Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into dev-economics

This commit is contained in:
Azgaar 2021-07-05 21:11:33 +03:00
commit 7dc71a5616
33 changed files with 5797 additions and 2941 deletions

View file

@ -239,7 +239,6 @@ i.icon-lock {
#labels {
text-anchor: start;
dominant-baseline: central;
text-shadow: 0 0 4px white;
cursor: pointer;
}
@ -285,6 +284,12 @@ i.icon-lock {
animation: dash 80s linear backwards;
}
.arrow {
marker-end: url(#end-arrow-small);
stroke: #555;
stroke-width: 0.5;
}
@keyframes dash {
to {
stroke-dashoffset: 0;
@ -1554,6 +1559,11 @@ div.states > div.resourceBonus > span.icon-male {
width: 5.5em;
}
#saveTilesScreen div.label {
display: inline-block;
width: 5em;
}
#regimentBody div {
margin: 0.1em 0;
}

View file

@ -235,7 +235,7 @@
<div id="loading">
<div id="titleName"><t data-t="titleName">Azgaar's</t></div>
<div id="title"><t data-t="title">Fantasy Map Generator</t></div>
<div id="version"><t data-t="version">v. </t>1.61</div>
<div id="version"><t data-t="version">v. </t>1.63</div>
<p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p>
</div>
@ -673,6 +673,15 @@
</tr>
</tbody>
<tbody id="styleShadow">
<tr data-tip="Set text shadow">
<td>Text shadow</td>
<td>
<input id="styleShadowInput" type="text" value="0 0 4px white"/>
</td>
</tr>
</tbody>
<tbody id="styleFont">
<tr data-tip="Select font">
<td>Font</td>
@ -756,7 +765,7 @@
<tr data-tip="Select color scheme for the element">
<td>Color scheme</td>
<td>
<select id="styleHeightmapScheme" onchange="drawHeightmap()">
<select id="styleHeightmapScheme">
<option value="bright" selected>Bright</option>
<option value="light">Light</option>
<option value="green">Green</option>
@ -768,14 +777,14 @@
<tr data-tip="Terracing rate. Set to 0 (toggle off) to improve performance">
<td>Terracing</td>
<td>
<input id="styleHeightmapTerracing" type="range" min=0 max=20 step=1>
<input id="styleHeightmapTerracingInput" type="range" min=0 max=20 step=1>
<output id="styleHeightmapTerracingOutput">0</output>
</td>
</tr>
<tr data-tip="Layers reduction rate. Increase to improve performance">
<td>Reduce layers</td>
<td>
<input id="styleHeightmapSkip" type="range" min=0 max=10 step=1 value=5 oninput="styleHeightmapSkipOutput.value = this.value; drawHeightmap()">
<input id="styleHeightmapSkipInput" type="range" min=0 max=10 step=1 value=5 >
<output id="styleHeightmapSkipOutput">5</output>
</td>
</tr>
@ -783,7 +792,7 @@
<tr data-tip="Line simplification rate. Increase to slightly improve performance">
<td>Simplify line</td>
<td>
<input id="styleHeightmapSimplification" type="range" min=0 max=10 step=1 value=0 oninput="styleHeightmapSimplificationOutput.value = this.value; drawHeightmap()">
<input id="styleHeightmapSimplificationInput" type="range" min=0 max=10 step=1 value=0 >
<output id="styleHeightmapSimplificationOutput">0</output>
</td>
</tr>
@ -791,7 +800,7 @@
<tr data-tip="Select line interpolation type">
<td>Line style</td>
<td>
<select id="styleHeightmapCurve" onchange="drawHeightmap()">
<select id="styleHeightmapCurve">
<option value=0 selected>Curved</option>
<option value=1>Linear</option>
<option value=2>Rectangular</option>
@ -957,7 +966,7 @@
<input id="pointsInput" type="range" min=1 max=13 value=4 data-cells=10000 >
</td>
<td>
<output id="pointsOutput" style="color: #053305">10K</output>
<output id="pointsOutput_formatted" style="color: #053305">10K</output>
</td>
</tr>
@ -1155,7 +1164,7 @@
<input id="tooltipSizeInput" data-stored="tooltipSize" type="range" min=4 max=32 value=14>
</td>
<td>
<input id="tooltipSizeOutput" data-stored="tooltipSize" type="number" min=4 max=32 value=14>
<input id="tooltipSizeOutput" data-stored="tooltipSize" type="number" min=0 max=256 value=14>
</td>
</tr>
@ -1364,9 +1373,20 @@
<input id="renderOcean" class="checkbox" type="checkbox">
<label for="renderOcean" class="checkbox-label">Render ocean cells</label>
</div>
<div id="changeHeightsBox" data-tip="Regenerate rivers and allow water flow to slightly change heights">
<input id="changeHeights" class="checkbox" type="checkbox" checked>
<label for="changeHeights" class="checkbox-label">Allow water erosion</label>
<div id="allowErosionBox" data-tip="Regenerate rivers and allow water flow to change heights and form new lakes. Better to keep checked">
<input id="allowErosion" class="checkbox" type="checkbox" checked>
<label for="allowErosion" class="checkbox-label">Allow water erosion</label>
</div>
<div data-tip="Maximum number of iterations taken to resolve depressions. Increase if you have rivers ending nowhere">
Depressions filling max iterations:
<input id="resolveDepressionsStepsInput" data-stored="resolveDepressionsSteps" type="range" min=0 max=500 value=250>
<input id="resolveDepressionsStepsOutput" data-stored="resolveDepressionsSteps" type="number" min=0 max=1000 value=250>
</div>
<div data-tip="Depression depth to form a new lake. Increase to reduce number of lakes added by system">
Depression depth threshold:
<input id="lakeElevationLimitInput" data-stored="lakeElevationLimit" type="range" min=0 max=80 value=20>
<input id="lakeElevationLimitOutput" data-stored="lakeElevationLimit" type="number" min=0 max=80 value=20>
</div>
</div>
@ -2328,8 +2348,8 @@
<div style="width:4em">Hill</div>
<i class="icon-trash-empty pointer" data-tip="Remove the step"></i>
<i class="icon-resize-vertical" data-tip="Drag to reorder"></i>
<span>y:<input class="templateY" data-tip="Placement range percentage along Y axis (minY-maxY)" value="47-53"></span>
<span>x:<input class="templateX" data-tip="Placement range percentage along X axis (minX-maxX)" value="65-75"></span>
<span>y:<input class="templateY" data-tip="Y axis position in percentage (minY-maxY or Y)" value="47-53"></span>
<span>x:<input class="templateX" data-tip="X axis position in percentage (minX-maxX or X)" value="65-75"></span>
<span>h:<input class="templateHeight" data-tip="Blob maximum height, use hyphen to get a random number in range" value="90-100"></span>
<span>n:<input class="templateCount" data-tip="Blobs to add, use hyphen to get a random number in range" value="1"></span>
</div>
@ -2844,6 +2864,7 @@
<button id="notesPin" data-tip="Toggle notes box dispay: hide or do not hide the box on mouse move" class="icon-pin"></button>
<button id="notesDownload" data-tip="Download notes to PC" class="icon-download"></button>
<button id="notesUpload" data-tip="Upload notes from PC" class="icon-upload"></button>
<button id="notesClearStyle" data-tip="Remove all styling, get plain text only" class="icon-eraser"></button>
<button id="notesRemove" data-tip="Remove this note" class="icon-trash fastDelete"></button>
</div>
</div>
@ -3136,8 +3157,8 @@
<div data-tip="Set scale bar size">
<div>Bar size:</div>
<input id="barSizeOutput" type="range" min=.5 max=5 value=2 step=.1>
<input id="barSize" data-stored="barSize" type="number" min=.5 max=5 value=2 step=.1>
<input id="barSizeOutput" data-stored="barSize" type="range" min=.5 max=5 value=2 step=.1>
<input id="barSizeInput" data-stored="barSize" type="number" min=.5 max=5 value=2 step=.1>
</div>
<div data-tip="Type scale bar label, leave blank to hide label">
@ -3164,14 +3185,14 @@
<div data-tip="Set how many people are in one population point">
<div>1 population point =</div>
<input id="populationRateOutput" type="range" min=10 max=9990 step=10 value=1000 style="width:6em">
<input id="populationRate" data-stored="populationRate" type="number" min=10 max=9990 step=10 value=1000 data-value=1000 style="width:4.5em">
<input id="populationRateOutput" data-stored="populationRate" type="range" min=10 max=9990 step=10 value=1000 style="width:6em">
<input id="populationRateInput" data-stored="populationRate" type="number" min=10 max=9990 step=10 value=1000 style="width:4.5em">
</div>
<div data-tip="Set urbanization rate: burgs population relative to all population">
<div>Urbanization rate:</div>
<input id="urbanizationOutput" type="range" min=.01 max=5 step=.01 value=1>
<input id="urbanization" data-stored="urbanization" type="number" min=.01 max=5 step=.01 value=1 data-value=1>
<input id="urbanizationOutput" data-stored="urbanization" type="range" min=.01 max=5 step=.01 value=1 >
<input id="urbanizationInput" data-stored="urbanization" type="number" min=.01 max=5 step=.01 value=1 >
</div>
</div>
@ -3450,6 +3471,7 @@
<button onclick="saveSVG()" data-tip="Download the map as vector image (open in browser or Inkscape)">.svg</button>
<button onclick="savePNG()" data-tip="Download visible part of the map as .png (lossless compressed)">.png</button>
<button onclick="saveJPEG()" data-tip="Download visible part of the map as .jpeg (lossy compressed) image">.jpeg</button>
<button onclick="openSaveTiles()" data-tip="Split map into smaller png tiles and download as zip archive">tiles</button>
<button onclick="saveGeoJSON()" data-tip="Download map data in GeoJSON format">.json</button>
<button onclick="quickSave()" data-tip="Save the project to browser storage (unreliable). Shortcut: F6">storage</button>
</div>
@ -3457,8 +3479,12 @@
<p style="font-style: italic">Generator uses pop-up window to download files. Please ensure your browser does not block popups.</p>
<div data-tip="Define scale of a saved png/jpeg image (e.g. 5x). Saving big images is slow and may cause a browser crash!" style="margin-bottom: .3em">
PNG / JPEG scale:
<input id="pngResolutionInput" data-stored="pngResolution" type="range" min=1 max=8 value=1 style="width: 10.8em" oninput="pngResolutionOutput.value = this.value">
<input id="pngResolutionOutput" data-stored="pngResolution" type="number" min=1 max=8 value=1 oninput="pngResolutionInput.value = this.value">
<input id="pngResolutionInput" data-stored="pngResolution" type="range" min=1 max=8 value=1 style="width: 14em">
<input id="pngResolutionOutput" data-stored="pngResolution" type="number" min=1 max=8 value=1>
</div>
<div data-tip="Check to not allow system to automatically hide labels">
<input id="showLabels" class="checkbox" type="checkbox" onchange="hideLabels.checked = !this.checked; invokeActiveZooming()" checked="">
<label for="showLabels" class="checkbox-label">Show all labels</label>
</div>
</div>
@ -3471,6 +3497,31 @@
</div>
</div>
<div id="saveTilesScreen" style="display: none" class="dialog">
<p style="font-style: italic">Map will be split into tiles and downloaded as a single zip file. Avoid saving to big images</p>
<div data-tip="Number of columns" style="margin-bottom: .3em">
<div class="label">Columns:</div>
<input id="tileColsInput" data-stored="tileCols" type="range" min=2 max=20 value=8 style="width: 11em">
<input id="tileColsOutput" data-stored="tileCols" type="number" min=2 value=8 >
</div>
<div data-tip="Number of rows" style="margin-bottom: .3em">
<div class="label">Rows:</div>
<input id="tileRowsInput" data-stored="tileRows" type="range" min=2 max=20 value=8 style="width: 11em">
<input id="tileRowsOutput" data-stored="tileRows" type="number" min=2 value=8 >
</div>
<div data-tip="Image scale relative to image size (e.g. 5x)" style="margin-bottom: .3em">
<div class="label">Scale:</div>
<input id="tileScaleInput" data-stored="tileScale" type="range" min=1 max=4 value=1 style="width: 11em">
<input id="tileScaleOutput" data-stored="tileScale" type="number" min=1 value=1
>
</div>
<div data-tip="Calculated size of image if combined" style="margin-bottom: .3em">
<div class="label">Total size:</div>
<div id="tileSize" style="display: inline-block">1000 x 1000 px</div>
</div>
<div id="tileStatus" style="background-color: #33333310; font-style: italic"></div>
</div>
<div id="alert" style="display: none" class="dialog">
<p id="alertMessage">Warning!</p>
</div>
@ -3512,6 +3563,9 @@
<marker id="end-arrow" viewBox="0 -5 10 10" refX="6" markerWidth="7" markerHeight="7" orient="auto">
<path d="M0,-5L10,0L0,5" fill="#000"></path>
</marker>
<marker id="end-arrow-small" viewBox="0 -5 10 10" refX="6" markerWidth="2" markerHeight="2" orient="auto">
<path d="M0,-5L10,0L0,5" fill="#555"></path>
</marker>
<symbol id="icon-store" viewBox="0 0 616 512">
<path d="M602 118.6L537.1 15C531.3 5.7 521 0 510 0H106C95 0 84.7 5.7 78.9 15L14 118.6c-33.5 53.5-3.8 127.9 58.8 136.4 4.5.6 9.1.9 13.7.9 29.6 0 55.8-13 73.8-33.1 18 20.1 44.3 33.1 73.8 33.1 29.6 0 55.8-13 73.8-33.1 18 20.1 44.3 33.1 73.8 33.1 29.6 0 55.8-13 73.8-33.1 18.1 20.1 44.3 33.1 73.8 33.1 4.7 0 9.2-.3 13.7-.9 62.8-8.4 92.6-82.8 59-136.4zM529.5 288c-10 0-19.9-1.5-29.5-3.8V384H116v-99.8c-9.6 2.2-19.5 3.8-29.5 3.8-6 0-12.1-.4-18-1.2-5.6-.8-11.1-2.1-16.4-3.6V480c0 17.7 14.3 32 32 32h448c17.7 0 32-14.3 32-32V283.2c-5.4 1.6-10.8 2.9-16.4 3.6-6.1.8-12.1 1.2-18.2 1.2z"></path>
@ -4391,7 +4445,8 @@
<script defer src="modules/ui/general.js"></script>
<script defer src="modules/ui/options.js"></script>
<script defer src="modules/ui/style.js"></script>
<script defer src="modules/save-and-load.js"></script>
<script defer src="modules/save.js"></script>
<script defer src="modules/load.js"></script>
<script defer src="main.js"></script>
<script defer src="modules/relief-icons.js"></script>
<script defer src="modules/ui/tools.js"></script>
@ -4431,5 +4486,6 @@
<script defer src="libs/rgbquant.min.js"></script>
<script defer src="libs/jquery.ui.touch-punch.min.js"></script>
<script defer src="libs/pell.min.js"></script>
<script defer src="libs/jszip.min.js"></script>
</body>
</html>

13
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945
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@ -1,49 +1,72 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.HeightmapGenerator = factory());
}(this, (function () { 'use strict';
typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.HeightmapGenerator = factory());
})(this, function () {
"use strict";
let cells, p;
const generate = function() {
TIME && console.time('generateHeightmap');
cells = grid.cells, p = grid.points;
const generate = function () {
TIME && console.time("generateHeightmap");
cells = grid.cells;
p = grid.points;
cells.h = new Uint8Array(grid.points.length);
switch (document.getElementById("templateInput").value) {
case "Volcano": templateVolcano(); break;
case "High Island": templateHighIsland(); break;
case "Low Island": templateLowIsland(); break;
case "Continents": templateContinents(); break;
case "Archipelago": templateArchipelago(); break;
case "Atoll": templateAtoll(); break;
case "Mediterranean": templateMediterranean(); break;
case "Peninsula": templatePeninsula(); break;
case "Pangea": templatePangea(); break;
case "Isthmus": templateIsthmus(); break;
case "Shattered": templateShattered(); break;
const template = document.getElementById("templateInput").value;
switch (template) {
case "Volcano":
templateVolcano();
break;
case "High Island":
templateHighIsland();
break;
case "Low Island":
templateLowIsland();
break;
case "Continents":
templateContinents();
break;
case "Archipelago":
templateArchipelago();
break;
case "Atoll":
templateAtoll();
break;
case "Mediterranean":
templateMediterranean();
break;
case "Peninsula":
templatePeninsula();
break;
case "Pangea":
templatePangea();
break;
case "Isthmus":
templateIsthmus();
break;
case "Shattered":
templateShattered();
break;
}
TIME && console.timeEnd('generateHeightmap');
}
TIME && console.timeEnd("generateHeightmap");
};
// parse template step
function addStep(a1, a2, a3, a4, a5) {
if (a1 === "Hill") addHill(a2, a3, a4, a5); else
if (a1 === "Pit") addPit(a2, a3, a4, a5); else
if (a1 === "Range") addRange(a2, a3, a4, a5); else
if (a1 === "Trough") addTrough(a2, a3, a4, a5); else
if (a1 === "Strait") addStrait(a2, a3); else
if (a1 === "Add") modify(a3, a2, 1); else
if (a1 === "Multiply") modify(a3, 0, a2); else
if (a1 === "Smooth") smooth(a2);
if (a1 === "Hill") return addHill(a2, a3, a4, a5);
if (a1 === "Pit") return addPit(a2, a3, a4, a5);
if (a1 === "Range") return addRange(a2, a3, a4, a5);
if (a1 === "Trough") return addTrough(a2, a3, a4, a5);
if (a1 === "Strait") return addStrait(a2, a3);
if (a1 === "Add") return modify(a3, a2, 1);
if (a1 === "Multiply") return modify(a3, 0, a2);
if (a1 === "Smooth") return smooth(a2);
}
// Heighmap Template: Volcano
function templateVolcano() {
addStep("Hill", "1", "90-100", "44-56", "40-60");
addStep("Multiply", .8, "50-100");
addStep("Multiply", 0.8, "50-100");
addStep("Range", "1.5", "30-55", "45-55", "40-60");
addStep("Smooth", 2);
addStep("Hill", "1.5", "25-35", "25-30", "20-75");
@ -62,7 +85,7 @@
addStep("Trough", "2-3", "20-30", "60-80", "70-80");
addStep("Hill", "1", "10-15", "60-60", "50-50");
addStep("Hill", "1.5", "13-16", "15-20", "20-75");
addStep("Multiply", .8, "20-100");
addStep("Multiply", 0.8, "20-100");
addStep("Range", "1.5", "30-40", "15-85", "30-40");
addStep("Range", "1.5", "30-40", "15-85", "60-70");
addStep("Pit", "2-3", "10-15", "15-85", "20-80");
@ -79,14 +102,14 @@
addStep("Hill", "1.5", "10-15", "5-15", "20-80");
addStep("Hill", "1", "10-15", "85-95", "70-80");
addStep("Pit", "3-5", "10-15", "15-85", "20-80");
addStep("Multiply", .4, "20-100");
addStep("Multiply", 0.4, "20-100");
}
// Heighmap Template: Continents
function templateContinents() {
addStep("Hill", "1", "80-85", "75-80", "40-60");
addStep("Hill", "1", "80-85", "20-25", "40-60");
addStep("Multiply", .22, "20-100");
addStep("Multiply", 0.22, "20-100");
addStep("Hill", "5-6", "15-20", "25-75", "20-82");
addStep("Range", ".8", "30-60", "5-15", "20-45");
addStep("Range", ".8", "30-60", "5-15", "55-80");
@ -118,7 +141,7 @@
addStep("Hill", "1.5", "30-50", "25-75", "30-70");
addStep("Hill", ".5", "30-50", "25-35", "30-70");
addStep("Smooth", 1);
addStep("Multiply", .2, "25-100");
addStep("Multiply", 0.2, "25-100");
addStep("Hill", ".5", "10-20", "50-55", "48-52");
}
@ -131,7 +154,7 @@
addStep("Smooth", 1);
addStep("Hill", "2-3", "30-70", "0-5", "20-80");
addStep("Hill", "2-3", "30-70", "95-100", "20-80");
addStep("Multiply", .8, "land");
addStep("Multiply", 0.8, "land");
addStep("Trough", "3-5", "40-50", "0-100", "0-10");
addStep("Trough", "3-5", "40-50", "0-100", "90-100");
}
@ -156,7 +179,7 @@
addStep("Hill", "1-2", "5-40", "15-50", "90-100");
addStep("Hill", "8-12", "20-40", "20-80", "48-52");
addStep("Smooth", 2);
addStep("Multiply", .7, "land");
addStep("Multiply", 0.7, "land");
addStep("Trough", "3-4", "25-35", "5-95", "10-20");
addStep("Trough", "3-4", "25-35", "5-95", "80-90");
addStep("Range", "5-6", "30-40", "10-90", "35-65");
@ -187,48 +210,78 @@
function getBlobPower() {
switch (+pointsInput.dataset.cells) {
case 1000: return .93;
case 2000: return .95;
case 5000: return .96;
case 10000: return .98;
case 20000: return .985;
case 30000: return .987;
case 40000: return .9892;
case 50000: return .9911;
case 60000: return .9921;
case 70000: return .9934;
case 80000: return .9942;
case 90000: return .9946;
case 100000: return .995;
case 1000:
return 0.93;
case 2000:
return 0.95;
case 5000:
return 0.96;
case 10000:
return 0.98;
case 20000:
return 0.985;
case 30000:
return 0.987;
case 40000:
return 0.9892;
case 50000:
return 0.9911;
case 60000:
return 0.9921;
case 70000:
return 0.9934;
case 80000:
return 0.9942;
case 90000:
return 0.9946;
case 100000:
return 0.995;
}
}
function getLinePower() {
switch (+pointsInput.dataset.cells) {
case 1000: return .74;
case 2000: return .75;
case 5000: return .78;
case 10000: return .81;
case 20000: return .82;
case 30000: return .83;
case 40000: return .84;
case 50000: return .855;
case 60000: return .87;
case 70000: return .885;
case 80000: return .91;
case 90000: return .92;
case 100000: return .93;
case 1000:
return 0.74;
case 2000:
return 0.75;
case 5000:
return 0.78;
case 10000:
return 0.81;
case 20000:
return 0.82;
case 30000:
return 0.83;
case 40000:
return 0.84;
case 50000:
return 0.855;
case 60000:
return 0.87;
case 70000:
return 0.885;
case 80000:
return 0.91;
case 90000:
return 0.92;
case 100000:
return 0.93;
}
}
const addHill = function(count, height, rangeX, rangeY) {
const addHill = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count);
const power = getBlobPower();
while (count > 0) {addOneHill(); count--;}
while (count > 0) {
addOneHill();
count--;
}
function addOneHill() {
const change = new Uint8Array( cells.h.length);
let limit = 0, start;
const change = new Uint8Array(cells.h.length);
let limit = 0,
start;
let h = lim(getNumberInRange(height));
do {
@ -236,7 +289,7 @@
const y = getPointInRange(rangeY, graphHeight);
start = findGridCell(x, y);
limit++;
} while (cells.h[start] + h > 90 && limit < 50)
} while (cells.h[start] + h > 90 && limit < 50);
change[start] = h;
const queue = [start];
@ -245,23 +298,26 @@
for (const c of cells.c[q]) {
if (change[c]) continue;
change[c] = change[q] ** power * (Math.random() * .2 + .9);
change[c] = change[q] ** power * (Math.random() * 0.2 + 0.9);
if (change[c] > 1) queue.push(c);
}
}
cells.h = cells.h.map((h, i) => lim(h + change[i]));
}
};
}
const addPit = function(count, height, rangeX, rangeY) {
const addPit = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count);
while (count > 0) {addOnePit(); count--;}
while (count > 0) {
addOnePit();
count--;
}
function addOnePit() {
const used = new Uint8Array(cells.h.length);
let limit = 0, start;
let limit = 0,
start;
let h = lim(getNumberInRange(height));
do {
@ -269,28 +325,31 @@
const y = getPointInRange(rangeY, graphHeight);
start = findGridCell(x, y);
limit++;
} while (cells.h[start] < 20 && limit < 50)
} while (cells.h[start] < 20 && limit < 50);
const queue = [start];
while (queue.length) {
const q = queue.shift();
h = h ** getBlobPower() * (Math.random() * .2 + .9);
h = h ** getBlobPower() * (Math.random() * 0.2 + 0.9);
if (h < 1) return;
cells.c[q].forEach(function(c, i) {
cells.c[q].forEach(function (c, i) {
if (used[c]) return;
cells.h[c] = lim(cells.h[c] - h * (Math.random() * .2 + .9));
cells.h[c] = lim(cells.h[c] - h * (Math.random() * 0.2 + 0.9));
used[c] = 1;
queue.push(c);
});
}
}
}
};
const addRange = function(count, height, rangeX, rangeY) {
const addRange = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count);
const power = getLinePower();
while (count > 0) {addOneRange(); count--;}
while (count > 0) {
addOneRange();
count--;
}
function addOneRange() {
const used = new Uint8Array(cells.h.length);
@ -300,13 +359,16 @@
const startX = getPointInRange(rangeX, graphWidth);
const startY = getPointInRange(rangeY, graphHeight);
let dist = 0, limit = 0, endX, endY;
let dist = 0,
limit = 0,
endX,
endY;
do {
endX = Math.random() * graphWidth * .8 + graphWidth * .1;
endY = Math.random() * graphHeight * .7 + graphHeight * .15;
endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
dist = Math.abs(endY - startY) + Math.abs(endX - startX);
limit++;
} while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50)
} while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50);
let range = getRange(findGridCell(startX, startY), findGridCell(endX, endY));
@ -317,11 +379,14 @@
while (cur !== end) {
let min = Infinity;
cells.c[cur].forEach(function(e) {
cells.c[cur].forEach(function (e) {
if (used[e]) return;
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > .85) diff = diff / 2;
if (diff < min) {min = diff; cur = e;}
if (Math.random() > 0.85) diff = diff / 2;
if (diff < min) {
min = diff;
cur = e;
}
});
if (min === Infinity) return range;
range.push(cur);
@ -332,25 +397,29 @@
}
// add height to ridge and cells around
let queue = range.slice(), i = 0;
let queue = range.slice(),
i = 0;
while (queue.length) {
const frontier = queue.slice();
queue = [], i++;
(queue = []), i++;
frontier.forEach(i => {
cells.h[i] = lim(cells.h[i] + h * (Math.random() * .3 + .85));
cells.h[i] = lim(cells.h[i] + h * (Math.random() * 0.3 + 0.85));
});
h = h ** power - 1;
if (h < 2) break;
frontier.forEach(f => {
cells.c[f].forEach(i => {
if (!used[i]) {queue.push(i); used[i] = 1;}
if (!used[i]) {
queue.push(i);
used[i] = 1;
}
});
});
}
// generate prominences
range.forEach((cur, d) => {
if (d%6 !== 0) return;
if (d % 6 !== 0) return;
for (const l of d3.range(i)) {
const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
@ -358,35 +427,43 @@
cur = min;
}
});
}
}
};
const addTrough = function(count, height, rangeX, rangeY) {
const addTrough = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count);
const power = getLinePower();
while (count > 0) {addOneTrough(); count--;}
while (count > 0) {
addOneTrough();
count--;
}
function addOneTrough() {
const used = new Uint8Array(cells.h.length);
let h = lim(getNumberInRange(height));
// find start and end points
let limit = 0, startX, startY, start, dist = 0, endX, endY;
let limit = 0,
startX,
startY,
start,
dist = 0,
endX,
endY;
do {
startX = getPointInRange(rangeX, graphWidth);
startY = getPointInRange(rangeY, graphHeight);
start = findGridCell(startX, startY);
limit++;
} while (cells.h[start] < 20 && limit < 50)
} while (cells.h[start] < 20 && limit < 50);
limit = 0;
do {
endX = Math.random() * graphWidth * .8 + graphWidth * .1;
endY = Math.random() * graphHeight * .7 + graphHeight * .15;
endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
dist = Math.abs(endY - startY) + Math.abs(endX - startX);
limit++;
} while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50)
} while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50);
let range = getRange(start, findGridCell(endX, endY));
@ -397,11 +474,14 @@
while (cur !== end) {
let min = Infinity;
cells.c[cur].forEach(function(e) {
cells.c[cur].forEach(function (e) {
if (used[e]) return;
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > .8) diff = diff / 2;
if (diff < min) {min = diff; cur = e;}
if (Math.random() > 0.8) diff = diff / 2;
if (diff < min) {
min = diff;
cur = e;
}
});
if (min === Infinity) return range;
range.push(cur);
@ -412,25 +492,29 @@
}
// add height to ridge and cells around
let queue = range.slice(), i = 0;
let queue = range.slice(),
i = 0;
while (queue.length) {
const frontier = queue.slice();
queue = [], i++;
(queue = []), i++;
frontier.forEach(i => {
cells.h[i] = lim(cells.h[i] - h * (Math.random() * .3 + .85));
cells.h[i] = lim(cells.h[i] - h * (Math.random() * 0.3 + 0.85));
});
h = h ** power - 1;
if (h < 2) break;
frontier.forEach(f => {
cells.c[f].forEach(i => {
if (!used[i]) {queue.push(i); used[i] = 1;}
if (!used[i]) {
queue.push(i);
used[i] = 1;
}
});
});
}
// generate prominences
range.forEach((cur, d) => {
if (d%6 !== 0) return;
if (d % 6 !== 0) return;
for (const l of d3.range(i)) {
const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
@ -438,21 +522,21 @@
cur = min;
}
});
}
}
};
const addStrait = function(width, direction = "vertical") {
width = Math.min(getNumberInRange(width), grid.cellsX/3);
const addStrait = function (width, direction = "vertical") {
width = Math.min(getNumberInRange(width), grid.cellsX / 3);
if (width < 1 && P(width)) return;
const used = new Uint8Array(cells.h.length);
const vert = direction === "vertical";
const startX = vert ? Math.floor(Math.random() * graphWidth * .4 + graphWidth * .3) : 5;
const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * .4 + graphHeight * .3);
const endX = vert ? Math.floor((graphWidth - startX) - (graphWidth * .1) + (Math.random() * graphWidth * .2)) : graphWidth - 5;
const endY = vert ? graphHeight - 5 : Math.floor((graphHeight - startY) - (graphHeight * .1) + (Math.random() * graphHeight * .2));
const startX = vert ? Math.floor(Math.random() * graphWidth * 0.4 + graphWidth * 0.3) : 5;
const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * 0.4 + graphHeight * 0.3);
const endX = vert ? Math.floor(graphWidth - startX - graphWidth * 0.1 + Math.random() * graphWidth * 0.2) : graphWidth - 5;
const endY = vert ? graphHeight - 5 : Math.floor(graphHeight - startY - graphHeight * 0.1 + Math.random() * graphHeight * 0.2);
const start = findGridCell(startX, startY), end = findGridCell(endX, endY);
const start = findGridCell(startX, startY),
end = findGridCell(endX, endY);
let range = getRange(start, end);
const query = [];
@ -461,10 +545,13 @@
while (cur !== end) {
let min = Infinity;
cells.c[cur].forEach(function(e) {
cells.c[cur].forEach(function (e) {
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > 0.8) diff = diff / 2;
if (diff < min) {min = diff; cur = e;}
if (diff < min) {
min = diff;
cur = e;
}
});
range.push(cur);
}
@ -472,12 +559,12 @@
return range;
}
const step = .1 / width;
const step = 0.1 / width;
while (width > 0) {
const exp = .9 - step * width;
range.forEach(function(r) {
cells.c[r].forEach(function(e) {
const exp = 0.9 - step * width;
range.forEach(function (r) {
cells.c[r].forEach(function (e) {
if (used[e]) return;
used[e] = 1;
query.push(e);
@ -489,36 +576,39 @@
width--;
}
}
};
const modify = function(range, add, mult, power) {
const modify = function (range, add, mult, power) {
const min = range === "land" ? 20 : range === "all" ? 0 : +range.split("-")[0];
const max = range === "land" || range === "all" ? 100 : +range.split("-")[1];
grid.cells.h = grid.cells.h.map(h => h >= min && h <= max ? mod(h) : h);
grid.cells.h = grid.cells.h.map(h => (h >= min && h <= max ? mod(h) : h));
function mod(v) {
if (add) v = min === 20 ? Math.max(v + add, 20) : v + add;
if (mult !== 1) v = min === 20 ? (v-20) * mult + 20 : v * mult;
if (power) v = min === 20 ? (v-20) ** power + 20 : v ** power;
if (mult !== 1) v = min === 20 ? (v - 20) * mult + 20 : v * mult;
if (power) v = min === 20 ? (v - 20) ** power + 20 : v ** power;
return lim(v);
}
}
};
const smooth = function(fr = 2, add = 0) {
const smooth = function (fr = 2, add = 0) {
cells.h = cells.h.map((h, i) => {
const a = [h];
cells.c[i].forEach(c => a.push(cells.h[c]));
return lim((h * (fr-1) + d3.mean(a) + add) / fr);
return lim((h * (fr - 1) + d3.mean(a) + add) / fr);
});
}
};
function getPointInRange(range, length) {
if (typeof range !== "string") {ERROR && console.error("Range should be a string"); return;}
const min = range.split("-")[0]/100 || 0;
const max = range.split("-")[1]/100 || 100;
if (typeof range !== "string") {
ERROR && console.error("Range should be a string");
return;
}
const min = range.split("-")[0] / 100 || 0;
const max = range.split("-")[1] / 100 || min;
return rand(min * length, max * length);
}
return {generate, addHill, addRange, addTrough, addStrait, addPit, smooth, modify};
})));
});

View file

@ -1,90 +1,153 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Lakes = factory());
}(this, (function () {'use strict';
typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Lakes = factory());
})(this, function () {
"use strict";
const setClimateData = function(h) {
const cells = pack.cells;
const lakeOutCells = new Uint16Array(cells.i.length);
const setClimateData = function (h) {
const cells = pack.cells;
const lakeOutCells = new Uint16Array(cells.i.length);
pack.features.forEach(f => {
if (f.type !== "lake") return;
pack.features.forEach(f => {
if (f.type !== "lake") return;
// default flux: sum of precipition around lake first cell
f.flux = rn(d3.sum(f.shoreline.map(c => grid.cells.prec[cells.g[c]])) / 2);
// default flux: sum of precipition around lake first cell
f.flux = rn(d3.sum(f.shoreline.map(c => grid.cells.prec[cells.g[c]])) / 2);
// temperature and evaporation to detect closed lakes
f.temp = f.cells < 6 ? grid.cells.temp[cells.g[f.firstCell]] : rn(d3.mean(f.shoreline.map(c => grid.cells.temp[cells.g[c]])), 1);
const height = (f.height - 18) ** heightExponentInput.value; // height in meters
const evaporation = (700 * (f.temp + .006 * height) / 50 + 75) / (80 - f.temp); // based on Penman formula, [1-11]
f.evaporation = rn(evaporation * f.cells);
// temperature and evaporation to detect closed lakes
f.temp = f.cells < 6 ? grid.cells.temp[cells.g[f.firstCell]] : rn(d3.mean(f.shoreline.map(c => grid.cells.temp[cells.g[c]])), 1);
const height = (f.height - 18) ** heightExponentInput.value; // height in meters
const evaporation = ((700 * (f.temp + 0.006 * height)) / 50 + 75) / (80 - f.temp); // based on Penman formula, [1-11]
f.evaporation = rn(evaporation * f.cells);
// lake outlet cell
f.outCell = f.shoreline[d3.scan(f.shoreline, (a,b) => h[a] - h[b])];
lakeOutCells[f.outCell] = f.i;
});
// no outlet for lakes in depressed areas
if (f.closed) return;
return lakeOutCells;
}
// lake outlet cell
f.outCell = f.shoreline[d3.scan(f.shoreline, (a, b) => h[a] - h[b])];
lakeOutCells[f.outCell] = f.i;
});
const cleanupLakeData = function() {
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
delete feature.river;
delete feature.enteringFlux;
delete feature.shoreline;
delete feature.outCell;
feature.height = rn(feature.height);
return lakeOutCells;
};
const inlets = feature.inlets?.filter(r => pack.rivers.find(river => river.i === r));
if (!inlets || !inlets.length) delete feature.inlets;
else feature.inlets = inlets;
// get array of land cells aroound lake
const getShoreline = function (lake) {
const uniqueCells = new Set();
lake.vertices.forEach(v => pack.vertices.c[v].forEach(c => pack.cells.h[c] >= 20 && uniqueCells.add(c)));
lake.shoreline = [...uniqueCells];
};
const outlet = feature.outlet && pack.rivers.find(river => river.i === feature.outlet);
if (!outlet) delete feature.outlet;
}
}
const prepareLakeData = h => {
const cells = pack.cells;
const ELEVATION_LIMIT = +document.getElementById("lakeElevationLimitOutput").value;
const defineGroup = function() {
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
const lakeEl = lakes.select(`[data-f="${feature.i}"]`).node();
if (!lakeEl) continue;
pack.features.forEach(f => {
if (f.type !== "lake") return;
delete f.flux;
delete f.inlets;
delete f.outlet;
delete f.height;
delete f.closed;
!f.shoreline && Lakes.getShoreline(f);
feature.group = getGroup(feature);
document.getElementById(feature.group).appendChild(lakeEl);
}
}
// lake surface height is as lowest land cells around
const min = f.shoreline.sort((a, b) => h[a] - h[b])[0];
f.height = h[min] - 0.1;
const generateName = function() {
Math.random = aleaPRNG(seed);
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
feature.name = getName(feature);
}
}
// check if lake can be open (not in deep depression)
if (ELEVATION_LIMIT === 80) {
f.closed = false;
return;
}
const getName = function(feature) {
const landCell = pack.cells.c[feature.firstCell].find(c => pack.cells.h[c] >= 20);
const culture = pack.cells.culture[landCell];
return Names.getCulture(culture);
}
let deep = true;
const threshold = f.height + ELEVATION_LIMIT;
const queue = [min];
const checked = [];
checked[min] = true;
function getGroup(feature) {
if (feature.temp < -3) return "frozen";
if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 5 === 0) return "lava";
// check if elevated lake can potentially pour to another water body
while (deep && queue.length) {
const q = queue.pop();
if (!feature.inlets && !feature.outlet) {
if (feature.evaporation / 2 > feature.flux) return "dry";
if (feature.cells < 3 && feature.firstCell % 5 === 0) return "sinkhole";
for (const n of cells.c[q]) {
if (checked[n]) continue;
if (h[n] >= threshold) continue;
if (h[n] < 20) {
const nFeature = pack.features[cells.f[n]];
if (nFeature.type === "ocean" || f.height > nFeature.height) {
deep = false;
break;
}
}
checked[n] = true;
queue.push(n);
}
}
f.closed = deep;
});
};
const cleanupLakeData = function () {
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
delete feature.river;
delete feature.enteringFlux;
delete feature.shoreline;
delete feature.outCell;
delete feature.closed;
feature.height = rn(feature.height, 3);
const inlets = feature.inlets?.filter(r => pack.rivers.find(river => river.i === r));
if (!inlets || !inlets.length) delete feature.inlets;
else feature.inlets = inlets;
const outlet = feature.outlet && pack.rivers.find(river => river.i === feature.outlet);
if (!outlet) delete feature.outlet;
}
};
const defineGroup = function () {
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
const lakeEl = lakes.select(`[data-f="${feature.i}"]`).node();
if (!lakeEl) continue;
feature.group = getGroup(feature);
document.getElementById(feature.group).appendChild(lakeEl);
}
};
const generateName = function () {
Math.random = aleaPRNG(seed);
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
feature.name = getName(feature);
}
};
const getName = function (feature) {
const landCell = pack.cells.c[feature.firstCell].find(c => pack.cells.h[c] >= 20);
const culture = pack.cells.culture[landCell];
return Names.getCulture(culture);
};
function getGroup(feature) {
if (feature.temp < -3) return "frozen";
if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 10 === 0) return "lava";
if (!feature.inlets && !feature.outlet) {
if (feature.evaporation / 2 > feature.flux) return "dry";
if (feature.cells < 3 && feature.firstCell % 10 === 0) return "sinkhole";
}
if (!feature.outlet && feature.evaporation > feature.flux) return "salt";
return "freshwater";
}
if (!feature.outlet && feature.evaporation > feature.flux) return "salt";
return "freshwater";
}
return {setClimateData, cleanupLakeData, defineGroup, generateName, getName};
})));
return {setClimateData, cleanupLakeData, prepareLakeData, defineGroup, generateName, getName, getShoreline};
});

831
modules/load.js Normal file
View file

@ -0,0 +1,831 @@
// Functions to save and load the map
"use strict";
function quickLoad() {
ldb.get("lastMap", blob => {
if (blob) {
loadMapPrompt(blob);
} else {
tip("No map stored. Save map to storage first", true, "error", 2000);
ERROR && console.error("No map stored");
}
});
}
function loadMapPrompt(blob) {
const workingTime = (Date.now() - last(mapHistory).created) / 60000; // minutes
if (workingTime < 5) {
loadLastSavedMap();
return;
}
alertMessage.innerHTML = `Are you sure you want to load saved map?<br>
All unsaved changes made to the current map will be lost`;
$("#alert").dialog({
resizable: false,
title: "Load saved map",
buttons: {
Cancel: function () {
$(this).dialog("close");
},
Load: function () {
loadLastSavedMap();
$(this).dialog("close");
}
}
});
function loadLastSavedMap() {
WARN && console.warn("Load last saved map");
try {
uploadMap(blob);
} catch (error) {
ERROR && console.error(error);
tip("Cannot load last saved map", true, "error", 2000);
}
}
}
function uploadMap(file, callback) {
uploadMap.timeStart = performance.now();
const fileReader = new FileReader();
fileReader.onload = function (fileLoadedEvent) {
if (callback) callback();
document.getElementById("coas").innerHTML = ""; // remove auto-generated emblems
const dataLoaded = fileLoadedEvent.target.result;
const data = dataLoaded.split("\r\n");
const mapVersion = data[0].split("|")[0] || data[0];
if (mapVersion === version) {
parseLoadedData(data);
return;
}
const archive = link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog", "archived version");
const parsed = parseFloat(mapVersion);
let message = "",
load = false;
if (isNaN(parsed) || data.length < 26 || !data[5]) {
message = `The file you are trying to load is outdated or not a valid .map file.
<br>Please try to open it using an ${archive}`;
} else if (parsed < 0.7) {
message = `The map version you are trying to load (${mapVersion}) is too old and cannot be updated to the current version.
<br>Please keep using an ${archive}`;
} else {
load = true;
message = `The map version (${mapVersion}) does not match the Generator version (${version}).
<br>Click OK to get map <b>auto-updated</b>. In case of issues please keep using an ${archive} of the Generator`;
}
alertMessage.innerHTML = message;
$("#alert").dialog({
title: "Version conflict",
width: "38em",
buttons: {
OK: function () {
$(this).dialog("close");
if (load) parseLoadedData(data);
}
}
});
};
fileReader.readAsText(file, "UTF-8");
}
function parseLoadedData(data) {
try {
// exit customization
if (window.closeDialogs) closeDialogs();
customization = 0;
if (customizationMenu.offsetParent) styleTab.click();
const reliefIcons = document.getElementById("defs-relief").innerHTML; // save relief icons
const hatching = document.getElementById("hatching").cloneNode(true); // save hatching
void (function parseParameters() {
const params = data[0].split("|");
if (params[3]) {
seed = params[3];
optionsSeed.value = seed;
}
if (params[4]) graphWidth = +params[4];
if (params[5]) graphHeight = +params[5];
mapId = params[6] ? +params[6] : Date.now();
})();
INFO && console.group("Loaded Map " + seed);
void (function parseSettings() {
const settings = data[1].split("|");
if (settings[0]) applyOption(distanceUnitInput, settings[0]);
if (settings[1]) distanceScaleInput.value = distanceScaleOutput.value = settings[1];
if (settings[2]) areaUnit.value = settings[2];
if (settings[3]) applyOption(heightUnit, settings[3]);
if (settings[4]) heightExponentInput.value = heightExponentOutput.value = settings[4];
if (settings[5]) temperatureScale.value = settings[5];
if (settings[6]) barSizeInput.value = barSizeOutput.value = settings[6];
if (settings[7] !== undefined) barLabel.value = settings[7];
if (settings[8] !== undefined) barBackOpacity.value = settings[8];
if (settings[9]) barBackColor.value = settings[9];
if (settings[10]) barPosX.value = settings[10];
if (settings[11]) barPosY.value = settings[11];
if (settings[12]) populationRate = populationRateInput.value = populationRateOutput.value = settings[12];
if (settings[13]) urbanization = urbanizationInput.value = urbanizationOutput.value = settings[13];
if (settings[14]) mapSizeInput.value = mapSizeOutput.value = Math.max(Math.min(settings[14], 100), 1);
if (settings[15]) latitudeInput.value = latitudeOutput.value = Math.max(Math.min(settings[15], 100), 0);
if (settings[16]) temperatureEquatorInput.value = temperatureEquatorOutput.value = settings[16];
if (settings[17]) temperaturePoleInput.value = temperaturePoleOutput.value = settings[17];
if (settings[18]) precInput.value = precOutput.value = settings[18];
if (settings[19]) options = JSON.parse(settings[19]);
if (settings[20]) mapName.value = settings[20];
if (settings[21]) hideLabels.checked = +settings[21];
})();
void (function parseConfiguration() {
if (data[2]) mapCoordinates = JSON.parse(data[2]);
if (data[4]) notes = JSON.parse(data[4]);
if (data[33]) rulers.fromString(data[33]);
const biomes = data[3].split("|");
biomesData = applyDefaultBiomesSystem();
biomesData.color = biomes[0].split(",");
biomesData.habitability = biomes[1].split(",").map(h => +h);
biomesData.name = biomes[2].split(",");
// push custom biomes if any
for (let i = biomesData.i.length; i < biomesData.name.length; i++) {
biomesData.i.push(biomesData.i.length);
biomesData.iconsDensity.push(0);
biomesData.icons.push([]);
biomesData.cost.push(50);
}
})();
void (function replaceSVG() {
svg.remove();
document.body.insertAdjacentHTML("afterbegin", data[5]);
})();
void (function redefineElements() {
svg = d3.select("#map");
defs = svg.select("#deftemp");
viewbox = svg.select("#viewbox");
scaleBar = svg.select("#scaleBar");
legend = svg.select("#legend");
ocean = viewbox.select("#ocean");
oceanLayers = ocean.select("#oceanLayers");
oceanPattern = ocean.select("#oceanPattern");
lakes = viewbox.select("#lakes");
landmass = viewbox.select("#landmass");
texture = viewbox.select("#texture");
terrs = viewbox.select("#terrs");
biomes = viewbox.select("#biomes");
ice = viewbox.select("#ice");
cells = viewbox.select("#cells");
gridOverlay = viewbox.select("#gridOverlay");
coordinates = viewbox.select("#coordinates");
compass = viewbox.select("#compass");
rivers = viewbox.select("#rivers");
terrain = viewbox.select("#terrain");
relig = viewbox.select("#relig");
cults = viewbox.select("#cults");
regions = viewbox.select("#regions");
statesBody = regions.select("#statesBody");
statesHalo = regions.select("#statesHalo");
provs = viewbox.select("#provs");
zones = viewbox.select("#zones");
borders = viewbox.select("#borders");
stateBorders = borders.select("#stateBorders");
provinceBorders = borders.select("#provinceBorders");
routes = viewbox.select("#routes");
roads = routes.select("#roads");
trails = routes.select("#trails");
searoutes = routes.select("#searoutes");
temperature = viewbox.select("#temperature");
coastline = viewbox.select("#coastline");
prec = viewbox.select("#prec");
population = viewbox.select("#population");
emblems = viewbox.select("#emblems");
labels = viewbox.select("#labels");
icons = viewbox.select("#icons");
burgIcons = icons.select("#burgIcons");
anchors = icons.select("#anchors");
armies = viewbox.select("#armies");
markers = viewbox.select("#markers");
ruler = viewbox.select("#ruler");
fogging = viewbox.select("#fogging");
debug = viewbox.select("#debug");
burgLabels = labels.select("#burgLabels");
})();
void (function parseGridData() {
grid = JSON.parse(data[6]);
calculateVoronoi(grid, grid.points);
grid.cells.h = Uint8Array.from(data[7].split(","));
grid.cells.prec = Uint8Array.from(data[8].split(","));
grid.cells.f = Uint16Array.from(data[9].split(","));
grid.cells.t = Int8Array.from(data[10].split(","));
grid.cells.temp = Int8Array.from(data[11].split(","));
})();
void (function parsePackData() {
pack = {};
reGraph();
reMarkFeatures();
pack.features = JSON.parse(data[12]);
pack.cultures = JSON.parse(data[13]);
pack.states = JSON.parse(data[14]);
pack.burgs = JSON.parse(data[15]);
pack.religions = data[29] ? JSON.parse(data[29]) : [{i: 0, name: "No religion"}];
pack.provinces = data[30] ? JSON.parse(data[30]) : [0];
pack.rivers = data[32] ? JSON.parse(data[32]) : [];
const cells = pack.cells;
cells.biome = Uint8Array.from(data[16].split(","));
cells.burg = Uint16Array.from(data[17].split(","));
cells.conf = Uint8Array.from(data[18].split(","));
cells.culture = Uint16Array.from(data[19].split(","));
cells.fl = Uint16Array.from(data[20].split(","));
cells.pop = Float32Array.from(data[21].split(","));
cells.r = Uint16Array.from(data[22].split(","));
cells.road = Uint16Array.from(data[23].split(","));
cells.s = Uint16Array.from(data[24].split(","));
cells.state = Uint16Array.from(data[25].split(","));
cells.religion = data[26] ? Uint16Array.from(data[26].split(",")) : new Uint16Array(cells.i.length);
cells.province = data[27] ? Uint16Array.from(data[27].split(",")) : new Uint16Array(cells.i.length);
cells.crossroad = data[28] ? Uint16Array.from(data[28].split(",")) : new Uint16Array(cells.i.length);
if (data[31]) {
const namesDL = data[31].split("/");
namesDL.forEach((d, i) => {
const e = d.split("|");
if (!e.length) return;
const b = e[5].split(",").length > 2 || !nameBases[i] ? e[5] : nameBases[i].b;
nameBases[i] = {name: e[0], min: e[1], max: e[2], d: e[3], m: e[4], b};
});
}
})();
const notHidden = selection => selection.node() && selection.style("display") !== "none";
const hasChildren = selection => selection.node()?.hasChildNodes();
const hasChild = (selection, selector) => selection.node()?.querySelector(selector);
const turnOn = el => document.getElementById(el).classList.remove("buttonoff");
void (function restoreLayersState() {
// turn all layers off
document
.getElementById("mapLayers")
.querySelectorAll("li")
.forEach(el => el.classList.add("buttonoff"));
// turn on active layers
if (notHidden(texture) && hasChild(texture, "image")) turnOn("toggleTexture");
if (hasChildren(terrs)) turnOn("toggleHeight");
if (hasChildren(biomes)) turnOn("toggleBiomes");
if (hasChildren(cells)) turnOn("toggleCells");
if (hasChildren(gridOverlay)) turnOn("toggleGrid");
if (hasChildren(coordinates)) turnOn("toggleCoordinates");
if (notHidden(compass) && hasChild(compass, "use")) turnOn("toggleCompass");
if (notHidden(rivers)) turnOn("toggleRivers");
if (notHidden(terrain) && hasChildren(terrain)) turnOn("toggleRelief");
if (hasChildren(relig)) turnOn("toggleReligions");
if (hasChildren(cults)) turnOn("toggleCultures");
if (hasChildren(statesBody)) turnOn("toggleStates");
if (hasChildren(provs)) turnOn("toggleProvinces");
if (hasChildren(zones) && notHidden(zones)) turnOn("toggleZones");
if (notHidden(borders) && hasChild(compass, "use")) turnOn("toggleBorders");
if (notHidden(routes) && hasChild(routes, "path")) turnOn("toggleRoutes");
if (hasChildren(temperature)) turnOn("toggleTemp");
if (hasChild(population, "line")) turnOn("togglePopulation");
if (hasChildren(ice)) turnOn("toggleIce");
if (hasChild(prec, "circle")) turnOn("togglePrec");
if (notHidden(emblems) && hasChild(emblems, "use")) turnOn("toggleEmblems");
if (notHidden(labels)) turnOn("toggleLabels");
if (notHidden(icons)) turnOn("toggleIcons");
if (hasChildren(armies) && notHidden(armies)) turnOn("toggleMilitary");
if (hasChildren(markers) && notHidden(markers)) turnOn("toggleMarkers");
if (notHidden(ruler)) turnOn("toggleRulers");
if (notHidden(scaleBar)) turnOn("toggleScaleBar");
getCurrentPreset();
})();
void (function restoreEvents() {
scaleBar.on("mousemove", () => tip("Click to open Units Editor")).on("click", () => editUnits());
legend.on("mousemove", () => tip("Drag to change the position. Click to hide the legend")).on("click", () => clearLegend());
})();
void (function resolveVersionConflicts() {
const version = parseFloat(data[0].split("|")[0]);
if (version < 0.9) {
// 0.9 has additional relief icons to be included into older maps
document.getElementById("defs-relief").innerHTML = reliefIcons;
}
if (version < 1) {
// 1.0 adds a new religions layer
relig = viewbox.insert("g", "#terrain").attr("id", "relig");
Religions.generate();
// 1.0 adds a legend box
legend = svg.append("g").attr("id", "legend");
legend.attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC").attr("font-size", 13).attr("data-size", 13).attr("data-x", 99).attr("data-y", 93).attr("stroke-width", 2.5).attr("stroke", "#812929").attr("stroke-dasharray", "0 4 10 4").attr("stroke-linecap", "round");
// 1.0 separated drawBorders fron drawStates()
stateBorders = borders.append("g").attr("id", "stateBorders");
provinceBorders = borders.append("g").attr("id", "provinceBorders");
borders.attr("opacity", null).attr("stroke", null).attr("stroke-width", null).attr("stroke-dasharray", null).attr("stroke-linecap", null).attr("filter", null);
stateBorders.attr("opacity", 0.8).attr("stroke", "#56566d").attr("stroke-width", 1).attr("stroke-dasharray", "2").attr("stroke-linecap", "butt");
provinceBorders.attr("opacity", 0.8).attr("stroke", "#56566d").attr("stroke-width", 0.5).attr("stroke-dasharray", "1").attr("stroke-linecap", "butt");
// 1.0 adds state relations, provinces, forms and full names
provs = viewbox.insert("g", "#borders").attr("id", "provs").attr("opacity", 0.6);
BurgsAndStates.collectStatistics();
BurgsAndStates.generateCampaigns();
BurgsAndStates.generateDiplomacy();
BurgsAndStates.defineStateForms();
drawStates();
BurgsAndStates.generateProvinces();
drawBorders();
if (!layerIsOn("toggleBorders")) $("#borders").fadeOut();
if (!layerIsOn("toggleStates")) regions.attr("display", "none").selectAll("path").remove();
// 1.0 adds hatching
document.getElementsByTagName("defs")[0].appendChild(hatching);
// 1.0 adds zones layer
zones = viewbox.insert("g", "#borders").attr("id", "zones").attr("display", "none");
zones.attr("opacity", 0.6).attr("stroke", null).attr("stroke-width", 0).attr("stroke-dasharray", null).attr("stroke-linecap", "butt");
addZones();
if (!markers.selectAll("*").size()) {
addMarkers();
turnButtonOn("toggleMarkers");
}
// 1.0 add fogging layer (state focus)
fogging = viewbox.insert("g", "#ruler").attr("id", "fogging-cont").attr("mask", "url(#fog)").append("g").attr("id", "fogging").style("display", "none");
fogging.append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%");
defs.append("mask").attr("id", "fog").append("rect").attr("x", 0).attr("y", 0).attr("width", "100%").attr("height", "100%").attr("fill", "white");
// 1.0 changes states opacity bask to regions level
if (statesBody.attr("opacity")) {
regions.attr("opacity", statesBody.attr("opacity"));
statesBody.attr("opacity", null);
}
// 1.0 changed labels to multi-lined
labels.selectAll("textPath").each(function () {
const text = this.textContent;
const shift = this.getComputedTextLength() / -1.5;
this.innerHTML = `<tspan x="${shift}">${text}</tspan>`;
});
// 1.0 added new biome - Wetland
biomesData.name.push("Wetland");
biomesData.color.push("#0b9131");
biomesData.habitability.push(12);
}
if (version < 1.1) {
// v 1.0 initial code had a bug with religion layer id
if (!relig.size()) relig = viewbox.insert("g", "#terrain").attr("id", "relig");
// v 1.0 initially has Sympathy status then relaced with Friendly
for (const s of pack.states) {
if (!s.diplomacy) continue;
s.diplomacy = s.diplomacy.map(r => (r === "Sympathy" ? "Friendly" : r));
}
// labels should be toggled via style attribute, so remove display attribute
labels.attr("display", null);
// v 1.0 added religions heirarchy tree
if (pack.religions[1] && !pack.religions[1].code) {
pack.religions
.filter(r => r.i)
.forEach(r => {
r.origin = 0;
r.code = r.name.slice(0, 2);
});
}
if (!document.getElementById("freshwater")) {
lakes.append("g").attr("id", "freshwater");
lakes.select("#freshwater").attr("opacity", 0.5).attr("fill", "#a6c1fd").attr("stroke", "#5f799d").attr("stroke-width", 0.7).attr("filter", null);
}
if (!document.getElementById("salt")) {
lakes.append("g").attr("id", "salt");
lakes.select("#salt").attr("opacity", 0.5).attr("fill", "#409b8a").attr("stroke", "#388985").attr("stroke-width", 0.7).attr("filter", null);
}
// v 1.1 added new lake and coast groups
if (!document.getElementById("sinkhole")) {
lakes.append("g").attr("id", "sinkhole");
lakes.append("g").attr("id", "frozen");
lakes.append("g").attr("id", "lava");
lakes.select("#sinkhole").attr("opacity", 1).attr("fill", "#5bc9fd").attr("stroke", "#53a3b0").attr("stroke-width", 0.7).attr("filter", null);
lakes.select("#frozen").attr("opacity", 0.95).attr("fill", "#cdd4e7").attr("stroke", "#cfe0eb").attr("stroke-width", 0).attr("filter", null);
lakes.select("#lava").attr("opacity", 0.7).attr("fill", "#90270d").attr("stroke", "#f93e0c").attr("stroke-width", 2).attr("filter", "url(#crumpled)");
coastline.append("g").attr("id", "sea_island");
coastline.append("g").attr("id", "lake_island");
coastline.select("#sea_island").attr("opacity", 0.5).attr("stroke", "#1f3846").attr("stroke-width", 0.7).attr("filter", "url(#dropShadow)");
coastline.select("#lake_island").attr("opacity", 1).attr("stroke", "#7c8eaf").attr("stroke-width", 0.35).attr("filter", null);
}
// v 1.1 features stores more data
defs.select("#land").selectAll("path").remove();
defs.select("#water").selectAll("path").remove();
coastline.selectAll("path").remove();
lakes.selectAll("path").remove();
drawCoastline();
}
if (version < 1.11) {
// v 1.11 added new attributes
terrs.attr("scheme", "bright").attr("terracing", 0).attr("skip", 5).attr("relax", 0).attr("curve", 0);
svg.select("#oceanic > *").attr("id", "oceanicPattern");
oceanLayers.attr("layers", "-6,-3,-1");
gridOverlay.attr("type", "pointyHex").attr("size", 10);
// v 1.11 added cultures heirarchy tree
if (pack.cultures[1] && !pack.cultures[1].code) {
pack.cultures
.filter(c => c.i)
.forEach(c => {
c.origin = 0;
c.code = c.name.slice(0, 2);
});
}
// v 1.11 had an issue with fogging being displayed on load
unfog();
// v 1.2 added new terrain attributes
if (!terrain.attr("set")) terrain.attr("set", "simple");
if (!terrain.attr("size")) terrain.attr("size", 1);
if (!terrain.attr("density")) terrain.attr("density", 0.4);
}
if (version < 1.21) {
// v 1.11 replaced "display" attribute by "display" style
viewbox.selectAll("g").each(function () {
if (this.hasAttribute("display")) {
this.removeAttribute("display");
this.style.display = "none";
}
});
// v 1.21 added rivers data to pack
pack.rivers = []; // rivers data
rivers.selectAll("path").each(function () {
const i = +this.id.slice(5);
const length = this.getTotalLength() / 2;
const s = this.getPointAtLength(length),
e = this.getPointAtLength(0);
const source = findCell(s.x, s.y),
mouth = findCell(e.x, e.y);
const name = Rivers.getName(mouth);
const type = length < 25 ? rw({Creek: 9, River: 3, Brook: 3, Stream: 1}) : "River";
pack.rivers.push({i, parent: 0, length, source, mouth, basin: i, name, type});
});
}
if (version < 1.22) {
// v 1.22 changed state neighbors from Set object to array
BurgsAndStates.collectStatistics();
}
if (version < 1.3) {
// v 1.3 added global options object
const winds = options.slice(); // previostly wind was saved in settings[19]
const year = rand(100, 2000);
const era = Names.getBaseShort(P(0.7) ? 1 : rand(nameBases.length)) + " Era";
const eraShort = era[0] + "E";
const military = Military.getDefaultOptions();
options = {winds, year, era, eraShort, military};
// v 1.3 added campaings data for all states
BurgsAndStates.generateCampaigns();
// v 1.3 added militry layer
armies = viewbox.insert("g", "#icons").attr("id", "armies");
armies.attr("opacity", 1).attr("fill-opacity", 1).attr("font-size", 6).attr("box-size", 3).attr("stroke", "#000").attr("stroke-width", 0.3);
turnButtonOn("toggleMilitary");
Military.generate();
}
if (version < 1.4) {
// v 1.35 added dry lakes
if (!lakes.select("#dry").size()) {
lakes.append("g").attr("id", "dry");
lakes.select("#dry").attr("opacity", 1).attr("fill", "#c9bfa7").attr("stroke", "#8e816f").attr("stroke-width", 0.7).attr("filter", null);
}
// v 1.4 added ice layer
ice = viewbox.insert("g", "#coastline").attr("id", "ice").style("display", "none");
ice.attr("opacity", null).attr("fill", "#e8f0f6").attr("stroke", "#e8f0f6").attr("stroke-width", 1).attr("filter", "url(#dropShadow05)");
drawIce();
// v 1.4 added icon and power attributes for units
for (const unit of options.military) {
if (!unit.icon) unit.icon = getUnitIcon(unit.type);
if (!unit.power) unit.power = unit.crew;
}
function getUnitIcon(type) {
if (type === "naval") return "🌊";
if (type === "ranged") return "🏹";
if (type === "mounted") return "🐴";
if (type === "machinery") return "💣";
if (type === "armored") return "🐢";
if (type === "aviation") return "🦅";
if (type === "magical") return "🔮";
else return "⚔️";
}
// 1.4 added state reference for regiments
pack.states.filter(s => s.military).forEach(s => s.military.forEach(r => (r.state = s.i)));
}
if (version < 1.5) {
// not need to store default styles from v 1.5
localStorage.removeItem("styleClean");
localStorage.removeItem("styleGloom");
localStorage.removeItem("styleAncient");
localStorage.removeItem("styleMonochrome");
// v 1.5 cultures has shield attribute
pack.cultures.forEach(culture => {
if (culture.removed) return;
culture.shield = Cultures.getRandomShield();
});
// v 1.5 added burg type value
pack.burgs.forEach(burg => {
if (!burg.i || burg.removed) return;
burg.type = BurgsAndStates.getType(burg.cell, burg.port);
});
// v 1.5 added emblems
defs.append("g").attr("id", "defs-emblems");
emblems = viewbox.insert("g", "#population").attr("id", "emblems").style("display", "none");
emblems.append("g").attr("id", "burgEmblems");
emblems.append("g").attr("id", "provinceEmblems");
emblems.append("g").attr("id", "stateEmblems");
regenerateEmblems();
toggleEmblems();
// v 1.5 changed releif icons data
terrain.selectAll("use").each(function () {
const type = this.getAttribute("data-type") || this.getAttribute("xlink:href");
this.removeAttribute("xlink:href");
this.removeAttribute("data-type");
this.removeAttribute("data-size");
this.setAttribute("href", type);
});
}
if (version < 1.6) {
// v 1.6 changed rivers data
for (const river of pack.rivers) {
const el = document.getElementById("river" + river.i);
if (el) {
river.widthFactor = +el.getAttribute("data-width");
el.removeAttribute("data-width");
el.removeAttribute("data-increment");
river.discharge = pack.cells.fl[river.mouth] || 1;
river.width = rn(river.length / 100, 2);
river.sourceWidth = 0.1;
} else {
Rivers.remove(river.i);
}
}
// v 1.6 changed lakes data
for (const f of pack.features) {
if (f.type !== "lake") continue;
if (f.evaporation) continue;
f.flux = f.flux || f.cells * 3;
f.temp = grid.cells.temp[pack.cells.g[f.firstCell]];
f.height = f.height || d3.min(pack.cells.c[f.firstCell].map(c => pack.cells.h[c]).filter(h => h >= 20));
const height = (f.height - 18) ** heightExponentInput.value;
const evaporation = ((700 * (f.temp + 0.006 * height)) / 50 + 75) / (80 - f.temp);
f.evaporation = rn(evaporation * f.cells);
f.name = f.name || Lakes.getName(f);
delete f.river;
}
}
if (version < 1.61) {
// v 1.61 changed rulers data
ruler.style("display", null);
rulers = new Rulers();
ruler.selectAll(".ruler > .white").each(function () {
const x1 = +this.getAttribute("x1");
const y1 = +this.getAttribute("y1");
const x2 = +this.getAttribute("x2");
const y2 = +this.getAttribute("y2");
if (isNaN(x1) || isNaN(y1) || isNaN(x2) || isNaN(y2)) return;
const points = [
[x1, y1],
[x2, y2]
];
rulers.create(Ruler, points);
});
ruler.selectAll("g.opisometer").each(function () {
const pointsString = this.dataset.points;
if (!pointsString) return;
const points = JSON.parse(pointsString);
rulers.create(Opisometer, points);
});
ruler.selectAll("path.planimeter").each(function () {
const length = this.getTotalLength();
if (length < 30) return;
const step = length > 1000 ? 40 : length > 400 ? 20 : 10;
const increment = length / Math.ceil(length / step);
const points = [];
for (let i = 0; i <= length; i += increment) {
const point = this.getPointAtLength(i);
points.push([point.x | 0, point.y | 0]);
}
rulers.create(Planimeter, points);
});
ruler.selectAll("*").remove();
if (rulers.data.length) {
turnButtonOn("toggleRulers");
rulers.draw();
} else turnButtonOff("toggleRulers");
// 1.61 changed oceanicPattern from rect to image
const pattern = document.getElementById("oceanic");
const filter = pattern.firstElementChild.getAttribute("filter");
const href = filter ? "./images/" + filter.replace("url(#", "").replace(")", "") + ".png" : "";
pattern.innerHTML = `<image id="oceanicPattern" href=${href} width="100" height="100" opacity="0.2"></image>`;
}
if (version < 1.62) {
// v 1.62 changed grid data
gridOverlay.attr("size", null);
}
if (version < 1.63) {
// v.1.63 change ocean pattern opacity element
const oceanPattern = document.getElementById("oceanPattern");
if (oceanPattern) oceanPattern.removeAttribute("opacity");
const oceanicPattern = document.getElementById("oceanicPattern");
if (!oceanicPattern.getAttribute("opacity")) oceanicPattern.setAttribute("opacity", 0.2);
// v 1.63 moved label text-shadow from css to editable inline style
burgLabels.select("#cities").style("text-shadow", "white 0 0 4px");
burgLabels.select("#towns").style("text-shadow", "white 0 0 4px");
labels.select("#states").style("text-shadow", "white 0 0 4px");
labels.select("#addedLabels").style("text-shadow", "white 0 0 4px");
}
})();
void (function checkDataIntegrity() {
const cells = pack.cells;
if (pack.cells.i.length !== pack.cells.state.length) {
ERROR && console.error("Striping issue. Map data is corrupted. The only solution is to edit the heightmap in erase mode");
}
const invalidStates = [...new Set(cells.state)].filter(s => !pack.states[s] || pack.states[s].removed);
invalidStates.forEach(s => {
const invalidCells = cells.i.filter(i => cells.state[i] === s);
invalidCells.forEach(i => (cells.state[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid state", s, "is assigned to cells", invalidCells);
});
const invalidProvinces = [...new Set(cells.province)].filter(p => p && (!pack.provinces[p] || pack.provinces[p].removed));
invalidProvinces.forEach(p => {
const invalidCells = cells.i.filter(i => cells.province[i] === p);
invalidCells.forEach(i => (cells.province[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid province", p, "is assigned to cells", invalidCells);
});
const invalidCultures = [...new Set(cells.culture)].filter(c => !pack.cultures[c] || pack.cultures[c].removed);
invalidCultures.forEach(c => {
const invalidCells = cells.i.filter(i => cells.culture[i] === c);
invalidCells.forEach(i => (cells.province[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid culture", c, "is assigned to cells", invalidCells);
});
const invalidReligions = [...new Set(cells.religion)].filter(r => !pack.religions[r] || pack.religions[r].removed);
invalidReligions.forEach(r => {
const invalidCells = cells.i.filter(i => cells.religion[i] === r);
invalidCells.forEach(i => (cells.religion[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid religion", c, "is assigned to cells", invalidCells);
});
const invalidFeatures = [...new Set(cells.f)].filter(f => f && !pack.features[f]);
invalidFeatures.forEach(f => {
const invalidCells = cells.i.filter(i => cells.f[i] === f);
// No fix as for now
ERROR && console.error("Data Integrity Check. Invalid feature", f, "is assigned to cells", invalidCells);
});
const invalidBurgs = [...new Set(cells.burg)].filter(b => b && (!pack.burgs[b] || pack.burgs[b].removed));
invalidBurgs.forEach(b => {
const invalidCells = cells.i.filter(i => cells.burg[i] === b);
invalidCells.forEach(i => (cells.burg[i] = 0));
ERROR && console.error("Data Integrity Check. Invalid burg", b, "is assigned to cells", invalidCells);
});
const invalidRivers = [...new Set(cells.r)].filter(r => r && !pack.rivers.find(river => river.i === r));
invalidRivers.forEach(r => {
const invalidCells = cells.i.filter(i => cells.r[i] === r);
invalidCells.forEach(i => (cells.r[i] = 0));
rivers.select("river" + r).remove();
ERROR && console.error("Data Integrity Check. Invalid river", r, "is assigned to cells", invalidCells);
});
pack.burgs.forEach(b => {
if (!b.i || b.removed) return;
if (b.port < 0) {
ERROR && console.error("Data Integrity Check. Burg", b.i, "has invalid port value", b.port);
b.port = 0;
}
if (b.cell >= cells.i.length) {
ERROR && console.error("Data Integrity Check. Burg", b.i, "is linked to invalid cell", b.cell);
b.cell = findCell(b.x, b.y);
cells.i.filter(i => cells.burg[i] === b.i).forEach(i => (cells.burg[i] = 0));
cells.burg[b.cell] = b.i;
}
if (b.state && !pack.states[b.state]) {
ERROR && console.error("Data Integrity Check. Burg", b.i, "is linked to invalid state", b.state);
b.state = 0;
}
});
pack.provinces.forEach(p => {
if (!p.i || p.removed) return;
if (pack.states[p.state] && !pack.states[p.state].removed) return;
ERROR && console.error("Data Integrity Check. Province", p.i, "is linked to removed state", p.state);
p.removed = true; // remove incorrect province
});
})();
changeMapSize();
// remove href from emblems, to trigger rendering on load
emblems.selectAll("use").attr("href", null);
// draw data layers (no kept in svg)
if (rulers && layerIsOn("toggleRulers")) rulers.draw();
if (layerIsOn("toggleGrid")) drawGrid();
// set options
yearInput.value = options.year;
eraInput.value = options.era;
if (window.restoreDefaultEvents) restoreDefaultEvents();
focusOn(); // based on searchParams focus on point, cell or burg
invokeActiveZooming();
WARN && console.warn(`TOTAL: ${rn((performance.now() - uploadMap.timeStart) / 1000, 2)}s`);
showStatistics();
INFO && console.groupEnd("Loaded Map " + seed);
tip("Map is successfully loaded", true, "success", 7000);
} catch (error) {
ERROR && console.error(error);
clearMainTip();
alertMessage.innerHTML = `An error is occured on map loading. Select a different file to load,
<br>generate a new random map or cancel the loading
<p id="errorBox">${parseError(error)}</p>`;
$("#alert").dialog({
resizable: false,
title: "Loading error",
maxWidth: "50em",
buttons: {
"Select file": function () {
$(this).dialog("close");
mapToLoad.click();
},
"New map": function () {
$(this).dialog("close");
regenerateMap();
},
Cancel: function () {
$(this).dialog("close");
}
},
position: {my: "center", at: "center", of: "svg"}
});
}
}

