = "Point,X,Y,Cell,Height,Height value,Population,Burg,Burg population,Biome,Biome color,Culture,Culture color,Religion,Religion color,Province,Province color,State,State color\n"; // headers
for (let k=0; k < chartData.points.length; k++) { for (let k = 0; k < chartData.points.length; k++) {
let cell = chartData.cell[k]; let cell = chartData.cell[k];
let burg = pack.cells.burg[cell]; let burg = pack.cells.burg[cell];
let biome = pack.cells.biome[cell]; let biome = pack.cells.biome[cell];
@ -107,16 +122,16 @@ function showElevationProfile(data, routeLen, isRiver) {
let pop = pack.cells.pop[cell]; let pop = pack.cells.pop[cell];
let h = pack.cells.h[cell]; let h = pack.cells.h[cell];
data += k+1 + ","; data += k + 1 + ",";
data += chartData.points[k][0] + ","; data += chartData.points[k][0] + ",";
data += chartData.points[k][1] + ","; data += chartData.points[k][1] + ",";
data += cell + ","; data += cell + ",";
data += getHeight(h) + ","; data += getHeight(h) + ",";
data += h + ","; data += h + ",";
data += rn(pop * populationRate.value) + ","; data += rn(pop * populationRate) + ",";
if (burg) { if (burg) {
data += pack.burgs[burg].name + ","; data += pack.burgs[burg].name + ",";
data += (pack.burgs[burg].population * populationRate.value * urbanization.value) + ","; data += pack.burgs[burg].population * populationRate * urbanization + ",";
} else { } else {
data += ",0,"; data += ",0,";
} }
@ -142,18 +157,27 @@ function showElevationProfile(data, routeLen, isRiver) {
chartData.points = []; chartData.points = [];
let heightScale = 100 / parseInt(epScaleRange.value); let heightScale = 100 / parseInt(epScaleRange.value);
heightScale *= .9; // curves cause the heights to go slightly higher, adjust here heightScale *= 0.9; // curves cause the heights to go slightly higher, adjust here
const xscale = d3.scaleLinear().domain([0, data.length]).range([0, chartWidth]); const xscale = d3.scaleLinear().domain([0, data.length]).range([0, chartWidth]);
const yscale = d3.scaleLinear().domain([0, chartData.ma * heightScale]).range([chartHeight, 0]); const yscale = d3
.scaleLinear()
.domain([0, chartData.ma * heightScale])
.range([chartHeight, 0]);
for (let i=0; i<data.length; i++) { for (let i = 0; i < data.length; i++) {
chartData.points.push([xscale(i) + xOffset, yscale(chartData.height[i]) + yOffset]); chartData.points.push([xscale(i) + xOffset, yscale(chartData.height[i]) + yOffset]);
} }
document.getElementById("elevationGraph").innerHTML = ""; document.getElementById("elevationGraph").innerHTML = "";
const chart = d3.select("#elevationGraph").append("svg").attr("width", chartWidth+120).attr("height", chartHeight+yOffset+biomesHeight).attr("id", "elevationSVG").attr("class", "epbackground"); const chart = d3
.select("#elevationGraph")
.append("svg")
.attr("width", chartWidth + 120)
.attr("height", chartHeight + yOffset + biomesHeight)
.attr("id", "elevationSVG")
.attr("class", "epbackground");
// arrow-head definition // arrow-head definition
chart.append("defs").append("marker").attr("id", "arrowhead").attr("orient", "auto").attr("markerWidth", "2").attr("markerHeight", "4").attr("refX", "0.1").attr("refY", "2").append("path").attr("d", "M0,0 V4 L2,2 Z").attr("fill", "darkgray"); chart.append("defs").append("marker").attr("id", "arrowhead").attr("orient", "auto").attr("markerWidth", "2").attr("markerHeight", "4").attr("refX", "0.1").attr("refY", "2").append("path").attr("d", "M0,0 V4 L2,2 Z").attr("fill", "darkgray");
@ -161,41 +185,62 @@ function showElevationProfile(data, routeLen, isRiver) {
const landdef = chart.select("defs").append("linearGradient").attr("id", "landdef").attr("x1", "0%").attr("y1", "0%").attr("x2", "0%").attr("y2", "100%"); const landdef = chart.select("defs").append("linearGradient").attr("id", "landdef").attr("x1", "0%").attr("y1", "0%").attr("x2", "0%").attr("y2", "100%");
if (chartData.mah == chartData.mih) { if (chartData.mah == chartData.mih) {
landdef.append("stop").attr("offset", "0%").attr("style", "stop-color:" + getColor(chartData.mih, colors) + ";stop-opacity:1"); landdef
landdef.append("stop").attr("offset", "100%").attr("style", "stop-color:" + getColor(chartData.mah, colors) + ";stop-opacity:1"); .append("stop")
.attr("offset", "0%")
.attr("style", "stop-color:" + getColor(chartData.mih, colors) + ";stop-opacity:1");
landdef
.append("stop")
.attr("offset", "100%")
.attr("style", "stop-color:" + getColor(chartData.mah, colors) + ";stop-opacity:1");
} else { } else {
for (let k=chartData.mah; k >= chartData.mih; k--) { for (let k = chartData.mah; k >= chartData.mih; k--) {
let perc = 1 - (k - chartData.mih) / (chartData.mah - chartData.mih); let perc = 1 - (k - chartData.mih) / (chartData.mah - chartData.mih);
landdef.append("stop").attr("offset", perc*100 + "%").attr("style", "stop-color:" + getColor(k, colors) + ";stop-opacity:1"); landdef
.append("stop")
.attr("offset", perc * 100 + "%")
.attr("style", "stop-color:" + getColor(k, colors) + ";stop-opacity:1");
} }
} }
// land // land
let curve = d3.line().curve(d3.curveBasis); // see https://github.com/d3/d3-shape#curves let curve = d3.line().curve(d3.curveBasis); // see https://github.com/d3/d3-shape#curves
let epCurveIndex = parseInt(epCurve.selectedIndex); let epCurveIndex = parseInt(epCurve.selectedIndex);
switch(epCurveIndex) { switch (epCurveIndex) {
case 0 : curve = d3.line().curve(d3.curveLinear); break; case 0:
case 1 : curve = d3.line().curve(d3.curveBasis); break; curve = d3.line().curve(d3.curveLinear);
case 2 : curve = d3.line().curve(d3.curveBundle.beta(1)); break; break;
case 3 : curve = d3.line().curve(d3.curveCatmullRom.alpha(0.5)); break; case 1:
case 4 : curve = d3.line().curve(d3.curveMonotoneX); break; curve = d3.line().curve(d3.curveBasis);
case 5 : curve = d3.line().curve(d3.curveNatural); break; break;
case 2:
curve = d3.line().curve(d3.curveBundle.beta(1));
break;
case 3:
curve = d3.line().curve(d3.curveCatmullRom.alpha(0.5));
break;
case 4:
curve = d3.line().curve(d3.curveMonotoneX);
break;
case 5:
curve = d3.line().curve(d3.curveNatural);
break;
} }
// copy the points so that we can add extra straight pieces, else we get curves at the ends of the chart // copy the points so that we can add extra straight pieces, else we get curves at the ends of the chart
let extra = chartData.points.slice(); let extra = chartData.points.slice();
let path = curve(extra); let path = curve(extra);
// this completes the right-hand side and bottom of our land "polygon" // this completes the right-hand side and bottom of our land "polygon"
path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(extra[extra.length-1][1]); path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(extra[extra.length - 1][1]);
path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(yscale(0) + +yOffset); path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(yscale(0) + +yOffset);
path += " L" + parseInt(xscale(0) + +xOffset) +"," + parseInt(yscale(0) + +yOffset); path += " L" + parseInt(xscale(0) + +xOffset) + "," + parseInt(yscale(0) + +yOffset);
path += "Z"; path += "Z";
chart.append("g").attr("id", "epland").append("path").attr("d", path).attr("stroke", "purple").attr("stroke-width", "0").attr("fill", "url(#landdef)"); chart.append("g").attr("id", "epland").append("path").attr("d", path).attr("stroke", "purple").attr("stroke-width", "0").attr("fill", "url(#landdef)");
// biome / heights // biome / heights
let g = chart.append("g").attr("id", "epbiomes"); let g = chart.append("g").attr("id", "epbiomes");
const hu = heightUnit.value; const hu = heightUnit.value;
for(let k=0; k < chartData.points.length; k++) { for (let k = 0; k < chartData.points.length; k++) {
const x = chartData.points[k][0]; const x = chartData.points[k][0];
const y = yOffset + chartHeight; const y = yOffset + chartHeight;
const c = biomesData.color[chartData.biome[k]]; const c = biomesData.color[chartData.biome[k]];
@ -207,45 +252,53 @@ function showElevationProfile(data, routeLen, isRiver) {
const state = pack.cells.state[cell]; const state = pack.cells.state[cell];
let pop = pack.cells.pop[cell]; let pop = pack.cells.pop[cell];
if (chartData.burg[k]) { if (chartData.burg[k]) {
pop += pack.burgs[chartData.burg[k]].population * urbanization.value; pop += pack.burgs[chartData.burg[k]].population * urbanization;
} }
const populationDesc = rn(pop * populationRate.value); const populationDesc = rn(pop * populationRate);
const provinceDesc = province ? ", " + pack.provinces[province].name : ""; const provinceDesc = province ? ", " + pack.provinces[province].name : "";
const dataTip = biomesData.name[chartData.biome[k]] + const dataTip = biomesData.name[chartData.biome[k]] + provinceDesc + ", " + pack.states[state].name + ", " + pack.religions[religion].name + ", " + pack.cultures[culture].name + " (height: " + chartData.height[k] + " " + hu + ", population " + populationDesc + ", cell " + chartData.cell[k] + ")";
provinceDesc +
", " + pack.states[state].name +
", " + pack.religions[religion].name +
", " + pack.cultures[culture].name +
" (height: " + chartData.height[k] + " " + hu + ", population " + populationDesc + ", cell " + chartData.cell[k] + ")";
g.append("rect").attr("stroke", c).attr("fill", c).attr("x", x).attr("y", y).attr("width", xscale(1)).attr("height", 15).attr("data-tip", dataTip); g.append("rect").attr("stroke", c).attr("fill", c).attr("x", x).attr("y", y).attr("width", xscale(1)).attr("height", 15).attr("data-tip", dataTip);
} }
const xAxis = d3.axisBottom(xscale).ticks(10).tickFormat(function(d){ return (rn(d / chartData.points.length * routeLen) + " " + distanceUnitInput.value);}); const xAxis = d3
const yAxis = d3.axisLeft(yscale).ticks(5).tickFormat(function(d) { return d + " " + hu; }); .axisBottom(xscale)
.ticks(10)
.tickFormat(function (d) {
return rn((d / chartData.points.length) * routeLen) + " " + distanceUnitInput.value;
});
const yAxis = d3
.axisLeft(yscale)
.ticks(5)
.tickFormat(function (d) {
return d + " " + hu;
});
const xGrid = d3.axisBottom(xscale).ticks(10).tickSize(-chartHeight).tickFormat(""); const xGrid = d3.axisBottom(xscale).ticks(10).tickSize(-chartHeight).tickFormat("");
const yGrid = d3.axisLeft(yscale).ticks(5).tickSize(-chartWidth).tickFormat(""); const yGrid = d3.axisLeft(yscale).ticks(5).tickSize(-chartWidth).tickFormat("");
chart.append("g") chart
.append("g")
.attr("id", "epxaxis") .attr("id", "epxaxis")
.attr("transform", "translate(" + xOffset + "," + parseInt(chartHeight + +yOffset + 20) + ")") .attr("transform", "translate(" + xOffset + "," + parseInt(chartHeight + +yOffset + 20) + ")")
.call(xAxis) .call(xAxis)
.selectAll("text") .selectAll("text")
.style("text-anchor", "center") .style("text-anchor", "center")
.attr("transform", function(d) { .attr("transform", function (d) {
return "rotate(0)" // used to rotate labels, - anti-clockwise, + clockwise return "rotate(0)"; // used to rotate labels, - anti-clockwise, + clockwise
}); });
chart.append("g") chart
.append("g")
.attr("id", "epyaxis") .attr("id", "epyaxis")
.attr("transform", "translate(" + parseInt(+xOffset-10) + "," + parseInt(+yOffset) + ")") .attr("transform", "translate(" + parseInt(+xOffset - 10) + "," + parseInt(+yOffset) + ")")
.call(yAxis); .call(yAxis);
// add the X gridlines // add the X gridlines
chart.append("g") chart
.append("g")
.attr("id", "epxgrid") .attr("id", "epxgrid")
.attr("class", "epgrid") .attr("class", "epgrid")
.attr("stroke-dasharray", "4 1") .attr("stroke-dasharray", "4 1")
@ -253,7 +306,8 @@ function showElevationProfile(data, routeLen, isRiver) {
.call(xGrid); .call(xGrid);
// add the Y gridlines // add the Y gridlines
chart.append("g") chart
.append("g")
.attr("id", "epygrid") .attr("id", "epygrid")
.attr("class", "epgrid") .attr("class", "epgrid")
.attr("stroke-dasharray", "4 1") .attr("stroke-dasharray", "4 1")
@ -266,22 +320,33 @@ function showElevationProfile(data, routeLen, isRiver) {
const add = 15; const add = 15;
let xwidth = chartData.points[1][0] - chartData.points[0][0]; let xwidth = chartData.points[1][0] - chartData.points[0][0];
for (let k=0; k<chartData.points.length; k++) { for (let k = 0; k < chartData.points.length; k++) {
if (chartData.burg[k] > 0) { if (chartData.burg[k] > 0) {
let b = chartData.burg[k]; let b = chartData.burg[k];
let x1 = chartData.points[k][0]; // left side of graph by default let x1 = chartData.points[k][0]; // left side of graph by default
if (k > 0) x1 += xwidth/2; // center it if not first if (k > 0) x1 += xwidth / 2; // center it if not first
if (k == chartData.points.length-1) x1 = chartWidth + xOffset; // right part of graph if (k == chartData.points.length - 1) x1 = chartWidth + xOffset; // right part of graph
y1+=add; y1 += add;
if (y1 >= yOffset) y1 = add; if (y1 >= yOffset) y1 = add;
// burg name // burg name
g.append("text").attr("id", "ep" + b).attr("class", "epburglabel").attr("x", x1).attr("y", y1).attr("text-anchor", "middle"); g.append("text")
.attr("id", "ep" + b)
.attr("class", "epburglabel")
.attr("x", x1)
.attr("y", y1)
.attr("text-anchor", "middle");
document.getElementById("ep" + b).innerHTML = pack.burgs[b].name; document.getElementById("ep" + b).innerHTML = pack.burgs[b].name;
// arrow from burg name to graph line // arrow from burg name to graph line
g.append("path").attr("id", "eparrow" + b).attr("d", "M" + x1.toString() + "," + (y1+3).toString() + "L" + x1.toString() + "," + parseInt(chartData.points[k][1]-3).toString()).attr("stroke", "darkgray").attr("fill", "lightgray").attr("stroke-width", "1").attr("marker-end", "url(#arrowhead)"); g.append("path")
.attr("id", "eparrow" + b)
.attr("d", "M" + x1.toString() + "," + (y1 + 3).toString() + "L" + x1.toString() + "," + parseInt(chartData.points[k][1] - 3).toString())
.attr("stroke", "darkgray")
.attr("fill", "lightgray")
.attr("stroke-width", "1")
.attr("marker-end", "url(#arrowhead)");
} }
} }
} }

