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refactor: specify burgs
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14 changed files with 151 additions and 45 deletions
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@ -21,11 +21,12 @@ export function createStates(capitals: TCapitals, cultures: TCultures) {
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const id = index + 1;
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const name = getStateName(cellId, capitalName, cultureId, cultures);
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const color = colors[index];
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const type = (cultures[cultureId] as ICulture).type;
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const {type, shield: cultureShield} = cultures[cultureId] as ICulture;
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const expansionism = rn(Math.random() * powerInput + 1, 1);
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const shield = COA.getShield(cultureId, null, cultures);
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const coa = {...COA.generate(null, null, null, type), shield};
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const shield = COA.getShield(cultureShield, null);
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const coa: ICoa = {...COA.generate(null, null, null, type), shield};
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return {i: id, center: cellId, type, name, color, expansionism, capital: capitalId, culture: cultureId, coa};
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});
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@ -34,7 +35,7 @@ export function createStates(capitals: TCapitals, cultures: TCultures) {
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return [NEUTRALS, ...states];
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}
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function getStateName(cellId: number, capitalName: string, cultureId: number, cultures: TCultures) {
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function getStateName(cellId: number, capitalName: string, cultureId: number, cultures: TCultures): string {
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const useCapitalName = capitalName.length < 9 && each(5)(cellId);
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const nameBase = cultures[cultureId].base;
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const basename: string = useCapitalName ? capitalName : Names.getBaseShort(nameBase);
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@ -98,7 +98,8 @@ export function expandStates(
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}
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TIME && console.timeEnd("expandStates");
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return stateIds;
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return normalizeStates(stateIds, capitals, cells.c, cells.h);
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function isNeutrals(state: Entry<TStates>): state is TNeutrals {
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return state.i === 0;
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@ -193,3 +194,34 @@ export function expandStates(
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return 0;
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}
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}
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function normalizeStates(stateIds: Uint16Array, capitals: TCapitals, neibCells: number[][], heights: Uint8Array) {
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TIME && console.time("normalizeStates");
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const normalizedStateIds = Uint16Array.from(stateIds);
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const capitalCells = capitals.map(capital => capital.cell);
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for (let cellId = 0; cellId > heights.length; cellId++) {
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if (heights[cellId] < MIN_LAND_HEIGHT) continue;
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const neibs = neibCells[cellId].filter(neib => heights[neib] >= MIN_LAND_HEIGHT);
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const adversaries = neibs.filter(neib => normalizedStateIds[neib] !== normalizedStateIds[cellId]);
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if (adversaries.length < 2) continue;
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const buddies = neibs.filter(neib => normalizedStateIds[neib] === normalizedStateIds[cellId]);
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if (buddies.length > 2) continue;
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const isCapital = capitalCells.includes(cellId);
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if (isCapital) continue;
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const isAdjucentToCapital = neibs.some(neib => capitalCells.includes(neib));
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if (isAdjucentToCapital) continue;
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// change cells's state
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if (adversaries.length > buddies.length) normalizedStateIds[cellId] = normalizedStateIds[adversaries[0]];
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}
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TIME && console.timeEnd("normalizeStates");
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return normalizedStateIds;
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}
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@ -11,18 +11,27 @@ import {specifyBurgs} from "./specifyBurgs";
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export function generateBurgsAndStates(
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cultures: TCultures,
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features: TPackFeatures,
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temp: Int8Array,
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vertices: IGraphVertices,
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cells: Pick<
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IPack["cells"],
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"v" | "c" | "p" | "i" | "g" | "h" | "f" | "t" | "haven" | "harbor" | "r" | "fl" | "biome" | "s" | "culture"
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>
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) {
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): {burgIds: Uint16Array; stateIds: Uint16Array; burgs: TBurgs; states: TStates} {
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const cellsNumber = cells.i.length;
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const burgIds = new Uint16Array(cellsNumber);
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const scoredCellIds = getScoredCellIds();
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const statesNumber = getStatesNumber(scoredCellIds.length);
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if (statesNumber === 0) return {burgIds, burgs: [NO_BURG], states: [NEUTRALS]};
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if (statesNumber === 0) {
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return {
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burgIds: new Uint16Array(cellsNumber),
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stateIds: new Uint16Array(cellsNumber),
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burgs: [NO_BURG],
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states: [NEUTRALS]
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};
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}
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const burgIds = new Uint16Array(cellsNumber);
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const capitals = createCapitals(statesNumber, scoredCellIds, burgIds, cultures, pick(cells, "p", "f", "culture"));
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const states = createStates(capitals, cultures);
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const towns = createTowns(burgIds, cultures, pick(cells, "p", "i", "f", "s", "culture"));
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@ -33,11 +42,21 @@ export function generateBurgsAndStates(
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features,
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pick(cells, "c", "h", "f", "t", "r", "fl", "s", "biome", "culture")
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);
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// normalizeStates();
