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prototype for ice seperation
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9 changed files with 322 additions and 106 deletions
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@ -420,42 +420,31 @@ function toggleIce(event) {
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function drawIce() {
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TIME && console.time("drawIce");
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const {cells, features} = grid;
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const {temp, h} = cells;
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Math.random = aleaPRNG(seed);
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// Clear existing ice SVG
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ice.selectAll("*").remove();
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const ICEBERG_MAX_TEMP = 0;
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const GLACIER_MAX_TEMP = -8;
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const minMaxTemp = d3.min(temp);
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// Draw glaciers
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pack.ice.glaciers.forEach((glacier, index) => {
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ice
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.append("polygon")
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.attr("points", glacier.points)
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.attr("type", "iceShield")
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.attr("data-index", index)
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.attr("class", "glacier")
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.attr("transform", glacier.offset ? `translate(${glacier.offset[0]},${glacier.offset[1]})` : null);
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});
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// cold land: draw glaciers
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{
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const type = "iceShield";
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const getType = cellId => (h[cellId] >= 20 && temp[cellId] <= GLACIER_MAX_TEMP ? type : null);
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const isolines = getIsolines(grid, getType, {polygons: true});
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isolines[type]?.polygons?.forEach(points => {
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const clipped = clipPoly(points);
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ice.append("polygon").attr("points", clipped).attr("type", type);
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});
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}
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// cold water: draw icebergs
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for (const cellId of grid.cells.i) {
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const t = temp[cellId];
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if (h[cellId] >= 20) continue; // no icebergs on land
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if (t > ICEBERG_MAX_TEMP) continue; // too warm: no icebergs
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if (features[cells.f[cellId]].type === "lake") continue; // no icebers on lakes
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if (P(0.8)) continue; // skip most of eligible cells
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const randomFactor = 0.8 + rand() * 0.4; // random size factor
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let baseSize = (1 - normalize(t, minMaxTemp, 1)) * 0.8; // size: 0 = zero size, 1 = full size
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if (cells.t[cellId] === -1) baseSize /= 1.3; // coasline: smaller icebergs
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const size = minmax(rn(baseSize * randomFactor, 2), 0.1, 1);
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const [cx, cy] = grid.points[cellId];
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const points = getGridPolygon(cellId).map(([x, y]) => [rn(lerp(cx, x, size), 2), rn(lerp(cy, y, size), 2)]);
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ice.append("polygon").attr("points", points).attr("cell", cellId).attr("size", size);
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}
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// Draw icebergs
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pack.ice.icebergs.forEach((iceberg, index) => {
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ice
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.append("polygon")
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.attr("points", iceberg.points)
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.attr("cell", iceberg.cellId)
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.attr("size", iceberg.size)
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.attr("data-index", index)
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.attr("class", "iceberg")
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.attr("transform", iceberg.offset ? `translate(${iceberg.offset[0]},${iceberg.offset[1]})` : null);
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});
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TIME && console.timeEnd("drawIce");
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}
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