View file

@ -1,23 +1,23 @@
// Module to store general UI functions // Module to store general UI functions
"use strict"; 'use strict';
// fit full-screen map if window is resized // fit full-screen map if window is resized
$(window).resize(function(e) { $(window).resize(function (e) {
if (localStorage.getItem("mapWidth") && localStorage.getItem("mapHeight")) return; if (localStorage.getItem('mapWidth') && localStorage.getItem('mapHeight')) return;
mapWidthInput.value = window.innerWidth; mapWidthInput.value = window.innerWidth;
mapHeightInput.value = window.innerHeight; mapHeightInput.value = window.innerHeight;
changeMapSize(); changeMapSize();
}); });
window.onbeforeunload = () => "Are you sure you want to navigate away?"; window.onbeforeunload = () => 'Are you sure you want to navigate away?';
// Tooltips // Tooltips
const tooltip = document.getElementById("tooltip"); const tooltip = document.getElementById('tooltip');
// show tip for non-svg elemets with data-tip // show tip for non-svg elemets with data-tip
document.getElementById("dialogs").addEventListener("mousemove", showDataTip); document.getElementById('dialogs').addEventListener('mousemove', showDataTip);
document.getElementById("optionsContainer").addEventListener("mousemove", showDataTip); document.getElementById('optionsContainer').addEventListener('mousemove', showDataTip);
document.getElementById("exitCustomization").addEventListener("mousemove", showDataTip); document.getElementById('exitCustomization').addEventListener('mousemove', showDataTip);
/** /**
* @param {string} tip Tooltip text * @param {string} tip Tooltip text
@ -25,15 +25,15 @@ document.getElementById("exitCustomization").addEventListener("mousemove", showD
* @param {string} type Message type (color): error, warn, success * @param {string} type Message type (color): error, warn, success
* @param {number} time Timeout to auto hide, ms * @param {number} time Timeout to auto hide, ms
*/ */
function tip(tip = "Tip is undefined", main, type, time) { function tip(tip = 'Tip is undefined', main, type, time) {
tooltip.innerHTML = tip; tooltip.innerHTML = tip;
tooltip.style.background = "linear-gradient(0.1turn, #ffffff00, #5e5c5c80, #ffffff00)"; tooltip.style.background = 'linear-gradient(0.1turn, #ffffff00, #5e5c5c80, #ffffff00)';
if (type === "error") tooltip.style.background = "linear-gradient(0.1turn, #ffffff00, #e11d1dcc, #ffffff00)"; else if (type === 'error') tooltip.style.background = 'linear-gradient(0.1turn, #ffffff00, #e11d1dcc, #ffffff00)';
if (type === "warn") tooltip.style.background = "linear-gradient(0.1turn, #ffffff00, #be5d08cc, #ffffff00)"; else else if (type === 'warn') tooltip.style.background = 'linear-gradient(0.1turn, #ffffff00, #be5d08cc, #ffffff00)';
if (type === "success") tooltip.style.background = "linear-gradient(0.1turn, #ffffff00, #127912cc, #ffffff00)"; else if (type === 'success') tooltip.style.background = 'linear-gradient(0.1turn, #ffffff00, #127912cc, #ffffff00)';
if (main) tooltip.dataset.main = tip; // set main tip if (main) tooltip.dataset.main = tip; // set main tip
if (time) setTimeout(() => tooltip.dataset.main = "", time); // clear main in some time if (time) setTimeout(() => (tooltip.dataset.main = ''), time); // clear main in some time
} }
function showMainTip() { function showMainTip() {
@ -41,8 +41,8 @@ function showMainTip() {
} }
function clearMainTip() { function clearMainTip() {
tooltip.dataset.main = ""; tooltip.dataset.main = '';
tooltip.innerHTML = ""; tooltip.innerHTML = '';
} }
// show tip at the bottom of the screen, consider possible translation // show tip at the bottom of the screen, consider possible translation
@ -62,7 +62,8 @@ function mouseMove() {
if (i === undefined) return; if (i === undefined) return;
showNotes(d3.event, i); showNotes(d3.event, i);
const g = findGridCell(point[0], point[1]); // grid cell id const g = findGridCell(point[0], point[1]); // grid cell id
if (tooltip.dataset.main) showMainTip(); else showMapTooltip(point, d3.event, i, g); if (tooltip.dataset.main) showMainTip();
else showMapTooltip(point, d3.event, i, g);
if (cellInfo.offsetParent) updateCellInfo(point, i, g); if (cellInfo.offsetParent) updateCellInfo(point, i, g);
} }
@ -70,24 +71,24 @@ function mouseMove() {
function showNotes(e, i) { function showNotes(e, i) {
if (notesEditor.offsetParent) return; if (notesEditor.offsetParent) return;
let id = e.target.id || e.target.parentNode.id || e.target.parentNode.parentNode.id; let id = e.target.id || e.target.parentNode.id || e.target.parentNode.parentNode.id;
if (e.target.parentNode.parentNode.id === "burgLabels") id = "burg" + e.target.dataset.id; else if (e.target.parentNode.parentNode.id === 'burgLabels') id = 'burg' + e.target.dataset.id;
if (e.target.parentNode.parentNode.id === "burgIcons") id = "burg" + e.target.dataset.id; else if (e.target.parentNode.parentNode.id === 'burgIcons') id = 'burg' + e.target.dataset.id;
const note = notes.find(note => note.id === id); const note = notes.find((note) => note.id === id);
if (note !== undefined && note.legend !== "") { if (note !== undefined && note.legend !== '') {
document.getElementById("notes").style.display = "block"; document.getElementById('notes').style.display = 'block';
document.getElementById("notesHeader").innerHTML = note.name; document.getElementById('notesHeader').innerHTML = note.name;
document.getElementById("notesBody").innerHTML = note.legend; document.getElementById('notesBody').innerHTML = note.legend;
} else if (!options.pinNotes) { } else if (!options.pinNotes) {
document.getElementById("notes").style.display = "none"; document.getElementById('notes').style.display = 'none';
document.getElementById("notesHeader").innerHTML = ""; document.getElementById('notesHeader').innerHTML = '';
document.getElementById("notesBody").innerHTML = ""; document.getElementById('notesBody').innerHTML = '';
} }
} }
// show viewbox tooltip if main tooltip is blank // show viewbox tooltip if main tooltip is blank
function showMapTooltip(point, e, i, g) { function showMapTooltip(point, e, i, g) {
tip(""); // clear tip tip(''); // clear tip
const path = e.composedPath ? e.composedPath() : getComposedPath(e.target); // apply polyfill const path = e.composedPath ? e.composedPath() : getComposedPath(e.target); // apply polyfill
if (!path[path.length - 8]) return; if (!path[path.length - 8]) return;
const group = path[path.length - 7].id; const group = path[path.length - 7].id;
@ -95,16 +96,14 @@ function showMapTooltip(point, e, i, g) {
const land = pack.cells.h[i] >= 20; const land = pack.cells.h[i] >= 20;
// specific elements // specific elements
if (group === "armies") { if (group === 'armies') {
tip(e.target.parentNode.dataset.name + ". Click to edit"); tip(e.target.parentNode.dataset.name + '. Click to edit');
return; return;
} }
if (group === "emblems" && e.target.tagName === "use") { if (group === 'emblems' && e.target.tagName === 'use') {
const parent = e.target.parentNode; const parent = e.target.parentNode;
const [g, type] = parent.id === "burgEmblems" ? [pack.burgs, "burg"] : const [g, type] = parent.id === 'burgEmblems' ? [pack.burgs, 'burg'] : parent.id === 'provinceEmblems' ? [pack.provinces, 'province'] : [pack.states, 'state'];
parent.id === "provinceEmblems" ? [pack.provinces, "province"] :
[pack.states, "state"];
const i = +e.target.dataset.i; const i = +e.target.dataset.i;
if (event.shiftKey) highlightEmblemElement(type, g[i]); if (event.shiftKey) highlightEmblemElement(type, g[i]);
@ -116,126 +115,168 @@ function showMapTooltip(point, e, i, g) {
return; return;
} }
if (group === "goods") { if (group === 'goods') {
const id = +e.target.dataset.i; const id = +e.target.dataset.i;
const resource = pack.resources.find(resource => resource.i === id); const resource = pack.resources.find((resource) => resource.i === id);
tip("Resource: " + resource.name); tip('Resource: ' + resource.name);
return; return;
} }
if (group === "rivers") { if (group === 'rivers') {
const river = +e.target.id.slice(5); const river = +e.target.id.slice(5);
const r = pack.rivers.find(r => r.i === river); const r = pack.rivers.find((r) => r.i === river);
const name = r ? r.name + " " + r.type : ""; const name = r ? r.name + ' ' + r.type : '';
tip(name + ". Click to edit"); tip(name + '. Click to edit');
if (riversOverview.offsetParent) highlightEditorLine(riversOverview, river, 5000); if (riversOverview.offsetParent) highlightEditorLine(riversOverview, river, 5000);
return; return;
} }
if (group === "routes") {tip("Click to edit the Route"); return;} if (group === 'routes') {
if (group === "terrain") {tip("Click to edit the Relief Icon"); return;} tip('Click to edit the Route');
if (subgroup === "burgLabels" || subgroup === "burgIcons") { return;
}
if (group === 'terrain') {
tip('Click to edit the Relief Icon');
return;
}
if (subgroup === 'burgLabels' || subgroup === 'burgIcons') {
const burg = +path[path.length - 10].dataset.id; const burg = +path[path.length - 10].dataset.id;
const b = pack.burgs[burg]; const b = pack.burgs[burg];
const population = si(b.population * populationRate.value * urbanization.value); const population = si(b.population * populationRate * urbanization);
tip(`${b.name}. Population: ${population}. Click to edit`); tip(`${b.name}. Population: ${population}. Click to edit`);
if (burgsOverview.offsetParent) highlightEditorLine(burgsOverview, burg, 5000); if (burgsOverview.offsetParent) highlightEditorLine(burgsOverview, burg, 5000);
return; return;
} }
if (group === "labels") {tip("Click to edit the Label"); return;} if (group === 'labels') {
if (group === "markers") {tip("Click to edit the Marker"); return;} tip('Click to edit the Label');
if (group === "ruler") { return;
const tag = e.target.tagName;
const className = e.target.getAttribute("class");
if (tag === "circle" && className === "edge") {tip("Drag to adjust. Hold Ctrl and drag to add a point. Click to remove the point"); return;}
if (tag === "circle" && className === "control") {tip("Drag to adjust. Hold Shifta and drag to keep axial direction. Click to remove the point"); return;}
if (tag === "circle") {tip("Drag to adjust the measurer"); return;}
if (tag === "polyline") {tip("Click on drag to add a control point"); return;}
if (tag === "path") {tip("Drag to move the measurer"); return;}
if (tag === "text") {tip("Drag to move, click to remove the measurer"); return;}
} }
if (subgroup === "burgIcons") {tip("Click to edit the Burg"); return;} if (group === 'markers') {
if (subgroup === "burgLabels") {tip("Click to edit the Burg"); return;} tip('Click to edit the Marker');
if (group === "lakes" && !land) { return;
}
if (group === 'ruler') {
const tag = e.target.tagName;
const className = e.target.getAttribute('class');
if (tag === 'circle' && className === 'edge') {
tip('Drag to adjust. Hold Ctrl and drag to add a point. Click to remove the point');
return;
}
if (tag === 'circle' && className === 'control') {
tip('Drag to adjust. Hold Shifta and drag to keep axial direction. Click to remove the point');
return;
}
if (tag === 'circle') {
tip('Drag to adjust the measurer');
return;
}
if (tag === 'polyline') {
tip('Click on drag to add a control point');
return;
}
if (tag === 'path') {
tip('Drag to move the measurer');
return;
}
if (tag === 'text') {
tip('Drag to move, click to remove the measurer');
return;
}
}
if (subgroup === 'burgIcons') {
tip('Click to edit the Burg');
return;
}
if (subgroup === 'burgLabels') {
tip('Click to edit the Burg');
return;
}
if (group === 'lakes' && !land) {
const lakeId = +e.target.dataset.f; const lakeId = +e.target.dataset.f;
const name = pack.features[lakeId]?.name; const name = pack.features[lakeId]?.name;
const fullName = subgroup === "freshwater" ? name : name + " " + subgroup; const fullName = subgroup === 'freshwater' ? name : name + ' ' + subgroup;
tip(`${fullName} lake. Click to edit`); return; tip(`${fullName} lake. Click to edit`);
return;
} }
if (group === "coastline") {tip("Click to edit the coastline"); return;} if (group === 'coastline') {
if (group === "zones") { tip('Click to edit the coastline');
const zone = path[path.length-8]; return;
}
if (group === 'zones') {
const zone = path[path.length - 8];
tip(zone.dataset.description); tip(zone.dataset.description);
if (zonesEditor.offsetParent) highlightEditorLine(zonesEditor, zone.id, 5000); if (zonesEditor.offsetParent) highlightEditorLine(zonesEditor, zone.id, 5000);
return; return;
} }
if (group === "ice") {tip("Click to edit the Ice"); return;} if (group === 'ice') {
tip('Click to edit the Ice');
return;
}
// covering elements // covering elements
if (layerIsOn("togglePrec") && land) tip("Annual Precipitation: "+ getFriendlyPrecipitation(i)); else if (layerIsOn('togglePrec') && land) tip('Annual Precipitation: ' + getFriendlyPrecipitation(i));
if (layerIsOn("togglePopulation")) tip(getPopulationTip(i)); else else if (layerIsOn('togglePopulation')) tip(getPopulationTip(i));
if (layerIsOn("toggleTemp")) tip("Temperature: " + convertTemperature(grid.cells.temp[g])); else else if (layerIsOn('toggleTemp')) tip('Temperature: ' + convertTemperature(grid.cells.temp[g]));
if (layerIsOn("toggleBiomes") && pack.cells.biome[i]) { else if (layerIsOn('toggleBiomes') && pack.cells.biome[i]) {
const biome = pack.cells.biome[i] const biome = pack.cells.biome[i];
tip("Biome: " + biomesData.name[biome]); tip('Biome: ' + biomesData.name[biome]);
if (biomesEditor.offsetParent) highlightEditorLine(biomesEditor, biome); if (biomesEditor.offsetParent) highlightEditorLine(biomesEditor, biome);
} else } else if (layerIsOn('toggleReligions') && pack.cells.religion[i]) {
if (layerIsOn("toggleReligions") && pack.cells.religion[i]) {
const religion = pack.cells.religion[i]; const religion = pack.cells.religion[i];
const r = pack.religions[religion]; const r = pack.religions[religion];
const type = r.type === "Cult" || r.type == "Heresy" ? r.type : r.type + " religion"; const type = r.type === 'Cult' || r.type == 'Heresy' ? r.type : r.type + ' religion';
tip(type + ": " + r.name); tip(type + ': ' + r.name);
if (religionsEditor.offsetParent) highlightEditorLine(religionsEditor, religion); if (religionsEditor.offsetParent) highlightEditorLine(religionsEditor, religion);
} else } else if (pack.cells.state[i] && (layerIsOn('toggleProvinces') || layerIsOn('toggleStates'))) {
if (pack.cells.state[i] && (layerIsOn("toggleProvinces") || layerIsOn("toggleStates"))) {
const state = pack.cells.state[i]; const state = pack.cells.state[i];
const stateName = pack.states[state].fullName; const stateName = pack.states[state].fullName;
const province = pack.cells.province[i]; const province = pack.cells.province[i];
const prov = province ? pack.provinces[province].fullName + ", " : ""; const prov = province ? pack.provinces[province].fullName + ', ' : '';
tip(prov + stateName); tip(prov + stateName);
if (statesEditor.offsetParent) highlightEditorLine(statesEditor, state); if (statesEditor.offsetParent) highlightEditorLine(statesEditor, state);
if (diplomacyEditor.offsetParent) highlightEditorLine(diplomacyEditor, state); if (diplomacyEditor.offsetParent) highlightEditorLine(diplomacyEditor, state);
if (militaryOverview.offsetParent) highlightEditorLine(militaryOverview, state); if (militaryOverview.offsetParent) highlightEditorLine(militaryOverview, state);
if (provincesEditor.offsetParent) highlightEditorLine(provincesEditor, province); if (provincesEditor.offsetParent) highlightEditorLine(provincesEditor, province);
} else } else if (layerIsOn('toggleCultures') && pack.cells.culture[i]) {
if (layerIsOn("toggleCultures") && pack.cells.culture[i]) {
const culture = pack.cells.culture[i]; const culture = pack.cells.culture[i];
tip("Culture: " + pack.cultures[culture].name); tip('Culture: ' + pack.cultures[culture].name);
if (culturesEditor.offsetParent) highlightEditorLine(culturesEditor, culture); if (culturesEditor.offsetParent) highlightEditorLine(culturesEditor, culture);
} else } else if (layerIsOn('toggleHeight')) tip('Height: ' + getFriendlyHeight(point));
if (layerIsOn("toggleHeight")) tip("Height: " + getFriendlyHeight(point));
} }
function highlightEditorLine(editor, id, timeout = 15000) { function highlightEditorLine(editor, id, timeout = 15000) {
Array.from(editor.getElementsByClassName("states hovered")).forEach(el => el.classList.remove("hovered")); // clear all hovered Array.from(editor.getElementsByClassName('states hovered')).forEach((el) => el.classList.remove('hovered')); // clear all hovered
const hovered = Array.from(editor.querySelectorAll("div")).find(el => el.dataset.id == id); const hovered = Array.from(editor.querySelectorAll('div')).find((el) => el.dataset.id == id);
if (hovered) hovered.classList.add("hovered"); // add hovered class if (hovered) hovered.classList.add('hovered'); // add hovered class
if (timeout) setTimeout(() => {hovered && hovered.classList.remove("hovered")}, timeout); if (timeout)
setTimeout(() => {
hovered && hovered.classList.remove('hovered');
}, timeout);
} }
// get cell info on mouse move // get cell info on mouse move
function updateCellInfo(point, i, g) { function updateCellInfo(point, i, g) {
const cells = pack.cells; const cells = pack.cells;
const x = infoX.innerHTML = rn(point[0]); const x = (infoX.innerHTML = rn(point[0]));
const y = infoY.innerHTML = rn(point[1]); const y = (infoY.innerHTML = rn(point[1]));
const f = cells.f[i]; const f = cells.f[i];
infoLat.innerHTML = toDMS(mapCoordinates.latN - (y / graphHeight) * mapCoordinates.latT, "lat"); infoLat.innerHTML = toDMS(mapCoordinates.latN - (y / graphHeight) * mapCoordinates.latT, 'lat');
infoLon.innerHTML = toDMS(mapCoordinates.lonW + (x / graphWidth) * mapCoordinates.lonT, "lon"); infoLon.innerHTML = toDMS(mapCoordinates.lonW + (x / graphWidth) * mapCoordinates.lonT, 'lon');
infoCell.innerHTML = i; infoCell.innerHTML = i;
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value; const unit = areaUnit.value === 'square' ? ' ' + distanceUnitInput.value + '²' : ' ' + areaUnit.value;
infoArea.innerHTML = cells.area[i] ? si(cells.area[i] * distanceScaleInput.value ** 2) + unit : "n/a"; infoArea.innerHTML = cells.area[i] ? si(cells.area[i] * distanceScaleInput.value ** 2) + unit : 'n/a';
infoEvelation.innerHTML = getElevation(pack.features[f], pack.cells.h[i]); infoEvelation.innerHTML = getElevation(pack.features[f], pack.cells.h[i]);
infoDepth.innerHTML = getDepth(pack.features[f], pack.cells.h[i], point); infoDepth.innerHTML = getDepth(pack.features[f], pack.cells.h[i], point);
infoTemp.innerHTML = convertTemperature(grid.cells.temp[g]); infoTemp.innerHTML = convertTemperature(grid.cells.temp[g]);
infoPrec.innerHTML = cells.h[i] >= 20 ? getFriendlyPrecipitation(i) : "n/a"; infoPrec.innerHTML = cells.h[i] >= 20 ? getFriendlyPrecipitation(i) : 'n/a';
infoRiver.innerHTML = cells.h[i] >= 20 && cells.r[i] ? getRiverInfo(cells.r[i]) : "no"; infoRiver.innerHTML = cells.h[i] >= 20 && cells.r[i] ? getRiverInfo(cells.r[i]) : 'no';
infoState.innerHTML = cells.h[i] >= 20 ? cells.state[i] ? `${pack.states[cells.state[i]].fullName} (${cells.state[i]})` : "neutral lands (0)" : "no"; infoState.innerHTML = cells.h[i] >= 20 ? (cells.state[i] ? `${pack.states[cells.state[i]].fullName} (${cells.state[i]})` : 'neutral lands (0)') : 'no';
infoProvince.innerHTML = cells.province[i] ? `${pack.provinces[cells.province[i]].fullName} (${cells.province[i]})` : "no"; infoProvince.innerHTML = cells.province[i] ? `${pack.provinces[cells.province[i]].fullName} (${cells.province[i]})` : 'no';
infoCulture.innerHTML = cells.culture[i] ? `${pack.cultures[cells.culture[i]].name} (${cells.culture[i]})` : "no"; infoCulture.innerHTML = cells.culture[i] ? `${pack.cultures[cells.culture[i]].name} (${cells.culture[i]})` : 'no';
infoReligion.innerHTML = cells.religion[i] ? `${pack.religions[cells.religion[i]].name} (${cells.religion[i]})` : "no"; infoReligion.innerHTML = cells.religion[i] ? `${pack.religions[cells.religion[i]].name} (${cells.religion[i]})` : 'no';
infoPopulation.innerHTML = getFriendlyPopulation(i); infoPopulation.innerHTML = getFriendlyPopulation(i);
infoBurg.innerHTML = cells.burg[i] ? pack.burgs[cells.burg[i]].name + " (" + cells.burg[i] + ")" : "no"; infoBurg.innerHTML = cells.burg[i] ? pack.burgs[cells.burg[i]].name + ' (' + cells.burg[i] + ')' : 'no';
infoFeature.innerHTML = f ? pack.features[f].group + " (" + f + ")" : "n/a"; infoFeature.innerHTML = f ? pack.features[f].group + ' (' + f + ')' : 'n/a';
infoBiome.innerHTML = biomesData.name[cells.biome[i]]; infoBiome.innerHTML = biomesData.name[cells.biome[i]];
} }
@ -245,23 +286,29 @@ function toDMS(coord, c) {
const minutesNotTruncated = (Math.abs(coord) - degrees) * 60; const minutesNotTruncated = (Math.abs(coord) - degrees) * 60;
const minutes = Math.floor(minutesNotTruncated); const minutes = Math.floor(minutesNotTruncated);
const seconds = Math.floor((minutesNotTruncated - minutes) * 60); const seconds = Math.floor((minutesNotTruncated - minutes) * 60);
const cardinal = c === "lat" ? coord >= 0 ? "N" : "S" : coord >= 0 ? "E" : "W"; const cardinal = c === 'lat' ? (coord >= 0 ? 'N' : 'S') : coord >= 0 ? 'E' : 'W';
return degrees + "° " + minutes + " " + seconds + "″ " + cardinal; return degrees + '° ' + minutes + ' ' + seconds + '″ ' + cardinal;
} }
// get surface elevation // get surface elevation
function getElevation(f, h) { function getElevation(f, h) {
if (f.land) return getHeight(h) + " (" + h + ")"; // land: usual height if (f.land) return getHeight(h) + ' (' + h + ')'; // land: usual height
if (f.border) return "0 " + heightUnit.value; // ocean: 0 if (f.border) return '0 ' + heightUnit.value; // ocean: 0
if (f.type === "lake") return getHeight(f.height) + " (" + f.height + ")"; // lake: defined on river generation if (f.type === 'lake') return getHeight(f.height) + ' (' + f.height + ')'; // lake: defined on river generation
} }
// get water depth // get water depth
function getDepth(f, h, p) { function getDepth(f, h, p) {
if (f.land) return "0 " + heightUnit.value; // land: 0 if (f.land) return '0 ' + heightUnit.value; // land: 0
if (!f.border) return getHeight(h, "abs"); // lake: pack abs height
// lake: difference between surface and bottom
const gridH = grid.cells.h[findGridCell(p[0], p[1])]; const gridH = grid.cells.h[findGridCell(p[0], p[1])];
return getHeight(gridH, "abs"); // ocean: grig height if (f.type === 'lake') {
const depth = gridH === 19 ? f.height / 2 : gridH;
return getHeight(depth, 'abs');
}
return getHeight(gridH, 'abs'); // ocean: grid height
} }
// get user-friendly (real-world) height value from map data // get user-friendly (real-world) height value from map data
@ -275,107 +322,139 @@ function getFriendlyHeight(p) {
function getHeight(h, abs) { function getHeight(h, abs) {
const unit = heightUnit.value; const unit = heightUnit.value;
let unitRatio = 3.281; // default calculations are in feet let unitRatio = 3.281; // default calculations are in feet
if (unit === "m") unitRatio = 1; // if meter if (unit === 'm') unitRatio = 1;
else if (unit === "f") unitRatio = 0.5468; // if fathom // if meter
else if (unit === 'f') unitRatio = 0.5468; // if fathom
let height = -990; let height = -990;
if (h >= 20) height = Math.pow(h - 18, +heightExponentInput.value); if (h >= 20) height = Math.pow(h - 18, +heightExponentInput.value);
else if (h < 20 && h > 0) height = (h - 20) / h * 50; else if (h < 20 && h > 0) height = ((h - 20) / h) * 50;
if (abs) height = Math.abs(height); if (abs) height = Math.abs(height);
return rn(height * unitRatio) + " " + unit; return rn(height * unitRatio) + ' ' + unit;
} }
// get user-friendly (real-world) precipitation value from map data // get user-friendly (real-world) precipitation value from map data
function getFriendlyPrecipitation(i) { function getFriendlyPrecipitation(i) {
const prec = grid.cells.prec[pack.cells.g[i]]; const prec = grid.cells.prec[pack.cells.g[i]];
return prec * 100 + " mm"; return prec * 100 + ' mm';
} }
function getRiverInfo(id) { function getRiverInfo(id) {
const r = pack.rivers.find(r => r.i == id); const r = pack.rivers.find((r) => r.i == id);
return r ? `${r.name} ${r.type} (${id})` : "n/a"; return r ? `${r.name} ${r.type} (${id})` : 'n/a';
} }
function getCellPopulation(i) { function getCellPopulation(i) {
const rural = pack.cells.pop[i] * populationRate.value; const rural = pack.cells.pop[i] * populationRate;
const urban = pack.cells.burg[i] ? pack.burgs[pack.cells.burg[i]].population * populationRate.value * urbanization.value : 0; const urban = pack.cells.burg[i] ? pack.burgs[pack.cells.burg[i]].population * populationRate * urbanization : 0;
return [rural, urban]; return [rural, urban];
} }
// get user-friendly (real-world) population value from map data // get user-friendly (real-world) population value from map data
function getFriendlyPopulation(i) { function getFriendlyPopulation(i) {
const [rural, urban] = getCellPopulation(i); const [rural, urban] = getCellPopulation(i);
return `${si(rural+urban)} (${si(rural)} rural, urban ${si(urban)})`; return `${si(rural + urban)} (${si(rural)} rural, urban ${si(urban)})`;
} }
function getPopulationTip(i) { function getPopulationTip(i) {
const [rural, urban] = getCellPopulation(i); const [rural, urban] = getCellPopulation(i);
return `Cell population: ${si(rural+urban)}; Rural: ${si(rural)}; Urban: ${si(urban)}`; return `Cell population: ${si(rural + urban)}; Rural: ${si(rural)}; Urban: ${si(urban)}`;
} }
function highlightEmblemElement(type, el) { function highlightEmblemElement(type, el) {
const i = el.i, cells = pack.cells; const i = el.i,
const animation = d3.transition().duration(1000).ease(d3.easeSinIn); cells = pack.cells;
const animation = d3.transition().duration(1000).ease(d3.easeSinIn);
if (type === "burg") { if (type === 'burg') {
const {x, y} = el; const {x, y} = el;
debug.append("circle").attr("cx", x).attr("cy", y).attr("r", 0) debug
.attr("fill", "none").attr("stroke", "#d0240f").attr("stroke-width", 1).attr("opacity", 1) .append('circle')
.transition(animation).attr("r", 20).attr("opacity", .1).attr("stroke-width", 0).remove(); .attr('cx', x)
return; .attr('cy', y)
} .attr('r', 0)
.attr('fill', 'none')
.attr('stroke', '#d0240f')
.attr('stroke-width', 1)
.attr('opacity', 1)
.transition(animation)
.attr('r', 20)
.attr('opacity', 0.1)
.attr('stroke-width', 0)
.remove();
return;
}
const [x, y] = el.pole || pack.cells.p[el.center]; const [x, y] = el.pole || pack.cells.p[el.center];
const obj = type === "state" ? cells.state : cells.province; const obj = type === 'state' ? cells.state : cells.province;
const borderCells = cells.i.filter(id => obj[id] === i && cells.c[id].some(n => obj[n] !== i)); const borderCells = cells.i.filter((id) => obj[id] === i && cells.c[id].some((n) => obj[n] !== i));
const data = Array.from(borderCells).filter((c, i) => !(i%2)).map(i => cells.p[i]).map(i => [i[0], i[1], Math.hypot(i[0]-x, i[1]-y)]); const data = Array.from(borderCells)
.filter((c, i) => !(i % 2))
.map((i) => cells.p[i])
.map((i) => [i[0], i[1], Math.hypot(i[0] - x, i[1] - y)]);
debug.selectAll("line").data(data).enter().append("line") debug
.attr("x1", x).attr("y1", y).attr("x2", d => d[0]).attr("y2", d => d[1]) .selectAll('line')
.attr("stroke", "#d0240f").attr("stroke-width", .5).attr("opacity", .2) .data(data)
.attr("stroke-dashoffset", d => d[2]).attr("stroke-dasharray", d => d[2]) .enter()
.transition(animation).attr("stroke-dashoffset", 0).attr("opacity", 1) .append('line')
.transition(animation).delay(1000).attr("stroke-dashoffset", d => d[2]).attr("opacity", 0).remove(); .attr('x1', x)
.attr('y1', y)
.attr('x2', (d) => d[0])
.attr('y2', (d) => d[1])
.attr('stroke', '#d0240f')
.attr('stroke-width', 0.5)
.attr('opacity', 0.2)
.attr('stroke-dashoffset', (d) => d[2])
.attr('stroke-dasharray', (d) => d[2])
.transition(animation)
.attr('stroke-dashoffset', 0)
.attr('opacity', 1)
.transition(animation)
.delay(1000)
.attr('stroke-dashoffset', (d) => d[2])
.attr('opacity', 0)
.remove();
} }
// assign lock behavior // assign lock behavior
document.querySelectorAll("[data-locked]").forEach(function(e) { document.querySelectorAll('[data-locked]').forEach(function (e) {
e.addEventListener("mouseover", function(event) { e.addEventListener('mouseover', function (event) {
if (this.className === "icon-lock") tip("Click to unlock the option and allow it to be randomized on new map generation"); if (this.className === 'icon-lock') tip('Click to unlock the option and allow it to be randomized on new map generation');
else tip("Click to lock the option and always use the current value on new map generation"); else tip('Click to lock the option and always use the current value on new map generation');
event.stopPropagation(); event.stopPropagation();
}); });
e.addEventListener("click", function() { e.addEventListener('click', function () {
const id = (this.id).slice(5); const id = this.id.slice(5);
if (this.className === "icon-lock") unlock(id); if (this.className === 'icon-lock') unlock(id);
else lock(id); else lock(id);
}); });
}); });
// lock option // lock option
function lock(id) { function lock(id) {
const input = document.querySelector("[data-stored='"+id+"']"); const input = document.querySelector("[data-stored='" + id + "']");
if (input) localStorage.setItem(id, input.value); if (input) localStorage.setItem(id, input.value);
const el = document.getElementById("lock_" + id); const el = document.getElementById('lock_' + id);
if(!el) return; if (!el) return;
el.dataset.locked = 1; el.dataset.locked = 1;
el.className = "icon-lock"; el.className = 'icon-lock';
} }
// unlock option // unlock option
function unlock(id) { function unlock(id) {
localStorage.removeItem(id); localStorage.removeItem(id);
const el = document.getElementById("lock_" + id); const el = document.getElementById('lock_' + id);
if(!el) return; if (!el) return;
el.dataset.locked = 0; el.dataset.locked = 0;
el.className = "icon-lock-open"; el.className = 'icon-lock-open';
} }
// check if option is locked // check if option is locked
function locked(id) { function locked(id) {
const lockEl = document.getElementById("lock_" + id); const lockEl = document.getElementById('lock_' + id);
return lockEl.dataset.locked == 1; return lockEl.dataset.locked == 1;
} }
@ -385,16 +464,16 @@ function stored(option) {
} }
// assign skeaker behaviour // assign skeaker behaviour
Array.from(document.getElementsByClassName("speaker")).forEach(el => { Array.from(document.getElementsByClassName('speaker')).forEach((el) => {
const input = el.previousElementSibling; const input = el.previousElementSibling;
el.addEventListener("click", () => speak(input.value)); el.addEventListener('click', () => speak(input.value));
}); });
function speak(text) { function speak(text) {
const speaker = new SpeechSynthesisUtterance(text); const speaker = new SpeechSynthesisUtterance(text);
const voices = speechSynthesis.getVoices(); const voices = speechSynthesis.getVoices();
if (voices.length) { if (voices.length) {
const voiceId = +document.getElementById("speakerVoice").value; const voiceId = +document.getElementById('speakerVoice').value;
speaker.voice = voices[voiceId]; speaker.voice = voices[voiceId];
} }
speechSynthesis.speak(speaker); speechSynthesis.speak(speaker);
@ -402,21 +481,21 @@ function speak(text) {
// apply drop-down menu option. If the value is not in options, add it // apply drop-down menu option. If the value is not in options, add it
function applyOption(select, id, name = id) { function applyOption(select, id, name = id) {
const custom = !Array.from(select.options).some(o => o.value == id); const custom = !Array.from(select.options).some((o) => o.value == id);
if (custom) select.options.add(new Option(name, id)); if (custom) select.options.add(new Option(name, id));
select.value = id; select.value = id;
} }
// show info about the generator in a popup // show info about the generator in a popup
function showInfo() { function showInfo() {
const Discord = link("https://discordapp.com/invite/X7E84HU", "Discord"); const Discord = link('https://discordapp.com/invite/X7E84HU', 'Discord');
const Reddit = link("https://www.reddit.com/r/FantasyMapGenerator", "Reddit") const Reddit = link('https://www.reddit.com/r/FantasyMapGenerator', 'Reddit');
const Patreon = link("https://www.patreon.com/azgaar", "Patreon"); const Patreon = link('https://www.patreon.com/azgaar', 'Patreon');
const Trello = link("https://trello.com/b/7x832DG4/fantasy-map-generator", "Trello"); const Trello = link('https://trello.com/b/7x832DG4/fantasy-map-generator', 'Trello');
const Armoria = link("https://azgaar.github.io/Armoria", "Armoria"); const Armoria = link('https://azgaar.github.io/Armoria', 'Armoria');
const QuickStart = link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Quick-Start-Tutorial", "Quick start tutorial"); const QuickStart = link('https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Quick-Start-Tutorial', 'Quick start tutorial');
const QAA = link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Q&A", "Q&A page"); const QAA = link('https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Q&A', 'Q&A page');
alertMessage.innerHTML = ` alertMessage.innerHTML = `
<b>Fantasy Map Generator</b> (FMG) is an open-source application, it means the code is published an anyone can use it. <b>Fantasy Map Generator</b> (FMG) is an open-source application, it means the code is published an anyone can use it.
@ -434,32 +513,39 @@ function showInfo() {
<b>Links:</b> <b>Links:</b>
<ul style="columns:2"> <ul style="columns:2">
<li>${link("https://github.com/Azgaar/Fantasy-Map-Generator", "GitHub repository")}</li> <li>${link('https://github.com/Azgaar/Fantasy-Map-Generator', 'GitHub repository')}</li>
<li>${link("https://github.com/Azgaar/Fantasy-Map-Generator/blob/master/LICENSE", "License")}</li> <li>${link('https://github.com/Azgaar/Fantasy-Map-Generator/blob/master/LICENSE', 'License')}</li>
<li>${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog", "Changelog")}</li> <li>${link('https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog', 'Changelog')}</li>
<li>${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys", "Hotkeys")}</li> <li>${link('https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys', 'Hotkeys')}</li>
</ul>`; </ul>`;
$("#alert").dialog({resizable: false, title: document.title, width: "28em", $('#alert').dialog({
buttons: {OK: function() {$(this).dialog("close");}}, resizable: false,
position: {my: "center", at: "center", of: "svg"} title: document.title,
width: '28em',
buttons: {
OK: function () {
$(this).dialog('close');
}
},
position: {my: 'center', at: 'center', of: 'svg'}
}); });
} }
// prevent default browser behavior for FMG-used hotkeys // prevent default browser behavior for FMG-used hotkeys
document.addEventListener("keydown", event => { document.addEventListener('keydown', (event) => {
if (event.altKey && event.keyCode !== 18) event.preventDefault(); // disallow alt key combinations if (event.altKey && event.keyCode !== 18) event.preventDefault(); // disallow alt key combinations
if (event.ctrlKey && event.code === "KeyS") event.preventDefault(); // disallow CTRL + C if (event.ctrlKey && event.code === 'KeyS') event.preventDefault(); // disallow CTRL + C
if ([112, 113, 117, 120, 9].includes(event.keyCode)) event.preventDefault(); // F1, F2, F6, F9, Tab if ([112, 113, 117, 120, 9].includes(event.keyCode)) event.preventDefault(); // F1, F2, F6, F9, Tab
}); });
// Hotkeys, see github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys // Hotkeys, see github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys
document.addEventListener("keyup", event => { document.addEventListener('keyup', (event) => {
if (!window.closeDialogs) return; // not all modules are loaded if (!window.closeDialogs) return; // not all modules are loaded
const canvas3d = document.getElementById("canvas3d"); // check if 3d mode is active const canvas3d = document.getElementById('canvas3d'); // check if 3d mode is active
const active = document.activeElement.tagName; const active = document.activeElement.tagName;
if (active === "INPUT" || active === "SELECT" || active === "TEXTAREA") return; // don't trigger if user inputs a text if (active === 'INPUT' || active === 'SELECT' || active === 'TEXTAREA') return; // don't trigger if user inputs a text
if (active === "DIV" && document.activeElement.contentEditable === "true") return; // don't trigger if user inputs a text if (active === 'DIV' && document.activeElement.contentEditable === 'true') return; // don't trigger if user inputs a text
event.stopPropagation(); event.stopPropagation();
const key = event.keyCode; const key = event.keyCode;
@ -467,95 +553,174 @@ document.addEventListener("keyup", event => {
const shift = event.shiftKey || key === 16; const shift = event.shiftKey || key === 16;
const alt = event.altKey || key === 18; const alt = event.altKey || key === 18;
if (key === 112) showInfo(); // "F1" to show info if (key === 112) showInfo();
else if (key === 113) regeneratePrompt(); // "F2" for new map // "F1" to show info
else if (key === 113) regeneratePrompt(); // "F2" for a new map else if (key === 113) regeneratePrompt();
else if (key === 117) quickSave(); // "F6" for quick save // "F2" for new map
else if (key === 120) quickLoad(); // "F9" for quick load else if (key === 113) regeneratePrompt();
else if (key === 9) toggleOptions(event); // Tab to toggle options // "F2" for a new map
else if (key === 27) {closeDialogs(); hideOptions();} // Escape to close all dialogs else if (key === 117) quickSave();
else if (key === 46) removeElementOnKey(); // "Delete" to remove the selected element // "F6" for quick save
else if (key === 79 && canvas3d) toggle3dOptions(); // "O" to toggle 3d options else if (key === 120) quickLoad();
// "F9" for quick load
else if (ctrl && key === 81) toggleSaveReminder(); // Ctrl + "Q" to toggle save reminder else if (key === 9) toggleOptions(event);
else if (ctrl && key === 83) saveMap(); // Ctrl + "S" to save .map file // Tab to toggle options
else if (undo.offsetParent && ctrl && key === 90) undo.click(); // Ctrl + "Z" to undo else if (key === 27) {
else if (redo.offsetParent && ctrl && key === 89) redo.click(); // Ctrl + "Y" to redo closeDialogs();
hideOptions();
else if (shift && key === 72) editHeightmap(); // Shift + "H" to edit Heightmap } // Escape to close all dialogs
else if (shift && key === 66) editBiomes(); // Shift + "B" to edit Biomes else if (key === 46) removeElementOnKey();
else if (shift && key === 83) editStates(); // Shift + "S" to edit States // "Delete" to remove the selected element
else if (shift && key === 80) editProvinces(); // Shift + "P" to edit Provinces else if (key === 79 && canvas3d) toggle3dOptions();
else if (shift && key === 68) editDiplomacy(); // Shift + "D" to edit Diplomacy // "O" to toggle 3d options
else if (shift && key === 67) editCultures(); // Shift + "C" to edit Cultures else if (ctrl && key === 81) toggleSaveReminder();
else if (shift && key === 78) editNamesbase(); // Shift + "N" to edit Namesbase // Ctrl + "Q" to toggle save reminder
else if (shift && key === 90) editZones(); // Shift + "Z" to edit Zones else if (ctrl && key === 83) saveMap();
else if (shift && key === 82) editReligions(); // Shift + "R" to edit Religions // Ctrl + "S" to save .map file
else if (shift && key === 81) editResources(); // Shift + "Q" to edit Resources else if (undo.offsetParent && ctrl && key === 90) undo.click();
else if (shift && key === 89) openEmblemEditor(); // Shift + "Y" to edit Emblems // Ctrl + "Z" to undo
else if (shift && key === 87) editUnits(); // Shift + "W" to edit Units else if (redo.offsetParent && ctrl && key === 89) redo.click();
else if (shift && key === 79) editNotes(); // Shift + "O" to edit Notes // Ctrl + "Y" to redo
else if (shift && key === 84) overviewBurgs(); // Shift + "T" to open Burgs overview else if (shift && key === 72) editHeightmap();
else if (shift && key === 86) overviewRivers(); // Shift + "V" to open Rivers overview // Shift + "H" to edit Heightmap
else if (shift && key === 77) overviewMilitary(); // Shift + "M" to open Military overview else if (shift && key === 66) editBiomes();
else if (shift && key === 69) viewCellDetails(); // Shift + "E" to open Cell Details // Shift + "B" to edit Biomes
else if (shift && key === 83) editStates();
else if (shift && key === 49) toggleAddBurg(); // Shift + "1" to click to add Burg // Shift + "S" to edit States
else if (shift && key === 50) toggleAddLabel(); // Shift + "2" to click to add Label else if (shift && key === 80) editProvinces();
else if (shift && key === 51) toggleAddRiver(); // Shift + "3" to click to add River // Shift + "P" to edit Provinces
else if (shift && key === 52) toggleAddRoute(); // Shift + "4" to click to add Route else if (shift && key === 68) editDiplomacy();
else if (shift && key === 53) toggleAddMarker(); // Shift + "5" to click to add Marker // Shift + "D" to edit Diplomacy
else if (shift && key === 67) editCultures();
else if (alt && key === 66) console.table(pack.burgs); // Alt + "B" to log burgs data // Shift + "C" to edit Cultures
else if (alt && key === 83) console.table(pack.states); // Alt + "S" to log states data else if (shift && key === 78) editNamesbase();
else if (alt && key === 67) console.table(pack.cultures); // Alt + "C" to log cultures data // Shift + "N" to edit Namesbase
else if (alt && key === 82) console.table(pack.religions); // Alt + "R" to log religions data else if (shift && key === 90) editZones();
else if (alt && key === 70) console.table(pack.features); // Alt + "F" to log features data // Shift + "Z" to edit Zones
else if (shift && key === 82) editReligions();
else if (key === 88) toggleTexture(); // "X" to toggle Texture layer // Shift + "R" to edit Religions
else if (key === 72) toggleHeight(); // "H" to toggle Heightmap layer else if (shift && key === 81) editResources();
else if (key === 66) toggleBiomes(); // "B" to toggle Biomes layer // Shift + "Q" to edit Resources
else if (key === 69) toggleCells(); // "E" to toggle Cells layer else if (shift && key === 89) openEmblemEditor();
else if (key === 71) toggleGrid(); // "G" to toggle Grid layer // Shift + "Y" to edit Emblems
else if (key === 79) toggleCoordinates(); // "O" to toggle Coordinates layer else if (shift && key === 87) editUnits();
else if (key === 87) toggleCompass(); // "W" to toggle Compass Rose layer // Shift + "W" to edit Units
else if (key === 86) toggleRivers(); // "V" to toggle Rivers layer else if (shift && key === 79) editNotes();
else if (key === 70) toggleRelief(); // "F" to toggle Relief icons layer // Shift + "O" to edit Notes
else if (key === 67) toggleCultures(); // "C" to toggle Cultures layer else if (shift && key === 84) overviewBurgs();
else if (key === 83) toggleStates(); // "S" to toggle States layer // Shift + "T" to open Burgs overview
else if (key === 80) toggleProvinces(); // "P" to toggle Provinces layer else if (shift && key === 86) overviewRivers();
else if (key === 90) toggleZones(); // "Z" to toggle Zones // Shift + "V" to open Rivers overview
else if (key === 68) toggleBorders(); // "D" to toggle Borders layer else if (shift && key === 77) overviewMilitary();
else if (key === 82) toggleReligions(); // "R" to toggle Religions layer // Shift + "M" to open Military overview
else if (key === 85) toggleRoutes(); // "U" to toggle Routes layer else if (shift && key === 69) viewCellDetails();
else if (key === 84) toggleTemp(); // "T" to toggle Temperature layer // Shift + "E" to open Cell Details
else if (key === 78) togglePopulation(); // "N" to toggle Population layer else if (shift && key === 49) toggleAddBurg();
else if (key === 74) toggleIce(); // "J" to toggle Ice layer // Shift + "1" to click to add Burg
else if (key === 65) togglePrec(); // "A" to toggle Precipitation layer else if (shift && key === 50) toggleAddLabel();
else if (key === 81) toggleResources(); // "Q" to toggle Resources layer // Shift + "2" to click to add Label
else if (key === 89) toggleEmblems(); // "Y" to toggle Emblems layer else if (shift && key === 51) toggleAddRiver();
else if (key === 76) toggleLabels(); // "L" to toggle Labels layer // Shift + "3" to click to add River
else if (key === 73) toggleIcons(); // "I" to toggle Icons layer else if (shift && key === 52) toggleAddRoute();
else if (key === 77) toggleMilitary(); // "M" to toggle Military layer // Shift + "4" to click to add Route
else if (key === 75) toggleMarkers(); // "K" to toggle Markers layer else if (shift && key === 53) toggleAddMarker();
else if (key === 187) toggleRulers(); // Equal (=) to toggle Rulers // Shift + "5" to click to add Marker
else if (key === 189) toggleScaleBar(); // Minus (-) to toggle Scale bar else if (alt && key === 66) console.table(pack.burgs);
// Alt + "B" to log burgs data
else if (key === 37) zoom.translateBy(svg, 10, 0); // Left to scroll map left else if (alt && key === 83) console.table(pack.states);
else if (key === 39) zoom.translateBy(svg, -10, 0); // Right to scroll map right // Alt + "S" to log states data
else if (key === 38) zoom.translateBy(svg, 0, 10); // Up to scroll map up else if (alt && key === 67) console.table(pack.cultures);
else if (key === 40) zoom.translateBy(svg, 0, -10); // Up to scroll map up // Alt + "C" to log cultures data
else if (key === 107 || key === 109) pressNumpadSign(key); // Numpad Plus/Minus to zoom map or change brush size else if (alt && key === 82) console.table(pack.religions);
else if (key === 48 || key === 96) resetZoom(1000); // 0 to reset zoom // Alt + "R" to log religions data
else if (key === 49 || key === 97) zoom.scaleTo(svg, 1); // 1 to zoom to 1 else if (alt && key === 70) console.table(pack.features);
else if (key === 50 || key === 98) zoom.scaleTo(svg, 2); // 2 to zoom to 2 // Alt + "F" to log features data
else if (key === 51 || key === 99) zoom.scaleTo(svg, 3); // 3 to zoom to 3 else if (key === 88) toggleTexture();
else if (key === 52 || key === 100) zoom.scaleTo(svg, 4); // 4 to zoom to 4 // "X" to toggle Texture layer
else if (key === 53 || key === 101) zoom.scaleTo(svg, 5); // 5 to zoom to 5 else if (key === 72) toggleHeight();
else if (key === 54 || key === 102) zoom.scaleTo(svg, 6); // 6 to zoom to 6 // "H" to toggle Heightmap layer
else if (key === 55 || key === 103) zoom.scaleTo(svg, 7); // 7 to zoom to 7 else if (key === 66) toggleBiomes();
else if (key === 56 || key === 104) zoom.scaleTo(svg, 8); // 8 to zoom to 8 // "B" to toggle Biomes layer
else if (key === 57 || key === 105) zoom.scaleTo(svg, 9); // 9 to zoom to 9 else if (key === 69) toggleCells();
// "E" to toggle Cells layer
else if (key === 71) toggleGrid();
// "G" to toggle Grid layer
else if (key === 79) toggleCoordinates();
// "O" to toggle Coordinates layer
else if (key === 87) toggleCompass();
// "W" to toggle Compass Rose layer
else if (key === 86) toggleRivers();
// "V" to toggle Rivers layer
else if (key === 70) toggleRelief();
// "F" to toggle Relief icons layer
else if (key === 67) toggleCultures();
// "C" to toggle Cultures layer
else if (key === 83) toggleStates();
// "S" to toggle States layer
else if (key === 80) toggleProvinces();
// "P" to toggle Provinces layer
else if (key === 90) toggleZones();
// "Z" to toggle Zones
else if (key === 68) toggleBorders();
// "D" to toggle Borders layer
else if (key === 82) toggleReligions();
// "R" to toggle Religions layer
else if (key === 85) toggleRoutes();
// "U" to toggle Routes layer
else if (key === 84) toggleTemp();
// "T" to toggle Temperature layer
else if (key === 78) togglePopulation();
// "N" to toggle Population layer
else if (key === 74) toggleIce();
// "J" to toggle Ice layer
else if (key === 65) togglePrec();
// "A" to toggle Precipitation layer
else if (key === 81) toggleResources();
// "Q" to toggle Resources layer
else if (key === 89) toggleEmblems();
// "Y" to toggle Emblems layer
else if (key === 76) toggleLabels();
// "L" to toggle Labels layer
else if (key === 73) toggleIcons();
// "I" to toggle Icons layer
else if (key === 77) toggleMilitary();
// "M" to toggle Military layer
else if (key === 75) toggleMarkers();
// "K" to toggle Markers layer
else if (key === 187) toggleRulers();
// Equal (=) to toggle Rulers
else if (key === 189) toggleScaleBar();
// Minus (-) to toggle Scale bar
else if (key === 37) zoom.translateBy(svg, 10, 0);
// Left to scroll map left
else if (key === 39) zoom.translateBy(svg, -10, 0);
// Right to scroll map right
else if (key === 38) zoom.translateBy(svg, 0, 10);
// Up to scroll map up
else if (key === 40) zoom.translateBy(svg, 0, -10);
// Up to scroll map up
else if (key === 107 || key === 109) pressNumpadSign(key);
// Numpad Plus/Minus to zoom map or change brush size
else if (key === 48 || key === 96) resetZoom(1000);
// 0 to reset zoom
else if (key === 49 || key === 97) zoom.scaleTo(svg, 1);
// 1 to zoom to 1
else if (key === 50 || key === 98) zoom.scaleTo(svg, 2);
// 2 to zoom to 2
else if (key === 51 || key === 99) zoom.scaleTo(svg, 3);
// 3 to zoom to 3
else if (key === 52 || key === 100) zoom.scaleTo(svg, 4);
// 4 to zoom to 4
else if (key === 53 || key === 101) zoom.scaleTo(svg, 5);
// 5 to zoom to 5
else if (key === 54 || key === 102) zoom.scaleTo(svg, 6);
// 6 to zoom to 6
else if (key === 55 || key === 103) zoom.scaleTo(svg, 7);
// 7 to zoom to 7
else if (key === 56 || key === 104) zoom.scaleTo(svg, 8);
// 8 to zoom to 8
else if (key === 57 || key === 105) zoom.scaleTo(svg, 9);
// 9 to zoom to 9
else if (ctrl) pressControl(); // Control to toggle mode else if (ctrl) pressControl(); // Control to toggle mode
}); });
@ -564,32 +729,32 @@ function pressNumpadSign(key) {
let brush = null; let brush = null;
const d = key === 107 ? 1 : -1; const d = key === 107 ? 1 : -1;
if (brushRadius.offsetParent) brush = document.getElementById("brushRadius"); else if (brushRadius.offsetParent) brush = document.getElementById('brushRadius');
if (biomesManuallyBrush.offsetParent) brush = document.getElementById("biomesManuallyBrush"); else else if (biomesManuallyBrush.offsetParent) brush = document.getElementById('biomesManuallyBrush');
if (statesManuallyBrush.offsetParent) brush = document.getElementById("statesManuallyBrush"); else else if (statesManuallyBrush.offsetParent) brush = document.getElementById('statesManuallyBrush');
if (provincesManuallyBrush.offsetParent) brush = document.getElementById("provincesManuallyBrush"); else else if (provincesManuallyBrush.offsetParent) brush = document.getElementById('provincesManuallyBrush');
if (culturesManuallyBrush.offsetParent) brush = document.getElementById("culturesManuallyBrush"); else else if (culturesManuallyBrush.offsetParent) brush = document.getElementById('culturesManuallyBrush');
if (zonesBrush.offsetParent) brush = document.getElementById("zonesBrush"); else else if (zonesBrush.offsetParent) brush = document.getElementById('zonesBrush');
if (religionsManuallyBrush.offsetParent) brush = document.getElementById("religionsManuallyBrush"); else if (religionsManuallyBrush.offsetParent) brush = document.getElementById('religionsManuallyBrush');
if (brush) { if (brush) {
const value = Math.max(Math.min(+brush.value + d, +brush.max), +brush.min); const value = Math.max(Math.min(+brush.value + d, +brush.max), +brush.min);
brush.value = document.getElementById(brush.id+"Number").value = value; brush.value = document.getElementById(brush.id + 'Number').value = value;
return; return;
} }
const scaleBy = key === 107 ? 1.2 : .8; const scaleBy = key === 107 ? 1.2 : 0.8;
zoom.scaleBy(svg, scaleBy); // if no, zoom map zoom.scaleBy(svg, scaleBy); // if no, zoom map
} }
function pressControl() { function pressControl() {
if (zonesRemove.offsetParent) { if (zonesRemove.offsetParent) {
zonesRemove.classList.contains("pressed") ? zonesRemove.classList.remove("pressed") : zonesRemove.classList.add("pressed"); zonesRemove.classList.contains('pressed') ? zonesRemove.classList.remove('pressed') : zonesRemove.classList.add('pressed');
} }
} }
// trigger trash button click on "Delete" keypress // trigger trash button click on "Delete" keypress
function removeElementOnKey() { function removeElementOnKey() {
$(".dialog:visible .fastDelete").click(); $('.dialog:visible .fastDelete').click();
$("button:visible:contains('Remove')").click(); $("button:visible:contains('Remove')").click();
} }