View file

@ -1,60 +1,67 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Military = factory());
}(this, (function () {'use strict';
typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Military = factory());
})(this, function () {
"use strict";
const generate = function() {
const generate = function () {
TIME && console.time("generateMilitaryForces");
const cells = pack.cells, p = cells.p, states = pack.states;
const cells = pack.cells,
p = cells.p,
states = pack.states;
const valid = states.filter(s => s.i && !s.removed); // valid states
if (!options.military) options.military = getDefaultOptions();
const expn = d3.sum(valid.map(s => s.expansionism)); // total expansion
const area = d3.sum(valid.map(s => s.area)); // total area
const rate = {x:0, Ally:-.2, Friendly:-.1, Neutral:0, Suspicion:.1, Enemy:1, Unknown:0, Rival:.5, Vassal:.5, Suzerain:-.5};
const rate = {x: 0, Ally: -0.2, Friendly: -0.1, Neutral: 0, Suspicion: 0.1, Enemy: 1, Unknown: 0, Rival: 0.5, Vassal: 0.5, Suzerain: -0.5};
const stateModifier = {
"melee": {"Nomadic":.5, "Highland":1.2, "Lake":1, "Naval":.7, "Hunting":1.2, "River":1.1},
"ranged": {"Nomadic":.9, "Highland":1.3, "Lake":1, "Naval":.8, "Hunting":2, "River":.8},
"mounted": {"Nomadic":2.3, "Highland":.6, "Lake":.7, "Naval":.3, "Hunting":.7, "River":.8},
"machinery":{"Nomadic":.8, "Highland":1.4, "Lake":1.1, "Naval":1.4, "Hunting":.4, "River":1.1},
"naval": {"Nomadic":.5, "Highland":.5, "Lake":1.2, "Naval":1.8, "Hunting":.7, "River":1.2},
melee: {Nomadic: 0.5, Highland: 1.2, Lake: 1, Naval: 0.7, Hunting: 1.2, River: 1.1},
ranged: {Nomadic: 0.9, Highland: 1.3, Lake: 1, Naval: 0.8, Hunting: 2, River: 0.8},
mounted: {Nomadic: 2.3, Highland: 0.6, Lake: 0.7, Naval: 0.3, Hunting: 0.7, River: 0.8},
machinery: {Nomadic: 0.8, Highland: 1.4, Lake: 1.1, Naval: 1.4, Hunting: 0.4, River: 1.1},
naval: {Nomadic: 0.5, Highland: 0.5, Lake: 1.2, Naval: 1.8, Hunting: 0.7, River: 1.2},
// non-default generic:
"armored": {"Nomadic":1, "Highland":.5, "Lake":1, "Naval":1, "Hunting":.7, "River":1.1},
"aviation": {"Nomadic":.5, "Highland":.5, "Lake":1.2, "Naval":1.2, "Hunting":.6, "River":1.2},
"magical": {"Nomadic":1, "Highland":2, "Lake":1, "Naval":1, "Hunting":1, "River":1}
armored: {Nomadic: 1, Highland: 0.5, Lake: 1, Naval: 1, Hunting: 0.7, River: 1.1},
aviation: {Nomadic: 0.5, Highland: 0.5, Lake: 1.2, Naval: 1.2, Hunting: 0.6, River: 1.2},
magical: {Nomadic: 1, Highland: 2, Lake: 1, Naval: 1, Hunting: 1, River: 1}
};
const cellTypeModifier = {
"nomadic": {"melee":.2, "ranged":.5, "mounted":3, "machinery":.4, "naval":.3, "armored":1.6, "aviation":1, "magical":.5},
"wetland": {"melee":.8, "ranged":2, "mounted":0.3, "machinery":1.2, "naval":1.0, "armored":0.2, "aviation":.5, "magical":0.5},
"highland": {"melee":1.2, "ranged":1.6, "mounted":0.3, "machinery":3, "naval":1.0, "armored":0.8, "aviation":.3, "magical":2}
}
nomadic: {melee: 0.2, ranged: 0.5, mounted: 3, machinery: 0.4, naval: 0.3, armored: 1.6, aviation: 1, magical: 0.5},
wetland: {melee: 0.8, ranged: 2, mounted: 0.3, machinery: 1.2, naval: 1.0, armored: 0.2, aviation: 0.5, magical: 0.5},
highland: {melee: 1.2, ranged: 1.6, mounted: 0.3, machinery: 3, naval: 1.0, armored: 0.8, aviation: 0.3, magical: 2}
};
const burgTypeModifier = {
"nomadic": {"melee":.3, "ranged":.8, "mounted":3, "machinery":.4, "naval":1.0, "armored":1.6, "aviation":1, "magical":0.5},
"wetland": {"melee":1, "ranged":1.6, "mounted":.2, "machinery":1.2, "naval":1.0, "armored":0.2, "aviation":0.5, "magical":0.5},
"highland": {"melee":1.2, "ranged":2, "mounted":.3, "machinery":3, "naval":1.0, "armored":0.8, "aviation":0.3, "magical":2}
}
nomadic: {melee: 0.3, ranged: 0.8, mounted: 3, machinery: 0.4, naval: 1.0, armored: 1.6, aviation: 1, magical: 0.5},
wetland: {melee: 1, ranged: 1.6, mounted: 0.2, machinery: 1.2, naval: 1.0, armored: 0.2, aviation: 0.5, magical: 0.5},
highland: {melee: 1.2, ranged: 2, mounted: 0.3, machinery: 3, naval: 1.0, armored: 0.8, aviation: 0.3, magical: 2}
};
valid.forEach(s => {
const temp = s.temp = {}, d = s.diplomacy;
const expansionRate = Math.min(Math.max((s.expansionism / expn) / (s.area / area), .25), 4); // how much state expansionism is realized
const diplomacyRate = d.some(d => d === "Enemy") ? 1 : d.some(d => d === "Rival") ? .8 : d.some(d => d === "Suspicion") ? .5 : .1; // peacefulness
const neighborsRate = Math.min(Math.max(s.neighbors.map(n => n ? pack.states[n].diplomacy[s.i] : "Suspicion").reduce((s, r) => s += rate[r], .5), .3), 3); // neighbors rate
s.alert = Math.min(Math.max(rn(expansionRate * diplomacyRate * neighborsRate, 2), .1), 5); // war alert rate (army modifier)
const temp = (s.temp = {}),
d = s.diplomacy;
const expansionRate = Math.min(Math.max(s.expansionism / expn / (s.area / area), 0.25), 4); // how much state expansionism is realized
const diplomacyRate = d.some(d => d === "Enemy") ? 1 : d.some(d => d === "Rival") ? 0.8 : d.some(d => d === "Suspicion") ? 0.5 : 0.1; // peacefulness
const neighborsRate = Math.min(
Math.max(
s.neighbors.map(n => (n ? pack.states[n].diplomacy[s.i] : "Suspicion")).reduce((s, r) => (s += rate[r]), 0.5),
0.3
),
3
); // neighbors rate
s.alert = Math.min(Math.max(rn(expansionRate * diplomacyRate * neighborsRate, 2), 0.1), 5); // war alert rate (army modifier)
temp.platoons = [];
// apply overall state modifiers for unit types based on state features
for (const unit of options.military) {
if (!stateModifier[unit.type]) continue;
let modifier = stateModifier[unit.type][s.type] || 1;
if (unit.type === "mounted" && s.formName.includes("Horde")) modifier *= 2; else
if (unit.type === "naval" && s.form === "Republic") modifier *= 1.2;
if (unit.type === "mounted" && s.formName.includes("Horde")) modifier *= 2;
else if (unit.type === "naval" && s.form === "Republic") modifier *= 1.2;
temp[unit.name] = modifier * s.alert;
}
});
const getType = cell => {
@ -62,7 +69,7 @@
if ([7, 8, 9, 12].includes(cells.biome[cell])) return "wetland";
if (cells.h[cell] >= 70) return "highland";
return "generic";
}
};
for (const i of cells.i) {
if (!cells.pop[i]) continue;
@ -79,13 +86,19 @@
const perc = +u.rural;
if (isNaN(perc) || perc <= 0 || !s.temp[u.name]) continue;
const mod = type === "generic" ? 1 : cellTypeModifier[type][u.type] // cell specific modifier
const mod = type === "generic" ? 1 : cellTypeModifier[type][u.type]; // cell specific modifier
const army = m * perc * mod; // rural cell army
const t = rn(army * s.temp[u.name] * populationRate.value); // total troops
const t = rn(army * s.temp[u.name] * populationRate); // total troops
if (!t) continue;
let x = p[i][0], y = p[i][1], n = 0;
if (u.type === "naval") {let haven = cells.haven[i]; x = p[haven][0], y = p[haven][1]; n = 1}; // place naval to sea
s.temp.platoons.push({cell: i, a:t, t, x, y, u:u.name, n, s:u.separate, type:u.type});
let x = p[i][0],
y = p[i][1],
n = 0;
if (u.type === "naval") {
let haven = cells.haven[i];
(x = p[haven][0]), (y = p[haven][1]);
n = 1;
} // place naval to sea
s.temp.platoons.push({cell: i, a: t, t, x, y, u: u.name, n, s: u.separate, type: u.type});
}
}
@ -93,7 +106,7 @@
if (!b.i || b.removed || !b.state || !b.population) continue;
const s = states[b.state]; // burg state
let m = b.population * urbanization.value / 100; // basic urban army in percentages
let m = (b.population * urbanization) / 100; // basic urban army in percentages
if (b.capital) m *= 1.2; // capital has household troops
if (b.culture !== s.culture) m = s.form === "Union" ? m / 1.2 : m / 2; // non-dominant culture
if (cells.religion[b.cell] !== cells.religion[s.center]) m = s.form === "Theocracy" ? m / 2.2 : m / 1.4; // non-dominant religion
@ -105,25 +118,31 @@
const perc = +u.urban;
if (isNaN(perc) || perc <= 0 || !s.temp[u.name]) continue;
const mod = type === "generic" ? 1 : burgTypeModifier[type][u.type] // cell specific modifier
const mod = type === "generic" ? 1 : burgTypeModifier[type][u.type]; // cell specific modifier
const army = m * perc * mod; // urban cell army
const t = rn(army * s.temp[u.name] * populationRate.value); // total troops
const t = rn(army * s.temp[u.name] * populationRate); // total troops
if (!t) continue;
let x = p[b.cell][0], y = p[b.cell][1], n = 0;
if (u.type === "naval") {let haven = cells.haven[b.cell]; x = p[haven][0], y = p[haven][1]; n = 1}; // place naval in sea cell
s.temp.platoons.push({cell: b.cell, a:t, t, x, y, u:u.name, n, s:u.separate, type:u.type});
let x = p[b.cell][0],
y = p[b.cell][1],
n = 0;
if (u.type === "naval") {
let haven = cells.haven[b.cell];
(x = p[haven][0]), (y = p[haven][1]);
n = 1;
} // place naval in sea cell
s.temp.platoons.push({cell: b.cell, a: t, t, x, y, u: u.name, n, s: u.separate, type: u.type});
}
}
void function removeExistingRegiments() {
armies.selectAll("g > g").each(function() {
void (function removeExistingRegiments() {
armies.selectAll("g > g").each(function () {
const index = notes.findIndex(n => n.id === this.id);
if (index != -1) notes.splice(index, 1);
});
armies.selectAll("g").remove();
}()
})();
const expected = 3 * populationRate.value; // expected regiment size
const expected = 3 * populationRate; // expected regiment size
const mergeable = (n0, n1) => (!n0.s && !n1.s) || n0.type === n1.type; // check if regiments can be merged
// get regiments for each state
@ -135,34 +154,49 @@
function createRegiments(nodes, s) {
if (!nodes.length) return [];
nodes.sort((a,b) => a.a - b.a); // form regiments in cells with most troops
const tree = d3.quadtree(nodes, d => d.x, d => d.y);
nodes.sort((a, b) => a.a - b.a); // form regiments in cells with most troops
const tree = d3.quadtree(
nodes,
d => d.x,
d => d.y
);
nodes.forEach(n => {
tree.remove(n);
const overlap = tree.find(n.x, n.y, 20);
if (overlap && overlap.t && mergeable(n, overlap)) {merge(n, overlap); return;}
if (overlap && overlap.t && mergeable(n, overlap)) {
merge(n, overlap);
return;
}
if (n.t > expected) return;
const r = (expected - n.t) / (n.s?40:20); // search radius
const r = (expected - n.t) / (n.s ? 40 : 20); // search radius
const candidates = tree.findAll(n.x, n.y, r);
for (const c of candidates) {
if (c.t < expected && mergeable(n, c)) {merge(n, c); break;}
if (c.t < expected && mergeable(n, c)) {
merge(n, c);
break;
}
}
});
// add n0 to n1's ultimate parent
function merge(n0, n1) {
if (!n1.childen) n1.childen = [n0]; else n1.childen.push(n0);
if (!n1.childen) n1.childen = [n0];
else n1.childen.push(n0);
if (n0.childen) n0.childen.forEach(n => n1.childen.push(n));
n1.t += n0.t;
n0.t = 0;
}
// parse regiments data
const regiments = nodes.filter(n => n.t).sort((a,b) => b.t - a.t).map((r, i) => {
const u = {}; u[r.u] = r.a;
(r.childen||[]).forEach(n => u[n.u] = u[n.u] ? u[n.u] += n.a : n.a);
return {i, a:r.t, cell:r.cell, x:r.x, y:r.y, bx:r.x, by:r.y, u, n:r.n, name, state: s.i};
});
const regiments = nodes
.filter(n => n.t)
.sort((a, b) => b.t - a.t)
.map((r, i) => {
const u = {};
u[r.u] = r.a;
(r.childen || []).forEach(n => (u[n.u] = u[n.u] ? (u[n.u] += n.a) : n.a));
return {i, a: r.t, cell: r.cell, x: r.x, y: r.y, bx: r.x, by: r.y, u, n: r.n, name, state: s.i};
});
// generate name for regiments
regiments.forEach(r => {
@ -175,65 +209,109 @@
}
TIME && console.timeEnd("generateMilitaryForces");
}
};
const getDefaultOptions = function() {
const getDefaultOptions = function () {
return [
{icon: "⚔️", name:"infantry", rural:.25, urban:.2, crew:1, power:1, type:"melee", separate:0},
{icon: "🏹", name:"archers", rural:.12, urban:.2, crew:1, power:1, type:"ranged", separate:0},
{icon: "🐴", name:"cavalry", rural:.12, urban:.03, crew:2, power:2, type:"mounted", separate:0},
{icon: "💣", name:"artillery", rural:0, urban:.03, crew:8, power:12, type:"machinery", separate:0},
{icon: "🌊", name:"fleet", rural:0, urban:.015, crew:100, power:50, type:"naval", separate:1}
{icon: "⚔️", name: "infantry", rural: 0.25, urban: 0.2, crew: 1, power: 1, type: "melee", separate: 0},
{icon: "🏹", name: "archers", rural: 0.12, urban: 0.2, crew: 1, power: 1, type: "ranged", separate: 0},
{icon: "🐴", name: "cavalry", rural: 0.12, urban: 0.03, crew: 2, power: 2, type: "mounted", separate: 0},
{icon: "💣", name: "artillery", rural: 0, urban: 0.03, crew: 8, power: 12, type: "machinery", separate: 0},
{icon: "🌊", name: "fleet", rural: 0, urban: 0.015, crew: 100, power: 50, type: "naval", separate: 1}
];
}
};
const drawRegiments = function(regiments, s) {
const drawRegiments = function (regiments, s) {
const size = +armies.attr("box-size");
const w = d => d.n ? size * 4 : size * 6;
const w = d => (d.n ? size * 4 : size * 6);
const h = size * 2;
const x = d => rn(d.x - w(d) / 2, 2);
const y = d => rn(d.y - size, 2);
const baseColor = pack.states[s].color[0] === "#" ? pack.states[s].color : "#999";
const darkerColor = d3.color(baseColor).darker().hex();
const army = armies.append("g").attr("id", "army"+s).attr("fill", baseColor);
const army = armies
.append("g")
.attr("id", "army" + s)
.attr("fill", baseColor);
const g = army.selectAll("g").data(regiments).enter().append("g")
.attr("id", d => "regiment"+s+"-"+d.i).attr("data-name", d => d.name).attr("data-state", s).attr("data-id", d => d.i);
g.append("rect").attr("x", d => x(d)).attr("y", d => y(d)).attr("width", d => w(d)).attr("height", h);
g.append("text").attr("x", d => d.x).attr("y", d => d.y).text(d => getTotal(d));
g.append("rect").attr("fill", darkerColor).attr("x", d => x(d)-h).attr("y", d => y(d)).attr("width", h).attr("height", h);
g.append("text").attr("class", "regimentIcon").attr("x", d => x(d)-size).attr("y", d => d.y).text(d => d.icon);
}
const g = army
.selectAll("g")
.data(regiments)
.enter()
.append("g")
.attr("id", d => "regiment" + s + "-" + d.i)
.attr("data-name", d => d.name)
.attr("data-state", s)
.attr("data-id", d => d.i);
g.append("rect")
.attr("x", d => x(d))
.attr("y", d => y(d))
.attr("width", d => w(d))
.attr("height", h);
g.append("text")
.attr("x", d => d.x)
.attr("y", d => d.y)
.text(d => getTotal(d));
g.append("rect")
.attr("fill", darkerColor)
.attr("x", d => x(d) - h)
.attr("y", d => y(d))
.attr("width", h)
.attr("height", h);
g.append("text")
.attr("class", "regimentIcon")
.attr("x", d => x(d) - size)
.attr("y", d => d.y)
.text(d => d.icon);
};
const drawRegiment = function(reg, s) {
const drawRegiment = function (reg, s) {
const size = +armies.attr("box-size");
const w = reg.n ? size * 4 : size * 6;
const h = size * 2;
const x1 = rn(reg.x - w / 2, 2);
const y1 = rn(reg.y - size, 2);
let army = armies.select("g#army"+s);
let army = armies.select("g#army" + s);
if (!army.size()) {
const baseColor = pack.states[s].color[0] === "#" ? pack.states[s].color : "#999";
army = armies.append("g").attr("id", "army"+s).attr("fill", baseColor);
army = armies
.append("g")
.attr("id", "army" + s)
.attr("fill", baseColor);
}
const darkerColor = d3.color(army.attr("fill")).darker().hex();
const g = army.append("g").attr("id", "regiment"+s+"-"+reg.i).attr("data-name", reg.name).attr("data-state", s).attr("data-id", reg.i);
const g = army
.append("g")
.attr("id", "regiment" + s + "-" + reg.i)
.attr("data-name", reg.name)
.attr("data-state", s)
.attr("data-id", reg.i);
g.append("rect").attr("x", x1).attr("y", y1).attr("width", w).attr("height", h);
g.append("text").attr("x", reg.x).attr("y", reg.y).text(getTotal(reg));
g.append("rect").attr("fill", darkerColor).attr("x", x1-h).attr("y", y1).attr("width", h).attr("height", h);
g.append("text").attr("class", "regimentIcon").attr("x", x1-size).attr("y", reg.y).text(reg.icon);
}
g.append("rect")
.attr("fill", darkerColor)
.attr("x", x1 - h)
.attr("y", y1)
.attr("width", h)
.attr("height", h);
g.append("text")
.attr("class", "regimentIcon")
.attr("x", x1 - size)
.attr("y", reg.y)
.text(reg.icon);
};
// move one regiment to another
const moveRegiment = function(reg, x, y) {
const el = armies.select("g#army"+reg.state).select("g#regiment"+reg.state+"-"+reg.i);
const moveRegiment = function (reg, x, y) {
const el = armies.select("g#army" + reg.state).select("g#regiment" + reg.state + "-" + reg.i);
if (!el.size()) return;
const duration = Math.hypot(reg.x - x, reg.y - y) * 8;
reg.x = x; reg.y = y;
reg.x = x;
reg.y = y;
const size = +armies.attr("box-size");
const w = reg.n ? size * 4 : size * 6;
const h = size * 2;
@ -243,48 +321,54 @@
const move = d3.transition().duration(duration).ease(d3.easeSinInOut);
el.select("rect").transition(move).attr("x", x1(x)).attr("y", y1(y));
el.select("text").transition(move).attr("x", x).attr("y", y);
el.selectAll("rect:nth-of-type(2)").transition(move).attr("x", x1(x)-h).attr("y", y1(y));
el.select(".regimentIcon").transition(move).attr("x", x1(x)-size).attr("y", y);
}
el.selectAll("rect:nth-of-type(2)")
.transition(move)
.attr("x", x1(x) - h)
.attr("y", y1(y));
el.select(".regimentIcon")
.transition(move)
.attr("x", x1(x) - size)
.attr("y", y);
};
// utilize si function to make regiment total text fit regiment box
const getTotal = reg => reg.a > (reg.n ? 999 : 99999) ? si(reg.a) : reg.a;
const getTotal = reg => (reg.a > (reg.n ? 999 : 99999) ? si(reg.a) : reg.a);
const getName = function(r, regiments) {
const getName = function (r, regiments) {
const cells = pack.cells;
const proper = r.n ? null :
cells.province[r.cell] && pack.provinces[cells.province[r.cell]] ? pack.provinces[cells.province[r.cell]].name :
cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]] ? pack.burgs[cells.burg[r.cell]].name : null
const number = nth(regiments.filter(reg => reg.n === r.n && reg.i < r.i).length+1);
const proper = r.n ? null : cells.province[r.cell] && pack.provinces[cells.province[r.cell]] ? pack.provinces[cells.province[r.cell]].name : cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]] ? pack.burgs[cells.burg[r.cell]].name : null;
const number = nth(regiments.filter(reg => reg.n === r.n && reg.i < r.i).length + 1);
const form = r.n ? "Fleet" : "Regiment";
return `${number}${proper?` (${proper}) `:` `}${form}`;
}
return `${number}${proper ? ` (${proper}) ` : ` `}${form}`;
};
// get default regiment emblem
const getEmblem = function(r) {
const getEmblem = function (r) {
if (!r.n && !Object.values(r.u).length) return "🔰"; // "Newbie" regiment without troops
if (!r.n && pack.states[r.state].form === "Monarchy" && pack.cells.burg[r.cell] && pack.burgs[pack.cells.burg[r.cell]].capital) return "👑"; // "Royal" regiment based in capital
const mainUnit = Object.entries(r.u).sort((a,b) => b[1]-a[1])[0][0]; // unit with more troops in regiment
const mainUnit = Object.entries(r.u).sort((a, b) => b[1] - a[1])[0][0]; // unit with more troops in regiment
const unit = options.military.find(u => u.name === mainUnit);
return unit.icon;
}
};
const generateNote = function(r, s) {
const generateNote = function (r, s) {
const cells = pack.cells;
const base = cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]] ? pack.burgs[cells.burg[r.cell]].name :
cells.province[r.cell] && pack.provinces[cells.province[r.cell]] ? pack.provinces[cells.province[r.cell]].fullName : null;
const base = cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]] ? pack.burgs[cells.burg[r.cell]].name : cells.province[r.cell] && pack.provinces[cells.province[r.cell]] ? pack.provinces[cells.province[r.cell]].fullName : null;
const station = base ? `${r.name} is ${r.n ? "based" : "stationed"} in ${base}. ` : "";
const composition = r.a ? Object.keys(r.u).map(t => `${t}: ${r.u[t]}`).join("\r\n") : null;
const composition = r.a
? Object.keys(r.u)
.map(t => `${t}: ${r.u[t]}`)
.join("\r\n")
: null;
const troops = composition ? `\r\n\r\nRegiment composition in ${options.year} ${options.eraShort}:\r\n${composition}.` : "";
const campaign = s.campaigns ? ra(s.campaigns) : null;
const year = campaign ? rand(campaign.start, campaign.end) : gauss(options.year-100, 150, 1, options.year-6);
const year = campaign ? rand(campaign.start, campaign.end) : gauss(options.year - 100, 150, 1, options.year - 6);
const conflict = campaign ? ` during the ${campaign.name}` : "";
const legend = `Regiment was formed in ${year} ${options.era}${conflict}. ${station}${troops}`;
notes.push({id:`regiment${s.i}-${r.i}`, name:`${r.icon} ${r.name}`, legend});
}
notes.push({id: `regiment${s.i}-${r.i}`, name: `${r.icon} ${r.name}`, legend});
};
return {generate, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, moveRegiment, getTotal, getEmblem};
})));
});