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// burgs.filter(b => b.i && !b.removed).forEach(b => (b.state = stateIds[b.cell])); // assign state to burgs
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const roadScores = new Uint16Array(cellsNumber); // TODO: define roads
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const burgs = specifyBurgs(capitals, towns, roadScores);
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const burgs = specifyBurgs(
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capitals,
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towns,
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roadScores,
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stateIds,
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features,
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temp,
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vertices,
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cultures,
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states,
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pick(cells, "v", "p", "g", "h", "f", "haven", "harbor", "s", "biome", "fl", "r")
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);
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return {burgIds, stateIds, burgs, states};
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@ -4,28 +4,43 @@ import {getCommonEdgePoint} from "utils/lineUtils";
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import {rn} from "utils/numberUtils";
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import {gauss, P} from "utils/probabilityUtils";
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import {NO_BURG} from "./config";
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import type {createCapitals} from "./createCapitals";
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import type {createStates} from "./createStates";
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import type {createTowns} from "./createTowns";
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const {COA} = window;
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type TCapitals = ReturnType<typeof createCapitals>;
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type TTowns = ReturnType<typeof createTowns>;
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type TStatesReturn = ReturnType<typeof createStates>;
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export function specifyBurgs(capitals: TCapitals, towns: TTowns, roadScores: Uint16Array): TBurgs {
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export function specifyBurgs(
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capitals: TCapitals,
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towns: TTowns,
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roadScores: Uint16Array,
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stateIds: Uint16Array,
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features: TPackFeatures,
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temp: Int8Array,
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vertices: IGraphVertices,
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cultures: TCultures,
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states: TStatesReturn,
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cells: Pick<IPack["cells"], "v" | "p" | "g" | "h" | "f" | "haven" | "harbor" | "s" | "biome" | "fl" | "r">
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): TBurgs {
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TIME && console.time("specifyBurgs");
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const burgs = [...capitals, ...towns].map(burgData => {
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const {cell, culture, capital, state} = burgData;
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const burgs: IBurg[] = [...capitals, ...towns].map(burgData => {
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const {cell, culture, capital} = burgData;
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const state = stateIds[cell];
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const port = definePort(cell, capital);
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const population = definePopulation(cell, capital, port);
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const [x, y] = defineLocation(cell, port);
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const type = defineType(cell, port, population);
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const coa = defineEmblem(state, culture, port, capital, type);
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const coa = defineEmblem(state, culture, port, capital, type, cultures, states);
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return {...burgData, port, population, x, y, type, coa};
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return {...burgData, state, port, population, x, y, type, coa};
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});
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TIME && console.timeEnd("specifyBurgs");
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@ -98,12 +113,22 @@ export function specifyBurgs(capitals: TCapitals, towns: TTowns, roadScores: Uin
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return "Generic";
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}
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function defineEmblem(stateId: number, cultureId: number, port: number, capital: Logical, type: TCultureType) {
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function defineEmblem(
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stateId: number,
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cultureId: number,
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port: number,
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capital: Logical,
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type: TCultureType,
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cultures: TCultures,
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states: TStatesReturn
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) {
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const coaType = capital && P(0.2) ? "Capital" : type === "Generic" ? "City" : type;
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const cultureShield = cultures[cultureId].shield;
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const stateShield = ((states[stateId] as IState)?.coa as ICoa)?.shield;
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if (stateId === 0) {
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const baseCoa = COA.generate(null, 0, null, coaType);
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const shield = COA.getShield(cultureId, stateId, cultures, states);
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const shield = COA.getShield(cultureShield, stateShield);
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return {...baseCoa, shield};
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}
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@ -111,7 +136,7 @@ export function specifyBurgs(capitals: TCapitals, towns: TTowns, roadScores: Uin
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const kinship = defineKinshipToStateEmblem();
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const baseCoa = COA.generate(stateCOA, kinship, null, coaType);
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const shield = COA.getShield(cultureId, stateId, cultures, states);
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const shield = COA.getShield(cultureShield, stateShield);
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return {...baseCoa, shield};
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function defineKinshipToStateEmblem() {
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@ -95,7 +95,7 @@ export function createPack(grid: IGrid): IPack {
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pop: population
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});
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const {burgIds, stateIds, burgs, states} = generateBurgsAndStates(cultures, mergedFeatures, {
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const {burgIds, stateIds, burgs, states} = generateBurgsAndStates(cultures, mergedFeatures, temp, vertices, {
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...pick(cells, "v", "c", "p", "i", "g"),
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h: heights,
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f: featureIds,
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