View file

@ -16,15 +16,9 @@ function editHeightmap() {
title: 'Edit Heightmap', title: 'Edit Heightmap',
width: '28em', width: '28em',
buttons: { buttons: {
Erase: function () { Erase: () => enterHeightmapEditMode('erase'),
enterHeightmapEditMode('erase'); Keep: () => enterHeightmapEditMode('keep'),
}, Risk: () => enterHeightmapEditMode('risk'),
Keep: function () {
enterHeightmapEditMode('keep');
},
Risk: function () {
enterHeightmapEditMode('risk');
},
Cancel: function () { Cancel: function () {
$(this).dialog('close'); $(this).dialog('close');
} }
@ -77,7 +71,7 @@ function editHeightmap() {
convertImage.style.display = type === 'erase' ? 'inline-block' : 'none'; convertImage.style.display = type === 'erase' ? 'inline-block' : 'none';
// hide erosion checkbox if mode is Keep // hide erosion checkbox if mode is Keep
changeHeightsBox.style.display = type === 'keep' ? 'none' : 'inline-block'; allowErosionBox.style.display = type === 'keep' ? 'none' : 'inline-block';
// show finalize button // show finalize button
if (!sessionStorage.getItem('noExitButtonAnimation')) { if (!sessionStorage.getItem('noExitButtonAnimation')) {
@ -191,19 +185,22 @@ function editHeightmap() {
INFO && console.group('Edit Heightmap'); INFO && console.group('Edit Heightmap');
TIME && console.time('regenerateErasedData'); TIME && console.time('regenerateErasedData');
const change = changeHeights.checked; const erosionAllowed = allowErosion.checked;
markFeatures(); markFeatures();
getSignedDistanceField(); markupGridOcean();
if (change) openNearSeaLakes(); if (erosionAllowed) {
addLakesInDeepDepressions();
openNearSeaLakes();
}
OceanLayers(); OceanLayers();
calculateTemperatures(); calculateTemperatures();
generatePrecipitation(); generatePrecipitation();
reGraph(); reGraph();
drawCoastline(); drawCoastline();
Rivers.generate(change); Rivers.generate(erosionAllowed);
if (!change) { if (!erosionAllowed) {
for (const i of pack.cells.i) { for (const i of pack.cells.i) {
const g = pack.cells.g[i]; const g = pack.cells.g[i];
if (pack.cells.h[i] !== grid.cells.h[g] && pack.cells.h[i] >= 20 === grid.cells.h[g] >= 20) pack.cells.h[i] = grid.cells.h[g]; if (pack.cells.h[i] !== grid.cells.h[g] && pack.cells.h[i] >= 20 === grid.cells.h[g] >= 20) pack.cells.h[i] = grid.cells.h[g];
@ -248,6 +245,7 @@ function editHeightmap() {
function restoreRiskedData() { function restoreRiskedData() {
INFO && console.group('Edit Heightmap'); INFO && console.group('Edit Heightmap');
TIME && console.time('restoreRiskedData'); TIME && console.time('restoreRiskedData');
const erosionAllowed = allowErosion.checked;
// assign pack data to grid cells // assign pack data to grid cells
const l = grid.cells.i.length; const l = grid.cells.i.length;
@ -262,7 +260,7 @@ function editHeightmap() {
const culture = new Uint16Array(l); const culture = new Uint16Array(l);
const religion = new Uint16Array(l); const religion = new Uint16Array(l);
// rivers data, stored only if changeHeights is unchecked // rivers data, stored only if allowErosion is unchecked
const fl = new Uint16Array(l); const fl = new Uint16Array(l);
const r = new Uint16Array(l); const r = new Uint16Array(l);
const conf = new Uint8Array(l); const conf = new Uint8Array(l);
@ -280,7 +278,7 @@ function editHeightmap() {
burg[g] = pack.cells.burg[i]; burg[g] = pack.cells.burg[i];
religion[g] = pack.cells.religion[i]; religion[g] = pack.cells.religion[i];
if (!changeHeights.checked) { if (!erosionAllowed) {
fl[g] = pack.cells.fl[i]; fl[g] = pack.cells.fl[i];
r[g] = pack.cells.r[i]; r[g] = pack.cells.r[i];
conf[g] = pack.cells.conf[i]; conf[g] = pack.cells.conf[i];
@ -312,14 +310,15 @@ function editHeightmap() {
}); });
markFeatures(); markFeatures();
getSignedDistanceField(); markupGridOcean();
if (erosionAllowed) addLakesInDeepDepressions();
OceanLayers(); OceanLayers();
calculateTemperatures(); calculateTemperatures();
generatePrecipitation(); generatePrecipitation();
reGraph(); reGraph();
drawCoastline(); drawCoastline();
if (changeHeights.checked) Rivers.generate(changeHeights.checked); if (erosionAllowed) Rivers.generate(true);
// assign saved pack data from grid back to pack // assign saved pack data from grid back to pack
const n = pack.cells.i.length; const n = pack.cells.i.length;
@ -334,7 +333,7 @@ function editHeightmap() {
pack.cells.religion = new Uint16Array(n); pack.cells.religion = new Uint16Array(n);
pack.cells.biome = new Uint8Array(n); pack.cells.biome = new Uint8Array(n);
if (!changeHeights.checked) { if (!erosionAllowed) {
pack.cells.r = new Uint16Array(n); pack.cells.r = new Uint16Array(n);
pack.cells.conf = new Uint8Array(n); pack.cells.conf = new Uint8Array(n);
pack.cells.fl = new Uint16Array(n); pack.cells.fl = new Uint16Array(n);
@ -348,7 +347,7 @@ function editHeightmap() {
pack.cells.biome[i] = land && biome[g] ? biome[g] : getBiomeId(grid.cells.prec[g], pack.cells.h[i]); pack.cells.biome[i] = land && biome[g] ? biome[g] : getBiomeId(grid.cells.prec[g], pack.cells.h[i]);
// rivers data // rivers data
if (!changeHeights.checked) { if (!erosionAllowed) {
pack.cells.r[i] = r[g]; pack.cells.r[i] = r[g];
pack.cells.conf[i] = conf[g]; pack.cells.conf[i] = conf[g];
pack.cells.fl[i] = fl[g]; pack.cells.fl[i] = fl[g];
@ -412,7 +411,7 @@ function editHeightmap() {
drawStates(); drawStates();
drawBorders(); drawBorders();
if (changeHeights.checked) { if (erosionAllowed) {
Rivers.specify(); Rivers.specify();
Lakes.generateName(); Lakes.generateName();
} }
@ -817,10 +816,25 @@ function editHeightmap() {
const steps = body.querySelectorAll('div').length; const steps = body.querySelectorAll('div').length;
const changed = +body.getAttribute('data-changed'); const changed = +body.getAttribute('data-changed');
const template = e.target.value; const template = e.target.value;
if (!steps || !changed) return changeTemplate(template); if (!steps || !changed) {
changeTemplate(template);
return;
}
const message = 'Are you sure you want to select a different template? <br>All changes will be lost'; alertMessage.innerHTML = 'Are you sure you want to select a different template? All changes will be lost.';
confirmationDialog({title: 'Change template', message, confirm: 'Change', onConfirm: () => changeTemplate(template)}); $('#alert').dialog({
resizable: false,
title: 'Change Template',
buttons: {
Change: function () {
changeTemplate(template);
$(this).dialog('close');
},
Cancel: function () {
$(this).dialog('close');
}
}
});
} }
function changeTemplate(template) { function changeTemplate(template) {
@ -952,7 +966,8 @@ function editHeightmap() {
for (const s of steps) { for (const s of steps) {
if (s.style.opacity == 0.5) continue; if (s.style.opacity == 0.5) continue;
const type = s.getAttribute('data-type'); const type = s.dataset.type;
const elCount = s.querySelector('.templateCount') || ''; const elCount = s.querySelector('.templateCount') || '';
const elHeight = s.querySelector('.templateHeight') || ''; const elHeight = s.querySelector('.templateHeight') || '';

View file

@ -14,7 +14,6 @@ function getDefaultPresets() {
heightmap: ['toggleHeight', 'toggleRivers'], heightmap: ['toggleHeight', 'toggleRivers'],
physical: ['toggleCoordinates', 'toggleHeight', 'toggleIce', 'toggleRivers', 'toggleScaleBar'], physical: ['toggleCoordinates', 'toggleHeight', 'toggleIce', 'toggleRivers', 'toggleScaleBar'],
poi: ['toggleBorders', 'toggleHeight', 'toggleIce', 'toggleIcons', 'toggleMarkers', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar'], poi: ['toggleBorders', 'toggleHeight', 'toggleIce', 'toggleIcons', 'toggleMarkers', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar'],
economical: ['toggleResources', 'toggleBiomes', 'toggleBorders', 'toggleIcons', 'toggleIce', 'toggleLabels', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar'],
military: ['toggleBorders', 'toggleIcons', 'toggleLabels', 'toggleMilitary', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar', 'toggleStates'], military: ['toggleBorders', 'toggleIcons', 'toggleLabels', 'toggleMilitary', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar', 'toggleStates'],
emblems: ['toggleBorders', 'toggleIcons', 'toggleIce', 'toggleEmblems', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar', 'toggleStates'], emblems: ['toggleBorders', 'toggleIcons', 'toggleIce', 'toggleEmblems', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar', 'toggleStates'],
landmass: ['toggleScaleBar'] landmass: ['toggleScaleBar']
@ -547,7 +546,7 @@ function drawPopulation(event) {
.transition(show) .transition(show)
.attr('y2', (d) => d[2]); .attr('y2', (d) => d[2]);
const urban = burgs.filter((b) => b.i && !b.removed).map((b) => [b.x, b.y, b.y - (b.population / 8) * urbanization.value]); const urban = burgs.filter((b) => b.i && !b.removed).map((b) => [b.x, b.y, b.y - (b.population / 8) * urbanization]);
population population
.select('#urban') .select('#urban')
.selectAll('line') .selectAll('line')
@ -919,7 +918,9 @@ function drawStates() {
const bodyString = bodyData.map((d) => `<path id="state${d[1]}" d="${d[0]}" fill="${d[2]}" stroke="none"/>`).join(''); const bodyString = bodyData.map((d) => `<path id="state${d[1]}" d="${d[0]}" fill="${d[2]}" stroke="none"/>`).join('');
const gapString = gapData.map((d) => `<path id="state-gap${d[1]}" d="${d[0]}" fill="none" stroke="${d[2]}"/>`).join(''); const gapString = gapData.map((d) => `<path id="state-gap${d[1]}" d="${d[0]}" fill="none" stroke="${d[2]}"/>`).join('');
const clipString = bodyData.map((d) => `<clipPath id="state-clip${d[1]}"><use href="#state${d[1]}"/></clipPath>`).join(''); const clipString = bodyData.map((d) => `<clipPath id="state-clip${d[1]}"><use href="#state${d[1]}"/></clipPath>`).join('');
const haloString = bodyData.map((d) => `<path id="state-border${d[1]}" d="${d[0]}" clip-path="url(#state-clip${d[1]})" stroke="${d3.color(d[2]) ? d3.color(d[2]).darker().hex() : '#666666'}"/>`).join(''); const haloString = bodyData
.map((d) => `<path id="state-border${d[1]}" d="${d[0]}" clip-path="url(#state-clip${d[1]})" stroke="${d3.color(d[2]) ? d3.color(d[2]).darker().hex() : '#666666'}"/>`)
.join('');
statesBody.html(bodyString + gapString); statesBody.html(bodyString + gapString);
defs.select('#statePaths').html(clipString); defs.select('#statePaths').html(clipString);