View file

@ -1,26 +1,26 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Names = factory());
}(this, (function () { 'use strict';
typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Names = factory());
})(this, function () {
"use strict";
let chains = [];
// calculate Markov chain for a namesbase
const calculateChain = function(string) {
const chain = [], array = string.split(",");
const calculateChain = function (string) {
const chain = [];
const array = string.split(",");
for (const n of array) {
let name = n.trim().toLowerCase();
const basic = !(/[^\u0000-\u007f]/.test(name)); // basic chars and English rules can be applied
const basic = !/[^\u0000-\u007f]/.test(name); // basic chars and English rules can be applied
// split word into pseudo-syllables
for (let i=-1, syllable = ""; i < name.length; i += (syllable.length||1), syllable = "") {
for (let i = -1, syllable = ""; i < name.length; i += syllable.length || 1, syllable = "") {
let prev = name[i] || ""; // pre-onset letter
let v = 0; // 0 if no vowels in syllable
for (let c=i+1; name[c] && syllable.length < 5; c++) {
const that = name[c], next = name[c+1]; // next char
for (let c = i + 1; name[c] && syllable.length < 5; c++) {
const that = name[c],
next = name[c + 1]; // next char
syllable += that;
if (syllable === " " || syllable === "-") break; // syllable starts with space or hyphen
if (!next || next === " " || next === "-") break; // no need to check
@ -29,7 +29,8 @@
// do not split some diphthongs
if (that === "y" && next === "e") continue; // 'ye'
if (basic) { // English-like
if (basic) {
// English-like
if (that === "o" && next === "o") continue; // 'oo'
if (that === "e" && next === "e") continue; // 'ee'
if (that === "a" && next === "e") continue; // 'ae'
@ -37,7 +38,7 @@
}
if (vowel(that) === next) break; // two same vowels in a row
if (v && vowel(name[c+2])) break; // syllable has vowel and additional vowel is expected soon
if (v && vowel(name[c + 2])) break; // syllable has vowel and additional vowel is expected soon
}
if (chain[prev] === undefined) chain[prev] = [];
@ -46,17 +47,20 @@
}
return chain;
}
};
// update chain for specific base
const updateChain = (i) => chains[i] = nameBases[i] || nameBases[i].b ? calculateChain(nameBases[i].b) : null;
const updateChain = i => (chains[i] = nameBases[i] || nameBases[i].b ? calculateChain(nameBases[i].b) : null);
// update chains for all used bases
const clearChains = () => chains = [];
const clearChains = () => (chains = []);
// generate name using Markov's chain
const getBase = function(base, min, max, dupl) {
if (base === undefined) {ERROR && console.error("Please define a base"); return;}
const getBase = function (base, min, max, dupl) {
if (base === undefined) {
ERROR && console.error("Please define a base");
return;
}
if (!chains[base]) updateChain(base);
const data = chains[base];
@ -70,12 +74,20 @@
if (!max) max = nameBases[base].max;
if (dupl !== "") dupl = nameBases[base].d;
let v = data[""], cur = ra(v), w = "";
for (let i=0; i < 20; i++) {
if (cur === "") { // end of word
if (w.length < min) {cur = ""; w = ""; v = data[""];} else break;
let v = data[""],
cur = ra(v),
w = "";
for (let i = 0; i < 20; i++) {
if (cur === "") {
// end of word
if (w.length < min) {
cur = "";
w = "";
v = data[""];
} else break;
} else {
if (w.length + cur.length > max) { // word too long
if (w.length + cur.length > max) {
// word too long
if (w.length < min) w += cur;
break;
} else v = data[last(cur)] || data[""];
@ -87,23 +99,27 @@
// parse word to get a final name
const l = last(w); // last letter
if (l === "'" || l === " " || l === "-") w = w.slice(0,-1); // not allow some characters at the end
const basic = !(/[^\u0000-\u007f]/.test(w)); // true if word has only basic characters
if (l === "'" || l === " " || l === "-") w = w.slice(0, -1); // not allow some characters at the end
const basic = !/[^\u0000-\u007f]/.test(w); // true if word has only basic characters
let name = [...w].reduce(function(r, c, i, d) {
if (c === d[i+1] && !dupl.includes(c)) return r; // duplication is not allowed
let name = [...w].reduce(function (r, c, i, d) {
if (c === d[i + 1] && !dupl.includes(c)) return r; // duplication is not allowed
if (!r.length) return c.toUpperCase();
if (r.slice(-1) === "-" && c === " ") return r; // remove space after hyphen
if (r.slice(-1) === " ") return r + c.toUpperCase(); // capitalize letter after space
if (r.slice(-1) === "-") return r + c.toUpperCase(); // capitalize letter after hyphen
if (c === "a" && d[i+1] === "e") return r; // "ae" => "e"
if (basic && i+1 < d.length && !vowel(c) && !vowel(d[i-1]) && !vowel(d[i+1])) return r; // remove consonant between 2 consonants
if (i+2 < d.length && c === d[i+1] && c === d[i+2]) return r; // remove three same letters in a row
if (c === "a" && d[i + 1] === "e") return r; // "ae" => "e"
if (basic && i + 1 < d.length && !vowel(c) && !vowel(d[i - 1]) && !vowel(d[i + 1])) return r; // remove consonant between 2 consonants
if (i + 2 < d.length && c === d[i + 1] && c === d[i + 2]) return r; // remove three same letters in a row
return r + c;
}, "");
// join the word if any part has only 1 letter
if (name.split(" ").some(part => part.length < 2)) name = name.split(" ").map((p,i) => i ? p.toLowerCase() : p).join("");
if (name.split(" ").some(part => part.length < 2))
name = name
.split(" ")
.map((p, i) => (i ? p.toLowerCase() : p))
.join("");
if (name.length < 2) {
ERROR && console.error("Name is too short! Random name will be selected");
@ -111,33 +127,40 @@
}
return name;
}
};
// generate name for culture
const getCulture = function(culture, min, max, dupl) {
if (culture === undefined) {ERROR && console.error("Please define a culture"); return;}
const getCulture = function (culture, min, max, dupl) {
if (culture === undefined) {
ERROR && console.error("Please define a culture");
return;
}
const base = pack.cultures[culture].base;
return getBase(base, min, max, dupl);
}
};
// generate short name for culture
const getCultureShort = function(culture) {
if (culture === undefined) {ERROR && console.error("Please define a culture"); return;}
const getCultureShort = function (culture) {
if (culture === undefined) {
ERROR && console.error("Please define a culture");
return;
}
return getBaseShort(pack.cultures[culture].base);
}
};
// generate short name for base
const getBaseShort = function(base) {
const getBaseShort = function (base) {
if (nameBases[base] === undefined) {
tip(`Namebase ${base} does not exist. Please upload custom namebases of change the base in Cultures Editor`, false, "error");
base = 1;
}
const min = nameBases[base].min-1;
const max = Math.max(nameBases[base].max-2, min);
const min = nameBases[base].min - 1;
const max = Math.max(nameBases[base].max - 2, min);
return getBase(base, min, max, "", 0);
}
};
// generate state name based on capital or random name and culture-specific suffix
// prettier-ignore
const getState = function(name, culture, base) {
if (name === undefined) {ERROR && console.error("Please define a base name"); return;}
if (culture === undefined && base === undefined) {ERROR && console.error("Please define a culture"); return;}
@ -191,33 +214,37 @@
if (name.slice(-1 * suffix.length) === suffix) return name; // no suffix if name already ends with it
const s1 = suffix.charAt(0);
if (name.slice(-1) === s1) name = name.slice(0, -1); // remove name last letter if it's a suffix first letter
if (vowel(s1) === vowel(name.slice(-1)) && vowel(s1) === vowel(name.slice(-2,-1))) name = name.slice(0, -1); // remove name last char if 2 last chars are the same type as suffix's 1st
if (vowel(s1) === vowel(name.slice(-1)) && vowel(s1) === vowel(name.slice(-2, -1))) name = name.slice(0, -1); // remove name last char if 2 last chars are the same type as suffix's 1st
if (name.slice(-1) === s1) name = name.slice(0, -1); // remove name last letter if it's a suffix first letter
return name + suffix;
}
// generato name for the map
const getMapName = function(force) {
const getMapName = function (force) {
if (!force && locked("mapName")) return;
if (force && locked("mapName")) unlock("mapName");
const base = P(.7) ? 2 : P(.5) ? rand(0, 6) : rand(0, 31);
if (!nameBases[base]) {tip("Namebase is not found", false, "error"); return ""};
const min = nameBases[base].min-1;
const max = Math.max(nameBases[base].max-3, min);
const base = P(0.7) ? 2 : P(0.5) ? rand(0, 6) : rand(0, 31);
if (!nameBases[base]) {
tip("Namebase is not found", false, "error");
return "";
}
const min = nameBases[base].min - 1;
const max = Math.max(nameBases[base].max - 3, min);
const baseName = getBase(base, min, max, "", 0);
const name = P(.7) ? addSuffix(baseName) : baseName;
const name = P(0.7) ? addSuffix(baseName) : baseName;
mapName.value = name;
}
};
function addSuffix(name) {
const suffix = P(.8) ? "ia" : "land";
if (suffix === "ia" && name.length > 6) name = name.slice(0, -(name.length-3)); else
if (suffix === "land" && name.length > 6) name = name.slice(0, -(name.length-5));
const suffix = P(0.8) ? "ia" : "land";
if (suffix === "ia" && name.length > 6) name = name.slice(0, -(name.length - 3));
else if (suffix === "land" && name.length > 6) name = name.slice(0, -(name.length - 5));
return validateSuffix(name, suffix);
}
const getNameBases = function() {
const getNameBases = function () {
// name, min length, max length, letters to allow duplication, multi-word name rate [deprecated]
// prettier-ignore
return [
// real-world bases by Azgaar:
{name: "German", i: 0, min: 5, max: 12, d: "lt", m: 0, b: "Achern,Aichhalden,Aitern,Albbruck,Alpirsbach,Altensteig,Althengstett,Appenweier,Auggen,Wildbad,Badenen,Badenweiler,Baiersbronn,Ballrechten,Bellingen,Berghaupten,Bernau,Biberach,Biederbach,Binzen,Birkendorf,Birkenfeld,Bischweier,Blumberg,Bollen,Bollschweil,Bonndorf,Bosingen,Braunlingen,Breisach,Breisgau,Breitnau,Brigachtal,Buchenbach,Buggingen,Buhl,Buhlertal,Calw,Dachsberg,Dobel,Donaueschingen,Dornhan,Dornstetten,Dottingen,Dunningen,Durbach,Durrheim,Ebhausen,Ebringen,Efringen,Egenhausen,Ehrenkirchen,Ehrsberg,Eimeldingen,Eisenbach,Elzach,Elztal,Emmendingen,Endingen,Engelsbrand,Enz,Enzklosterle,Eschbronn,Ettenheim,Ettlingen,Feldberg,Fischerbach,Fischingen,Fluorn,Forbach,Freiamt,Freiburg,Freudenstadt,Friedenweiler,Friesenheim,Frohnd,Furtwangen,Gaggenau,Geisingen,Gengenbach,Gernsbach,Glatt,Glatten,Glottertal,Gorwihl,Gottenheim,Grafenhausen,Grenzach,Griesbach,Gutach,Gutenbach,Hag,Haiterbach,Hardt,Harmersbach,Hasel,Haslach,Hausach,Hausen,Hausern,Heitersheim,Herbolzheim,Herrenalb,Herrischried,Hinterzarten,Hochenschwand,Hofen,Hofstetten,Hohberg,Horb,Horben,Hornberg,Hufingen,Ibach,Ihringen,Inzlingen,Kandern,Kappel,Kappelrodeck,Karlsbad,Karlsruhe,Kehl,Keltern,Kippenheim,Kirchzarten,Konigsfeld,Krozingen,Kuppenheim,Kussaberg,Lahr,Lauchringen,Lauf,Laufenburg,Lautenbach,Lauterbach,Lenzkirch,Liebenzell,Loffenau,Loffingen,Lorrach,Lossburg,Mahlberg,Malsburg,Malsch,March,Marxzell,Marzell,Maulburg,Monchweiler,Muhlenbach,Mullheim,Munstertal,Murg,Nagold,Neubulach,Neuenburg,Neuhausen,Neuried,Neuweiler,Niedereschach,Nordrach,Oberharmersbach,Oberkirch,Oberndorf,Oberbach,Oberried,Oberwolfach,Offenburg,Ohlsbach,Oppenau,Ortenberg,otigheim,Ottenhofen,Ottersweier,Peterstal,Pfaffenweiler,Pfalzgrafenweiler,Pforzheim,Rastatt,Renchen,Rheinau,Rheinfelden,Rheinmunster,Rickenbach,Rippoldsau,Rohrdorf,Rottweil,Rummingen,Rust,Sackingen,Sasbach,Sasbachwalden,Schallbach,Schallstadt,Schapbach,Schenkenzell,Schiltach,Schliengen,Schluchsee,Schomberg,Schonach,Schonau,Schonenberg,Schonwald,Schopfheim,Schopfloch,Schramberg,Schuttertal,Schwenningen,Schworstadt,Seebach,Seelbach,Seewald,Sexau,Simmersfeld,Simonswald,Sinzheim,Solden,Staufen,Stegen,Steinach,Steinen,Steinmauern,Straubenhardt,Stuhlingen,Sulz,Sulzburg,Teinach,Tiefenbronn,Tiengen,Titisee,Todtmoos,Todtnau,Todtnauberg,Triberg,Tunau,Tuningen,uhlingen,Unterkirnach,Reichenbach,Utzenfeld,Villingen,Villingendorf,Vogtsburg,Vohrenbach,Waldachtal,Waldbronn,Waldkirch,Waldshut,Wehr,Weil,Weilheim,Weisenbach,Wembach,Wieden,Wiesental,Wildberg,Winzeln,Wittlingen,Wittnau,Wolfach,Wutach,Wutoschingen,Wyhlen,Zavelstein"},
@ -245,7 +272,7 @@
{name: "Celtic", i: 22, min: 4, max: 12, d: "nld", m: 0, b: "Aberaman,Aberangell,Aberarth,Aberavon,Aberbanc,Aberbargoed,Aberbeeg,Abercanaid,Abercarn,Abercastle,Abercegir,Abercraf,Abercregan,Abercych,Abercynon,Aberdare,Aberdaron,Aberdaugleddau,Aberdeen,Aberdulais,Aberdyfi,Aberedw,Abereiddy,Abererch,Abereron,Aberfan,Aberffraw,Aberffrwd,Abergavenny,Abergele,Aberglasslyn,Abergorlech,Abergwaun,Abergwesyn,Abergwili,Abergwynfi,Abergwyngregyn,Abergynolwyn,Aberhafesp,Aberhonddu,Aberkenfig,Aberllefenni,Abermain,Abermaw,Abermorddu,Abermule,Abernant,Aberpennar,Aberporth,Aberriw,Abersoch,Abersychan,Abertawe,Aberteifi,Aberthin,Abertillery,Abertridwr,Aberystwyth,Achininver,Afonhafren,Alisaha,Antinbhearmor,Ardenna,Attacon,Beira,Bhrura,Boioduro,Bona,Boudobriga,Bravon,Brigant,Briganta,Briva,Cambodunum,Cambra,Caracta,Catumagos,Centobriga,Ceredigion,Chalain,Dinn,Diwa,Dubingen,Duro,Ebora,Ebruac,Eburodunum,Eccles,Eighe,Eireann,Ferkunos,Genua,Ghrainnse,Inbhear,Inbhir,Inbhirair,Innerleithen,Innerleven,Innerwick,Inver,Inveraldie,Inverallan,Inveralmond,Inveramsay,Inveran,Inveraray,Inverarnan,Inverbervie,Inverclyde,Inverell,Inveresk,Inverfarigaig,Invergarry,Invergordon,Invergowrie,Inverhaddon,Inverkeilor,Inverkeithing,Inverkeithney,Inverkip,Inverleigh,Inverleith,Inverloch,Inverlochlarig,Inverlochy,Invermay,Invermoriston,Inverness,Inveroran,Invershin,Inversnaid,Invertrossachs,Inverugie,Inveruglas,Inverurie,Kilninver,Kirkcaldy,Kirkintilloch,Krake,Latense,Leming,Lindomagos,Llanaber,Lochinver,Lugduno,Magoduro,Monmouthshire,Narann,Novioduno,Nowijonago,Octoduron,Penning,Pheofharain,Ricomago,Rossinver,Salodurum,Seguia,Sentica,Theorsa,Uige,Vitodurum,Windobona"},
{name: "Mesopotamian", i: 23, min: 4, max: 9, d: "srpl", m: .1, b: "Adab,Akkad,Akshak,Amnanum,Arbid,Arpachiyah,Arrapha,Assur,Babilim,Badtibira,Balawat,Barsip,Borsippa,Carchemish,Chagar Bazar,Chuera,Ctesiphon ,Der,Dilbat,Diniktum,Doura,Durkurigalzu,Ekallatum,Emar,Erbil,Eridu,Eshnunn,Fakhariya ,Gawra,Girsu,Hadatu,Hamoukar,Haradum,Harran,Hatra,Idu,Irisagrig,Isin,Jemdet,Kahat,Kartukulti,Khaiber,Kish ,Kisurra,Kuara,Kutha,Lagash,Larsa ,Leilan,Marad,Mardaman,Mari,Mashkan,Mumbaqat ,Nabada,Nagar,Nerebtum,Nimrud,Nineveh,Nippur,Nuzi,Qalatjarmo,Qatara,Rawda,Seleucia,Shaduppum,Shanidar,Sharrukin,Shemshara,Shibaniba,Shuruppak,Sippar,Tarbisu,Tellagrab,Tellessawwan,Tellessweyhat,Tellhassuna,Telltaya,Telul,Terqa,Thalathat,Tutub,Ubaid ,Umma,Ur,Urfa,Urkesh,Uruk,Urum,Zabalam,Zenobia"},
{name: "Iranian", i: 24, min: 5, max: 11, d: "", m: .1, b: "Abali,Abrisham,Absard,Abuzeydabad,Afus,Alavicheh,Alikosh,Amol,Anarak,Anbar,Andisheh,Anshan,Aran,Ardabil,Arderica,Ardestan,Arjomand,Asgaran,Asgharabad,Ashian,Awan,Babajan,Badrud,Bafran,Baghestan,Baghshad,Bahadoran,Baharan Shahr,Baharestan,Bakun,Bam,Baqershahr,Barzok,Bastam,Behistun,Bitistar,Bumahen,Bushehr,Chadegan,Chahardangeh,Chamgardan,Chermahin,Choghabonut,Chugan,Damaneh,Damavand,Darabgard,Daran,Dastgerd,Dehaq,Dehaqan,Dezful,Dizicheh,Dorcheh,Dowlatabad,Duruntash,Ecbatana,Eslamshahr,Estakhr,Ezhiyeh,Falavarjan,Farrokhi,Fasham,Ferdowsieh,Fereydunshahr,Ferunabad,Firuzkuh,Fuladshahr,Ganjdareh,Ganzak,Gaz,Geoy,Godin,Goldasht,Golestan,Golpayegan,Golshahr,Golshan,Gorgab,Guged,Habibabad,Hafshejan,Hajjifiruz,Hana,Harand,Hasanabad,Hasanlu,Hashtgerd,Hecatompylos,Hormirzad,Imanshahr,Isfahan,Jandaq,Javadabad,Jiroft,Jowsheqan ,Jowzdan,Kabnak,Kahriz Sang,Kahrizak,Kangavar,Karaj,Karkevand,Kashan,Kelishad,Kermanshah,Khaledabad,Khansar,Khorramabad,Khur,Khvorzuq,Kilan,Komeh,Komeshcheh,Konar,Kuhpayeh,Kul,Kushk,Lavasan,Laybid,Liyan,Lyan,Mahabad,Mahallat,Majlesi,Malard,Manzariyeh,Marlik,Meshkat,Meymeh,Miandasht,Mish,Mobarakeh,Nahavand,Nain,Najafabad,Naqshe,Narezzash,Nasimshahr,Nasirshahr,Nasrabad,Natanz,Neyasar,Nikabad,Nimvar,Nushabad,Pakdasht,Parand,Pardis,Parsa,Pasargadai,Patigrabana,Pir Bakran,Pishva,Qahderijan,Qahjaverestan,Qamsar,Qarchak,Qods,Rabat,Ray-shahr,Rezvanshahr,Rhages,Robat Karim,Rozveh,Rudehen,Sabashahr,Safadasht,Sagzi,Salehieh,Sandal,Sarvestan,Sedeh,Sefidshahr,Semirom,Semnan,Shadpurabad,Shah,Shahdad,Shahedshahr,Shahin,Shahpour,Shahr,Shahreza,Shahriar,Sharifabad,Shemshak,Shiraz,Shushan,Shushtar,Sialk,Sin,Sukhteh,Tabas,Tabriz,Takhte,Talkhuncheh,Talli,Tarq,Temukan,Tepe,Tiran,Tudeshk,Tureng,Urmia,Vahidieh,Vahrkana,Vanak,Varamin,Varnamkhast,Varzaneh,Vazvan,Yahya,Yarim,Yasuj,Zarrin Shahr,Zavareh,Zayandeh,Zazeran,Ziar,Zibashahr,Zranka"},
{name: "Hawaiian", i: 25, min: 5, max: 10, d: "auo", m: 1, b: "Aapueo,Ahoa,Ahuakaio,Ahuakamalii,Ahuakeio,Ahupau,Aki,Alaakua,Alae,Alaeloa,Alaenui,Alamihi,Aleamai,Alena,Alio,Aupokopoko,Auwahi,Hahakea,Haiku,Halakaa,Halehaku,Halehana,Halemano,Haleu,Haliimaile,Hamakuapoko,Hamoa,Hanakaoo,Hanaulu,Hanawana,Hanehoi,Haneoo,Haou,Hikiaupea,Hoalua,Hokuula,Honohina,Honokahua,Honokala,Honokalani,Honokeana,Honokohau,Honokowai,Honolua,Honolulu,Honolulunui,Honomaele,Honomanu,Hononana,Honopou,Hoolawa,Hopenui,Hualele,Huelo,Hulaia,Ihuula,Ilikahi,Interisland,Kaalaea,Kaalelehinale,Kaapahu,Kaehoeho,Kaeleku,Kaeo,Kahakuloa,Kahalawe,Kahalawe,Kahalehili,Kahana,Kahilo,Kahuai,Kaiaula,Kailihiakoko,Kailua,Kainehe,Kakalahale,Kakanoni,Kakio,Kakiweka,Kalena,Kalenanui,Kaleoaihe,Kalepa,Kaliae,Kalialinui,Kalihi,Kalihi,Kalihi,Kalimaohe,Kaloi,Kamani,Kamaole,Kamehame,Kanahena,Kanaio,Kaniaula,Kaonoulu,Kaopa,Kapaloa,Kapaula,Kapewakua,Kapohue,Kapuaikini,Kapunakea,Kapuuomahuka,Kauau,Kauaula,Kaukuhalahala,Kaulalo,Kaulanamoa,Kauluohana,Kaumahalua,Kaumakani,Kaumanu,Kaunauhane,Kaunuahane,Kaupakulua,Kawaipapa,Kawaloa,Kawaloa,Kawalua,Kawela,Keaa,Keaalii,Keaaula,Keahua,Keahuapono,Keakuapauaela,Kealahou,Keanae,Keauhou,Kekuapawela,Kelawea,Keokea,Keopuka,Kepio,Kihapuhala,Kikoo,Kilolani,Kipapa,Koakupuna,Koali,Koananai,Koheo,Kolea,Kolokolo,Kooka,Kopili,Kou,Kualapa,Kuhiwa,Kuholilea,Kuhua,Kuia,Kuiaha,Kuikui,Kukoae,Kukohia,Kukuiaeo,Kukuioolu,Kukuipuka,Kukuiula,Kulahuhu,Kumunui,Lapakea,Lapalapaiki,Lapueo,Launiupoko,Loiloa,Lole,Lualailua,Maalo,Mahinahina,Mahulua,Maiana,Mailepai,Makaakini,Makaalae,Makaehu,Makaiwa,Makaliua,Makapipi,Makapuu,Makawao,Makila,Mala,Maluaka,Mamalu,Manawaiapiki,Manawainui,Maulili,Mehamenui,Miana,Mikimiki,Moalii,Moanui,Mohopili,Mohopilo,Mokae,Mokuia,Mokupapa,Mooiki,Mooloa,Moomuku,Muolea,Nahuakamalii,Nailiilipoko,Nakaaha,Nakalepo,Nakaohu,Nakapehu,Nakula,Napili,Niniau,Niumalu,Nuu,Ohia,Oloewa,Olowalu,Omaopio,Onau,Onouli,Opaeula,Opana,Opikoula,Paakea,Paeahu,Paehala,Paeohi,Pahoa,Paia,Pakakia,Pakala,Palauea,Palemo,Panaewa,Paniau,Papaaea,Papaanui,Papaauhau,Papahawahawa,Papaka,Papauluana,Pauku,Paunau,Pauwalu,Pauwela,Peahi,Piapia,Pohakanele,Pohoula,Polaiki,Polanui,Polapola,Polua,Poopoo,Popoiwi,Popoloa,Poponui,Poupouwela,Puaa,Puaaluu,Puahoowali,Puakea,Puako,Pualaea,Puehuehu,Puekahi,Pueokauiki,Pukaauhuhu,Pukalani,Pukuilua,Pulehu,Pulehuiki,Pulehunui,Punaluu,Puolua,Puou,Puuhaehae,Puuhaoa,Puuiki,Puuki,Puukohola,Puulani,Puumaneoneo,Puunau,Puunoa,Puuomaiai,Puuomaile,Uaoa,Uhao,Ukumehame,Ulaino,Ulumalu,Unknown,Various,Wahikuli,Waiahole,Waiakoa,Waianae,Waianu,Waiawa,Waiehu,Waieli,Waihee,Waikapu,Wailamoa,Wailaulau,Wailua,Wailuku,Wainee,Waiohole,Waiohonu,Waiohue,Waiohuli,Waiokama,Waiokila,Waiopai,Waiopua,Waipao,Waipio,Waipioiki,Waipionui,Waipouli,Wakiu,Wananalua"},
{name: "Hawaiian", i: 25, min: 5, max: 10, d: "auo", m: 1, b: "Aapueo,Ahoa,Ahuakaio,Ahuakamalii,Ahuakeio,Ahupau,Aki,Alaakua,Alae,Alaeloa,Alaenui,Alamihi,Aleamai,Alena,Alio,Aupokopoko,Auwahi,Hahakea,Haiku,Halakaa,Halehaku,Halehana,Halemano,Haleu,Haliimaile,Hamakuapoko,Hamoa,Hanakaoo,Hanaulu,Hanawana,Hanehoi,Haneoo,Haou,Hikiaupea,Hoalua,Hokuula,Honohina,Honokahua,Honokala,Honokalani,Honokeana,Honokohau,Honokowai,Honolua,Honolulu,Honolulunui,Honomaele,Honomanu,Hononana,Honopou,Hoolawa,Hopenui,Hualele,Huelo,Hulaia,Ihuula,Ilikahi,Kaalaea,Kaalelehinale,Kaapahu,Kaehoeho,Kaeleku,Kaeo,Kahakuloa,Kahalawe,Kahalawe,Kahalehili,Kahana,Kahilo,Kahuai,Kaiaula,Kailihiakoko,Kailua,Kainehe,Kakalahale,Kakanoni,Kakio,Kakiweka,Kalena,Kalenanui,Kaleoaihe,Kalepa,Kaliae,Kalialinui,Kalihi,Kalihi,Kalihi,Kalimaohe,Kaloi,Kamani,Kamaole,Kamehame,Kanahena,Kanaio,Kaniaula,Kaonoulu,Kaopa,Kapaloa,Kapaula,Kapewakua,Kapohue,Kapuaikini,Kapunakea,Kapuuomahuka,Kauau,Kauaula,Kaukuhalahala,Kaulalo,Kaulanamoa,Kauluohana,Kaumahalua,Kaumakani,Kaumanu,Kaunauhane,Kaunuahane,Kaupakulua,Kawaipapa,Kawaloa,Kawaloa,Kawalua,Kawela,Keaa,Keaalii,Keaaula,Keahua,Keahuapono,Keakuapauaela,Kealahou,Keanae,Keauhou,Kekuapawela,Kelawea,Keokea,Keopuka,Kepio,Kihapuhala,Kikoo,Kilolani,Kipapa,Koakupuna,Koali,Koananai,Koheo,Kolea,Kolokolo,Kooka,Kopili,Kou,Kualapa,Kuhiwa,Kuholilea,Kuhua,Kuia,Kuiaha,Kuikui,Kukoae,Kukohia,Kukuiaeo,Kukuioolu,Kukuipuka,Kukuiula,Kulahuhu,Kumunui,Lapakea,Lapalapaiki,Lapueo,Launiupoko,Loiloa,Lole,Lualailua,Maalo,Mahinahina,Mahulua,Maiana,Mailepai,Makaakini,Makaalae,Makaehu,Makaiwa,Makaliua,Makapipi,Makapuu,Makawao,Makila,Mala,Maluaka,Mamalu,Manawaiapiki,Manawainui,Maulili,Mehamenui,Miana,Mikimiki,Moalii,Moanui,Mohopili,Mohopilo,Mokae,Mokuia,Mokupapa,Mooiki,Mooloa,Moomuku,Muolea,Nahuakamalii,Nailiilipoko,Nakaaha,Nakalepo,Nakaohu,Nakapehu,Nakula,Napili,Niniau,Niumalu,Nuu,Ohia,Oloewa,Olowalu,Omaopio,Onau,Onouli,Opaeula,Opana,Opikoula,Paakea,Paeahu,Paehala,Paeohi,Pahoa,Paia,Pakakia,Pakala,Palauea,Palemo,Panaewa,Paniau,Papaaea,Papaanui,Papaauhau,Papahawahawa,Papaka,Papauluana,Pauku,Paunau,Pauwalu,Pauwela,Peahi,Piapia,Pohakanele,Pohoula,Polaiki,Polanui,Polapola,Polua,Poopoo,Popoiwi,Popoloa,Poponui,Poupouwela,Puaa,Puaaluu,Puahoowali,Puakea,Puako,Pualaea,Puehuehu,Puekahi,Pueokauiki,Pukaauhuhu,Pukalani,Pukuilua,Pulehu,Pulehuiki,Pulehunui,Punaluu,Puolua,Puou,Puuhaehae,Puuhaoa,Puuiki,Puuki,Puukohola,Puulani,Puumaneoneo,Puunau,Puunoa,Puuomaiai,Puuomaile,Uaoa,Uhao,Ukumehame,Ulaino,Ulumalu,Wahikuli,Waiahole,Waiakoa,Waianae,Waianu,Waiawa,Waiehu,Waieli,Waihee,Waikapu,Wailamoa,Wailaulau,Wailua,Wailuku,Wainee,Waiohole,Waiohonu,Waiohue,Waiohuli,Waiokama,Waiokila,Waiopai,Waiopua,Waipao,Waipio,Waipioiki,Waipionui,Waipouli,Wakiu,Wananalua"},
{name: "Karnataka", i: 26, min: 5, max: 11, d: "tnl", m: 0, b: "Adityapatna,Adyar,Afzalpur,Aland,Alnavar,Alur,Ambikanagara,Anekal,Ankola,Annigeri,Arkalgud,Arsikere,Athni,Aurad,Badami,Bagalkot,Bagepalli,Bail,Bajpe,Bangalore,Bangarapet,Bankapura,Bannur,Bantval,Basavakalyan,Basavana,Belgaum,Beltangadi,Belur,Bhadravati,Bhalki,Bhatkal,Bhimarayanagudi,Bidar,Bijapur,Bilgi,Birur,Bommasandra,Byadgi,Challakere,Chamarajanagar,Channagiri,Channapatna,Channarayapatna,Chik,Chikmagalur,Chiknayakanhalli,Chikodi,Chincholi,Chintamani,Chitapur,Chitgoppa,Chitradurga,Dandeli,Dargajogihalli,Devadurga,Devanahalli,Dod,Donimalai,Gadag,Gajendragarh,Gangawati,Gauribidanur,Gokak,Gonikoppal,Gubbi,Gudibanda,Gulbarga,Guledgudda,Gundlupet,Gurmatkal,Haliyal,Hangal,Harapanahalli,Harihar,Hassan,Hatti,Haveri,Hebbagodi,Heggadadevankote,Hirekerur,Holalkere,Hole,Homnabad,Honavar,Honnali,Hoovina,Hosakote,Hosanagara,Hosdurga,Hospet,Hubli,Hukeri,Hungund,Hunsur,Ilkal,Indi,Jagalur,Jamkhandi,Jevargi,Jog,Kadigenahalli,Kadur,Kalghatgi,Kamalapuram,Kampli,Kanakapura,Karkal,Karwar,Khanapur,Kodiyal,Kolar,Kollegal,Konnur,Koppa,Koppal,Koratagere,Kotturu,Krishnarajanagara,Krishnarajasagara,Krishnarajpet,Kudchi,Kudligi,Kudremukh,Kumta,Kundapura,Kundgol,Kunigal,Kurgunta,Kushalnagar,Kushtagi,Lakshmeshwar,Lingsugur,Londa,Maddur,Madhugiri,Madikeri,Mahalingpur,Malavalli,Mallar,Malur,Mandya,Mangalore,Manvi,Molakalmuru,Mudalgi,Mudbidri,Muddebihal,Mudgal,Mudhol,Mudigere,Mulbagal,Mulgund,Mulki,Mulur,Mundargi,Mundgod,Munirabad,Mysore,Nagamangala,Nanjangud,Narasimharajapura,Naregal,Nargund,Navalgund,Nipani,Pandavapura,Pavagada,Piriyapatna,Pudu,Puttur,Rabkavi,Raichur,Ramanagaram,Ramdurg,Ranibennur,Raybag,Robertson,Ron,Sadalgi,Sagar,Sakleshpur,Saligram,Sandur,Sankeshwar,Saundatti,Savanur,Sedam,Shahabad,Shahpur,Shaktinagar,Shiggaon,Shikarpur,Shirhatti,Shorapur,Shrirangapattana,Siddapur,Sidlaghatta,Sindgi,Sindhnur,Sira,Siralkoppa,Sirsi,Siruguppa,Somvarpet,Sorab,Sringeri,Srinivaspur,Sulya,Talikota,Tarikere,Tekkalakote,Terdal,Thumbe,Tiptur,Tirthahalli,Tirumakudal,Tumkur,Turuvekere,Udupi,Vijayapura,Wadi,Yadgir,Yelandur,Yelbarga,Yellapur,Yenagudde"},
{name: "Quechua", i: 27, min: 6, max: 12, d: "l", m: 0, b: "Altomisayoq,Ancash,Andahuaylas,Apachekta,Apachita,Apu ,Apurimac,Arequipa,Atahuallpa,Atawalpa,Atico,Ayacucho,Ayllu,Cajamarca,Carhuac,Carhuacatac,Cashan,Caullaraju,Caxamalca,Cayesh,Chacchapunta,Chacraraju,Champara,Chanchan,Chekiacraju,Chinchey,Chontah,Chopicalqui,Chucuito,Chuito,Chullo,Chumpi,Chuncho,Chuquiapo,Churup,Cochapata,Cojup,Collota,Conococha,Copa,Corihuayrachina,Cusichaca,Despacho,Haika,Hanpiq,Hatun,Haywarisqa,Huaca,Hualcan,Huamanga,Huamashraju,Huancarhuas,Huandoy,Huantsan,Huarmihuanusca,Huascaran,Huaylas,Huayllabamba,Huichajanca,Huinayhuayna,Huinioch,Illiasca,Intipunku,Ishinca,Jahuacocha,Jirishanca,Juli,Jurau,Kakananpunta,Kamasqa,Karpay,Kausay,Khuya ,Kuelap,Llaca,Llactapata,Llanganuco,Llaqta,Llupachayoc,Machu,Mallku,Matarraju,Mikhuy,Milluacocha,Munay,Ocshapalca,Ollantaytambo,Pacamayo,Paccharaju,Pachacamac,Pachakamaq,Pachakuteq,Pachakuti,Pachamama  ,Paititi,Pajaten,Palcaraju,Pampa,Panaka,Paqarina,Paqo,Parap,Paria,Patallacta,Phuyupatamarca,Pisac,Pongos,Pucahirca,Pucaranra,Puscanturpa,Putaca,Qawaq ,Qayqa,Qochamoqo,Qollana,Qorihuayrachina,Qorimoqo,Quenuaracra,Queshque,Quillcayhuanca,Quillya,Quitaracsa,Quitaraju,Qusqu,Rajucolta,Rajutakanan,Rajutuna,Ranrahirca,Ranrapalca,Raria,Rasac,Rimarima,Riobamba,Runkuracay,Rurec,Sacsa,Saiwa,Sarapo,Sayacmarca,Sinakara,TamboColorado,Tamboccocha,Taripaypacha,Taulliraju,Tawantinsuyu,Taytanchis,Tiwanaku,Tocllaraju,Tsacra,Tuco,Tullparaju,Tumbes,Ulta,Uruashraju,Vallunaraju,Vilcabamba,Wacho ,Wankawillka,Wayra,Yachay,Yahuarraju,Yanamarey,Yanesha,Yerupaja"},
{name: "Swahili", i: 28, min: 4, max: 9, d: "", m: 0, b: "Abim,Adjumani,Alebtong,Amolatar,Amuria,Amuru,Apac,Arua,Arusha,Babati,Baragoi,Bombo,Budaka,Bugembe,Bugiri,Buikwe,Bukedea,Bukoba,Bukomansimbi,Bukungu,Buliisa,Bundibugyo,Bungoma,Busembatya,Bushenyi,Busia,Busia,Busolwe,Butaleja,Butambala,Butere,Buwenge,Buyende,Dadaab,Dodoma,Dokolo,Eldoret,Elegu,Emali,Embu,Entebbe,Garissa,Gede,Gulu,Handeni,Hima,Hoima,Hola,Ibanda,Iganga,Iringa,Isingiro,Isiolo,Jinja,Kaabong,Kabale,Kaberamaido,Kabuyanda,Kabwohe,Kagadi,Kahama,Kajiado,Kakamega,Kakinga,Kakira,Kakiri,Kakuma,Kalangala,Kaliro,Kalisizo,Kalongo,Kalungu,Kampala,Kamuli,Kamwenge,Kanoni,Kanungu,Kapchorwa,Kapenguria,Kasese,Kasulu,Katakwi,Kayunga,Kericho,Keroka,Kiambu,Kibaale,Kibaha,Kibingo,Kiboga,Kibwezi,Kigoma,Kihiihi,Kilifi,Kira,Kiruhura,Kiryandongo,Kisii,Kisoro,Kisumu,Kitale,Kitgum,Kitui,Koboko,Korogwe,Kotido,Kumi,Kyazanga,Kyegegwa,Kyenjojo,Kyotera,Lamu,Langata,Lindi,Lodwar,Lokichoggio,Londiani,Loyangalani,Lugazi,Lukaya,Luweero,Lwakhakha,Lwengo,Lyantonde,Machakos,Mafinga,Makambako,Makindu,Malaba,Malindi,Manafwa,Mandera,Maralal,Marsabit,Masaka,Masindi,MasindiPort,Masulita,Matugga,Mayuge,Mbale,Mbarara,Mbeya,Meru,Mitooma,Mityana,Mombasa,Morogoro,Moroto,Moshi,Moyale,Moyo,Mpanda,Mpigi,Mpondwe,Mtwara,Mubende,Mukono,Mumias,Muranga,Musoma,Mutomo,Mutukula,Mwanza,Nagongera,Nairobi,Naivasha,Nakapiripirit,Nakaseke,Nakasongola,Nakuru,Namanga,Namayingo,Namutumba,Nansana,Nanyuki,Narok,Naromoru,Nebbi,Ngora,Njeru,Njombe,Nkokonjeru,Ntungamo,Nyahururu,Nyeri,Oyam,Pader,Paidha,Pakwach,Pallisa,Rakai,Ruiru,Rukungiri,Rwimi,Sanga,Sembabule,Shimoni,Shinyanga,Singida,Sironko,Songea,Soroti,Ssabagabo,Sumbawanga,Tabora,Takaungu,Tanga,Thika,Tororo,Tunduma,Vihiga,Voi,Wajir,Wakiso,Watamu,Webuye,Wobulenzi,Wote,Wundanyi,Yumbe,Zanzibar"},
@ -264,7 +291,7 @@
{name: "Arachnid", i: 40, min: 4, max: 10, d: "erlsk", m: 0, b: "Aaqok'ser,Acah,Aiced,Aisi,Aizachis,Allinqel,As'taq,Ashrash,Caaqtos,Caq'zux,Ceek'sax,Ceezuq,Cek'siereel,Cen'qi,Ceqru,Ceqzocer,Cezeed,Chachocaq,Charis,Chashar,Chashilieth,Checib,Chen'qal,Chernul,Cherzoq,Chezi,Chiazu,Chikoqal,Chishros,Chixhi,Chizhi,Chizoser,Chollash,Choq'sha,Chouk'rix,Cinchichail,Collul,Ecush'taid,Eenqachal,Ekiqe,El'zos,El'zur,Ellu,Eq'tur,Eqa,Eqas,Er'uria,Erikas,Ertu,Es'tase,Esrub,Evirrot,Exha,Haqsho,Heekath,Hiavheesh,Hitha,Hok'thi,Hossa,Iacid,Iciever,Ik'si,Illuq,Iri,Isicer,Isnir,Ivrid,Kaalzux,Keezut,Kheellavas,Kheizoh,Khellinqesh,Khiachod,Khika,Khinchi,Khirzur,Khivila,Khonrud,Khontid,Khosi,Khrakku,Khraqshis,Khrerrith,Khrethish'ti,Khriashus,Khrika,Khrirni,Khrocoqshesh,Klashirel,Klassa,Kleil'sha,Kliakis,Klishuth,Klith'osha,Krarnit,Kras'tex,Kreelzi,Krivas,Krotieqas,Laco,Lairta,Lais'tid,Laizuh,Lasnoth,Lekkol,Len'qeer,Leqanches,Lezad,Lhezsi,Lhilir,Lhivhath,Lhok'thu,Lialliesed,Liaraq,Liarisriq,Liceva,Lichorro,Lilla,Livorzish,Lokieqib,Nakar,Nakur,Naros,Natha,Necuk'saih,Neerhaca,Neet'er,Neezoh,Nenchiled,Nerhalneth,Nir'ih,Nizus,Noreeqo,Novalsher,On'qix,Qailloncho,Qak'sovo,Qalitho,Qartori,Qas'tor,Qasol,Qavrud,Qavud,Qazar,Qazieveq,Qazru,Qeik'thoth,Qekno,Qeqravee,Qes'tor,Qhaaviq,Qhaik'sal,Qhak'sish,Qhazsakais,Qhechorte,Qheliva,Qhenchaqes,Qherazal,Qhesoh,Qhiallud,Qhon'qos,Qhoshielleed,Qish'tur,Qisih,Qollal,Qorhoci,Qouxet,Qranchiq,Racith,Rak'zes,Ranchis,Rarhie,Rarzi,Rarzisiaq,Ras'tih,Ravosho,Recad,Rekid,Relshacash,Reqishee,Rernee,Rertachis,Rezhokketh,Reziel,Rhacish,Rhail'shel,Rhairhizse,Rhakivex,Rhaqeer,Rhartix,Rheciezsei,Rheevid,Rhel'shir,Rhetovraix,Rhevhie,Rhialzub,Rhiavekot,Rhikkos,Rhiqese,Rhiqi,Rhiqracar,Rhisned,Rhokno,Rhousnateb,Rhouvaqid,Riakeesnex,Rik'sid,Rintachal,Rir'ul,Rorrucis,Rosharhir,Rourk'u,Rouzakri,Sailiqei,Sanchiqed,Sanqad,Saqshu,Sat'ier,Sazi,Seiqas,Shieth'i,Shiqsheh,Shizha,Shrachuvo,Shranqo,Shravhos,Shravuth,Shreerhod,Shrethuh,Shriantieth,Shronqash,Shrovarhir,Shrozih,Siacaqoh,Siezosh,Silrul,Siq'sha,Sirro,Sornosi,Srachussi,Sreqrud,Srirnukaaq,Szaca,Szacih,Szaqova,Szasu,Szazhilos,Szeerrud,Szeezsad,Szeknur,Szesir,Szet'as,Szetirrar,Szezhirros,Szilshith,Szon'qol,Szornuq,Xaax'uq,Xeekke,Xosax,Yaconchi,Yacozses,Yazrer,Yeek'su,Yeeq'zox,Yeqil,Yeqroq,Yeveed,Yevied,Yicaveeh,Yirresh,Yisie,Yithik'thaih,Yorhaqshes,Zacheek'sa,Zakkasa,Zaqi,Zelraq,Zeqo,Zhaivoq,Zharuncho,Zhath'arhish,Zhavirrit,Zhazilraq,Zhazot,Zhazsachiel,Zhek'tha,Zhequ,Zhias'ted,Zhicat,Zhicur,Zhiese,Zhirhacil,Zhizri,Zhochizses,Zhorkir,Ziarih,Zirnib,Zis'teq,Zivezeh"},
{name: "Serpents", i: 41, min: 5, max: 11, d: "slrk", m: 0, b: "Aj'ha,Aj'i,Aj'tiss,Ajakess,Aksas,Aksiss,Al'en,An'jeshe,Apjige,Arkkess,Athaz,Atus,Azras,Caji,Cakrasar,Cal'arrun,Capji,Cathras,Cej'han,Ces,Cez'jenta,Cij'te,Cinash,Cizran,Coth'jus,Cothrash,Culzanek,Cunaless,Ej'tesh,Elzazash,Ergek,Eshjuk,Ethris,Gan'jas,Gapja,Gar'thituph,Gopjeguss,Gor'thesh,Gragishaph,Grar'theness,Grath'ji,Gressinas,Grolzesh,Grorjar,Grozrash,Guj'ika,Harji,Hej'hez,Herkush,Horgarrez,Illuph,Ipjar,Ithashin,Kaj'ess,Kar'kash,Kepjusha,Ki'kintus,Kissere,Koph,Kopjess,Kra'kasher,Krak,Krapjez,Krashjuless,Kraz'ji,Krirrigis,Krussin,Ma'lush,Mage,Maj'tak,Mal'a,Mapja,Mar'kash,Mar'kis,Marjin,Mas,Mathan,Men'jas,Meth'jaresh,Mij'hegak,Min'jash,Mith'jas,Monassu,Moss,Naj'hass,Najugash,Nak,Napjiph,Nar'ka,Nar'thuss,Narrusha,Nash,Nashjekez,Nataph,Nij'ass,Nij'tessiph,Nishjiss,Norkkuss,Nus,Olluruss,Or'thi,Or'thuss,Paj'a,Parkka,Pas,Pathujen,Paz'jaz,Pepjerras,Pirkkanar,Pituk,Porjunek,Pu'ke,Ragen,Ran'jess,Rargush,Razjuph,Rilzan,Riss,Rithruz,Rorgiss,Rossez,Rraj'asesh,Rraj'tass,Rrar'kess,Rrar'thuph,Rras,Rrazresh,Rrej'hish,Rrigelash,Rris,Rris,Rroksurrush,Rukrussush,Rurri,Russa,Ruth'jes,Sa'kitesh,Sar'thass,Sarjas,Sazjuzush,Ser'thez,Sezrass,Shajas,Shas,Shashja,Shass,Shetesh,Shijek,Shun'jaler,Shurjarri,Skaler,Skalla,Skallentas,Skaph,Skar'kerriz,Skath'jeruk,Sker'kalas,Skor,Skoz'ji,Sku'lu,Skuph,Skur'thur,Slalli,Slalt'har,Slelziress,Slil'ar,Sloz'jisa,Sojesh,Solle,Sorge,Sral'e,Sran'ji,Srapjess,Srar'thazur,Srash,Srath'jess,Srathrarre,Srerkkash,Srus,Sruss'tugeph,Sun,Suss'tir,Uzrash,Vargush,Vek,Vess'tu,Viph,Vult'ha,Vupjer,Vushjesash,Xagez,Xassa,Xulzessu,Zaj'tiss,Zan'jer,Zarriss,Zassegus,Zirres,Zsor,Zurjass"}
];
}
};
return {getBase, getCulture, getCultureShort, getBaseShort, getState, updateChain, clearChains, getNameBases, getMapName, calculateChain};
})));
});

View file

@ -1,8 +1,7 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.OceanLayers = factory());
}(this, (function () { 'use strict';
typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.OceanLayers = factory());
})(this, function () {
"use strict";
let cells, vertices, pointsN, used;
@ -12,11 +11,11 @@
TIME && console.time("drawOceanLayers");
lineGen.curve(d3.curveBasisClosed);
cells = grid.cells, pointsN = grid.cells.i.length, vertices = grid.vertices;
(cells = grid.cells), (pointsN = grid.cells.i.length), (vertices = grid.vertices);
const limits = outline === "random" ? randomizeOutline() : outline.split(",").map(s => +s);
const chains = [];
const opacity = rn(.4 / limits.length, 2);
const opacity = rn(0.4 / limits.length, 2);
used = new Uint8Array(pointsN); // to detect already passed cells
for (const i of cells.i) {
@ -29,9 +28,12 @@
const chain = connectVertices(start, t); // vertices chain to form a path
if (chain.length < 4) continue;
const relax = 1 + t * -2; // select only n-th point
const relaxed = chain.filter((v, i) => !(i%relax) || vertices.c[v].some(c => c >= pointsN));
const relaxed = chain.filter((v, i) => !(i % relax) || vertices.c[v].some(c => c >= pointsN));
if (relaxed.length < 4) continue;
const points = clipPoly(relaxed.map(v => vertices.p[v]), 1);
const points = clipPoly(
relaxed.map(v => vertices.p[v]),
1
);
chains.push([t, points]);
}
@ -48,14 +50,18 @@
}
TIME && console.timeEnd("drawOceanLayers");
}
};
function randomizeOutline() {
const limits = [];
let odd = .2
let odd = 0.2;
for (let l = -9; l < 0; l++) {
if (P(odd)) {odd = .2; limits.push(l);}
else {odd *= 2;}
if (P(odd)) {
odd = 0.2;
limits.push(l);
} else {
odd *= 2;
}
}
return limits;
}
@ -63,24 +69,26 @@
// connect vertices to chain
function connectVertices(start, t) {
const chain = []; // vertices chain to form a path
for (let i=0, current = start; i === 0 || current !== start && i < 10000; i++) {
for (let i = 0, current = start; i === 0 || (current !== start && i < 10000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => cells.t[c] === t).forEach(c => used[c] = 1);
c.filter(c => cells.t[c] === t).forEach(c => (used[c] = 1));
const v = vertices.v[current]; // neighboring vertices
const c0 = !cells.t[c[0]] || cells.t[c[0]] === t-1;
const c1 = !cells.t[c[1]] || cells.t[c[1]] === t-1;
const c2 = !cells.t[c[2]] || cells.t[c[2]] === t-1;
const c0 = !cells.t[c[0]] || cells.t[c[0]] === t - 1;
const c1 = !cells.t[c[1]] || cells.t[c[1]] === t - 1;
const c2 = !cells.t[c[2]] || cells.t[c[2]] === t - 1;
if (v[0] !== undefined && v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== undefined && v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== undefined && v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {ERROR && console.error("Next vertex is not found"); break;}
if (current === chain[chain.length - 1]) {
ERROR && console.error("Next vertex is not found");
break;
}
}
chain.push(chain[0]); // push first vertex as the last one
return chain;
}
return OceanLayers;
})));
});

View file

@ -1,355 +1,385 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Rivers = factory());
}(this, (function () {'use strict';
typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Rivers = factory());
})(this, function () {
"use strict";
const generate = function(changeHeights = true) {
TIME && console.time('generateRivers');
Math.random = aleaPRNG(seed);
const cells = pack.cells, p = cells.p, features = pack.features;
const generate = function (allowErosion = true) {
TIME && console.time("generateRivers");
Math.random = aleaPRNG(seed);
const {cells, features} = pack;
const p = cells.p;
const riversData = []; // rivers data
cells.fl = new Uint16Array(cells.i.length); // water flux array
cells.r = new Uint16Array(cells.i.length); // rivers array
cells.conf = new Uint8Array(cells.i.length); // confluences array
let riverNext = 1; // first river id is 1
const riversData = []; // rivers data
cells.fl = new Uint16Array(cells.i.length); // water flux array
cells.r = new Uint16Array(cells.i.length); // rivers array
cells.conf = new Uint8Array(cells.i.length); // confluences array
let riverNext = 1; // first river id is 1
const h = alterHeights();
removeStoredLakeData();
resolveDepressions(h);
drainWater();
defineRivers();
Lakes.cleanupLakeData();
const h = alterHeights();
Lakes.prepareLakeData(h);
resolveDepressions(h);
drainWater();
defineRivers();
Lakes.cleanupLakeData();
if (changeHeights) cells.h = Uint8Array.from(h); // apply changed heights as basic one
if (allowErosion) cells.h = Uint8Array.from(h); // apply changed heights as basic one
TIME && console.timeEnd('generateRivers');
TIME && console.timeEnd("generateRivers");
// height with added t value to make map less depressed
function alterHeights() {
const h = Array.from(cells.h)
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + cells.t[i] / 100)
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000);
return h;
}
function drainWater() {
const MIN_FLUX_TO_FORM_RIVER = 30;
const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
const lakeOutCells = Lakes.setClimateData(h);
function removeStoredLakeData() {
features.forEach(f => {
delete f.flux;
delete f.inlets;
delete f.outlet;
delete f.height;
});
}
// const flow = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length);
// flow[i] = min;
// debug.append("path").attr("class", "arrow").attr("d", `M${cells.p[i][0]},${cells.p[i][1]}L${cells.p[min][0]},${cells.p[min][1]}`);
function drainWater() {
const MIN_FLUX_TO_FORM_RIVER = 30;
const land = cells.i.filter(i => h[i] >= 20).sort((a,b) => h[b] - h[a]);
const lakeOutCells = Lakes.setClimateData(h);
land.forEach(function (i) {
cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation
const [x, y] = p[i];
land.forEach(function(i) {
cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation
const x = p[i][0], y = p[i][1];
// create lake outlet if lake is not in deep depression and flux > evaporation
const lakes = lakeOutCells[i] ? features.filter(feature => i === feature.outCell && feature.flux > feature.evaporation) : [];
for (const lake of lakes) {
const lakeCell = cells.c[i].find(c => h[c] < 20 && cells.f[c] === lake.i);
// create lake outlet if flux > evaporation
const lakes = !lakeOutCells[i] ? [] : features.filter(feature => i === feature.outCell && feature.flux > feature.evaporation);
for (const lake of lakes) {
const lakeCell = cells.c[i].find(c => h[c] < 20 && cells.f[c] === lake.i);
cells.fl[lakeCell] += Math.max(lake.flux - lake.evaporation, 0); // not evaporated lake water drains to outlet
cells.fl[lakeCell] += Math.max(lake.flux - lake.evaporation, 0); // not evaporated lake water drains to outlet
// allow chain lakes to retain identity
if (cells.r[lakeCell] !== lake.river) {
const sameRiver = cells.c[lakeCell].some(c => cells.r[c] === lake.river);
if (sameRiver) {
cells.r[lakeCell] = lake.river;
riversData.push({river: lake.river, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]});
} else {
cells.r[lakeCell] = riverNext;
riversData.push({river: riverNext, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]});
riverNext++;
// allow chain lakes to retain identity
if (cells.r[lakeCell] !== lake.river) {
const sameRiver = cells.c[lakeCell].some(c => cells.r[c] === lake.river);
if (sameRiver) {
cells.r[lakeCell] = lake.river;
riversData.push({river: lake.river, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]});
} else {
cells.r[lakeCell] = riverNext;
riversData.push({river: riverNext, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]});
riverNext++;
}
}
lake.outlet = cells.r[lakeCell];
flowDown(i, cells.fl[i], cells.fl[lakeCell], lake.outlet);
}
lake.outlet = cells.r[lakeCell];
flowDown(i, cells.fl[i], cells.fl[lakeCell], lake.outlet);
}
// assign all tributary rivers to outlet basin
for (let outlet = lakes[0]?.outlet, l = 0; l < lakes.length; l++) {
lakes[l].inlets?.forEach(fork => (riversData.find(r => r.river === fork).parent = outlet));
}
// assign all tributary rivers to outlet basin
for (let outlet = lakes[0]?.outlet, l = 0; l < lakes.length; l++) {
lakes[l].inlets?.forEach(fork => riversData.find(r => r.river === fork).parent = outlet);
}
// near-border cell: pour water out of the screen
if (cells.b[i] && cells.r[i]) {
let to = [];
const min = Math.min(y, graphHeight - y, x, graphWidth - x);
if (min === y) to = [x, 0];
else if (min === graphHeight - y) to = [x, graphHeight];
else if (min === x) to = [0, y];
else if (min === graphWidth - x) to = [graphWidth, y];
riversData.push({river: cells.r[i], cell: i, x: to[0], y: to[1], flux: cells.fl[i]});
return;
}
// near-border cell: pour water out of the screen
if (cells.b[i] && cells.r[i]) {
const to = [];
const min = Math.min(y, graphHeight - y, x, graphWidth - x);
if (min === y) {to[0] = x; to[1] = 0;} else
if (min === graphHeight - y) {to[0] = x; to[1] = graphHeight;} else
if (min === x) {to[0] = 0; to[1] = y;} else
if (min === graphWidth - x) {to[0] = graphWidth; to[1] = y;}
riversData.push({river: cells.r[i], cell: i, x: to[0], y: to[1], flux: cells.fl[i]});
return;
}
// downhill cell (make sure it's not in the source lake)
const filtered = lakeOutCells[i] ? cells.c[i].filter(c => !lakes.map(lake => lake.i).includes(cells.f[c])) : cells.c[i];
const min = filtered.sort((a, b) => h[a] - h[b])[0];
// downhill cell (make sure it's not in the source lake)
const min = lakeOutCells[i]
? cells.c[i].filter(c => !lakes.map(lake => lake.i).includes(cells.f[c])).sort((a, b) => h[a] - h[b])[0]
: cells.c[i].sort((a, b) => h[a] - h[b])[0];
// cells is depressed
if (h[i] <= h[min]) return;
if (cells.fl[i] < MIN_FLUX_TO_FORM_RIVER) {
if (h[min] >= 20) cells.fl[min] += cells.fl[i];
return; // flux is too small to operate as river
}
if (cells.fl[i] < MIN_FLUX_TO_FORM_RIVER) {
if (h[min] >= 20) cells.fl[min] += cells.fl[i];
return; // flux is too small to operate as river
}
// proclaim a new river
if (!cells.r[i]) {
cells.r[i] = riverNext;
riversData.push({river: riverNext, cell: i, x, y, flux: cells.fl[i]});
riverNext++;
}
// proclaim a new river
if (!cells.r[i]) {
cells.r[i] = riverNext;
riversData.push({river: riverNext, cell: i, x, y, flux: cells.fl[i]});
riverNext++;
}
flowDown(min, cells.fl[min], cells.fl[i], cells.r[i], i);
});
}
flowDown(min, cells.fl[min], cells.fl[i], cells.r[i], i);
});
}
function flowDown(toCell, toFlux, fromFlux, river, fromCell = 0) {
if (cells.r[toCell]) {
// downhill cell already has river assigned
if (toFlux < fromFlux) {
cells.conf[toCell] = cells.fl[toCell]; // mark confluence
if (h[toCell] >= 20) riversData.find(r => r.river === cells.r[toCell]).parent = river; // min river is a tributary of current river
cells.r[toCell] = river; // re-assign river if downhill part has less flux
function flowDown(toCell, toFlux, fromFlux, river, fromCell = 0) {
if (cells.r[toCell]) {
// downhill cell already has river assigned
if (toFlux < fromFlux) {
cells.conf[toCell] = cells.fl[toCell]; // mark confluence
if (h[toCell] >= 20) riversData.find(r => r.river === cells.r[toCell]).parent = river; // min river is a tributary of current river
cells.r[toCell] = river; // re-assign river if downhill part has less flux
} else {
cells.conf[toCell] += fromFlux; // mark confluence
if (h[toCell] >= 20) riversData.find(r => r.river === river).parent = cells.r[toCell]; // current river is a tributary of min river
}
} else cells.r[toCell] = river; // assign the river to the downhill cell
if (h[toCell] < 20) {
// pour water to the water body
const haven = fromCell ? cells.haven[fromCell] : toCell;
riversData.push({river, cell: haven, x: p[toCell][0], y: p[toCell][1], flux: fromFlux});
const waterBody = features[cells.f[toCell]];
if (waterBody.type === "lake") {
if (!waterBody.river || fromFlux > waterBody.enteringFlux) {
waterBody.river = river;
waterBody.enteringFlux = fromFlux;
}
waterBody.flux = waterBody.flux + fromFlux;
waterBody.inlets ? waterBody.inlets.push(river) : (waterBody.inlets = [river]);
}
} else {
cells.conf[toCell] += fromFlux; // mark confluence
if (h[toCell] >= 20) riversData.find(r => r.river === river).parent = cells.r[toCell]; // current river is a tributary of min river
// propagate flux and add next river segment
cells.fl[toCell] += fromFlux;
riversData.push({river, cell: toCell, x: p[toCell][0], y: p[toCell][1], flux: fromFlux});
}
} else cells.r[toCell] = river; // assign the river to the downhill cell
}
if (h[toCell] < 20) {
// pour water to the water body
const haven = fromCell ? cells.haven[fromCell] : toCell;
riversData.push({river, cell: haven, x: p[toCell][0], y: p[toCell][1], flux: fromFlux});
function defineRivers() {
cells.r = new Uint16Array(cells.i.length); // re-initiate rivers array
pack.rivers = []; // rivers data
const riverPaths = [];
const waterBody = features[cells.f[toCell]];
if (waterBody.type === "lake") {
if (!waterBody.river || fromFlux > waterBody.enteringFlux) {
waterBody.river = river;
waterBody.enteringFlux = fromFlux;
for (let r = 1; r <= riverNext; r++) {
const riverSegments = riversData.filter(d => d.river === r);
if (riverSegments.length < 3) continue;
for (const segment of riverSegments) {
const i = segment.cell;
if (cells.r[i]) continue;
if (cells.h[i] < 20) continue;
cells.r[i] = r;
}
waterBody.flux = waterBody.flux + fromFlux;
waterBody.inlets ? waterBody.inlets.push(river) : waterBody.inlets = [river];
}
} else {
// propagate flux and add next river segment
cells.fl[toCell] += fromFlux;
riversData.push({river, cell: toCell, x: p[toCell][0], y: p[toCell][1], flux: fromFlux});
}
}
function defineRivers() {
cells.r = new Uint16Array(cells.i.length); // re-initiate rivers array
pack.rivers = []; // rivers data
const riverPaths = [];
const source = riverSegments[0].cell;
const mouth = riverSegments[riverSegments.length - 2].cell;
for (let r = 1; r <= riverNext; r++) {
const riverSegments = riversData.filter(d => d.river === r);
if (riverSegments.length < 3) continue;
const widthFactor = rn(0.8 + Math.random() * 0.4, 1); // river width modifier [.8, 1.2]
const sourceWidth = cells.h[source] >= 20 ? 0.1 : rn(Math.min(Math.max((cells.fl[source] / 500) ** 0.4, 0.5), 1.7), 2);
for (const segment of riverSegments) {
const i = segment.cell;
if (cells.r[i]) continue;
if (cells.h[i] < 20) continue;
cells.r[i] = r;
const riverMeandered = addMeandering(riverSegments, sourceWidth * 10, 0.5);
const [path, length, offset] = getPath(riverMeandered, widthFactor, sourceWidth);
riverPaths.push([path, r]);
const parent = riverSegments[0].parent || 0;
const width = rn(offset ** 2, 2); // mounth width in km
const discharge = last(riverSegments).flux; // in m3/s
pack.rivers.push({i: r, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent});
}
const source = riverSegments[0].cell;
const mouth = riverSegments[riverSegments.length-2].cell;
// draw rivers
rivers.html(riverPaths.map(d => `<path id="river${d[1]}" d="${d[0]}"/>`).join(""));
}
};
const widthFactor = rn(.8 + Math.random() * .4, 1); // river width modifier [.8, 1.2]
const sourceWidth = cells.h[source] >= 20 ? .1 : rn(Math.min(Math.max((cells.fl[source] / 500) ** .4, .5), 1.7), 2);
// add distance to water value to land cells to make map less depressed
const alterHeights = () => {
const cells = pack.cells;
return Array.from(cells.h).map((h, i) => {
if (h < 20 || cells.t[i] < 1) return h;
return h + cells.t[i] / 100 + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000;
});
};
const riverMeandered = addMeandering(riverSegments, sourceWidth * 10, .5);
const [path, length, offset] = getPath(riverMeandered, widthFactor, sourceWidth);
riverPaths.push([path, r]);
// depression filling algorithm (for a correct water flux modeling)
const resolveDepressions = function (h) {
const {cells, features} = pack;
const maxIterations = +document.getElementById("resolveDepressionsStepsOutput").value;
const checkLakeMaxIteration = maxIterations * 0.85;
const elevateLakeMaxIteration = maxIterations * 0.75;
const parent = riverSegments[0].parent || 0;
const width = rn(offset ** 2, 2); // mounth width in km
const discharge = last(riverSegments).flux; // in m3/s
pack.rivers.push({i:r, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent});
const height = i => features[cells.f[i]].height || h[i]; // height of lake or specific cell
const lakes = features.filter(f => f.type === "lake");
const land = cells.i.filter(i => h[i] >= 20 && !cells.b[i]); // exclude near-border cells
land.sort((a, b) => h[a] - h[b]); // lowest cells go first
const progress = [];
let depressions = Infinity;
let prevDepressions = null;
for (let iteration = 0; depressions && iteration < maxIterations; iteration++) {
if (progress.length > 5 && d3.sum(progress) > 0) {
// bad progress, abort and set heights back
h = alterHeights();
depressions = progress[0];
break;
}
depressions = 0;
if (iteration < checkLakeMaxIteration) {
for (const l of lakes) {
if (l.closed) continue;
const minHeight = d3.min(l.shoreline.map(s => h[s]));
if (minHeight >= 100 || l.height > minHeight) continue;
if (iteration > elevateLakeMaxIteration) {
l.shoreline.forEach(i => (h[i] = cells.h[i]));
l.height = d3.min(l.shoreline.map(s => h[s])) - 1;
l.closed = true;
continue;
}
depressions++;
l.height = minHeight + 0.2;
}
}
for (const i of land) {
const minHeight = d3.min(cells.c[i].map(c => height(c)));
if (minHeight >= 100 || h[i] > minHeight) continue;
depressions++;
h[i] = minHeight + 0.1;
}
prevDepressions !== null && progress.push(depressions - prevDepressions);
prevDepressions = depressions;
}
// draw rivers
rivers.html(riverPaths.map(d => `<path id="river${d[1]}" d="${d[0]}"/>`).join(""));
}
}
depressions && WARN && console.warn(`Unresolved depressions: ${depressions}. Edit heightmap to fix`);
};
// depression filling algorithm (for a correct water flux modeling)
const resolveDepressions = function(h) {
const {cells, features} = pack;
const ITERATIONS = 150;
// add more river points on 1/3 and 2/3 of length
const addMeandering = function (segments, width = 1, meandering = 0.5) {
const riverMeandered = []; // to store enhanced segments
const lakes = features.filter(f => f.type === "lake");
lakes.forEach(l => {
const uniqueCells = new Set();
l.vertices.forEach(v => pack.vertices.c[v].forEach(c => cells.h[c] >= 20 && uniqueCells.add(c)));
l.shoreline = [...uniqueCells];
});
for (let s = 0; s < segments.length; s++, width++) {
const sX = segments[s].x,
sY = segments[s].y; // segment start coordinates
const c = pack.cells.conf[segments[s].cell] || 0; // if segment is river confluence
riverMeandered.push([sX, sY, c]);
const land = cells.i.filter(i => h[i] >= 20 && !cells.b[i]); // exclude near-border cells
land.sort((a,b) => h[b] - h[a]); // highest cells go first
if (s + 1 === segments.length) break; // do not meander last segment
let depressions = Infinity;
for (let l = 0; depressions && l < ITERATIONS; l++) {
depressions = 0;
const eX = segments[s + 1].x,
eY = segments[s + 1].y; // segment end coordinates
const angle = Math.atan2(eY - sY, eX - sX);
const sin = Math.sin(angle),
cos = Math.cos(angle);
for (const l of lakes) {
const minHeight = d3.min(l.shoreline.map(s => h[s]));
if (minHeight >= 100 || l.height > minHeight) continue;
l.height = minHeight + 1;
depressions++;
const meander = meandering + 1 / width + Math.random() * Math.max(meandering - width / 100, 0);
const dist2 = (eX - sX) ** 2 + (eY - sY) ** 2; // square distance between segment start and end
if (width < 10 && (dist2 > 64 || (dist2 > 36 && segments.length < 6))) {
// if dist2 is big or river is small add extra points at 1/3 and 2/3 of segment
const p1x = (sX * 2 + eX) / 3 + -sin * meander;
const p1y = (sY * 2 + eY) / 3 + cos * meander;
const p2x = (sX + eX * 2) / 3 + sin * meander;
const p2y = (sY + eY * 2) / 3 + cos * meander;
riverMeandered.push([p1x, p1y], [p2x, p2y]);
} else if (dist2 > 25 || segments.length < 6) {
// if dist is medium or river is small add 1 extra middlepoint
const p1x = (sX + eX) / 2 + -sin * meander;
const p1y = (sY + eY) / 2 + cos * meander;
riverMeandered.push([p1x, p1y]);
}
}
for (const i of land) {
const minHeight = d3.min(cells.c[i].map(c => cells.t[c] > 0 ? h[c] : pack.features[cells.f[c]].height || h[c]));
if (minHeight >= 100 || h[i] > minHeight) continue;
h[i] = minHeight + 1;
depressions++;
}
}
return riverMeandered;
};
depressions && ERROR && console.error("Heightmap is depressed. Issues with rivers expected. Remove depressed areas to resolve");
}
const getPath = function (points, widthFactor = 1, sourceWidth = 0.1) {
let offset,
extraOffset = sourceWidth; // starting river width (to make river source visible)
const riverLength = points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i - 1][0], v[1] - p[i - 1][1]) : 0), 0); // summ of segments length
const widening = 1000 + riverLength * 30;
const riverPointsLeft = [],
riverPointsRight = []; // store points on both sides to build a valid polygon
const last = points.length - 1;
const factor = riverLength / points.length;
// add more river points on 1/3 and 2/3 of length
const addMeandering = function(segments, width = 1, meandering = .5) {
const riverMeandered = []; // to store enhanced segments
for (let s = 0; s < segments.length; s++, width++) {
const sX = segments[s].x, sY = segments[s].y; // segment start coordinates
const c = pack.cells.conf[segments[s].cell] || 0; // if segment is river confluence
riverMeandered.push([sX, sY, c]);
if (s+1 === segments.length) break; // do not meander last segment
const eX = segments[s+1].x, eY = segments[s+1].y; // segment end coordinates
const angle = Math.atan2(eY - sY, eX - sX);
const sin = Math.sin(angle), cos = Math.cos(angle);
const meander = meandering + 1 / width + Math.random() * Math.max(meandering - width / 100, 0);
const dist2 = (eX - sX) ** 2 + (eY - sY) ** 2; // square distance between segment start and end
if (width < 10 && (dist2 > 64 || (dist2 > 36 && segments.length < 6))) {
// if dist2 is big or river is small add extra points at 1/3 and 2/3 of segment
const p1x = (sX * 2 + eX) / 3 + -sin * meander;
const p1y = (sY * 2 + eY) / 3 + cos * meander;
const p2x = (sX + eX * 2) / 3 + sin * meander;
const p2y = (sY + eY * 2) / 3 + cos * meander;
riverMeandered.push([p1x, p1y], [p2x, p2y]);
} else if (dist2 > 25 || segments.length < 6) {
// if dist is medium or river is small add 1 extra middlepoint
const p1x = (sX + eX) / 2 + -sin * meander;
const p1y = (sY + eY) / 2 + cos * meander;
riverMeandered.push([p1x, p1y]);
}
}
return riverMeandered;
}
const getPath = function(points, widthFactor = 1, sourceWidth = .1) {
let offset, extraOffset = sourceWidth; // starting river width (to make river source visible)
const riverLength = points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i-1][0], v[1] - p[i-1][1]) : 0), 0); // summ of segments length
const widening = 1000 + riverLength * 30;
const riverPointsLeft = [], riverPointsRight = []; // store points on both sides to build a valid polygon
const last = points.length - 1;
const factor = riverLength / points.length;
// first point
let x = points[0][0], y = points[0][1], c;
let angle = Math.atan2(y - points[1][1], x - points[1][0]);
let sin = Math.sin(angle), cos = Math.cos(angle);
let xLeft = x + -sin * extraOffset, yLeft = y + cos * extraOffset;
riverPointsLeft.push([xLeft, yLeft]);
let xRight = x + sin * extraOffset, yRight = y + -cos * extraOffset;
riverPointsRight.unshift([xRight, yRight]);
// middle points
for (let p = 1; p < last; p++) {
x = points[p][0], y = points[p][1], c = points[p][2] || 0;
const xPrev = points[p-1][0], yPrev = points[p - 1][1];
const xNext = points[p+1][0], yNext = points[p + 1][1];
angle = Math.atan2(yPrev - yNext, xPrev - xNext);
sin = Math.sin(angle), cos = Math.cos(angle);
offset = (Math.atan(Math.pow(p * factor, 2) / widening) / 2 * widthFactor) + extraOffset;
const confOffset = Math.atan(c * 5 / widening);
extraOffset += confOffset;
xLeft = x + -sin * offset, yLeft = y + cos * (offset + confOffset);
// first point
let x = points[0][0],
y = points[0][1],
c;
let angle = Math.atan2(y - points[1][1], x - points[1][0]);
let sin = Math.sin(angle),
cos = Math.cos(angle);
let xLeft = x + -sin * extraOffset,
yLeft = y + cos * extraOffset;
riverPointsLeft.push([xLeft, yLeft]);
xRight = x + sin * offset, yRight = y + -cos * offset;
let xRight = x + sin * extraOffset,
yRight = y + -cos * extraOffset;
riverPointsRight.unshift([xRight, yRight]);
}
// end point
x = points[last][0], y = points[last][1], c = points[last][2];
if (c) extraOffset += Math.atan(c * 10 / widening); // add extra width on river confluence
angle = Math.atan2(points[last-1][1] - y, points[last-1][0] - x);
sin = Math.sin(angle), cos = Math.cos(angle);
xLeft = x + -sin * offset, yLeft = y + cos * offset;
riverPointsLeft.push([xLeft, yLeft]);
xRight = x + sin * offset, yRight = y + -cos * offset;
riverPointsRight.unshift([xRight, yRight]);
// middle points
for (let p = 1; p < last; p++) {
(x = points[p][0]), (y = points[p][1]), (c = points[p][2] || 0);
const xPrev = points[p - 1][0],
yPrev = points[p - 1][1];
const xNext = points[p + 1][0],
yNext = points[p + 1][1];
angle = Math.atan2(yPrev - yNext, xPrev - xNext);
(sin = Math.sin(angle)), (cos = Math.cos(angle));
offset = (Math.atan(Math.pow(p * factor, 2) / widening) / 2) * widthFactor + extraOffset;
const confOffset = Math.atan((c * 5) / widening);
extraOffset += confOffset;
(xLeft = x + -sin * offset), (yLeft = y + cos * (offset + confOffset));
riverPointsLeft.push([xLeft, yLeft]);
(xRight = x + sin * offset), (yRight = y + -cos * offset);
riverPointsRight.unshift([xRight, yRight]);
}
// generate polygon path and return
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
const right = lineGen(riverPointsRight);
let left = lineGen(riverPointsLeft);
left = left.substring(left.indexOf("C"));
return [round(right + left, 2), rn(riverLength, 2), offset];
}
// end point
(x = points[last][0]), (y = points[last][1]), (c = points[last][2]);
if (c) extraOffset += Math.atan((c * 10) / widening); // add extra width on river confluence
angle = Math.atan2(points[last - 1][1] - y, points[last - 1][0] - x);
(sin = Math.sin(angle)), (cos = Math.cos(angle));
(xLeft = x + -sin * offset), (yLeft = y + cos * offset);
riverPointsLeft.push([xLeft, yLeft]);
(xRight = x + sin * offset), (yRight = y + -cos * offset);
riverPointsRight.unshift([xRight, yRight]);
const specify = function() {
const rivers = pack.rivers;
if (!rivers.length) return;
Math.random = aleaPRNG(seed);
const tresholdElement = Math.ceil(rivers.length * .15);
const smallLength = rivers.map(r => r.length || 0).sort((a, b) => a-b)[tresholdElement];
const smallType = {"Creek":9, "River":3, "Brook":3, "Stream":1}; // weighted small river types
// generate polygon path and return
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
const right = lineGen(riverPointsRight);
let left = lineGen(riverPointsLeft);
left = left.substring(left.indexOf("C"));
return [round(right + left, 2), rn(riverLength, 2), offset];
};
for (const r of rivers) {
r.basin = getBasin(r.i);
r.name = getName(r.mouth);
const small = r.length < smallLength;
r.type = r.parent && !(r.i%6) ? small ? "Branch" : "Fork" : small ? rw(smallType) : "River";
}
}
const specify = function () {
const rivers = pack.rivers;
if (!rivers.length) return;
Math.random = aleaPRNG(seed);
const thresholdElement = Math.ceil(rivers.length * 0.15);
const smallLength = rivers.map(r => r.length || 0).sort((a, b) => a - b)[thresholdElement];
const smallType = {Creek: 9, River: 3, Brook: 3, Stream: 1}; // weighted small river types
const getName = function(cell) {
return Names.getCulture(pack.cells.culture[cell]);
}
for (const r of rivers) {
r.basin = getBasin(r.i);
r.name = getName(r.mouth);
const small = r.length < smallLength;
r.type = r.parent && !(r.i % 6) ? (small ? "Branch" : "Fork") : small ? rw(smallType) : "River";
}
};
// remove river and all its tributaries
const remove = function(id) {
const cells = pack.cells;
const riversToRemove = pack.rivers.filter(r => r.i === id || r.parent === id || r.basin === id).map(r => r.i);
riversToRemove.forEach(r => rivers.select("#river"+r).remove());
cells.r.forEach((r, i) => {
if (!r || !riversToRemove.includes(r)) return;
cells.r[i] = 0;
cells.fl[i] = grid.cells.prec[cells.g[i]];
cells.conf[i] = 0;
});
pack.rivers = pack.rivers.filter(r => !riversToRemove.includes(r.i));
}
const getName = function (cell) {
return Names.getCulture(pack.cells.culture[cell]);
};
const getBasin = function(r) {
const parent = pack.rivers.find(river => river.i === r)?.parent;
if (!parent || r === parent) return r;
return getBasin(parent);
}
// remove river and all its tributaries
const remove = function (id) {
const cells = pack.cells;
const riversToRemove = pack.rivers.filter(r => r.i === id || r.parent === id || r.basin === id).map(r => r.i);
riversToRemove.forEach(r => rivers.select("#river" + r).remove());
cells.r.forEach((r, i) => {
if (!r || !riversToRemove.includes(r)) return;
cells.r[i] = 0;
cells.fl[i] = grid.cells.prec[cells.g[i]];
cells.conf[i] = 0;
});
pack.rivers = pack.rivers.filter(r => !riversToRemove.includes(r.i));
};
return {generate, resolveDepressions, addMeandering, getPath, specify, getName, getBasin, remove};
const getBasin = function (r) {
const parent = pack.rivers.find(river => river.i === r)?.parent;
if (!parent || r === parent) return r;
return getBasin(parent);
};
})));
return {generate, alterHeights, resolveDepressions, addMeandering, getPath, specify, getName, getBasin, remove};
});