View file

@ -20,10 +20,7 @@ class Rulers {
for (const rulerString of rulers) { for (const rulerString of rulers) {
const [type, pointsString] = rulerString.split(": "); const [type, pointsString] = rulerString.split(": ");
const points = pointsString.split(" ").map(el => el.split(",").map(n => +n)); const points = pointsString.split(" ").map(el => el.split(",").map(n => +n));
const Type = type === "Ruler" ? Ruler : const Type = type === "Ruler" ? Ruler : type === "Opisometer" ? Opisometer : type === "RouteOpisometer" ? RouteOpisometer : type === "Planimeter" ? Planimeter : null;
type === "Opisometer" ? Opisometer :
type === "RouteOpisometer" ? RouteOpisometer :
type === "Planimeter" ? Planimeter : null;
this.create(Type, points); this.create(Type, points);
} }
} }
@ -57,7 +54,7 @@ class Measurer {
} }
getSize() { getSize() {
return rn(1 / scale ** .3 * 2, 2); return rn((1 / scale ** 0.3) * 2, 2);
} }
getDash() { getDash() {
@ -66,10 +63,11 @@ class Measurer {
drag() { drag() {
const tr = parseTransform(this.getAttribute("transform")); const tr = parseTransform(this.getAttribute("transform"));
const x = +tr[0] - d3.event.x, y = +tr[1] - d3.event.y; const x = +tr[0] - d3.event.x,
y = +tr[1] - d3.event.y;
d3.event.on("drag", function() { d3.event.on("drag", function () {
const transform = `translate(${(x + d3.event.x)},${(y + d3.event.y)})`; const transform = `translate(${x + d3.event.x},${y + d3.event.y})`;
this.setAttribute("transform", transform); this.setAttribute("transform", transform);
}); });
} }
@ -89,9 +87,9 @@ class Measurer {
const MIN_DIST2 = 900; const MIN_DIST2 = 900;
const optimized = []; const optimized = [];
for (let i=0, p1 = this.points[0]; i < this.points.length; i++) { for (let i = 0, p1 = this.points[0]; i < this.points.length; i++) {
const p2 = this.points[i]; const p2 = this.points[i];
const dist2 = !i || i === this.points.length-1 ? Infinity : (p2[0] - p1[0]) ** 2 + (p2[1] - p1[1]) ** 2; const dist2 = !i || i === this.points.length - 1 ? Infinity : (p2[0] - p1[0]) ** 2 + (p2[1] - p1[1]) ** 2;
if (dist2 < MIN_DIST2) continue; if (dist2 < MIN_DIST2) continue;
optimized.push(p2); optimized.push(p2);
p1 = p2; p1 = p2;
@ -105,7 +103,6 @@ class Measurer {
undraw() { undraw() {
this.el?.remove(); this.el?.remove();
} }
} }
class Ruler extends Measurer { class Ruler extends Measurer {
@ -136,12 +133,29 @@ class Ruler extends Measurer {
const size = this.getSize(); const size = this.getSize();
const dash = this.getDash(); const dash = this.getDash();
const el = this.el = ruler.append("g").attr("class", "ruler").call(d3.drag().on("start", this.drag)).attr("font-size", 10 * size); const el = (this.el = ruler
el.append("polyline").attr("points", points).attr("class", "white").attr("stroke-width", size) .append("g")
.attr("class", "ruler")
.call(d3.drag().on("start", this.drag))
.attr("font-size", 10 * size));
el.append("polyline")
.attr("points", points)
.attr("class", "white")
.attr("stroke-width", size)
.call(d3.drag().on("start", () => this.addControl(this))); .call(d3.drag().on("start", () => this.addControl(this)));
el.append("polyline").attr("points", points).attr("class", "gray").attr("stroke-width", rn(size * 1.2, 2)).attr("stroke-dasharray", dash); el.append("polyline")
el.append("g").attr("class", "rulerPoints").attr("stroke-width", .5 * size).attr("font-size", 2 * size); .attr("points", points)
el.append("text").attr("dx", ".35em").attr("dy", "-.45em").on("click", () => rulers.remove(this.id)); .attr("class", "gray")
.attr("stroke-width", rn(size * 1.2, 2))
.attr("stroke-dasharray", dash);
el.append("g")
.attr("class", "rulerPoints")
.attr("stroke-width", 0.5 * size)
.attr("font-size", 2 * size);
el.append("text")
.attr("dx", ".35em")
.attr("dy", "-.45em")
.on("click", () => rulers.remove(this.id));
this.drawPoints(el); this.drawPoints(el);
this.updateLabel(); this.updateLabel();
return this; return this;
@ -151,7 +165,7 @@ class Ruler extends Measurer {
const g = el.select(".rulerPoints"); const g = el.select(".rulerPoints");
g.selectAll("circle").remove(); g.selectAll("circle").remove();
for (let i=0; i < this.points.length; i++) { for (let i = 0; i < this.points.length; i++) {
const [x, y] = this.points[i]; const [x, y] = this.points[i];
this.drawPoint(g, x, y, i); this.drawPoint(g, x, y, i);
} }
@ -160,14 +174,25 @@ class Ruler extends Measurer {
drawPoint(el, x, y, i) { drawPoint(el, x, y, i) {
const context = this; const context = this;
el.append("circle") el.append("circle")
.attr("r", "1em").attr("cx", x).attr("cy", y) .attr("r", "1em")
.attr("cx", x)
.attr("cy", y)
.attr("class", this.isEdge(i) ? "edge" : "control") .attr("class", this.isEdge(i) ? "edge" : "control")
.on("click", function() {context.removePoint(context, i)}) .on("click", function () {
.call(d3.drag().clickDistance(3).on("start", function() {context.dragControl(context, i)})); context.removePoint(context, i);
})
.call(
d3
.drag()
.clickDistance(3)
.on("start", function () {
context.dragControl(context, i);
})
);
} }
isEdge(i) { isEdge(i) {
return i === 0 || i === this.points.length-1; return i === 0 || i === this.points.length - 1;
} }
updateLabel() { updateLabel() {
@ -179,9 +204,9 @@ class Ruler extends Measurer {
getLength() { getLength() {
let length = 0; let length = 0;
for (let i=0; i < this.points.length - 1; i++) { for (let i = 0; i < this.points.length - 1; i++) {
const [x1, y1] = this.points[i]; const [x1, y1] = this.points[i];
const [x2, y2] = this.points[i+1]; const [x2, y2] = this.points[i + 1];
length += Math.hypot(x1 - x2, y1 - y2); length += Math.hypot(x1 - x2, y1 - y2);
} }
return length; return length;
@ -189,20 +214,20 @@ class Ruler extends Measurer {
dragControl(context, pointId) { dragControl(context, pointId) {
let addPoint = context.isEdge(pointId) && d3.event.sourceEvent.ctrlKey; let addPoint = context.isEdge(pointId) && d3.event.sourceEvent.ctrlKey;
let circle = context.el.select(`circle:nth-child(${pointId+1})`); let circle = context.el.select(`circle:nth-child(${pointId + 1})`);
const line = context.el.selectAll("polyline"); const line = context.el.selectAll("polyline");
let x0 = rn(d3.event.x, 1); let x0 = rn(d3.event.x, 1);
let y0 = rn(d3.event.y, 1); let y0 = rn(d3.event.y, 1);
let axis; let axis;
d3.event.on("drag", function() { d3.event.on("drag", function () {
if (addPoint) { if (addPoint) {
if (d3.event.dx < .1 && d3.event.dy < .1) return; if (d3.event.dx < 0.1 && d3.event.dy < 0.1) return;
context.pushPoint(pointId); context.pushPoint(pointId);
context.drawPoints(context.el); context.drawPoints(context.el);
if (pointId) pointId++; if (pointId) pointId++;
circle = context.el.select(`circle:nth-child(${pointId+1})`); circle = context.el.select(`circle:nth-child(${pointId + 1})`);
addPoint = false; addPoint = false;
} }
@ -253,13 +278,38 @@ class Opisometer extends Measurer {
const dash = this.getDash(); const dash = this.getDash();
const context = this; const context = this;
const el = this.el = ruler.append("g").attr("class", "opisometer").call(d3.drag().on("start", this.drag)).attr("font-size", 10 * size); const el = (this.el = ruler
.append("g")
.attr("class", "opisometer")
.call(d3.drag().on("start", this.drag))
.attr("font-size", 10 * size));
el.append("path").attr("class", "white").attr("stroke-width", size); el.append("path").attr("class", "white").attr("stroke-width", size);
el.append("path").attr("class", "gray").attr("stroke-width", size).attr("stroke-dasharray", dash); el.append("path").attr("class", "gray").attr("stroke-width", size).attr("stroke-dasharray", dash);
const rulerPoints = el.append("g").attr("class", "rulerPoints").attr("stroke-width", .5 * size).attr("font-size", 2 * size); const rulerPoints = el
rulerPoints.append("circle").attr("r", "1em").call(d3.drag().on("start", function() {context.dragControl(context, 0)})); .append("g")
rulerPoints.append("circle").attr("r", "1em").call(d3.drag().on("start", function() {context.dragControl(context, 1)})); .attr("class", "rulerPoints")
el.append("text").attr("dx", ".35em").attr("dy", "-.45em").on("click", () => rulers.remove(this.id)); .attr("stroke-width", 0.5 * size)
.attr("font-size", 2 * size);
rulerPoints
.append("circle")
.attr("r", "1em")
.call(
d3.drag().on("start", function () {
context.dragControl(context, 0);
})
);
rulerPoints
.append("circle")
.attr("r", "1em")
.call(
d3.drag().on("start", function () {
context.dragControl(context, 1);
})
);
el.append("text")
.attr("dx", ".35em")
.attr("dy", "-.45em")
.on("click", () => rulers.remove(this.id));
this.updateCurve(); this.updateCurve();
this.updateLabel(); this.updateLabel();
@ -267,7 +317,7 @@ class Opisometer extends Measurer {
} }
updateCurve() { updateCurve() {
lineGen.curve(d3.curveCatmullRom.alpha(.5)); lineGen.curve(d3.curveCatmullRom.alpha(0.5));
const path = round(lineGen(this.points)); const path = round(lineGen(this.points));
this.el.selectAll("path").attr("d", path); this.el.selectAll("path").attr("d", path);
@ -288,7 +338,7 @@ class Opisometer extends Measurer {
const MIN_DIST = d3.event.sourceEvent.shiftKey ? 9 : 100; const MIN_DIST = d3.event.sourceEvent.shiftKey ? 9 : 100;
let prev = rigth ? last(context.points) : context.points[0]; let prev = rigth ? last(context.points) : context.points[0];
d3.event.on("drag", function() { d3.event.on("drag", function () {
const point = [d3.event.x | 0, d3.event.y | 0]; const point = [d3.event.x | 0, d3.event.y | 0];
const dist2 = (prev[0] - point[0]) ** 2 + (prev[1] - point[1]) ** 2; const dist2 = (prev[0] - point[0]) ** 2 + (prev[1] - point[1]) ** 2;
@ -301,7 +351,7 @@ class Opisometer extends Measurer {
context.updateLabel(); context.updateLabel();
}); });
d3.event.on("end", function() { d3.event.on("end", function () {
if (!d3.event.sourceEvent.shiftKey) context.optimize(); if (!d3.event.sourceEvent.shiftKey) context.optimize();
}); });
} }
@ -367,13 +417,37 @@ class RouteOpisometer extends Measurer {
const dash = this.getDash(); const dash = this.getDash();
const context = this; const context = this;
const el = this.el = ruler.append("g").attr("class", "opisometer").attr("font-size", 10 * size); const el = (this.el = ruler
.append("g")
.attr("class", "opisometer")
.attr("font-size", 10 * size));
el.append("path").attr("class", "white").attr("stroke-width", size); el.append("path").attr("class", "white").attr("stroke-width", size);
el.append("path").attr("class", "gray").attr("stroke-width", size).attr("stroke-dasharray", dash); el.append("path").attr("class", "gray").attr("stroke-width", size).attr("stroke-dasharray", dash);
const rulerPoints = el.append("g").attr("class", "rulerPoints").attr("stroke-width", .5 * size).attr("font-size", 2 * size); const rulerPoints = el
rulerPoints.append("circle").attr("r", "1em").call(d3.drag().on("start", function() {context.dragControl(context, 0)})); .append("g")
rulerPoints.append("circle").attr("r", "1em").call(d3.drag().on("start", function() {context.dragControl(context, 1)})); .attr("class", "rulerPoints")
el.append("text").attr("dx", ".35em").attr("dy", "-.45em").on("click", () => rulers.remove(this.id)); .attr("stroke-width", 0.5 * size)
.attr("font-size", 2 * size);
rulerPoints
.append("circle")
.attr("r", "1em")
.call(
d3.drag().on("start", function () {
context.dragControl(context, 0);
})
);
rulerPoints
.append("circle")
.attr("r", "1em")
.call(
d3.drag().on("start", function () {
context.dragControl(context, 1);
})
);
el.append("text")
.attr("dx", ".35em")
.attr("dy", "-.45em")
.on("click", () => rulers.remove(this.id));
this.updateCurve(); this.updateCurve();
this.updateLabel(); this.updateLabel();
@ -381,7 +455,7 @@ class RouteOpisometer extends Measurer {
} }
updateCurve() { updateCurve() {
lineGen.curve(d3.curveCatmullRom.alpha(.5)); lineGen.curve(d3.curveCatmullRom.alpha(0.5));
const path = round(lineGen(this.points)); const path = round(lineGen(this.points));
this.el.selectAll("path").attr("d", path); this.el.selectAll("path").attr("d", path);
@ -399,7 +473,7 @@ class RouteOpisometer extends Measurer {
} }
dragControl(context, rigth) { dragControl(context, rigth) {
d3.event.on("drag", function() { d3.event.on("drag", function () {
const mousePoint = [d3.event.x | 0, d3.event.y | 0]; const mousePoint = [d3.event.x | 0, d3.event.y | 0];
const cells = pack.cells; const cells = pack.cells;
@ -422,7 +496,11 @@ class Planimeter extends Measurer {
if (this.el) this.el.selectAll("*").remove(); if (this.el) this.el.selectAll("*").remove();
const size = this.getSize(); const size = this.getSize();
const el = this.el = ruler.append("g").attr("class", "planimeter").call(d3.drag().on("start", this.drag)).attr("font-size", 10 * size); const el = (this.el = ruler
.append("g")
.attr("class", "planimeter")
.call(d3.drag().on("start", this.drag))
.attr("font-size", 10 * size));
el.append("path").attr("class", "planimeter").attr("stroke-width", size); el.append("path").attr("class", "planimeter").attr("stroke-width", size);
el.append("text").on("click", () => rulers.remove(this.id)); el.append("text").on("click", () => rulers.remove(this.id));
@ -432,7 +510,7 @@ class Planimeter extends Measurer {
} }
updateCurve() { updateCurve() {
lineGen.curve(d3.curveCatmullRomClosed.alpha(.5)); lineGen.curve(d3.curveCatmullRomClosed.alpha(0.5));
const path = round(lineGen(this.points)); const path = round(lineGen(this.points));
this.el.selectAll("path").attr("d", path); this.el.selectAll("path").attr("d", path);
} }
@ -458,36 +536,79 @@ function drawScaleBar() {
// calculate size // calculate size
const init = 100; // actual length in pixels if scale, dScale and size = 1; const init = 100; // actual length in pixels if scale, dScale and size = 1;
const size = +barSize.value; const size = +barSizeInput.value;
let val = init * size * dScale / scale; // bar length in distance unit let val = (init * size * dScale) / scale; // bar length in distance unit
if (val > 900) val = rn(val, -3); // round to 1000 if (val > 900) val = rn(val, -3);
else if (val > 90) val = rn(val, -2); // round to 100 // round to 1000
else if (val > 9) val = rn(val, -1); // round to 10 else if (val > 90) val = rn(val, -2);
else val = rn(val) // round to 1 // round to 100
const l = val * scale / dScale; // actual length in pixels on this scale else if (val > 9) val = rn(val, -1);
// round to 10
else val = rn(val); // round to 1
const l = (val * scale) / dScale; // actual length in pixels on this scale
scaleBar.append("line").attr("x1", 0.5).attr("y1", 0).attr("x2", l+size-0.5).attr("y2", 0).attr("stroke-width", size).attr("stroke", "white"); scaleBar
scaleBar.append("line").attr("x1", 0).attr("y1", size).attr("x2", l+size).attr("y2", size).attr("stroke-width", size).attr("stroke", "#3d3d3d"); .append("line")
.attr("x1", 0.5)
.attr("y1", 0)
.attr("x2", l + size - 0.5)
.attr("y2", 0)
.attr("stroke-width", size)
.attr("stroke", "white");
scaleBar
.append("line")
.attr("x1", 0)
.attr("y1", size)
.attr("x2", l + size)
.attr("y2", size)
.attr("stroke-width", size)
.attr("stroke", "#3d3d3d");
const dash = size + " " + rn(l / 5 - size, 2); const dash = size + " " + rn(l / 5 - size, 2);
scaleBar.append("line").attr("x1", 0).attr("y1", 0).attr("x2", l+size).attr("y2", 0) scaleBar
.attr("stroke-width", rn(size * 3, 2)).attr("stroke-dasharray", dash).attr("stroke", "#3d3d3d"); .append("line")
.attr("x1", 0)
.attr("y1", 0)
.attr("x2", l + size)
.attr("y2", 0)
.attr("stroke-width", rn(size * 3, 2))
.attr("stroke-dasharray", dash)
.attr("stroke", "#3d3d3d");
const fontSize = rn(5 * size, 1); const fontSize = rn(5 * size, 1);
scaleBar.selectAll("text").data(d3.range(0,6)).enter().append("text") scaleBar
.attr("x", d => rn(d * l/5, 2)).attr("y", 0).attr("dy", "-.5em") .selectAll("text")
.attr("font-size", fontSize).text(d => rn(d * l/5 * dScale / scale) + (d<5 ? "" : " " + unit)); .data(d3.range(0, 6))
.enter()
.append("text")
.attr("x", d => rn((d * l) / 5, 2))
.attr("y", 0)
.attr("dy", "-.5em")
.attr("font-size", fontSize)
.text(d => rn((((d * l) / 5) * dScale) / scale) + (d < 5 ? "" : " " + unit));
if (barLabel.value !== "") { if (barLabel.value !== "") {
scaleBar.append("text").attr("x", (l+1) / 2).attr("y", 2 * size) scaleBar
.append("text")
.attr("x", (l + 1) / 2)
.attr("y", 2 * size)
.attr("dominant-baseline", "text-before-edge") .attr("dominant-baseline", "text-before-edge")
.attr("font-size", fontSize).text(barLabel.value); .attr("font-size", fontSize)
.text(barLabel.value);
} }
const bbox = scaleBar.node().getBBox(); const bbox = scaleBar.node().getBBox();
// append backbround rectangle // append backbround rectangle
scaleBar.insert("rect", ":first-child").attr("x", -10).attr("y", -20).attr("width", bbox.width + 10).attr("height", bbox.height + 15) scaleBar
.attr("stroke-width", size).attr("stroke", "none").attr("filter", "url(#blur5)") .insert("rect", ":first-child")
.attr("fill", barBackColor.value).attr("opacity", +barBackOpacity.value); .attr("x", -10)
.attr("y", -20)
.attr("width", bbox.width + 10)
.attr("height", bbox.height + 15)
.attr("stroke-width", size)
.attr("stroke", "none")
.attr("filter", "url(#blur5)")
.attr("fill", barBackColor.value)
.attr("opacity", +barBackOpacity.value);
fitScaleBar(); fitScaleBar();
} }
@ -495,9 +616,10 @@ function drawScaleBar() {
// fit ScaleBar to canvas size // fit ScaleBar to canvas size
function fitScaleBar() { function fitScaleBar() {
if (!scaleBar.select("rect").size() || scaleBar.style("display") === "none") return; if (!scaleBar.select("rect").size() || scaleBar.style("display") === "none") return;
const px = isNaN(+barPosX.value) ? .99 : barPosX.value / 100; const px = isNaN(+barPosX.value) ? 0.99 : barPosX.value / 100;
const py = isNaN(+barPosY.value) ? .99 : barPosY.value / 100; const py = isNaN(+barPosY.value) ? 0.99 : barPosY.value / 100;
const bbox = scaleBar.select("rect").node().getBBox(); const bbox = scaleBar.select("rect").node().getBBox();
const x = rn(svgWidth * px - bbox.width + 10), y = rn(svgHeight * py - bbox.height + 20); const x = rn(svgWidth * px - bbox.width + 10),
y = rn(svgHeight * py - bbox.height + 20);
scaleBar.attr("transform", `translate(${x},${y})`); scaleBar.attr("transform", `translate(${x},${y})`);
} }

View file

@ -67,7 +67,7 @@ function overviewMilitary() {
const states = pack.states.filter((s) => s.i && !s.removed); const states = pack.states.filter((s) => s.i && !s.removed);
for (const s of states) { for (const s of states) {
const population = rn((s.rural + s.urban * urbanization.value) * populationRate.value); const population = rn((s.rural + s.urban * urbanization) * populationRate);
const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0); const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
const total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0); const total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0);
const rate = (total / population) * 100; const rate = (total / population) * 100;
@ -114,7 +114,7 @@ function overviewMilitary() {
const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0); const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
options.military.forEach((u) => (line.dataset[u.name] = line.querySelector(`div[data-type='${u.name}']`).innerHTML = getForces(u))); options.military.forEach((u) => (line.dataset[u.name] = line.querySelector(`div[data-type='${u.name}']`).innerHTML = getForces(u)));
const population = rn((s.rural + s.urban * urbanization.value) * populationRate.value); const population = rn((s.rural + s.urban * urbanization) * populationRate);
const total = (line.dataset.total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0)); const total = (line.dataset.total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0));
const rate = (line.dataset.rate = (total / population) * 100); const rate = (line.dataset.rate = (total / population) * 100);
line.querySelector("div[data-type='total']").innerHTML = si(total); line.querySelector("div[data-type='total']").innerHTML = si(total);
@ -282,12 +282,21 @@ function overviewMilitary() {
} }
function militaryRecalculate() { function militaryRecalculate() {
const message = 'Are you sure you want to recalculate military forces for all states?<br>Regiments for all states will be regenerated'; alertMessage.innerHTML = 'Are you sure you want to recalculate military forces for all states?<br>Regiments for all states will be regenerated';
const onConfirm = () => { $('#alert').dialog({
Military.generate(); resizable: false,
addLines(); title: 'Remove regiment',
}; buttons: {
confirmationDialog({title: 'Remove regiment', message, confirm: 'Remove', onConfirm}); Recalculate: function () {
$(this).dialog('close');
Military.generate();
addLines();
},
Cancel: function () {
$(this).dialog('close');
}
}
});
} }
function downloadMilitaryData() { function downloadMilitaryData() {

View file

@ -61,6 +61,7 @@ function editNotes(id, name) {
document.getElementById('legendsToLoad').addEventListener('change', function () { document.getElementById('legendsToLoad').addEventListener('change', function () {
uploadFile(this, uploadLegends); uploadFile(this, uploadLegends);
}); });
document.getElementById('notesClearStyle').addEventListener('click', clearStyle);
document.getElementById('notesRemove').addEventListener('click', triggerNotesRemove); document.getElementById('notesRemove').addEventListener('click', triggerNotesRemove);
function showNote(note) { function showNote(note) {
@ -89,8 +90,20 @@ function editNotes(id, name) {
const element = document.getElementById(select.value); const element = document.getElementById(select.value);
if (element === null) { if (element === null) {
const message = 'Related element is not found. Would you like to remove the note?'; alertMessage.innerHTML = 'Related element is not found. Would you like to remove the note?';
confirmationDialog({title: 'Element not found', message, confirm: 'Remove', onConfirm: removeLegend}); $('#alert').dialog({
resizable: false,
title: 'Element not found',
buttons: {
Remove: function () {
$(this).dialog('close');
removeLegend();
},
Keep: function () {
$(this).dialog('close');
}
}
});
return; return;
} }
@ -104,15 +117,34 @@ function editNotes(id, name) {
} }
function uploadLegends(dataLoaded) { function uploadLegends(dataLoaded) {
if (!dataLoaded) return tip('Cannot load the file. Please check the data format', false, 'error'); if (!dataLoaded) {
tip('Cannot load the file. Please check the data format', false, 'error');
return;
}
notes = JSON.parse(dataLoaded); notes = JSON.parse(dataLoaded);
document.getElementById('notesSelect').options.length = 0; document.getElementById('notesSelect').options.length = 0;
editNotes(notes[0].id, notes[0].name); editNotes(notes[0].id, notes[0].name);
} }
function clearStyle() {
editor.content.innerHTML = editor.content.textContent;
}
function triggerNotesRemove() { function triggerNotesRemove() {
const message = 'Are you sure you want to remove the selected note? <br>This action cannot be reverted'; alertMessage.innerHTML = 'Are you sure you want to remove the selected note?';
confirmationDialog({title: 'Remove note', message, confirm: 'Remove', onConfirm: removeLegend}); $('#alert').dialog({
resizable: false,
title: 'Remove note',
buttons: {
Remove: function () {
$(this).dialog('close');
removeLegend();
},
Keep: function () {
$(this).dialog('close');
}
}
});
} }
function removeLegend() { function removeLegend() {
@ -120,7 +152,10 @@ function editNotes(id, name) {
const index = notes.findIndex((n) => n.id === select.value); const index = notes.findIndex((n) => n.id === select.value);
notes.splice(index, 1); notes.splice(index, 1);
select.options.length = 0; select.options.length = 0;
if (!notes.length) return $('#notesEditor').dialog('close'); if (!notes.length) {
$('#notesEditor').dialog('close');
return;
}
notesText.innerHTML = ''; notesText.innerHTML = '';
editNotes(notes[0].id, notes[0].name); editNotes(notes[0].id, notes[0].name);
} }