View file

@ -1,33 +1,36 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Routes = factory());
}(this, (function () {'use strict';
typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Routes = factory());
})(this, function () {
"use strict";
const getRoads = function() {
const getRoads = function () {
TIME && console.time("generateMainRoads");
const cells = pack.cells, burgs = pack.burgs.filter(b => b.i && !b.removed);
const cells = pack.cells;
const burgs = pack.burgs.filter(b => b.i && !b.removed);
const capitals = burgs.filter(b => b.capital);
if (capitals.length < 2) return []; // not enough capitals to build main roads
const paths = []; // array to store path segments
for (const b of capitals) {
const connect = capitals.filter(c => c.i > b.i && c.feature === b.feature);
if (!connect.length) continue;
const farthest = d3.scan(connect, (a, c) => ((c.y - b.y) ** 2 + (c.x - b.x) ** 2) - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2));
const farthest = d3.scan(connect, (a, c) => (c.y - b.y) ** 2 + (c.x - b.x) ** 2 - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2));
const [from, exit] = findLandPath(b.cell, connect[farthest].cell, null);
const segments = restorePath(b.cell, exit, "main", from);
segments.forEach(s => paths.push(s));
}
cells.i.forEach(i => cells.s[i] += cells.road[i] / 2); // add roads to suitability score
cells.i.forEach(i => (cells.s[i] += cells.road[i] / 2)); // add roads to suitability score
TIME && console.timeEnd("generateMainRoads");
return paths;
}
};
const getTrails = function() {
const getTrails = function () {
TIME && console.time("generateTrails");
const cells = pack.cells, burgs = pack.burgs.filter(b => b.i && !b.removed);
const cells = pack.cells;
const burgs = pack.burgs.filter(b => b.i && !b.removed);
if (burgs.length < 2) return []; // not enough burgs to build trails
let paths = []; // array to store path segments
@ -35,11 +38,11 @@
const isle = burgs.filter(b => b.feature === f.i); // burgs on island
if (isle.length < 2) continue;
isle.forEach(function(b, i) {
isle.forEach(function (b, i) {
let path = [];
if (!i) {
// build trail from the first burg on island to the farthest one on the same island
const farthest = d3.scan(isle, (a, c) => ((c.y - b.y) ** 2 + (c.x - b.x) ** 2) - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2));
const farthest = d3.scan(isle, (a, c) => (c.y - b.y) ** 2 + (c.x - b.x) ** 2 - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2));
const to = isle[farthest].cell;
if (cells.road[to]) return;
const [from, exit] = findLandPath(b.cell, to, null);
@ -57,26 +60,31 @@
TIME && console.timeEnd("generateTrails");
return paths;
}
};
const getSearoutes = function() {
const getSearoutes = function () {
TIME && console.time("generateSearoutes");
const allPorts = pack.burgs.filter(b => b.port > 0 && !b.removed);
if (allPorts.length < 2) return [];
const {cells, burgs, features} = pack;
const allPorts = burgs.filter(b => b.port > 0 && !b.removed);
const bodies = new Set(allPorts.map(b => b.port)); // features with ports
if (!allPorts.length) return [];
const bodies = new Set(allPorts.map(b => b.port)); // water features with ports
let paths = []; // array to store path segments
const connected = []; // store cell id of connected burgs
bodies.forEach(function(f) {
bodies.forEach(f => {
const ports = allPorts.filter(b => b.port === f); // all ports on the same feature
if (ports.length < 2) return;
if (!ports.length) return;
for (let s=0; s < ports.length; s++) {
if (features[f].border) addOverseaRoute(f, ports[0]);
// get inner-map routes
for (let s = 0; s < ports.length; s++) {
const source = ports[s].cell;
if (connected[source]) continue;
for (let t=s+1; t < ports.length; t++) {
for (let t = s + 1; t < ports.length; t++) {
const target = ports[t].cell;
if (connected[target]) continue;
@ -90,61 +98,63 @@
connected[target] = 1;
}
}
});
function addOverseaRoute(f, port) {
const {x, y, cell: source} = port;
const dist = p => Math.abs(p[0] - x) + Math.abs(p[1] - y);
const [x1, y1] = [
[0, y],
[x, 0],
[graphWidth, y],
[x, graphHeight]
].sort((a, b) => dist(a) - dist(b))[0];
const target = findCell(x1, y1);
if (cells.f[target] === f && cells.h[target] < 20) {
const [from, exit, passable] = findOceanPath(target, source, true);
if (passable) {
const path = restorePath(target, exit, "ocean", from);
paths = paths.concat(path);
last(path).push([x1, y1]);
}
}
}
TIME && console.timeEnd("generateSearoutes");
return paths;
}
};
const draw = function(main, small, ocean) {
const draw = function (main, small, water) {
TIME && console.time("drawRoutes");
const cells = pack.cells, burgs = pack.burgs;
const {cells, burgs} = pack;
const {burg, p} = cells;
const getBurgCoords = b => [burgs[b].x, burgs[b].y];
const getPathPoints = cells => cells.map(i => (Array.isArray(i) ? i : burg[i] ? getBurgCoords(burg[i]) : p[i]));
const getPath = segment => round(lineGen(getPathPoints(segment)), 1);
const getPathsHTML = (paths, type) => paths.map((path, i) => `<path id="${type}${i}" d="${getPath(path)}" />`).join("");
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
roads.html(getPathsHTML(main, "road"));
trails.html(getPathsHTML(small, "trail"));
// main routes
roads.selectAll("path").data(main).enter().append("path")
.attr("id", (d, i) => "road" + i)
.attr("d", d => round(lineGen(d.map(c => {
const b = cells.burg[c];
const x = b ? burgs[b].x : cells.p[c][0];
const y = b ? burgs[b].y : cells.p[c][1];
return [x, y];
})), 1));
// small routes
trails.selectAll("path").data(small).enter().append("path")
.attr("id", (d, i) => "trail" + i)
.attr("d", d => round(lineGen(d.map(c => {
const b = cells.burg[c];
const x = b ? burgs[b].x : cells.p[c][0];
const y = b ? burgs[b].y : cells.p[c][1];
return [x, y];
})), 1));
// ocean routes
lineGen.curve(d3.curveBundle.beta(1));
searoutes.selectAll("path").data(ocean).enter().append("path")
.attr("id", (d, i) => "searoute" + i)
.attr("d", d => round(lineGen(d.map(c => {
const b = cells.burg[c];
const x = b ? burgs[b].x : cells.p[c][0];
const y = b ? burgs[b].y : cells.p[c][1];
return [x, y];
})), 1));
searoutes.html(getPathsHTML(water, "searoute"));
TIME && console.timeEnd("drawRoutes");
}
};
const regenerate = function() {
const regenerate = function () {
routes.selectAll("path").remove();
pack.cells.road = new Uint16Array(pack.cells.i.length);
pack.cells.crossroad = new Uint16Array(pack.cells.i.length);
const main = getRoads();
const small = getTrails();
const ocean = getSearoutes();
draw(main, small, ocean);
}
const water = getSearoutes();
draw(main, small, water);
};
return {getRoads, getTrails, getSearoutes, draw, regenerate};
@ -152,11 +162,14 @@
function findLandPath(start, exit = null, toRoad = null) {
const cells = pack.cells;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [], from = [];
const cost = [],
from = [];
queue.queue({e: start, p: 0});
while (queue.length) {
const next = queue.dequeue(), n = next.e, p = next.p;
const next = queue.dequeue(),
n = next.e,
p = next.p;
if (toRoad && cells.road[n]) return [from, n];
for (const c of cells.c[n]) {
@ -175,7 +188,6 @@
cost[c] = totalCost;
queue.queue({e: c, p: totalCost});
}
}
return [from, exit];
}
@ -183,7 +195,9 @@
function restorePath(start, end, type, from) {
const cells = pack.cells;
const path = []; // to store all segments;
let segment = [], current = end, prev = end;
let segment = [],
current = end,
prev = end;
const score = type === "main" ? 5 : 1; // to incrade road score at cell
if (type === "ocean" || !cells.road[prev]) segment.push(end);
@ -197,8 +211,14 @@
if (segment.length) {
segment.push(current);
path.push(segment);
if (segment[0] !== end) {cells.road[segment[0]] += score; cells.crossroad[segment[0]] += score;}
if (current !== start) {cells.road[current] += score; cells.crossroad[current] += score;}
if (segment[0] !== end) {
cells.road[segment[0]] += score;
cells.crossroad[segment[0]] += score;
}
if (current !== start) {
cells.road[current] += score;
cells.crossroad[current] += score;
}
}
segment = [];
prev = current;
@ -218,29 +238,34 @@
// find water paths
function findOceanPath(start, exit = null, toRoute = null) {
const cells = pack.cells, temp = grid.cells.temp;
const cells = pack.cells,
temp = grid.cells.temp;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [], from = [];
const cost = [],
from = [];
queue.queue({e: start, p: 0});
while (queue.length) {
const next = queue.dequeue(), n = next.e, p = next.p;
const next = queue.dequeue(),
n = next.e,
p = next.p;
if (toRoute && n !== start && cells.road[n]) return [from, n, true];
for (const c of cells.c[n]) {
if (c === exit) {from[c] = n; return [from, exit, true];}
if (c === exit) {
from[c] = n;
return [from, exit, true];
}
if (cells.h[c] >= 20) continue; // ignore land cells
if (temp[cells.g[c]] <= -5) continue; // ignore cells with term <= -5
const dist2 = (cells.p[c][1] - cells.p[n][1]) ** 2 + (cells.p[c][0] - cells.p[n][0]) ** 2;
const totalCost = p + (cells.road[c] ? 1 + dist2 / 2 : dist2 + (cells.t[c] ? 1 : 100));
if (from[c] || totalCost >= cost[c]) continue;
from[c] = n, cost[c] = totalCost;
(from[c] = n), (cost[c] = totalCost);
queue.queue({e: c, p: totalCost});
}
}
return [from, exit, false];
}
})));
});

636
modules/save.js Normal file
View file

@ -0,0 +1,636 @@
// Functions to save and load the map
"use strict";
// download map as SVG
async function saveSVG() {
TIME && console.time("saveSVG");
const url = await getMapURL("svg");
const link = document.createElement("a");
link.download = getFileName() + ".svg";
link.href = url;
link.click();
tip(`${link.download} is saved. Open "Downloads" screen (crtl + J) to check. You can set image scale in options`, true, "success", 5000);
TIME && console.timeEnd("saveSVG");
}
// download map as PNG
async function savePNG() {
TIME && console.time("savePNG");
const url = await getMapURL("png");
const link = document.createElement("a");
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
canvas.width = svgWidth * pngResolutionInput.value;
canvas.height = svgHeight * pngResolutionInput.value;
const img = new Image();
img.src = url;
img.onload = function () {
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
link.download = getFileName() + ".png";
canvas.toBlob(function (blob) {
link.href = window.URL.createObjectURL(blob);
link.click();
window.setTimeout(function () {
canvas.remove();
window.URL.revokeObjectURL(link.href);
tip(`${link.download} is saved. Open "Downloads" screen (crtl + J) to check. You can set image scale in options`, true, "success", 5000);
}, 1000);
});
};
TIME && console.timeEnd("savePNG");
}
// download map as JPEG
async function saveJPEG() {
TIME && console.time("saveJPEG");
const url = await getMapURL("png");
const canvas = document.createElement("canvas");
canvas.width = svgWidth * pngResolutionInput.value;
canvas.height = svgHeight * pngResolutionInput.value;
const img = new Image();
img.src = url;
img.onload = async function () {
canvas.getContext("2d").drawImage(img, 0, 0, canvas.width, canvas.height);
const quality = Math.min(rn(1 - pngResolutionInput.value / 20, 2), 0.92);
const URL = await canvas.toDataURL("image/jpeg", quality);
const link = document.createElement("a");
link.download = getFileName() + ".jpeg";
link.href = URL;
link.click();
tip(`${link.download} is saved. Open "Downloads" screen (CTRL + J) to check`, true, "success", 7000);
window.setTimeout(() => window.URL.revokeObjectURL(URL), 5000);
};
TIME && console.timeEnd("saveJPEG");
}
// download map as png tiles
async function saveTiles() {
return new Promise(async (resolve, reject) => {
// download schema
const urlSchema = await getMapURL("tiles", "schema");
const zip = new JSZip();
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
canvas.width = graphWidth;
canvas.height = graphHeight;
const imgSchema = new Image();
imgSchema.src = urlSchema;
imgSchema.onload = function () {
ctx.drawImage(imgSchema, 0, 0, canvas.width, canvas.height);
canvas.toBlob(blob => zip.file(`fmg_tile_schema.png`, blob));
};
// download tiles
const url = await getMapURL("tiles");
const tilesX = +document.getElementById("tileColsInput").value;
const tilesY = +document.getElementById("tileRowsInput").value;
const scale = +document.getElementById("tileScaleInput").value;
const tileW = (graphWidth / tilesX) | 0;
const tileH = (graphHeight / tilesY) | 0;
const tolesTotal = tilesX * tilesY;
const width = graphWidth * scale;
const height = width * (tileH / tileW);
canvas.width = width;
canvas.height = height;
let loaded = 0;
const img = new Image();
img.src = url;
img.onload = function () {
for (let y = 0, i = 0; y + tileH <= graphHeight; y += tileH) {
for (let x = 0; x + tileW <= graphWidth; x += tileW, i++) {
ctx.drawImage(img, x, y, tileW, tileH, 0, 0, width, height);
const name = `fmg_tile_${i}.png`;
canvas.toBlob(blob => {
zip.file(name, blob);
loaded += 1;
if (loaded === tolesTotal) return downloadZip();
});
}
}
};
function downloadZip() {
const name = `${getFileName()}.zip`;
zip.generateAsync({type: "blob"}).then(blob => {
const link = document.createElement("a");
link.href = URL.createObjectURL(blob);
link.download = name;
link.click();
link.remove();
setTimeout(() => URL.revokeObjectURL(link.href), 5000);
resolve(true);
});
}
});
}
// parse map svg to object url
async function getMapURL(type, subtype) {
const cloneEl = document.getElementById("map").cloneNode(true); // clone svg
cloneEl.id = "fantasyMap";
document.body.appendChild(cloneEl);
const clone = d3.select(cloneEl);
if (subtype !== "schema") clone.select("#debug").remove();
const cloneDefs = cloneEl.getElementsByTagName("defs")[0];
const svgDefs = document.getElementById("defElements");
const isFirefox = navigator.userAgent.toLowerCase().indexOf("firefox") > -1;
if (isFirefox && type === "mesh") clone.select("#oceanPattern").remove();
if (subtype === "globe") clone.select("#scaleBar").remove();
if (subtype === "noWater") {
clone.select("#oceanBase").attr("opacity", 0);
clone.select("#oceanPattern").attr("opacity", 0);
}
if (type !== "png") {
// reset transform to show the whole map
clone.attr("width", graphWidth).attr("height", graphHeight);
clone.select("#viewbox").attr("transform", null);
}
if (type === "svg") removeUnusedElements(clone);
if (customization && type === "mesh") updateMeshCells(clone);
inlineStyle(clone);
// remove unused filters
const filters = cloneEl.querySelectorAll("filter");
for (let i = 0; i < filters.length; i++) {
const id = filters[i].id;
if (cloneEl.querySelector("[filter='url(#" + id + ")']")) continue;
if (cloneEl.getAttribute("filter") === "url(#" + id + ")") continue;
filters[i].remove();
}
// remove unused patterns
const patterns = cloneEl.querySelectorAll("pattern");
for (let i = 0; i < patterns.length; i++) {
const id = patterns[i].id;
if (cloneEl.querySelector("[fill='url(#" + id + ")']")) continue;
patterns[i].remove();
}
// remove unused symbols
const symbols = cloneEl.querySelectorAll("symbol");
for (let i = 0; i < symbols.length; i++) {
const id = symbols[i].id;
if (cloneEl.querySelector("use[*|href='#" + id + "']")) continue;
symbols[i].remove();
}
// add displayed emblems
if (layerIsOn("toggleEmblems") && emblems.selectAll("use").size()) {
cloneEl
.getElementById("emblems")
?.querySelectorAll("use")
.forEach(el => {
const href = el.getAttribute("href") || el.getAttribute("xlink:href");
if (!href) return;
const emblem = document.getElementById(href.slice(1));
if (emblem) cloneDefs.append(emblem.cloneNode(true));
});
} else {
cloneDefs.querySelector("#defs-emblems")?.remove();
}
// replace ocean pattern href to base64
if (PRODUCTION && cloneEl.getElementById("oceanicPattern")) {
const el = cloneEl.getElementById("oceanicPattern");
const url = el.getAttribute("href");
await new Promise(resolve => {
getBase64(url, base64 => {
el.setAttribute("href", base64);
resolve();
});
});
}
// add relief icons
if (cloneEl.getElementById("terrain")) {
const uniqueElements = new Set();
const terrainNodes = cloneEl.getElementById("terrain").childNodes;
for (let i = 0; i < terrainNodes.length; i++) {
const href = terrainNodes[i].getAttribute("href") || terrainNodes[i].getAttribute("xlink:href");
uniqueElements.add(href);
}
const defsRelief = svgDefs.getElementById("defs-relief");
for (const terrain of [...uniqueElements]) {
const element = defsRelief.querySelector(terrain);
if (element) cloneDefs.appendChild(element.cloneNode(true));
}
}
// add wind rose
if (cloneEl.getElementById("compass")) {
const rose = svgDefs.getElementById("rose");
if (rose) cloneDefs.appendChild(rose.cloneNode(true));
}
// add port icon
if (cloneEl.getElementById("anchors")) {
const anchor = svgDefs.getElementById("icon-anchor");
if (anchor) cloneDefs.appendChild(anchor.cloneNode(true));
}
// add grid pattern
if (cloneEl.getElementById("gridOverlay")?.hasChildNodes()) {
const type = cloneEl.getElementById("gridOverlay").getAttribute("type");
const pattern = svgDefs.getElementById("pattern_" + type);
if (pattern) cloneDefs.appendChild(pattern.cloneNode(true));
}
if (!cloneEl.getElementById("hatching").children.length) cloneEl.getElementById("hatching").remove(); // remove unused hatching group
if (!cloneEl.getElementById("fogging-cont")) cloneEl.getElementById("fog").remove(); // remove unused fog
if (!cloneEl.getElementById("regions")) cloneEl.getElementById("statePaths").remove(); // removed unused statePaths
if (!cloneEl.getElementById("labels")) cloneEl.getElementById("textPaths").remove(); // removed unused textPaths
// add armies style
if (cloneEl.getElementById("armies")) cloneEl.insertAdjacentHTML("afterbegin", "<style>#armies text {stroke: none; fill: #fff; text-shadow: 0 0 4px #000; dominant-baseline: central; text-anchor: middle; font-family: Helvetica; fill-opacity: 1;}#armies text.regimentIcon {font-size: .8em;}</style>");
// add xlink: for href to support svg1.1
if (type === "svg") {
cloneEl.querySelectorAll("[href]").forEach(el => {
const href = el.getAttribute("href");
el.removeAttribute("href");
el.setAttribute("xlink:href", href);
});
}
const fontStyle = await GFontToDataURI(getFontsToLoad(clone)); // load non-standard fonts
if (fontStyle) clone.select("defs").append("style").text(fontStyle.join("\n")); // add font to style
clone.remove();
const serialized = `<?xml version="1.0" encoding="UTF-8" standalone="no"?>` + new XMLSerializer().serializeToString(cloneEl);
const blob = new Blob([serialized], {type: "image/svg+xml;charset=utf-8"});
const url = window.URL.createObjectURL(blob);
window.setTimeout(() => window.URL.revokeObjectURL(url), 5000);
return url;
}
// remove hidden g elements and g elements without children to make downloaded svg smaller in size
function removeUnusedElements(clone) {
if (!terrain.selectAll("use").size()) clone.select("#defs-relief").remove();
if (markers.style("display") === "none") clone.select("#defs-markers").remove();
for (let empty = 1; empty; ) {
empty = 0;
clone.selectAll("g").each(function () {
if (!this.hasChildNodes() || this.style.display === "none" || this.classList.contains("hidden")) {
empty++;
this.remove();
}
if (this.hasAttribute("display") && this.style.display === "inline") this.removeAttribute("display");
});
}
}
function updateMeshCells(clone) {
const data = renderOcean.checked ? grid.cells.i : grid.cells.i.filter(i => grid.cells.h[i] >= 20);
const scheme = getColorScheme();
clone.select("#heights").attr("filter", "url(#blur1)");
clone
.select("#heights")
.selectAll("polygon")
.data(data)
.join("polygon")
.attr("points", d => getGridPolygon(d))
.attr("id", d => "cell" + d)
.attr("stroke", d => getColor(grid.cells.h[d], scheme));
}
// for each g element get inline style
function inlineStyle(clone) {
const emptyG = clone.append("g").node();
const defaultStyles = window.getComputedStyle(emptyG);
clone.selectAll("g, #ruler *, #scaleBar > text").each(function () {
const compStyle = window.getComputedStyle(this);
let style = "";
for (let i = 0; i < compStyle.length; i++) {
const key = compStyle[i];
const value = compStyle.getPropertyValue(key);
// Firefox mask hack
if (key === "mask-image" && value !== defaultStyles.getPropertyValue(key)) {
style += "mask-image: url('#land');";
continue;
}
if (key === "cursor") continue; // cursor should be default
if (this.hasAttribute(key)) continue; // don't add style if there is the same attribute
if (value === defaultStyles.getPropertyValue(key)) continue;
style += key + ":" + value + ";";
}
for (const key in compStyle) {
const value = compStyle.getPropertyValue(key);
if (key === "cursor") continue; // cursor should be default
if (this.hasAttribute(key)) continue; // don't add style if there is the same attribute
if (value === defaultStyles.getPropertyValue(key)) continue;
style += key + ":" + value + ";";
}
if (style != "") this.setAttribute("style", style);
});
emptyG.remove();
}
// get non-standard fonts used for labels to fetch them from web
function getFontsToLoad(clone) {
const webSafe = ["Georgia", "Times+New+Roman", "Comic+Sans+MS", "Lucida+Sans+Unicode", "Courier+New", "Verdana", "Arial", "Impact"]; // fonts to not fetch
const fontsInUse = new Set(); // to store fonts currently in use
clone.selectAll("#labels > g").each(function () {
if (!this.hasChildNodes()) return;
const font = this.dataset.font;
if (!font || webSafe.includes(font)) return;
fontsInUse.add(font);
});
const legendFont = legend.attr("data-font");
if (legend.node().hasChildNodes() && !webSafe.includes(legendFont)) fontsInUse.add(legendFont);
const fonts = [...fontsInUse];
return fonts.length ? "https://fonts.googleapis.com/css?family=" + fonts.join("|") : null;
}
// code from Kaiido's answer https://stackoverflow.com/questions/42402584/how-to-use-google-fonts-in-canvas-when-drawing-dom-objects-in-svg
function GFontToDataURI(url) {
if (!url) return Promise.resolve();
return fetch(url) // first fecth the embed stylesheet page
.then(resp => resp.text()) // we only need the text of it
.then(text => {
let s = document.createElement("style");
s.innerHTML = text;
document.head.appendChild(s);
const styleSheet = Array.prototype.filter.call(document.styleSheets, sS => sS.ownerNode === s)[0];
const FontRule = rule => {
const src = rule.style.getPropertyValue("src");
const url = src ? src.split("url(")[1].split(")")[0] : "";
return {rule, src, url: url.substring(url.length - 1, 1)};
};
const fontProms = [];
for (const r of styleSheet.cssRules) {
let fR = FontRule(r);
if (!fR.url) continue;
fontProms.push(
fetch(fR.url) // fetch the actual font-file (.woff)
.then(resp => resp.blob())
.then(blob => {
return new Promise(resolve => {
let f = new FileReader();
f.onload = e => resolve(f.result);
f.readAsDataURL(blob);
});
})
.then(dataURL => fR.rule.cssText.replace(fR.url, dataURL))
);
}
document.head.removeChild(s); // clean up
return Promise.all(fontProms); // wait for all this has been done
});
}
// prepare map data for saving
function getMapData() {
TIME && console.time("createMapDataBlob");
return new Promise(resolve => {
const date = new Date();
const dateString = date.getFullYear() + "-" + (date.getMonth() + 1) + "-" + date.getDate();
const license = "File can be loaded in azgaar.github.io/Fantasy-Map-Generator";
const params = [version, license, dateString, seed, graphWidth, graphHeight, mapId].join("|");
const settings = [distanceUnitInput.value, distanceScaleInput.value, areaUnit.value, heightUnit.value, heightExponentInput.value, temperatureScale.value, barSizeInput.value, barLabel.value, barBackOpacity.value, barBackColor.value, barPosX.value, barPosY.value, populationRate, urbanization, mapSizeOutput.value, latitudeOutput.value, temperatureEquatorOutput.value, temperaturePoleOutput.value, precOutput.value, JSON.stringify(options), mapName.value, +hideLabels.checked].join("|");
const coords = JSON.stringify(mapCoordinates);
const biomes = [biomesData.color, biomesData.habitability, biomesData.name].join("|");
const notesData = JSON.stringify(notes);
const rulersString = rulers.toString();
// clone svg
const cloneEl = document.getElementById("map").cloneNode(true);
// set transform values to default
cloneEl.setAttribute("width", graphWidth);
cloneEl.setAttribute("height", graphHeight);
cloneEl.querySelector("#viewbox").removeAttribute("transform");
// always remove rulers
cloneEl.querySelector("#ruler").innerHTML = "";
const svg_xml = new XMLSerializer().serializeToString(cloneEl);
const gridGeneral = JSON.stringify({spacing: grid.spacing, cellsX: grid.cellsX, cellsY: grid.cellsY, boundary: grid.boundary, points: grid.points, features: grid.features});
const features = JSON.stringify(pack.features);
const cultures = JSON.stringify(pack.cultures);
const states = JSON.stringify(pack.states);
const burgs = JSON.stringify(pack.burgs);
const religions = JSON.stringify(pack.religions);
const provinces = JSON.stringify(pack.provinces);
const rivers = JSON.stringify(pack.rivers);
// store name array only if it is not the same as default
const defaultNB = Names.getNameBases();
const namesData = nameBases
.map((b, i) => {
const names = defaultNB[i] && defaultNB[i].b === b.b ? "" : b.b;
return `${b.name}|${b.min}|${b.max}|${b.d}|${b.m}|${names}`;
})
.join("/");
// round population to save resources
const pop = Array.from(pack.cells.pop).map(p => rn(p, 4));
// data format as below
const data = [params, settings, coords, biomes, notesData, svg_xml, gridGeneral, grid.cells.h, grid.cells.prec, grid.cells.f, grid.cells.t, grid.cells.temp, features, cultures, states, burgs, pack.cells.biome, pack.cells.burg, pack.cells.conf, pack.cells.culture, pack.cells.fl, pop, pack.cells.r, pack.cells.road, pack.cells.s, pack.cells.state, pack.cells.religion, pack.cells.province, pack.cells.crossroad, religions, provinces, namesData, rivers, rulersString].join("\r\n");
const blob = new Blob([data], {type: "text/plain"});
TIME && console.timeEnd("createMapDataBlob");
resolve(blob);
});
}
// Download .map file
async function saveMap() {
if (customization) return tip("Map cannot be saved when edit mode is active, please exit the mode and retry", false, "error");
closeDialogs("#alert");
const blob = await getMapData();
const URL = window.URL.createObjectURL(blob);
const link = document.createElement("a");
link.download = getFileName() + ".map";
link.href = URL;
link.click();
tip(`${link.download} is saved. Open "Downloads" screen (CTRL + J) to check`, true, "success", 7000);
window.URL.revokeObjectURL(URL);
}
function saveGeoJSON_Cells() {
const json = {type: "FeatureCollection", features: []};
const cells = pack.cells;
const getPopulation = i => {
const [r, u] = getCellPopulation(i);
return rn(r + u);
};
const getHeight = i => parseInt(getFriendlyHeight([cells.p[i][0], cells.p[i][1]]));
cells.i.forEach(i => {
const coordinates = getCellCoordinates(cells.v[i]);
const height = getHeight(i);
const biome = cells.biome[i];
const type = pack.features[cells.f[i]].type;
const population = getPopulation(i);
const state = cells.state[i];
const province = cells.province[i];
const culture = cells.culture[i];
const religion = cells.religion[i];
const neighbors = cells.c[i];
const properties = {id: i, height, biome, type, population, state, province, culture, religion, neighbors};
const feature = {type: "Feature", geometry: {type: "Polygon", coordinates}, properties};
json.features.push(feature);
});
const name = getFileName("Cells") + ".geojson";
downloadFile(JSON.stringify(json), name, "application/json");
}
function saveGeoJSON_Routes() {
const json = {type: "FeatureCollection", features: []};
routes.selectAll("g > path").each(function () {
const coordinates = getRoutePoints(this);
const id = this.id;
const type = this.parentElement.id;
const feature = {type: "Feature", geometry: {type: "LineString", coordinates}, properties: {id, type}};
json.features.push(feature);
});
const name = getFileName("Routes") + ".geojson";
downloadFile(JSON.stringify(json), name, "application/json");
}
function saveGeoJSON_Rivers() {
const json = {type: "FeatureCollection", features: []};
rivers.selectAll("path").each(function () {
const coordinates = getRiverPoints(this);
const id = this.id;
const width = +this.dataset.increment;
const increment = +this.dataset.increment;
const river = pack.rivers.find(r => r.i === +id.slice(5));
const name = river ? river.name : "";
const type = river ? river.type : "";
const i = river ? river.i : "";
const basin = river ? river.basin : "";
const feature = {type: "Feature", geometry: {type: "LineString", coordinates}, properties: {id, i, basin, name, type, width, increment}};
json.features.push(feature);
});
const name = getFileName("Rivers") + ".geojson";
downloadFile(JSON.stringify(json), name, "application/json");
}
function saveGeoJSON_Markers() {
const json = {type: "FeatureCollection", features: []};
markers.selectAll("use").each(function () {
const coordinates = getQGIScoordinates(this.dataset.x, this.dataset.y);
const id = this.id;
const type = this.dataset.id.substring(1);
const icon = document.getElementById(type).textContent;
const note = notes.length ? notes.find(note => note.id === this.id) : null;
const name = note ? note.name : "";
const legend = note ? note.legend : "";
const feature = {type: "Feature", geometry: {type: "Point", coordinates}, properties: {id, type, icon, name, legend}};
json.features.push(feature);
});
const name = getFileName("Markers") + ".geojson";
downloadFile(JSON.stringify(json), name, "application/json");
}
function getCellCoordinates(vertices) {
const p = pack.vertices.p;
const coordinates = vertices.map(n => getQGIScoordinates(p[n][0], p[n][1]));
return [coordinates.concat([coordinates[0]])];
}
function getRoutePoints(node) {
let points = [];
const l = node.getTotalLength();
const increment = l / Math.ceil(l / 2);
for (let i = 0; i <= l; i += increment) {
const p = node.getPointAtLength(i);
points.push(getQGIScoordinates(p.x, p.y));
}
return points;
}
function getRiverPoints(node) {
let points = [];
const l = node.getTotalLength() / 2; // half-length
const increment = 0.25; // defines density of points
for (let i = l, c = i; i >= 0; i -= increment, c += increment) {
const p1 = node.getPointAtLength(i);
const p2 = node.getPointAtLength(c);
const [x, y] = getQGIScoordinates((p1.x + p2.x) / 2, (p1.y + p2.y) / 2);
points.push([x, y]);
}
return points;
}
async function quickSave() {
if (customization) {
tip("Map cannot be saved when edit mode is active, please exit the mode and retry", false, "error");
return;
}
const blob = await getMapData();
if (blob) ldb.set("lastMap", blob); // auto-save map
tip("Map is saved to browser memory. Please also save as .map file to secure progress", true, "success", 2000);
}
const saveReminder = function () {
if (localStorage.getItem("noReminder")) return;
const message = ["Please don't forget to save your work as a .map file", "Please remember to save work as a .map file", "Saving in .map format will ensure your data won't be lost in case of issues", "Safety is number one priority. Please save the map", "Don't forget to save your map on a regular basis!", "Just a gentle reminder for you to save the map", "Please don't forget to save your progress (saving as .map is the best option)", "Don't want to be reminded about need to save? Press CTRL+Q"];
saveReminder.reminder = setInterval(() => {
if (customization) return;
tip(ra(message), true, "warn", 2500);
}, 1e6);
saveReminder.status = 1;
};
saveReminder();
function toggleSaveReminder() {
if (saveReminder.status) {
tip("Save reminder is turned off. Press CTRL+Q again to re-initiate", true, "warn", 2000);
clearInterval(saveReminder.reminder);
localStorage.setItem("noReminder", true);
saveReminder.status = 0;
} else {
tip("Save reminder is turned on. Press CTRL+Q to turn off", true, "warn", 2000);
localStorage.removeItem("noReminder");
saveReminder();
}
}

View file

@ -1,6 +1,5 @@
"use strict";
class Battle {
constructor(attacker, defender) {
if (customization) return;
closeDialogs(".stable");
@ -11,8 +10,8 @@ class Battle {
this.x = defender.x;
this.y = defender.y;
this.cell = findCell(this.x, this.y);
this.attackers = {regiments:[], distances:[], morale:100, casualties:0, power:0};
this.defenders = {regiments:[], distances:[], morale:100, casualties:0, power:0};
this.attackers = {regiments: [], distances: [], morale: 100, casualties: 0, power: 0};
this.defenders = {regiments: [], distances: [], morale: 100, casualties: 0, power: 0};
this.addHeaders();
this.addRegiment("attackers", attacker);
@ -26,7 +25,9 @@ class Battle {
this.getInitialMorale();
$("#battleScreen").dialog({
title: this.name, resizable: false, width: fitContent(),
title: this.name,
resizable: false,
width: fitContent(),
position: {my: "center", at: "center", of: "#map"},
close: () => Battle.prototype.context.cancelResults()
});
@ -38,7 +39,7 @@ class Battle {
document.getElementById("battleType").addEventListener("click", ev => this.toggleChange(ev));
document.getElementById("battleType").nextElementSibling.addEventListener("click", ev => Battle.prototype.context.changeType(ev));
document.getElementById("battleNameShow").addEventListener("click", () => Battle.prototype.context.showNameSection());
document.getElementById("battleNamePlace").addEventListener("change", ev => Battle.prototype.context.place = ev.target.value);
document.getElementById("battleNamePlace").addEventListener("change", ev => (Battle.prototype.context.place = ev.target.value));
document.getElementById("battleNameFull").addEventListener("change", ev => Battle.prototype.context.changeName(ev));
document.getElementById("battleNameCulture").addEventListener("click", () => Battle.prototype.context.generateName("culture"));
document.getElementById("battleNameRandom").addEventListener("click", () => Battle.prototype.context.generateName("random"));
@ -69,9 +70,9 @@ class Battle {
if (typesA.every(t => t === "aviation") && typesD.every(t => t === "aviation")) return "air"; // if attackers and defender have only aviation units
if (attacker.n && !defender.n && typesA.some(t => t !== "naval")) return "landing"; // if attacked is naval with non-naval units and defender is not naval
if (!defender.n && pack.burgs[pack.cells.burg[this.cell]].walls) return "siege"; // defender is in walled town
if (P(.1) && [5,6,7,8,9,12].includes(pack.cells.biome[this.cell])) return "ambush"; // 20% if defenders are in forest or marshes
if (P(0.1) && [5, 6, 7, 8, 9, 12].includes(pack.cells.biome[this.cell])) return "ambush"; // 20% if defenders are in forest or marshes
return "field";
}
};
this.type = getType();
this.setType();
@ -80,9 +81,9 @@ class Battle {
setType() {
document.getElementById("battleType").className = "icon-button-" + this.type;
const sideSpecific = document.getElementById("battlePhases_"+this.type+"_attackers");
const attackers = sideSpecific ? sideSpecific.content : document.getElementById("battlePhases_"+this.type).content;
const defenders = sideSpecific ? document.getElementById("battlePhases_"+this.type+"_defenders").content : attackers;
const sideSpecific = document.getElementById("battlePhases_" + this.type + "_attackers");
const attackers = sideSpecific ? sideSpecific.content : document.getElementById("battlePhases_" + this.type).content;
const defenders = sideSpecific ? document.getElementById("battlePhases_" + this.type + "_defenders").content : attackers;
document.getElementById("battlePhase_attackers").nextElementSibling.innerHTML = "";
document.getElementById("battlePhase_defenders").nextElementSibling.innerHTML = "";
@ -91,9 +92,13 @@ class Battle {
}
definePlace() {
const cells = pack.cells, i = this.cell;
const cells = pack.cells,
i = this.cell;
const burg = cells.burg[i] ? pack.burgs[cells.burg[i]].name : null;
const getRiver = i => {const river = pack.rivers.find(r => r.i === i); return river.name + " " + river.type};
const getRiver = i => {
const river = pack.rivers.find(r => r.i === i);
return river.name + " " + river.type;
};
const river = !burg && cells.r[i] ? getRiver(cells.r[i]) : null;
const proper = burg || river ? null : Names.getCulture(cells.culture[this.cell]);
return burg ? burg : river ? river : proper;
@ -102,10 +107,10 @@ class Battle {
defineName() {
if (this.type === "field") return "Battle of " + this.place;
if (this.type === "naval") return "Naval Battle of " + this.place;
if (this.type === "siege") return "Siege of "+ this.place;
if (this.type === "siege") return "Siege of " + this.place;
if (this.type === "ambush") return this.place + " Ambush";
if (this.type === "landing") return this.place + " Landing";
if (this.type === "air") return `${this.place} ${P(.8) ? "Air Battle" : "Dogfight"}`;
if (this.type === "air") return `${this.place} ${P(0.8) ? "Air Battle" : "Dogfight"}`;
}
getTypeName() {
@ -121,7 +126,7 @@ class Battle {
let headers = "<thead><tr><th></th><th></th>";
for (const u of options.military) {
const label = capitalize(u.name.replace(/_/g, ' '));
const label = capitalize(u.name.replace(/_/g, " "));
headers += `<th data-tip="${label}">${u.icon}</th>`;
}
@ -130,11 +135,11 @@ class Battle {
}
addRegiment(side, regiment) {
regiment.casualties = Object.keys(regiment.u).reduce((a,b) => (a[b]=0,a), {});
regiment.casualties = Object.keys(regiment.u).reduce((a, b) => ((a[b] = 0), a), {});
regiment.survivors = Object.assign({}, regiment.u);
const state = pack.states[regiment.state];
const distance = Math.hypot(this.y-regiment.by, this.x-regiment.bx) * distanceScaleInput.value | 0; // distance between regiment and its base
const distance = (Math.hypot(this.y - regiment.by, this.x - regiment.bx) * distanceScaleInput.value) | 0; // distance between regiment and its base
const color = state.color[0] === "#" ? state.color : "#999";
const icon = `<svg width="1.4em" height="1.4em" style="margin-bottom: -.6em">
<rect x="0" y="0" width="100%" height="100%" fill="${color}" class="fillRect"></rect>
@ -146,14 +151,14 @@ class Battle {
let survivors = `<tr class="battleSurvivors"><td></td><td data-tip="Supply line length, affects morale">Distance to base: ${distance} ${distanceUnitInput.value}</td>`;
for (const u of options.military) {
initial += `<td data-tip="Initial forces" style="width: 2.5em; text-align: center">${regiment.u[u.name]||0}</td>`;
initial += `<td data-tip="Initial forces" style="width: 2.5em; text-align: center">${regiment.u[u.name] || 0}</td>`;
casualties += `<td data-tip="Casualties" style="width: 2.5em; text-align: center; color: red">0</td>`;
survivors += `<td data-tip="Survivors" style="width: 2.5em; text-align: center; color: green">${regiment.u[u.name]||0}</td>`;
survivors += `<td data-tip="Survivors" style="width: 2.5em; text-align: center; color: green">${regiment.u[u.name] || 0}</td>`;
}
initial += `<td data-tip="Initial forces" style="width: 2.5em; text-align: center">${regiment.a||0}</td></tr>`;
initial += `<td data-tip="Initial forces" style="width: 2.5em; text-align: center">${regiment.a || 0}</td></tr>`;
casualties += `<td data-tip="Casualties" style="width: 2.5em; text-align: center; color: red">0</td></tr>`;
survivors += `<td data-tip="Survivors" style="width: 2.5em; text-align: center; color: green">${regiment.a||0}</td></tr>`;
survivors += `<td data-tip="Survivors" style="width: 2.5em; text-align: center; color: green">${regiment.a || 0}</td></tr>`;
const div = side === "attackers" ? battleAttackers : battleDefenders;
div.innerHTML += body + initial + casualties + survivors + "</tbody>";
@ -164,13 +169,19 @@ class Battle {
addSide() {
const body = document.getElementById("regimentSelectorBody");
const context = Battle.prototype.context;
const regiments = pack.states.filter(s => s.military && !s.removed).map(s => s.military).flat();
const distance = reg => rn(Math.hypot(context.y-reg.y, context.x-reg.x) * distanceScaleInput.value) + " " + distanceUnitInput.value;
const regiments = pack.states
.filter(s => s.military && !s.removed)
.map(s => s.military)
.flat();
const distance = reg => rn(Math.hypot(context.y - reg.y, context.x - reg.x) * distanceScaleInput.value) + " " + distanceUnitInput.value;
const isAdded = reg => context.defenders.regiments.some(r => r === reg) || context.attackers.regiments.some(r => r === reg);
body.innerHTML = regiments.map(r => {
const s = pack.states[r.state], added = isAdded(r), dist = added ? "0 " + distanceUnitInput.value : distance(r);
return `<div ${added ? "class='inactive'" : ""} data-s=${s.i} data-i=${r.i} data-state=${s.name} data-regiment=${r.name}
body.innerHTML = regiments
.map(r => {
const s = pack.states[r.state],
added = isAdded(r),
dist = added ? "0 " + distanceUnitInput.value : distance(r);
return `<div ${added ? "class='inactive'" : ""} data-s=${s.i} data-i=${r.i} data-state=${s.name} data-regiment=${r.name}
data-total=${r.a} data-distance=${dist} data-tip="Click to select regiment">
<svg width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${s.color}" class="fillRect"></svg>
<div style="width:6em">${s.name.slice(0, 11)}</div>
@ -179,11 +190,15 @@ class Battle {
<div style="width:4em">${r.a}</div>
<div style="width:4em">${dist}</div>
</div>`;
}).join("");
})
.join("");
$("#regimentSelectorScreen").dialog({
resizable: false, width: fitContent(), title: "Add regiment to the battle",
position: {my: "left center", at: "right+10 center", of: "#battleScreen"}, close: addSideClosed,
resizable: false,
width: fitContent(),
title: "Add regiment to the battle",
position: {my: "left center", at: "right+10 center", of: "#battleScreen"},
close: addSideClosed,
buttons: {
"Add to attackers": () => addSideClicked("attackers"),
"Add to defenders": () => addSideClicked("defenders"),
@ -195,13 +210,19 @@ class Battle {
body.addEventListener("click", selectLine);
function selectLine(ev) {
if (ev.target.className === "inactive") {tip("Regiment is already in the battle", false, "error"); return};
if (ev.target.className === "inactive") {
tip("Regiment is already in the battle", false, "error");
return;
}
ev.target.classList.toggle("selected");
}
function addSideClicked(side) {
const selected = body.querySelectorAll(".selected");
if (!selected.length) {tip("Please select a regiment first", false, "error"); return}
if (!selected.length) {
tip("Please select a regiment first", false, "error");
return;
}
$("#regimentSelectorScreen").dialog("close");
selected.forEach(line => {
@ -212,8 +233,9 @@ class Battle {
Battle.prototype.getInitialMorale.call(context);
// move regiment
const defenders = context.defenders.regiments, attackers = context.attackers.regiments;
const shift = side === "attackers" ? attackers.length * -8 : (defenders.length-1) * 8;
const defenders = context.defenders.regiments,
attackers = context.attackers.regiments;
const shift = side === "attackers" ? attackers.length * -8 : (defenders.length - 1) * 8;
regiment.px = regiment.x;
regiment.py = regiment.y;
Military.moveRegiment(regiment, defenders[0].x, defenders[0].y + shift);
@ -227,7 +249,7 @@ class Battle {
}
showNameSection() {
document.querySelectorAll("#battleBottom > button").forEach(el => el.style.display = "none");
document.querySelectorAll("#battleBottom > button").forEach(el => (el.style.display = "none"));
document.getElementById("battleNameSection").style.display = "inline-block";
document.getElementById("battleNamePlace").value = this.place;
@ -235,22 +257,20 @@ class Battle {
}
hideNameSection() {
document.querySelectorAll("#battleBottom > button").forEach(el => el.style.display = "inline-block");
document.querySelectorAll("#battleBottom > button").forEach(el => (el.style.display = "inline-block"));
document.getElementById("battleNameSection").style.display = "none";
}
changeName(ev) {
this.name = ev.target.value;
$("#battleScreen").dialog({"title":this.name});
$("#battleScreen").dialog({title: this.name});
}
generateName(type) {
const place = type === "culture"
? Names.getCulture(pack.cells.culture[this.cell], null, null, "")
: Names.getBase(rand(nameBases.length-1));
const place = type === "culture" ? Names.getCulture(pack.cells.culture[this.cell], null, null, "") : Names.getBase(rand(nameBases.length - 1));
document.getElementById("battleNamePlace").value = this.place = place;
document.getElementById("battleNameFull").value = this.name = this.defineName();
$("#battleScreen").dialog({"title":this.name});
$("#battleScreen").dialog({title: this.name});
}
getJoinedForces(regiments) {
@ -266,47 +286,47 @@ class Battle {
calculateStrength(side) {
const scheme = {
// field battle phases
"skirmish": {"melee":.2, "ranged":2.4, "mounted":.1, "machinery":3, "naval":1, "armored":.2, "aviation":1.8, "magical":1.8}, // ranged excel
"melee": {"melee":2, "ranged":1.2, "mounted":1.5, "machinery":.5, "naval":.2, "armored":2, "aviation":.8, "magical":.8}, // melee excel
"pursue": {"melee":1, "ranged":1, "mounted":4, "machinery":.05, "naval":1, "armored":1, "aviation":1.5, "magical":.6}, // mounted excel
"retreat": {"melee":.1, "ranged":.01, "mounted":.5, "machinery":.01, "naval":.2, "armored":.1, "aviation":.8, "magical":.05}, // reduced
skirmish: {melee: 0.2, ranged: 2.4, mounted: 0.1, machinery: 3, naval: 1, armored: 0.2, aviation: 1.8, magical: 1.8}, // ranged excel
melee: {melee: 2, ranged: 1.2, mounted: 1.5, machinery: 0.5, naval: 0.2, armored: 2, aviation: 0.8, magical: 0.8}, // melee excel
pursue: {melee: 1, ranged: 1, mounted: 4, machinery: 0.05, naval: 1, armored: 1, aviation: 1.5, magical: 0.6}, // mounted excel
retreat: {melee: 0.1, ranged: 0.01, mounted: 0.5, machinery: 0.01, naval: 0.2, armored: 0.1, aviation: 0.8, magical: 0.05}, // reduced
// naval battle phases
"shelling": {"melee":0, "ranged":.2, "mounted":0, "machinery":2, "naval":2, "armored":0, "aviation":.1, "magical":.5}, // naval and machinery excel
"boarding": {"melee":1, "ranged":.5, "mounted":.5, "machinery":0, "naval":.5, "armored":.4, "aviation":0, "magical":.2}, // melee excel
"chase": {"melee":0, "ranged":.15, "mounted":0, "machinery":1, "naval":1, "armored":0, "aviation":.15, "magical":.5}, // reduced
"withdrawal": {"melee":0, "ranged":.02, "mounted":0, "machinery":.5, "naval":.1, "armored":0, "aviation":.1, "magical":.3}, // reduced
shelling: {melee: 0, ranged: 0.2, mounted: 0, machinery: 2, naval: 2, armored: 0, aviation: 0.1, magical: 0.5}, // naval and machinery excel
boarding: {melee: 1, ranged: 0.5, mounted: 0.5, machinery: 0, naval: 0.5, armored: 0.4, aviation: 0, magical: 0.2}, // melee excel
chase: {melee: 0, ranged: 0.15, mounted: 0, machinery: 1, naval: 1, armored: 0, aviation: 0.15, magical: 0.5}, // reduced
withdrawal: {melee: 0, ranged: 0.02, mounted: 0, machinery: 0.5, naval: 0.1, armored: 0, aviation: 0.1, magical: 0.3}, // reduced
// siege phases
"blockade": {"melee":.25, "ranged":.25, "mounted":.2, "machinery":.5, "naval":.2, "armored":.1, "aviation":.25, "magical":.25}, // no active actions
"sheltering": {"melee":.3, "ranged":.5, "mounted":.2, "machinery":.5, "naval":.2, "armored":.1, "aviation":.25, "magical":.25}, // no active actions
"sortie": {"melee":2, "ranged":.5, "mounted":1.2, "machinery":.2, "naval":.1, "armored":.5, "aviation":1, "magical":1}, // melee excel
"bombardment": {"melee":.2, "ranged":.5, "mounted":.2, "machinery":3, "naval":1, "armored":.5, "aviation":1, "magical":1}, // machinery excel
"storming": {"melee":1, "ranged":.6, "mounted":.5, "machinery":1, "naval":.1, "armored":.1, "aviation":.5, "magical":.5}, // melee excel
"defense": {"melee":2, "ranged":3, "mounted":1, "machinery":1, "naval":.1, "armored":1, "aviation":.5, "magical":1}, // ranged excel
"looting": {"melee":1.6, "ranged":1.6, "mounted":.5, "machinery":.2, "naval":.02, "armored":.2, "aviation":.1, "magical":.3}, // melee excel
"surrendering": {"melee":.1, "ranged":.1, "mounted":.05, "machinery":.01, "naval":.01, "armored":.02, "aviation":.01, "magical":.03}, // reduced
blockade: {melee: 0.25, ranged: 0.25, mounted: 0.2, machinery: 0.5, naval: 0.2, armored: 0.1, aviation: 0.25, magical: 0.25}, // no active actions
sheltering: {melee: 0.3, ranged: 0.5, mounted: 0.2, machinery: 0.5, naval: 0.2, armored: 0.1, aviation: 0.25, magical: 0.25}, // no active actions
sortie: {melee: 2, ranged: 0.5, mounted: 1.2, machinery: 0.2, naval: 0.1, armored: 0.5, aviation: 1, magical: 1}, // melee excel
bombardment: {melee: 0.2, ranged: 0.5, mounted: 0.2, machinery: 3, naval: 1, armored: 0.5, aviation: 1, magical: 1}, // machinery excel
storming: {melee: 1, ranged: 0.6, mounted: 0.5, machinery: 1, naval: 0.1, armored: 0.1, aviation: 0.5, magical: 0.5}, // melee excel
defense: {melee: 2, ranged: 3, mounted: 1, machinery: 1, naval: 0.1, armored: 1, aviation: 0.5, magical: 1}, // ranged excel
looting: {melee: 1.6, ranged: 1.6, mounted: 0.5, machinery: 0.2, naval: 0.02, armored: 0.2, aviation: 0.1, magical: 0.3}, // melee excel
surrendering: {melee: 0.1, ranged: 0.1, mounted: 0.05, machinery: 0.01, naval: 0.01, armored: 0.02, aviation: 0.01, magical: 0.03}, // reduced
// ambush phases
"surprise": {"melee":2, "ranged":2.4, "mounted":1, "machinery":1, "naval":1, "armored":1, "aviation":.8, "magical":1.2}, // increased
"shock": {"melee":.5, "ranged":.5, "mounted":.5, "machinery":.4, "naval":.3, "armored":.1, "aviation":.4, "magical":.5}, // reduced
surprise: {melee: 2, ranged: 2.4, mounted: 1, machinery: 1, naval: 1, armored: 1, aviation: 0.8, magical: 1.2}, // increased
shock: {melee: 0.5, ranged: 0.5, mounted: 0.5, machinery: 0.4, naval: 0.3, armored: 0.1, aviation: 0.4, magical: 0.5}, // reduced
// langing phases
"landing": {"melee":.8, "ranged":.6, "mounted":.6, "machinery":.5, "naval":.5, "armored":.5, "aviation":.5, "magical":.6}, // reduced
"flee": {"melee":.1, "ranged":.01, "mounted":.5, "machinery":.01, "naval":.5, "armored":.1, "aviation":.2, "magical":.05}, // reduced
"waiting": {"melee":.05, "ranged":.5, "mounted":.05, "machinery":.5, "naval":2, "armored":.05, "aviation":.5, "magical":.5}, // reduced
landing: {melee: 0.8, ranged: 0.6, mounted: 0.6, machinery: 0.5, naval: 0.5, armored: 0.5, aviation: 0.5, magical: 0.6}, // reduced
flee: {melee: 0.1, ranged: 0.01, mounted: 0.5, machinery: 0.01, naval: 0.5, armored: 0.1, aviation: 0.2, magical: 0.05}, // reduced
waiting: {melee: 0.05, ranged: 0.5, mounted: 0.05, machinery: 0.5, naval: 2, armored: 0.05, aviation: 0.5, magical: 0.5}, // reduced
// air battle phases
"maneuvering": {"melee":0, "ranged":.1, "mounted":0, "machinery":.2, "naval":0, "armored":0, "aviation":1, "magical":.2}, // aviation
"dogfight": {"melee":0, "ranged":.1, "mounted":0, "machinery":.1, "naval":0, "armored":0, "aviation":2, "magical":.1} // aviation
maneuvering: {melee: 0, ranged: 0.1, mounted: 0, machinery: 0.2, naval: 0, armored: 0, aviation: 1, magical: 0.2}, // aviation
dogfight: {melee: 0, ranged: 0.1, mounted: 0, machinery: 0.1, naval: 0, armored: 0, aviation: 2, magical: 0.1} // aviation
};
const forces = this.getJoinedForces(this[side].regiments);
const phase = this[side].phase;
const adjuster = Math.max(populationRate.value / 10, 10); // population adjuster, by default 100
const adjuster = Math.max(populationRate / 10, 10); // population adjuster, by default 100
this[side].power = d3.sum(options.military.map(u => (forces[u.name] || 0) * u.power * scheme[phase][u.type])) / adjuster;
const UIvalue = this[side].power ? Math.max(this[side].power|0, 1) : 0;
document.getElementById("battlePower_"+side).innerHTML = UIvalue;
const UIvalue = this[side].power ? Math.max(this[side].power | 0, 1) : 0;
document.getElementById("battlePower_" + side).innerHTML = UIvalue;
}
getInitialMorale() {
@ -320,7 +340,7 @@ class Battle {
}
updateMorale(side) {
const morale = document.getElementById("battleMorale_"+side);
const morale = document.getElementById("battleMorale_" + side);
morale.dataset.tip = morale.dataset.tip.replace(morale.value, "");
morale.value = this[side].morale | 0;
morale.dataset.tip += morale.value;
@ -335,9 +355,11 @@ class Battle {
}
rollDie(side) {
const el = document.getElementById("battleDie_"+side);
const el = document.getElementById("battleDie_" + side);
const prev = +el.innerHTML;
do {el.innerHTML = rand(1, 6)} while (el.innerHTML == prev)
do {
el.innerHTML = rand(1, 6);
} while (el.innerHTML == prev);
this[side].die = +el.innerHTML;
}
@ -357,12 +379,18 @@ class Battle {
if (prev[0] === "skirmish" && prev[1] === "skirmish") {
const forces = this.getJoinedForces(this.attackers.regiments.concat(this.defenders.regiments));
const total = d3.sum(Object.values(forces)); // total forces
const ranged = d3.sum(options.military.filter(u => u.type === "ranged").map(u => u.name).map(u => forces[u])) / total; // ranged units
if (P(ranged) || P(.8-i/10)) return ["skirmish", "skirmish"];
const ranged =
d3.sum(
options.military
.filter(u => u.type === "ranged")
.map(u => u.name)
.map(u => forces[u])
) / total; // ranged units
if (P(ranged) || P(0.8 - i / 10)) return ["skirmish", "skirmish"];
}
return ["melee", "melee"]; // default option
}
};
const getNavalBattlePhase = () => {
const prev = [this.attackers.phase || "shelling", this.defenders.phase || "shelling"]; // previous phase
@ -372,66 +400,66 @@ class Battle {
// withdrawal phase when power imbalanced
if (!prev[0] === "boarding") {
if (powerRatio < .5 || P(this.attackers.casualties) && powerRatio < 1) return ["withdrawal", "chase"];
if (powerRatio > 2 || P(this.defenders.casualties) && powerRatio > 1) return ["chase", "withdrawal"];
if (powerRatio < 0.5 || (P(this.attackers.casualties) && powerRatio < 1)) return ["withdrawal", "chase"];
if (powerRatio > 2 || (P(this.defenders.casualties) && powerRatio > 1)) return ["chase", "withdrawal"];
}
// boarding phase can start from 2nd iteration
if (prev[0] === "boarding" || P(i/10 - .1)) return ["boarding", "boarding"];
if (prev[0] === "boarding" || P(i / 10 - 0.1)) return ["boarding", "boarding"];
return ["shelling", "shelling"]; // default option
}
};
const getSiegePhase = () => {
const prev = [this.attackers.phase || "blockade", this.defenders.phase || "sheltering"]; // previous phase
let phase = ["blockade", "sheltering"] // default phase
let phase = ["blockade", "sheltering"]; // default phase
if (prev[0] === "retreat" || prev[0] === "looting") return prev;
if (P(1 - morale[0] / 30) && powerRatio < 1) return ["retreat", "pursue"]; // attackers retreat chance if moral < 30
if (P(1 - morale[1] / 15)) return ["looting", "surrendering"]; // defenders surrendering chance if moral < 15
if (P((powerRatio-1) / 2)) return ["storming", "defense"]; // start storm
if (P((powerRatio - 1) / 2)) return ["storming", "defense"]; // start storm
if (prev[0] !== "storming") {
const machinery = options.military.filter(u => u.type === "machinery").map(u => u.name); // machinery units
const attackers = this.getJoinedForces(this.attackers.regiments);
const machineryA = d3.sum(machinery.map(u => attackers[u]));
if (i && machineryA && P(.9)) phase[0] = "bombardment";
if (i && machineryA && P(0.9)) phase[0] = "bombardment";
const defenders = this.getJoinedForces(this.defenders.regiments);
const machineryD = d3.sum(machinery.map(u => defenders[u]));
if (machineryD && P(.9)) phase[1] = "bombardment";
if (machineryD && P(0.9)) phase[1] = "bombardment";
if (i && prev[1] !== "sortie" && machineryD < machineryA && P(.25) && P(morale[1]/70)) phase[1] = "sortie"; // defenders sortie
if (i && prev[1] !== "sortie" && machineryD < machineryA && P(0.25) && P(morale[1] / 70)) phase[1] = "sortie"; // defenders sortie
}
return phase;
}
};
const getAmbushPhase = () => {
const prev = [this.attackers.phase || "shock", this.defenders.phase || "surprise"]; // previous phase
if (prev[1] === "surprise" && P(1-powerRatio*i/5)) return ["shock", "surprise"];
if (prev[1] === "surprise" && P(1 - (powerRatio * i) / 5)) return ["shock", "surprise"];
// chance if moral < 25
if (P(1 - morale[0] / 25)) return ["retreat", "pursue"];
if (P(1 - morale[1] / 25)) return ["pursue", "retreat"];
return ["melee", "melee"]; // default option
}
};
const getLandingPhase = () => {
const prev = [this.attackers.phase || "landing", this.defenders.phase || "defense"]; // previous phase
if (prev[1] === "waiting") return ["flee", "waiting"];
if (prev[1] === "pursue") return ["flee", P(.3) ? "pursue" : "waiting"];
if (prev[1] === "pursue") return ["flee", P(0.3) ? "pursue" : "waiting"];
if (prev[1] === "retreat") return ["pursue", "retreat"];
if (prev[0] === "landing") {
const attackers = P(i/2) ? "melee" : "landing";
const defenders = i ? prev[1] : P(.5) ? "defense" : "shock";
const attackers = P(i / 2) ? "melee" : "landing";
const defenders = i ? prev[1] : P(0.5) ? "defense" : "shock";
return [attackers, defenders];
}
@ -439,7 +467,7 @@ class Battle {
if (P(1 - morale[1] / 25)) return ["pursue", "retreat"]; // chance if moral < 25
return ["melee", "melee"]; // default option
}
};
const getAirBattlePhase = () => {
const prev = [this.attackers.phase || "maneuvering", this.defenders.phase || "maneuvering"]; // previous phase
@ -448,53 +476,87 @@ class Battle {
if (P(1 - morale[0] / 25)) return ["retreat", "pursue"];
if (P(1 - morale[1] / 25)) return ["pursue", "retreat"];
if (prev[0] === "maneuvering" && P(1-i/10)) return ["maneuvering", "maneuvering"];
if (prev[0] === "maneuvering" && P(1 - i / 10)) return ["maneuvering", "maneuvering"];
return ["dogfight", "dogfight"]; // default option
}
};
const phase = function(type) {
const phase = (function (type) {
switch (type) {
case "field": return getFieldBattlePhase();
case "naval": return getNavalBattlePhase();
case "siege": return getSiegePhase();
case "ambush": return getAmbushPhase();
case "landing": return getLandingPhase();
case "air": return getAirBattlePhase();
default: getFieldBattlePhase();
case "field":
return getFieldBattlePhase();
case "naval":
return getNavalBattlePhase();
case "siege":
return getSiegePhase();
case "ambush":
return getAmbushPhase();
case "landing":
return getLandingPhase();
case "air":
return getAirBattlePhase();
default:
getFieldBattlePhase();
}
}(this.type);
})(this.type);
this.attackers.phase = phase[0];
this.defenders.phase = phase[1];
const buttonA = document.getElementById("battlePhase_attackers");
buttonA.className = "icon-button-" + this.attackers.phase;
buttonA.dataset.tip = buttonA.nextElementSibling.querySelector("[data-phase='"+phase[0]+"']").dataset.tip;
buttonA.dataset.tip = buttonA.nextElementSibling.querySelector("[data-phase='" + phase[0] + "']").dataset.tip;
const buttonD = document.getElementById("battlePhase_defenders");
buttonD.className = "icon-button-" + this.defenders.phase;
buttonD.dataset.tip = buttonD.nextElementSibling.querySelector("[data-phase='"+phase[1]+"']").dataset.tip;
buttonD.dataset.tip = buttonD.nextElementSibling.querySelector("[data-phase='" + phase[1] + "']").dataset.tip;
}
run() {
// validations
if (!this.attackers.power) {tip("Attackers army destroyed", false, "warn"); return}
if (!this.defenders.power) {tip("Defenders army destroyed", false, "warn"); return}
if (!this.attackers.power) {
tip("Attackers army destroyed", false, "warn");
return;
}
if (!this.defenders.power) {
tip("Defenders army destroyed", false, "warn");
return;
}
// calculate casualties
const attack = this.attackers.power * (this.attackers.die / 10 + .4);
const defense = this.defenders.power * (this.defenders.die / 10 + .4);
const attack = this.attackers.power * (this.attackers.die / 10 + 0.4);
const defense = this.defenders.power * (this.defenders.die / 10 + 0.4);
// casualties modifier for phase
const phase = {
"skirmish":.1, "melee":.2, "pursue":.3, "retreat":.3, "boarding":.2, "shelling":.1, "chase":.03, "withdrawal": .03,
"blockade":0, "sheltering":0, "sortie":.1, "bombardment":.05, "storming":.2, "defense":.2, "looting":.5, "surrendering":.5,
"surprise":.3, "shock":.3, "landing":.3, "flee":0, "waiting":0, "maneuvering":.1, "dogfight":.2};
skirmish: 0.1,
melee: 0.2,
pursue: 0.3,
retreat: 0.3,
boarding: 0.2,
shelling: 0.1,
chase: 0.03,
withdrawal: 0.03,
blockade: 0,
sheltering: 0,
sortie: 0.1,
bombardment: 0.05,
storming: 0.2,
defense: 0.2,
looting: 0.5,
surrendering: 0.5,
surprise: 0.3,
shock: 0.3,
landing: 0.3,
flee: 0,
waiting: 0,
maneuvering: 0.1,
dogfight: 0.2
};
const casualties = Math.random() * (Math.max(phase[this.attackers.phase], phase[this.defenders.phase])); // total casualties, ~10% per iteration
const casualtiesA = casualties * defense / (attack + defense); // attackers casualties, ~5% per iteration
const casualtiesD = casualties * attack / (attack + defense); // defenders casualties, ~5% per iteration
const casualties = Math.random() * Math.max(phase[this.attackers.phase], phase[this.defenders.phase]); // total casualties, ~10% per iteration
const casualtiesA = (casualties * defense) / (attack + defense); // attackers casualties, ~5% per iteration
const casualtiesD = (casualties * attack) / (attack + defense); // defenders casualties, ~5% per iteration
this.calculateCasualties("attackers", casualtiesA);
this.calculateCasualties("defenders", casualtiesD);
@ -519,7 +581,7 @@ class Battle {
calculateCasualties(side, casualties) {
for (const r of this[side].regiments) {
for (const unit in r.u) {
const rand = .8 + Math.random() * .4;
const rand = 0.8 + Math.random() * 0.4;
const died = Math.min(Pint(r.u[unit] * casualties * rand), r.survivors[unit]);
r.casualties[unit] -= died;
r.survivors[unit] -= died;
@ -551,10 +613,16 @@ class Battle {
const button = ev.target;
const div = button.nextElementSibling;
const hideSection = function() {button.style.opacity = 1; div.style.display = "none"}
if (div.style.display === "block") {hideSection(); return}
const hideSection = function () {
button.style.opacity = 1;
div.style.display = "none";
};
if (div.style.display === "block") {
hideSection();
return;
}
button.style.opacity = .5;
button.style.opacity = 0.5;
div.style.display = "block";
document.getElementsByTagName("body")[0].addEventListener("click", hideSection, {once: true});
@ -568,13 +636,13 @@ class Battle {
this.calculateStrength("attackers");
this.calculateStrength("defenders");
this.name = this.defineName();
$("#battleScreen").dialog({"title":this.name});
$("#battleScreen").dialog({title: this.name});
}
changePhase(ev, side) {
if (ev.target.tagName !== "BUTTON") return;
const phase = this[side].phase = ev.target.dataset.phase;
const button = document.getElementById("battlePhase_"+side);
const phase = (this[side].phase = ev.target.dataset.phase);
const button = document.getElementById("battlePhase_" + side);
button.className = "icon-button-" + phase;
button.dataset.tip = ev.target.dataset.tip;
this.calculateStrength(side);
@ -587,12 +655,12 @@ class Battle {
const battleStatus = getBattleStatus(relativeCasualties, maxCasualties);
function getBattleStatus(relative, max) {
if (isNaN(relative)) return ["standoff", "standoff"]; // if no casualties at all
if (max < .05) return ["minor skirmishes", "minor skirmishes"];
if (max < 0.05) return ["minor skirmishes", "minor skirmishes"];
if (relative > 95) return ["attackers flawless victory", "disorderly retreat of defenders"];
if (relative > .7) return ["attackers decisive victory", "defenders disastrous defeat"];
if (relative > .6) return ["attackers victory", "defenders defeat"];
if (relative > .4) return ["stalemate", "stalemate"];
if (relative > .3) return ["attackers defeat", "defenders victory"];
if (relative > 0.7) return ["attackers decisive victory", "defenders disastrous defeat"];
if (relative > 0.6) return ["attackers victory", "defenders defeat"];
if (relative > 0.4) return ["stalemate", "stalemate"];
if (relative > 0.3) return ["attackers defeat", "defenders victory"];
if (relative > 0.5) return ["attackers disastrous defeat", "decisive victory of defenders"];
if (relative >= 0) return ["attackers disorderly retreat", "flawless victory of defenders"];
return ["stalemate", "stalemate"]; // exception
@ -609,16 +677,10 @@ class Battle {
if (note) {
const status = side === "attackers" ? battleStatus[0] : battleStatus[1];
const losses = r.a ? Math.abs(d3.sum(Object.values(r.casualties))) / r.a : 1;
const regStatus =
losses === 1 ? "is destroyed" :
losses > .8 ? "is almost completely destroyed" :
losses > .5 ? "suffered terrible losses" :
losses > .3 ? "suffered severe losses" :
losses > .2 ? "suffered heavy losses" :
losses > .05 ? "suffered significant losses" :
losses > 0 ? "suffered unsignificant losses" :
"left the battle without loss";
const casualties = Object.keys(r.casualties).map(t => r.casualties[t] ? `${Math.abs(r.casualties[t])} ${t}` : null).filter(c => c);
const regStatus = losses === 1 ? "is destroyed" : losses > 0.8 ? "is almost completely destroyed" : losses > 0.5 ? "suffered terrible losses" : losses > 0.3 ? "suffered severe losses" : losses > 0.2 ? "suffered heavy losses" : losses > 0.05 ? "suffered significant losses" : losses > 0 ? "suffered unsignificant losses" : "left the battle without loss";
const casualties = Object.keys(r.casualties)
.map(t => (r.casualties[t] ? `${Math.abs(r.casualties[t])} ${t}` : null))
.filter(c => c);
const casualtiesText = casualties.length ? " Casualties: " + list(casualties) + "." : "";
const legend = `\r\n\r\n${battleName} (${options.year} ${options.eraShort}): ${status}. The regiment ${regStatus}.${casualtiesText}`;
note.legend += legend;
@ -630,33 +692,38 @@ class Battle {
}
// append battlefield marker
void function addMarkerSymbol() {
void (function addMarkerSymbol() {
if (svg.select("#defs-markers").select("#marker_battlefield").size()) return;
const symbol = svg.select("#defs-markers").append("symbol").attr("id", "marker_battlefield").attr("viewBox", "0 0 30 30");
symbol.append("path").attr("d", "M6,19 l9,10 L24,19").attr("fill", "#000000").attr("stroke", "none");
symbol.append("circle").attr("cx", 15).attr("cy", 15).attr("r", 10).attr("fill", "#ffffff").attr("stroke", "#000000").attr("stroke-width", 1);
symbol.append("text").attr("x", "50%").attr("y", "52%").attr("fill", "#000000").attr("stroke", "#3200ff").attr("stroke-width", 0)
.attr("font-size", "12px").attr("dominant-baseline", "central").text("⚔️");
}()
symbol.append("text").attr("x", "50%").attr("y", "52%").attr("fill", "#000000").attr("stroke", "#3200ff").attr("stroke-width", 0).attr("font-size", "12px").attr("dominant-baseline", "central").text("⚔️");
})();
const getSide = (regs, n) => regs.length > 1
? `${n ? "regiments" : "forces"} of ${list([... new Set(regs.map(r => pack.states[r.state].name))])}`
: getAdjective(pack.states[regs[0].state].name) + " " + regs[0].name;
const getSide = (regs, n) => (regs.length > 1 ? `${n ? "regiments" : "forces"} of ${list([...new Set(regs.map(r => pack.states[r.state].name))])}` : getAdjective(pack.states[regs[0].state].name) + " " + regs[0].name);
const getLosses = casualties => Math.min(rn(casualties * 100), 100);
const status = battleStatus[+P(.7)];
const status = battleStatus[+P(0.7)];
const result = `The ${this.getTypeName(this.type)} ended in ${status}`;
const legend = `${this.name} took place in ${options.year} ${options.eraShort}. It was fought between ${getSide(this.attackers.regiments, 1)} and ${getSide(this.defenders.regiments, 0)}. ${result}.
\r\nAttackers losses: ${getLosses(this.attackers.casualties)}%, defenders losses: ${getLosses(this.defenders.casualties)}%`;
const id = getNextId("markerElement");
notes.push({id, name:this.name, legend});
notes.push({id, name: this.name, legend});
tip(`${this.name} is over. ${result}`, true, "success", 4000);
markers.append("use").attr("id", id)
.attr("xlink:href", "#marker_battlefield").attr("data-id", "#marker_battlefield")
.attr("data-x", this.x).attr("data-y", this.y).attr("x", this.x - 15).attr("y", this.y - 30)
.attr("data-size", 1).attr("width", 30).attr("height", 30);
markers
.append("use")
.attr("id", id)
.attr("xlink:href", "#marker_battlefield")
.attr("data-id", "#marker_battlefield")
.attr("data-x", this.x)
.attr("data-y", this.y)
.attr("x", this.x - 15)
.attr("y", this.y - 30)
.attr("data-size", 1)
.attr("width", 30)
.attr("height", 30);
$("#battleScreen").dialog("destroy");
this.cleanData();
@ -682,5 +749,4 @@ class Battle {
});
delete Battle.prototype.context;
}
}

View file

@ -16,7 +16,10 @@ function editBiomes() {
modules.editBiomes = true;
$("#biomesEditor").dialog({
title: "Biomes Editor", resizable: false, width: fitContent(), close: closeBiomesEditor,
title: "Biomes Editor",
resizable: false,
width: fitContent(),
close: closeBiomesEditor,
position: {my: "right top", at: "right-10 top+10", of: "svg"}
});
@ -33,18 +36,20 @@ function editBiomes() {
document.getElementById("biomesRegenerateReliefIcons").addEventListener("click", regenerateIcons);
document.getElementById("biomesExport").addEventListener("click", downloadBiomesData);
body.addEventListener("click", function(ev) {
const el = ev.target, cl = el.classList;
if (cl.contains("fillRect")) biomeChangeColor(el); else
if (cl.contains("icon-info-circled")) openWiki(el); else
if (cl.contains("icon-trash-empty")) removeCustomBiome(el);
body.addEventListener("click", function (ev) {
const el = ev.target,
cl = el.classList;
if (cl.contains("fillRect")) biomeChangeColor(el);
else if (cl.contains("icon-info-circled")) openWiki(el);
else if (cl.contains("icon-trash-empty")) removeCustomBiome(el);
if (customization === 6) selectBiomeOnLineClick(el);
});
body.addEventListener("change", function(ev) {
const el = ev.target, cl = el.classList;
if (cl.contains("biomeName")) biomeChangeName(el); else
if (cl.contains("biomeHabitability")) biomeChangeHabitability(el);
body.addEventListener("change", function (ev) {
const el = ev.target,
cl = el.classList;
if (cl.contains("biomeName")) biomeChangeName(el);
else if (cl.contains("biomeHabitability")) biomeChangeHabitability(el);
});
function refreshBiomesEditor() {
@ -73,13 +78,15 @@ function editBiomes() {
function biomesEditorAddLines() {
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
const b = biomesData;
let lines = "", totalArea = 0, totalPopulation = 0;;
let lines = "",
totalArea = 0,
totalPopulation = 0;
for (const i of b.i) {
if (!i || biomesData.name[i] === "removed") continue; // ignore water and removed biomes
const area = b.area[i] * distanceScaleInput.value ** 2;
const rural = b.rural[i] * populationRate.value;
const urban = b.urban[i] * populationRate.value * urbanization.value;
const rural = b.rural[i] * populationRate;
const urban = b.urban[i] * populationRate * urbanization;
const population = rn(rural + urban);
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}`;
totalArea += area;
@ -98,7 +105,7 @@ function editBiomes() {
<span data-tip="${populationTip}" class="icon-male hide"></span>
<div data-tip="${populationTip}" class="biomePopulation hide">${si(population)}</div>
<span data-tip="Open Wikipedia article about the biome" class="icon-info-circled pointer hide"></span>
${i>12 && !b.cells[i] ? '<span data-tip="Remove the custom biome" class="icon-trash-empty hide"></span>' : ''}
${i > 12 && !b.cells[i] ? '<span data-tip="Remove the custom biome" class="icon-trash-empty hide"></span>' : ""}
</div>`;
}
body.innerHTML = lines;
@ -115,7 +122,10 @@ function editBiomes() {
body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseenter", ev => biomeHighlightOn(ev)));
body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseleave", ev => biomeHighlightOff(ev)));
if (body.dataset.type === "percentage") {body.dataset.type = "absolute"; togglePercentageMode();}
if (body.dataset.type === "percentage") {
body.dataset.type = "absolute";
togglePercentageMode();
}
applySorting(biomesHeader);
$("#biomesEditor").dialog({width: fitContent()});
}
@ -123,25 +133,37 @@ function editBiomes() {
function biomeHighlightOn(event) {
if (customization === 6) return;
const biome = +event.target.dataset.id;
biomes.select("#biome"+biome).raise().transition(animate).attr("stroke-width", 2).attr("stroke", "#cd4c11");
biomes
.select("#biome" + biome)
.raise()
.transition(animate)
.attr("stroke-width", 2)
.attr("stroke", "#cd4c11");
}
function biomeHighlightOff(event) {
if (customization === 6) return;
const biome = +event.target.dataset.id;
const color = biomesData.color[biome];
biomes.select("#biome"+biome).transition().attr("stroke-width", .7).attr("stroke", color);
biomes
.select("#biome" + biome)
.transition()
.attr("stroke-width", 0.7)
.attr("stroke", color);
}
function biomeChangeColor(el) {
const currentFill = el.getAttribute("fill");
const biome = +el.parentNode.parentNode.dataset.id;
const callback = function(fill) {
const callback = function (fill) {
el.setAttribute("fill", fill);
biomesData.color[biome] = fill;
biomes.select("#biome"+biome).attr("fill", fill).attr("stroke", fill);
}
biomes
.select("#biome" + biome)
.attr("fill", fill)
.attr("stroke", fill);
};
openPicker(currentFill, callback);
}
@ -168,30 +190,52 @@ function editBiomes() {
function openWiki(el) {
const name = el.parentNode.dataset.name;
if (name === "Custom" || !name) {tip("Please provide a biome name", false, "error"); return;}
if (name === "Custom" || !name) {
tip("Please provide a biome name", false, "error");
return;
}
const wiki = "https://en.wikipedia.org/wiki/";
switch (name) {
case "Hot desert": openURL(wiki + "Desert_climate#Hot_desert_climates");
case "Cold desert": openURL(wiki + "Desert_climate#Cold_desert_climates");
case "Savanna": openURL(wiki + "Tropical_and_subtropical_grasslands,_savannas,_and_shrublands");
case "Grassland": openURL(wiki + "Temperate_grasslands,_savannas,_and_shrublands");
case "Tropical seasonal forest": openURL(wiki + "Seasonal_tropical_forest");
case "Temperate deciduous forest": openURL(wiki + "Temperate_deciduous_forest");
case "Tropical rainforest": openURL(wiki + "Tropical_rainforest");
case "Temperate rainforest": openURL(wiki + "Temperate_rainforest");
case "Taiga": openURL(wiki + "Taiga");
case "Tundra": openURL(wiki + "Tundra");
case "Glacier": openURL(wiki + "Glacier");
case "Wetland": openURL(wiki + "Wetland");
default: openURL(`https://en.wikipedia.org/w/index.php?search=${name}`);
case "Hot desert":
openURL(wiki + "Desert_climate#Hot_desert_climates");
case "Cold desert":
openURL(wiki + "Desert_climate#Cold_desert_climates");
case "Savanna":
openURL(wiki + "Tropical_and_subtropical_grasslands,_savannas,_and_shrublands");
case "Grassland":
openURL(wiki + "Temperate_grasslands,_savannas,_and_shrublands");
case "Tropical seasonal forest":
openURL(wiki + "Seasonal_tropical_forest");
case "Temperate deciduous forest":
openURL(wiki + "Temperate_deciduous_forest");
case "Tropical rainforest":
openURL(wiki + "Tropical_rainforest");
case "Temperate rainforest":
openURL(wiki + "Temperate_rainforest");
case "Taiga":
openURL(wiki + "Taiga");
case "Tundra":
openURL(wiki + "Tundra");
case "Glacier":
openURL(wiki + "Glacier");
case "Wetland":
openURL(wiki + "Wetland");
default:
openURL(`https://en.wikipedia.org/w/index.php?search=${name}`);
}
}
function toggleLegend() {
if (legend.selectAll("*").size()) {clearLegend(); return;}; // hide legend
if (legend.selectAll("*").size()) {
clearLegend();
return;
} // hide legend
const d = biomesData;
const data = Array.from(d.i).filter(i => d.cells[i]).sort((a, b) => d.area[b] - d.area[a]).map(i => [i, d.color[i], d.name[i]]);
const data = Array.from(d.i)
.filter(i => d.cells[i])
.sort((a, b) => d.area[b] - d.area[a])
.map(i => [i, d.color[i], d.name[i]]);
drawLegend("Biomes", data);
}
@ -202,10 +246,10 @@ function editBiomes() {
const totalArea = +biomesFooterArea.dataset.area;
const totalPopulation = +biomesFooterPopulation.dataset.population;
body.querySelectorAll(":scope> div").forEach(function(el) {
el.querySelector(".biomeCells").innerHTML = rn(+el.dataset.cells / totalCells * 100) + "%";
el.querySelector(".biomeArea").innerHTML = rn(+el.dataset.area / totalArea * 100) + "%";
el.querySelector(".biomePopulation").innerHTML = rn(+el.dataset.population / totalPopulation * 100) + "%";
body.querySelectorAll(":scope> div").forEach(function (el) {
el.querySelector(".biomeCells").innerHTML = rn((+el.dataset.cells / totalCells) * 100) + "%";
el.querySelector(".biomeArea").innerHTML = rn((+el.dataset.area / totalArea) * 100) + "%";
el.querySelector(".biomePopulation").innerHTML = rn((+el.dataset.population / totalPopulation) * 100) + "%";
});
} else {
body.dataset.type = "absolute";
@ -214,8 +258,12 @@ function editBiomes() {
}
function addCustomBiome() {
const b = biomesData, i = biomesData.i.length;
if (i > 254) {tip("Maximum number of biomes reached (255), data cleansing is required", false, "error"); return;}
const b = biomesData,
i = biomesData.i.length;
if (i > 254) {
tip("Maximum number of biomes reached (255), data cleansing is required", false, "error");
return;
}
b.i.push(i);
b.color.push(getRandomColor());
@ -264,9 +312,9 @@ function editBiomes() {
function downloadBiomesData() {
const unit = areaUnit.value === "square" ? distanceUnitInput.value + "2" : areaUnit.value;
let data = "Id,Biome,Color,Habitability,Cells,Area "+unit+",Population\n"; // headers
let data = "Id,Biome,Color,Habitability,Cells,Area " + unit + ",Population\n"; // headers
body.querySelectorAll(":scope > div").forEach(function(el) {
body.querySelectorAll(":scope > div").forEach(function (el) {
data += el.dataset.id + ",";
data += el.dataset.name + ",";
data += el.dataset.color + ",";
@ -285,20 +333,17 @@ function editBiomes() {
customization = 6;
biomes.append("g").attr("id", "temp");
document.querySelectorAll("#biomesBottom > button").forEach(el => el.style.display = "none");
document.querySelectorAll("#biomesBottom > div").forEach(el => el.style.display = "block");
document.querySelectorAll("#biomesBottom > button").forEach(el => (el.style.display = "none"));
document.querySelectorAll("#biomesBottom > div").forEach(el => (el.style.display = "block"));
body.querySelector("div.biomes").classList.add("selected");
biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.add("hidden"));
body.querySelectorAll("div > input, select, span, svg").forEach(e => e.style.pointerEvents = "none");
body.querySelectorAll("div > input, select, span, svg").forEach(e => (e.style.pointerEvents = "none"));
biomesFooter.style.display = "none";
$("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}});
tip("Click on biome to select, drag the circle to change biome", true);
viewbox.style("cursor", "crosshair")
.on("click", selectBiomeOnMapClick)
.call(d3.drag().on("start", dragBiomeBrush))
.on("touchmove mousemove", moveBiomeBrush);
viewbox.style("cursor", "crosshair").on("click", selectBiomeOnMapClick).call(d3.drag().on("start", dragBiomeBrush)).on("touchmove mousemove", moveBiomeBrush);
}
function selectBiomeOnLineClick(line) {
@ -310,13 +355,16 @@ function editBiomes() {
function selectBiomeOnMapClick() {
const point = d3.mouse(this);
const i = findCell(point[0], point[1]);
if (pack.cells.h[i] < 20) {tip("You cannot reassign water via biomes. Please edit the Heightmap to change water", false, "error"); return;}
if (pack.cells.h[i] < 20) {
tip("You cannot reassign water via biomes. Please edit the Heightmap to change water", false, "error");
return;
}
const assigned = biomes.select("#temp").select("polygon[data-cell='"+i+"']");
const assigned = biomes.select("#temp").select("polygon[data-cell='" + i + "']");
const biome = assigned.size() ? +assigned.attr("data-biome") : pack.cells.biome[i];
body.querySelector("div.selected").classList.remove("selected");
body.querySelector("div[data-id='"+biome+"']").classList.add("selected");
body.querySelector("div[data-id='" + biome + "']").classList.add("selected");
}
function dragBiomeBrush() {
@ -341,8 +389,8 @@ function editBiomes() {
const biomeNew = selected.dataset.id;
const color = biomesData.color[biomeNew];
selection.forEach(function(i) {
const exists = temp.select("polygon[data-cell='"+i+"']");
selection.forEach(function (i) {
const exists = temp.select("polygon[data-cell='" + i + "']");
const biomeOld = exists.size() ? +exists.attr("data-biome") : pack.cells.biome[i];
if (biomeNew === biomeOld) return;
@ -361,7 +409,7 @@ function editBiomes() {
function applyBiomesChange() {
const changed = biomes.select("#temp").selectAll("polygon");
changed.each(function() {
changed.each(function () {
const i = +this.dataset.cell;
const b = +this.dataset.biome;
pack.cells.biome[i] = b;
@ -379,10 +427,10 @@ function editBiomes() {
biomes.select("#temp").remove();
removeCircle();
document.querySelectorAll("#biomesBottom > button").forEach(el => el.style.display = "inline-block");
document.querySelectorAll("#biomesBottom > div").forEach(el => el.style.display = "none");
document.querySelectorAll("#biomesBottom > button").forEach(el => (el.style.display = "inline-block"));
document.querySelectorAll("#biomesBottom > div").forEach(el => (el.style.display = "none"));
body.querySelectorAll("div > input, select, span, svg").forEach(e => e.style.pointerEvents = "all");
body.querySelectorAll("div > input, select, span, svg").forEach(e => (e.style.pointerEvents = "all"));
biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.remove("hidden"));
biomesFooter.style.display = "block";
if (!close) $("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}});

View file

@ -64,7 +64,7 @@ function editBurg(id) {
document.getElementById('burgName').value = b.name;
document.getElementById('burgType').value = b.type || 'Generic';
document.getElementById('burgPopulation').value = rn(b.population * populationRate.value * urbanization.value);
document.getElementById('burgPopulation').value = rn(b.population * populationRate * urbanization);
document.getElementById('burgEditAnchorStyle').style.display = +b.port ? 'inline-block' : 'none';
// update list and select culture
@ -123,7 +123,7 @@ function editBurg(id) {
'Okhotsk (Russia)',
'Fairbanks (Alaska)',
'Nuuk (Greenland)',
'Murmansk',
'Murmansk', // -5 - 0
'Arkhangelsk',
'Anchorage',
'Tromsø',
@ -133,7 +133,7 @@ function editBurg(id) {
'Halifax',
'Prague',
'Copenhagen',
'London',
'London', // 1 - 10
'Antwerp',
'Paris',
'Milan',
@ -143,7 +143,7 @@ function editBurg(id) {
'Lisbon',
'Barcelona',
'Marrakesh',
'Alexandria',
'Alexandria', // 11 - 20
'Tegucigalpa',
'Guangzhou',
'Rio de Janeiro',
@ -153,11 +153,10 @@ function editBurg(id) {
'Mogadishu',
'Bangkok',
'Aden',
'Khartoum',
'Mecca'
];
const city = cities[temperature + 5];
return city ? 'in ' + city : null;
'Khartoum'
]; // 21 - 30
if (temperature > 30) return 'Mecca';
return cities[temperature + 5] || null;
}
function dragBurgLabel() {
@ -332,7 +331,7 @@ function editBurg(id) {
function changePopulation() {
const id = +elSelected.attr('data-id');
pack.burgs[id].population = rn(burgPopulation.value / populationRate.value / urbanization.value, 4);
pack.burgs[id].population = rn(burgPopulation.value / populationRate / urbanization, 4);
}
function toggleFeature() {
@ -423,7 +422,7 @@ function editBurg(id) {
const cells = pack.cells;
const name = elSelected.text();
const size = Math.max(Math.min(rn(burg.population), 100), 6); // to be removed once change on MFDC is done
const population = rn(burg.population * populationRate.value * urbanization.value);
const population = rn(burg.population * populationRate * urbanization);
const s = burg.MFCG || defSeed;
const cell = burg.cell;
@ -547,7 +546,7 @@ function editBurg(id) {
const id = +elSelected.attr('data-id');
if (pack.burgs[id].capital) {
alertMessage.innerHTML = `You cannot remove the burg as it is a state capital.<br><br>
Please change state capital first. You can do it using Burgs Editor (shift + T)`;
You can change the capital using Burgs Editor (shift + T)`;
$('#alert').dialog({
resizable: false,
title: 'Remove burg',

View file

@ -71,7 +71,7 @@ function overviewBurgs() {
totalPopulation = 0;
for (const b of filtered) {
const population = b.population * populationRate.value * urbanization.value;
const population = b.population * populationRate * urbanization;
totalPopulation += population;
const type = b.capital && b.port ? 'a-capital-port' : b.capital ? 'c-capital' : b.port ? 'p-port' : 'z-burg';
const state = pack.states[b.state].name;
@ -91,8 +91,8 @@ function overviewBurgs() {
<span data-tip="${b.capital ? ' This burg is a state capital' : 'Click to assign a capital status'}" class="icon-star-empty${b.capital ? '' : ' inactive pointer'}"></span>
<span data-tip="Click to toggle port status" class="icon-anchor pointer${b.port ? '' : ' inactive'}" style="font-size:.9em"></span>
</div>
<span data-tip="Edit burg" class="icon-pencil"></span>
<span class="locks pointer ${b.lock ? 'icon-lock' : 'icon-lock-open inactive'}"></span>
<span data-tip="Click to zoom into view" class="icon-dot-circled pointer"></span>
<span data-tip="Remove burg" class="icon-trash-empty"></span>
</div>`;
}
@ -163,10 +163,10 @@ function overviewBurgs() {
const burg = +this.parentNode.dataset.id;
if (this.value == '' || isNaN(+this.value)) {
tip('Please provide an integer number (like 10000, not 10K)', false, 'error');
this.value = si(pack.burgs[burg].population * populationRate.value * urbanization.value);
this.value = si(pack.burgs[burg].population * populationRate * urbanization);
return;
}
pack.burgs[burg].population = this.value / populationRate.value / urbanization.value;
pack.burgs[burg].population = this.value / populationRate / urbanization;
this.parentNode.dataset.population = this.value;
this.value = si(this.value);
@ -255,14 +255,9 @@ function overviewBurgs() {
function addBurgOnClick() {
const point = d3.mouse(this);
const cell = findCell(point[0], point[1]);
if (pack.cells.h[cell] < 20) {
tip('You cannot place state into the water. Please click on a land cell', false, 'error');
return;
}
if (pack.cells.burg[cell]) {
tip('There is already a burg in this cell. Please select a free cell', false, 'error');
return;
}
if (pack.cells.h[cell] < 20) return tip('You cannot place state into the water. Please click on a land cell', false, 'error');
if (pack.cells.burg[cell]) return tip('There is already a burg in this cell. Please select a free cell', false, 'error');
addBurg(point); // add new burg
if (d3.event.shiftKey === false) {
@ -347,7 +342,7 @@ function overviewBurgs() {
d3.select(ev.target).transition().duration(1500).attr('stroke', '#c13119');
const name = d.data.name;
const parent = d.parent.data.name;
const population = si(d.value * populationRate.value * urbanization.value);
const population = si(d.value * populationRate * urbanization);
burgsInfo.innerHTML = `${name}. ${parent}. Population: ${population}`;
burgHighlightOn(ev);
@ -449,7 +444,7 @@ function overviewBurgs() {
data += b.state ? pack.states[b.state].fullName + ',' : pack.states[b.state].name + ',';
data += pack.cultures[b.culture].name + ',';
data += pack.religions[pack.cells.religion[b.cell]].name + ',';
data += rn(b.population * populationRate.value * urbanization.value) + ',';
data += rn(b.population * populationRate * urbanization) + ',';
// add geography data
data += mapCoordinates.lonW + (b.x / graphWidth) * mapCoordinates.lonT + ',';
@ -497,15 +492,9 @@ function overviewBurgs() {
}
function importBurgNames(dataLoaded) {
if (!dataLoaded) {
tip('Cannot load the file, please check the format', false, 'error');
return;
}
if (!dataLoaded) return tip('Cannot load the file, please check the format', false, 'error');
const data = dataLoaded.split('\r\n');
if (!data.length) {
tip('Cannot parse the list, please check the file format', false, 'error');
return;
}
if (!data.length) return tip('Cannot parse the list, please check the file format', false, 'error');
let change = [],
message = `Burgs will be renamed as below. Please confirm`;

View file

@ -72,8 +72,8 @@ function editCultures() {
for (const c of pack.cultures) {
if (c.removed) continue;
const area = c.area * distanceScaleInput.value ** 2;
const rural = c.rural * populationRate.value;
const urban = c.urban * populationRate.value * urbanization.value;
const rural = c.rural * populationRate;
const urban = c.urban * populationRate * urbanization;
const population = rn(rural + urban);
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}. Click to edit`;
totalArea += area;
@ -186,8 +186,8 @@ function editCultures() {
.select("g[data-id='" + culture + "'] > path")
.classed('selected', 1);
const c = pack.cultures[culture];
const rural = c.rural * populationRate.value;
const urban = c.urban * populationRate.value * urbanization.value;
const rural = c.rural * populationRate;
const urban = c.urban * populationRate * urbanization;
const population = rural + urban > 0 ? si(rn(rural + urban)) + ' people' : 'Extinct';
info.innerHTML = `${c.name} culture. ${c.type}. ${population}`;
tip('Drag to change parent, drag to itself to move to the top level. Hold CTRL and click to change abbreviation');
@ -323,8 +323,8 @@ function editCultures() {
tip('Culture does not have any cells, cannot change population', false, 'error');
return;
}
const rural = rn(c.rural * populationRate.value);
const urban = rn(c.urban * populationRate.value * urbanization.value);
const rural = rn(c.rural * populationRate);
const urban = rn(c.urban * populationRate * urbanization);
const total = rural + urban;
const l = (n) => Number(n).toLocaleString();
const burgs = pack.burgs.filter((b) => !b.removed && b.culture === culture);
@ -367,7 +367,7 @@ function editCultures() {
cells.forEach((i) => (pack.cells.pop[i] *= ruralChange));
}
if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value;
const points = ruralPop.value / populationRate;
const cells = pack.cells.i.filter((i) => pack.cells.culture[i] === culture);
const pop = rn(points / cells.length);
cells.forEach((i) => (pack.cells.pop[i] = pop));
@ -378,7 +378,7 @@ function editCultures() {
burgs.forEach((b) => (b.population = rn(b.population * urbanChange, 4)));
}
if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value;
const points = urbanPop.value / populationRate / urbanization;
const population = rn(points / burgs.length, 4);
burgs.forEach((b) => (b.population = population));
}
@ -402,27 +402,36 @@ function editCultures() {
if (customization === 4) return;
const culture = +this.parentNode.dataset.id;
const message = 'Are you sure you want to remove the culture? <br>This action cannot be reverted';
const onConfirm = () => {
cults.select('#culture' + culture).remove();
debug.select('#cultureCenter' + culture).remove();
alertMessage.innerHTML = 'Are you sure you want to remove the culture? <br>This action cannot be reverted';
$('#alert').dialog({
resizable: false,
title: 'Remove culture',
buttons: {
Remove: function () {
cults.select('#culture' + culture).remove();
debug.select('#cultureCenter' + culture).remove();
pack.burgs.filter((b) => b.culture == culture).forEach((b) => (b.culture = 0));
pack.states.forEach((s, i) => {
if (s.culture === culture) s.culture = 0;
});
pack.cells.culture.forEach((c, i) => {
if (c === culture) pack.cells.culture[i] = 0;
});
pack.cultures[culture].removed = true;
pack.burgs.filter((b) => b.culture == culture).forEach((b) => (b.culture = 0));
pack.states.forEach((s, i) => {
if (s.culture === culture) s.culture = 0;
});
pack.cells.culture.forEach((c, i) => {
if (c === culture) pack.cells.culture[i] = 0;
});
pack.cultures[culture].removed = true;
const origin = pack.cultures[culture].origin;
pack.cultures.forEach((c) => {
if (c.origin === culture) c.origin = origin;
});
refreshCulturesEditor();
};
confirmationDialog({title: 'Remove culture', message, confirm: 'Remove', onConfirm});
const origin = pack.cultures[culture].origin;
pack.cultures.forEach((c) => {
if (c.origin === culture) c.origin = origin;
});
refreshCulturesEditor();
$(this).dialog('close');
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
function drawCultureCenters() {

View file

@ -2,10 +2,13 @@
function showEPForRoute(node) {
const points = [];
debug.select("#controlPoints").selectAll("circle").each(function() {
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
points.push(i);
});
debug
.select("#controlPoints")
.selectAll("circle")
.each(function () {
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
points.push(i);
});
const routeLen = node.getTotalLength() * distanceScaleInput.value;
showElevationProfile(points, routeLen, false);
@ -13,10 +16,13 @@ function showEPForRoute(node) {
function showEPForRiver(node) {
const points = [];
debug.select("#controlPoints").selectAll("circle").each(function() {
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
points.push(i);
});
debug
.select("#controlPoints")
.selectAll("circle")
.each(function () {
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
points.push(i);
});
const riverLen = (node.getTotalLength() / 2) * distanceScaleInput.value;
showElevationProfile(points, riverLen, true);
@ -29,7 +35,9 @@ function showElevationProfile(data, routeLen, isRiver) {
document.getElementById("epSave").addEventListener("click", downloadCSV);
$("#elevationProfile").dialog({
title: "Elevation profile", resizable: false, width: window.width,
title: "Elevation profile",
resizable: false,
width: window.width,
close: closeElevationProfile,
position: {my: "left top", at: "left+20 bottom-500", of: window, collision: "fit"}
});
@ -37,27 +45,30 @@ function showElevationProfile(data, routeLen, isRiver) {
// prevent river graphs from showing rivers as flowing uphill - remember the general slope
let slope = 0;
if (isRiver) {
if (pack.cells.h[data[0]] < pack.cells.h[data[data.length-1]]) {
if (pack.cells.h[data[0]] < pack.cells.h[data[data.length - 1]]) {
slope = 1; // up-hill
} else if (pack.cells.h[data[0]] > pack.cells.h[data[data.length-1]]) {
} else if (pack.cells.h[data[0]] > pack.cells.h[data[data.length - 1]]) {
slope = -1; // down-hill
}
}
const chartWidth = window.innerWidth-180, chartHeight = 300; // height of our land/sea profile, excluding the biomes data below
const xOffset = 80, yOffset = 80; // this is our drawing starting point from top-left (y = 0) of SVG
const chartWidth = window.innerWidth - 180,
chartHeight = 300; // height of our land/sea profile, excluding the biomes data below
const xOffset = 80,
yOffset = 80; // this is our drawing starting point from top-left (y = 0) of SVG
const biomesHeight = 40;
let lastBurgIndex = 0;
let lastBurgCell = 0;
let burgCount = 0;
let chartData = {biome:[], burg:[], cell:[], height:[], mi:1000000, ma:0, mih: 100, mah: 0, points:[]};
let chartData = {biome: [], burg: [], cell: [], height: [], mi: 1000000, ma: 0, mih: 100, mah: 0, points: []};
for (let i = 0, prevB = 0, prevH = -1; i < data.length; i++) {
let cell = data[i];
let h = pack.cells.h[cell];
if (h < 20) {
const f = pack.features[pack.cells.f[cell]];
if (f.type === "lake") h = f.height; else h = 20;
if (f.type === "lake") h = f.height;
else h = 20;
}
// check for river up-hill
@ -73,21 +84,25 @@ function showElevationProfile(data, routeLen, isRiver) {
let b = pack.cells.burg[cell];
if (b == prevB) b = 0;
else prevB = b;
if (b) { burgCount++; lastBurgIndex = i; lastBurgCell = cell; }
if (b) {
burgCount++;
lastBurgIndex = i;
lastBurgCell = cell;
}
chartData.biome[i] = pack.cells.biome[cell];
chartData.burg[i] = b;
chartData.cell[i] = cell;
let sh = getHeight(h);
chartData.height[i] = parseInt(sh.substr(0, sh.indexOf(' ')));
chartData.height[i] = parseInt(sh.substr(0, sh.indexOf(" ")));
chartData.mih = Math.min(chartData.mih, h);
chartData.mah = Math.max(chartData.mah, h);
chartData.mi = Math.min(chartData.mi, chartData.height[i]);
chartData.ma = Math.max(chartData.ma, chartData.height[i]);
}
if (lastBurgIndex != 0 && lastBurgCell == chartData.cell[data.length-1] && lastBurgIndex < data.length-1) {
chartData.burg[data.length-1] = chartData.burg[lastBurgIndex];
if (lastBurgIndex != 0 && lastBurgCell == chartData.cell[data.length - 1] && lastBurgIndex < data.length - 1) {
chartData.burg[data.length - 1] = chartData.burg[lastBurgIndex];
chartData.burg[lastBurgIndex] = 0;
}
@ -96,7 +111,7 @@ function showElevationProfile(data, routeLen, isRiver) {
function downloadCSV() {
let data = "Point,X,Y,Cell,Height,Height value,Population,Burg,Burg population,Biome,Biome color,Culture,Culture color,Religion,Religion color,Province,Province color,State,State color\n"; // headers
for (let k=0; k < chartData.points.length; k++) {
for (let k = 0; k < chartData.points.length; k++) {
let cell = chartData.cell[k];
let burg = pack.cells.burg[cell];
let biome = pack.cells.biome[cell];
@ -107,16 +122,16 @@ function showElevationProfile(data, routeLen, isRiver) {
let pop = pack.cells.pop[cell];
let h = pack.cells.h[cell];
data += k+1 + ",";
data += k + 1 + ",";
data += chartData.points[k][0] + ",";
data += chartData.points[k][1] + ",";
data += cell + ",";
data += getHeight(h) + ",";
data += h + ",";
data += rn(pop * populationRate.value) + ",";
data += rn(pop * populationRate) + ",";
if (burg) {
data += pack.burgs[burg].name + ",";
data += (pack.burgs[burg].population * populationRate.value * urbanization.value) + ",";
data += pack.burgs[burg].population * populationRate * urbanization + ",";
} else {
data += ",0,";
}
@ -142,18 +157,27 @@ function showElevationProfile(data, routeLen, isRiver) {
chartData.points = [];
let heightScale = 100 / parseInt(epScaleRange.value);
heightScale *= .9; // curves cause the heights to go slightly higher, adjust here
heightScale *= 0.9; // curves cause the heights to go slightly higher, adjust here
const xscale = d3.scaleLinear().domain([0, data.length]).range([0, chartWidth]);
const yscale = d3.scaleLinear().domain([0, chartData.ma * heightScale]).range([chartHeight, 0]);
const yscale = d3
.scaleLinear()
.domain([0, chartData.ma * heightScale])
.range([chartHeight, 0]);
for (let i=0; i<data.length; i++) {
for (let i = 0; i < data.length; i++) {
chartData.points.push([xscale(i) + xOffset, yscale(chartData.height[i]) + yOffset]);
}
document.getElementById("elevationGraph").innerHTML = "";
const chart = d3.select("#elevationGraph").append("svg").attr("width", chartWidth+120).attr("height", chartHeight+yOffset+biomesHeight).attr("id", "elevationSVG").attr("class", "epbackground");
const chart = d3
.select("#elevationGraph")
.append("svg")
.attr("width", chartWidth + 120)
.attr("height", chartHeight + yOffset + biomesHeight)
.attr("id", "elevationSVG")
.attr("class", "epbackground");
// arrow-head definition
chart.append("defs").append("marker").attr("id", "arrowhead").attr("orient", "auto").attr("markerWidth", "2").attr("markerHeight", "4").attr("refX", "0.1").attr("refY", "2").append("path").attr("d", "M0,0 V4 L2,2 Z").attr("fill", "darkgray");
@ -161,41 +185,62 @@ function showElevationProfile(data, routeLen, isRiver) {
const landdef = chart.select("defs").append("linearGradient").attr("id", "landdef").attr("x1", "0%").attr("y1", "0%").attr("x2", "0%").attr("y2", "100%");
if (chartData.mah == chartData.mih) {
landdef.append("stop").attr("offset", "0%").attr("style", "stop-color:" + getColor(chartData.mih, colors) + ";stop-opacity:1");
landdef.append("stop").attr("offset", "100%").attr("style", "stop-color:" + getColor(chartData.mah, colors) + ";stop-opacity:1");
landdef
.append("stop")
.attr("offset", "0%")
.attr("style", "stop-color:" + getColor(chartData.mih, colors) + ";stop-opacity:1");
landdef
.append("stop")
.attr("offset", "100%")
.attr("style", "stop-color:" + getColor(chartData.mah, colors) + ";stop-opacity:1");
} else {
for (let k=chartData.mah; k >= chartData.mih; k--) {
let perc = 1 - (k - chartData.mih) / (chartData.mah - chartData.mih);
landdef.append("stop").attr("offset", perc*100 + "%").attr("style", "stop-color:" + getColor(k, colors) + ";stop-opacity:1");
for (let k = chartData.mah; k >= chartData.mih; k--) {
let perc = 1 - (k - chartData.mih) / (chartData.mah - chartData.mih);
landdef
.append("stop")
.attr("offset", perc * 100 + "%")
.attr("style", "stop-color:" + getColor(k, colors) + ";stop-opacity:1");
}
}
// land
let curve = d3.line().curve(d3.curveBasis); // see https://github.com/d3/d3-shape#curves
let epCurveIndex = parseInt(epCurve.selectedIndex);
switch(epCurveIndex) {
case 0 : curve = d3.line().curve(d3.curveLinear); break;
case 1 : curve = d3.line().curve(d3.curveBasis); break;
case 2 : curve = d3.line().curve(d3.curveBundle.beta(1)); break;
case 3 : curve = d3.line().curve(d3.curveCatmullRom.alpha(0.5)); break;
case 4 : curve = d3.line().curve(d3.curveMonotoneX); break;
case 5 : curve = d3.line().curve(d3.curveNatural); break;
switch (epCurveIndex) {
case 0:
curve = d3.line().curve(d3.curveLinear);
break;
case 1:
curve = d3.line().curve(d3.curveBasis);
break;
case 2:
curve = d3.line().curve(d3.curveBundle.beta(1));
break;
case 3:
curve = d3.line().curve(d3.curveCatmullRom.alpha(0.5));
break;
case 4:
curve = d3.line().curve(d3.curveMonotoneX);
break;
case 5:
curve = d3.line().curve(d3.curveNatural);
break;
}
// copy the points so that we can add extra straight pieces, else we get curves at the ends of the chart
let extra = chartData.points.slice();
let path = curve(extra);
// this completes the right-hand side and bottom of our land "polygon"
path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(extra[extra.length-1][1]);
path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(yscale(0) + +yOffset);
path += " L" + parseInt(xscale(0) + +xOffset) +"," + parseInt(yscale(0) + +yOffset);
path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(extra[extra.length - 1][1]);
path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(yscale(0) + +yOffset);
path += " L" + parseInt(xscale(0) + +xOffset) + "," + parseInt(yscale(0) + +yOffset);
path += "Z";
chart.append("g").attr("id", "epland").append("path").attr("d", path).attr("stroke", "purple").attr("stroke-width", "0").attr("fill", "url(#landdef)");
// biome / heights
let g = chart.append("g").attr("id", "epbiomes");
const hu = heightUnit.value;
for(let k=0; k < chartData.points.length; k++) {
for (let k = 0; k < chartData.points.length; k++) {
const x = chartData.points[k][0];
const y = yOffset + chartHeight;
const c = biomesData.color[chartData.biome[k]];
@ -207,45 +252,53 @@ function showElevationProfile(data, routeLen, isRiver) {
const state = pack.cells.state[cell];
let pop = pack.cells.pop[cell];
if (chartData.burg[k]) {
pop += pack.burgs[chartData.burg[k]].population * urbanization.value;
pop += pack.burgs[chartData.burg[k]].population * urbanization;
}
const populationDesc = rn(pop * populationRate.value);
const populationDesc = rn(pop * populationRate);
const provinceDesc = province ? ", " + pack.provinces[province].name : "";
const dataTip = biomesData.name[chartData.biome[k]] +
provinceDesc +
", " + pack.states[state].name +
", " + pack.religions[religion].name +
", " + pack.cultures[culture].name +
" (height: " + chartData.height[k] + " " + hu + ", population " + populationDesc + ", cell " + chartData.cell[k] + ")";
const dataTip = biomesData.name[chartData.biome[k]] + provinceDesc + ", " + pack.states[state].name + ", " + pack.religions[religion].name + ", " + pack.cultures[culture].name + " (height: " + chartData.height[k] + " " + hu + ", population " + populationDesc + ", cell " + chartData.cell[k] + ")";
g.append("rect").attr("stroke", c).attr("fill", c).attr("x", x).attr("y", y).attr("width", xscale(1)).attr("height", 15).attr("data-tip", dataTip);
}
const xAxis = d3.axisBottom(xscale).ticks(10).tickFormat(function(d){ return (rn(d / chartData.points.length * routeLen) + " " + distanceUnitInput.value);});
const yAxis = d3.axisLeft(yscale).ticks(5).tickFormat(function(d) { return d + " " + hu; });
const xAxis = d3
.axisBottom(xscale)
.ticks(10)
.tickFormat(function (d) {
return rn((d / chartData.points.length) * routeLen) + " " + distanceUnitInput.value;
});
const yAxis = d3
.axisLeft(yscale)
.ticks(5)
.tickFormat(function (d) {
return d + " " + hu;
});
const xGrid = d3.axisBottom(xscale).ticks(10).tickSize(-chartHeight).tickFormat("");
const yGrid = d3.axisLeft(yscale).ticks(5).tickSize(-chartWidth).tickFormat("");
chart.append("g")
chart
.append("g")
.attr("id", "epxaxis")
.attr("transform", "translate(" + xOffset + "," + parseInt(chartHeight + +yOffset + 20) + ")")
.call(xAxis)
.selectAll("text")
.style("text-anchor", "center")
.attr("transform", function(d) {
return "rotate(0)" // used to rotate labels, - anti-clockwise, + clockwise
.attr("transform", function (d) {
return "rotate(0)"; // used to rotate labels, - anti-clockwise, + clockwise
});
chart.append("g")
chart
.append("g")
.attr("id", "epyaxis")
.attr("transform", "translate(" + parseInt(+xOffset-10) + "," + parseInt(+yOffset) + ")")
.attr("transform", "translate(" + parseInt(+xOffset - 10) + "," + parseInt(+yOffset) + ")")
.call(yAxis);
// add the X gridlines
chart.append("g")
chart
.append("g")
.attr("id", "epxgrid")
.attr("class", "epgrid")
.attr("stroke-dasharray", "4 1")
@ -253,7 +306,8 @@ function showElevationProfile(data, routeLen, isRiver) {
.call(xGrid);
// add the Y gridlines
chart.append("g")
chart
.append("g")
.attr("id", "epygrid")
.attr("class", "epgrid")
.attr("stroke-dasharray", "4 1")
@ -266,22 +320,33 @@ function showElevationProfile(data, routeLen, isRiver) {
const add = 15;
let xwidth = chartData.points[1][0] - chartData.points[0][0];
for (let k=0; k<chartData.points.length; k++) {
for (let k = 0; k < chartData.points.length; k++) {
if (chartData.burg[k] > 0) {
let b = chartData.burg[k];
let x1 = chartData.points[k][0]; // left side of graph by default
if (k > 0) x1 += xwidth/2; // center it if not first
if (k == chartData.points.length-1) x1 = chartWidth + xOffset; // right part of graph
y1+=add;
if (k > 0) x1 += xwidth / 2; // center it if not first
if (k == chartData.points.length - 1) x1 = chartWidth + xOffset; // right part of graph
y1 += add;
if (y1 >= yOffset) y1 = add;
// burg name
g.append("text").attr("id", "ep" + b).attr("class", "epburglabel").attr("x", x1).attr("y", y1).attr("text-anchor", "middle");
g.append("text")
.attr("id", "ep" + b)
.attr("class", "epburglabel")
.attr("x", x1)
.attr("y", y1)
.attr("text-anchor", "middle");
document.getElementById("ep" + b).innerHTML = pack.burgs[b].name;
// arrow from burg name to graph line
g.append("path").attr("id", "eparrow" + b).attr("d", "M" + x1.toString() + "," + (y1+3).toString() + "L" + x1.toString() + "," + parseInt(chartData.points[k][1]-3).toString()).attr("stroke", "darkgray").attr("fill", "lightgray").attr("stroke-width", "1").attr("marker-end", "url(#arrowhead)");
g.append("path")
.attr("id", "eparrow" + b)
.attr("d", "M" + x1.toString() + "," + (y1 + 3).toString() + "L" + x1.toString() + "," + parseInt(chartData.points[k][1] - 3).toString())
.attr("stroke", "darkgray")
.attr("fill", "lightgray")
.attr("stroke-width", "1")
.attr("marker-end", "url(#arrowhead)");
}
}
}