View file

@ -95,7 +95,10 @@ function showSupporters() {
Kyle S,Eric Moore,Dean Dunakin,Uniquenameosaurus,WarWizardGames,Chance Mena,Jan Ka,Miguel Alejandro,Dalton Clark,Simon Drapeau,Radovan Zapletal,Jmmat6, Kyle S,Eric Moore,Dean Dunakin,Uniquenameosaurus,WarWizardGames,Chance Mena,Jan Ka,Miguel Alejandro,Dalton Clark,Simon Drapeau,Radovan Zapletal,Jmmat6,
Justa Badge,Blargh Blarghmoomoo,Vanessa Anjos,Grant A. Murray,Akirsop,Rikard Wolff,Jake Fish,teco 47,Antiroo,Jakob Siegel,Guilherme Aguiar,Jarno Hallikainen, Justa Badge,Blargh Blarghmoomoo,Vanessa Anjos,Grant A. Murray,Akirsop,Rikard Wolff,Jake Fish,teco 47,Antiroo,Jakob Siegel,Guilherme Aguiar,Jarno Hallikainen,
Justin Mcclain,Kristin Chernoff,Rowland Kingman,Esther Busch,Grayson McClead,Austin,Hakon the Viking,Chad Riley,Cooper Counts,Patrick Jones,Clonetone, Justin Mcclain,Kristin Chernoff,Rowland Kingman,Esther Busch,Grayson McClead,Austin,Hakon the Viking,Chad Riley,Cooper Counts,Patrick Jones,Clonetone,
PlayByMail.Net,Brad Wardell,Lance Saba,Egoensis,Brea Richards,Tiber,Chris Bloom,Maxim Lowe,Aquelion,Page One Project,Spencer Morris,Paul Ingram`; PlayByMail.Net,Brad Wardell,Lance Saba,Egoensis,Brea Richards,Tiber,Chris Bloom,Maxim Lowe,Aquelion,Page One Project,Spencer Morris,Paul Ingram,
Dust Bunny,Adrian Wright,Eric Alexander Cartaya,GameNight,Thomas Mortensen Hansen,Zklaus,Drinarius,Ed Wright,Lon Varnadore,Crys Cain,Heaven N Lee,
Jeffrey Henning,Lazer Elf,Jordan Bellah,Alex Beard,Kass Frisson,Petro Lombaard,Emanuel Pietri,Rox,PinkEvil,Gavin Madrigal,Martin Lorber,Prince of Morgoth,
Jaryd Armstrong,Andrew Pirkola,ThyHolyDevil,Gary Smith,Tyshaun Wise,Ethan Cook,Jon Stroman,Nobody679,良义 ,Chris Gray`;
const array = supporters const array = supporters
.replace(/(?:\r\n|\r|\n)/g, '') .replace(/(?:\r\n|\r|\n)/g, '')
@ -106,35 +109,51 @@ function showSupporters() {
$('#alert').dialog({resizable: false, title: 'Patreon Supporters', width: '54vw', position: {my: 'center', at: 'center', of: 'svg'}}); $('#alert').dialog({resizable: false, title: 'Patreon Supporters', width: '54vw', position: {my: 'center', at: 'center', of: 'svg'}});
} }
// on any option or dialog change
document.getElementById('options').addEventListener('change', checkIfStored);
document.getElementById('dialogs').addEventListener('change', checkIfStored);
document.getElementById('options').addEventListener('input', updateOutputToFollowInput);
document.getElementById('dialogs').addEventListener('input', updateOutputToFollowInput);
function checkIfStored(ev) {
if (ev.target.dataset.stored) lock(ev.target.dataset.stored);
}
function updateOutputToFollowInput(ev) {
const id = ev.target.id;
const value = ev.target.value;
// specific cases
if (id === 'manorsInput') return (manorsOutput.value = value == 1000 ? 'auto' : value);
// generic case
if (id.slice(-5) === 'Input') {
const output = document.getElementById(id.slice(0, -5) + 'Output');
if (output) output.value = value;
} else if (id.slice(-6) === 'Output') {
const input = document.getElementById(id.slice(0, -6) + 'Input');
if (input) input.value = value;
}
}
// Option listeners // Option listeners
const optionsContent = document.getElementById('optionsContent'); const optionsContent = document.getElementById('optionsContent');
optionsContent.addEventListener('input', function (event) { optionsContent.addEventListener('input', function (event) {
const id = event.target.id, const id = event.target.id;
value = event.target.value; const value = event.target.value;
if (id === 'mapWidthInput' || id === 'mapHeightInput') mapSizeInputChange(); if (id === 'mapWidthInput' || id === 'mapHeightInput') mapSizeInputChange();
else if (id === 'pointsInput') changeCellsDensity(+value); else if (id === 'pointsInput') changeCellsDensity(+value);
else if (id === 'culturesInput') culturesOutput.value = value;
else if (id === 'culturesOutput') culturesInput.value = value;
else if (id === 'culturesSet') changeCultureSet(); else if (id === 'culturesSet') changeCultureSet();
else if (id === 'regionsInput' || id === 'regionsOutput') changeStatesNumber(value); else if (id === 'regionsInput' || id === 'regionsOutput') changeStatesNumber(value);
else if (id === 'provincesInput') provincesOutput.value = value;
else if (id === 'provincesOutput') provincesOutput.value = value;
else if (id === 'provincesOutput') powerOutput.value = value;
else if (id === 'powerInput') powerOutput.value = value;
else if (id === 'powerOutput') powerInput.value = value;
else if (id === 'neutralInput') neutralOutput.value = value;
else if (id === 'neutralOutput') neutralInput.value = value;
else if (id === 'manorsInput') changeBurgsNumberSlider(value);
else if (id === 'religionsInput') religionsOutput.value = value;
else if (id === 'emblemShape') changeEmblemShape(value); else if (id === 'emblemShape') changeEmblemShape(value);
else if (id === 'tooltipSizeInput' || id === 'tooltipSizeOutput') changeTooltipSize(value); else if (id === 'tooltipSizeInput' || id === 'tooltipSizeOutput') changeTooltipSize(value);
else if (id === 'transparencyInput') changeDialogsTransparency(value); else if (id === 'transparencyInput') changeDialogsTransparency(value);
}); });
optionsContent.addEventListener('change', function (event) { optionsContent.addEventListener('change', function (event) {
if (event.target.dataset.stored) lock(event.target.dataset.stored); const id = event.target.id;
const id = event.target.id, const value = event.target.value;
value = event.target.value;
if (id === 'zoomExtentMin' || id === 'zoomExtentMax') changeZoomExtent(value); if (id === 'zoomExtentMin' || id === 'zoomExtentMax') changeZoomExtent(value);
else if (id === 'optionsSeed') generateMapWithSeed(); else if (id === 'optionsSeed') generateMapWithSeed();
else if (id === 'uiSizeInput' || id === 'uiSizeOutput') changeUIsize(value); else if (id === 'uiSizeInput' || id === 'uiSizeOutput') changeUIsize(value);
@ -330,8 +349,8 @@ function changeCellsDensity(value) {
const cells = convert(value); const cells = convert(value);
pointsInput.setAttribute('data-cells', cells); pointsInput.setAttribute('data-cells', cells);
pointsOutput.value = cells / 1000 + 'K'; pointsOutput_formatted.value = cells / 1000 + 'K';
pointsOutput.style.color = cells > 50000 ? '#b12117' : cells !== 10000 ? '#dfdf12' : '#053305'; pointsOutput_formatted.style.color = cells > 50000 ? '#b12117' : cells !== 10000 ? '#dfdf12' : '#053305';
} }
function changeCultureSet() { function changeCultureSet() {
@ -382,16 +401,11 @@ function changeEmblemShape(emblemShape) {
} }
function changeStatesNumber(value) { function changeStatesNumber(value) {
regionsInput.value = regionsOutput.value = value;
regionsOutput.style.color = +value ? null : '#b12117'; regionsOutput.style.color = +value ? null : '#b12117';
burgLabels.select('#capitals').attr('data-size', Math.max(rn(6 - value / 20), 3)); burgLabels.select('#capitals').attr('data-size', Math.max(rn(6 - value / 20), 3));
labels.select('#countries').attr('data-size', Math.max(rn(18 - value / 6), 4)); labels.select('#countries').attr('data-size', Math.max(rn(18 - value / 6), 4));
} }
function changeBurgsNumberSlider(value) {
manorsOutput.value = value == 1000 ? 'auto' : value;
}
function changeUIsize(value) { function changeUIsize(value) {
if (isNaN(+value) || +value < 0.5) return; if (isNaN(+value) || +value < 0.5) return;
@ -408,7 +422,6 @@ function getUImaxSize() {
} }
function changeTooltipSize(value) { function changeTooltipSize(value) {
tooltipSizeInput.value = tooltipSizeOutput.value = value;
tooltip.style.fontSize = `calc(${value}px + 0.5vw)`; tooltip.style.fontSize = `calc(${value}px + 0.5vw)`;
} }
@ -446,8 +459,9 @@ function applyStoredOptions() {
if (localStorage.getItem('heightUnit')) applyOption(heightUnit, localStorage.getItem('heightUnit')); if (localStorage.getItem('heightUnit')) applyOption(heightUnit, localStorage.getItem('heightUnit'));
for (let i = 0; i < localStorage.length; i++) { for (let i = 0; i < localStorage.length; i++) {
const stored = localStorage.key(i), const stored = localStorage.key(i);
value = localStorage.getItem(stored); const value = localStorage.getItem(stored);
if (stored === 'speakerVoice') continue; if (stored === 'speakerVoice') continue;
const input = document.getElementById(stored + 'Input') || document.getElementById(stored); const input = document.getElementById(stored + 'Input') || document.getElementById(stored);
const output = document.getElementById(stored + 'Output'); const output = document.getElementById(stored + 'Output');
@ -606,23 +620,40 @@ document.getElementById('sticked').addEventListener('click', function (event) {
}); });
function regeneratePrompt() { function regeneratePrompt() {
if (customization) return tip('New map cannot be generated when edit mode is active, please exit the mode and retry', false, 'error'); if (customization) {
const workingMinutes = (Date.now() - last(mapHistory).created) / 60000; tip('New map cannot be generated when edit mode is active, please exit the mode and retry', false, 'error');
if (workingMinutes < 5) return regenerateMap(); return;
}
const message = 'Are you sure you want to generate a new map? <br>All unsaved changes made to the current map will be lost'; const workingTime = (Date.now() - last(mapHistory).created) / 60000; // minutes
const onConfirm = () => { if (workingTime < 5) {
closeDialogs();
regenerateMap(); regenerateMap();
}; return;
confirmationDialog({title: 'Generate new map', message, confirm: 'Generate', onConfirm}); }
alertMessage.innerHTML = `Are you sure you want to generate a new map?<br>
All unsaved changes made to the current map will be lost`;
$('#alert').dialog({
resizable: false,
title: 'Generate new map',
buttons: {
Cancel: function () {
$(this).dialog('close');
},
Generate: function () {
closeDialogs();
regenerateMap();
}
}
});
} }
function showSavePane() { function showSavePane() {
document.getElementById('showLabels').checked = !hideLabels.checked;
$('#saveMapData').dialog({ $('#saveMapData').dialog({
title: 'Save map', title: 'Save map',
resizable: false, resizable: false,
width: '27em', width: '30em',
position: {my: 'center', at: 'center', of: 'svg'}, position: {my: 'center', at: 'center', of: 'svg'},
buttons: { buttons: {
Close: function () { Close: function () {
@ -703,6 +734,74 @@ document.getElementById('mapToLoad').addEventListener('change', function () {
uploadMap(fileToLoad); uploadMap(fileToLoad);
}); });
function openSaveTiles() {
closeDialogs();
updateTilesOptions();
const status = document.getElementById('tileStatus');
status.innerHTML = '';
let loading = null;
$('#saveTilesScreen').dialog({
resizable: false,
title: 'Download tiles',
width: '23em',
buttons: {
Download: function () {
status.innerHTML = 'Preparing for download...';
setTimeout(() => (status.innerHTML = 'Downloading. It may take some time.'), 1000);
loading = setInterval(() => (status.innerHTML += '.'), 1000);
saveTiles().then(() => {
clearInterval(loading);
status.innerHTML = `Done. Check file in "Downloads" (crtl + J)`;
setTimeout(() => (status.innerHTML = ''), 8000);
});
},
Cancel: function () {
$(this).dialog('close');
}
},
close: () => {
debug.selectAll('*').remove();
clearInterval(loading);
}
});
}
document
.getElementById('saveTilesScreen')
.querySelectorAll('input')
.forEach((el) => el.addEventListener('input', updateTilesOptions));
function updateTilesOptions() {
const tileSize = document.getElementById('tileSize');
const tilesX = +document.getElementById('tileColsOutput').value;
const tilesY = +document.getElementById('tileRowsOutput').value;
const scale = +document.getElementById('tileScaleOutput').value;
// calculate size
const sizeX = graphWidth * scale * tilesX;
const sizeY = graphHeight * scale * tilesY;
const totalSize = sizeX * sizeY;
tileSize.innerHTML = `${sizeX} x ${sizeY} px`;
tileSize.style.color = totalSize > 1e9 ? '#d00b0b' : totalSize > 1e8 ? '#9e6409' : '#1a941a';
// draw tiles
const rects = [];
const labels = [];
const tileW = (graphWidth / tilesX) | 0;
const tileH = (graphHeight / tilesY) | 0;
for (let y = 0, i = 0; y + tileH <= graphHeight; y += tileH) {
for (let x = 0; x + tileW <= graphWidth; x += tileW, i++) {
rects.push(`<rect x=${x} y=${y} width=${tileW} height=${tileH} />`);
labels.push(`<text x=${x + tileW / 2} y=${y + tileH / 2}>${i}</text>`);
}
}
const rectsG = "<g fill='none' stroke='#000'>" + rects.join('') + '</g>';
const labelsG = "<g fill='#000' stroke='none' text-anchor='middle' dominant-baseline='central' font-size='24px'>" + labels.join('') + '</g>';
debug.html(rectsG + labelsG);
}
// View mode // View mode
viewMode.addEventListener('click', changeViewMode); viewMode.addEventListener('click', changeViewMode);
function changeViewMode(event) { function changeViewMode(event) {

View file

@ -47,7 +47,7 @@ function editProvinces() {
else if (cl.contains('name')) editProvinceName(p); else if (cl.contains('name')) editProvinceName(p);
else if (cl.contains('coaIcon')) editEmblem('province', 'provinceCOA' + p, pack.provinces[p]); else if (cl.contains('coaIcon')) editEmblem('province', 'provinceCOA' + p, pack.provinces[p]);
else if (cl.contains('icon-star-empty')) capitalZoomIn(p); else if (cl.contains('icon-star-empty')) capitalZoomIn(p);
else if (cl.contains('icon-flag-empty')) triggerIndependence(p); else if (cl.contains('icon-flag-empty')) triggerIndependencePromps(p);
else if (cl.contains('culturePopulation')) changePopulation(p); else if (cl.contains('culturePopulation')) changePopulation(p);
else if (cl.contains('icon-pin')) toggleFog(p, cl); else if (cl.contains('icon-pin')) toggleFog(p, cl);
else if (cl.contains('icon-trash-empty')) removeProvince(p); else if (cl.contains('icon-trash-empty')) removeProvince(p);
@ -118,8 +118,8 @@ function editProvinces() {
for (const p of filtered) { for (const p of filtered) {
const area = p.area * distanceScaleInput.value ** 2; const area = p.area * distanceScaleInput.value ** 2;
totalArea += area; totalArea += area;
const rural = p.rural * populationRate.value; const rural = p.rural * populationRate;
const urban = p.urban * populationRate.value * urbanization.value; const urban = p.urban * populationRate * urbanization;
const population = rn(rural + urban); const population = rn(rural + urban);
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}`; const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}`;
totalPopulation += population; totalPopulation += population;
@ -233,9 +233,21 @@ function editProvinces() {
zoomTo(x, y, 8, 2000); zoomTo(x, y, 8, 2000);
} }
function triggerIndependence(p) { function triggerIndependencePromps(p) {
const message = 'Are you sure you want to declare province independence? <br>It will turn province into a new state'; alertMessage.innerHTML = 'Are you sure you want to declare province independence? <br>It will turn province into a new state';
confirmationDialog({title: 'Declare independence', message, confirm: 'Declare', onConfirm: () => declareProvinceIndependence(p)}); $('#alert').dialog({
resizable: false,
title: 'Declare independence',
buttons: {
Declare: function () {
declareProvinceIndependence(p);
$(this).dialog('close');
},
Cancel: function () {
$(this).dialog('close');
}
}
});
} }
function declareProvinceIndependence(p) { function declareProvinceIndependence(p) {
@ -328,8 +340,8 @@ function editProvinces() {
tip('Province does not have any cells, cannot change population', false, 'error'); tip('Province does not have any cells, cannot change population', false, 'error');
return; return;
} }
const rural = rn(p.rural * populationRate.value); const rural = rn(p.rural * populationRate);
const urban = rn(p.urban * populationRate.value * urbanization.value); const urban = rn(p.urban * populationRate * urbanization);
const total = rural + urban; const total = rural + urban;
const l = (n) => Number(n).toLocaleString(); const l = (n) => Number(n).toLocaleString();
@ -370,7 +382,7 @@ function editProvinces() {
cells.forEach((i) => (pack.cells.pop[i] *= ruralChange)); cells.forEach((i) => (pack.cells.pop[i] *= ruralChange));
} }
if (!isFinite(ruralChange) && +ruralPop.value > 0) { if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value; const points = ruralPop.value / populationRate;
const pop = rn(points / cells.length); const pop = rn(points / cells.length);
cells.forEach((i) => (pack.cells.pop[i] = pop)); cells.forEach((i) => (pack.cells.pop[i] = pop));
} }
@ -380,7 +392,7 @@ function editProvinces() {
p.burgs.forEach((b) => (pack.burgs[b].population = rn(pack.burgs[b].population * urbanChange, 4))); p.burgs.forEach((b) => (pack.burgs[b].population = rn(pack.burgs[b].population * urbanChange, 4)));
} }
if (!isFinite(urbanChange) && +urbanPop.value > 0) { if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value; const points = urbanPop.value / populationRate / urbanization;
const population = rn(points / burgs.length, 4); const population = rn(points / burgs.length, 4);
p.burgs.forEach((b) => (pack.burgs[b].population = population)); p.burgs.forEach((b) => (pack.burgs[b].population = population));
} }
@ -397,31 +409,40 @@ function editProvinces() {
} }
function removeProvince(p) { function removeProvince(p) {
const message = 'Are you sure you want to remove the province? <br>This action cannot be reverted'; alertMessage.innerHTML = `Are you sure you want to remove the province? <br>This action cannot be reverted`;
const onConfirm = () => { $('#alert').dialog({
pack.cells.province.forEach((province, i) => { resizable: false,
if (province === p) pack.cells.province[i] = 0; title: 'Remove province',
}); buttons: {
const s = pack.provinces[p].state; Remove: function () {
const state = pack.states[s]; pack.cells.province.forEach((province, i) => {
if (state.provinces.includes(p)) state.provinces.splice(state.provinces.indexOf(p), 1); if (province === p) pack.cells.province[i] = 0;
});
const s = pack.provinces[p].state,
state = pack.states[s];
if (state.provinces.includes(p)) state.provinces.splice(state.provinces.indexOf(p), 1);
unfog('focusProvince' + p); unfog('focusProvince' + p);
const coaId = 'provinceCOA' + p; const coaId = 'provinceCOA' + p;
if (document.getElementById(coaId)) document.getElementById(coaId).remove(); if (document.getElementById(coaId)) document.getElementById(coaId).remove();
emblems.select(`#provinceEmblems > use[data-i='${p}']`).remove(); emblems.select(`#provinceEmblems > use[data-i='${p}']`).remove();
pack.provinces[p] = {i: p, removed: true}; pack.provinces[p] = {i: p, removed: true};
const g = provs.select('#provincesBody'); const g = provs.select('#provincesBody');
g.select('#province' + p).remove(); g.select('#province' + p).remove();
g.select('#province-gap' + p).remove(); g.select('#province-gap' + p).remove();
if (!layerIsOn('toggleBorders')) toggleBorders(); if (!layerIsOn('toggleBorders')) toggleBorders();
else drawBorders(); else drawBorders();
refreshProvincesEditor(); refreshProvincesEditor();
}; $(this).dialog('close');
confirmationDialog({title: 'Remove province', message, confirm: 'Remove', onConfirm}); },
Cancel: function () {
$(this).dialog('close');
}
}
});
} }
function editProvinceName(province) { function editProvinceName(province) {
@ -571,8 +592,8 @@ function editProvinces() {
const unit = areaUnit.value === 'square' ? ' ' + distanceUnitInput.value + '²' : ' ' + areaUnit.value; const unit = areaUnit.value === 'square' ? ' ' + distanceUnitInput.value + '²' : ' ' + areaUnit.value;
const area = d.data.area * distanceScaleInput.value ** 2 + unit; const area = d.data.area * distanceScaleInput.value ** 2 + unit;
const rural = rn(d.data.rural * populationRate.value); const rural = rn(d.data.rural * populationRate);
const urban = rn(d.data.urban * populationRate.value * urbanization.value); const urban = rn(d.data.urban * populationRate * urbanization);
const value = const value =
provincesTreeType.value === 'area' provincesTreeType.value === 'area'
@ -938,8 +959,8 @@ function editProvinces() {
data += el.dataset.capital + ','; data += el.dataset.capital + ',';
data += el.dataset.area + ','; data += el.dataset.area + ',';
data += el.dataset.population + ','; data += el.dataset.population + ',';
data += `${Math.round(pack.provinces[key].rural * populationRate.value)},`; data += `${Math.round(pack.provinces[key].rural * populationRate)},`;
data += `${Math.round(pack.provinces[key].urban * populationRate.value * urbanization.value)}\n`; data += `${Math.round(pack.provinces[key].urban * populationRate * urbanization)}\n`;
}); });
const name = getFileName('Provinces') + '.csv'; const name = getFileName('Provinces') + '.csv';
@ -947,26 +968,36 @@ function editProvinces() {
} }
function removeAllProvinces() { function removeAllProvinces() {
const message = `Are you sure you want to remove all provinces? <br>This action cannot be reverted`; alertMessage.innerHTML = `Are you sure you want to remove all provinces? <br>This action cannot be reverted`;
const onConfirm = () => { $('#alert').dialog({
// remove emblems resizable: false,
document.querySelectorAll("[id^='provinceCOA']").forEach((el) => el.remove()); title: 'Remove all provinces',
emblems.select('#provinceEmblems').selectAll('*').remove(); buttons: {
Remove: function () {
$(this).dialog('close');
// remove data // remove emblems
pack.provinces = [0]; document.querySelectorAll("[id^='provinceCOA']").forEach((el) => el.remove());
pack.cells.province = new Uint16Array(pack.cells.i.length); emblems.select('#provinceEmblems').selectAll('*').remove();
pack.states.forEach((s) => (s.provinces = []));
unfog(); // remove data
if (!layerIsOn('toggleBorders')) toggleBorders(); pack.provinces = [0];
else drawBorders(); pack.cells.province = new Uint16Array(pack.cells.i.length);
provs.select('#provincesBody').remove(); pack.states.forEach((s) => (s.provinces = []));
turnButtonOff('toggleProvinces');
provincesEditorAddLines(); unfog();
}; if (!layerIsOn('toggleBorders')) toggleBorders();
confirmationDialog({title: 'Remove all provinces', message, confirm: 'Remove', onConfirm}); else drawBorders();
provs.select('#provincesBody').remove();
turnButtonOff('toggleProvinces');
provincesEditorAddLines();
},
Cancel: function () {
$(this).dialog('close');
}
}
});
} }
function dragLabel() { function dragLabel() {

View file

@ -68,8 +68,8 @@ function editReligions() {
if (r.removed) continue; if (r.removed) continue;
const area = r.area * distanceScaleInput.value ** 2; const area = r.area * distanceScaleInput.value ** 2;
const rural = r.rural * populationRate.value; const rural = r.rural * populationRate;
const urban = r.urban * populationRate.value * urbanization.value; const urban = r.urban * populationRate * urbanization;
const population = rn(rural + urban); const population = rn(rural + urban);
if (r.i && !r.cells && body.dataset.extinct !== 'show') continue; // hide extinct religions if (r.i && !r.cells && body.dataset.extinct !== 'show') continue; // hide extinct religions
const populationTip = `Believers: ${si(population)}; Rural areas: ${si(rural)}; Urban areas: ${si(urban)}. Click to change`; const populationTip = `Believers: ${si(population)}; Rural areas: ${si(rural)}; Urban areas: ${si(urban)}. Click to change`;
@ -160,8 +160,8 @@ function editReligions() {
const r = pack.religions[religion]; const r = pack.religions[religion];
const type = r.name.includes(r.type) ? '' : r.type === 'Folk' || r.type === 'Organized' ? '. ' + r.type + ' religion' : '. ' + r.type; const type = r.name.includes(r.type) ? '' : r.type === 'Folk' || r.type === 'Organized' ? '. ' + r.type + ' religion' : '. ' + r.type;
const form = r.form === r.type || r.name.includes(r.form) ? '' : '. ' + r.form; const form = r.form === r.type || r.name.includes(r.form) ? '' : '. ' + r.form;
const rural = r.rural * populationRate.value; const rural = r.rural * populationRate;
const urban = r.urban * populationRate.value * urbanization.value; const urban = r.urban * populationRate * urbanization;
const population = rural + urban > 0 ? '. ' + si(rn(rural + urban)) + ' believers' : '. Extinct'; const population = rural + urban > 0 ? '. ' + si(rn(rural + urban)) + ' believers' : '. Extinct';
info.innerHTML = `${r.name}${type}${form}${population}`; info.innerHTML = `${r.name}${type}${form}${population}`;
tip('Drag to change parent, drag to itself to move to the top level. Hold CTRL and click to change abbreviation'); tip('Drag to change parent, drag to itself to move to the top level. Hold CTRL and click to change abbreviation');
@ -273,8 +273,8 @@ function editReligions() {
tip('Religion does not have any cells, cannot change population', false, 'error'); tip('Religion does not have any cells, cannot change population', false, 'error');
return; return;
} }
const rural = rn(r.rural * populationRate.value); const rural = rn(r.rural * populationRate);
const urban = rn(r.urban * populationRate.value * urbanization.value); const urban = rn(r.urban * populationRate * urbanization);
const total = rural + urban; const total = rural + urban;
const l = (n) => Number(n).toLocaleString(); const l = (n) => Number(n).toLocaleString();
const burgs = pack.burgs.filter((b) => !b.removed && pack.cells.religion[b.cell] === religion); const burgs = pack.burgs.filter((b) => !b.removed && pack.cells.religion[b.cell] === religion);
@ -318,7 +318,7 @@ function editReligions() {
cells.forEach((i) => (pack.cells.pop[i] *= ruralChange)); cells.forEach((i) => (pack.cells.pop[i] *= ruralChange));
} }
if (!isFinite(ruralChange) && +ruralPop.value > 0) { if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value; const points = ruralPop.value / populationRate;
const cells = pack.cells.i.filter((i) => pack.cells.religion[i] === religion); const cells = pack.cells.i.filter((i) => pack.cells.religion[i] === religion);
const pop = rn(points / cells.length); const pop = rn(points / cells.length);
cells.forEach((i) => (pack.cells.pop[i] = pop)); cells.forEach((i) => (pack.cells.pop[i] = pop));
@ -329,7 +329,7 @@ function editReligions() {
burgs.forEach((b) => (b.population = rn(b.population * urbanChange, 4))); burgs.forEach((b) => (b.population = rn(b.population * urbanChange, 4)));
} }
if (!isFinite(urbanChange) && +urbanPop.value > 0) { if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value; const points = urbanPop.value / populationRate / urbanization;
const population = rn(points / burgs.length, 4); const population = rn(points / burgs.length, 4);
burgs.forEach((b) => (b.population = population)); burgs.forEach((b) => (b.population = population));
} }
@ -342,24 +342,33 @@ function editReligions() {
if (customization) return; if (customization) return;
const religion = +this.parentNode.dataset.id; const religion = +this.parentNode.dataset.id;
const message = 'Are you sure you want to remove the religion? <br>This action cannot be reverted'; alertMessage.innerHTML = 'Are you sure you want to remove the religion? <br>This action cannot be reverted';
const onConfirm = () => { $('#alert').dialog({
relig.select('#religion' + religion).remove(); resizable: false,
relig.select('#religion-gap' + religion).remove(); title: 'Remove religion',
debug.select('#religionsCenter' + religion).remove(); buttons: {
Remove: function () {
relig.select('#religion' + religion).remove();
relig.select('#religion-gap' + religion).remove();
debug.select('#religionsCenter' + religion).remove();
pack.cells.religion.forEach((r, i) => { pack.cells.religion.forEach((r, i) => {
if (r === religion) pack.cells.religion[i] = 0; if (r === religion) pack.cells.religion[i] = 0;
}); });
pack.religions[religion].removed = true; pack.religions[religion].removed = true;
const origin = pack.religions[religion].origin; const origin = pack.religions[religion].origin;
pack.religions.forEach((r) => { pack.religions.forEach((r) => {
if (r.origin === religion) r.origin = origin; if (r.origin === religion) r.origin = origin;
}); });
refreshReligionsEditor(); refreshReligionsEditor();
}; $(this).dialog('close');
confirmationDialog({title: 'Remove religion', message, confirm: 'Remove', onConfirm}); },
Cancel: function () {
$(this).dialog('close');
}
}
});
} }
function drawReligionCenters() { function drawReligionCenters() {