View file

@ -1,23 +1,23 @@
// Module to store general UI functions
"use strict";
'use strict';
// fit full-screen map if window is resized
$(window).resize(function(e) {
if (localStorage.getItem("mapWidth") && localStorage.getItem("mapHeight")) return;
$(window).resize(function (e) {
if (localStorage.getItem('mapWidth') && localStorage.getItem('mapHeight')) return;
mapWidthInput.value = window.innerWidth;
mapHeightInput.value = window.innerHeight;
changeMapSize();
});
window.onbeforeunload = () => "Are you sure you want to navigate away?";
window.onbeforeunload = () => 'Are you sure you want to navigate away?';
// Tooltips
const tooltip = document.getElementById("tooltip");
const tooltip = document.getElementById('tooltip');
// show tip for non-svg elemets with data-tip
document.getElementById("dialogs").addEventListener("mousemove", showDataTip);
document.getElementById("optionsContainer").addEventListener("mousemove", showDataTip);
document.getElementById("exitCustomization").addEventListener("mousemove", showDataTip);
document.getElementById('dialogs').addEventListener('mousemove', showDataTip);
document.getElementById('optionsContainer').addEventListener('mousemove', showDataTip);
document.getElementById('exitCustomization').addEventListener('mousemove', showDataTip);
/**
* @param {string} tip Tooltip text
@ -25,15 +25,15 @@ document.getElementById("exitCustomization").addEventListener("mousemove", showD
* @param {string} type Message type (color): error, warn, success
* @param {number} time Timeout to auto hide, ms
*/
function tip(tip = "Tip is undefined", main, type, time) {
function tip(tip = 'Tip is undefined', main, type, time) {
tooltip.innerHTML = tip;
tooltip.style.background = "linear-gradient(0.1turn, #ffffff00, #5e5c5c80, #ffffff00)";
if (type === "error") tooltip.style.background = "linear-gradient(0.1turn, #ffffff00, #e11d1dcc, #ffffff00)"; else
if (type === "warn") tooltip.style.background = "linear-gradient(0.1turn, #ffffff00, #be5d08cc, #ffffff00)"; else
if (type === "success") tooltip.style.background = "linear-gradient(0.1turn, #ffffff00, #127912cc, #ffffff00)";
tooltip.style.background = 'linear-gradient(0.1turn, #ffffff00, #5e5c5c80, #ffffff00)';
if (type === 'error') tooltip.style.background = 'linear-gradient(0.1turn, #ffffff00, #e11d1dcc, #ffffff00)';
else if (type === 'warn') tooltip.style.background = 'linear-gradient(0.1turn, #ffffff00, #be5d08cc, #ffffff00)';
else if (type === 'success') tooltip.style.background = 'linear-gradient(0.1turn, #ffffff00, #127912cc, #ffffff00)';
if (main) tooltip.dataset.main = tip; // set main tip
if (time) setTimeout(() => tooltip.dataset.main = "", time); // clear main in some time
if (time) setTimeout(() => (tooltip.dataset.main = ''), time); // clear main in some time
}
function showMainTip() {
@ -41,8 +41,8 @@ function showMainTip() {
}
function clearMainTip() {
tooltip.dataset.main = "";
tooltip.innerHTML = "";
tooltip.dataset.main = '';
tooltip.innerHTML = '';
}
// show tip at the bottom of the screen, consider possible translation
@ -62,7 +62,8 @@ function mouseMove() {
if (i === undefined) return;
showNotes(d3.event, i);
const g = findGridCell(point[0], point[1]); // grid cell id
if (tooltip.dataset.main) showMainTip(); else showMapTooltip(point, d3.event, i, g);
if (tooltip.dataset.main) showMainTip();
else showMapTooltip(point, d3.event, i, g);
if (cellInfo.offsetParent) updateCellInfo(point, i, g);
}
@ -70,24 +71,24 @@ function mouseMove() {
function showNotes(e, i) {
if (notesEditor.offsetParent) return;
let id = e.target.id || e.target.parentNode.id || e.target.parentNode.parentNode.id;
if (e.target.parentNode.parentNode.id === "burgLabels") id = "burg" + e.target.dataset.id; else
if (e.target.parentNode.parentNode.id === "burgIcons") id = "burg" + e.target.dataset.id;
if (e.target.parentNode.parentNode.id === 'burgLabels') id = 'burg' + e.target.dataset.id;
else if (e.target.parentNode.parentNode.id === 'burgIcons') id = 'burg' + e.target.dataset.id;
const note = notes.find(note => note.id === id);
if (note !== undefined && note.legend !== "") {
document.getElementById("notes").style.display = "block";
document.getElementById("notesHeader").innerHTML = note.name;
document.getElementById("notesBody").innerHTML = note.legend;
const note = notes.find((note) => note.id === id);
if (note !== undefined && note.legend !== '') {
document.getElementById('notes').style.display = 'block';
document.getElementById('notesHeader').innerHTML = note.name;
document.getElementById('notesBody').innerHTML = note.legend;
} else if (!options.pinNotes) {
document.getElementById("notes").style.display = "none";
document.getElementById("notesHeader").innerHTML = "";
document.getElementById("notesBody").innerHTML = "";
document.getElementById('notes').style.display = 'none';
document.getElementById('notesHeader').innerHTML = '';
document.getElementById('notesBody').innerHTML = '';
}
}
// show viewbox tooltip if main tooltip is blank
function showMapTooltip(point, e, i, g) {
tip(""); // clear tip
tip(''); // clear tip
const path = e.composedPath ? e.composedPath() : getComposedPath(e.target); // apply polyfill
if (!path[path.length - 8]) return;
const group = path[path.length - 7].id;
@ -95,16 +96,14 @@ function showMapTooltip(point, e, i, g) {
const land = pack.cells.h[i] >= 20;
// specific elements
if (group === "armies") {
tip(e.target.parentNode.dataset.name + ". Click to edit");
if (group === 'armies') {
tip(e.target.parentNode.dataset.name + '. Click to edit');
return;
}
if (group === "emblems" && e.target.tagName === "use") {
if (group === 'emblems' && e.target.tagName === 'use') {
const parent = e.target.parentNode;
const [g, type] = parent.id === "burgEmblems" ? [pack.burgs, "burg"] :
parent.id === "provinceEmblems" ? [pack.provinces, "province"] :
[pack.states, "state"];
const [g, type] = parent.id === 'burgEmblems' ? [pack.burgs, 'burg'] : parent.id === 'provinceEmblems' ? [pack.provinces, 'province'] : [pack.states, 'state'];
const i = +e.target.dataset.i;
if (event.shiftKey) highlightEmblemElement(type, g[i]);
@ -116,126 +115,168 @@ function showMapTooltip(point, e, i, g) {
return;
}
if (group === "goods") {
if (group === 'goods') {
const id = +e.target.dataset.i;
const resource = pack.resources.find(resource => resource.i === id);
tip("Resource: " + resource.name);
const resource = pack.resources.find((resource) => resource.i === id);
tip('Resource: ' + resource.name);
return;
}
if (group === "rivers") {
if (group === 'rivers') {
const river = +e.target.id.slice(5);
const r = pack.rivers.find(r => r.i === river);
const name = r ? r.name + " " + r.type : "";
tip(name + ". Click to edit");
const r = pack.rivers.find((r) => r.i === river);
const name = r ? r.name + ' ' + r.type : '';
tip(name + '. Click to edit');
if (riversOverview.offsetParent) highlightEditorLine(riversOverview, river, 5000);
return;
}
if (group === "routes") {tip("Click to edit the Route"); return;}
if (group === "terrain") {tip("Click to edit the Relief Icon"); return;}
if (subgroup === "burgLabels" || subgroup === "burgIcons") {
if (group === 'routes') {
tip('Click to edit the Route');
return;
}
if (group === 'terrain') {
tip('Click to edit the Relief Icon');
return;
}
if (subgroup === 'burgLabels' || subgroup === 'burgIcons') {
const burg = +path[path.length - 10].dataset.id;
const b = pack.burgs[burg];
const population = si(b.population * populationRate.value * urbanization.value);
const population = si(b.population * populationRate * urbanization);
tip(`${b.name}. Population: ${population}. Click to edit`);
if (burgsOverview.offsetParent) highlightEditorLine(burgsOverview, burg, 5000);
return;
}
if (group === "labels") {tip("Click to edit the Label"); return;}
if (group === "markers") {tip("Click to edit the Marker"); return;}
if (group === "ruler") {
const tag = e.target.tagName;
const className = e.target.getAttribute("class");
if (tag === "circle" && className === "edge") {tip("Drag to adjust. Hold Ctrl and drag to add a point. Click to remove the point"); return;}
if (tag === "circle" && className === "control") {tip("Drag to adjust. Hold Shifta and drag to keep axial direction. Click to remove the point"); return;}
if (tag === "circle") {tip("Drag to adjust the measurer"); return;}
if (tag === "polyline") {tip("Click on drag to add a control point"); return;}
if (tag === "path") {tip("Drag to move the measurer"); return;}
if (tag === "text") {tip("Drag to move, click to remove the measurer"); return;}
if (group === 'labels') {
tip('Click to edit the Label');
return;
}
if (subgroup === "burgIcons") {tip("Click to edit the Burg"); return;}
if (subgroup === "burgLabels") {tip("Click to edit the Burg"); return;}
if (group === "lakes" && !land) {
if (group === 'markers') {
tip('Click to edit the Marker');
return;
}
if (group === 'ruler') {
const tag = e.target.tagName;
const className = e.target.getAttribute('class');
if (tag === 'circle' && className === 'edge') {
tip('Drag to adjust. Hold Ctrl and drag to add a point. Click to remove the point');
return;
}
if (tag === 'circle' && className === 'control') {
tip('Drag to adjust. Hold Shifta and drag to keep axial direction. Click to remove the point');
return;
}
if (tag === 'circle') {
tip('Drag to adjust the measurer');
return;
}
if (tag === 'polyline') {
tip('Click on drag to add a control point');
return;
}
if (tag === 'path') {
tip('Drag to move the measurer');
return;
}
if (tag === 'text') {
tip('Drag to move, click to remove the measurer');
return;
}
}
if (subgroup === 'burgIcons') {
tip('Click to edit the Burg');
return;
}
if (subgroup === 'burgLabels') {
tip('Click to edit the Burg');
return;
}
if (group === 'lakes' && !land) {
const lakeId = +e.target.dataset.f;
const name = pack.features[lakeId]?.name;
const fullName = subgroup === "freshwater" ? name : name + " " + subgroup;
tip(`${fullName} lake. Click to edit`); return;
const fullName = subgroup === 'freshwater' ? name : name + ' ' + subgroup;
tip(`${fullName} lake. Click to edit`);
return;
}
if (group === "coastline") {tip("Click to edit the coastline"); return;}
if (group === "zones") {
const zone = path[path.length-8];
if (group === 'coastline') {
tip('Click to edit the coastline');
return;
}
if (group === 'zones') {
const zone = path[path.length - 8];
tip(zone.dataset.description);
if (zonesEditor.offsetParent) highlightEditorLine(zonesEditor, zone.id, 5000);
return;
}
if (group === "ice") {tip("Click to edit the Ice"); return;}
if (group === 'ice') {
tip('Click to edit the Ice');
return;
}
// covering elements
if (layerIsOn("togglePrec") && land) tip("Annual Precipitation: "+ getFriendlyPrecipitation(i)); else
if (layerIsOn("togglePopulation")) tip(getPopulationTip(i)); else
if (layerIsOn("toggleTemp")) tip("Temperature: " + convertTemperature(grid.cells.temp[g])); else
if (layerIsOn("toggleBiomes") && pack.cells.biome[i]) {
const biome = pack.cells.biome[i]
tip("Biome: " + biomesData.name[biome]);
if (layerIsOn('togglePrec') && land) tip('Annual Precipitation: ' + getFriendlyPrecipitation(i));
else if (layerIsOn('togglePopulation')) tip(getPopulationTip(i));
else if (layerIsOn('toggleTemp')) tip('Temperature: ' + convertTemperature(grid.cells.temp[g]));
else if (layerIsOn('toggleBiomes') && pack.cells.biome[i]) {
const biome = pack.cells.biome[i];
tip('Biome: ' + biomesData.name[biome]);
if (biomesEditor.offsetParent) highlightEditorLine(biomesEditor, biome);
} else
if (layerIsOn("toggleReligions") && pack.cells.religion[i]) {
} else if (layerIsOn('toggleReligions') && pack.cells.religion[i]) {
const religion = pack.cells.religion[i];
const r = pack.religions[religion];
const type = r.type === "Cult" || r.type == "Heresy" ? r.type : r.type + " religion";
tip(type + ": " + r.name);
const type = r.type === 'Cult' || r.type == 'Heresy' ? r.type : r.type + ' religion';
tip(type + ': ' + r.name);
if (religionsEditor.offsetParent) highlightEditorLine(religionsEditor, religion);
} else
if (pack.cells.state[i] && (layerIsOn("toggleProvinces") || layerIsOn("toggleStates"))) {
} else if (pack.cells.state[i] && (layerIsOn('toggleProvinces') || layerIsOn('toggleStates'))) {
const state = pack.cells.state[i];
const stateName = pack.states[state].fullName;
const province = pack.cells.province[i];
const prov = province ? pack.provinces[province].fullName + ", " : "";
const prov = province ? pack.provinces[province].fullName + ', ' : '';
tip(prov + stateName);
if (statesEditor.offsetParent) highlightEditorLine(statesEditor, state);
if (diplomacyEditor.offsetParent) highlightEditorLine(diplomacyEditor, state);
if (militaryOverview.offsetParent) highlightEditorLine(militaryOverview, state);
if (provincesEditor.offsetParent) highlightEditorLine(provincesEditor, province);
} else
if (layerIsOn("toggleCultures") && pack.cells.culture[i]) {
} else if (layerIsOn('toggleCultures') && pack.cells.culture[i]) {
const culture = pack.cells.culture[i];
tip("Culture: " + pack.cultures[culture].name);
tip('Culture: ' + pack.cultures[culture].name);
if (culturesEditor.offsetParent) highlightEditorLine(culturesEditor, culture);
} else
if (layerIsOn("toggleHeight")) tip("Height: " + getFriendlyHeight(point));
} else if (layerIsOn('toggleHeight')) tip('Height: ' + getFriendlyHeight(point));
}
function highlightEditorLine(editor, id, timeout = 15000) {
Array.from(editor.getElementsByClassName("states hovered")).forEach(el => el.classList.remove("hovered")); // clear all hovered
const hovered = Array.from(editor.querySelectorAll("div")).find(el => el.dataset.id == id);
if (hovered) hovered.classList.add("hovered"); // add hovered class
if (timeout) setTimeout(() => {hovered && hovered.classList.remove("hovered")}, timeout);
Array.from(editor.getElementsByClassName('states hovered')).forEach((el) => el.classList.remove('hovered')); // clear all hovered
const hovered = Array.from(editor.querySelectorAll('div')).find((el) => el.dataset.id == id);
if (hovered) hovered.classList.add('hovered'); // add hovered class
if (timeout)
setTimeout(() => {
hovered && hovered.classList.remove('hovered');
}, timeout);
}
// get cell info on mouse move
function updateCellInfo(point, i, g) {
const cells = pack.cells;
const x = infoX.innerHTML = rn(point[0]);
const y = infoY.innerHTML = rn(point[1]);
const x = (infoX.innerHTML = rn(point[0]));
const y = (infoY.innerHTML = rn(point[1]));
const f = cells.f[i];
infoLat.innerHTML = toDMS(mapCoordinates.latN - (y / graphHeight) * mapCoordinates.latT, "lat");
infoLon.innerHTML = toDMS(mapCoordinates.lonW + (x / graphWidth) * mapCoordinates.lonT, "lon");
infoLat.innerHTML = toDMS(mapCoordinates.latN - (y / graphHeight) * mapCoordinates.latT, 'lat');
infoLon.innerHTML = toDMS(mapCoordinates.lonW + (x / graphWidth) * mapCoordinates.lonT, 'lon');
infoCell.innerHTML = i;
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
infoArea.innerHTML = cells.area[i] ? si(cells.area[i] * distanceScaleInput.value ** 2) + unit : "n/a";
const unit = areaUnit.value === 'square' ? ' ' + distanceUnitInput.value + '²' : ' ' + areaUnit.value;
infoArea.innerHTML = cells.area[i] ? si(cells.area[i] * distanceScaleInput.value ** 2) + unit : 'n/a';
infoEvelation.innerHTML = getElevation(pack.features[f], pack.cells.h[i]);
infoDepth.innerHTML = getDepth(pack.features[f], pack.cells.h[i], point);
infoTemp.innerHTML = convertTemperature(grid.cells.temp[g]);
infoPrec.innerHTML = cells.h[i] >= 20 ? getFriendlyPrecipitation(i) : "n/a";
infoRiver.innerHTML = cells.h[i] >= 20 && cells.r[i] ? getRiverInfo(cells.r[i]) : "no";
infoState.innerHTML = cells.h[i] >= 20 ? cells.state[i] ? `${pack.states[cells.state[i]].fullName} (${cells.state[i]})` : "neutral lands (0)" : "no";
infoProvince.innerHTML = cells.province[i] ? `${pack.provinces[cells.province[i]].fullName} (${cells.province[i]})` : "no";
infoCulture.innerHTML = cells.culture[i] ? `${pack.cultures[cells.culture[i]].name} (${cells.culture[i]})` : "no";
infoReligion.innerHTML = cells.religion[i] ? `${pack.religions[cells.religion[i]].name} (${cells.religion[i]})` : "no";
infoPrec.innerHTML = cells.h[i] >= 20 ? getFriendlyPrecipitation(i) : 'n/a';
infoRiver.innerHTML = cells.h[i] >= 20 && cells.r[i] ? getRiverInfo(cells.r[i]) : 'no';
infoState.innerHTML = cells.h[i] >= 20 ? (cells.state[i] ? `${pack.states[cells.state[i]].fullName} (${cells.state[i]})` : 'neutral lands (0)') : 'no';
infoProvince.innerHTML = cells.province[i] ? `${pack.provinces[cells.province[i]].fullName} (${cells.province[i]})` : 'no';
infoCulture.innerHTML = cells.culture[i] ? `${pack.cultures[cells.culture[i]].name} (${cells.culture[i]})` : 'no';
infoReligion.innerHTML = cells.religion[i] ? `${pack.religions[cells.religion[i]].name} (${cells.religion[i]})` : 'no';
infoPopulation.innerHTML = getFriendlyPopulation(i);
infoBurg.innerHTML = cells.burg[i] ? pack.burgs[cells.burg[i]].name + " (" + cells.burg[i] + ")" : "no";
infoFeature.innerHTML = f ? pack.features[f].group + " (" + f + ")" : "n/a";
infoBurg.innerHTML = cells.burg[i] ? pack.burgs[cells.burg[i]].name + ' (' + cells.burg[i] + ')' : 'no';
infoFeature.innerHTML = f ? pack.features[f].group + ' (' + f + ')' : 'n/a';
infoBiome.innerHTML = biomesData.name[cells.biome[i]];
}
@ -245,23 +286,29 @@ function toDMS(coord, c) {
const minutesNotTruncated = (Math.abs(coord) - degrees) * 60;
const minutes = Math.floor(minutesNotTruncated);
const seconds = Math.floor((minutesNotTruncated - minutes) * 60);
const cardinal = c === "lat" ? coord >= 0 ? "N" : "S" : coord >= 0 ? "E" : "W";
return degrees + "° " + minutes + " " + seconds + "″ " + cardinal;
const cardinal = c === 'lat' ? (coord >= 0 ? 'N' : 'S') : coord >= 0 ? 'E' : 'W';
return degrees + '° ' + minutes + ' ' + seconds + '″ ' + cardinal;
}
// get surface elevation
function getElevation(f, h) {
if (f.land) return getHeight(h) + " (" + h + ")"; // land: usual height
if (f.border) return "0 " + heightUnit.value; // ocean: 0
if (f.type === "lake") return getHeight(f.height) + " (" + f.height + ")"; // lake: defined on river generation
if (f.land) return getHeight(h) + ' (' + h + ')'; // land: usual height
if (f.border) return '0 ' + heightUnit.value; // ocean: 0
if (f.type === 'lake') return getHeight(f.height) + ' (' + f.height + ')'; // lake: defined on river generation
}
// get water depth
function getDepth(f, h, p) {
if (f.land) return "0 " + heightUnit.value; // land: 0
if (!f.border) return getHeight(h, "abs"); // lake: pack abs height
if (f.land) return '0 ' + heightUnit.value; // land: 0
// lake: difference between surface and bottom
const gridH = grid.cells.h[findGridCell(p[0], p[1])];
return getHeight(gridH, "abs"); // ocean: grig height
if (f.type === 'lake') {
const depth = gridH === 19 ? f.height / 2 : gridH;
return getHeight(depth, 'abs');
}
return getHeight(gridH, 'abs'); // ocean: grid height
}
// get user-friendly (real-world) height value from map data
@ -275,107 +322,139 @@ function getFriendlyHeight(p) {
function getHeight(h, abs) {
const unit = heightUnit.value;
let unitRatio = 3.281; // default calculations are in feet
if (unit === "m") unitRatio = 1; // if meter
else if (unit === "f") unitRatio = 0.5468; // if fathom
if (unit === 'm') unitRatio = 1;
// if meter
else if (unit === 'f') unitRatio = 0.5468; // if fathom
let height = -990;
if (h >= 20) height = Math.pow(h - 18, +heightExponentInput.value);
else if (h < 20 && h > 0) height = (h - 20) / h * 50;
else if (h < 20 && h > 0) height = ((h - 20) / h) * 50;
if (abs) height = Math.abs(height);
return rn(height * unitRatio) + " " + unit;
return rn(height * unitRatio) + ' ' + unit;
}
// get user-friendly (real-world) precipitation value from map data
function getFriendlyPrecipitation(i) {
const prec = grid.cells.prec[pack.cells.g[i]];
return prec * 100 + " mm";
return prec * 100 + ' mm';
}
function getRiverInfo(id) {
const r = pack.rivers.find(r => r.i == id);
return r ? `${r.name} ${r.type} (${id})` : "n/a";
const r = pack.rivers.find((r) => r.i == id);
return r ? `${r.name} ${r.type} (${id})` : 'n/a';
}
function getCellPopulation(i) {
const rural = pack.cells.pop[i] * populationRate.value;
const urban = pack.cells.burg[i] ? pack.burgs[pack.cells.burg[i]].population * populationRate.value * urbanization.value : 0;
const rural = pack.cells.pop[i] * populationRate;
const urban = pack.cells.burg[i] ? pack.burgs[pack.cells.burg[i]].population * populationRate * urbanization : 0;
return [rural, urban];
}
// get user-friendly (real-world) population value from map data
function getFriendlyPopulation(i) {
const [rural, urban] = getCellPopulation(i);
return `${si(rural+urban)} (${si(rural)} rural, urban ${si(urban)})`;
return `${si(rural + urban)} (${si(rural)} rural, urban ${si(urban)})`;
}
function getPopulationTip(i) {
const [rural, urban] = getCellPopulation(i);
return `Cell population: ${si(rural+urban)}; Rural: ${si(rural)}; Urban: ${si(urban)}`;
return `Cell population: ${si(rural + urban)}; Rural: ${si(rural)}; Urban: ${si(urban)}`;
}
function highlightEmblemElement(type, el) {
const i = el.i, cells = pack.cells;
const animation = d3.transition().duration(1000).ease(d3.easeSinIn);
const i = el.i,
cells = pack.cells;
const animation = d3.transition().duration(1000).ease(d3.easeSinIn);
if (type === "burg") {
const {x, y} = el;
debug.append("circle").attr("cx", x).attr("cy", y).attr("r", 0)
.attr("fill", "none").attr("stroke", "#d0240f").attr("stroke-width", 1).attr("opacity", 1)
.transition(animation).attr("r", 20).attr("opacity", .1).attr("stroke-width", 0).remove();
return;
}
if (type === 'burg') {
const {x, y} = el;
debug
.append('circle')
.attr('cx', x)
.attr('cy', y)
.attr('r', 0)
.attr('fill', 'none')
.attr('stroke', '#d0240f')
.attr('stroke-width', 1)
.attr('opacity', 1)
.transition(animation)
.attr('r', 20)
.attr('opacity', 0.1)
.attr('stroke-width', 0)
.remove();
return;
}
const [x, y] = el.pole || pack.cells.p[el.center];
const obj = type === "state" ? cells.state : cells.province;
const borderCells = cells.i.filter(id => obj[id] === i && cells.c[id].some(n => obj[n] !== i));
const data = Array.from(borderCells).filter((c, i) => !(i%2)).map(i => cells.p[i]).map(i => [i[0], i[1], Math.hypot(i[0]-x, i[1]-y)]);
const [x, y] = el.pole || pack.cells.p[el.center];
const obj = type === 'state' ? cells.state : cells.province;
const borderCells = cells.i.filter((id) => obj[id] === i && cells.c[id].some((n) => obj[n] !== i));
const data = Array.from(borderCells)
.filter((c, i) => !(i % 2))
.map((i) => cells.p[i])
.map((i) => [i[0], i[1], Math.hypot(i[0] - x, i[1] - y)]);
debug.selectAll("line").data(data).enter().append("line")
.attr("x1", x).attr("y1", y).attr("x2", d => d[0]).attr("y2", d => d[1])
.attr("stroke", "#d0240f").attr("stroke-width", .5).attr("opacity", .2)
.attr("stroke-dashoffset", d => d[2]).attr("stroke-dasharray", d => d[2])
.transition(animation).attr("stroke-dashoffset", 0).attr("opacity", 1)
.transition(animation).delay(1000).attr("stroke-dashoffset", d => d[2]).attr("opacity", 0).remove();
debug
.selectAll('line')
.data(data)
.enter()
.append('line')
.attr('x1', x)
.attr('y1', y)
.attr('x2', (d) => d[0])
.attr('y2', (d) => d[1])
.attr('stroke', '#d0240f')
.attr('stroke-width', 0.5)
.attr('opacity', 0.2)
.attr('stroke-dashoffset', (d) => d[2])
.attr('stroke-dasharray', (d) => d[2])
.transition(animation)
.attr('stroke-dashoffset', 0)
.attr('opacity', 1)
.transition(animation)
.delay(1000)
.attr('stroke-dashoffset', (d) => d[2])
.attr('opacity', 0)
.remove();
}
// assign lock behavior
document.querySelectorAll("[data-locked]").forEach(function(e) {
e.addEventListener("mouseover", function(event) {
if (this.className === "icon-lock") tip("Click to unlock the option and allow it to be randomized on new map generation");
else tip("Click to lock the option and always use the current value on new map generation");
document.querySelectorAll('[data-locked]').forEach(function (e) {
e.addEventListener('mouseover', function (event) {
if (this.className === 'icon-lock') tip('Click to unlock the option and allow it to be randomized on new map generation');
else tip('Click to lock the option and always use the current value on new map generation');
event.stopPropagation();
});
e.addEventListener("click", function() {
const id = (this.id).slice(5);
if (this.className === "icon-lock") unlock(id);
e.addEventListener('click', function () {
const id = this.id.slice(5);
if (this.className === 'icon-lock') unlock(id);
else lock(id);
});
});
// lock option
function lock(id) {
const input = document.querySelector("[data-stored='"+id+"']");
const input = document.querySelector("[data-stored='" + id + "']");
if (input) localStorage.setItem(id, input.value);
const el = document.getElementById("lock_" + id);
if(!el) return;
const el = document.getElementById('lock_' + id);
if (!el) return;
el.dataset.locked = 1;
el.className = "icon-lock";
el.className = 'icon-lock';
}
// unlock option
function unlock(id) {
localStorage.removeItem(id);
const el = document.getElementById("lock_" + id);
if(!el) return;
const el = document.getElementById('lock_' + id);
if (!el) return;
el.dataset.locked = 0;
el.className = "icon-lock-open";
el.className = 'icon-lock-open';
}
// check if option is locked
function locked(id) {
const lockEl = document.getElementById("lock_" + id);
const lockEl = document.getElementById('lock_' + id);
return lockEl.dataset.locked == 1;
}
@ -385,16 +464,16 @@ function stored(option) {
}
// assign skeaker behaviour
Array.from(document.getElementsByClassName("speaker")).forEach(el => {
Array.from(document.getElementsByClassName('speaker')).forEach((el) => {
const input = el.previousElementSibling;
el.addEventListener("click", () => speak(input.value));
el.addEventListener('click', () => speak(input.value));
});
function speak(text) {
const speaker = new SpeechSynthesisUtterance(text);
const voices = speechSynthesis.getVoices();
if (voices.length) {
const voiceId = +document.getElementById("speakerVoice").value;
const voiceId = +document.getElementById('speakerVoice').value;
speaker.voice = voices[voiceId];
}
speechSynthesis.speak(speaker);
@ -402,21 +481,21 @@ function speak(text) {
// apply drop-down menu option. If the value is not in options, add it
function applyOption(select, id, name = id) {
const custom = !Array.from(select.options).some(o => o.value == id);
const custom = !Array.from(select.options).some((o) => o.value == id);
if (custom) select.options.add(new Option(name, id));
select.value = id;
}
// show info about the generator in a popup
function showInfo() {
const Discord = link("https://discordapp.com/invite/X7E84HU", "Discord");
const Reddit = link("https://www.reddit.com/r/FantasyMapGenerator", "Reddit")
const Patreon = link("https://www.patreon.com/azgaar", "Patreon");
const Trello = link("https://trello.com/b/7x832DG4/fantasy-map-generator", "Trello");
const Armoria = link("https://azgaar.github.io/Armoria", "Armoria");
const Discord = link('https://discordapp.com/invite/X7E84HU', 'Discord');
const Reddit = link('https://www.reddit.com/r/FantasyMapGenerator', 'Reddit');
const Patreon = link('https://www.patreon.com/azgaar', 'Patreon');
const Trello = link('https://trello.com/b/7x832DG4/fantasy-map-generator', 'Trello');
const Armoria = link('https://azgaar.github.io/Armoria', 'Armoria');
const QuickStart = link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Quick-Start-Tutorial", "Quick start tutorial");
const QAA = link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Q&A", "Q&A page");
const QuickStart = link('https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Quick-Start-Tutorial', 'Quick start tutorial');
const QAA = link('https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Q&A', 'Q&A page');
alertMessage.innerHTML = `
<b>Fantasy Map Generator</b> (FMG) is an open-source application, it means the code is published an anyone can use it.
@ -434,32 +513,39 @@ function showInfo() {
<b>Links:</b>
<ul style="columns:2">
<li>${link("https://github.com/Azgaar/Fantasy-Map-Generator", "GitHub repository")}</li>
<li>${link("https://github.com/Azgaar/Fantasy-Map-Generator/blob/master/LICENSE", "License")}</li>
<li>${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog", "Changelog")}</li>
<li>${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys", "Hotkeys")}</li>
<li>${link('https://github.com/Azgaar/Fantasy-Map-Generator', 'GitHub repository')}</li>
<li>${link('https://github.com/Azgaar/Fantasy-Map-Generator/blob/master/LICENSE', 'License')}</li>
<li>${link('https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog', 'Changelog')}</li>
<li>${link('https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys', 'Hotkeys')}</li>
</ul>`;
$("#alert").dialog({resizable: false, title: document.title, width: "28em",
buttons: {OK: function() {$(this).dialog("close");}},
position: {my: "center", at: "center", of: "svg"}
$('#alert').dialog({
resizable: false,
title: document.title,
width: '28em',
buttons: {
OK: function () {
$(this).dialog('close');
}
},
position: {my: 'center', at: 'center', of: 'svg'}
});
}
// prevent default browser behavior for FMG-used hotkeys
document.addEventListener("keydown", event => {
document.addEventListener('keydown', (event) => {
if (event.altKey && event.keyCode !== 18) event.preventDefault(); // disallow alt key combinations
if (event.ctrlKey && event.code === "KeyS") event.preventDefault(); // disallow CTRL + C
if (event.ctrlKey && event.code === 'KeyS') event.preventDefault(); // disallow CTRL + C
if ([112, 113, 117, 120, 9].includes(event.keyCode)) event.preventDefault(); // F1, F2, F6, F9, Tab
});
// Hotkeys, see github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys
document.addEventListener("keyup", event => {
document.addEventListener('keyup', (event) => {
if (!window.closeDialogs) return; // not all modules are loaded
const canvas3d = document.getElementById("canvas3d"); // check if 3d mode is active
const canvas3d = document.getElementById('canvas3d'); // check if 3d mode is active
const active = document.activeElement.tagName;
if (active === "INPUT" || active === "SELECT" || active === "TEXTAREA") return; // don't trigger if user inputs a text
if (active === "DIV" && document.activeElement.contentEditable === "true") return; // don't trigger if user inputs a text
if (active === 'INPUT' || active === 'SELECT' || active === 'TEXTAREA') return; // don't trigger if user inputs a text
if (active === 'DIV' && document.activeElement.contentEditable === 'true') return; // don't trigger if user inputs a text
event.stopPropagation();
const key = event.keyCode;
@ -467,95 +553,174 @@ document.addEventListener("keyup", event => {
const shift = event.shiftKey || key === 16;
const alt = event.altKey || key === 18;
if (key === 112) showInfo(); // "F1" to show info
else if (key === 113) regeneratePrompt(); // "F2" for new map
else if (key === 113) regeneratePrompt(); // "F2" for a new map
else if (key === 117) quickSave(); // "F6" for quick save
else if (key === 120) quickLoad(); // "F9" for quick load
else if (key === 9) toggleOptions(event); // Tab to toggle options
else if (key === 27) {closeDialogs(); hideOptions();} // Escape to close all dialogs
else if (key === 46) removeElementOnKey(); // "Delete" to remove the selected element
else if (key === 79 && canvas3d) toggle3dOptions(); // "O" to toggle 3d options
else if (ctrl && key === 81) toggleSaveReminder(); // Ctrl + "Q" to toggle save reminder
else if (ctrl && key === 83) saveMap(); // Ctrl + "S" to save .map file
else if (undo.offsetParent && ctrl && key === 90) undo.click(); // Ctrl + "Z" to undo
else if (redo.offsetParent && ctrl && key === 89) redo.click(); // Ctrl + "Y" to redo
else if (shift && key === 72) editHeightmap(); // Shift + "H" to edit Heightmap
else if (shift && key === 66) editBiomes(); // Shift + "B" to edit Biomes
else if (shift && key === 83) editStates(); // Shift + "S" to edit States
else if (shift && key === 80) editProvinces(); // Shift + "P" to edit Provinces
else if (shift && key === 68) editDiplomacy(); // Shift + "D" to edit Diplomacy
else if (shift && key === 67) editCultures(); // Shift + "C" to edit Cultures
else if (shift && key === 78) editNamesbase(); // Shift + "N" to edit Namesbase
else if (shift && key === 90) editZones(); // Shift + "Z" to edit Zones
else if (shift && key === 82) editReligions(); // Shift + "R" to edit Religions
else if (shift && key === 81) editResources(); // Shift + "Q" to edit Resources
else if (shift && key === 89) openEmblemEditor(); // Shift + "Y" to edit Emblems
else if (shift && key === 87) editUnits(); // Shift + "W" to edit Units
else if (shift && key === 79) editNotes(); // Shift + "O" to edit Notes
else if (shift && key === 84) overviewBurgs(); // Shift + "T" to open Burgs overview
else if (shift && key === 86) overviewRivers(); // Shift + "V" to open Rivers overview
else if (shift && key === 77) overviewMilitary(); // Shift + "M" to open Military overview
else if (shift && key === 69) viewCellDetails(); // Shift + "E" to open Cell Details
else if (shift && key === 49) toggleAddBurg(); // Shift + "1" to click to add Burg
else if (shift && key === 50) toggleAddLabel(); // Shift + "2" to click to add Label
else if (shift && key === 51) toggleAddRiver(); // Shift + "3" to click to add River
else if (shift && key === 52) toggleAddRoute(); // Shift + "4" to click to add Route
else if (shift && key === 53) toggleAddMarker(); // Shift + "5" to click to add Marker
else if (alt && key === 66) console.table(pack.burgs); // Alt + "B" to log burgs data
else if (alt && key === 83) console.table(pack.states); // Alt + "S" to log states data
else if (alt && key === 67) console.table(pack.cultures); // Alt + "C" to log cultures data
else if (alt && key === 82) console.table(pack.religions); // Alt + "R" to log religions data
else if (alt && key === 70) console.table(pack.features); // Alt + "F" to log features data
else if (key === 88) toggleTexture(); // "X" to toggle Texture layer
else if (key === 72) toggleHeight(); // "H" to toggle Heightmap layer
else if (key === 66) toggleBiomes(); // "B" to toggle Biomes layer
else if (key === 69) toggleCells(); // "E" to toggle Cells layer
else if (key === 71) toggleGrid(); // "G" to toggle Grid layer
else if (key === 79) toggleCoordinates(); // "O" to toggle Coordinates layer
else if (key === 87) toggleCompass(); // "W" to toggle Compass Rose layer
else if (key === 86) toggleRivers(); // "V" to toggle Rivers layer
else if (key === 70) toggleRelief(); // "F" to toggle Relief icons layer
else if (key === 67) toggleCultures(); // "C" to toggle Cultures layer
else if (key === 83) toggleStates(); // "S" to toggle States layer
else if (key === 80) toggleProvinces(); // "P" to toggle Provinces layer
else if (key === 90) toggleZones(); // "Z" to toggle Zones
else if (key === 68) toggleBorders(); // "D" to toggle Borders layer
else if (key === 82) toggleReligions(); // "R" to toggle Religions layer
else if (key === 85) toggleRoutes(); // "U" to toggle Routes layer
else if (key === 84) toggleTemp(); // "T" to toggle Temperature layer
else if (key === 78) togglePopulation(); // "N" to toggle Population layer
else if (key === 74) toggleIce(); // "J" to toggle Ice layer
else if (key === 65) togglePrec(); // "A" to toggle Precipitation layer
else if (key === 81) toggleResources(); // "Q" to toggle Resources layer
else if (key === 89) toggleEmblems(); // "Y" to toggle Emblems layer
else if (key === 76) toggleLabels(); // "L" to toggle Labels layer
else if (key === 73) toggleIcons(); // "I" to toggle Icons layer
else if (key === 77) toggleMilitary(); // "M" to toggle Military layer
else if (key === 75) toggleMarkers(); // "K" to toggle Markers layer
else if (key === 187) toggleRulers(); // Equal (=) to toggle Rulers
else if (key === 189) toggleScaleBar(); // Minus (-) to toggle Scale bar
else if (key === 37) zoom.translateBy(svg, 10, 0); // Left to scroll map left
else if (key === 39) zoom.translateBy(svg, -10, 0); // Right to scroll map right
else if (key === 38) zoom.translateBy(svg, 0, 10); // Up to scroll map up
else if (key === 40) zoom.translateBy(svg, 0, -10); // Up to scroll map up
else if (key === 107 || key === 109) pressNumpadSign(key); // Numpad Plus/Minus to zoom map or change brush size
else if (key === 48 || key === 96) resetZoom(1000); // 0 to reset zoom
else if (key === 49 || key === 97) zoom.scaleTo(svg, 1); // 1 to zoom to 1
else if (key === 50 || key === 98) zoom.scaleTo(svg, 2); // 2 to zoom to 2
else if (key === 51 || key === 99) zoom.scaleTo(svg, 3); // 3 to zoom to 3
else if (key === 52 || key === 100) zoom.scaleTo(svg, 4); // 4 to zoom to 4
else if (key === 53 || key === 101) zoom.scaleTo(svg, 5); // 5 to zoom to 5
else if (key === 54 || key === 102) zoom.scaleTo(svg, 6); // 6 to zoom to 6
else if (key === 55 || key === 103) zoom.scaleTo(svg, 7); // 7 to zoom to 7
else if (key === 56 || key === 104) zoom.scaleTo(svg, 8); // 8 to zoom to 8
else if (key === 57 || key === 105) zoom.scaleTo(svg, 9); // 9 to zoom to 9
if (key === 112) showInfo();
// "F1" to show info
else if (key === 113) regeneratePrompt();
// "F2" for new map
else if (key === 113) regeneratePrompt();
// "F2" for a new map
else if (key === 117) quickSave();
// "F6" for quick save
else if (key === 120) quickLoad();
// "F9" for quick load
else if (key === 9) toggleOptions(event);
// Tab to toggle options
else if (key === 27) {
closeDialogs();
hideOptions();
} // Escape to close all dialogs
else if (key === 46) removeElementOnKey();
// "Delete" to remove the selected element
else if (key === 79 && canvas3d) toggle3dOptions();
// "O" to toggle 3d options
else if (ctrl && key === 81) toggleSaveReminder();
// Ctrl + "Q" to toggle save reminder
else if (ctrl && key === 83) saveMap();
// Ctrl + "S" to save .map file
else if (undo.offsetParent && ctrl && key === 90) undo.click();
// Ctrl + "Z" to undo
else if (redo.offsetParent && ctrl && key === 89) redo.click();
// Ctrl + "Y" to redo
else if (shift && key === 72) editHeightmap();
// Shift + "H" to edit Heightmap
else if (shift && key === 66) editBiomes();
// Shift + "B" to edit Biomes
else if (shift && key === 83) editStates();
// Shift + "S" to edit States
else if (shift && key === 80) editProvinces();
// Shift + "P" to edit Provinces
else if (shift && key === 68) editDiplomacy();
// Shift + "D" to edit Diplomacy
else if (shift && key === 67) editCultures();
// Shift + "C" to edit Cultures
else if (shift && key === 78) editNamesbase();
// Shift + "N" to edit Namesbase
else if (shift && key === 90) editZones();
// Shift + "Z" to edit Zones
else if (shift && key === 82) editReligions();
// Shift + "R" to edit Religions
else if (shift && key === 81) editResources();
// Shift + "Q" to edit Resources
else if (shift && key === 89) openEmblemEditor();
// Shift + "Y" to edit Emblems
else if (shift && key === 87) editUnits();
// Shift + "W" to edit Units
else if (shift && key === 79) editNotes();
// Shift + "O" to edit Notes
else if (shift && key === 84) overviewBurgs();
// Shift + "T" to open Burgs overview
else if (shift && key === 86) overviewRivers();
// Shift + "V" to open Rivers overview
else if (shift && key === 77) overviewMilitary();
// Shift + "M" to open Military overview
else if (shift && key === 69) viewCellDetails();
// Shift + "E" to open Cell Details
else if (shift && key === 49) toggleAddBurg();
// Shift + "1" to click to add Burg
else if (shift && key === 50) toggleAddLabel();
// Shift + "2" to click to add Label
else if (shift && key === 51) toggleAddRiver();
// Shift + "3" to click to add River
else if (shift && key === 52) toggleAddRoute();
// Shift + "4" to click to add Route
else if (shift && key === 53) toggleAddMarker();
// Shift + "5" to click to add Marker
else if (alt && key === 66) console.table(pack.burgs);
// Alt + "B" to log burgs data
else if (alt && key === 83) console.table(pack.states);
// Alt + "S" to log states data
else if (alt && key === 67) console.table(pack.cultures);
// Alt + "C" to log cultures data
else if (alt && key === 82) console.table(pack.religions);
// Alt + "R" to log religions data
else if (alt && key === 70) console.table(pack.features);
// Alt + "F" to log features data
else if (key === 88) toggleTexture();
// "X" to toggle Texture layer
else if (key === 72) toggleHeight();
// "H" to toggle Heightmap layer
else if (key === 66) toggleBiomes();
// "B" to toggle Biomes layer
else if (key === 69) toggleCells();
// "E" to toggle Cells layer
else if (key === 71) toggleGrid();
// "G" to toggle Grid layer
else if (key === 79) toggleCoordinates();
// "O" to toggle Coordinates layer
else if (key === 87) toggleCompass();
// "W" to toggle Compass Rose layer
else if (key === 86) toggleRivers();
// "V" to toggle Rivers layer
else if (key === 70) toggleRelief();
// "F" to toggle Relief icons layer
else if (key === 67) toggleCultures();
// "C" to toggle Cultures layer
else if (key === 83) toggleStates();
// "S" to toggle States layer
else if (key === 80) toggleProvinces();
// "P" to toggle Provinces layer
else if (key === 90) toggleZones();
// "Z" to toggle Zones
else if (key === 68) toggleBorders();
// "D" to toggle Borders layer
else if (key === 82) toggleReligions();
// "R" to toggle Religions layer
else if (key === 85) toggleRoutes();
// "U" to toggle Routes layer
else if (key === 84) toggleTemp();
// "T" to toggle Temperature layer
else if (key === 78) togglePopulation();
// "N" to toggle Population layer
else if (key === 74) toggleIce();
// "J" to toggle Ice layer
else if (key === 65) togglePrec();
// "A" to toggle Precipitation layer
else if (key === 81) toggleResources();
// "Q" to toggle Resources layer
else if (key === 89) toggleEmblems();
// "Y" to toggle Emblems layer
else if (key === 76) toggleLabels();
// "L" to toggle Labels layer
else if (key === 73) toggleIcons();
// "I" to toggle Icons layer
else if (key === 77) toggleMilitary();
// "M" to toggle Military layer
else if (key === 75) toggleMarkers();
// "K" to toggle Markers layer
else if (key === 187) toggleRulers();
// Equal (=) to toggle Rulers
else if (key === 189) toggleScaleBar();
// Minus (-) to toggle Scale bar
else if (key === 37) zoom.translateBy(svg, 10, 0);
// Left to scroll map left
else if (key === 39) zoom.translateBy(svg, -10, 0);
// Right to scroll map right
else if (key === 38) zoom.translateBy(svg, 0, 10);
// Up to scroll map up
else if (key === 40) zoom.translateBy(svg, 0, -10);
// Up to scroll map up
else if (key === 107 || key === 109) pressNumpadSign(key);
// Numpad Plus/Minus to zoom map or change brush size
else if (key === 48 || key === 96) resetZoom(1000);
// 0 to reset zoom
else if (key === 49 || key === 97) zoom.scaleTo(svg, 1);
// 1 to zoom to 1
else if (key === 50 || key === 98) zoom.scaleTo(svg, 2);
// 2 to zoom to 2
else if (key === 51 || key === 99) zoom.scaleTo(svg, 3);
// 3 to zoom to 3
else if (key === 52 || key === 100) zoom.scaleTo(svg, 4);
// 4 to zoom to 4
else if (key === 53 || key === 101) zoom.scaleTo(svg, 5);
// 5 to zoom to 5
else if (key === 54 || key === 102) zoom.scaleTo(svg, 6);
// 6 to zoom to 6
else if (key === 55 || key === 103) zoom.scaleTo(svg, 7);
// 7 to zoom to 7
else if (key === 56 || key === 104) zoom.scaleTo(svg, 8);
// 8 to zoom to 8
else if (key === 57 || key === 105) zoom.scaleTo(svg, 9);
// 9 to zoom to 9
else if (ctrl) pressControl(); // Control to toggle mode
});
@ -564,32 +729,32 @@ function pressNumpadSign(key) {
let brush = null;
const d = key === 107 ? 1 : -1;
if (brushRadius.offsetParent) brush = document.getElementById("brushRadius"); else
if (biomesManuallyBrush.offsetParent) brush = document.getElementById("biomesManuallyBrush"); else
if (statesManuallyBrush.offsetParent) brush = document.getElementById("statesManuallyBrush"); else
if (provincesManuallyBrush.offsetParent) brush = document.getElementById("provincesManuallyBrush"); else
if (culturesManuallyBrush.offsetParent) brush = document.getElementById("culturesManuallyBrush"); else
if (zonesBrush.offsetParent) brush = document.getElementById("zonesBrush"); else
if (religionsManuallyBrush.offsetParent) brush = document.getElementById("religionsManuallyBrush");
if (brushRadius.offsetParent) brush = document.getElementById('brushRadius');
else if (biomesManuallyBrush.offsetParent) brush = document.getElementById('biomesManuallyBrush');
else if (statesManuallyBrush.offsetParent) brush = document.getElementById('statesManuallyBrush');
else if (provincesManuallyBrush.offsetParent) brush = document.getElementById('provincesManuallyBrush');
else if (culturesManuallyBrush.offsetParent) brush = document.getElementById('culturesManuallyBrush');
else if (zonesBrush.offsetParent) brush = document.getElementById('zonesBrush');
else if (religionsManuallyBrush.offsetParent) brush = document.getElementById('religionsManuallyBrush');
if (brush) {
const value = Math.max(Math.min(+brush.value + d, +brush.max), +brush.min);
brush.value = document.getElementById(brush.id+"Number").value = value;
brush.value = document.getElementById(brush.id + 'Number').value = value;
return;
}
const scaleBy = key === 107 ? 1.2 : .8;
const scaleBy = key === 107 ? 1.2 : 0.8;
zoom.scaleBy(svg, scaleBy); // if no, zoom map
}
function pressControl() {
if (zonesRemove.offsetParent) {
zonesRemove.classList.contains("pressed") ? zonesRemove.classList.remove("pressed") : zonesRemove.classList.add("pressed");
zonesRemove.classList.contains('pressed') ? zonesRemove.classList.remove('pressed') : zonesRemove.classList.add('pressed');
}
}
// trigger trash button click on "Delete" keypress
function removeElementOnKey() {
$(".dialog:visible .fastDelete").click();
$('.dialog:visible .fastDelete').click();
$("button:visible:contains('Remove')").click();
}

View file

@ -16,15 +16,9 @@ function editHeightmap() {
title: 'Edit Heightmap',
width: '28em',
buttons: {
Erase: function () {
enterHeightmapEditMode('erase');
},
Keep: function () {
enterHeightmapEditMode('keep');
},
Risk: function () {
enterHeightmapEditMode('risk');
},
Erase: () => enterHeightmapEditMode('erase'),
Keep: () => enterHeightmapEditMode('keep'),
Risk: () => enterHeightmapEditMode('risk'),
Cancel: function () {
$(this).dialog('close');
}
@ -77,7 +71,7 @@ function editHeightmap() {
convertImage.style.display = type === 'erase' ? 'inline-block' : 'none';
// hide erosion checkbox if mode is Keep
changeHeightsBox.style.display = type === 'keep' ? 'none' : 'inline-block';
allowErosionBox.style.display = type === 'keep' ? 'none' : 'inline-block';
// show finalize button
if (!sessionStorage.getItem('noExitButtonAnimation')) {
@ -191,19 +185,22 @@ function editHeightmap() {
INFO && console.group('Edit Heightmap');
TIME && console.time('regenerateErasedData');
const change = changeHeights.checked;
const erosionAllowed = allowErosion.checked;
markFeatures();
getSignedDistanceField();
if (change) openNearSeaLakes();
markupGridOcean();
if (erosionAllowed) {
addLakesInDeepDepressions();
openNearSeaLakes();
}
OceanLayers();
calculateTemperatures();
generatePrecipitation();
reGraph();
drawCoastline();
Rivers.generate(change);
Rivers.generate(erosionAllowed);
if (!change) {
if (!erosionAllowed) {
for (const i of pack.cells.i) {
const g = pack.cells.g[i];
if (pack.cells.h[i] !== grid.cells.h[g] && pack.cells.h[i] >= 20 === grid.cells.h[g] >= 20) pack.cells.h[i] = grid.cells.h[g];
@ -248,6 +245,7 @@ function editHeightmap() {
function restoreRiskedData() {
INFO && console.group('Edit Heightmap');
TIME && console.time('restoreRiskedData');
const erosionAllowed = allowErosion.checked;
// assign pack data to grid cells
const l = grid.cells.i.length;
@ -262,7 +260,7 @@ function editHeightmap() {
const culture = new Uint16Array(l);
const religion = new Uint16Array(l);
// rivers data, stored only if changeHeights is unchecked
// rivers data, stored only if allowErosion is unchecked
const fl = new Uint16Array(l);
const r = new Uint16Array(l);
const conf = new Uint8Array(l);
@ -280,7 +278,7 @@ function editHeightmap() {
burg[g] = pack.cells.burg[i];
religion[g] = pack.cells.religion[i];
if (!changeHeights.checked) {
if (!erosionAllowed) {
fl[g] = pack.cells.fl[i];
r[g] = pack.cells.r[i];
conf[g] = pack.cells.conf[i];
@ -312,14 +310,15 @@ function editHeightmap() {
});
markFeatures();
getSignedDistanceField();
markupGridOcean();
if (erosionAllowed) addLakesInDeepDepressions();
OceanLayers();
calculateTemperatures();
generatePrecipitation();
reGraph();
drawCoastline();
if (changeHeights.checked) Rivers.generate(changeHeights.checked);
if (erosionAllowed) Rivers.generate(true);
// assign saved pack data from grid back to pack
const n = pack.cells.i.length;
@ -334,7 +333,7 @@ function editHeightmap() {
pack.cells.religion = new Uint16Array(n);
pack.cells.biome = new Uint8Array(n);
if (!changeHeights.checked) {
if (!erosionAllowed) {
pack.cells.r = new Uint16Array(n);
pack.cells.conf = new Uint8Array(n);
pack.cells.fl = new Uint16Array(n);
@ -348,7 +347,7 @@ function editHeightmap() {
pack.cells.biome[i] = land && biome[g] ? biome[g] : getBiomeId(grid.cells.prec[g], pack.cells.h[i]);
// rivers data
if (!changeHeights.checked) {
if (!erosionAllowed) {
pack.cells.r[i] = r[g];
pack.cells.conf[i] = conf[g];
pack.cells.fl[i] = fl[g];
@ -412,7 +411,7 @@ function editHeightmap() {
drawStates();
drawBorders();
if (changeHeights.checked) {
if (erosionAllowed) {
Rivers.specify();
Lakes.generateName();
}
@ -817,10 +816,25 @@ function editHeightmap() {
const steps = body.querySelectorAll('div').length;
const changed = +body.getAttribute('data-changed');
const template = e.target.value;
if (!steps || !changed) return changeTemplate(template);
if (!steps || !changed) {
changeTemplate(template);
return;
}
const message = 'Are you sure you want to select a different template? <br>All changes will be lost';
confirmationDialog({title: 'Change template', message, confirm: 'Change', onConfirm: () => changeTemplate(template)});
alertMessage.innerHTML = 'Are you sure you want to select a different template? All changes will be lost.';
$('#alert').dialog({
resizable: false,
title: 'Change Template',
buttons: {
Change: function () {
changeTemplate(template);
$(this).dialog('close');
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
function changeTemplate(template) {
@ -952,7 +966,8 @@ function editHeightmap() {
for (const s of steps) {
if (s.style.opacity == 0.5) continue;
const type = s.getAttribute('data-type');
const type = s.dataset.type;
const elCount = s.querySelector('.templateCount') || '';
const elHeight = s.querySelector('.templateHeight') || '';