View file

@ -89,8 +89,8 @@ function editStates() {
for (const s of pack.states) { for (const s of pack.states) {
if (s.removed) continue; if (s.removed) continue;
const area = s.area * distanceScaleInput.value ** 2; const area = s.area * distanceScaleInput.value ** 2;
const rural = s.rural * populationRate.value; const rural = s.rural * populationRate;
const urban = s.urban * populationRate.value * urbanization.value; const urban = s.urban * populationRate * urbanization;
const population = rn(rural + urban); const population = rn(rural + urban);
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}. Click to change`; const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}. Click to change`;
totalArea += area; totalArea += area;
@ -362,8 +362,8 @@ function editStates() {
tip('State does not have any cells, cannot change population', false, 'error'); tip('State does not have any cells, cannot change population', false, 'error');
return; return;
} }
const rural = rn(s.rural * populationRate.value); const rural = rn(s.rural * populationRate);
const urban = rn(s.urban * populationRate.value * urbanization.value); const urban = rn(s.urban * populationRate * urbanization);
const total = rural + urban; const total = rural + urban;
const l = (n) => Number(n).toLocaleString(); const l = (n) => Number(n).toLocaleString();
@ -405,7 +405,7 @@ function editStates() {
cells.forEach((i) => (pack.cells.pop[i] *= ruralChange)); cells.forEach((i) => (pack.cells.pop[i] *= ruralChange));
} }
if (!isFinite(ruralChange) && +ruralPop.value > 0) { if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value; const points = ruralPop.value / populationRate;
const cells = pack.cells.i.filter((i) => pack.cells.state[i] === state); const cells = pack.cells.i.filter((i) => pack.cells.state[i] === state);
const pop = points / cells.length; const pop = points / cells.length;
cells.forEach((i) => (pack.cells.pop[i] = pop)); cells.forEach((i) => (pack.cells.pop[i] = pop));
@ -417,7 +417,7 @@ function editStates() {
burgs.forEach((b) => (b.population = rn(b.population * urbanChange, 4))); burgs.forEach((b) => (b.population = rn(b.population * urbanChange, 4)));
} }
if (!isFinite(urbanChange) && +urbanPop.value > 0) { if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value; const points = urbanPop.value / populationRate / urbanization;
const burgs = pack.burgs.filter((b) => !b.removed && b.state === state); const burgs = pack.burgs.filter((b) => !b.removed && b.state === state);
const population = rn(points / burgs.length, 4); const population = rn(points / burgs.length, 4);
burgs.forEach((b) => (b.population = population)); burgs.forEach((b) => (b.population = population));
@ -459,8 +459,21 @@ function editStates() {
function stateRemovePrompt(state) { function stateRemovePrompt(state) {
if (customization) return; if (customization) return;
const message = 'Are you sure you want to remove the state? <br>This action cannot be reverted';
confirmationDialog({title: 'Remove state', message, confirm: 'Remove', onConfirm: () => stateRemove(state)}); alertMessage.innerHTML = 'Are you sure you want to remove the state? <br>This action cannot be reverted';
$('#alert').dialog({
resizable: false,
title: 'Remove state',
buttons: {
Remove: function () {
$(this).dialog('close');
stateRemove(state);
},
Cancel: function () {
$(this).dialog('close');
}
}
});
} }
function stateRemove(state) { function stateRemove(state) {
@ -627,8 +640,8 @@ function editStates() {
const unit = areaUnit.value === 'square' ? ' ' + distanceUnitInput.value + '²' : ' ' + areaUnit.value; const unit = areaUnit.value === 'square' ? ' ' + distanceUnitInput.value + '²' : ' ' + areaUnit.value;
const area = d.data.area * distanceScaleInput.value ** 2 + unit; const area = d.data.area * distanceScaleInput.value ** 2 + unit;
const rural = rn(d.data.rural * populationRate.value); const rural = rn(d.data.rural * populationRate);
const urban = rn(d.data.urban * populationRate.value * urbanization.value); const urban = rn(d.data.urban * populationRate * urbanization);
const option = statesTreeType.value; const option = statesTreeType.value;
const value = const value =
@ -1056,8 +1069,8 @@ function editStates() {
data += el.dataset.burgs + ','; data += el.dataset.burgs + ',';
data += el.dataset.area + ','; data += el.dataset.area + ',';
data += el.dataset.population + ','; data += el.dataset.population + ',';
data += `${Math.round(pack.states[key].rural * populationRate.value)},`; data += `${Math.round(pack.states[key].rural * populationRate)},`;
data += `${Math.round(pack.states[key].urban * populationRate.value * urbanization.value)}\n`; data += `${Math.round(pack.states[key].urban * populationRate * urbanization)}\n`;
}); });
const name = getFileName('States') + '.csv'; const name = getFileName('States') + '.csv';

File diff suppressed because one or more lines are too long

View file

@ -1,93 +1,110 @@
// module to control the Tools options (click to edit, to re-geenerate, tp add) // module to control the Tools options (click to edit, to re-geenerate, tp add)
"use strict"; 'use strict';
toolsContent.addEventListener("click", function(event) { toolsContent.addEventListener('click', function (event) {
if (customization) {tip("Please exit the customization mode first", false, "warning"); return;} if (customization) {
if (event.target.tagName !== "BUTTON") return; tip('Please exit the customization mode first', false, 'warning');
return;
}
if (event.target.tagName !== 'BUTTON') return;
const button = event.target.id; const button = event.target.id;
// Click to open Editor buttons // Click to open Editor buttons
if (button === "editHeightmapButton") editHeightmap(); else if (button === 'editHeightmapButton') editHeightmap();
if (button === "editBiomesButton") editBiomes(); else else if (button === 'editBiomesButton') editBiomes();
if (button === "editStatesButton") editStates(); else else if (button === 'editStatesButton') editStates();
if (button === "editProvincesButton") editProvinces(); else else if (button === 'editProvincesButton') editProvinces();
if (button === "editDiplomacyButton") editDiplomacy(); else else if (button === 'editDiplomacyButton') editDiplomacy();
if (button === "editCulturesButton") editCultures(); else else if (button === 'editCulturesButton') editCultures();
if (button === "editReligions") editReligions(); else else if (button === 'editReligions') editReligions();
if (button === "editResources") editResources(); else else if (button === 'editEmblemButton') openEmblemEditor();
if (button === "editEmblemButton") openEmblemEditor(); else else if (button === 'editNamesBaseButton') editNamesbase();
if (button === "editNamesBaseButton") editNamesbase(); else else if (button === 'editUnitsButton') editUnits();
if (button === "editUnitsButton") editUnits(); else else if (button === 'editNotesButton') editNotes();
if (button === "editNotesButton") editNotes(); else else if (button === 'editZonesButton') editZones();
if (button === "editZonesButton") editZones(); else else if (button === 'overviewBurgsButton') overviewBurgs();
if (button === "overviewBurgsButton") overviewBurgs(); else else if (button === 'overviewRiversButton') overviewRivers();
if (button === "overviewRiversButton") overviewRivers(); else else if (button === 'overviewMilitaryButton') overviewMilitary();
if (button === "overviewMilitaryButton") overviewMilitary(); else else if (button === 'overviewCellsButton') viewCellDetails();
if (button === "overviewCellsButton") viewCellDetails();
// Click to Regenerate buttons // Click to Regenerate buttons
if (event.target.parentNode.id === "regenerateFeature") { if (event.target.parentNode.id === 'regenerateFeature') {
if (sessionStorage.getItem("regenerateFeatureDontAsk")) {processFeatureRegeneration(event, button); return;} if (sessionStorage.getItem('regenerateFeatureDontAsk')) {
processFeatureRegeneration(event, button);
return;
}
alertMessage.innerHTML = `Regeneration will remove all the custom changes for the element.<br><br>Are you sure you want to proceed?` alertMessage.innerHTML = `Regeneration will remove all the custom changes for the element.<br><br>Are you sure you want to proceed?`;
$("#alert").dialog({resizable: false, title: "Regenerate element", $('#alert').dialog({
resizable: false,
title: 'Regenerate element',
buttons: { buttons: {
Proceed: function() {processFeatureRegeneration(event, button); $(this).dialog("close");}, Proceed: function () {
Cancel: function() {$(this).dialog("close");} processFeatureRegeneration(event, button);
$(this).dialog('close');
},
Cancel: function () {
$(this).dialog('close');
}
}, },
open: function() { open: function () {
const pane = $(this).dialog("widget").find(".ui-dialog-buttonpane"); const pane = $(this).dialog('widget').find('.ui-dialog-buttonpane');
$('<span><input id="dontAsk" class="checkbox" type="checkbox"><label for="dontAsk" class="checkbox-label dontAsk"><i>do not ask again</i></label><span>').prependTo(pane); $('<span><input id="dontAsk" class="checkbox" type="checkbox"><label for="dontAsk" class="checkbox-label dontAsk"><i>do not ask again</i></label><span>').prependTo(pane);
}, },
close: function() { close: function () {
const box = $(this).dialog("widget").find(".checkbox")[0]; const box = $(this).dialog('widget').find('.checkbox')[0];
if (!box) return; if (!box) return;
if (box.checked) sessionStorage.setItem("regenerateFeatureDontAsk", true); if (box.checked) sessionStorage.setItem('regenerateFeatureDontAsk', true);
$(this).dialog("destroy"); $(this).dialog('destroy');
} }
}); });
} }
// Click to Add buttons // Click to Add buttons
if (button === "addLabel") toggleAddLabel(); else if (button === 'addLabel') toggleAddLabel();
if (button === "addBurgTool") toggleAddBurg(); else else if (button === 'addBurgTool') toggleAddBurg();
if (button === "addRiver") toggleAddRiver(); else else if (button === 'addRiver') toggleAddRiver();
if (button === "addRoute") toggleAddRoute(); else else if (button === 'addRoute') toggleAddRoute();
if (button === "addMarker") toggleAddMarker(); else if (button === 'addMarker') toggleAddMarker();
}); });
function processFeatureRegeneration(event, button) { function processFeatureRegeneration(event, button) {
if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else if (button === 'regenerateStateLabels') {
if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else BurgsAndStates.drawStateLabels();
if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else if (!layerIsOn('toggleLabels')) toggleLabels();
if (button === "regenerateRivers") regenerateRivers(); else } else if (button === 'regenerateReliefIcons') {
if (button === "regeneratePopulation") recalculatePopulation(); else ReliefIcons();
if (button === "regenerateStates") regenerateStates(); else if (!layerIsOn('toggleRelief')) toggleRelief();
if (button === "regenerateProvinces") regenerateProvinces(); else } else if (button === 'regenerateRoutes') {
if (button === "regenerateBurgs") regenerateBurgs(); else Routes.regenerate();
if (button === "regenerateResources") regenerateResources(); else if (!layerIsOn('toggleRoutes')) toggleRoutes();
if (button === "regenerateEmblems") regenerateEmblems(); else } else if (button === 'regenerateRivers') regenerateRivers();
if (button === "regenerateReligions") regenerateReligions(); else else if (button === 'regeneratePopulation') recalculatePopulation();
if (button === "regenerateCultures") regenerateCultures(); else else if (button === 'regenerateStates') regenerateStates();
if (button === "regenerateMilitary") regenerateMilitary(); else else if (button === 'regenerateProvinces') regenerateProvinces();
if (button === "regenerateIce") regenerateIce(); else else if (button === 'regenerateBurgs') regenerateBurgs();
if (button === "regenerateMarkers") regenerateMarkers(event); else else if (button === 'regenerateEmblems') regenerateEmblems();
if (button === "regenerateZones") regenerateZones(event); else if (button === 'regenerateReligions') regenerateReligions();
else if (button === 'regenerateCultures') regenerateCultures();
else if (button === 'regenerateMilitary') regenerateMilitary();
else if (button === 'regenerateIce') regenerateIce();
else if (button === 'regenerateMarkers') regenerateMarkers(event);
else if (button === 'regenerateZones') regenerateZones(event);
} }
async function openEmblemEditor() { async function openEmblemEditor() {
let type, id, el; let type, id, el;
if (pack.states[1]?.coa) { if (pack.states[1]?.coa) {
type = "state"; type = 'state';
id = "stateCOA1"; id = 'stateCOA1';
el = pack.states[1]; el = pack.states[1];
} else if (pack.burgs[1]?.coa) { } else if (pack.burgs[1]?.coa) {
type = "burg"; type = 'burg';
id = "burgCOA1"; id = 'burgCOA1';
el = pack.burgs[1]; el = pack.burgs[1];
} else { } else {
tip("No emblems to edit, please generate states and burgs first", false, "error"); tip('No emblems to edit, please generate states and burgs first', false, 'error');
return; return;
} }
@ -99,98 +116,105 @@ function regenerateRivers() {
Rivers.generate(); Rivers.generate();
Lakes.defineGroup(); Lakes.defineGroup();
Rivers.specify(); Rivers.specify();
if (!layerIsOn("toggleRivers")) toggleRivers(); if (!layerIsOn('toggleRivers')) toggleRivers();
} }
function recalculatePopulation() { function recalculatePopulation() {
rankCells(); rankCells();
pack.burgs.forEach(b => { pack.burgs.forEach((b) => {
if (!b.i || b.removed || b.lock) return; if (!b.i || b.removed || b.lock) return;
const i = b.cell; const i = b.cell;
b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + i % 100 / 1000, .1), 3); b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + (i % 100) / 1000, 0.1), 3);
if (b.capital) b.population = b.population * 1.3; // increase capital population if (b.capital) b.population = b.population * 1.3; // increase capital population
if (b.port) b.population = b.population * 1.3; // increase port population if (b.port) b.population = b.population * 1.3; // increase port population
b.population = rn(b.population * gauss(2,3,.6,20,3), 3); b.population = rn(b.population * gauss(2, 3, 0.6, 20, 3), 3);
}); });
} }
function regenerateStates() { function regenerateStates() {
const localSeed = Math.floor(Math.random() * 1e9); // new random seed const localSeed = Math.floor(Math.random() * 1e9); // new random seed
Math.random = aleaPRNG(localSeed); Math.random = aleaPRNG(localSeed);
const burgs = pack.burgs.filter(b => b.i && !b.removed); const burgs = pack.burgs.filter((b) => b.i && !b.removed);
if (!burgs.length) { if (!burgs.length) {
tip("No burgs to generate states. Please create burgs first", false, "error"); tip('No burgs to generate states. Please create burgs first', false, 'error');
return; return;
} }
if (burgs.length < +regionsInput.value) { if (burgs.length < +regionsInput.value) {
tip(`Not enough burgs to generate ${regionsInput.value} states. Will generate only ${burgs.length} states`, false, "warn"); tip(`Not enough burgs to generate ${regionsInput.value} states. Will generate only ${burgs.length} states`, false, 'warn');
} }
// burg local ids sorted by a bit randomized population: // burg local ids sorted by a bit randomized population:
const sorted = burgs.map((b, i) => [i, b.population * Math.random()]).sort((a, b) => b[1] - a[1]).map(b => b[0]); const sorted = burgs
.map((b, i) => [i, b.population * Math.random()])
.sort((a, b) => b[1] - a[1])
.map((b) => b[0]);
const capitalsTree = d3.quadtree(); const capitalsTree = d3.quadtree();
// turn all old capitals into towns // turn all old capitals into towns
burgs.filter(b => b.capital).forEach(b => { burgs
moveBurgToGroup(b.i, "towns"); .filter((b) => b.capital)
b.capital = 0; .forEach((b) => {
}); moveBurgToGroup(b.i, 'towns');
b.capital = 0;
});
// remove emblems // remove emblems
document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove()); document.querySelectorAll('[id^=stateCOA]').forEach((el) => el.remove());
document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove()); document.querySelectorAll('[id^=provinceCOA]').forEach((el) => el.remove());
emblems.selectAll("use").remove(); emblems.selectAll('use').remove();
unfog(); unfog();
// if desired states number is 0 // if desired states number is 0
if (regionsInput.value == 0) { if (regionsInput.value == 0) {
tip(`Cannot generate zero states. Please check the <i>States Number</i> option`, false, "warn"); tip(`Cannot generate zero states. Please check the <i>States Number</i> option`, false, 'warn');
pack.states = pack.states.slice(0,1); // remove all except of neutrals pack.states = pack.states.slice(0, 1); // remove all except of neutrals
pack.states[0].diplomacy = []; // clear diplomacy pack.states[0].diplomacy = []; // clear diplomacy
pack.provinces = [0]; // remove all provinces pack.provinces = [0]; // remove all provinces
pack.cells.state = new Uint16Array(pack.cells.i.length); // reset cells data pack.cells.state = new Uint16Array(pack.cells.i.length); // reset cells data
borders.selectAll("path").remove(); // remove borders borders.selectAll('path').remove(); // remove borders
regions.selectAll("path").remove(); // remove states fill regions.selectAll('path').remove(); // remove states fill
labels.select("#states").selectAll("text"); // remove state labels labels.select('#states').selectAll('text'); // remove state labels
defs.select("#textPaths").selectAll("path[id*='stateLabel']").remove(); // remove state labels paths defs.select('#textPaths').selectAll("path[id*='stateLabel']").remove(); // remove state labels paths
if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click(); if (document.getElementById('burgsOverviewRefresh').offsetParent) burgsOverviewRefresh.click();
if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click(); if (document.getElementById('statesEditorRefresh').offsetParent) statesEditorRefresh.click();
return; return;
} }
const neutral = pack.states[0].name; const neutral = pack.states[0].name;
const count = Math.min(+regionsInput.value, burgs.length); const count = Math.min(+regionsInput.value, burgs.length);
let spacing = (graphWidth + graphHeight) / 2 / count; // min distance between capitals let spacing = (graphWidth + graphHeight) / 2 / count; // min distance between capitals
pack.states = d3.range(count).map(i => { pack.states = d3.range(count).map((i) => {
if (!i) return {i, name: neutral}; if (!i) return {i, name: neutral};
let capital = null, x = 0, y = 0; let capital = null,
x = 0,
y = 0;
for (const i of sorted) { for (const i of sorted) {
capital = burgs[i]; capital = burgs[i];
x = capital.x, y = capital.y; (x = capital.x), (y = capital.y);
if (capitalsTree.find(x, y, spacing) === undefined) break; if (capitalsTree.find(x, y, spacing) === undefined) break;
spacing = Math.max(spacing - 1, 1); spacing = Math.max(spacing - 1, 1);
} }
capitalsTree.add([x, y]); capitalsTree.add([x, y]);
capital.capital = 1; capital.capital = 1;
moveBurgToGroup(capital.i, "cities"); moveBurgToGroup(capital.i, 'cities');
const culture = capital.culture; const culture = capital.culture;
const basename = capital.name.length < 9 && capital.cell%5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0); const basename = capital.name.length < 9 && capital.cell % 5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, '', 0);
const name = Names.getState(basename, culture); const name = Names.getState(basename, culture);
const nomadic = [1, 2, 3, 4].includes(pack.cells.biome[capital.cell]); const nomadic = [1, 2, 3, 4].includes(pack.cells.biome[capital.cell]);
const type = nomadic ? "Nomadic" : pack.cultures[culture].type === "Nomadic" ? "Generic" : pack.cultures[culture].type; const type = nomadic ? 'Nomadic' : pack.cultures[culture].type === 'Nomadic' ? 'Generic' : pack.cultures[culture].type;
const expansionism = rn(Math.random() * powerInput.value + 1, 1); const expansionism = rn(Math.random() * powerInput.value + 1, 1);
const cultureType = pack.cultures[culture].type; const cultureType = pack.cultures[culture].type;
const coa = COA.generate(capital.coa, .3, null, cultureType); const coa = COA.generate(capital.coa, 0.3, null, cultureType);
coa.shield = capital.coa.shield; coa.shield = capital.coa.shield;
return {i, name, type, capital:capital.i, center:capital.cell, culture, expansionism, coa}; return {i, name, type, capital: capital.i, center: capital.cell, culture, expansionism, coa};
}); });
BurgsAndStates.expandStates(); BurgsAndStates.expandStates();
@ -201,15 +225,17 @@ function regenerateStates() {
BurgsAndStates.generateDiplomacy(); BurgsAndStates.generateDiplomacy();
BurgsAndStates.defineStateForms(); BurgsAndStates.defineStateForms();
BurgsAndStates.generateProvinces(true); BurgsAndStates.generateProvinces(true);
if (!layerIsOn("toggleStates")) toggleStates(); else drawStates(); if (!layerIsOn('toggleStates')) toggleStates();
if (!layerIsOn("toggleBorders")) toggleBorders(); else drawBorders(); else drawStates();
if (!layerIsOn('toggleBorders')) toggleBorders();
else drawBorders();
BurgsAndStates.drawStateLabels(); BurgsAndStates.drawStateLabels();
Military.generate(); Military.generate();
if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems if (layerIsOn('toggleEmblems')) drawEmblems(); // redrawEmblems
if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click(); if (document.getElementById('burgsOverviewRefresh').offsetParent) burgsOverviewRefresh.click();
if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click(); if (document.getElementById('statesEditorRefresh').offsetParent) statesEditorRefresh.click();
if (document.getElementById("militaryOverviewRefresh").offsetParent) militaryOverviewRefresh.click(); if (document.getElementById('militaryOverviewRefresh').offsetParent) militaryOverviewRefresh.click();
} }
function regenerateProvinces() { function regenerateProvinces() {
@ -217,49 +243,61 @@ function regenerateProvinces() {
BurgsAndStates.generateProvinces(true); BurgsAndStates.generateProvinces(true);
drawBorders(); drawBorders();
if (layerIsOn("toggleProvinces")) drawProvinces(); if (layerIsOn('toggleProvinces')) drawProvinces();
// remove emblems // remove emblems
document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove()); document.querySelectorAll('[id^=provinceCOA]').forEach((el) => el.remove());
emblems.selectAll("use").remove(); emblems.selectAll('use').remove();
if (layerIsOn("toggleEmblems")) drawEmblems(); if (layerIsOn('toggleEmblems')) drawEmblems();
} }
function regenerateBurgs() { function regenerateBurgs() {
const cells = pack.cells, states = pack.states, Lockedburgs = pack.burgs.filter(b =>b.lock); const cells = pack.cells,
states = pack.states,
Lockedburgs = pack.burgs.filter((b) => b.lock);
rankCells(); rankCells();
cells.burg = new Uint16Array(cells.i.length); cells.burg = new Uint16Array(cells.i.length);
const burgs = pack.burgs = [0]; // clear burgs array const burgs = (pack.burgs = [0]); // clear burgs array
states.filter(s => s.i).forEach(s => s.capital = 0); // clear state capitals states.filter((s) => s.i).forEach((s) => (s.capital = 0)); // clear state capitals
pack.provinces.filter(p => p.i).forEach(p => p.burg = 0); // clear province capitals pack.provinces.filter((p) => p.i).forEach((p) => (p.burg = 0)); // clear province capitals
const burgsTree = d3.quadtree(); const burgsTree = d3.quadtree();
const score = new Int16Array(cells.s.map(s => s * Math.random())); // cell score for capitals placement const score = new Int16Array(cells.s.map((s) => s * Math.random())); // cell score for capitals placement
const sorted = cells.i.filter(i => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes const sorted = cells.i.filter((i) => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes
const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** .8) + states.length : +manorsInput.value + states.length; const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** 0.8) + states.length : +manorsInput.value + states.length;
const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** .7 / 66); // base min distance between towns const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** 0.7 / 66); // base min distance between towns
for (let j=0; j < Lockedburgs.length; j++) { //clear locked list since ids will change
//burglock.selectAll("text").remove();
for (let j = 0; j < Lockedburgs.length; j++) {
const id = burgs.length; const id = burgs.length;
const oldBurg = Lockedburgs[j]; const oldBurg = Lockedburgs[j];
oldBurg.i = id; oldBurg.i = id;
burgs.push(oldBurg); burgs.push(oldBurg);
burgsTree.add([oldBurg.x, oldBurg.y]); burgsTree.add([oldBurg.x, oldBurg.y]);
cells.burg[oldBurg.cell] = id; cells.burg[oldBurg.cell] = id;
if (oldBurg.capital) {states[oldBurg.state].capital = id; states[oldBurg.state].center = oldBurg.cell;} if (oldBurg.capital) {
states[oldBurg.state].capital = id;
states[oldBurg.state].center = oldBurg.cell;
}
//burglock.append("text").attr("data-id", id);
} }
for (let i=0; i < sorted.length && burgs.length < burgsCount; i++) { for (let i = 0; i < sorted.length && burgs.length < burgsCount; i++) {
const id = burgs.length; const id = burgs.length;
const cell = sorted[i]; const cell = sorted[i];
const x = cells.p[cell][0], y = cells.p[cell][1]; const x = cells.p[cell][0],
y = cells.p[cell][1];
const s = spacing * gauss(1, .3, .2, 2, 2); // randomize to make the placement not uniform const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make the placement not uniform
if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg
const state = cells.state[cell]; const state = cells.state[cell];
const capital = state && !states[state].capital; // if state doesn't have capital, make this burg a capital, no capital for neutral lands const capital = state && !states[state].capital; // if state doesn't have capital, make this burg a capital, no capital for neutral lands
if (capital) {states[state].capital = id; states[state].center = cell;} if (capital) {
states[state].capital = id;
states[state].center = cell;
}
const culture = cells.culture[cell]; const culture = cells.culture[cell];
const name = Names.getCulture(culture); const name = Names.getCulture(culture);
@ -269,92 +307,97 @@ function regenerateBurgs() {
} }
// add a capital at former place for states without added capitals // add a capital at former place for states without added capitals
states.filter(s => s.i && !s.removed && !s.capital).forEach(s => { states
const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg .filter((s) => s.i && !s.removed && !s.capital)
s.capital = burg; .forEach((s) => {
s.center = pack.burgs[burg].cell; const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg
pack.burgs[burg].capital = 1; s.capital = burg;
pack.burgs[burg].state = s.i; s.center = pack.burgs[burg].cell;
moveBurgToGroup(burg, "cities"); pack.burgs[burg].capital = 1;
}); pack.burgs[burg].state = s.i;
moveBurgToGroup(burg, 'cities');
});
pack.features.forEach(f => {if (f.port) f.port = 0}); // reset features ports counter pack.features.forEach((f) => {
if (f.port) f.port = 0;
}); // reset features ports counter
BurgsAndStates.specifyBurgs(); BurgsAndStates.specifyBurgs();
BurgsAndStates.defineBurgFeatures(); BurgsAndStates.defineBurgFeatures();
BurgsAndStates.drawBurgs(); BurgsAndStates.drawBurgs();
Routes.regenerate(); Routes.regenerate();
// remove emblems // remove emblems
document.querySelectorAll("[id^=burgCOA]").forEach(el => el.remove()); document.querySelectorAll('[id^=burgCOA]').forEach((el) => el.remove());
emblems.selectAll("use").remove(); emblems.selectAll('use').remove();
if (layerIsOn("toggleEmblems")) drawEmblems(); if (layerIsOn('toggleEmblems')) drawEmblems();
if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click(); if (document.getElementById('burgsOverviewRefresh').offsetParent) burgsOverviewRefresh.click();
if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click(); if (document.getElementById('statesEditorRefresh').offsetParent) statesEditorRefresh.click();
} }
function regenerateResources() { function regenerateResources() {
Resources.generate(); Resources.generate();
goods.selectAll("*").remove(); goods.selectAll('*').remove();
if (layerIsOn("toggleResources")) drawResources(); if (layerIsOn('toggleResources')) drawResources();
refreshAllEditors(); refreshAllEditors();
} }
function regenerateEmblems() { function regenerateEmblems() {
// remove old emblems // remove old emblems
document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove()); document.querySelectorAll('[id^=stateCOA]').forEach((el) => el.remove());
document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove()); document.querySelectorAll('[id^=provinceCOA]').forEach((el) => el.remove());
document.querySelectorAll("[id^=burgCOA]").forEach(el => el.remove()); document.querySelectorAll('[id^=burgCOA]').forEach((el) => el.remove());
emblems.selectAll("use").remove(); emblems.selectAll('use').remove();
// generate new emblems // generate new emblems
pack.states.forEach(state => { pack.states.forEach((state) => {
if (!state.i || state.removed) return; if (!state.i || state.removed) return;
const cultureType = pack.cultures[state.culture].type; const cultureType = pack.cultures[state.culture].type;
state.coa = COA.generate(null, null, null, cultureType); state.coa = COA.generate(null, null, null, cultureType);
state.coa.shield = COA.getShield(state.culture, null); state.coa.shield = COA.getShield(state.culture, null);
}); });
pack.burgs.forEach(burg => { pack.burgs.forEach((burg) => {
if (!burg.i || burg.removed) return; if (!burg.i || burg.removed) return;
const state = pack.states[burg.state]; const state = pack.states[burg.state];
let kinship = state ? .25 : 0; let kinship = state ? 0.25 : 0;
if (burg.capital) kinship += .1; if (burg.capital) kinship += 0.1;
else if (burg.port) kinship -= .1; else if (burg.port) kinship -= 0.1;
if (state && burg.culture !== state.culture) kinship -= .25; if (state && burg.culture !== state.culture) kinship -= 0.25;
burg.coa = COA.generate(state ? state.coa : null, kinship, null, burg.type); burg.coa = COA.generate(state ? state.coa : null, kinship, null, burg.type);
burg.coa.shield = COA.getShield(burg.culture, state ? burg.state : 0); burg.coa.shield = COA.getShield(burg.culture, state ? burg.state : 0);
}); });
pack.provinces.forEach(province => { pack.provinces.forEach((province) => {
if (!province.i || province.removed) return; if (!province.i || province.removed) return;
const parent = province.burg ? pack.burgs[province.burg] : pack.states[province.state]; const parent = province.burg ? pack.burgs[province.burg] : pack.states[province.state];
let dominion = false; let dominion = false;
if (!province.burg) { if (!province.burg) {
dominion = P(.2); dominion = P(0.2);
if (province.formName === "Colony") dominion = P(.95); else if (province.formName === 'Colony') dominion = P(0.95);
if (province.formName === "Island") dominion = P(.6); else else if (province.formName === 'Island') dominion = P(0.6);
if (province.formName === "Islands") dominion = P(.5); else else if (province.formName === 'Islands') dominion = P(0.5);
if (province.formName === "Territory") dominion = P(.4); else else if (province.formName === 'Territory') dominion = P(0.4);
if (province.formName === "Land") dominion = P(.3); else if (province.formName === 'Land') dominion = P(0.3);
} }
const nameByBurg = province.burg && province.name.slice(0, 3) === parent.name.slice(0, 3); const nameByBurg = province.burg && province.name.slice(0, 3) === parent.name.slice(0, 3);
const kinship = dominion ? 0 : nameByBurg ? .8 : .4; const kinship = dominion ? 0 : nameByBurg ? 0.8 : 0.4;
const culture = pack.cells.culture[province.center]; const culture = pack.cells.culture[province.center];
const type = BurgsAndStates.getType(province.center, parent.port); const type = BurgsAndStates.getType(province.center, parent.port);
province.coa = COA.generate(parent.coa, kinship, dominion, type); province.coa = COA.generate(parent.coa, kinship, dominion, type);
province.coa.shield = COA.getShield(culture, province.state); province.coa.shield = COA.getShield(culture, province.state);
}); });
if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems if (layerIsOn('toggleEmblems')) drawEmblems(); // redrawEmblems
} }
function regenerateReligions() { function regenerateReligions() {
Religions.generate(); Religions.generate();
if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions(); if (!layerIsOn('toggleReligions')) toggleReligions();
else drawReligions();
} }
function regenerateCultures() { function regenerateCultures() {
@ -362,66 +405,73 @@ function regenerateCultures() {
Cultures.expand(); Cultures.expand();
BurgsAndStates.updateCultures(); BurgsAndStates.updateCultures();
Religions.updateCultures(); Religions.updateCultures();
if (!layerIsOn("toggleCultures")) toggleCultures(); else drawCultures(); if (!layerIsOn('toggleCultures')) toggleCultures();
else drawCultures();
refreshAllEditors(); refreshAllEditors();
} }
function regenerateMilitary() { function regenerateMilitary() {
Military.generate(); Military.generate();
if (!layerIsOn("toggleMilitary")) toggleMilitary(); if (!layerIsOn('toggleMilitary')) toggleMilitary();
if (document.getElementById("militaryOverviewRefresh").offsetParent) militaryOverviewRefresh.click(); if (document.getElementById('militaryOverviewRefresh').offsetParent) militaryOverviewRefresh.click();
} }
function regenerateIce() { function regenerateIce() {
if (!layerIsOn("toggleIce")) toggleIce(); if (!layerIsOn('toggleIce')) toggleIce();
ice.selectAll("*").remove(); ice.selectAll('*').remove();
drawIce(); drawIce();
} }
function regenerateMarkers(event) { function regenerateMarkers(event) {
if (isCtrlClick(event)) prompt("Please provide markers number multiplier", {default:1, step:.01, min:0, max:100}, v => addNumberOfMarkers(v)); if (isCtrlClick(event)) prompt('Please provide markers number multiplier', {default: 1, step: 0.01, min: 0, max: 100}, (v) => addNumberOfMarkers(v));
else addNumberOfMarkers(gauss(1, .5, .3, 5, 2)); else addNumberOfMarkers(gauss(1, 0.5, 0.3, 5, 2));
function addNumberOfMarkers(number) { function addNumberOfMarkers(number) {
// remove existing markers and assigned notes // remove existing markers and assigned notes
markers.selectAll("use").each(function() { markers
const index = notes.findIndex(n => n.id === this.id); .selectAll('use')
if (index != -1) notes.splice(index, 1); .each(function () {
}).remove(); const index = notes.findIndex((n) => n.id === this.id);
if (index != -1) notes.splice(index, 1);
})
.remove();
addMarkers(number); addMarkers(number);
if (!layerIsOn("toggleMarkers")) toggleMarkers(); if (!layerIsOn('toggleMarkers')) toggleMarkers();
} }
} }
function regenerateZones(event) { function regenerateZones(event) {
if (isCtrlClick(event)) prompt("Please provide zones number multiplier", {default:1, step:.01, min:0, max:100}, v => addNumberOfZones(v)); if (isCtrlClick(event)) prompt('Please provide zones number multiplier', {default: 1, step: 0.01, min: 0, max: 100}, (v) => addNumberOfZones(v));
else addNumberOfZones(gauss(1, .5, .6, 5, 2)); else addNumberOfZones(gauss(1, 0.5, 0.6, 5, 2));
function addNumberOfZones(number) { function addNumberOfZones(number) {
zones.selectAll("g").remove(); // remove existing zones zones.selectAll('g').remove(); // remove existing zones
addZones(number); addZones(number);
if (document.getElementById("zonesEditorRefresh").offsetParent) zonesEditorRefresh.click(); if (document.getElementById('zonesEditorRefresh').offsetParent) zonesEditorRefresh.click();
if (!layerIsOn("toggleZones")) toggleZones(); if (!layerIsOn('toggleZones')) toggleZones();
} }
} }
function unpressClickToAddButton() { function unpressClickToAddButton() {
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
restoreDefaultEvents(); restoreDefaultEvents();
clearMainTip(); clearMainTip();
} }
function toggleAddLabel() { function toggleAddLabel() {
const pressed = document.getElementById("addLabel").classList.contains("pressed"); const pressed = document.getElementById('addLabel').classList.contains('pressed');
if (pressed) {unpressClickToAddButton(); return;} if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
addLabel.classList.add('pressed'); addLabel.classList.add('pressed');
closeDialogs(".stable"); closeDialogs('.stable');
viewbox.style("cursor", "crosshair").on("click", addLabelOnClick); viewbox.style('cursor', 'crosshair').on('click', addLabelOnClick);
tip("Click on map to place label. Hold Shift to add multiple", true); tip('Click on map to place label. Hold Shift to add multiple', true);
if (!layerIsOn("toggleLabels")) toggleLabels(); if (!layerIsOn('toggleLabels')) toggleLabels();
} }
function addLabelOnClick() { function addLabelOnClick() {
@ -431,53 +481,71 @@ function addLabelOnClick() {
const cell = findCell(point[0], point[1]); const cell = findCell(point[0], point[1]);
const culture = pack.cells.culture[cell]; const culture = pack.cells.culture[cell];
const name = Names.getCulture(culture); const name = Names.getCulture(culture);
const id = getNextId("label"); const id = getNextId('label');
let group = labels.select("#addedLabels"); let group = labels.select('#addedLabels');
if (!group.size()) group = labels.append("g").attr("id", "addedLabels") if (!group.size())
.attr("fill", "#3e3e4b").attr("opacity", 1).attr("stroke", "#3a3a3a") group = labels
.attr("stroke-width", 0).attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC") .append('g')
.attr("font-size", 18).attr("data-size", 18).attr("filter", null); .attr('id', 'addedLabels')
.attr('fill', '#3e3e4b')
.attr('opacity', 1)
.attr('stroke', '#3a3a3a')
.attr('stroke-width', 0)
.attr('font-family', 'Almendra SC')
.attr('data-font', 'Almendra+SC')
.attr('font-size', 18)
.attr('data-size', 18)
.attr('filter', null);
const example = group.append("text").attr("x", 0).attr("x", 0).text(name); const example = group.append('text').attr('x', 0).attr('x', 0).text(name);
const width = example.node().getBBox().width; const width = example.node().getBBox().width;
const x = width / -2; // x offset; const x = width / -2; // x offset;
example.remove(); example.remove();
group.classed("hidden", false); group.classed('hidden', false);
group.append("text").attr("id", id) group
.append("textPath").attr("xlink:href", "#textPath_"+id).attr("startOffset", "50%").attr("font-size", "100%") .append('text')
.append("tspan").attr("x", x).text(name); .attr('id', id)
.append('textPath')
.attr('xlink:href', '#textPath_' + id)
.attr('startOffset', '50%')
.attr('font-size', '100%')
.append('tspan')
.attr('x', x)
.text(name);
defs.select("#textPaths") defs
.append("path").attr("id", "textPath_"+id) .select('#textPaths')
.attr("d", `M${point[0]-width},${point[1]} h${width*2}`); .append('path')
.attr('id', 'textPath_' + id)
.attr('d', `M${point[0] - width},${point[1]} h${width * 2}`);
if (d3.event.shiftKey === false) unpressClickToAddButton(); if (d3.event.shiftKey === false) unpressClickToAddButton();
} }
function toggleAddBurg() { function toggleAddBurg() {
unpressClickToAddButton(); unpressClickToAddButton();
document.getElementById("addBurgTool").classList.add("pressed"); document.getElementById('addBurgTool').classList.add('pressed');
overviewBurgs(); overviewBurgs();
document.getElementById("addNewBurg").click(); document.getElementById('addNewBurg').click();
} }
function toggleAddRiver() { function toggleAddRiver() {
const pressed = document.getElementById("addRiver").classList.contains("pressed"); const pressed = document.getElementById('addRiver').classList.contains('pressed');
if (pressed) { if (pressed) {
unpressClickToAddButton(); unpressClickToAddButton();
document.getElementById("addNewRiver").classList.remove("pressed"); document.getElementById('addNewRiver').classList.remove('pressed');
return; return;
} }
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
addRiver.classList.add('pressed'); addRiver.classList.add('pressed');
document.getElementById("addNewRiver").classList.add("pressed"); document.getElementById('addNewRiver').classList.add('pressed');
closeDialogs(".stable"); closeDialogs('.stable');
viewbox.style("cursor", "crosshair").on("click", addRiverOnClick); viewbox.style('cursor', 'crosshair').on('click', addRiverOnClick);
tip("Click on map to place new river or extend an existing one. Hold Shift to place multiple rivers", true, "warn"); tip('Click on map to place new river or extend an existing one. Hold Shift to place multiple rivers', true, 'warn');
if (!layerIsOn("toggleRivers")) toggleRivers(); if (!layerIsOn('toggleRivers')) toggleRivers();
} }
function addRiverOnClick() { function addRiverOnClick() {
@ -487,27 +555,26 @@ function addRiverOnClick() {
if (cells.r[i] || cells.h[i] < 20 || cells.b[i]) return; if (cells.r[i] || cells.h[i] < 20 || cells.b[i]) return;
const dataRiver = []; // to store river points const dataRiver = []; // to store river points
let river = +getNextId("river").slice(5); // river id let river = +getNextId('river').slice(5); // river id
cells.fl[i] = grid.cells.prec[cells.g[i]]; // initial flux cells.fl[i] = grid.cells.prec[cells.g[i]]; // initial flux
// height with added t value to make map less depressed const h = Rivers.alterHeights();
const h = Array.from(cells.h) Lakes.prepareLakeData(h);
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + cells.t[i] / 100)
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000);
Rivers.resolveDepressions(h); Rivers.resolveDepressions(h);
while (i) { while (i) {
cells.r[i] = river; cells.r[i] = river;
const x = cells.p[i][0], y = cells.p[i][1]; const [x, y] = cells.p[i];
dataRiver.push({x, y, cell:i}); dataRiver.push({x, y, cell: i});
const min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell const min = cells.c[i].sort((a, b) => h[a] - h[b])[0]; // downhill cell
if (h[i] <= h[min]) {tip(`Cell ${i} is depressed, river cannot flow further`, false, "error"); return;} if (h[i] <= h[min]) return tip(`Cell ${i} is depressed, river cannot flow further`, false, 'error');
const tx = cells.p[min][0], ty = cells.p[min][1];
const [tx, ty] = cells.p[min];
if (h[min] < 20) { if (h[min] < 20) {
// pour to water body // pour to water body
dataRiver.push({x: tx, y: ty, cell:i}); dataRiver.push({x: tx, y: ty, cell: i});
break; break;
} }
@ -518,10 +585,10 @@ function addRiverOnClick() {
continue; continue;
} }
// hadnle case when lowest cell already has a river // handle case when lowest cell already has a river
const r = cells.r[min]; const r = cells.r[min];
const riverCells = cells.i.filter(i => cells.r[i] === r); const riverCells = cells.i.filter((i) => cells.r[i] === r);
const riverCellsUpper = riverCells.filter(i => h[i] > h[min]); const riverCellsUpper = riverCells.filter((i) => h[i] > h[min]);
// finish new river if old river is longer // finish new river if old river is longer
if (dataRiver.length <= riverCellsUpper.length) { if (dataRiver.length <= riverCellsUpper.length) {
@ -532,22 +599,25 @@ function addRiverOnClick() {
} }
// extend old river // extend old river
rivers.select("#river"+r).remove(); rivers.select('#river' + r).remove();
cells.i.filter(i => cells.r[i] === river).forEach(i => cells.r[i] = r); cells.i.filter((i) => cells.r[i] === river).forEach((i) => (cells.r[i] = r));
riverCells.forEach(i => cells.r[i] = 0); riverCells.forEach((i) => (cells.r[i] = 0));
river = r; river = r;
cells.fl[min] = cells.fl[i] + grid.cells.prec[cells.g[min]]; cells.fl[min] = cells.fl[i] + grid.cells.prec[cells.g[min]];
i = min; i = min;
} }
const points = Rivers.addMeandering(dataRiver, 1, .5); const points = Rivers.addMeandering(dataRiver, 1, 0.5);
const widthFactor = rn(.8 + Math.random() * .4, 1); // river width modifier [.8, 1.2] const widthFactor = rn(0.8 + Math.random() * 0.4, 1); // river width modifier [.8, 1.2]
const sourceWidth = .1; const sourceWidth = 0.1;
const [path, length, offset] = Rivers.getPath(points, widthFactor, sourceWidth); const [path, length, offset] = Rivers.getPath(points, widthFactor, sourceWidth);
rivers.append("path").attr("d", path).attr("id", "river"+river); rivers
.append('path')
.attr('d', path)
.attr('id', 'river' + river);
// add new river to data or change extended river attributes // add new river to data or change extended river attributes
const r = pack.rivers.find(r => r.i === river); const r = pack.rivers.find((r) => r.i === river);
const mouth = last(dataRiver).cell; const mouth = last(dataRiver).cell;
const discharge = cells.fl[mouth]; // in m3/s const discharge = cells.fl[mouth]; // in m3/s
@ -561,74 +631,98 @@ function addRiverOnClick() {
const source = dataRiver[0].cell; const source = dataRiver[0].cell;
const width = rn(offset ** 2, 2); // mounth width in km const width = rn(offset ** 2, 2); // mounth width in km
const name = Rivers.getName(mouth); const name = Rivers.getName(mouth);
const smallLength = pack.rivers.map(r => r.length||0).sort((a,b) => a-b)[Math.ceil(pack.rivers.length * .15)]; const smallLength = pack.rivers.map((r) => r.length || 0).sort((a, b) => a - b)[Math.ceil(pack.rivers.length * 0.15)];
const type = length < smallLength ? rw({"Creek":9, "River":3, "Brook":3, "Stream":1}) : "River"; const type = length < smallLength ? rw({Creek: 9, River: 3, Brook: 3, Stream: 1}) : 'River';
pack.rivers.push({i:river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type}); pack.rivers.push({i: river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type});
} }
if (d3.event.shiftKey === false) { if (d3.event.shiftKey === false) {
Lakes.cleanupLakeData();
unpressClickToAddButton(); unpressClickToAddButton();
document.getElementById("addNewRiver").classList.remove("pressed"); document.getElementById('addNewRiver').classList.remove('pressed');
if (addNewRiver.offsetParent) riversOverviewRefresh.click(); if (addNewRiver.offsetParent) riversOverviewRefresh.click();
} }
} }
function toggleAddRoute() { function toggleAddRoute() {
const pressed = document.getElementById("addRoute").classList.contains("pressed"); const pressed = document.getElementById('addRoute').classList.contains('pressed');
if (pressed) {unpressClickToAddButton(); return;} if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
addRoute.classList.add('pressed'); addRoute.classList.add('pressed');
closeDialogs(".stable"); closeDialogs('.stable');
viewbox.style("cursor", "crosshair").on("click", addRouteOnClick); viewbox.style('cursor', 'crosshair').on('click', addRouteOnClick);
tip("Click on map to add a first control point", true); tip('Click on map to add a first control point', true);
if (!layerIsOn("toggleRoutes")) toggleRoutes(); if (!layerIsOn('toggleRoutes')) toggleRoutes();
} }
function addRouteOnClick() { function addRouteOnClick() {
unpressClickToAddButton(); unpressClickToAddButton();
const point = d3.mouse(this); const point = d3.mouse(this);
const id = getNextId("route"); const id = getNextId('route');
elSelected = routes.select("g").append("path").attr("id", id).attr("data-new", 1).attr("d", `M${point[0]},${point[1]}`); elSelected = routes.select('g').append('path').attr('id', id).attr('data-new', 1).attr('d', `M${point[0]},${point[1]}`);
editRoute(true); editRoute(true);
} }
function toggleAddMarker() { function toggleAddMarker() {
const pressed = document.getElementById("addMarker").classList.contains("pressed"); const pressed = document.getElementById('addMarker').classList.contains('pressed');
if (pressed) {unpressClickToAddButton(); return;} if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed")); addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
addMarker.classList.add('pressed'); addMarker.classList.add('pressed');
closeDialogs(".stable"); closeDialogs('.stable');
viewbox.style("cursor", "crosshair").on("click", addMarkerOnClick); viewbox.style('cursor', 'crosshair').on('click', addMarkerOnClick);
tip("Click on map to add a marker. Hold Shift to add multiple", true); tip('Click on map to add a marker. Hold Shift to add multiple', true);
if (!layerIsOn("toggleMarkers")) toggleMarkers(); if (!layerIsOn('toggleMarkers')) toggleMarkers();
} }
function addMarkerOnClick() { function addMarkerOnClick() {
const point = d3.mouse(this); const point = d3.mouse(this);
const x = rn(point[0], 2), y = rn(point[1], 2); const x = rn(point[0], 2),
const id = getNextId("markerElement"); y = rn(point[1], 2);
const id = getNextId('markerElement');
const selected = markerSelectGroup.value; const selected = markerSelectGroup.value;
const valid = selected && d3.select("#defs-markers").select("#"+selected).size(); const valid =
const symbol = valid ? "#"+selected : "#marker0"; selected &&
d3
.select('#defs-markers')
.select('#' + selected)
.size();
const symbol = valid ? '#' + selected : '#marker0';
const added = markers.select("[data-id='" + symbol + "']").size(); const added = markers.select("[data-id='" + symbol + "']").size();
let desired = valid && added ? markers.select("[data-id='" + symbol + "']").attr("data-size") : 1; let desired = valid && added ? markers.select("[data-id='" + symbol + "']").attr('data-size') : 1;
if (isNaN(desired)) desired = 1; if (isNaN(desired)) desired = 1;
const size = desired * 5 + 25 / scale; const size = desired * 5 + 25 / scale;
markers.append("use").attr("id", id).attr("xlink:href", symbol).attr("data-id", symbol) markers
.attr("data-x", x).attr("data-y", y).attr("x", x - size / 2).attr("y", y - size) .append('use')
.attr("data-size", desired).attr("width", size).attr("height", size); .attr('id', id)
.attr('xlink:href', symbol)
.attr('data-id', symbol)
.attr('data-x', x)
.attr('data-y', y)
.attr('x', x - size / 2)
.attr('y', y - size)
.attr('data-size', desired)
.attr('width', size)
.attr('height', size);
if (d3.event.shiftKey === false) unpressClickToAddButton(); if (d3.event.shiftKey === false) unpressClickToAddButton();
} }
function viewCellDetails() { function viewCellDetails() {
$("#cellInfo").dialog({ $('#cellInfo').dialog({
resizable: false, width: "22em", title: "Cell Details", resizable: false,
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"} width: '22em',
title: 'Cell Details',
position: {my: 'right top', at: 'right-10 top+10', of: 'svg', collision: 'fit'}
}); });
} }