View file

@ -14,7 +14,6 @@ function getDefaultPresets() {
heightmap: ['toggleHeight', 'toggleRivers'],
physical: ['toggleCoordinates', 'toggleHeight', 'toggleIce', 'toggleRivers', 'toggleScaleBar'],
poi: ['toggleBorders', 'toggleHeight', 'toggleIce', 'toggleIcons', 'toggleMarkers', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar'],
economical: ['toggleResources', 'toggleBiomes', 'toggleBorders', 'toggleIcons', 'toggleIce', 'toggleLabels', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar'],
military: ['toggleBorders', 'toggleIcons', 'toggleLabels', 'toggleMilitary', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar', 'toggleStates'],
emblems: ['toggleBorders', 'toggleIcons', 'toggleIce', 'toggleEmblems', 'toggleRivers', 'toggleRoutes', 'toggleScaleBar', 'toggleStates'],
landmass: ['toggleScaleBar']
@ -547,7 +546,7 @@ function drawPopulation(event) {
.transition(show)
.attr('y2', (d) => d[2]);
const urban = burgs.filter((b) => b.i && !b.removed).map((b) => [b.x, b.y, b.y - (b.population / 8) * urbanization.value]);
const urban = burgs.filter((b) => b.i && !b.removed).map((b) => [b.x, b.y, b.y - (b.population / 8) * urbanization]);
population
.select('#urban')
.selectAll('line')
@ -919,7 +918,9 @@ function drawStates() {
const bodyString = bodyData.map((d) => `<path id="state${d[1]}" d="${d[0]}" fill="${d[2]}" stroke="none"/>`).join('');
const gapString = gapData.map((d) => `<path id="state-gap${d[1]}" d="${d[0]}" fill="none" stroke="${d[2]}"/>`).join('');
const clipString = bodyData.map((d) => `<clipPath id="state-clip${d[1]}"><use href="#state${d[1]}"/></clipPath>`).join('');
const haloString = bodyData.map((d) => `<path id="state-border${d[1]}" d="${d[0]}" clip-path="url(#state-clip${d[1]})" stroke="${d3.color(d[2]) ? d3.color(d[2]).darker().hex() : '#666666'}"/>`).join('');
const haloString = bodyData
.map((d) => `<path id="state-border${d[1]}" d="${d[0]}" clip-path="url(#state-clip${d[1]})" stroke="${d3.color(d[2]) ? d3.color(d[2]).darker().hex() : '#666666'}"/>`)
.join('');
statesBody.html(bodyString + gapString);
defs.select('#statePaths').html(clipString);

View file

@ -20,10 +20,7 @@ class Rulers {
for (const rulerString of rulers) {
const [type, pointsString] = rulerString.split(": ");
const points = pointsString.split(" ").map(el => el.split(",").map(n => +n));
const Type = type === "Ruler" ? Ruler :
type === "Opisometer" ? Opisometer :
type === "RouteOpisometer" ? RouteOpisometer :
type === "Planimeter" ? Planimeter : null;
const Type = type === "Ruler" ? Ruler : type === "Opisometer" ? Opisometer : type === "RouteOpisometer" ? RouteOpisometer : type === "Planimeter" ? Planimeter : null;
this.create(Type, points);
}
}
@ -57,7 +54,7 @@ class Measurer {
}
getSize() {
return rn(1 / scale ** .3 * 2, 2);
return rn((1 / scale ** 0.3) * 2, 2);
}
getDash() {
@ -66,10 +63,11 @@ class Measurer {
drag() {
const tr = parseTransform(this.getAttribute("transform"));
const x = +tr[0] - d3.event.x, y = +tr[1] - d3.event.y;
const x = +tr[0] - d3.event.x,
y = +tr[1] - d3.event.y;
d3.event.on("drag", function() {
const transform = `translate(${(x + d3.event.x)},${(y + d3.event.y)})`;
d3.event.on("drag", function () {
const transform = `translate(${x + d3.event.x},${y + d3.event.y})`;
this.setAttribute("transform", transform);
});
}
@ -89,9 +87,9 @@ class Measurer {
const MIN_DIST2 = 900;
const optimized = [];
for (let i=0, p1 = this.points[0]; i < this.points.length; i++) {
for (let i = 0, p1 = this.points[0]; i < this.points.length; i++) {
const p2 = this.points[i];
const dist2 = !i || i === this.points.length-1 ? Infinity : (p2[0] - p1[0]) ** 2 + (p2[1] - p1[1]) ** 2;
const dist2 = !i || i === this.points.length - 1 ? Infinity : (p2[0] - p1[0]) ** 2 + (p2[1] - p1[1]) ** 2;
if (dist2 < MIN_DIST2) continue;
optimized.push(p2);
p1 = p2;
@ -105,7 +103,6 @@ class Measurer {
undraw() {
this.el?.remove();
}
}
class Ruler extends Measurer {
@ -136,12 +133,29 @@ class Ruler extends Measurer {
const size = this.getSize();
const dash = this.getDash();
const el = this.el = ruler.append("g").attr("class", "ruler").call(d3.drag().on("start", this.drag)).attr("font-size", 10 * size);
el.append("polyline").attr("points", points).attr("class", "white").attr("stroke-width", size)
const el = (this.el = ruler
.append("g")
.attr("class", "ruler")
.call(d3.drag().on("start", this.drag))
.attr("font-size", 10 * size));
el.append("polyline")
.attr("points", points)
.attr("class", "white")
.attr("stroke-width", size)
.call(d3.drag().on("start", () => this.addControl(this)));
el.append("polyline").attr("points", points).attr("class", "gray").attr("stroke-width", rn(size * 1.2, 2)).attr("stroke-dasharray", dash);
el.append("g").attr("class", "rulerPoints").attr("stroke-width", .5 * size).attr("font-size", 2 * size);
el.append("text").attr("dx", ".35em").attr("dy", "-.45em").on("click", () => rulers.remove(this.id));
el.append("polyline")
.attr("points", points)
.attr("class", "gray")
.attr("stroke-width", rn(size * 1.2, 2))
.attr("stroke-dasharray", dash);
el.append("g")
.attr("class", "rulerPoints")
.attr("stroke-width", 0.5 * size)
.attr("font-size", 2 * size);
el.append("text")
.attr("dx", ".35em")
.attr("dy", "-.45em")
.on("click", () => rulers.remove(this.id));
this.drawPoints(el);
this.updateLabel();
return this;
@ -151,7 +165,7 @@ class Ruler extends Measurer {
const g = el.select(".rulerPoints");
g.selectAll("circle").remove();
for (let i=0; i < this.points.length; i++) {
for (let i = 0; i < this.points.length; i++) {
const [x, y] = this.points[i];
this.drawPoint(g, x, y, i);
}
@ -160,14 +174,25 @@ class Ruler extends Measurer {
drawPoint(el, x, y, i) {
const context = this;
el.append("circle")
.attr("r", "1em").attr("cx", x).attr("cy", y)
.attr("r", "1em")
.attr("cx", x)
.attr("cy", y)
.attr("class", this.isEdge(i) ? "edge" : "control")
.on("click", function() {context.removePoint(context, i)})
.call(d3.drag().clickDistance(3).on("start", function() {context.dragControl(context, i)}));
.on("click", function () {
context.removePoint(context, i);
})
.call(
d3
.drag()
.clickDistance(3)
.on("start", function () {
context.dragControl(context, i);
})
);
}
isEdge(i) {
return i === 0 || i === this.points.length-1;
return i === 0 || i === this.points.length - 1;
}
updateLabel() {
@ -179,9 +204,9 @@ class Ruler extends Measurer {
getLength() {
let length = 0;
for (let i=0; i < this.points.length - 1; i++) {
for (let i = 0; i < this.points.length - 1; i++) {
const [x1, y1] = this.points[i];
const [x2, y2] = this.points[i+1];
const [x2, y2] = this.points[i + 1];
length += Math.hypot(x1 - x2, y1 - y2);
}
return length;
@ -189,20 +214,20 @@ class Ruler extends Measurer {
dragControl(context, pointId) {
let addPoint = context.isEdge(pointId) && d3.event.sourceEvent.ctrlKey;
let circle = context.el.select(`circle:nth-child(${pointId+1})`);
let circle = context.el.select(`circle:nth-child(${pointId + 1})`);
const line = context.el.selectAll("polyline");
let x0 = rn(d3.event.x, 1);
let y0 = rn(d3.event.y, 1);
let axis;
d3.event.on("drag", function() {
d3.event.on("drag", function () {
if (addPoint) {
if (d3.event.dx < .1 && d3.event.dy < .1) return;
if (d3.event.dx < 0.1 && d3.event.dy < 0.1) return;
context.pushPoint(pointId);
context.drawPoints(context.el);
if (pointId) pointId++;
circle = context.el.select(`circle:nth-child(${pointId+1})`);
circle = context.el.select(`circle:nth-child(${pointId + 1})`);
addPoint = false;
}
@ -253,13 +278,38 @@ class Opisometer extends Measurer {
const dash = this.getDash();
const context = this;
const el = this.el = ruler.append("g").attr("class", "opisometer").call(d3.drag().on("start", this.drag)).attr("font-size", 10 * size);
const el = (this.el = ruler
.append("g")
.attr("class", "opisometer")
.call(d3.drag().on("start", this.drag))
.attr("font-size", 10 * size));
el.append("path").attr("class", "white").attr("stroke-width", size);
el.append("path").attr("class", "gray").attr("stroke-width", size).attr("stroke-dasharray", dash);
const rulerPoints = el.append("g").attr("class", "rulerPoints").attr("stroke-width", .5 * size).attr("font-size", 2 * size);
rulerPoints.append("circle").attr("r", "1em").call(d3.drag().on("start", function() {context.dragControl(context, 0)}));
rulerPoints.append("circle").attr("r", "1em").call(d3.drag().on("start", function() {context.dragControl(context, 1)}));
el.append("text").attr("dx", ".35em").attr("dy", "-.45em").on("click", () => rulers.remove(this.id));
const rulerPoints = el
.append("g")
.attr("class", "rulerPoints")
.attr("stroke-width", 0.5 * size)
.attr("font-size", 2 * size);
rulerPoints
.append("circle")
.attr("r", "1em")
.call(
d3.drag().on("start", function () {
context.dragControl(context, 0);
})
);
rulerPoints
.append("circle")
.attr("r", "1em")
.call(
d3.drag().on("start", function () {
context.dragControl(context, 1);
})
);
el.append("text")
.attr("dx", ".35em")
.attr("dy", "-.45em")
.on("click", () => rulers.remove(this.id));
this.updateCurve();
this.updateLabel();
@ -267,7 +317,7 @@ class Opisometer extends Measurer {
}
updateCurve() {
lineGen.curve(d3.curveCatmullRom.alpha(.5));
lineGen.curve(d3.curveCatmullRom.alpha(0.5));
const path = round(lineGen(this.points));
this.el.selectAll("path").attr("d", path);
@ -288,7 +338,7 @@ class Opisometer extends Measurer {
const MIN_DIST = d3.event.sourceEvent.shiftKey ? 9 : 100;
let prev = rigth ? last(context.points) : context.points[0];
d3.event.on("drag", function() {
d3.event.on("drag", function () {
const point = [d3.event.x | 0, d3.event.y | 0];
const dist2 = (prev[0] - point[0]) ** 2 + (prev[1] - point[1]) ** 2;
@ -301,7 +351,7 @@ class Opisometer extends Measurer {
context.updateLabel();
});
d3.event.on("end", function() {
d3.event.on("end", function () {
if (!d3.event.sourceEvent.shiftKey) context.optimize();
});
}
@ -367,13 +417,37 @@ class RouteOpisometer extends Measurer {
const dash = this.getDash();
const context = this;
const el = this.el = ruler.append("g").attr("class", "opisometer").attr("font-size", 10 * size);
const el = (this.el = ruler
.append("g")
.attr("class", "opisometer")
.attr("font-size", 10 * size));
el.append("path").attr("class", "white").attr("stroke-width", size);
el.append("path").attr("class", "gray").attr("stroke-width", size).attr("stroke-dasharray", dash);
const rulerPoints = el.append("g").attr("class", "rulerPoints").attr("stroke-width", .5 * size).attr("font-size", 2 * size);
rulerPoints.append("circle").attr("r", "1em").call(d3.drag().on("start", function() {context.dragControl(context, 0)}));
rulerPoints.append("circle").attr("r", "1em").call(d3.drag().on("start", function() {context.dragControl(context, 1)}));
el.append("text").attr("dx", ".35em").attr("dy", "-.45em").on("click", () => rulers.remove(this.id));
const rulerPoints = el
.append("g")
.attr("class", "rulerPoints")
.attr("stroke-width", 0.5 * size)
.attr("font-size", 2 * size);
rulerPoints
.append("circle")
.attr("r", "1em")
.call(
d3.drag().on("start", function () {
context.dragControl(context, 0);
})
);
rulerPoints
.append("circle")
.attr("r", "1em")
.call(
d3.drag().on("start", function () {
context.dragControl(context, 1);
})
);
el.append("text")
.attr("dx", ".35em")
.attr("dy", "-.45em")
.on("click", () => rulers.remove(this.id));
this.updateCurve();
this.updateLabel();
@ -381,7 +455,7 @@ class RouteOpisometer extends Measurer {
}
updateCurve() {
lineGen.curve(d3.curveCatmullRom.alpha(.5));
lineGen.curve(d3.curveCatmullRom.alpha(0.5));
const path = round(lineGen(this.points));
this.el.selectAll("path").attr("d", path);
@ -399,7 +473,7 @@ class RouteOpisometer extends Measurer {
}
dragControl(context, rigth) {
d3.event.on("drag", function() {
d3.event.on("drag", function () {
const mousePoint = [d3.event.x | 0, d3.event.y | 0];
const cells = pack.cells;
@ -422,7 +496,11 @@ class Planimeter extends Measurer {
if (this.el) this.el.selectAll("*").remove();
const size = this.getSize();
const el = this.el = ruler.append("g").attr("class", "planimeter").call(d3.drag().on("start", this.drag)).attr("font-size", 10 * size);
const el = (this.el = ruler
.append("g")
.attr("class", "planimeter")
.call(d3.drag().on("start", this.drag))
.attr("font-size", 10 * size));
el.append("path").attr("class", "planimeter").attr("stroke-width", size);
el.append("text").on("click", () => rulers.remove(this.id));
@ -432,7 +510,7 @@ class Planimeter extends Measurer {
}
updateCurve() {
lineGen.curve(d3.curveCatmullRomClosed.alpha(.5));
lineGen.curve(d3.curveCatmullRomClosed.alpha(0.5));
const path = round(lineGen(this.points));
this.el.selectAll("path").attr("d", path);
}
@ -458,36 +536,79 @@ function drawScaleBar() {
// calculate size
const init = 100; // actual length in pixels if scale, dScale and size = 1;
const size = +barSize.value;
let val = init * size * dScale / scale; // bar length in distance unit
if (val > 900) val = rn(val, -3); // round to 1000
else if (val > 90) val = rn(val, -2); // round to 100
else if (val > 9) val = rn(val, -1); // round to 10
else val = rn(val) // round to 1
const l = val * scale / dScale; // actual length in pixels on this scale
const size = +barSizeInput.value;
let val = (init * size * dScale) / scale; // bar length in distance unit
if (val > 900) val = rn(val, -3);
// round to 1000
else if (val > 90) val = rn(val, -2);
// round to 100
else if (val > 9) val = rn(val, -1);
// round to 10
else val = rn(val); // round to 1
const l = (val * scale) / dScale; // actual length in pixels on this scale
scaleBar.append("line").attr("x1", 0.5).attr("y1", 0).attr("x2", l+size-0.5).attr("y2", 0).attr("stroke-width", size).attr("stroke", "white");
scaleBar.append("line").attr("x1", 0).attr("y1", size).attr("x2", l+size).attr("y2", size).attr("stroke-width", size).attr("stroke", "#3d3d3d");
scaleBar
.append("line")
.attr("x1", 0.5)
.attr("y1", 0)
.attr("x2", l + size - 0.5)
.attr("y2", 0)
.attr("stroke-width", size)
.attr("stroke", "white");
scaleBar
.append("line")
.attr("x1", 0)
.attr("y1", size)
.attr("x2", l + size)
.attr("y2", size)
.attr("stroke-width", size)
.attr("stroke", "#3d3d3d");
const dash = size + " " + rn(l / 5 - size, 2);
scaleBar.append("line").attr("x1", 0).attr("y1", 0).attr("x2", l+size).attr("y2", 0)
.attr("stroke-width", rn(size * 3, 2)).attr("stroke-dasharray", dash).attr("stroke", "#3d3d3d");
scaleBar
.append("line")
.attr("x1", 0)
.attr("y1", 0)
.attr("x2", l + size)
.attr("y2", 0)
.attr("stroke-width", rn(size * 3, 2))
.attr("stroke-dasharray", dash)
.attr("stroke", "#3d3d3d");
const fontSize = rn(5 * size, 1);
scaleBar.selectAll("text").data(d3.range(0,6)).enter().append("text")
.attr("x", d => rn(d * l/5, 2)).attr("y", 0).attr("dy", "-.5em")
.attr("font-size", fontSize).text(d => rn(d * l/5 * dScale / scale) + (d<5 ? "" : " " + unit));
scaleBar
.selectAll("text")
.data(d3.range(0, 6))
.enter()
.append("text")
.attr("x", d => rn((d * l) / 5, 2))
.attr("y", 0)
.attr("dy", "-.5em")
.attr("font-size", fontSize)
.text(d => rn((((d * l) / 5) * dScale) / scale) + (d < 5 ? "" : " " + unit));
if (barLabel.value !== "") {
scaleBar.append("text").attr("x", (l+1) / 2).attr("y", 2 * size)
scaleBar
.append("text")
.attr("x", (l + 1) / 2)
.attr("y", 2 * size)
.attr("dominant-baseline", "text-before-edge")
.attr("font-size", fontSize).text(barLabel.value);
.attr("font-size", fontSize)
.text(barLabel.value);
}
const bbox = scaleBar.node().getBBox();
// append backbround rectangle
scaleBar.insert("rect", ":first-child").attr("x", -10).attr("y", -20).attr("width", bbox.width + 10).attr("height", bbox.height + 15)
.attr("stroke-width", size).attr("stroke", "none").attr("filter", "url(#blur5)")
.attr("fill", barBackColor.value).attr("opacity", +barBackOpacity.value);
scaleBar
.insert("rect", ":first-child")
.attr("x", -10)
.attr("y", -20)
.attr("width", bbox.width + 10)
.attr("height", bbox.height + 15)
.attr("stroke-width", size)
.attr("stroke", "none")
.attr("filter", "url(#blur5)")
.attr("fill", barBackColor.value)
.attr("opacity", +barBackOpacity.value);
fitScaleBar();
}
@ -495,9 +616,10 @@ function drawScaleBar() {
// fit ScaleBar to canvas size
function fitScaleBar() {
if (!scaleBar.select("rect").size() || scaleBar.style("display") === "none") return;
const px = isNaN(+barPosX.value) ? .99 : barPosX.value / 100;
const py = isNaN(+barPosY.value) ? .99 : barPosY.value / 100;
const px = isNaN(+barPosX.value) ? 0.99 : barPosX.value / 100;
const py = isNaN(+barPosY.value) ? 0.99 : barPosY.value / 100;
const bbox = scaleBar.select("rect").node().getBBox();
const x = rn(svgWidth * px - bbox.width + 10), y = rn(svgHeight * py - bbox.height + 20);
const x = rn(svgWidth * px - bbox.width + 10),
y = rn(svgHeight * py - bbox.height + 20);
scaleBar.attr("transform", `translate(${x},${y})`);
}

View file

@ -67,7 +67,7 @@ function overviewMilitary() {
const states = pack.states.filter((s) => s.i && !s.removed);
for (const s of states) {
const population = rn((s.rural + s.urban * urbanization.value) * populationRate.value);
const population = rn((s.rural + s.urban * urbanization) * populationRate);
const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
const total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0);
const rate = (total / population) * 100;
@ -114,7 +114,7 @@ function overviewMilitary() {
const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
options.military.forEach((u) => (line.dataset[u.name] = line.querySelector(`div[data-type='${u.name}']`).innerHTML = getForces(u)));
const population = rn((s.rural + s.urban * urbanization.value) * populationRate.value);
const population = rn((s.rural + s.urban * urbanization) * populationRate);
const total = (line.dataset.total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0));
const rate = (line.dataset.rate = (total / population) * 100);
line.querySelector("div[data-type='total']").innerHTML = si(total);
@ -282,12 +282,21 @@ function overviewMilitary() {
}
function militaryRecalculate() {
const message = 'Are you sure you want to recalculate military forces for all states?<br>Regiments for all states will be regenerated';
const onConfirm = () => {
Military.generate();
addLines();
};
confirmationDialog({title: 'Remove regiment', message, confirm: 'Remove', onConfirm});
alertMessage.innerHTML = 'Are you sure you want to recalculate military forces for all states?<br>Regiments for all states will be regenerated';
$('#alert').dialog({
resizable: false,
title: 'Remove regiment',
buttons: {
Recalculate: function () {
$(this).dialog('close');
Military.generate();
addLines();
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
function downloadMilitaryData() {

View file

@ -61,6 +61,7 @@ function editNotes(id, name) {
document.getElementById('legendsToLoad').addEventListener('change', function () {
uploadFile(this, uploadLegends);
});
document.getElementById('notesClearStyle').addEventListener('click', clearStyle);
document.getElementById('notesRemove').addEventListener('click', triggerNotesRemove);
function showNote(note) {
@ -89,8 +90,20 @@ function editNotes(id, name) {
const element = document.getElementById(select.value);
if (element === null) {
const message = 'Related element is not found. Would you like to remove the note?';
confirmationDialog({title: 'Element not found', message, confirm: 'Remove', onConfirm: removeLegend});
alertMessage.innerHTML = 'Related element is not found. Would you like to remove the note?';
$('#alert').dialog({
resizable: false,
title: 'Element not found',
buttons: {
Remove: function () {
$(this).dialog('close');
removeLegend();
},
Keep: function () {
$(this).dialog('close');
}
}
});
return;
}
@ -104,15 +117,34 @@ function editNotes(id, name) {
}
function uploadLegends(dataLoaded) {
if (!dataLoaded) return tip('Cannot load the file. Please check the data format', false, 'error');
if (!dataLoaded) {
tip('Cannot load the file. Please check the data format', false, 'error');
return;
}
notes = JSON.parse(dataLoaded);
document.getElementById('notesSelect').options.length = 0;
editNotes(notes[0].id, notes[0].name);
}
function clearStyle() {
editor.content.innerHTML = editor.content.textContent;
}
function triggerNotesRemove() {
const message = 'Are you sure you want to remove the selected note? <br>This action cannot be reverted';
confirmationDialog({title: 'Remove note', message, confirm: 'Remove', onConfirm: removeLegend});
alertMessage.innerHTML = 'Are you sure you want to remove the selected note?';
$('#alert').dialog({
resizable: false,
title: 'Remove note',
buttons: {
Remove: function () {
$(this).dialog('close');
removeLegend();
},
Keep: function () {
$(this).dialog('close');
}
}
});
}
function removeLegend() {
@ -120,7 +152,10 @@ function editNotes(id, name) {
const index = notes.findIndex((n) => n.id === select.value);
notes.splice(index, 1);
select.options.length = 0;
if (!notes.length) return $('#notesEditor').dialog('close');
if (!notes.length) {
$('#notesEditor').dialog('close');
return;
}
notesText.innerHTML = '';
editNotes(notes[0].id, notes[0].name);
}

View file

@ -95,7 +95,10 @@ function showSupporters() {
Kyle S,Eric Moore,Dean Dunakin,Uniquenameosaurus,WarWizardGames,Chance Mena,Jan Ka,Miguel Alejandro,Dalton Clark,Simon Drapeau,Radovan Zapletal,Jmmat6,
Justa Badge,Blargh Blarghmoomoo,Vanessa Anjos,Grant A. Murray,Akirsop,Rikard Wolff,Jake Fish,teco 47,Antiroo,Jakob Siegel,Guilherme Aguiar,Jarno Hallikainen,
Justin Mcclain,Kristin Chernoff,Rowland Kingman,Esther Busch,Grayson McClead,Austin,Hakon the Viking,Chad Riley,Cooper Counts,Patrick Jones,Clonetone,
PlayByMail.Net,Brad Wardell,Lance Saba,Egoensis,Brea Richards,Tiber,Chris Bloom,Maxim Lowe,Aquelion,Page One Project,Spencer Morris,Paul Ingram`;
PlayByMail.Net,Brad Wardell,Lance Saba,Egoensis,Brea Richards,Tiber,Chris Bloom,Maxim Lowe,Aquelion,Page One Project,Spencer Morris,Paul Ingram,
Dust Bunny,Adrian Wright,Eric Alexander Cartaya,GameNight,Thomas Mortensen Hansen,Zklaus,Drinarius,Ed Wright,Lon Varnadore,Crys Cain,Heaven N Lee,
Jeffrey Henning,Lazer Elf,Jordan Bellah,Alex Beard,Kass Frisson,Petro Lombaard,Emanuel Pietri,Rox,PinkEvil,Gavin Madrigal,Martin Lorber,Prince of Morgoth,
Jaryd Armstrong,Andrew Pirkola,ThyHolyDevil,Gary Smith,Tyshaun Wise,Ethan Cook,Jon Stroman,Nobody679,良义 ,Chris Gray`;
const array = supporters
.replace(/(?:\r\n|\r|\n)/g, '')
@ -106,35 +109,51 @@ function showSupporters() {
$('#alert').dialog({resizable: false, title: 'Patreon Supporters', width: '54vw', position: {my: 'center', at: 'center', of: 'svg'}});
}
// on any option or dialog change
document.getElementById('options').addEventListener('change', checkIfStored);
document.getElementById('dialogs').addEventListener('change', checkIfStored);
document.getElementById('options').addEventListener('input', updateOutputToFollowInput);
document.getElementById('dialogs').addEventListener('input', updateOutputToFollowInput);
function checkIfStored(ev) {
if (ev.target.dataset.stored) lock(ev.target.dataset.stored);
}
function updateOutputToFollowInput(ev) {
const id = ev.target.id;
const value = ev.target.value;
// specific cases
if (id === 'manorsInput') return (manorsOutput.value = value == 1000 ? 'auto' : value);
// generic case
if (id.slice(-5) === 'Input') {
const output = document.getElementById(id.slice(0, -5) + 'Output');
if (output) output.value = value;
} else if (id.slice(-6) === 'Output') {
const input = document.getElementById(id.slice(0, -6) + 'Input');
if (input) input.value = value;
}
}
// Option listeners
const optionsContent = document.getElementById('optionsContent');
optionsContent.addEventListener('input', function (event) {
const id = event.target.id,
value = event.target.value;
const id = event.target.id;
const value = event.target.value;
if (id === 'mapWidthInput' || id === 'mapHeightInput') mapSizeInputChange();
else if (id === 'pointsInput') changeCellsDensity(+value);
else if (id === 'culturesInput') culturesOutput.value = value;
else if (id === 'culturesOutput') culturesInput.value = value;
else if (id === 'culturesSet') changeCultureSet();
else if (id === 'regionsInput' || id === 'regionsOutput') changeStatesNumber(value);
else if (id === 'provincesInput') provincesOutput.value = value;
else if (id === 'provincesOutput') provincesOutput.value = value;
else if (id === 'provincesOutput') powerOutput.value = value;
else if (id === 'powerInput') powerOutput.value = value;
else if (id === 'powerOutput') powerInput.value = value;
else if (id === 'neutralInput') neutralOutput.value = value;
else if (id === 'neutralOutput') neutralInput.value = value;
else if (id === 'manorsInput') changeBurgsNumberSlider(value);
else if (id === 'religionsInput') religionsOutput.value = value;
else if (id === 'emblemShape') changeEmblemShape(value);
else if (id === 'tooltipSizeInput' || id === 'tooltipSizeOutput') changeTooltipSize(value);
else if (id === 'transparencyInput') changeDialogsTransparency(value);
});
optionsContent.addEventListener('change', function (event) {
if (event.target.dataset.stored) lock(event.target.dataset.stored);
const id = event.target.id,
value = event.target.value;
const id = event.target.id;
const value = event.target.value;
if (id === 'zoomExtentMin' || id === 'zoomExtentMax') changeZoomExtent(value);
else if (id === 'optionsSeed') generateMapWithSeed();
else if (id === 'uiSizeInput' || id === 'uiSizeOutput') changeUIsize(value);
@ -330,8 +349,8 @@ function changeCellsDensity(value) {
const cells = convert(value);
pointsInput.setAttribute('data-cells', cells);
pointsOutput.value = cells / 1000 + 'K';
pointsOutput.style.color = cells > 50000 ? '#b12117' : cells !== 10000 ? '#dfdf12' : '#053305';
pointsOutput_formatted.value = cells / 1000 + 'K';
pointsOutput_formatted.style.color = cells > 50000 ? '#b12117' : cells !== 10000 ? '#dfdf12' : '#053305';
}
function changeCultureSet() {
@ -382,16 +401,11 @@ function changeEmblemShape(emblemShape) {
}
function changeStatesNumber(value) {
regionsInput.value = regionsOutput.value = value;
regionsOutput.style.color = +value ? null : '#b12117';
burgLabels.select('#capitals').attr('data-size', Math.max(rn(6 - value / 20), 3));
labels.select('#countries').attr('data-size', Math.max(rn(18 - value / 6), 4));
}
function changeBurgsNumberSlider(value) {
manorsOutput.value = value == 1000 ? 'auto' : value;
}
function changeUIsize(value) {
if (isNaN(+value) || +value < 0.5) return;
@ -408,7 +422,6 @@ function getUImaxSize() {
}
function changeTooltipSize(value) {
tooltipSizeInput.value = tooltipSizeOutput.value = value;
tooltip.style.fontSize = `calc(${value}px + 0.5vw)`;
}
@ -446,8 +459,9 @@ function applyStoredOptions() {
if (localStorage.getItem('heightUnit')) applyOption(heightUnit, localStorage.getItem('heightUnit'));
for (let i = 0; i < localStorage.length; i++) {
const stored = localStorage.key(i),
value = localStorage.getItem(stored);
const stored = localStorage.key(i);
const value = localStorage.getItem(stored);
if (stored === 'speakerVoice') continue;
const input = document.getElementById(stored + 'Input') || document.getElementById(stored);
const output = document.getElementById(stored + 'Output');
@ -606,23 +620,40 @@ document.getElementById('sticked').addEventListener('click', function (event) {
});
function regeneratePrompt() {
if (customization) return tip('New map cannot be generated when edit mode is active, please exit the mode and retry', false, 'error');
const workingMinutes = (Date.now() - last(mapHistory).created) / 60000;
if (workingMinutes < 5) return regenerateMap();
const message = 'Are you sure you want to generate a new map? <br>All unsaved changes made to the current map will be lost';
const onConfirm = () => {
closeDialogs();
if (customization) {
tip('New map cannot be generated when edit mode is active, please exit the mode and retry', false, 'error');
return;
}
const workingTime = (Date.now() - last(mapHistory).created) / 60000; // minutes
if (workingTime < 5) {
regenerateMap();
};
confirmationDialog({title: 'Generate new map', message, confirm: 'Generate', onConfirm});
return;
}
alertMessage.innerHTML = `Are you sure you want to generate a new map?<br>
All unsaved changes made to the current map will be lost`;
$('#alert').dialog({
resizable: false,
title: 'Generate new map',
buttons: {
Cancel: function () {
$(this).dialog('close');
},
Generate: function () {
closeDialogs();
regenerateMap();
}
}
});
}
function showSavePane() {
document.getElementById('showLabels').checked = !hideLabels.checked;
$('#saveMapData').dialog({
title: 'Save map',
resizable: false,
width: '27em',
width: '30em',
position: {my: 'center', at: 'center', of: 'svg'},
buttons: {
Close: function () {
@ -703,6 +734,74 @@ document.getElementById('mapToLoad').addEventListener('change', function () {
uploadMap(fileToLoad);
});
function openSaveTiles() {
closeDialogs();
updateTilesOptions();
const status = document.getElementById('tileStatus');
status.innerHTML = '';
let loading = null;
$('#saveTilesScreen').dialog({
resizable: false,
title: 'Download tiles',
width: '23em',
buttons: {
Download: function () {
status.innerHTML = 'Preparing for download...';
setTimeout(() => (status.innerHTML = 'Downloading. It may take some time.'), 1000);
loading = setInterval(() => (status.innerHTML += '.'), 1000);
saveTiles().then(() => {
clearInterval(loading);
status.innerHTML = `Done. Check file in "Downloads" (crtl + J)`;
setTimeout(() => (status.innerHTML = ''), 8000);
});
},
Cancel: function () {
$(this).dialog('close');
}
},
close: () => {
debug.selectAll('*').remove();
clearInterval(loading);
}
});
}
document
.getElementById('saveTilesScreen')
.querySelectorAll('input')
.forEach((el) => el.addEventListener('input', updateTilesOptions));
function updateTilesOptions() {
const tileSize = document.getElementById('tileSize');
const tilesX = +document.getElementById('tileColsOutput').value;
const tilesY = +document.getElementById('tileRowsOutput').value;
const scale = +document.getElementById('tileScaleOutput').value;
// calculate size
const sizeX = graphWidth * scale * tilesX;
const sizeY = graphHeight * scale * tilesY;
const totalSize = sizeX * sizeY;
tileSize.innerHTML = `${sizeX} x ${sizeY} px`;
tileSize.style.color = totalSize > 1e9 ? '#d00b0b' : totalSize > 1e8 ? '#9e6409' : '#1a941a';
// draw tiles
const rects = [];
const labels = [];
const tileW = (graphWidth / tilesX) | 0;
const tileH = (graphHeight / tilesY) | 0;
for (let y = 0, i = 0; y + tileH <= graphHeight; y += tileH) {
for (let x = 0; x + tileW <= graphWidth; x += tileW, i++) {
rects.push(`<rect x=${x} y=${y} width=${tileW} height=${tileH} />`);
labels.push(`<text x=${x + tileW / 2} y=${y + tileH / 2}>${i}</text>`);
}
}
const rectsG = "<g fill='none' stroke='#000'>" + rects.join('') + '</g>';
const labelsG = "<g fill='#000' stroke='none' text-anchor='middle' dominant-baseline='central' font-size='24px'>" + labels.join('') + '</g>';
debug.html(rectsG + labelsG);
}
// View mode
viewMode.addEventListener('click', changeViewMode);
function changeViewMode(event) {

View file

@ -47,7 +47,7 @@ function editProvinces() {
else if (cl.contains('name')) editProvinceName(p);
else if (cl.contains('coaIcon')) editEmblem('province', 'provinceCOA' + p, pack.provinces[p]);
else if (cl.contains('icon-star-empty')) capitalZoomIn(p);
else if (cl.contains('icon-flag-empty')) triggerIndependence(p);
else if (cl.contains('icon-flag-empty')) triggerIndependencePromps(p);
else if (cl.contains('culturePopulation')) changePopulation(p);
else if (cl.contains('icon-pin')) toggleFog(p, cl);
else if (cl.contains('icon-trash-empty')) removeProvince(p);
@ -118,8 +118,8 @@ function editProvinces() {
for (const p of filtered) {
const area = p.area * distanceScaleInput.value ** 2;
totalArea += area;
const rural = p.rural * populationRate.value;
const urban = p.urban * populationRate.value * urbanization.value;
const rural = p.rural * populationRate;
const urban = p.urban * populationRate * urbanization;
const population = rn(rural + urban);
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}`;
totalPopulation += population;
@ -233,9 +233,21 @@ function editProvinces() {
zoomTo(x, y, 8, 2000);
}
function triggerIndependence(p) {
const message = 'Are you sure you want to declare province independence? <br>It will turn province into a new state';
confirmationDialog({title: 'Declare independence', message, confirm: 'Declare', onConfirm: () => declareProvinceIndependence(p)});
function triggerIndependencePromps(p) {
alertMessage.innerHTML = 'Are you sure you want to declare province independence? <br>It will turn province into a new state';
$('#alert').dialog({
resizable: false,
title: 'Declare independence',
buttons: {
Declare: function () {
declareProvinceIndependence(p);
$(this).dialog('close');
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
function declareProvinceIndependence(p) {
@ -328,8 +340,8 @@ function editProvinces() {
tip('Province does not have any cells, cannot change population', false, 'error');
return;
}
const rural = rn(p.rural * populationRate.value);
const urban = rn(p.urban * populationRate.value * urbanization.value);
const rural = rn(p.rural * populationRate);
const urban = rn(p.urban * populationRate * urbanization);
const total = rural + urban;
const l = (n) => Number(n).toLocaleString();
@ -370,7 +382,7 @@ function editProvinces() {
cells.forEach((i) => (pack.cells.pop[i] *= ruralChange));
}
if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value;
const points = ruralPop.value / populationRate;
const pop = rn(points / cells.length);
cells.forEach((i) => (pack.cells.pop[i] = pop));
}
@ -380,7 +392,7 @@ function editProvinces() {
p.burgs.forEach((b) => (pack.burgs[b].population = rn(pack.burgs[b].population * urbanChange, 4)));
}
if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value;
const points = urbanPop.value / populationRate / urbanization;
const population = rn(points / burgs.length, 4);
p.burgs.forEach((b) => (pack.burgs[b].population = population));
}
@ -397,31 +409,40 @@ function editProvinces() {
}
function removeProvince(p) {
const message = 'Are you sure you want to remove the province? <br>This action cannot be reverted';
const onConfirm = () => {
pack.cells.province.forEach((province, i) => {
if (province === p) pack.cells.province[i] = 0;
});
const s = pack.provinces[p].state;
const state = pack.states[s];
if (state.provinces.includes(p)) state.provinces.splice(state.provinces.indexOf(p), 1);
alertMessage.innerHTML = `Are you sure you want to remove the province? <br>This action cannot be reverted`;
$('#alert').dialog({
resizable: false,
title: 'Remove province',
buttons: {
Remove: function () {
pack.cells.province.forEach((province, i) => {
if (province === p) pack.cells.province[i] = 0;
});
const s = pack.provinces[p].state,
state = pack.states[s];
if (state.provinces.includes(p)) state.provinces.splice(state.provinces.indexOf(p), 1);
unfog('focusProvince' + p);
unfog('focusProvince' + p);
const coaId = 'provinceCOA' + p;
if (document.getElementById(coaId)) document.getElementById(coaId).remove();
emblems.select(`#provinceEmblems > use[data-i='${p}']`).remove();
const coaId = 'provinceCOA' + p;
if (document.getElementById(coaId)) document.getElementById(coaId).remove();
emblems.select(`#provinceEmblems > use[data-i='${p}']`).remove();
pack.provinces[p] = {i: p, removed: true};
pack.provinces[p] = {i: p, removed: true};
const g = provs.select('#provincesBody');
g.select('#province' + p).remove();
g.select('#province-gap' + p).remove();
if (!layerIsOn('toggleBorders')) toggleBorders();
else drawBorders();
refreshProvincesEditor();
};
confirmationDialog({title: 'Remove province', message, confirm: 'Remove', onConfirm});
const g = provs.select('#provincesBody');
g.select('#province' + p).remove();
g.select('#province-gap' + p).remove();
if (!layerIsOn('toggleBorders')) toggleBorders();
else drawBorders();
refreshProvincesEditor();
$(this).dialog('close');
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
function editProvinceName(province) {
@ -571,8 +592,8 @@ function editProvinces() {
const unit = areaUnit.value === 'square' ? ' ' + distanceUnitInput.value + '²' : ' ' + areaUnit.value;
const area = d.data.area * distanceScaleInput.value ** 2 + unit;
const rural = rn(d.data.rural * populationRate.value);
const urban = rn(d.data.urban * populationRate.value * urbanization.value);
const rural = rn(d.data.rural * populationRate);
const urban = rn(d.data.urban * populationRate * urbanization);
const value =
provincesTreeType.value === 'area'
@ -938,8 +959,8 @@ function editProvinces() {
data += el.dataset.capital + ',';
data += el.dataset.area + ',';
data += el.dataset.population + ',';
data += `${Math.round(pack.provinces[key].rural * populationRate.value)},`;
data += `${Math.round(pack.provinces[key].urban * populationRate.value * urbanization.value)}\n`;
data += `${Math.round(pack.provinces[key].rural * populationRate)},`;
data += `${Math.round(pack.provinces[key].urban * populationRate * urbanization)}\n`;
});
const name = getFileName('Provinces') + '.csv';
@ -947,26 +968,36 @@ function editProvinces() {
}
function removeAllProvinces() {
const message = `Are you sure you want to remove all provinces? <br>This action cannot be reverted`;
const onConfirm = () => {
// remove emblems
document.querySelectorAll("[id^='provinceCOA']").forEach((el) => el.remove());
emblems.select('#provinceEmblems').selectAll('*').remove();
alertMessage.innerHTML = `Are you sure you want to remove all provinces? <br>This action cannot be reverted`;
$('#alert').dialog({
resizable: false,
title: 'Remove all provinces',
buttons: {
Remove: function () {
$(this).dialog('close');
// remove data
pack.provinces = [0];
pack.cells.province = new Uint16Array(pack.cells.i.length);
pack.states.forEach((s) => (s.provinces = []));
// remove emblems
document.querySelectorAll("[id^='provinceCOA']").forEach((el) => el.remove());
emblems.select('#provinceEmblems').selectAll('*').remove();
unfog();
if (!layerIsOn('toggleBorders')) toggleBorders();
else drawBorders();
provs.select('#provincesBody').remove();
turnButtonOff('toggleProvinces');
// remove data
pack.provinces = [0];
pack.cells.province = new Uint16Array(pack.cells.i.length);
pack.states.forEach((s) => (s.provinces = []));
provincesEditorAddLines();
};
confirmationDialog({title: 'Remove all provinces', message, confirm: 'Remove', onConfirm});
unfog();
if (!layerIsOn('toggleBorders')) toggleBorders();
else drawBorders();
provs.select('#provincesBody').remove();
turnButtonOff('toggleProvinces');
provincesEditorAddLines();
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
function dragLabel() {

View file

@ -68,8 +68,8 @@ function editReligions() {
if (r.removed) continue;
const area = r.area * distanceScaleInput.value ** 2;
const rural = r.rural * populationRate.value;
const urban = r.urban * populationRate.value * urbanization.value;
const rural = r.rural * populationRate;
const urban = r.urban * populationRate * urbanization;
const population = rn(rural + urban);
if (r.i && !r.cells && body.dataset.extinct !== 'show') continue; // hide extinct religions
const populationTip = `Believers: ${si(population)}; Rural areas: ${si(rural)}; Urban areas: ${si(urban)}. Click to change`;
@ -160,8 +160,8 @@ function editReligions() {
const r = pack.religions[religion];
const type = r.name.includes(r.type) ? '' : r.type === 'Folk' || r.type === 'Organized' ? '. ' + r.type + ' religion' : '. ' + r.type;
const form = r.form === r.type || r.name.includes(r.form) ? '' : '. ' + r.form;
const rural = r.rural * populationRate.value;
const urban = r.urban * populationRate.value * urbanization.value;
const rural = r.rural * populationRate;
const urban = r.urban * populationRate * urbanization;
const population = rural + urban > 0 ? '. ' + si(rn(rural + urban)) + ' believers' : '. Extinct';
info.innerHTML = `${r.name}${type}${form}${population}`;
tip('Drag to change parent, drag to itself to move to the top level. Hold CTRL and click to change abbreviation');
@ -273,8 +273,8 @@ function editReligions() {
tip('Religion does not have any cells, cannot change population', false, 'error');
return;
}
const rural = rn(r.rural * populationRate.value);
const urban = rn(r.urban * populationRate.value * urbanization.value);
const rural = rn(r.rural * populationRate);
const urban = rn(r.urban * populationRate * urbanization);
const total = rural + urban;
const l = (n) => Number(n).toLocaleString();
const burgs = pack.burgs.filter((b) => !b.removed && pack.cells.religion[b.cell] === religion);
@ -318,7 +318,7 @@ function editReligions() {
cells.forEach((i) => (pack.cells.pop[i] *= ruralChange));
}
if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value;
const points = ruralPop.value / populationRate;
const cells = pack.cells.i.filter((i) => pack.cells.religion[i] === religion);
const pop = rn(points / cells.length);
cells.forEach((i) => (pack.cells.pop[i] = pop));
@ -329,7 +329,7 @@ function editReligions() {
burgs.forEach((b) => (b.population = rn(b.population * urbanChange, 4)));
}
if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value;
const points = urbanPop.value / populationRate / urbanization;
const population = rn(points / burgs.length, 4);
burgs.forEach((b) => (b.population = population));
}
@ -342,24 +342,33 @@ function editReligions() {
if (customization) return;
const religion = +this.parentNode.dataset.id;
const message = 'Are you sure you want to remove the religion? <br>This action cannot be reverted';
const onConfirm = () => {
relig.select('#religion' + religion).remove();
relig.select('#religion-gap' + religion).remove();
debug.select('#religionsCenter' + religion).remove();
alertMessage.innerHTML = 'Are you sure you want to remove the religion? <br>This action cannot be reverted';
$('#alert').dialog({
resizable: false,
title: 'Remove religion',
buttons: {
Remove: function () {
relig.select('#religion' + religion).remove();
relig.select('#religion-gap' + religion).remove();
debug.select('#religionsCenter' + religion).remove();
pack.cells.religion.forEach((r, i) => {
if (r === religion) pack.cells.religion[i] = 0;
});
pack.religions[religion].removed = true;
const origin = pack.religions[religion].origin;
pack.religions.forEach((r) => {
if (r.origin === religion) r.origin = origin;
});
pack.cells.religion.forEach((r, i) => {
if (r === religion) pack.cells.religion[i] = 0;
});
pack.religions[religion].removed = true;
const origin = pack.religions[religion].origin;
pack.religions.forEach((r) => {
if (r.origin === religion) r.origin = origin;
});
refreshReligionsEditor();
};
confirmationDialog({title: 'Remove religion', message, confirm: 'Remove', onConfirm});
refreshReligionsEditor();
$(this).dialog('close');
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
function drawReligionCenters() {

View file

@ -89,8 +89,8 @@ function editStates() {
for (const s of pack.states) {
if (s.removed) continue;
const area = s.area * distanceScaleInput.value ** 2;
const rural = s.rural * populationRate.value;
const urban = s.urban * populationRate.value * urbanization.value;
const rural = s.rural * populationRate;
const urban = s.urban * populationRate * urbanization;
const population = rn(rural + urban);
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}. Click to change`;
totalArea += area;
@ -362,8 +362,8 @@ function editStates() {
tip('State does not have any cells, cannot change population', false, 'error');
return;
}
const rural = rn(s.rural * populationRate.value);
const urban = rn(s.urban * populationRate.value * urbanization.value);
const rural = rn(s.rural * populationRate);
const urban = rn(s.urban * populationRate * urbanization);
const total = rural + urban;
const l = (n) => Number(n).toLocaleString();
@ -405,7 +405,7 @@ function editStates() {
cells.forEach((i) => (pack.cells.pop[i] *= ruralChange));
}
if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value;
const points = ruralPop.value / populationRate;
const cells = pack.cells.i.filter((i) => pack.cells.state[i] === state);
const pop = points / cells.length;
cells.forEach((i) => (pack.cells.pop[i] = pop));
@ -417,7 +417,7 @@ function editStates() {
burgs.forEach((b) => (b.population = rn(b.population * urbanChange, 4)));
}
if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value;
const points = urbanPop.value / populationRate / urbanization;
const burgs = pack.burgs.filter((b) => !b.removed && b.state === state);
const population = rn(points / burgs.length, 4);
burgs.forEach((b) => (b.population = population));
@ -459,8 +459,21 @@ function editStates() {
function stateRemovePrompt(state) {
if (customization) return;
const message = 'Are you sure you want to remove the state? <br>This action cannot be reverted';
confirmationDialog({title: 'Remove state', message, confirm: 'Remove', onConfirm: () => stateRemove(state)});
alertMessage.innerHTML = 'Are you sure you want to remove the state? <br>This action cannot be reverted';
$('#alert').dialog({
resizable: false,
title: 'Remove state',
buttons: {
Remove: function () {
$(this).dialog('close');
stateRemove(state);
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
function stateRemove(state) {
@ -627,8 +640,8 @@ function editStates() {
const unit = areaUnit.value === 'square' ? ' ' + distanceUnitInput.value + '²' : ' ' + areaUnit.value;
const area = d.data.area * distanceScaleInput.value ** 2 + unit;
const rural = rn(d.data.rural * populationRate.value);
const urban = rn(d.data.urban * populationRate.value * urbanization.value);
const rural = rn(d.data.rural * populationRate);
const urban = rn(d.data.urban * populationRate * urbanization);
const option = statesTreeType.value;
const value =
@ -1056,8 +1069,8 @@ function editStates() {
data += el.dataset.burgs + ',';
data += el.dataset.area + ',';
data += el.dataset.population + ',';
data += `${Math.round(pack.states[key].rural * populationRate.value)},`;
data += `${Math.round(pack.states[key].urban * populationRate.value * urbanization.value)}\n`;
data += `${Math.round(pack.states[key].rural * populationRate)},`;
data += `${Math.round(pack.states[key].urban * populationRate * urbanization)}\n`;
});
const name = getFileName('States') + '.csv';

File diff suppressed because one or more lines are too long

View file

@ -1,93 +1,110 @@
// module to control the Tools options (click to edit, to re-geenerate, tp add)
"use strict";
'use strict';
toolsContent.addEventListener("click", function(event) {
if (customization) {tip("Please exit the customization mode first", false, "warning"); return;}
if (event.target.tagName !== "BUTTON") return;
toolsContent.addEventListener('click', function (event) {
if (customization) {
tip('Please exit the customization mode first', false, 'warning');
return;
}
if (event.target.tagName !== 'BUTTON') return;
const button = event.target.id;
// Click to open Editor buttons
if (button === "editHeightmapButton") editHeightmap(); else
if (button === "editBiomesButton") editBiomes(); else
if (button === "editStatesButton") editStates(); else
if (button === "editProvincesButton") editProvinces(); else
if (button === "editDiplomacyButton") editDiplomacy(); else
if (button === "editCulturesButton") editCultures(); else
if (button === "editReligions") editReligions(); else
if (button === "editResources") editResources(); else
if (button === "editEmblemButton") openEmblemEditor(); else
if (button === "editNamesBaseButton") editNamesbase(); else
if (button === "editUnitsButton") editUnits(); else
if (button === "editNotesButton") editNotes(); else
if (button === "editZonesButton") editZones(); else
if (button === "overviewBurgsButton") overviewBurgs(); else
if (button === "overviewRiversButton") overviewRivers(); else
if (button === "overviewMilitaryButton") overviewMilitary(); else
if (button === "overviewCellsButton") viewCellDetails();
if (button === 'editHeightmapButton') editHeightmap();
else if (button === 'editBiomesButton') editBiomes();
else if (button === 'editStatesButton') editStates();
else if (button === 'editProvincesButton') editProvinces();
else if (button === 'editDiplomacyButton') editDiplomacy();
else if (button === 'editCulturesButton') editCultures();
else if (button === 'editReligions') editReligions();
else if (button === 'editEmblemButton') openEmblemEditor();
else if (button === 'editNamesBaseButton') editNamesbase();
else if (button === 'editUnitsButton') editUnits();
else if (button === 'editNotesButton') editNotes();
else if (button === 'editZonesButton') editZones();
else if (button === 'overviewBurgsButton') overviewBurgs();
else if (button === 'overviewRiversButton') overviewRivers();
else if (button === 'overviewMilitaryButton') overviewMilitary();
else if (button === 'overviewCellsButton') viewCellDetails();
// Click to Regenerate buttons
if (event.target.parentNode.id === "regenerateFeature") {
if (sessionStorage.getItem("regenerateFeatureDontAsk")) {processFeatureRegeneration(event, button); return;}
if (event.target.parentNode.id === 'regenerateFeature') {
if (sessionStorage.getItem('regenerateFeatureDontAsk')) {
processFeatureRegeneration(event, button);
return;
}
alertMessage.innerHTML = `Regeneration will remove all the custom changes for the element.<br><br>Are you sure you want to proceed?`
$("#alert").dialog({resizable: false, title: "Regenerate element",
alertMessage.innerHTML = `Regeneration will remove all the custom changes for the element.<br><br>Are you sure you want to proceed?`;
$('#alert').dialog({
resizable: false,
title: 'Regenerate element',
buttons: {
Proceed: function() {processFeatureRegeneration(event, button); $(this).dialog("close");},
Cancel: function() {$(this).dialog("close");}
Proceed: function () {
processFeatureRegeneration(event, button);
$(this).dialog('close');
},
Cancel: function () {
$(this).dialog('close');
}
},
open: function() {
const pane = $(this).dialog("widget").find(".ui-dialog-buttonpane");
open: function () {
const pane = $(this).dialog('widget').find('.ui-dialog-buttonpane');
$('<span><input id="dontAsk" class="checkbox" type="checkbox"><label for="dontAsk" class="checkbox-label dontAsk"><i>do not ask again</i></label><span>').prependTo(pane);
},
close: function() {
const box = $(this).dialog("widget").find(".checkbox")[0];
close: function () {
const box = $(this).dialog('widget').find('.checkbox')[0];
if (!box) return;
if (box.checked) sessionStorage.setItem("regenerateFeatureDontAsk", true);
$(this).dialog("destroy");
if (box.checked) sessionStorage.setItem('regenerateFeatureDontAsk', true);
$(this).dialog('destroy');
}
});
}
// Click to Add buttons
if (button === "addLabel") toggleAddLabel(); else
if (button === "addBurgTool") toggleAddBurg(); else
if (button === "addRiver") toggleAddRiver(); else
if (button === "addRoute") toggleAddRoute(); else
if (button === "addMarker") toggleAddMarker();
if (button === 'addLabel') toggleAddLabel();
else if (button === 'addBurgTool') toggleAddBurg();
else if (button === 'addRiver') toggleAddRiver();
else if (button === 'addRoute') toggleAddRoute();
else if (button === 'addMarker') toggleAddMarker();
});
function processFeatureRegeneration(event, button) {
if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
if (button === "regenerateRivers") regenerateRivers(); else
if (button === "regeneratePopulation") recalculatePopulation(); else
if (button === "regenerateStates") regenerateStates(); else
if (button === "regenerateProvinces") regenerateProvinces(); else
if (button === "regenerateBurgs") regenerateBurgs(); else
if (button === "regenerateResources") regenerateResources(); else
if (button === "regenerateEmblems") regenerateEmblems(); else
if (button === "regenerateReligions") regenerateReligions(); else
if (button === "regenerateCultures") regenerateCultures(); else
if (button === "regenerateMilitary") regenerateMilitary(); else
if (button === "regenerateIce") regenerateIce(); else
if (button === "regenerateMarkers") regenerateMarkers(event); else
if (button === "regenerateZones") regenerateZones(event);
if (button === 'regenerateStateLabels') {
BurgsAndStates.drawStateLabels();
if (!layerIsOn('toggleLabels')) toggleLabels();
} else if (button === 'regenerateReliefIcons') {
ReliefIcons();
if (!layerIsOn('toggleRelief')) toggleRelief();
} else if (button === 'regenerateRoutes') {
Routes.regenerate();
if (!layerIsOn('toggleRoutes')) toggleRoutes();
} else if (button === 'regenerateRivers') regenerateRivers();
else if (button === 'regeneratePopulation') recalculatePopulation();
else if (button === 'regenerateStates') regenerateStates();
else if (button === 'regenerateProvinces') regenerateProvinces();
else if (button === 'regenerateBurgs') regenerateBurgs();
else if (button === 'regenerateEmblems') regenerateEmblems();
else if (button === 'regenerateReligions') regenerateReligions();
else if (button === 'regenerateCultures') regenerateCultures();
else if (button === 'regenerateMilitary') regenerateMilitary();
else if (button === 'regenerateIce') regenerateIce();
else if (button === 'regenerateMarkers') regenerateMarkers(event);
else if (button === 'regenerateZones') regenerateZones(event);
}
async function openEmblemEditor() {
let type, id, el;
if (pack.states[1]?.coa) {
type = "state";
id = "stateCOA1";
type = 'state';
id = 'stateCOA1';
el = pack.states[1];
} else if (pack.burgs[1]?.coa) {
type = "burg";
id = "burgCOA1";
type = 'burg';
id = 'burgCOA1';
el = pack.burgs[1];
} else {
tip("No emblems to edit, please generate states and burgs first", false, "error");
tip('No emblems to edit, please generate states and burgs first', false, 'error');
return;
}
@ -99,98 +116,105 @@ function regenerateRivers() {
Rivers.generate();
Lakes.defineGroup();
Rivers.specify();
if (!layerIsOn("toggleRivers")) toggleRivers();
if (!layerIsOn('toggleRivers')) toggleRivers();
}
function recalculatePopulation() {
rankCells();
pack.burgs.forEach(b => {
pack.burgs.forEach((b) => {
if (!b.i || b.removed || b.lock) return;
const i = b.cell;
b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + i % 100 / 1000, .1), 3);
b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i] / 2) / 8 + b.i / 1000 + (i % 100) / 1000, 0.1), 3);
if (b.capital) b.population = b.population * 1.3; // increase capital population
if (b.port) b.population = b.population * 1.3; // increase port population
b.population = rn(b.population * gauss(2,3,.6,20,3), 3);
b.population = rn(b.population * gauss(2, 3, 0.6, 20, 3), 3);
});
}
function regenerateStates() {
const localSeed = Math.floor(Math.random() * 1e9); // new random seed
Math.random = aleaPRNG(localSeed);
const burgs = pack.burgs.filter(b => b.i && !b.removed);
const burgs = pack.burgs.filter((b) => b.i && !b.removed);
if (!burgs.length) {
tip("No burgs to generate states. Please create burgs first", false, "error");
tip('No burgs to generate states. Please create burgs first', false, 'error');
return;
}
if (burgs.length < +regionsInput.value) {
tip(`Not enough burgs to generate ${regionsInput.value} states. Will generate only ${burgs.length} states`, false, "warn");
tip(`Not enough burgs to generate ${regionsInput.value} states. Will generate only ${burgs.length} states`, false, 'warn');
}
// burg local ids sorted by a bit randomized population:
const sorted = burgs.map((b, i) => [i, b.population * Math.random()]).sort((a, b) => b[1] - a[1]).map(b => b[0]);
const sorted = burgs
.map((b, i) => [i, b.population * Math.random()])
.sort((a, b) => b[1] - a[1])
.map((b) => b[0]);
const capitalsTree = d3.quadtree();
// turn all old capitals into towns
burgs.filter(b => b.capital).forEach(b => {
moveBurgToGroup(b.i, "towns");
b.capital = 0;
});
burgs
.filter((b) => b.capital)
.forEach((b) => {
moveBurgToGroup(b.i, 'towns');
b.capital = 0;
});
// remove emblems
document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove());
document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove());
emblems.selectAll("use").remove();
document.querySelectorAll('[id^=stateCOA]').forEach((el) => el.remove());
document.querySelectorAll('[id^=provinceCOA]').forEach((el) => el.remove());
emblems.selectAll('use').remove();
unfog();
// if desired states number is 0
if (regionsInput.value == 0) {
tip(`Cannot generate zero states. Please check the <i>States Number</i> option`, false, "warn");
pack.states = pack.states.slice(0,1); // remove all except of neutrals
tip(`Cannot generate zero states. Please check the <i>States Number</i> option`, false, 'warn');
pack.states = pack.states.slice(0, 1); // remove all except of neutrals
pack.states[0].diplomacy = []; // clear diplomacy
pack.provinces = [0]; // remove all provinces
pack.cells.state = new Uint16Array(pack.cells.i.length); // reset cells data
borders.selectAll("path").remove(); // remove borders
regions.selectAll("path").remove(); // remove states fill
labels.select("#states").selectAll("text"); // remove state labels
defs.select("#textPaths").selectAll("path[id*='stateLabel']").remove(); // remove state labels paths
borders.selectAll('path').remove(); // remove borders
regions.selectAll('path').remove(); // remove states fill
labels.select('#states').selectAll('text'); // remove state labels
defs.select('#textPaths').selectAll("path[id*='stateLabel']").remove(); // remove state labels paths
if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click();
if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click();
if (document.getElementById('burgsOverviewRefresh').offsetParent) burgsOverviewRefresh.click();
if (document.getElementById('statesEditorRefresh').offsetParent) statesEditorRefresh.click();
return;
}
const neutral = pack.states[0].name;
const count = Math.min(+regionsInput.value, burgs.length);
let spacing = (graphWidth + graphHeight) / 2 / count; // min distance between capitals
pack.states = d3.range(count).map(i => {
pack.states = d3.range(count).map((i) => {
if (!i) return {i, name: neutral};
let capital = null, x = 0, y = 0;
let capital = null,
x = 0,
y = 0;
for (const i of sorted) {
capital = burgs[i];
x = capital.x, y = capital.y;
(x = capital.x), (y = capital.y);
if (capitalsTree.find(x, y, spacing) === undefined) break;
spacing = Math.max(spacing - 1, 1);
}
capitalsTree.add([x, y]);
capital.capital = 1;
moveBurgToGroup(capital.i, "cities");
moveBurgToGroup(capital.i, 'cities');
const culture = capital.culture;
const basename = capital.name.length < 9 && capital.cell%5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0);
const basename = capital.name.length < 9 && capital.cell % 5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, '', 0);
const name = Names.getState(basename, culture);
const nomadic = [1, 2, 3, 4].includes(pack.cells.biome[capital.cell]);
const type = nomadic ? "Nomadic" : pack.cultures[culture].type === "Nomadic" ? "Generic" : pack.cultures[culture].type;
const type = nomadic ? 'Nomadic' : pack.cultures[culture].type === 'Nomadic' ? 'Generic' : pack.cultures[culture].type;
const expansionism = rn(Math.random() * powerInput.value + 1, 1);
const cultureType = pack.cultures[culture].type;
const coa = COA.generate(capital.coa, .3, null, cultureType);
const coa = COA.generate(capital.coa, 0.3, null, cultureType);
coa.shield = capital.coa.shield;
return {i, name, type, capital:capital.i, center:capital.cell, culture, expansionism, coa};
return {i, name, type, capital: capital.i, center: capital.cell, culture, expansionism, coa};
});
BurgsAndStates.expandStates();
@ -201,15 +225,17 @@ function regenerateStates() {
BurgsAndStates.generateDiplomacy();
BurgsAndStates.defineStateForms();
BurgsAndStates.generateProvinces(true);
if (!layerIsOn("toggleStates")) toggleStates(); else drawStates();
if (!layerIsOn("toggleBorders")) toggleBorders(); else drawBorders();
if (!layerIsOn('toggleStates')) toggleStates();
else drawStates();
if (!layerIsOn('toggleBorders')) toggleBorders();
else drawBorders();
BurgsAndStates.drawStateLabels();
Military.generate();
if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
if (layerIsOn('toggleEmblems')) drawEmblems(); // redrawEmblems
if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click();
if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click();
if (document.getElementById("militaryOverviewRefresh").offsetParent) militaryOverviewRefresh.click();
if (document.getElementById('burgsOverviewRefresh').offsetParent) burgsOverviewRefresh.click();
if (document.getElementById('statesEditorRefresh').offsetParent) statesEditorRefresh.click();
if (document.getElementById('militaryOverviewRefresh').offsetParent) militaryOverviewRefresh.click();
}
function regenerateProvinces() {
@ -217,49 +243,61 @@ function regenerateProvinces() {
BurgsAndStates.generateProvinces(true);
drawBorders();
if (layerIsOn("toggleProvinces")) drawProvinces();
if (layerIsOn('toggleProvinces')) drawProvinces();
// remove emblems
document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove());
emblems.selectAll("use").remove();
if (layerIsOn("toggleEmblems")) drawEmblems();
document.querySelectorAll('[id^=provinceCOA]').forEach((el) => el.remove());
emblems.selectAll('use').remove();
if (layerIsOn('toggleEmblems')) drawEmblems();
}
function regenerateBurgs() {
const cells = pack.cells, states = pack.states, Lockedburgs = pack.burgs.filter(b =>b.lock);
const cells = pack.cells,
states = pack.states,
Lockedburgs = pack.burgs.filter((b) => b.lock);
rankCells();
cells.burg = new Uint16Array(cells.i.length);
const burgs = pack.burgs = [0]; // clear burgs array
states.filter(s => s.i).forEach(s => s.capital = 0); // clear state capitals
pack.provinces.filter(p => p.i).forEach(p => p.burg = 0); // clear province capitals
const burgs = (pack.burgs = [0]); // clear burgs array
states.filter((s) => s.i).forEach((s) => (s.capital = 0)); // clear state capitals
pack.provinces.filter((p) => p.i).forEach((p) => (p.burg = 0)); // clear province capitals
const burgsTree = d3.quadtree();
const score = new Int16Array(cells.s.map(s => s * Math.random())); // cell score for capitals placement
const sorted = cells.i.filter(i => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes
const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** .8) + states.length : +manorsInput.value + states.length;
const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** .7 / 66); // base min distance between towns
const score = new Int16Array(cells.s.map((s) => s * Math.random())); // cell score for capitals placement
const sorted = cells.i.filter((i) => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes
const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 5 / (grid.points.length / 10000) ** 0.8) + states.length : +manorsInput.value + states.length;
const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** 0.7 / 66); // base min distance between towns
for (let j=0; j < Lockedburgs.length; j++) {
//clear locked list since ids will change
//burglock.selectAll("text").remove();
for (let j = 0; j < Lockedburgs.length; j++) {
const id = burgs.length;
const oldBurg = Lockedburgs[j];
oldBurg.i = id;
burgs.push(oldBurg);
burgsTree.add([oldBurg.x, oldBurg.y]);
cells.burg[oldBurg.cell] = id;
if (oldBurg.capital) {states[oldBurg.state].capital = id; states[oldBurg.state].center = oldBurg.cell;}
if (oldBurg.capital) {
states[oldBurg.state].capital = id;
states[oldBurg.state].center = oldBurg.cell;
}
//burglock.append("text").attr("data-id", id);
}
for (let i=0; i < sorted.length && burgs.length < burgsCount; i++) {
for (let i = 0; i < sorted.length && burgs.length < burgsCount; i++) {
const id = burgs.length;
const cell = sorted[i];
const x = cells.p[cell][0], y = cells.p[cell][1];
const x = cells.p[cell][0],
y = cells.p[cell][1];
const s = spacing * gauss(1, .3, .2, 2, 2); // randomize to make the placement not uniform
const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make the placement not uniform
if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg
const state = cells.state[cell];
const capital = state && !states[state].capital; // if state doesn't have capital, make this burg a capital, no capital for neutral lands
if (capital) {states[state].capital = id; states[state].center = cell;}
if (capital) {
states[state].capital = id;
states[state].center = cell;
}
const culture = cells.culture[cell];
const name = Names.getCulture(culture);
@ -269,92 +307,97 @@ function regenerateBurgs() {
}
// add a capital at former place for states without added capitals
states.filter(s => s.i && !s.removed && !s.capital).forEach(s => {
const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg
s.capital = burg;
s.center = pack.burgs[burg].cell;
pack.burgs[burg].capital = 1;
pack.burgs[burg].state = s.i;
moveBurgToGroup(burg, "cities");
});
states
.filter((s) => s.i && !s.removed && !s.capital)
.forEach((s) => {
const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg
s.capital = burg;
s.center = pack.burgs[burg].cell;
pack.burgs[burg].capital = 1;
pack.burgs[burg].state = s.i;
moveBurgToGroup(burg, 'cities');
});
pack.features.forEach(f => {if (f.port) f.port = 0}); // reset features ports counter
pack.features.forEach((f) => {
if (f.port) f.port = 0;
}); // reset features ports counter
BurgsAndStates.specifyBurgs();
BurgsAndStates.defineBurgFeatures();
BurgsAndStates.drawBurgs();
Routes.regenerate();
// remove emblems
document.querySelectorAll("[id^=burgCOA]").forEach(el => el.remove());
emblems.selectAll("use").remove();
if (layerIsOn("toggleEmblems")) drawEmblems();
document.querySelectorAll('[id^=burgCOA]').forEach((el) => el.remove());
emblems.selectAll('use').remove();
if (layerIsOn('toggleEmblems')) drawEmblems();
if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click();
if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click();
if (document.getElementById('burgsOverviewRefresh').offsetParent) burgsOverviewRefresh.click();
if (document.getElementById('statesEditorRefresh').offsetParent) statesEditorRefresh.click();
}
function regenerateResources() {
Resources.generate();
goods.selectAll("*").remove();
if (layerIsOn("toggleResources")) drawResources();
goods.selectAll('*').remove();
if (layerIsOn('toggleResources')) drawResources();
refreshAllEditors();
}
function regenerateEmblems() {
// remove old emblems
document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove());
document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove());
document.querySelectorAll("[id^=burgCOA]").forEach(el => el.remove());
emblems.selectAll("use").remove();
document.querySelectorAll('[id^=stateCOA]').forEach((el) => el.remove());
document.querySelectorAll('[id^=provinceCOA]').forEach((el) => el.remove());
document.querySelectorAll('[id^=burgCOA]').forEach((el) => el.remove());
emblems.selectAll('use').remove();
// generate new emblems
pack.states.forEach(state => {
pack.states.forEach((state) => {
if (!state.i || state.removed) return;
const cultureType = pack.cultures[state.culture].type;
state.coa = COA.generate(null, null, null, cultureType);
state.coa.shield = COA.getShield(state.culture, null);
});
pack.burgs.forEach(burg => {
pack.burgs.forEach((burg) => {
if (!burg.i || burg.removed) return;
const state = pack.states[burg.state];
let kinship = state ? .25 : 0;
if (burg.capital) kinship += .1;
else if (burg.port) kinship -= .1;
if (state && burg.culture !== state.culture) kinship -= .25;
let kinship = state ? 0.25 : 0;
if (burg.capital) kinship += 0.1;
else if (burg.port) kinship -= 0.1;
if (state && burg.culture !== state.culture) kinship -= 0.25;
burg.coa = COA.generate(state ? state.coa : null, kinship, null, burg.type);
burg.coa.shield = COA.getShield(burg.culture, state ? burg.state : 0);
});
pack.provinces.forEach(province => {
pack.provinces.forEach((province) => {
if (!province.i || province.removed) return;
const parent = province.burg ? pack.burgs[province.burg] : pack.states[province.state];
let dominion = false;
if (!province.burg) {
dominion = P(.2);
if (province.formName === "Colony") dominion = P(.95); else
if (province.formName === "Island") dominion = P(.6); else
if (province.formName === "Islands") dominion = P(.5); else
if (province.formName === "Territory") dominion = P(.4); else
if (province.formName === "Land") dominion = P(.3);
dominion = P(0.2);
if (province.formName === 'Colony') dominion = P(0.95);
else if (province.formName === 'Island') dominion = P(0.6);
else if (province.formName === 'Islands') dominion = P(0.5);
else if (province.formName === 'Territory') dominion = P(0.4);
else if (province.formName === 'Land') dominion = P(0.3);
}
const nameByBurg = province.burg && province.name.slice(0, 3) === parent.name.slice(0, 3);
const kinship = dominion ? 0 : nameByBurg ? .8 : .4;
const kinship = dominion ? 0 : nameByBurg ? 0.8 : 0.4;
const culture = pack.cells.culture[province.center];
const type = BurgsAndStates.getType(province.center, parent.port);
province.coa = COA.generate(parent.coa, kinship, dominion, type);
province.coa.shield = COA.getShield(culture, province.state);
});
if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
if (layerIsOn('toggleEmblems')) drawEmblems(); // redrawEmblems
}
function regenerateReligions() {
Religions.generate();
if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions();
if (!layerIsOn('toggleReligions')) toggleReligions();
else drawReligions();
}
function regenerateCultures() {
@ -362,66 +405,73 @@ function regenerateCultures() {
Cultures.expand();
BurgsAndStates.updateCultures();
Religions.updateCultures();
if (!layerIsOn("toggleCultures")) toggleCultures(); else drawCultures();
if (!layerIsOn('toggleCultures')) toggleCultures();
else drawCultures();
refreshAllEditors();
}
function regenerateMilitary() {
Military.generate();
if (!layerIsOn("toggleMilitary")) toggleMilitary();
if (document.getElementById("militaryOverviewRefresh").offsetParent) militaryOverviewRefresh.click();
if (!layerIsOn('toggleMilitary')) toggleMilitary();
if (document.getElementById('militaryOverviewRefresh').offsetParent) militaryOverviewRefresh.click();
}
function regenerateIce() {
if (!layerIsOn("toggleIce")) toggleIce();
ice.selectAll("*").remove();
if (!layerIsOn('toggleIce')) toggleIce();
ice.selectAll('*').remove();
drawIce();
}
function regenerateMarkers(event) {
if (isCtrlClick(event)) prompt("Please provide markers number multiplier", {default:1, step:.01, min:0, max:100}, v => addNumberOfMarkers(v));
else addNumberOfMarkers(gauss(1, .5, .3, 5, 2));
if (isCtrlClick(event)) prompt('Please provide markers number multiplier', {default: 1, step: 0.01, min: 0, max: 100}, (v) => addNumberOfMarkers(v));
else addNumberOfMarkers(gauss(1, 0.5, 0.3, 5, 2));
function addNumberOfMarkers(number) {
// remove existing markers and assigned notes
markers.selectAll("use").each(function() {
const index = notes.findIndex(n => n.id === this.id);
if (index != -1) notes.splice(index, 1);
}).remove();
markers
.selectAll('use')
.each(function () {
const index = notes.findIndex((n) => n.id === this.id);
if (index != -1) notes.splice(index, 1);
})
.remove();
addMarkers(number);
if (!layerIsOn("toggleMarkers")) toggleMarkers();
if (!layerIsOn('toggleMarkers')) toggleMarkers();
}
}
function regenerateZones(event) {
if (isCtrlClick(event)) prompt("Please provide zones number multiplier", {default:1, step:.01, min:0, max:100}, v => addNumberOfZones(v));
else addNumberOfZones(gauss(1, .5, .6, 5, 2));
if (isCtrlClick(event)) prompt('Please provide zones number multiplier', {default: 1, step: 0.01, min: 0, max: 100}, (v) => addNumberOfZones(v));
else addNumberOfZones(gauss(1, 0.5, 0.6, 5, 2));
function addNumberOfZones(number) {
zones.selectAll("g").remove(); // remove existing zones
zones.selectAll('g').remove(); // remove existing zones
addZones(number);
if (document.getElementById("zonesEditorRefresh").offsetParent) zonesEditorRefresh.click();
if (!layerIsOn("toggleZones")) toggleZones();
if (document.getElementById('zonesEditorRefresh').offsetParent) zonesEditorRefresh.click();
if (!layerIsOn('toggleZones')) toggleZones();
}
}
function unpressClickToAddButton() {
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
restoreDefaultEvents();
clearMainTip();
}
function toggleAddLabel() {
const pressed = document.getElementById("addLabel").classList.contains("pressed");
if (pressed) {unpressClickToAddButton(); return;}
const pressed = document.getElementById('addLabel').classList.contains('pressed');
if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
addLabel.classList.add('pressed');
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addLabelOnClick);
tip("Click on map to place label. Hold Shift to add multiple", true);
if (!layerIsOn("toggleLabels")) toggleLabels();
closeDialogs('.stable');
viewbox.style('cursor', 'crosshair').on('click', addLabelOnClick);
tip('Click on map to place label. Hold Shift to add multiple', true);
if (!layerIsOn('toggleLabels')) toggleLabels();
}
function addLabelOnClick() {
@ -431,53 +481,71 @@ function addLabelOnClick() {
const cell = findCell(point[0], point[1]);
const culture = pack.cells.culture[cell];
const name = Names.getCulture(culture);
const id = getNextId("label");
const id = getNextId('label');
let group = labels.select("#addedLabels");
if (!group.size()) group = labels.append("g").attr("id", "addedLabels")
.attr("fill", "#3e3e4b").attr("opacity", 1).attr("stroke", "#3a3a3a")
.attr("stroke-width", 0).attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC")
.attr("font-size", 18).attr("data-size", 18).attr("filter", null);
let group = labels.select('#addedLabels');
if (!group.size())
group = labels
.append('g')
.attr('id', 'addedLabels')
.attr('fill', '#3e3e4b')
.attr('opacity', 1)
.attr('stroke', '#3a3a3a')
.attr('stroke-width', 0)
.attr('font-family', 'Almendra SC')
.attr('data-font', 'Almendra+SC')
.attr('font-size', 18)
.attr('data-size', 18)
.attr('filter', null);
const example = group.append("text").attr("x", 0).attr("x", 0).text(name);
const example = group.append('text').attr('x', 0).attr('x', 0).text(name);
const width = example.node().getBBox().width;
const x = width / -2; // x offset;
example.remove();
group.classed("hidden", false);
group.append("text").attr("id", id)
.append("textPath").attr("xlink:href", "#textPath_"+id).attr("startOffset", "50%").attr("font-size", "100%")
.append("tspan").attr("x", x).text(name);
group.classed('hidden', false);
group
.append('text')
.attr('id', id)
.append('textPath')
.attr('xlink:href', '#textPath_' + id)
.attr('startOffset', '50%')
.attr('font-size', '100%')
.append('tspan')
.attr('x', x)
.text(name);
defs.select("#textPaths")
.append("path").attr("id", "textPath_"+id)
.attr("d", `M${point[0]-width},${point[1]} h${width*2}`);
defs
.select('#textPaths')
.append('path')
.attr('id', 'textPath_' + id)
.attr('d', `M${point[0] - width},${point[1]} h${width * 2}`);
if (d3.event.shiftKey === false) unpressClickToAddButton();
}
function toggleAddBurg() {
unpressClickToAddButton();
document.getElementById("addBurgTool").classList.add("pressed");
document.getElementById('addBurgTool').classList.add('pressed');
overviewBurgs();
document.getElementById("addNewBurg").click();
document.getElementById('addNewBurg').click();
}
function toggleAddRiver() {
const pressed = document.getElementById("addRiver").classList.contains("pressed");
const pressed = document.getElementById('addRiver').classList.contains('pressed');
if (pressed) {
unpressClickToAddButton();
document.getElementById("addNewRiver").classList.remove("pressed");
document.getElementById('addNewRiver').classList.remove('pressed');
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
addRiver.classList.add('pressed');
document.getElementById("addNewRiver").classList.add("pressed");
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addRiverOnClick);
tip("Click on map to place new river or extend an existing one. Hold Shift to place multiple rivers", true, "warn");
if (!layerIsOn("toggleRivers")) toggleRivers();
document.getElementById('addNewRiver').classList.add('pressed');
closeDialogs('.stable');
viewbox.style('cursor', 'crosshair').on('click', addRiverOnClick);
tip('Click on map to place new river or extend an existing one. Hold Shift to place multiple rivers', true, 'warn');
if (!layerIsOn('toggleRivers')) toggleRivers();
}
function addRiverOnClick() {
@ -487,27 +555,26 @@ function addRiverOnClick() {
if (cells.r[i] || cells.h[i] < 20 || cells.b[i]) return;
const dataRiver = []; // to store river points
let river = +getNextId("river").slice(5); // river id
let river = +getNextId('river').slice(5); // river id
cells.fl[i] = grid.cells.prec[cells.g[i]]; // initial flux
// height with added t value to make map less depressed
const h = Array.from(cells.h)
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + cells.t[i] / 100)
.map((h, i) => h < 20 || cells.t[i] < 1 ? h : h + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000);
const h = Rivers.alterHeights();
Lakes.prepareLakeData(h);
Rivers.resolveDepressions(h);
while (i) {
cells.r[i] = river;
const x = cells.p[i][0], y = cells.p[i][1];
dataRiver.push({x, y, cell:i});
const [x, y] = cells.p[i];
dataRiver.push({x, y, cell: i});
const min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
if (h[i] <= h[min]) {tip(`Cell ${i} is depressed, river cannot flow further`, false, "error"); return;}
const tx = cells.p[min][0], ty = cells.p[min][1];
const min = cells.c[i].sort((a, b) => h[a] - h[b])[0]; // downhill cell
if (h[i] <= h[min]) return tip(`Cell ${i} is depressed, river cannot flow further`, false, 'error');
const [tx, ty] = cells.p[min];
if (h[min] < 20) {
// pour to water body
dataRiver.push({x: tx, y: ty, cell:i});
dataRiver.push({x: tx, y: ty, cell: i});
break;
}
@ -518,10 +585,10 @@ function addRiverOnClick() {
continue;
}
// hadnle case when lowest cell already has a river
// handle case when lowest cell already has a river
const r = cells.r[min];
const riverCells = cells.i.filter(i => cells.r[i] === r);
const riverCellsUpper = riverCells.filter(i => h[i] > h[min]);
const riverCells = cells.i.filter((i) => cells.r[i] === r);
const riverCellsUpper = riverCells.filter((i) => h[i] > h[min]);
// finish new river if old river is longer
if (dataRiver.length <= riverCellsUpper.length) {
@ -532,22 +599,25 @@ function addRiverOnClick() {
}
// extend old river
rivers.select("#river"+r).remove();
cells.i.filter(i => cells.r[i] === river).forEach(i => cells.r[i] = r);
riverCells.forEach(i => cells.r[i] = 0);
rivers.select('#river' + r).remove();
cells.i.filter((i) => cells.r[i] === river).forEach((i) => (cells.r[i] = r));
riverCells.forEach((i) => (cells.r[i] = 0));
river = r;
cells.fl[min] = cells.fl[i] + grid.cells.prec[cells.g[min]];
i = min;
}
const points = Rivers.addMeandering(dataRiver, 1, .5);
const widthFactor = rn(.8 + Math.random() * .4, 1); // river width modifier [.8, 1.2]
const sourceWidth = .1;
const points = Rivers.addMeandering(dataRiver, 1, 0.5);
const widthFactor = rn(0.8 + Math.random() * 0.4, 1); // river width modifier [.8, 1.2]
const sourceWidth = 0.1;
const [path, length, offset] = Rivers.getPath(points, widthFactor, sourceWidth);
rivers.append("path").attr("d", path).attr("id", "river"+river);
rivers
.append('path')
.attr('d', path)
.attr('id', 'river' + river);
// add new river to data or change extended river attributes
const r = pack.rivers.find(r => r.i === river);
const r = pack.rivers.find((r) => r.i === river);
const mouth = last(dataRiver).cell;
const discharge = cells.fl[mouth]; // in m3/s
@ -561,74 +631,98 @@ function addRiverOnClick() {
const source = dataRiver[0].cell;
const width = rn(offset ** 2, 2); // mounth width in km
const name = Rivers.getName(mouth);
const smallLength = pack.rivers.map(r => r.length||0).sort((a,b) => a-b)[Math.ceil(pack.rivers.length * .15)];
const type = length < smallLength ? rw({"Creek":9, "River":3, "Brook":3, "Stream":1}) : "River";
const smallLength = pack.rivers.map((r) => r.length || 0).sort((a, b) => a - b)[Math.ceil(pack.rivers.length * 0.15)];
const type = length < smallLength ? rw({Creek: 9, River: 3, Brook: 3, Stream: 1}) : 'River';
pack.rivers.push({i:river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type});
pack.rivers.push({i: river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type});
}
if (d3.event.shiftKey === false) {
Lakes.cleanupLakeData();
unpressClickToAddButton();
document.getElementById("addNewRiver").classList.remove("pressed");
document.getElementById('addNewRiver').classList.remove('pressed');
if (addNewRiver.offsetParent) riversOverviewRefresh.click();
}
}
function toggleAddRoute() {
const pressed = document.getElementById("addRoute").classList.contains("pressed");
if (pressed) {unpressClickToAddButton(); return;}
const pressed = document.getElementById('addRoute').classList.contains('pressed');
if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
addRoute.classList.add('pressed');
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addRouteOnClick);
tip("Click on map to add a first control point", true);
if (!layerIsOn("toggleRoutes")) toggleRoutes();
closeDialogs('.stable');
viewbox.style('cursor', 'crosshair').on('click', addRouteOnClick);
tip('Click on map to add a first control point', true);
if (!layerIsOn('toggleRoutes')) toggleRoutes();
}
function addRouteOnClick() {
unpressClickToAddButton();
const point = d3.mouse(this);
const id = getNextId("route");
elSelected = routes.select("g").append("path").attr("id", id).attr("data-new", 1).attr("d", `M${point[0]},${point[1]}`);
const id = getNextId('route');
elSelected = routes.select('g').append('path').attr('id', id).attr('data-new', 1).attr('d', `M${point[0]},${point[1]}`);
editRoute(true);
}
function toggleAddMarker() {
const pressed = document.getElementById("addMarker").classList.contains("pressed");
if (pressed) {unpressClickToAddButton(); return;}
const pressed = document.getElementById('addMarker').classList.contains('pressed');
if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addFeature.querySelectorAll('button.pressed').forEach((b) => b.classList.remove('pressed'));
addMarker.classList.add('pressed');
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addMarkerOnClick);
tip("Click on map to add a marker. Hold Shift to add multiple", true);
if (!layerIsOn("toggleMarkers")) toggleMarkers();
closeDialogs('.stable');
viewbox.style('cursor', 'crosshair').on('click', addMarkerOnClick);
tip('Click on map to add a marker. Hold Shift to add multiple', true);
if (!layerIsOn('toggleMarkers')) toggleMarkers();
}
function addMarkerOnClick() {
const point = d3.mouse(this);
const x = rn(point[0], 2), y = rn(point[1], 2);
const id = getNextId("markerElement");
const x = rn(point[0], 2),
y = rn(point[1], 2);
const id = getNextId('markerElement');
const selected = markerSelectGroup.value;
const valid = selected && d3.select("#defs-markers").select("#"+selected).size();
const symbol = valid ? "#"+selected : "#marker0";
const valid =
selected &&
d3
.select('#defs-markers')
.select('#' + selected)
.size();
const symbol = valid ? '#' + selected : '#marker0';
const added = markers.select("[data-id='" + symbol + "']").size();
let desired = valid && added ? markers.select("[data-id='" + symbol + "']").attr("data-size") : 1;
let desired = valid && added ? markers.select("[data-id='" + symbol + "']").attr('data-size') : 1;
if (isNaN(desired)) desired = 1;
const size = desired * 5 + 25 / scale;
markers.append("use").attr("id", id).attr("xlink:href", symbol).attr("data-id", symbol)
.attr("data-x", x).attr("data-y", y).attr("x", x - size / 2).attr("y", y - size)
.attr("data-size", desired).attr("width", size).attr("height", size);
markers
.append('use')
.attr('id', id)
.attr('xlink:href', symbol)
.attr('data-id', symbol)
.attr('data-x', x)
.attr('data-y', y)
.attr('x', x - size / 2)
.attr('y', y - size)
.attr('data-size', desired)
.attr('width', size)
.attr('height', size);
if (d3.event.shiftKey === false) unpressClickToAddButton();
}
function viewCellDetails() {
$("#cellInfo").dialog({
resizable: false, width: "22em", title: "Cell Details",
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
$('#cellInfo').dialog({
resizable: false,
width: '22em',
title: 'Cell Details',
position: {my: 'right top', at: 'right-10 top+10', of: 'svg', collision: 'fit'}
});
}

View file

@ -15,23 +15,22 @@ function editUnits() {
document.getElementById('distanceUnitInput').addEventListener('change', changeDistanceUnit);
document.getElementById('distanceScaleOutput').addEventListener('input', changeDistanceScale);
document.getElementById('distanceScaleInput').addEventListener('change', changeDistanceScale);
document.getElementById('areaUnit').addEventListener('change', () => lock('areaUnit'));
document.getElementById('heightUnit').addEventListener('change', changeHeightUnit);
document.getElementById('heightExponentInput').addEventListener('input', changeHeightExponent);
document.getElementById('heightExponentOutput').addEventListener('input', changeHeightExponent);
document.getElementById('temperatureScale').addEventListener('change', changeTemperatureScale);
document.getElementById('barSizeOutput').addEventListener('input', changeScaleBarSize);
document.getElementById('barSize').addEventListener('input', changeScaleBarSize);
document.getElementById('barLabel').addEventListener('input', changeScaleBarLabel);
document.getElementById('barPosX').addEventListener('input', changeScaleBarPosition);
document.getElementById('barPosY').addEventListener('input', changeScaleBarPosition);
document.getElementById('barSizeOutput').addEventListener('input', drawScaleBar);
document.getElementById('barSizeInput').addEventListener('input', drawScaleBar);
document.getElementById('barLabel').addEventListener('input', drawScaleBar);
document.getElementById('barPosX').addEventListener('input', fitScaleBar);
document.getElementById('barPosY').addEventListener('input', fitScaleBar);
document.getElementById('barBackOpacity').addEventListener('input', changeScaleBarOpacity);
document.getElementById('barBackColor').addEventListener('input', changeScaleBarColor);
document.getElementById('populationRateOutput').addEventListener('input', changePopulationRate);
document.getElementById('populationRate').addEventListener('change', changePopulationRate);
document.getElementById('populationRateInput').addEventListener('change', changePopulationRate);
document.getElementById('urbanizationOutput').addEventListener('input', changeUrbanizationRate);
document.getElementById('urbanization').addEventListener('change', changeUrbanizationRate);
document.getElementById('urbanizationInput').addEventListener('change', changeUrbanizationRate);
document.getElementById('addLinearRuler').addEventListener('click', addRuler);
document.getElementById('addOpisometer').addEventListener('click', toggleOpisometerMode);
@ -51,114 +50,53 @@ function editUnits() {
return;
}
lock('distanceUnit');
drawScaleBar();
calculateFriendlyGridSize();
}
function changeDistanceScale() {
const scale = +this.value;
if (!scale || isNaN(scale) || scale < 0) {
tip('Distance scale should be a positive number', false, 'error');
this.value = document.getElementById('distanceScaleInput').dataset.value;
return;
}
document.getElementById('distanceScaleOutput').value = scale;
document.getElementById('distanceScaleInput').value = scale;
document.getElementById('distanceScaleInput').dataset.value = scale;
lock('distanceScale');
drawScaleBar();
calculateFriendlyGridSize();
}
function changeHeightUnit() {
if (this.value === 'custom_name') {
prompt('Provide a custom name for a height unit', {default: ''}, (custom) => {
this.options.add(new Option(custom, custom, false, true));
lock('heightUnit');
});
return;
}
if (this.value !== 'custom_name') return;
lock('heightUnit');
prompt('Provide a custom name for a height unit', {default: ''}, (custom) => {
this.options.add(new Option(custom, custom, false, true));
lock('heightUnit');
});
}
function changeHeightExponent() {
document.getElementById('heightExponentInput').value = this.value;
document.getElementById('heightExponentOutput').value = this.value;
calculateTemperatures();
if (layerIsOn('toggleTemp')) drawTemp();
lock('heightExponent');
}
function changeTemperatureScale() {
lock('temperatureScale');
if (layerIsOn('toggleTemp')) drawTemp();
}
function changeScaleBarSize() {
document.getElementById('barSize').value = this.value;
document.getElementById('barSizeOutput').value = this.value;
drawScaleBar();
lock('barSize');
}
function changeScaleBarPosition() {
lock('barPosX');
lock('barPosY');
fitScaleBar();
}
function changeScaleBarLabel() {
lock('barLabel');
drawScaleBar();
}
function changeScaleBarOpacity() {
scaleBar.select('rect').attr('opacity', this.value);
lock('barBackOpacity');
}
function changeScaleBarColor() {
scaleBar.select('rect').attr('fill', this.value);
lock('barBackColor');
}
function changePopulationRate() {
const rate = +this.value;
if (!rate || isNaN(rate) || rate <= 0) {
tip('Population rate should be a positive number', false, 'error');
this.value = document.getElementById('populationRate').dataset.value;
return;
}
document.getElementById('populationRateOutput').value = rate;
document.getElementById('populationRate').value = rate;
document.getElementById('populationRate').dataset.value = rate;
lock('populationRate');
populationRate = +this.value;
}
function changeUrbanizationRate() {
const rate = +this.value;
if (!rate || isNaN(rate) || rate < 0) {
tip('Urbanization rate should be a number', false, 'error');
this.value = document.getElementById('urbanization').dataset.value;
return;
}
document.getElementById('urbanizationOutput').value = rate;
document.getElementById('urbanization').value = rate;
document.getElementById('urbanization').dataset.value = rate;
lock('urbanization');
urbanization = +this.value;
}
function restoreDefaultUnits() {
// distanceScale
document.getElementById('distanceScaleOutput').value = 3;
document.getElementById('distanceScaleInput').value = 3;
document.getElementById('distanceScaleInput').dataset.value = 3;
unlock('distanceScale');
// units
@ -180,7 +118,7 @@ function editUnits() {
calculateTemperatures();
// scale bar
barSizeOutput.value = barSize.value = 2;
barSizeOutput.value = barSizeInput.value = 2;
barLabel.value = '';
barBackOpacity.value = 0.2;
barBackColor.value = '#ffffff';
@ -195,8 +133,8 @@ function editUnits() {
drawScaleBar();
// population
populationRateOutput.value = populationRate.value = 1000;
urbanizationOutput.value = urbanization.value = 1;
populationRate = populationRateOutput.value = populationRateInput.value = 1000;
urbanization = urbanizationOutput.value = urbanizationInput.value = 1;
localStorage.removeItem('populationRate');
localStorage.removeItem('urbanization');
}
@ -328,12 +266,22 @@ function editUnits() {
function removeAllRulers() {
if (!rulers.data.length) return;
const message = 'Are you sure you want to remove all placed rulers?<br>If you just want to hide rulers, toggle the Rulers layer off in Menu';
const onConfirm = () => {
rulers.undraw();
rulers = new Rulers();
};
confirmationDialog({title: 'Remove all rulers', message, confirm: 'Remove', onConfirm});
alertMessage.innerHTML = `
Are you sure you want to remove all placed rulers?
<br>If you just want to hide rulers, toggle the Rulers layer off in Menu`;
$('#alert').dialog({
resizable: false,
title: 'Remove all rulers',
buttons: {
Remove: function () {
$(this).dialog('close');
rulers.undraw();
rulers = new Rulers();
},
Cancel: function () {
$(this).dialog('close');
}
}
});
}
}

View file

@ -9,7 +9,10 @@ function editZones() {
modules.editZones = true;
$("#zonesEditor").dialog({
title: "Zones Editor", resizable: false, width: fitContent(), close: () => exitZonesManualAssignment("close"),
title: "Zones Editor",
resizable: false,
width: fitContent(),
close: () => exitZonesManualAssignment("close"),
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
});
@ -25,19 +28,37 @@ function editZones() {
document.getElementById("zonesExport").addEventListener("click", downloadZonesData);
document.getElementById("zonesRemove").addEventListener("click", toggleEraseMode);
body.addEventListener("click", function(ev) {
const el = ev.target, cl = el.classList, zone = el.parentNode.dataset.id;
if (cl.contains("culturePopulation")) {changePopulation(zone); return;}
if (cl.contains("icon-trash-empty")) {zoneRemove(zone); return;}
if (cl.contains("icon-eye")) {toggleVisibility(el); return;}
if (cl.contains("icon-pin")) {toggleFog(zone, cl); return;}
if (cl.contains("fillRect")) {changeFill(el); return;}
body.addEventListener("click", function (ev) {
const el = ev.target,
cl = el.classList,
zone = el.parentNode.dataset.id;
if (cl.contains("culturePopulation")) {
changePopulation(zone);
return;
}
if (cl.contains("icon-trash-empty")) {
zoneRemove(zone);
return;
}
if (cl.contains("icon-eye")) {
toggleVisibility(el);
return;
}
if (cl.contains("icon-pin")) {
toggleFog(zone, cl);
return;
}
if (cl.contains("fillRect")) {
changeFill(el);
return;
}
if (customization) selectZone(el);
});
body.addEventListener("input", function(ev) {
const el = ev.target, zone = el.parentNode.dataset.id;
if (el.classList.contains("religionName")) zones.select("#"+zone).attr("data-description", el.value);
body.addEventListener("input", function (ev) {
const el = ev.target,
zone = el.parentNode.dataset.id;
if (el.classList.contains("religionName")) zones.select("#" + zone).attr("data-description", el.value);
});
// add line for each zone
@ -45,17 +66,17 @@ function editZones() {
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
let lines = "";
zones.selectAll("g").each(function() {
zones.selectAll("g").each(function () {
const c = this.dataset.cells ? this.dataset.cells.split(",").map(c => +c) : [];
const description = this.dataset.description;
const fill = this.getAttribute("fill");
const area = d3.sum(c.map(i => pack.cells.area[i])) * (distanceScaleInput.value ** 2);
const rural = d3.sum(c.map(i => pack.cells.pop[i])) * populationRate.value;
const urban = d3.sum(c.map(i => pack.cells.burg[i]).map(b => pack.burgs[b].population)) * populationRate.value * urbanization.value;
const area = d3.sum(c.map(i => pack.cells.area[i])) * distanceScaleInput.value ** 2;
const rural = d3.sum(c.map(i => pack.cells.pop[i])) * populationRate;
const urban = d3.sum(c.map(i => pack.cells.burg[i]).map(b => pack.burgs[b].population)) * populationRate * urbanization;
const population = rural + urban;
const populationTip = `Total population: ${si(population)}; Rural population: ${si(rural)}; Urban population: ${si(urban)}. Click to change`;
const inactive = this.style.display === "none";
const focused = defs.select("#fog #focus"+this.id).size();
const focused = defs.select("#fog #focus" + this.id).size();
lines += `<div class="states" data-id="${this.id}" data-fill="${fill}" data-description="${description}" data-cells=${c.length} data-area=${area} data-population=${population}>
<svg data-tip="Zone fill style. Click to change" width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${fill}" class="fillRect pointer"></svg>
@ -67,8 +88,8 @@ function editZones() {
<span data-tip="${populationTip}" class="icon-male hide"></span>
<div data-tip="${populationTip}" class="culturePopulation hide">${si(population)}</div>
<span data-tip="Drag to raise or lower the zone" class="icon-resize-vertical hide"></span>
<span data-tip="Toggle zone focus" class="icon-pin ${focused?'':' inactive'} hide ${c.length?'':' placeholder'}"></span>
<span data-tip="Toggle zone visibility" class="icon-eye ${inactive?' inactive':''} hide ${c.length?'':' placeholder'}"></span>
<span data-tip="Toggle zone focus" class="icon-pin ${focused ? "" : " inactive"} hide ${c.length ? "" : " placeholder"}"></span>
<span data-tip="Toggle zone visibility" class="icon-eye ${inactive ? " inactive" : ""} hide ${c.length ? "" : " placeholder"}"></span>
<span data-tip="Remove zone" class="icon-trash-empty hide"></span>
</div>`;
});
@ -76,8 +97,8 @@ function editZones() {
body.innerHTML = lines;
// update footer
const totalArea = zonesFooterArea.dataset.area = graphWidth * graphHeight * (distanceScaleInput.value ** 2);
const totalPop = (d3.sum(pack.cells.pop) + d3.sum(pack.burgs.filter(b => !b.removed).map(b => b.population)) * urbanization.value) * populationRate.value;
const totalArea = (zonesFooterArea.dataset.area = graphWidth * graphHeight * distanceScaleInput.value ** 2);
const totalPop = (d3.sum(pack.cells.pop) + d3.sum(pack.burgs.filter(b => !b.removed).map(b => b.population)) * urbanization) * populationRate;
zonesFooterPopulation.dataset.population = totalPop;
zonesFooterNumber.innerHTML = zones.selectAll("g").size();
zonesFooterCells.innerHTML = pack.cells.i.length;
@ -88,48 +109,53 @@ function editZones() {
body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseenter", ev => zoneHighlightOn(ev)));
body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseleave", ev => zoneHighlightOff(ev)));
if (body.dataset.type === "percentage") {body.dataset.type = "absolute"; togglePercentageMode();}
if (body.dataset.type === "percentage") {
body.dataset.type = "absolute";
togglePercentageMode();
}
$("#zonesEditor").dialog({width: fitContent()});
}
function zoneHighlightOn(event) {
const zone = event.target.dataset.id;
zones.select("#"+zone).style("outline", "1px solid red");
zones.select("#" + zone).style("outline", "1px solid red");
}
function zoneHighlightOff(event) {
const zone = event.target.dataset.id;
zones.select("#"+zone).style("outline", null);
zones.select("#" + zone).style("outline", null);
}
$(body).sortable({items: "div.states", handle: ".icon-resize-vertical", containment: "parent", axis: "y", update: movezone});
function movezone(ev, ui) {
const zone = $("#"+ui.item.attr("data-id"));
const prev = $("#"+ui.item.prev().attr("data-id"));
if (prev) {zone.insertAfter(prev); return;}
const next = $("#"+ui.item.next().attr("data-id"));
const zone = $("#" + ui.item.attr("data-id"));
const prev = $("#" + ui.item.prev().attr("data-id"));
if (prev) {
zone.insertAfter(prev);
return;
}
const next = $("#" + ui.item.next().attr("data-id"));
if (next) zone.insertBefore(next);
}
function enterZonesManualAssignent() {
if (!layerIsOn("toggleZones")) toggleZones();
customization = 10;
document.querySelectorAll("#zonesBottom > button").forEach(el => el.style.display = "none");
document.querySelectorAll("#zonesBottom > button").forEach(el => (el.style.display = "none"));
document.getElementById("zonesManuallyButtons").style.display = "inline-block";
zonesEditor.querySelectorAll(".hide").forEach(el => el.classList.add("hidden"));
zonesFooter.style.display = "none";
body.querySelectorAll("div > input, select, svg").forEach(e => e.style.pointerEvents = "none");
body.querySelectorAll("div > input, select, svg").forEach(e => (e.style.pointerEvents = "none"));
$("#zonesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}});
tip("Click to select a zone, drag to paint a zone", true);
viewbox.style("cursor", "crosshair")
.on("click", selectZoneOnMapClick)
.call(d3.drag().on("start", dragZoneBrush))
.on("touchmove mousemove", moveZoneBrush);
viewbox.style("cursor", "crosshair").on("click", selectZoneOnMapClick).call(d3.drag().on("start", dragZoneBrush)).on("touchmove mousemove", moveZoneBrush);
body.querySelector("div").classList.add("selected");
zones.selectAll("g").each(function() {this.setAttribute("data-init", this.getAttribute("data-cells"));});
zones.selectAll("g").each(function () {
this.setAttribute("data-init", this.getAttribute("data-cells"));
});
}
function selectZone(el) {
@ -156,7 +182,7 @@ function editZones() {
if (!selection) return;
const selected = body.querySelector("div.selected");
const zone = zones.select("#"+selected.dataset.id);
const zone = zones.select("#" + selected.dataset.id);
const base = zone.attr("id") + "_"; // id generic part
const dataCells = zone.attr("data-cells");
let cells = dataCells ? dataCells.split(",").map(i => +i) : [];
@ -175,7 +201,10 @@ function editZones() {
selection.forEach(i => {
if (cells.includes(i)) return;
cells.push(i);
zone.append("polygon").attr("points", getPackPolygon(i)).attr("id", base + i);
zone
.append("polygon")
.attr("points", getPackPolygon(i))
.attr("id", base + i);
});
}
@ -191,10 +220,10 @@ function editZones() {
}
function applyZonesManualAssignent() {
zones.selectAll("g").each(function() {
zones.selectAll("g").each(function () {
if (this.dataset.cells) return;
// all zone cells are removed
unfog("focusZone"+this.id);
unfog("focusZone" + this.id);
this.style.display = "block";
});
@ -204,15 +233,20 @@ function editZones() {
// restore initial zone cells
function cancelZonesManualAssignent() {
zones.selectAll("g").each(function() {
zones.selectAll("g").each(function () {
const zone = d3.select(this);
const dataCells = zone.attr("data-init");
const cells = dataCells ? dataCells.split(",").map(i => +i) : [];
zone.attr("data-cells", cells);
zone.selectAll("*").remove();
const base = zone.attr("id") + "_"; // id generic part
zone.selectAll("*").data(cells).enter().append("polygon")
.attr("points", d => getPackPolygon(d)).attr("id", d => base + d);
zone
.selectAll("*")
.data(cells)
.enter()
.append("polygon")
.attr("points", d => getPackPolygon(d))
.attr("id", d => base + d);
});
exitZonesManualAssignment();
@ -221,56 +255,68 @@ function editZones() {
function exitZonesManualAssignment(close) {
customization = 0;
removeCircle();
document.querySelectorAll("#zonesBottom > button").forEach(el => el.style.display = "inline-block");
document.querySelectorAll("#zonesBottom > button").forEach(el => (el.style.display = "inline-block"));
document.getElementById("zonesManuallyButtons").style.display = "none";
zonesEditor.querySelectorAll(".hide:not(.show)").forEach(el => el.classList.remove("hidden"));
zonesFooter.style.display = "block";
body.querySelectorAll("div > input, select, svg").forEach(e => e.style.pointerEvents = "all");
if(!close) $("#zonesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}});
body.querySelectorAll("div > input, select, svg").forEach(e => (e.style.pointerEvents = "all"));
if (!close) $("#zonesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}});
restoreDefaultEvents();
clearMainTip();
zones.selectAll("g").each(function() {this.removeAttribute("data-init");});
zones.selectAll("g").each(function () {
this.removeAttribute("data-init");
});
const selected = body.querySelector("div.selected");
if (selected) selected.classList.remove("selected");
}
function changeFill(el) {
const fill = el.getAttribute("fill");
const callback = function(fill) {
const callback = function (fill) {
el.setAttribute("fill", fill);
document.getElementById(el.parentNode.parentNode.dataset.id).setAttribute("fill", fill);
}
};
openPicker(fill, callback);
}
function toggleVisibility(el) {
const zone = zones.select("#"+el.parentNode.dataset.id);
const zone = zones.select("#" + el.parentNode.dataset.id);
const inactive = zone.style("display") === "none";
inactive ? zone.style("display", "block") : zone.style("display", "none");
el.classList.toggle("inactive");
}
function toggleFog(z, cl) {
const dataCells = zones.select("#"+z).attr("data-cells");
const dataCells = zones.select("#" + z).attr("data-cells");
if (!dataCells) return;
const path = "M" + dataCells.split(",").map(c => getPackPolygon(+c)).join("M") + "Z", id = "focusZone"+z;
const path =
"M" +
dataCells
.split(",")
.map(c => getPackPolygon(+c))
.join("M") +
"Z",
id = "focusZone" + z;
cl.contains("inactive") ? fog(id, path) : unfog(id);
cl.toggle("inactive");
}
function toggleLegend() {
if (legend.selectAll("*").size()) {clearLegend(); return;}; // hide legend
if (legend.selectAll("*").size()) {
clearLegend();
return;
} // hide legend
const data = [];
zones.selectAll("g").each(function() {
zones.selectAll("g").each(function () {
const id = this.dataset.id;
const description = this.dataset.description;
const fill = this.getAttribute("fill");
data.push([id, fill, description])
data.push([id, fill, description]);
});
drawLegend("Zones", data);
@ -283,12 +329,11 @@ function editZones() {
const totalArea = +zonesFooterArea.dataset.area;
const totalPopulation = +zonesFooterPopulation.dataset.population;
body.querySelectorAll(":scope > div").forEach(function(el) {
el.querySelector(".stateCells").innerHTML = rn(+el.dataset.cells / totalCells * 100, 2) + "%";
el.querySelector(".biomeArea").innerHTML = rn(+el.dataset.area / totalArea * 100, 2) + "%";
el.querySelector(".culturePopulation").innerHTML = rn(+el.dataset.population / totalPopulation * 100, 2) + "%";
body.querySelectorAll(":scope > div").forEach(function (el) {
el.querySelector(".stateCells").innerHTML = rn((+el.dataset.cells / totalCells) * 100, 2) + "%";
el.querySelector(".biomeArea").innerHTML = rn((+el.dataset.area / totalArea) * 100, 2) + "%";
el.querySelector(".culturePopulation").innerHTML = rn((+el.dataset.population / totalPopulation) * 100, 2) + "%";
});
} else {
body.dataset.type = "absolute";
zonesEditorAddLines();
@ -298,7 +343,7 @@ function editZones() {
function addZonesLayer() {
const id = getNextId("zone");
const description = "Unknown zone";
const fill = "url(#hatch" + id.slice(4)%14 + ")";
const fill = "url(#hatch" + (id.slice(4) % 14) + ")";
zones.append("g").attr("id", id).attr("data-description", description).attr("data-cells", "").attr("fill", fill);
const unit = areaUnit.value === "square" ? " " + distanceUnitInput.value + "²" : " " + areaUnit.value;
@ -323,9 +368,9 @@ function editZones() {
function downloadZonesData() {
const unit = areaUnit.value === "square" ? distanceUnitInput.value + "2" : areaUnit.value;
let data = "Id,Fill,Description,Cells,Area "+unit+",Population\n"; // headers
let data = "Id,Fill,Description,Cells,Area " + unit + ",Population\n"; // headers
body.querySelectorAll(":scope > div").forEach(function(el) {
body.querySelectorAll(":scope > div").forEach(function (el) {
data += el.dataset.id + ",";
data += el.dataset.fill + ",";
data += el.dataset.description + ",";
@ -343,68 +388,83 @@ function editZones() {
}
function changePopulation(zone) {
const dataCells = zones.select("#"+zone).attr("data-cells");
const cells = dataCells ? dataCells.split(",").map(i => +i).filter(i => pack.cells.h[i] >= 20) : [];
if (!cells.length) {tip("Zone does not have any land cells, cannot change population", false, "error"); return;}
const dataCells = zones.select("#" + zone).attr("data-cells");
const cells = dataCells
? dataCells
.split(",")
.map(i => +i)
.filter(i => pack.cells.h[i] >= 20)
: [];
if (!cells.length) {
tip("Zone does not have any land cells, cannot change population", false, "error");
return;
}
const burgs = pack.burgs.filter(b => !b.removed && cells.includes(b.cell));
const rural = rn(d3.sum(cells.map(i => pack.cells.pop[i])) * populationRate.value);
const urban = rn(d3.sum(cells.map(i => pack.cells.burg[i]).map(b => pack.burgs[b].population)) * populationRate.value * urbanization.value);
const rural = rn(d3.sum(cells.map(i => pack.cells.pop[i])) * populationRate);
const urban = rn(d3.sum(cells.map(i => pack.cells.burg[i]).map(b => pack.burgs[b].population)) * populationRate * urbanization);
const total = rural + urban;
const l = n => Number(n).toLocaleString();
alertMessage.innerHTML = `
Rural: <input type="number" min=0 step=1 id="ruralPop" value=${rural} style="width:6em">
Urban: <input type="number" min=0 step=1 id="urbanPop" value=${urban} style="width:6em" ${burgs.length?'':"disabled"}>
Urban: <input type="number" min=0 step=1 id="urbanPop" value=${urban} style="width:6em" ${burgs.length ? "" : "disabled"}>
<p>Total population: ${l(total)} <span id="totalPop">${l(total)}</span> (<span id="totalPopPerc">100</span>%)</p>`;
const update = function() {
const update = function () {
const totalNew = ruralPop.valueAsNumber + urbanPop.valueAsNumber;
if (isNaN(totalNew)) return;
totalPop.innerHTML = l(totalNew);
totalPopPerc.innerHTML = rn(totalNew / total * 100);
}
totalPopPerc.innerHTML = rn((totalNew / total) * 100);
};
ruralPop.oninput = () => update();
urbanPop.oninput = () => update();
$("#alert").dialog({
resizable: false, title: "Change zone population", width: "24em", buttons: {
Apply: function() {applyPopulationChange(); $(this).dialog("close");},
Cancel: function() {$(this).dialog("close");}
}, position: {my: "center", at: "center", of: "svg"}
resizable: false,
title: "Change zone population",
width: "24em",
buttons: {
Apply: function () {
applyPopulationChange();
$(this).dialog("close");
},
Cancel: function () {
$(this).dialog("close");
}
},
position: {my: "center", at: "center", of: "svg"}
});
function applyPopulationChange() {
const ruralChange = ruralPop.value / rural;
if (isFinite(ruralChange) && ruralChange !== 1) {
cells.forEach(i => pack.cells.pop[i] *= ruralChange);
cells.forEach(i => (pack.cells.pop[i] *= ruralChange));
}
if (!isFinite(ruralChange) && +ruralPop.value > 0) {
const points = ruralPop.value / populationRate.value;
const points = ruralPop.value / populationRate;
const pop = rn(points / cells.length);
cells.forEach(i => pack.cells.pop[i] = pop);
cells.forEach(i => (pack.cells.pop[i] = pop));
}
const urbanChange = urbanPop.value / urban;
if (isFinite(urbanChange) && urbanChange !== 1) {
burgs.forEach(b => b.population = rn(b.population * urbanChange, 4));
burgs.forEach(b => (b.population = rn(b.population * urbanChange, 4)));
}
if (!isFinite(urbanChange) && +urbanPop.value > 0) {
const points = urbanPop.value / populationRate.value / urbanization.value;
const points = urbanPop.value / populationRate / urbanization;
const population = rn(points / burgs.length, 4);
burgs.forEach(b => b.population = population);
burgs.forEach(b => (b.population = population));
}
zonesEditorAddLines();
}
}
function zoneRemove(zone) {
zones.select("#"+zone).remove();
unfog("focusZone"+zone);
zones.select("#" + zone).remove();
unfog("focusZone" + zone);
zonesEditorAddLines();
}
}