View file

@ -15,23 +15,22 @@ function editUnits() {
document.getElementById('distanceUnitInput').addEventListener('change', changeDistanceUnit); document.getElementById('distanceUnitInput').addEventListener('change', changeDistanceUnit);
document.getElementById('distanceScaleOutput').addEventListener('input', changeDistanceScale); document.getElementById('distanceScaleOutput').addEventListener('input', changeDistanceScale);
document.getElementById('distanceScaleInput').addEventListener('change', changeDistanceScale); document.getElementById('distanceScaleInput').addEventListener('change', changeDistanceScale);
document.getElementById('areaUnit').addEventListener('change', () => lock('areaUnit'));
document.getElementById('heightUnit').addEventListener('change', changeHeightUnit); document.getElementById('heightUnit').addEventListener('change', changeHeightUnit);
document.getElementById('heightExponentInput').addEventListener('input', changeHeightExponent); document.getElementById('heightExponentInput').addEventListener('input', changeHeightExponent);
document.getElementById('heightExponentOutput').addEventListener('input', changeHeightExponent); document.getElementById('heightExponentOutput').addEventListener('input', changeHeightExponent);
document.getElementById('temperatureScale').addEventListener('change', changeTemperatureScale); document.getElementById('temperatureScale').addEventListener('change', changeTemperatureScale);
document.getElementById('barSizeOutput').addEventListener('input', changeScaleBarSize); document.getElementById('barSizeOutput').addEventListener('input', drawScaleBar);
document.getElementById('barSize').addEventListener('input', changeScaleBarSize); document.getElementById('barSizeInput').addEventListener('input', drawScaleBar);
document.getElementById('barLabel').addEventListener('input', changeScaleBarLabel); document.getElementById('barLabel').addEventListener('input', drawScaleBar);
document.getElementById('barPosX').addEventListener('input', changeScaleBarPosition); document.getElementById('barPosX').addEventListener('input', fitScaleBar);
document.getElementById('barPosY').addEventListener('input', changeScaleBarPosition); document.getElementById('barPosY').addEventListener('input', fitScaleBar);
document.getElementById('barBackOpacity').addEventListener('input', changeScaleBarOpacity); document.getElementById('barBackOpacity').addEventListener('input', changeScaleBarOpacity);
document.getElementById('barBackColor').addEventListener('input', changeScaleBarColor); document.getElementById('barBackColor').addEventListener('input', changeScaleBarColor);
document.getElementById('populationRateOutput').addEventListener('input', changePopulationRate); document.getElementById('populationRateOutput').addEventListener('input', changePopulationRate);
document.getElementById('populationRate').addEventListener('change', changePopulationRate); document.getElementById('populationRateInput').addEventListener('change', changePopulationRate);
document.getElementById('urbanizationOutput').addEventListener('input', changeUrbanizationRate); document.getElementById('urbanizationOutput').addEventListener('input', changeUrbanizationRate);
document.getElementById('urbanization').addEventListener('change', changeUrbanizationRate); document.getElementById('urbanizationInput').addEventListener('change', changeUrbanizationRate);
document.getElementById('addLinearRuler').addEventListener('click', addRuler); document.getElementById('addLinearRuler').addEventListener('click', addRuler);
document.getElementById('addOpisometer').addEventListener('click', toggleOpisometerMode); document.getElementById('addOpisometer').addEventListener('click', toggleOpisometerMode);
@ -51,114 +50,53 @@ function editUnits() {
return; return;
} }
lock('distanceUnit');
drawScaleBar(); drawScaleBar();
calculateFriendlyGridSize(); calculateFriendlyGridSize();
} }
function changeDistanceScale() { function changeDistanceScale() {
const scale = +this.value;
if (!scale || isNaN(scale) || scale < 0) {
tip('Distance scale should be a positive number', false, 'error');
this.value = document.getElementById('distanceScaleInput').dataset.value;
return;
}
document.getElementById('distanceScaleOutput').value = scale;
document.getElementById('distanceScaleInput').value = scale;
document.getElementById('distanceScaleInput').dataset.value = scale;
lock('distanceScale');
drawScaleBar(); drawScaleBar();
calculateFriendlyGridSize(); calculateFriendlyGridSize();
} }
function changeHeightUnit() { function changeHeightUnit() {
if (this.value === 'custom_name') { if (this.value !== 'custom_name') return;
prompt('Provide a custom name for a height unit', {default: ''}, (custom) => {
this.options.add(new Option(custom, custom, false, true));
lock('heightUnit');
});
return;
}
lock('heightUnit'); prompt('Provide a custom name for a height unit', {default: ''}, (custom) => {
this.options.add(new Option(custom, custom, false, true));
lock('heightUnit');
});
} }
function changeHeightExponent() { function changeHeightExponent() {
document.getElementById('heightExponentInput').value = this.value;
document.getElementById('heightExponentOutput').value = this.value;
calculateTemperatures(); calculateTemperatures();
if (layerIsOn('toggleTemp')) drawTemp(); if (layerIsOn('toggleTemp')) drawTemp();
lock('heightExponent');
} }
function changeTemperatureScale() { function changeTemperatureScale() {
lock('temperatureScale');
if (layerIsOn('toggleTemp')) drawTemp(); if (layerIsOn('toggleTemp')) drawTemp();
} }
function changeScaleBarSize() {
document.getElementById('barSize').value = this.value;
document.getElementById('barSizeOutput').value = this.value;
drawScaleBar();
lock('barSize');
}
function changeScaleBarPosition() {
lock('barPosX');
lock('barPosY');
fitScaleBar();
}
function changeScaleBarLabel() {
lock('barLabel');
drawScaleBar();
}
function changeScaleBarOpacity() { function changeScaleBarOpacity() {
scaleBar.select('rect').attr('opacity', this.value); scaleBar.select('rect').attr('opacity', this.value);
lock('barBackOpacity');
} }
function changeScaleBarColor() { function changeScaleBarColor() {
scaleBar.select('rect').attr('fill', this.value); scaleBar.select('rect').attr('fill', this.value);
lock('barBackColor');
} }
function changePopulationRate() { function changePopulationRate() {
const rate = +this.value; populationRate = +this.value;
if (!rate || isNaN(rate) || rate <= 0) {
tip('Population rate should be a positive number', false, 'error');
this.value = document.getElementById('populationRate').dataset.value;
return;
}
document.getElementById('populationRateOutput').value = rate;
document.getElementById('populationRate').value = rate;
document.getElementById('populationRate').dataset.value = rate;
lock('populationRate');
} }
function changeUrbanizationRate() { function changeUrbanizationRate() {
const rate = +this.value; urbanization = +this.value;
if (!rate || isNaN(rate) || rate < 0) {
tip('Urbanization rate should be a number', false, 'error');
this.value = document.getElementById('urbanization').dataset.value;
return;
}
document.getElementById('urbanizationOutput').value = rate;
document.getElementById('urbanization').value = rate;
document.getElementById('urbanization').dataset.value = rate;
lock('urbanization');
} }
function restoreDefaultUnits() { function restoreDefaultUnits() {
// distanceScale // distanceScale
document.getElementById('distanceScaleOutput').value = 3; document.getElementById('distanceScaleOutput').value = 3;
document.getElementById('distanceScaleInput').value = 3; document.getElementById('distanceScaleInput').value = 3;
document.getElementById('distanceScaleInput').dataset.value = 3;
unlock('distanceScale'); unlock('distanceScale');
// units // units
@ -180,7 +118,7 @@ function editUnits() {
calculateTemperatures(); calculateTemperatures();
// scale bar // scale bar
barSizeOutput.value = barSize.value = 2; barSizeOutput.value = barSizeInput.value = 2;
barLabel.value = ''; barLabel.value = '';
barBackOpacity.value = 0.2; barBackOpacity.value = 0.2;
barBackColor.value = '#ffffff'; barBackColor.value = '#ffffff';
@ -195,8 +133,8 @@ function editUnits() {
drawScaleBar(); drawScaleBar();
// population // population
populationRateOutput.value = populationRate.value = 1000; populationRate = populationRateOutput.value = populationRateInput.value = 1000;
urbanizationOutput.value = urbanization.value = 1; urbanization = urbanizationOutput.value = urbanizationInput.value = 1;
localStorage.removeItem('populationRate'); localStorage.removeItem('populationRate');
localStorage.removeItem('urbanization'); localStorage.removeItem('urbanization');
} }
@ -328,12 +266,22 @@ function editUnits() {
function removeAllRulers() { function removeAllRulers() {
if (!rulers.data.length) return; if (!rulers.data.length) return;
alertMessage.innerHTML = `
const message = 'Are you sure you want to remove all placed rulers?<br>If you just want to hide rulers, toggle the Rulers layer off in Menu'; Are you sure you want to remove all placed rulers?
const onConfirm = () => { <br>If you just want to hide rulers, toggle the Rulers layer off in Menu`;
rulers.undraw(); $('#alert').dialog({
rulers = new Rulers(); resizable: false,
}; title: 'Remove all rulers',
confirmationDialog({title: 'Remove all rulers', message, confirm: 'Remove', onConfirm}); buttons: {
Remove: function () {
$(this).dialog('close');
rulers.undraw();
rulers = new Rulers();
},
Cancel: function () {
$(this).dialog('close');
}
}
});
} }
} }

View file

@ -9,7 +9,10 @@ function editZones() {
modules.editZones = true; modules.editZones = true;
$("#zonesEditor").dialog({ $("#zonesEditor").dialog({
title: "Zones Editor", resizable: false, width: fitContent(), close: () => exitZonesManualAssignment("close"), title: "Zones Editor",
resizable: false,
width: fitContent(),
close: () => exitZonesManualAssignment("close"),
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"} position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
}); });
@ -25,19 +28,37 @@ function editZones() {
document.getElementById("zonesExport").addEventListener("click", downloadZonesData); document.getElementById("zonesExport").addEventListener("click", downloadZonesData);
document.getElementById("zonesRemove").addEventListener("click", toggleEraseMode); document.getElementById("zonesRemove").addEventListener("click", toggleEraseMode);
body.addEventListener("click", function(ev) { body.addEventListener("click", function (ev) {
const el = ev.target, cl = el.classList, zone = el.parentNode.dataset.id; const el = ev.target,
if (cl.contains("culturePopulation")) {changePopulation(zone); return;} cl = el.classList,
if (cl.contains("icon-trash-empty")) {zoneRemove(zone); return;} zone = el.parentNode.dataset.id;
if (cl.contains("icon-eye")) {toggleVisibility(el); return;} if (cl.contains("culturePopulation")) {
if (cl.contains("icon-pin")) {toggleFog(zone, cl); return;} changePopulation(zone);
if (cl.contains("fillRect")) {changeFill(el); return;} return;
}
if (cl.contains("icon-trash-empty")) {
zoneRemove(zone);
return;
}
if (cl.contains("icon-eye")) {
toggleVisibility(el);
return;
}
if (cl.contains("icon-pin")) {
toggleFog(zone, cl);
return;
}
if (cl.contains("fillRect")) {
changeFill(el);
return;
}
if (customization) selectZone(el); if (customization) selectZone(el);
}); });
body.addEventListener("input", function(ev) { body.addEventListener("input", function (ev) {
const el = ev.target, zone = el.parentNode.dataset.id; const el = ev.target,
if (el.classList.contains("religionName")) zones.select("#"+zone).attr("data-description", el.value); zone = el.parentNode.dataset.id;
if (el.classList.contains("religionName")) zones.select("#" + zone).attr("data-description", el.value);
}); });
// add line for each zone // add line for each zone
@ -45,17 +66,17 @@ function editZones() {
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value; const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
let lines = ""; let lines = "";
zones.selectAll("g").each(function() { zones.selectAll("g").each(function () {
const c = this.dataset.cells ? this.dataset.cells.split(",").map(c => +c) : []; const c = this.dataset.cells ? this.dataset.cells.split(",").map(c => +c) : [];
const description = this.dataset.description; const description = this.dataset.description;
const fill = this.getAttribute("fill"); const fill = this.getAttribute("fill");
const area = d3.sum(c.map(i => pack.cells.area[i])) * (distanceScaleInput.value ** 2); const area = d3.sum(c.map(i => pack.cells.area[i])) * distanceScaleInput.value ** 2;
const rural = d3.sum(c.map(i => pack.cells.pop[i])) * populationRate.value; const rural = d3.sum(c.map(i => pack.cells.pop[i])) * populationRate;
const urban = d3.sum(c.map(i => pack.cells.burg[i]).map(b => pack.burgs[b].population)) * populationRate.value * urbanization.value; const urban = d3.sum(c.map(i => pack.cells.burg[i]).map(b => pack.burgs[b].population)) * populationRate * urbanization;
const population = rural + urban; const population = rural + urban;
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}. Click to change`; const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}. Click to change`;
const inactive = this.style.display === "none"; const inactive = this.style.display === "none";
const focused = defs.select("#fog #focus"+this.id).size(); const focused = defs.select("#fog #focus" + this.id).size();
lines += `<div class="states" data-id="${this.id}" data-fill="${fill}" data-description="${description}" data-cells=${c.length} data-area=${area} data-population=${population}> lines += `<div class="states" data-id="${this.id}" data-fill="${fill}" data-description="${description}" data-cells=${c.length} data-area=${area} data-population=${population}>
<svg data-tip="Zone fill style. Click to change" width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${fill}" class="fillRect pointer"></svg> <svg data-tip="Zone fill style. Click to change" width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${fill}" class="fillRect pointer"></svg>
@ -67,8 +88,8 @@ function editZones() {
<span data-tip="${populationTip}" class="icon-male hide"></span> <span data-tip="${populationTip}" class="icon-male hide"></span>
<div data-tip="${populationTip}" class="culturePopulation hide">${si(population)}</div> <div data-tip="${populationTip}" class="culturePopulation hide">${si(population)}</div>
<span data-tip="Drag to raise or lower the zone" class="icon-resize-vertical hide"></span> <span data-tip="Drag to raise or lower the zone" class="icon-resize-vertical hide"></span>
<span data-tip="Toggle zone focus" class="icon-pin ${focused?'':' inactive'} hide ${c.length?'':' placeholder'}"></span> <span data-tip="Toggle zone focus" class="icon-pin ${focused ? "" : " inactive"} hide ${c.length ? "" : " placeholder"}"></span>
<span data-tip="Toggle zone visibility" class="icon-eye ${inactive?' inactive':''} hide ${c.length?'':' placeholder'}"></span> <span data-tip="Toggle zone visibility" class="icon-eye ${inactive ? " inactive" : ""} hide ${c.length ? "" : " placeholder"}"></span>
<span data-tip="Remove zone" class="icon-trash-empty hide"></span> <span data-tip="Remove zone" class="icon-trash-empty hide"></span>
</div>`; </div>`;
}); });
@ -76,8 +97,8 @@ function editZones() {
body.innerHTML = lines; body.innerHTML = lines;
// update footer // update footer
const totalArea = zonesFooterArea.dataset.area = graphWidth * graphHeight * (distanceScaleInput.value ** 2); const totalArea = (zonesFooterArea.dataset.area = graphWidth * graphHeight * distanceScaleInput.value ** 2);
const totalPop = (d3.sum(pack.cells.pop) + d3.sum(pack.burgs.filter(b => !b.removed).map(b => b.population)) * urbanization.value) * populationRate.value; const totalPop = (d3.sum(pack.cells.pop) + d3.sum(pack.burgs.filter(b => !b.removed).map(b => b.population)) * urbanization) * populationRate;
zonesFooterPopulation.dataset.population = totalPop; zonesFooterPopulation.dataset.population = totalPop;
zonesFooterNumber.innerHTML = zones.selectAll("g").size(); zonesFooterNumber.innerHTML = zones.selectAll("g").size();
zonesFooterCells.innerHTML = pack.cells.i.length; zonesFooterCells.innerHTML = pack.cells.i.length;
@ -88,48 +109,53 @@ function editZones() {
body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseenter", ev => zoneHighlightOn(ev))); body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseenter", ev => zoneHighlightOn(ev)));
body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseleave", ev => zoneHighlightOff(ev))); body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseleave", ev => zoneHighlightOff(ev)));
if (body.dataset.type === "percentage") {body.dataset.type = "absolute"; togglePercentageMode();} if (body.dataset.type === "percentage") {
body.dataset.type = "absolute";
togglePercentageMode();
}
$("#zonesEditor").dialog({width: fitContent()}); $("#zonesEditor").dialog({width: fitContent()});
} }
function zoneHighlightOn(event) { function zoneHighlightOn(event) {
const zone = event.target.dataset.id; const zone = event.target.dataset.id;
zones.select("#"+zone).style("outline", "1px solid red"); zones.select("#" + zone).style("outline", "1px solid red");
} }
function zoneHighlightOff(event) { function zoneHighlightOff(event) {
const zone = event.target.dataset.id; const zone = event.target.dataset.id;
zones.select("#"+zone).style("outline", null); zones.select("#" + zone).style("outline", null);
} }
$(body).sortable({items: "div.states", handle: ".icon-resize-vertical", containment: "parent", axis: "y", update: movezone}); $(body).sortable({items: "div.states", handle: ".icon-resize-vertical", containment: "parent", axis: "y", update: movezone});
function movezone(ev, ui) { function movezone(ev, ui) {
const zone = $("#"+ui.item.attr("data-id")); const zone = $("#" + ui.item.attr("data-id"));
const prev = $("#"+ui.item.prev().attr("data-id")); const prev = $("#" + ui.item.prev().attr("data-id"));
if (prev) {zone.insertAfter(prev); return;} if (prev) {
const next = $("#"+ui.item.next().attr("data-id")); zone.insertAfter(prev);
return;
}
const next = $("#" + ui.item.next().attr("data-id"));
if (next) zone.insertBefore(next); if (next) zone.insertBefore(next);
} }
function enterZonesManualAssignent() { function enterZonesManualAssignent() {
if (!layerIsOn("toggleZones")) toggleZones(); if (!layerIsOn("toggleZones")) toggleZones();
customization = 10; customization = 10;
document.querySelectorAll("#zonesBottom > button").forEach(el => el.style.display = "none"); document.querySelectorAll("#zonesBottom > button").forEach(el => (el.style.display = "none"));
document.getElementById("zonesManuallyButtons").style.display = "inline-block"; document.getElementById("zonesManuallyButtons").style.display = "inline-block";
zonesEditor.querySelectorAll(".hide").forEach(el => el.classList.add("hidden")); zonesEditor.querySelectorAll(".hide").forEach(el => el.classList.add("hidden"));
zonesFooter.style.display = "none"; zonesFooter.style.display = "none";
body.querySelectorAll("div > input, select, svg").forEach(e => e.style.pointerEvents = "none"); body.querySelectorAll("div > input, select, svg").forEach(e => (e.style.pointerEvents = "none"));
$("#zonesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}}); $("#zonesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}});
tip("Click to select a zone, drag to paint a zone", true); tip("Click to select a zone, drag to paint a zone", true);
viewbox.style("cursor", "crosshair") viewbox.style("cursor", "crosshair").on("click", selectZoneOnMapClick).call(d3.drag().on("start", dragZoneBrush)).on("touchmove mousemove", moveZoneBrush);
.on("click", selectZoneOnMapClick)
.call(d3.drag().on("start", dragZoneBrush))
.on("touchmove mousemove", moveZoneBrush);
body.querySelector("div").classList.add("selected"); body.querySelector("div").classList.add("selected");
zones.selectAll("g").each(function() {this.setAttribute("data-init", this.getAttribute("data-cells"));}); zones.selectAll("g").each(function () {
this.setAttribute("data-init", this.getAttribute("data-cells"));
});
} }
function selectZone(el) { function selectZone(el) {
@ -154,9 +180,9 @@ function editZones() {
const selection = r > 5 ? findAll(p[0], p[1], r) : [findCell(p[0], p[1], r)]; const selection = r > 5 ? findAll(p[0], p[1], r) : [findCell(p[0], p[1], r)];
if (!selection) return; if (!selection) return;
const selected = body.querySelector("div.selected"); const selected = body.querySelector("div.selected");
const zone = zones.select("#"+selected.dataset.id); const zone = zones.select("#" + selected.dataset.id);
const base = zone.attr("id") + "_"; // id generic part const base = zone.attr("id") + "_"; // id generic part
const dataCells = zone.attr("data-cells"); const dataCells = zone.attr("data-cells");
let cells = dataCells ? dataCells.split(",").map(i => +i) : []; let cells = dataCells ? dataCells.split(",").map(i => +i) : [];
@ -175,7 +201,10 @@ function editZones() {
selection.forEach(i => { selection.forEach(i => {
if (cells.includes(i)) return; if (cells.includes(i)) return;
cells.push(i); cells.push(i);
zone.append("polygon").attr("points", getPackPolygon(i)).attr("id", base + i); zone
.append("polygon")
.attr("points", getPackPolygon(i))
.attr("id", base + i);
}); });
} }
@ -191,10 +220,10 @@ function editZones() {
} }
function applyZonesManualAssignent() { function applyZonesManualAssignent() {
zones.selectAll("g").each(function() { zones.selectAll("g").each(function () {
if (this.dataset.cells) return; if (this.dataset.cells) return;
// all zone cells are removed // all zone cells are removed
unfog("focusZone"+this.id); unfog("focusZone" + this.id);
this.style.display = "block"; this.style.display = "block";
}); });
@ -204,15 +233,20 @@ function editZones() {
// restore initial zone cells // restore initial zone cells
function cancelZonesManualAssignent() { function cancelZonesManualAssignent() {
zones.selectAll("g").each(function() { zones.selectAll("g").each(function () {
const zone = d3.select(this); const zone = d3.select(this);
const dataCells = zone.attr("data-init"); const dataCells = zone.attr("data-init");
const cells = dataCells ? dataCells.split(",").map(i => +i) : []; const cells = dataCells ? dataCells.split(",").map(i => +i) : [];
zone.attr("data-cells", cells); zone.attr("data-cells", cells);
zone.selectAll("*").remove(); zone.selectAll("*").remove();
const base = zone.attr("id") + "_"; // id generic part const base = zone.attr("id") + "_"; // id generic part
zone.selectAll("*").data(cells).enter().append("polygon") zone
.attr("points", d => getPackPolygon(d)).attr("id", d => base + d); .selectAll("*")
.data(cells)
.enter()
.append("polygon")
.attr("points", d => getPackPolygon(d))
.attr("id", d => base + d);
}); });
exitZonesManualAssignment(); exitZonesManualAssignment();
@ -221,56 +255,68 @@ function editZones() {
function exitZonesManualAssignment(close) { function exitZonesManualAssignment(close) {
customization = 0; customization = 0;
removeCircle(); removeCircle();
document.querySelectorAll("#zonesBottom > button").forEach(el => el.style.display = "inline-block"); document.querySelectorAll("#zonesBottom > button").forEach(el => (el.style.display = "inline-block"));
document.getElementById("zonesManuallyButtons").style.display = "none"; document.getElementById("zonesManuallyButtons").style.display = "none";
zonesEditor.querySelectorAll(".hide:not(.show)").forEach(el => el.classList.remove("hidden")); zonesEditor.querySelectorAll(".hide:not(.show)").forEach(el => el.classList.remove("hidden"));
zonesFooter.style.display = "block"; zonesFooter.style.display = "block";
body.querySelectorAll("div > input, select, svg").forEach(e => e.style.pointerEvents = "all"); body.querySelectorAll("div > input, select, svg").forEach(e => (e.style.pointerEvents = "all"));
if(!close) $("#zonesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}}); if (!close) $("#zonesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}});
restoreDefaultEvents(); restoreDefaultEvents();
clearMainTip(); clearMainTip();
zones.selectAll("g").each(function() {this.removeAttribute("data-init");}); zones.selectAll("g").each(function () {
this.removeAttribute("data-init");
});
const selected = body.querySelector("div.selected"); const selected = body.querySelector("div.selected");
if (selected) selected.classList.remove("selected"); if (selected) selected.classList.remove("selected");
} }
function changeFill(el) { function changeFill(el) {
const fill = el.getAttribute("fill"); const fill = el.getAttribute("fill");
const callback = function(fill) { const callback = function (fill) {
el.setAttribute("fill", fill); el.setAttribute("fill", fill);
document.getElementById(el.parentNode.parentNode.dataset.id).setAttribute("fill", fill); document.getElementById(el.parentNode.parentNode.dataset.id).setAttribute("fill", fill);
} };
openPicker(fill, callback); openPicker(fill, callback);
} }
function toggleVisibility(el) { function toggleVisibility(el) {
const zone = zones.select("#"+el.parentNode.dataset.id); const zone = zones.select("#" + el.parentNode.dataset.id);
const inactive = zone.style("display") === "none"; const inactive = zone.style("display") === "none";
inactive ? zone.style("display", "block") : zone.style("display", "none"); inactive ? zone.style("display", "block") : zone.style("display", "none");
el.classList.toggle("inactive"); el.classList.toggle("inactive");
} }
function toggleFog(z, cl) { function toggleFog(z, cl) {
const dataCells = zones.select("#"+z).attr("data-cells"); const dataCells = zones.select("#" + z).attr("data-cells");
if (!dataCells) return; if (!dataCells) return;
const path = "M" + dataCells.split(",").map(c => getPackPolygon(+c)).join("M") + "Z", id = "focusZone"+z; const path =
"M" +
dataCells
.split(",")
.map(c => getPackPolygon(+c))
.join("M") +
"Z",
id = "focusZone" + z;
cl.contains("inactive") ? fog(id, path) : unfog(id); cl.contains("inactive") ? fog(id, path) : unfog(id);
cl.toggle("inactive"); cl.toggle("inactive");
} }
function toggleLegend() { function toggleLegend() {
if (legend.selectAll("*").size()) {clearLegend(); return;}; // hide legend if (legend.selectAll("*").size()) {
clearLegend();
return;
} // hide legend
const data = []; const data = [];
zones.selectAll("g").each(function() { zones.selectAll("g").each(function () {
const id = this.dataset.id; const id = this.dataset.id;
const description = this.dataset.description; const description = this.dataset.description;
const fill = this.getAttribute("fill"); const fill = this.getAttribute("fill");
data.push([id, fill, description]) data.push([id, fill, description]);
}); });
drawLegend("Zones", data); drawLegend("Zones", data);
@ -283,12 +329,11 @@ function editZones() {
const totalArea = +zonesFooterArea.dataset.area; const totalArea = +zonesFooterArea.dataset.area;
const totalPopulation = +zonesFooterPopulation.dataset.population; const totalPopulation = +zonesFooterPopulation.dataset.population;
body.querySelectorAll(":scope > div").forEach(function(el) { body.querySelectorAll(":scope > div").forEach(function (el) {
el.querySelector(".stateCells").innerHTML = rn(+el.dataset.cells / totalCells * 100, 2) + "%"; el.querySelector(".stateCells").innerHTML = rn((+el.dataset.cells / totalCells) * 100, 2) + "%";
el.querySelector(".biomeArea").innerHTML = rn(+el.dataset.area / totalArea * 100, 2) + "%"; el.querySelector(".biomeArea").innerHTML = rn((+el.dataset.area / totalArea) * 100, 2) + "%";
el.querySelector(".culturePopulation").innerHTML = rn(+el.dataset.population / totalPopulation * 100, 2) + "%"; el.querySelector(".culturePopulation").innerHTML = rn((+el.dataset.population / totalPopulation) * 100, 2) + "%";
}); });
} else { } else {
body.dataset.type = "absolute"; body.dataset.type = "absolute";
zonesEditorAddLines(); zonesEditorAddLines();
@ -298,7 +343,7 @@ function editZones() {
function addZonesLayer() { function addZonesLayer() {
const id = getNextId("zone"); const id = getNextId("zone");
const description = "Unknown zone"; const description = "Unknown zone";
const fill = "url(#hatch" + id.slice(4)%14 + ")"; const fill = "url(#hatch" + (id.slice(4) % 14) + ")";
zones.append("g").attr("id", id).attr("data-description", description).attr("data-cells", "").attr("fill", fill); zones.append("g").attr("id", id).attr("data-description", description).attr("data-cells", "").attr("fill", fill);
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value; const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
@ -323,9 +368,9 @@ function editZones() {
function downloadZonesData() { function downloadZonesData() {
const unit = areaUnit.value === "square" ? distanceUnitInput.value + "2" : areaUnit.value; const unit = areaUnit.value === "square" ? distanceUnitInput.value + "2" : areaUnit.value;
let data = "Id,Fill,Description,Cells,Area "+unit+",Population\n"; // headers let data = "Id,Fill,Description,Cells,Area " + unit + ",Population\n"; // headers
body.querySelectorAll(":scope > div").forEach(function(el) { body.querySelectorAll(":scope > div").forEach(function (el) {
data += el.dataset.id + ","; data += el.dataset.id + ",";
data += el.dataset.fill + ","; data += el.dataset.fill + ",";
data += el.dataset.description + ","; data += el.dataset.description + ",";
@ -343,68 +388,83 @@ function editZones() {
} }
function changePopulation(zone) { function changePopulation(zone) {
const dataCells = zones.select("#"+zone).attr("data-cells"); const dataCells = zones.select("#" + zone).attr("data-cells");
const cells = dataCells ? dataCells.split(",").map(i => +i).filter(i => pack.cells.h[i] >= 20) : []; const cells = dataCells
if (!cells.length) {tip("Zone does not have any land cells, cannot change population", false, "error"); return;} ? dataCells
.split(",")
.map(i => +i)
.filter(i => pack.cells.h[i] >= 20)
: [];
if (!cells.length) {
tip("Zone does not have any land cells, cannot change population", false, "error");
return;
}
const burgs = pack.burgs.filter(b => !b.removed && cells.includes(b.cell)); const burgs = pack.burgs.filter(b => !b.removed && cells.includes(b.cell));
const rural = rn(d3.sum(cells.map(i => pack.cells.pop[i])) * populationRate.value); const rural = rn(d3.sum(cells.map(i => pack.cells.pop[i])) * populationRate);
const urban = rn(d3.sum(cells.map(i => pack.cells.burg[i]).map(b => pack.burgs[b].population)) * populationRate.value * urbanization.value); const urban = rn(d3.sum(cells.map(i => pack.cells.burg[i]).map(b => pack.burgs[b].population)) * populationRate * urbanization);
const total = rural + urban; const total = rural + urban;
const l = n => Number(n).toLocaleString(); const l = n => Number(n).toLocaleString();
alertMessage.innerHTML = ` alertMessage.innerHTML = `
Rural: <input type="number" min=0 step=1 id="ruralPop" value=${rural} style="width:6em"> Rural: <input type="number" min=0 step=1 id="ruralPop" value=${rural} style="width:6em">
Urban: <input type="number" min=0 step=1 id="urbanPop" value=${urban} style="width:6em" ${burgs.length?'':"disabled"}> Urban: <input type="number" min=0 step=1 id="urbanPop" value=${urban} style="width:6em" ${burgs.length ? "" : "disabled"}>
<p>Total population: ${l(total)} <span id="totalPop">${l(total)}</span> (<span id="totalPopPerc">100</span>%)</p>`; <p>Total population: ${l(total)} <span id="totalPop">${l(total)}</span> (<span id="totalPopPerc">100</span>%)</p>`;
const update = function() { const update = function () {
const totalNew = ruralPop.valueAsNumber + urbanPop.valueAsNumber; const totalNew = ruralPop.valueAsNumber + urbanPop.valueAsNumber;
if (isNaN(totalNew)) return; if (isNaN(totalNew)) return;
totalPop.innerHTML = l(totalNew); totalPop.innerHTML = l(totalNew);
totalPopPerc.innerHTML = rn(totalNew / total * 100); totalPopPerc.innerHTML = rn((totalNew / total) * 100);
} };
ruralPop.oninput = () => update(); ruralPop.oninput = () => update();
urbanPop.oninput = () => update(); urbanPop.oninput = () => update();
$("#alert").dialog({ $("#alert").dialog({
resizable: false, title: "Change zone population", width: "24em", buttons: { resizable: false,
Apply: function() {applyPopulationChange(); $(this).dialog("close");}, title: "Change zone population",
Cancel: function() {$(this).dialog("close");} width: "24em",
}, position: {my: "center", at: "center", of: "svg"} buttons: {
Apply: function () {
applyPopulationChange();
$(this).dialog("close");
},
Cancel: function () {
$(this).dialog("close");
}
},
position: {my: "center", at: "center", of: "svg"}
}); });
function applyPopulationChange() { function applyPopulationChange() {
const ruralChange = ruralPop.value / rural; const ruralChange = ruralPop.value / rural;
if (isFinite(ruralChange) && ruralChange !== 1) { if (isFinite(ruralChange) && ruralChange !== 1) {
cells.forEach(i => pack.cells.pop[i] *= ruralChange); cells.forEach(i => (pack.cells.pop[i] *= ruralChange));
} }
if (!isFinite(ruralChange) && +ruralPop.value > 0) { if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value; const points = ruralPop.value / populationRate;
const pop = rn(points / cells.length); const pop = rn(points / cells.length);
cells.forEach(i => pack.cells.pop[i] = pop); cells.forEach(i => (pack.cells.pop[i] = pop));
} }
const urbanChange = urbanPop.value / urban; const urbanChange = urbanPop.value / urban;
if (isFinite(urbanChange) && urbanChange !== 1) { if (isFinite(urbanChange) && urbanChange !== 1) {
burgs.forEach(b => b.population = rn(b.population * urbanChange, 4)); burgs.forEach(b => (b.population = rn(b.population * urbanChange, 4)));
} }
if (!isFinite(urbanChange) && +urbanPop.value > 0) { if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value; const points = urbanPop.value / populationRate / urbanization;
const population = rn(points / burgs.length, 4); const population = rn(points / burgs.length, 4);
burgs.forEach(b => b.population = population); burgs.forEach(b => (b.population = population));
} }
zonesEditorAddLines(); zonesEditorAddLines();
} }
} }
function zoneRemove(zone) { function zoneRemove(zone) {
zones.select("#"+zone).remove(); zones.select("#" + zone).remove();
unfog("focusZone"+zone); unfog("focusZone" + zone);
zonesEditorAddLines(); zonesEditorAddLines();
} }
} }